WARS TCG:

Incursion Card List

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Name Advanced Research
Type Asset Labels (Character Infiltrator)
Cost 1 Destiny 5
Support 2 Earther
Ability This character is power +2 and tactics +2.
Lore The results of the work done by XeLabs scientists are quickly translated into practical tools for Earther assets.
Number 1 U 1 Rarity U
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Name Anticipation
Type Interrupt Labels (Used)
Cost 0 Destiny 4
Support 2 Earther
Ability Make target kizen defense +3 until end of turn for each of your locations that has "Earth" in its title.
Lore Kizen power is characterized by enhanced awareness. At times, this manifests itself in subtle premonitions.
Number 1 C 2 Rarity C
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Name Armor Penetrating
Type Interrupt Labels (Lost)
Cost 0 Destiny 2
Support 2 Earther
Ability The next time an ability of one of your weapons damages a unit this turn, damage up to two target units at that weapon's location.
Lore FedGrav manufactured weaponry for exceeds expectations, having the potential to pierce multiple targets at once.
Number 1 U 3 Rarity U
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Name Assault Guru
Type Character Labels CISyn, Tech, Unit
Cost 2 Destiny 4
Support 1 Earther
Power 1 Tactics 1 Defense 3
Ability As long as this character is at a site where you have a higher total tactics than your opponent, you cause attrition +2 here.
Lore Sana Camrik is an assault guru for CISyn. She received her promotion for her valor during the Battle of Phobos.
Number 1 C 4 Rarity C
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Name ◆ Atlantis
Type Ship Labels (Capacity 3), iCom, Capital
Cost 6 Destiny 4
Support 3 Earther
Power 6 Tactics 2 Defense 10
Ability Your total power is +2 in each battle at a related site.
Lore Horatio Hicks' battleship is as legendary as the continent for which it was named.
Number 1 R 5 Rarity R
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Name Blockade
Type Asset Labels (Site)
Cost 3 Destiny 2
Support 3 Earther
Ability You may play this asset beneath one of your opponent's sites.
Each unit your opponent plays here costs 1 more energy to play for each ship you have at each related sector.
Lore "In a couple weeks they'll be eating rats." -Horatio Hicks
Number 1 U 6 Rarity U
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Name CGC Grunt
Type Character Labels CGC, Warrior, Unit
Cost 1 Destiny 4
Support 1 Earther
Power 1 Tactics 1 Defense 1
Ability As long as at least one of your units here has higher tactics than any of your opponent's units here, this character is power +2 and defense +2.
Lore Dedication to one's cause - and the willingness to die for it - make heroes of the average soldiers like Anina Armendi.
Number 1 C 7 Rarity C
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Name ◆ Chan Whitmer
Type Character Labels CISyn, Inflitrator, Unit
Cost 1 Destiny 4
Support 2 Earther
Power 1 Tactics 3 Defense 3
Ability • Lose 1 energy ≈ Choose target vehicle in a site battle here. Damage target if its defense < D.
Lore A former FedGrav technician, Whitmer is the ideal candidate to head CISyn's sabotage operations.
Number 1 R 8 Rarity R
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Name CISyn Retaliation
Type Interrupt Labels (Lost)
Cost 2 Destiny 3
Support 2 Earther
Ability When you play this interrupt, if you have a kizen at a battleground location, you may pay 1 energy. If you do, this interrupt is used instead of lost.
Cancel target pending drain.
Lore CISyn controllers ensure the proper tool is selected for each task.
Number 1 R 9 Rarity R
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Name Close Support Pilot
Type Character Labels Icom, Unit
Cost 2 Destiny 3
Support 2 Earther
Power 1 Tactics 2 Defense 3
Ability Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.)
Each time a ship moves from here, if this character is aboard a fighter, you may move that fighter to the same location.
Lore Hank Cates, much like most of his fellow Earther pilots, will go into battle anywhere with the feeling his cause is righteous and just.
Number 1 C 10 Rarity C
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Name Collaborative Strike
Type Interrupt Labels (Used)
Cost 0 Destiny 5
Support 1 Earther
Ability Until end of turn, make target unit that has a weapon beneath it you have in a site battle power +4 and defense +4.
Lore "On my count - engage and fire!"
Number 1 C 11 Rarity C
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Name Commerce Authority Fighter
Type Ship Labels (Capacity 1), iCom, Fighter
Cost 3 Destiny 4
Support 1 Earther
Power 2 Tactics 1 Defense 5
Ability Each interrupt your opponent plays during a battle here costs 1 more energy to play.
Lore The Commerce Authority division of iCom ensures that Earther merchant ships are well-protected - and taxed accordingly.
Number 1 U 12 Rarity U
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Name Consigned Trooper
Type Character Labels CGC, Warrior, Unit
Cost 2 Destiny 4
Support 1 Earther
Power 1 Tactics 1 Defense 3
Ability As long as this character is at a site where you have a vehicle, this character is power +2.
Lore Juggernauts deliver troops quickly to the battle zone.
Number 1 C 13 Rarity C
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Name Consultation
Type Interrupt Labels (Lost)
Cost 3 Destiny 5
Support 3 Earther
Ability You may play this interrupt only during your move phase.
Destroy target vehicle at a site where you have a higher total tactics than your opponent.
Lore Howler isn't afraid to call in a favor from his ally Horatio Hicks.
Number 1 R 14 Rarity R
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Name Crossfire
Type Interrupt Labels (Used)
Cost 1 Destiny 3
Support 1 Earther
Ability You may play this interrupt only during a site battle.
You cause attrition +1 in that battle for each of your warriors in that battle.
Lore One gun equals defense. Twenty guns equal victory.
Number 1 R 15 Rarity R
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Name Disruption
Type Interrupt Labels (Lost)
Cost 1 Destiny 5
Support 2 Earther
Ability You can't play this interrupt unless you have a kizen at a location.
Cancel target pending activated ability.
Lore Stress and danger often reveal the changes wrought by proximity to the rift.
Number 1 R 16 Rarity R
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Name Entrenched Infantry
Type Character Labels CGC, Warrior, Unit
Cost 3 Destiny 3
Support 3 Earther
Power 3 Tactics 5 Defense 6
Ability As long as this character is at a site, as an additional cost for a player to play a unit here, that player loses 2 energy.
Each time you drain here, if this character is at a site, you lose 2 energy.
Lore Infantry soldiers have little choice but to trust the experience of their commanders. Earther troops are among the most battle-tested of the human factions.
Number 1 U 17 Rarity U
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Name Escort Cruiser
Type Ship Labels (Capacity 2), iCom, Capital
Cost 6 Destiny 2
Support 2 Earther
Power 5 Tactics 2 Defense 8
Ability You cause attrition +1 here for each related site where you have a vehicle.
Lore Escort cruisers accompany battleships to provide protection for the more expensive ships.
Number 1 C 18 Rarity C
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Name F.L.I.C.
Type Weapon Labels (Character), Ranged
Cost 1 Destiny 4
Support 1 Earther
Ability As long as this character is at a site, you cause attrition +1 here.
• Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of warriors you have here.
Lore Fusion Light infantry Cannons are the latest development from FedGrav's armamnet division.
Number 1 U 19 Rarity U
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Name Fighter Support
Type Asset Labels (Site)
Cost 4 Destiny 2
Support 1 Earther
Ability You may play this asset beneath one of your opponent's sites.
At the end of the battle destiny step of each battle at a related site, make your battle destiny in that battle +D.
When your opponent controls this site, dismiss this asset.
Lore Combat gurus vector Earther fighters to ensure that ground troops do not come under fire from above.
Number 1 U 20 Rarity U
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Name Fire for Effect
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 1 Earther
Ability Until end of turn, each of your opponent's drains at a site related to a site where you have a vehicle is -1.
Lore If brute force isn't working, considering that you might not be using enough. -FedGrav Officer's Manual
Number 1 U 21 Rarity U
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Name First Aid
Type Asset Labels
Cost 1 Destiny 4
Support 2 Earther
Ability Pay 4 energy = The next time your target unit would be destroyed this turn, prevent that and, if it's damaged, undamaged it.
Lore Extraorbital Laboratories (XeLabs) provides medical service to other Earther corporations - for the right price, of course.
Number 1 U 22 Rarity U
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Name Grade 7 Fluid Laser
Type Weapon Labels (Capital), Ranged
Cost 2 Destiny 2
Support 2 Earther
Ability You cause attrition +2 here.
• Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D + the number of capitals you have here.
Lore Among all Earther ships, only the drive systems of a capital can meet the power requirement of a Grade 7.
Number 1 U 23 Rarity U
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Name Grav Operator
Type Character Labels FedGrav, Warrior, Unit
Cost 2 Destiny 5
Support 2 Earther
Power 1 Tactics 1 Defense 2
Ability As long as this character is at a site where you have a unit that has tactics > 4, this character is power +4.
Lore Grav operators are counted on for timely responses during engagements, aiding in both defensive and offensive maneuvers.
Number 1 U 24 Rarity U
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Name GR-Blade
Type Vehicle Labels FedGrav, Unit
Cost 2 Destiny 2
Support 1 Earther
Power 3 Tactics 2 Defense 2
Ability Size 2 (This vehicle counts twice against a ship's capacity.)
Transport 1 (Each time this vehicle moves, you may move with it one of your characters.)
Pay 4 energy = If this vehicle is in a site battle, make your battle destiny +2 in that battle.
Lore Earther infantry is escorted by close support craft. These Blades are able to maneuver quickly and deliver heavy firepower.
Number 1 C 25 Rarity C
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Name Heavy Juggernaut
Type Vehicle Labels FedGrav, Unit
Cost 3 Destiny 1
Support 2 Earther
Power 7 Tactics 2 Defense 5
Ability Size 2 (This vehicle counts twice against a ship's capacity.)
Transport 1 (Each time this vehicle moves, you may move with it one of your characters.)
When this vehicle enters play, dismiss a unit here.
Lore FedGrav originally designed juggernauts in response to losses Earthers suffered at the hands of Gongen NoBots.
Number 1 U 26 Rarity U
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Name ◆ Horatio Hicks
Type Character Labels Kizen, iCom, Unit
Cost 5 Destiny 3
Support 3 Earther
Power 4 Tactics 6 Defense 4
Ability Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics +3.)
• Pay 3 energy = This character is immune to attrition until end of turn.
Lore Hicks is the leader every Earther wants to be - and everyone else wants to kill. He's seen a lot of action, and it has made him a stoic and composed commander.
Number 1 R 27 Rarity R
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Name • Hostilities Unleashed
Type Interrupt Labels (Lost)
Cost 2 Destiny 6
Support 2 Earther
Ability You may play this interrupt only when you could perform an attack.
Perform an attack at no cost at target location where a battle has already taken place this turn.
Lore "Victory belongs to the most persevering." -Napoleon Bonaparte
Number 1 R 28 Rarity R
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Name ◆ Howler's Blades
Type Vehicle Labels FedGrav, Unit
Cost 4 Destiny 2
Support 2 Earther
Power 8 Tactics 2 Defense 7
Ability Size 2 (This vehicle counts twice against a ship's capacity.)
Transport 1 (Each time this vehicle moves, you may move with it one of your characters.)
When this vehicle enters play, dismiss a unit here.
Lore The members of Howler's Blade wing do not feel allegiance to FedGrav, but rather to Howler. They are always on alert for his call to action.
Number 1 R 29 Rarity R
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Name ◆ Inca 1
Type Ship Labels (Capacity 1), iCom, Fighter
Cost 2 Destiny 4
Support 2 Earther
Power 2 Tactics 1 Defense 5
Ability Each unit you play aboard this ship that has piloting costs 2 less energy to play.
Lore Inca 1 is a prototype for a new design of Earther fighters. Her schematics call for many internal advancements, while maintaining the same basic external design.
Number 1 R 30 Rarity R
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Name ◆ Inca 2
Type Ship Labels (Capacity 1), iCom, Fighter
Cost 3 Destiny 6
Support 2 Earther
Power 2 Tactics 1 Defense 5
Ability As long as you have a unit that has piloting aboard this ship, you cause attrition +2 here.
Lore Like her sister ship Inca 1, Inca 2 is deceptively similar to older Earther fighters. It's all part of the plan to shield design advancement from the enemy.
Number 1 R 31 Rarity R
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Name Infantry Officer
Type Character Labels CGC, Warrior, Unit
Cost 3 Destiny 3
Support 1 Earther
Power 1 Tactics 2 Defense 4
Ability As long as this character is at a site where you have a character that has tactics > 2, this character is power +2.
Lore The mantra of officers such as Rayne Laclere: "Those who don't follow orders are traitors to the cause."
Number 1 C 32 Rarity C
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Name Infantry Support Vehicle
Type Vehicle Labels FedGrav, Unit
Cost 3 Destiny 2
Support 1 Earther
Power 3 Tactics 1 Defense 6
Ability Size 2 (This vehicle counts twice against a ship's capacity.)
Transport 1 (Each time this vehicle moves, you may move with it one of your characters.)
Pay 2 energy = If this vehicle is at a site adjacent to a site battle, move it to the location of that battle.
Lore Earther forces have developed many mobile weapons platforms. They are used during ground battles as well as assaults on fixed enemy positions.
Number 1 C 33 Rarity C
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Name ◆ Ivan McCarr
Type Character Labels CISyn, Inflitrator, Unit
Cost 4 Destiny 4
Support 3 Earther
Power 0 Tactics 2 Defense 0
Ability As an additional cost for your opponent to use a support icon here, he or she pays 1 energy.
Lore McCarr mastered his craft as a Gongen agent. The Coordination and Intellifence Syndicate proved that his loyalty could be bought.
Number 1 U 34 Rarity U
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Name ◆ James Howler
Type Character Labels Kizen, CGC, Unit
Cost 5 Destiny 3
Support 3 Earther
Power 4 Tactics 4 Defense 6
Ability • Pay 3 energy ≈ This character is immune to attrition until end of turn.
You cause attrition +1 for each site battle here for each of your vehicles here.
Lore A third generation military leader, Howler is surprised by nothing in battle. Death does not scare him - the thought of not fulfilling his destiny does.
Number 1 R 35 Rarity R
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Name Juggernaut Tender
Type Ship Labels (Capacity 8), iCom, Capital
Cost 3 Destiny 4
Support 2 Earther
Power 3 Tactics 2 Defense 5
Ability Each movement targeting a unit aboard this ship costs 1 less energy to perform.
• Pay 3 enery = Move target vehicle from aboard this ship to a related site.
Lore Earther transports have the capability to rapidly deploy large numbers of juggernauts to hot zones.
Number 1 U 36 Rarity U
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Name Level II Guru
Type Character Labels CISyn, Tech, Unit
Cost 3 Destiny 4
Support 2 Earther
Power 1 Tactics 2 Defense 3
Ability You cause attrition +1 in each site battle here for each of your units here that has tactics > 2.
Lore Jannet Yens is a Level II battle coordinator. She used to carry a rifle - now she tells others where to fire them.
Number 1 C 37 Rarity C
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Name LongBow Missile 27-B
Type Weapon Labels (Ship), Ranged
Cost 1 Destiny 4
Support 1 Earther
Ability You cause attrition +1 here.
• Pay 1 energy = Choose target ship your opponent has in a sector battle here. Damage target if its defense < D + the number of fighters you have here.
Lore Type IV fighters are equipped with multiple missle parts. LongBows are the standard loadout.
Number 1 U 38 Rarity U
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Name Luna Garrison Fighter
Type Ship Labels (Capacity 1), iCom, Fighter
Cost 3 Destiny 3
Support 1 Earther
Power 2 Tactics 1 Defense 5
Ability As long as this ship is at a sector that has "Luna" in its title, this ship is power +2, tactics +1, and defense +2.
Lore Luna Garrison pilots operate the first generation of Type IV fighters.
Number 1 C 39 Rarity C
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Name Orbital Bombardment
Type Asset Labels (Site)
Cost 1 Destiny 4
Support 2 Earther
Ability You may play this asset beneath one of your opponent's sites.
• Lose 2 energy = Choose target unit in a battle here and target related sector. Damage that unit if its defense < D + the total tactics of your ships at that sector.
Lore The CGC pays a handsome "bullseye bonus" to iCom for accuracy during orbital bombardments.
Number 1 U 40 Rarity U
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Name Orbital Coverage
Type Asset Labels (Sector)
Cost 2 Destiny 1
Support 2 Earther
Ability You may play this asset beneath one of your opponent's sectors.
Each time you lose a battle at a related site, you may lose 5 energy. If you do, reduce your casualties in that battle to 0.
When your opponent controls this sector, dismiss this asset.
Lore The ships of iCom act as eyes and ears for CGC's troops on the ground.
Number 1 U 41 Rarity U
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Name ◆ Pavel Royerk
Type Character Labels CISyn, Inflitrator, Unit
Cost 1 Destiny 1
Support 2 Earther
Power 2 Tactics 3 Defense 3
Ability The first movement targeting this character each turn costs 1 less energy to perform.
Lore Royerk is always the one for the job, no matter the odds.
Number 1 U 42 Rarity U
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Name Shift in Tactics
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 1 Earther
Ability You may play this interrupt only during a battle, before the battle destiny step.
The next time you would reveal a card for battle destiny, make your battle destiny +X instead, where X is the tactics of target unit you have in this battle.
Lore "Abort Attack Plan Foxtrot. Move to the left of the landing pad - and hit them hard!"
Number 1 R 43 Rarity R
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Name Sidearm
Type Weapon Labels (Character), Ranged
Cost 0 Destiny 4
Support 2 Earther
Ability As long as this character is at a site, you cause attrition +1 here.
• Pay 3 energy ≈ Choose target unit your opponent has in a site battle here. Damage target if its defense < D + this character's tactics.
Lore Earther troops are well-trained in firing small weapons. James Howler is among the best of the Earther marksmen.
Number 1 R 44 Rarity R
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Name Slippery
Type Asset Labels (Character Infiltrator)
Cost 2 Destiny 1
Support 2 Earther
Ability As long as this character is at a site, this character gains the ability, "As long as each of your units here is an infiltrator, neither player can attack here."
Pay 3 energy ≈ Put this character in its owner's hand.
Lore A good infiltrator knows when it's time to find the exit.
Number 1 R 45 Rarity R
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Name State of Readiness
Type Interrupt Labels (Used)
Cost 1 Destiny 2
Support 1 Earther
Ability You may play this interrupt only during a battle at a site where you have at least four warriors.
Make your battle destiny in that battle +D.
Lore The members of Earth's cavalry have been trained to operate as one.
Number 1 U 46 Rarity U
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Name Sudden Approach
Type Interrupt Labels (Used)
Cost 1 Destiny 5
Support 1 Earther
Ability Target pending unit can't move until end of turn.
Lore Sometimes surprise is more effective than firepower.
Number 1 U 47 Rarity U
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Name Survey Cruiser
Type Ship Labels (Capacity 2), iCom, Capital
Cost 5 Destiny 1
Support 2 Earther
Power 4 Tactics 2 Defense 8
Ability You cause attrition +1 at each related site.
Lore Cruisers are used by Earthers to keep watch for enemy vehicles, as well as for deployment of special operations forces.
Number 1 C 48 Rarity C
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Name • Syndicate Interference
Type Interrupt Labels (Used)
Cost 2 Destiny 4
Support 1 Earther
Ability For each of your opponent's units at the site of target pending drain, they choose to pay 1 energy or dismiss that unit.
Lore Ivan McCarr's services are expensive - but some things are worth the price.
Number 1 R 49 Rarity R
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Name Untapped Mettle
Type Asset Labels (Kizen)
Cost 1 Destiny 3
Support 2 Earther
Ability You can't play more than one of this asset beneath the same kizen.
Dismiss this asset ≈ Until end of turn, make this kizen power +3 and you cause attrition +2 here.
Lore For many, only deadly peril exposes true potential.
Number 1 R 50 Rarity R
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Name Untold Power of Visions
Type Asset Labels (Kizen)
Cost 0 Destiny 6
Support 2 Earther
Ability You can't play more than one of this asset beneath the same kizen.
• Pay 1 energy ≈ Examine the top two cards of target player's reserve. Return one of them, then put the other on top of that player's used pile.
Lore The benefits Jossel Swin provides for Earth are without measure - his unbalanced mind has the invaluable gift of foresight.
Number 1 R 51 Rarity R
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Name Vanguard Trooper
Type Character Labels CGC, Warrior, Unit
Cost 3 Destiny 4
Support 1 Earther
Power 1 Tactics 1 Defense 3
Ability Pay 0 energy ≈ Play a unit at a related site. That unit costs 1 less energy to play. You may use this ability only during your deploy phase.
Lore CGC vanguard troopers are trained from birth to love both the money they make and the company for which they fight.
Number 1 R 52 Rarity R
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Name Venus Garrison Fighter
Type Ship Labels (Capacity 1), XeLabs, Fighter
Cost 3 Destiny 3
Support 1 Earther
Power 2 Tactics 1 Defense 5
Ability As long as this ship is at a sector that has "Venus" in its title, this ship is power +2, tactics +1, and defense +2.
Lore Most Earther colonies contract with iCom for protection, but XeLabs uses this custom garrison fighter to protect their classified work on Venus.
Number 1 C 53 Rarity C
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Name Veteran Pilot
Type Character Labels Icom, Unit
Cost 2 Destiny 2
Support 1 Earther
Power 1 Tactics 2 Defense 3
Ability Piloting 1 (as long as this character is aboard a ship, that ship is power +1 and tactics +1.)
Pay 4 energy = If this character is aboard a fighter, target ship here can't move until end of the turn.
Lore Pilots like Tiandre Sulson would sooner give up their lives than move their ships out of battle position. Earther pilots are known for their tenacity.
Number 1 U 54 Rarity U
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Name Zealous Squad
Type Character Labels CGC, Warrior, Unit
Cost 2 Destiny 3
Support 2 Earther
Power 6 Tactics 2 Defense 2
Ability When this character enters play, dismiss a unit here.
Lore "The day shall come when our noble cause will become truth. Until then, Earthers must be willing to sacrifice all they have." -James Howler, 2388
Number 1 C 55 Rarity C
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Name Amorian Shipyard
Type Asset Labels
Cost 0 Destiny 5
Support 2 Gongen
Ability Each time one of your fighters is lost from a battle, if there are no cards stacked on this asset, you may stack that fighter on this asset.
Pay 2 energy ≈ Play a fighter stacked on this asset at full cost to an asteroid sector. You may use this ability only during your deploy phase.
Lore Hidden assets in the Belt provide rapid replenishment to Tenno fighter forces - a threat that the iCom fleet takes very seriously.
Number 1 R 56 Rarity R
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Name Ancestral Garden
Type Order Labels (Lost)
Cost 0 Destiny 4
Support 2 Gongen
Ability Play target character from your lost pile at full cost who has tactics < your target kizen's tactics.
Lore The past, properly nutured, gives strength.
Number 1 R 57 Rarity R
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Name Carrier Screen
Type Asset Labels (Location)
Cost 3 Destiny 5
Support 3 Gongen
Ability You may play this asset beneath one of your opponent's locations.
You can't play more than one of these assets beneath the same location.
Your opponent's battle destiny in a battle here is -3.
When your opponent controls this location, dismiss this asset.
Lore Guardian-class carriers are assigned to defend the most important holdings of the Gongen. Their complement of fighters makes them extremely formidable.
Number 1 R 58 Rarity R
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Name Chijo Katana
Type Weapon Labels (Kizen), Melee
Cost 1 Destiny 2
Support 2 Gongen
Ability This kizen can't be damaged.
• Pay 1 energy = Choose target unit your opponent has in a site battle here. Reveal the top two cards of your reserve, choose one and note its destiny, then put them on top of your used pile in any order. Damage target if its defense < that destiny.
Lore To symbolize the new beginnings, may swords transported from Earth are reforged. Most seem to have picked up a reddish glint, perhaps from the spirit of the planet.
Number 1 U 59 Rarity U
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Name Chijo Warrior
Type Character Labels Chijo, Warrior, Unit
Cost 1 Destiny 4
Support 2 Gongen
Power 1 Tactics 1 Defense 3
Ability • Pay 0 energy = If this character is at a site and has a weapon beneath it, play a unit here at full cost.
Lore As Akatsun Shiro knows, not all Gongen weapons need be traditional.
Number 1 C 60 Rarity C
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Name Cloud
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 1 Gongen
Ability Choose target ship in a sector battle. Damage target if opponent's D < the number of fighters you have at that sector.
Lore Few escape the consuming cloud; it seeps into every crevice and blinds every effort, leaving death.
Number 1 U 61 Rarity U
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Name Cruel Lesson
Type Asset Labels
Cost 3 Destiny 1
Support 1 Gongen
Ability Each time a player's unit is damaged by an ability of a weapon, if any of that player's other units is damaged, they lose 2 energy.
Lore "We learn little in victory, much in defeat" -Traditional
Number 1 R 62 Rarity R
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Name Dauntless Defense
Type Interrupt Labels (Used)
Cost 1 Destiny 5
Support 1 Gongen
Ability Make each of your units and ships in battle at target location defense +1 until the end of turn.
Lore Kokata units stand side by side with the NoBots whick they are named after, defending the people of Gongen.
Number 1 C 63 Rarity C
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Name Dedication
Type Asset Labels
Cost 3 Destiny 2
Support 2 Gongen
Ability Each of your damaged characters and damaged fighters is defense +1.
Lore The dedication of the Gongen permit them to continue to fight and sacrifice for their companions, even when the end is near.
Number 1 C 64 Rarity C
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Name ◆ Deigan
Type NōBot Labels Deigan, Bot, Unit
Cost 6 Destiny 5
Support 3 Gongen
Power 9 Tactics 4 Defense 5
Ability Size 3
When you do not have at least two other Gongen units here, dismiss this NoBot.
As long as this NoBot is at a site that has not support icons on your side, your opponent causes attrition -2 here.
Lore The Deigan NoBot embodies the persistance and passion of her namesake - defending the Gongen people with a steadfast devotion.
Number 1 R 65 Rarity R
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Name Deigan Follower
Type Character Labels Deigan, Warrior, Unit
Cost 2 Destiny 4
Support 2 Gongen
Power 2 Tactics 2 Defense 3
Ability Each time a site battle begins here, you may lose 3 energy. If you do, damage target unit here.
Lore "Fall seven times, stand up eight." -Deigan battle chant.
Number 1 U 66 Rarity U
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Name • Energy Tap
Type Interrupt Labels (Lost)
Cost 3 Destiny 5
Support 2 Gongen
Ability The next time your opponent loses cards to target pending drain, you retrieve a card for each card lost to that drain.
Lore Technicians from Gongen are skilled at all types of energy manipulation, inclduing siphoning enemy resources.
Number 1 R 67 Rarity R
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Name Gongen Katana
Type Weapon Labels (Character), Melee
Cost 0 Destiny 2
Support 1 Gongen
Ability This character is defense +2.
• Pay 1 energy ≈ Choose target unit your opponent has in a site battle here. Damage target if its defense < D.
Pay 3 energy ≈ Put this weapon in its owner's hand.
Lore Each katana is crafted to its bearer, named, then blessed by the master artisan that created it. The warrior's mind resides at peace within the blade.
Number 1 U 68 Rarity U
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Name Gongen T.S.V.
Type Vehicle Labels Deigan, Unit
Cost 1 Destiny 2
Support 1 Gongen
Power 2 Tactics 1 Defense 3
Ability Size 3, Transport 4
Each time an ability of a weapon beneath this vehicle damages another unit, you may pay 2 energy. If you do, destroy that unit.
Lore The Gongen use support vehicles to sever communications and tracking systems, distrupting the balance of their enemies.
Number 1 C 69 Rarity C
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Name Grid Tactician
Type Character Labels Chijo, Tech, Unit
Cost 2 Destiny 4
Support 2 Gongen
Power 1 Tactics 1 Defense 3
Ability You generate 1 more energy here.
Lore Those who excel at coordinating resources are best left unfettered. Masa Akayuke is one of the best.
Number 1 C 70 Rarity C
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Name Guardian-Class Carrier
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 4 Destiny 1
Support 1 Gongen
Power 4 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.)
Lore When accompanied by a fighter group, grav drives ablaze, it eveokes the image of an Asian junk alight with hundreds of paper lanterns.
Number 1 C 71 Rarity C
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Name ◆ Hamon of Ikazuchi
Type Vehicle Labels Ikazuchi, Unit
Cost 4 Destiny 4
Support 1 Gongen
Power 2 Tactics 2 Defense 4
Ability Size 3 (This vehicle counts three times against a ship's capacity.)
Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.)
When this vehicle enters play at a site, activate 1 energy for each of your other units here.
Lore This T.S.V. is programmed with the same tactical ware as Gongen carriers and fighters.
Number 1 C 72 Rarity C
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Name ◆ Higen Orochito
Type Character Labels Kizen, Deigan, Unit
Cost 4 Destiny 5
Support 3 Gongen
Power 2 Tactics 4 Defense 2
Ability • Lose 2 energy = This character is immune to attrition until end of phase.
When this character is lost from a site, retrieve up to three cards.
Lore Orochito is a descendent of Higen Shijin, the 21st century philosopher who authored "The Great Journey."
Number 1 R 73 Rarity R
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Name Honorable Death
Type Asset Labels
Cost 1 Destiny 5
Support 1 Gongen
Ability Each time one of your fighters is lost from a battle, you may stack it on this asset.
Dismiss this asset = Make your total power at target sector +2 until end of turn for each fighter stacked on this asset.
Lore "Tigers die and leave their skins; people die and leave their names." -Traditional
Number 1 U 74 Rarity U
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Name ◆ Ikazuchi
Type NōBot Labels Ikazuchi, Bot, Unit
Cost 5 Destiny 3
Support 3 Gongen
Power 8 Tactics 2 Defense 8
Ability Size 3 (This NoBot counts three times against a ship's capacity.)
• Pay 2 energy = Make target other unit here defense +2 until end of turn.
Lore Ikazuchi, like the tempest storm, flashes lightning, roars thunder, yet leaves hope in its wake.
Number 1 R 75 Rarity R
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Name Ikazuchi Leader
Type Character Labels Ikazuchi, Warrior, Unit
Cost 3 Destiny 2
Support 2 Gongen
Power 1 Tactics 3 Defense 2
Ability When this character enters play, reveal the top card of your reserve. If it's a Gongen unit, you may play it here. It costs 3 less energy to play.
Lore "Both the victor and the vanquished are but drops of dew, but bolts of lightning.. " -Ikazuchi battle chant
Number 1 U 76 Rarity U
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Name Ikazuchi T.S.V.
Type Vehicle Labels Ikazuchi, Unit
Cost 4 Destiny 1
Support 2 Gongen
Power 3 Tactics 2 Defense 3
Ability Size 3 (This vehicle counts three times against a ship's capacity.)
Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.)
Each time a site battle begins here, your opponent pays 3 energy.
Lore Originally built for low altitude reconnaissance, they were refitted with plasma cannon.
Number 1 U 77 Rarity U
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Name Jet Pack Attack
Type Interrupt Labels (Used)
Cost 0 Destiny 6
Support 2 Gongen
Ability Move target character you have at a site adjacent to a site battle to the location of that battle.
Lore Used brilliantly by Kano Masuko in defense of Takumi City. The neural interface on the thruster pack allows for immediate and surprising results.
Number 1 R 78 Rarity R
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Name ◆ Jikoku
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 3 Destiny 1
Support 1 Gongen
Power 3 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.)
• Put a ship from your hand on top of your used pile ≈ Make this ship immune to attrition until end of turn.
Lore "Like the great sun of the East, Jikoku will bring light and hope..." -Tenryu naming ceremony, 2382
Number 1 R 79 Rarity R
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Name Jikoku Fighter
Type Ship Labels (Capacity 1), Tenno, Fighter
Cost 1 Destiny 1
Support 2 Gongen
Power 2 Tactics 2 Defense 4
Ability As long as you have at least two other Gongen fighters here, this ship is defense +2.
Lore Gongen fighters are designed tp create an overlapping field of electronic noise when flying in close formation, distrupting enemy targeting systems.
Number 1 C 80 Rarity C
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Name Junshi
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 2 Gongen
Ability You can't play this interrupt unless you have a kizen at a location.
Destroy target asset.
Lore More disturbing to CGC forces than the arrival of the NoBot was its response when the city ot defended fell, killing thousand of Earthers.
Number 1 U 81 Rarity U
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Name ◆ Kano Masako
Type Character Labels Kizen, Ikazuchi, Unit
Cost 1 Destiny 6
Support 3 Gongen
Power 1 Tactics 1 Defense 3
Ability This character can't be damaged.
• Put a card from your hand on top of your used pile ≈ Activate 1 energy.
Lore The fifth daughter of Kano Tamju. Her innate balance makes her deadly and elusive.
Number 1 R 82 Rarity R
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Name ◆ Komoku
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 3 Destiny 2
Support 2 Gongen
Power 4 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.)
When this ship enters play, for each related site where you have a unit, this ship costs 1 less energy to play.
Lore "... and in the twilight that blankets the West, Komoku will strike swiftly in stealth against invaders." -Tenryu naming ceremony, 2382
Number 1 C 83 Rarity C
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Name Komoku Fighter
Type Ship Labels (Capacity 1), Tenno, Fighter
Cost 3 Destiny 2
Support 2 Gongen
Power 2 Tactics 2 Defense 4
Ability When this ship enters play, you may download a card titled "Komoku Fighter".
(When you download a card, search your reserve for that card, reveal it to your opponent, and put it in your hand. Then shuffle your reserve.)
Lore The A.I. on Gongen provides and maintains the tactical matrix used by Tenno forces.
Number 1 R 84 Rarity R
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Name Loremaster
Type Character Labels Chijo, Warrior, Unit
Cost 2 Destiny 4
Support 2 Gongen
Power 1 Tactics 2 Defense 1
Ability When this character is lost from a location, you may put target other card from your lost pile on the bottom of your active pile.
Lore Though they live on a new world, the people of Gongen value their past.
Number 1 U 85 Rarity U
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Name Mark of the Kami
Type Asset Labels (Sector)
Cost 2 Destiny 0
Support 3 Gongen
Ability You may play this asset beneath one of your opponent's sectors.
As an additional cost for a player to drain here, their ships here must have at least 8 total power.
Lore When the people of Gongen make an area of space a priority, they do not relent.
Number 1 R 86 Rarity R
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Name Meditation
Type Asset Labels (Kizen)
Cost 0 Destiny 5
Support 2 Gongen
Ability You can't play more than one of this asset beneath the same kizen.
• Pay 1 energy ≈ Reveal the top card of your reserve. Then you may reveal a card from your hand that has the same destiny as that card. If you do, exchange those cards.
Lore "Her hands rested on her thighs as if she was in the middle of some garden, contemplating a warm afternoon." -A Matter of Life or Death
Number 1 R 87 Rarity R
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Name Minefield
Type Asset Labels (Site)
Cost 3 Destiny 2
Support 3 Gongen
Ability You may paly this asset beneath one of your opponent's sites.
Each time a player's unit enters play here, destroy if if its defense < his or her opponent's D.
Lore Gongen itself seemed to strike at the invaders.
Number 1 C 88 Rarity C
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Name Much Admired
Type Asset Labels (Kizen)
Cost 0 Destiny 4
Support 2 Gongen
Ability You can't play more than one of this asset beneath the same kizen.
• Pay 2 energy ≈ If your opponent's D < this kizen's tactics, your opponent causes attrition -4 here until end of the turn.
Lore Acuity in battle is much admired by the kokata units which follow the NoBots. The leaders of such units seem almost unnaturally attuned to the flow of the fight.
Number 1 R 89 Rarity R
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Name NōBot Battle Sword
Type Weapon Labels (NoBot), Melee
Cost 1 Destiny 5
Support 1 Gongen
Ability Pay 6 energy ≈ Damage target unit your opponent has in a site battle here.
Lore Their monomolecular edge allow these immense weapons to cut through even the thickest plating.
Number 1 R 90 Rarity R
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Name Not Easily Taken
Type Asset Labels (Site)
Cost 2 Destiny 0
Support 3 Gongen
Ability You may play this asset beneath one of your opponent's sites. As an additional cost for a player to drain here, they must have at least 8 total tactics here.
Lore The Battle of Phobos taught Earther commanders that more than a token force would be required to hold Gongen.
Number 1 R 91 Rarity R
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Name Plasma Cannon
Type Weapon Labels (Unit), Ranged
Cost 0 Destiny 4
Support 1 Gongen
Ability This unit is defense +1.
• Pay 1 energy = Choose target unit your opponent has in a site battle either here or at an adjacent site. Reveal the top two cards of your reserve, choose one and note its destiny, then put them on top of your used pile in any order. Damage target if its defense < that destiny.
Lore "A single arrow is easily broken, but not ten in a bundle." -Zen saying
Number 1 U 92 Rarity U
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Name Resource Technician
Type Character Labels Chijo, Tech, Unit
Cost 4 Destiny 2
Support 1 Gongen
Power 2 Tactics 2 Defense 4
Ability As long as this character is at a site that has no support icons on your side, you generate 2 more energy here.
Lore Gongen are able to find the building blocks of energy in the most unlikely places.
Number 1 C 93 Rarity C
Shop buy WARS TCG Resource Technician on eBay
Name Rising Morale
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 2 Gongen
Ability As an additional cost to play this interrupt, you must have at least two fighters at the same sector.
Activate 4 energy.
Lore "Exploit your enemy's weakness, and it will give you strength renewed. Each bloddy death blow will thicken our blood!" -Cry heard at the Battle of Phobos
Number 1 U 94 Rarity U
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Name Serenity
Type Order Labels (Lost)
Cost 1 Destiny 6
Support 3 Gongen
Ability Your opponent loses a card at random from their hand.
Lore Placidity of Chijo encampments is disconcerting to most outsiders, causing them to quake with their own disharmony.
Number 1 R 95 Rarity R
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Name Sharper Than Steel
Type Asset Labels
Cost 5 Destiny 2
Support 3 Gongen
Ability Each time an ability of a weapon damages a ship or unit, you may pay 2 energy. If you do, destroy that ship or unit.
Lore A focused mind cuts more deeply than metal alone.
Number 1 U 96 Rarity U
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Name Sheltered
Type Order Labels (Lost)
Cost 2 Destiny 5
Support 2 Gongen
Ability As an additional cost to play this order, dismiss a unit at a site. Play target Gongen unit from your lost pile at that site. It costs 3 less energy to play.
Lore Originally designed to help settlers survive the harsh Martian landscape, the artificial intelligence has provided the NoBots to protect citizens.
Number 1 R 97 Rarity R
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Name ◆ Shikami
Type NōBot Labels Shikami, Bot, Unit
Cost 6 Destiny 3
Support 3 Gongen
Power 7 Tactics 3 Defense 6
Ability Size 3 (This NoBot counts three times against a ship's capacity.)
As long as you have at least two other Gongen units here, this NoBot is power +2.
Lore The vengeful Shikami was the first NoBot to appear and defend the people of Gongen.
Number 1 R 98 Rarity R
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Name Shikami Follower
Type Character Labels Shikami, Warrior, Unit
Cost 2 Destiny 2
Support 1 Gongen
Power 2 Tactics 3 Defense 2
Ability Dismiss one of your other units here = Make your opponent's battle destiny in a battle here -3.
Lore The rage of Shakami inspires believers such as Tennaru Hari.
Number 1 U 99 Rarity U
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Name Shikami T.S.V.
Type Vehicle Labels Shikami, Unit
Cost 2 Destiny 4
Support 1 Gongen
Power 3 Tactics 1 Defense 2
Ability Size 3 (This vehicle counts three times against a ship's capacity.)
Transport 4 (Each time this vehicle moves, you may move with it up to four of your characters.)
• Pay 2 energy = If this vehicle is at a site, make target unit here defense -2 until end of turn.
Lore Tenryu Strike Vehicles provide fire support for the kokata units of each NoBot.
Number 1 C 100 Rarity C
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Name Shikami Warrior
Type Character Labels Shikami, Warrior, Unit
Cost 2 Destiny 4
Support 2 Gongen
Power 2 Tactics 2 Defense 3
Ability When this character enters play at a site where you have a bot, you may retrieve a card.
Lore Shikami warriors are the deadliest of sword masters. It is said that they can cut the courage from your soul.
Number 1 C 101 Rarity C
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Name Sniffed Out
Type Order Labels (Lost)
Cost 2 Destiny 3
Support 1 Gongen
Ability Destroy target infiltrator your opponent has at a site. Then your opponent loses 3 energy.
Lore Death is a small price to pay to remove an intruder from Gongen soil.
Number 1 U 102 Rarity U
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Name Spirit Theft
Type Interrupt Labels (Used)
Cost 2 Destiny 2
Support 1 Gongen
Ability Activate energy equal to target damaged unit's defense.
Lore Attunted minds of Gongen warriors peer into one's soul. Sometimes they can steal it.
Number 1 C 103 Rarity C
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Name Swift Response
Type Interrupt Labels (Used)
Cost 1 Destiny 6
Support 1 Gongen
Ability Target pending ship can't move until end of turn.
Lore The Gongen A.I. wastes little time in responding to threats to its people. Tenno assets are ever at its disposal.
Number 1 U 104 Rarity U
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Name T.S.V. Command Post
Type Vehicle Labels Shikami, Unit
Cost 2 Destiny 1
Support 1 Gongen
Power 2 Tactics 2 Defense 4
Ability Size 3, Transport 4
• Lose 3 energy = If this vehicle is at a site, play up to four units here that each has tactics < 2. Each one costs 2 less energy to play.
Lore Heavy shielding allows the transports and ground troops to advance safely into enemy territories.
Number 1 U 105 Rarity U
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Name Taihu
Type Weapon Labels (Fighter), Ranged
Cost 0 Destiny 2
Support 1 Gongen
Ability This fighter is defense +2.
• Pay 3 energy = Choose target ship your opponent has in a sector battle here.Damage target if its defense < D + the number of Gongen ships you have here.
Lore Called tai for short, these energy weapons fire plasma burts at a rapid rate. In great numbers they shred metal like a meteor storm.
Number 1 U 106 Rarity U
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Name ◆ Tamon
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 7 Destiny 2
Support 3 Gongen
Power 4 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.)
When this ship enters play, each player dismisses all other capitals here unless they dimsses a fighter here.
Lore "As the North wind brings the chill of war and death so Tamon will stand sentinel." -Tenryu naming ceremony, 2382
Number 1 R 107 Rarity R
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Name Tamon Fighter
Type Ship Labels (Capacity 1), Tenno, Fighter
Cost 3 Destiny 3
Support 1 Gongen
Power 2 Tactics 2 Defense 4
Ability When this ship enters play, you may retrieve a card.
Lore Gongen pilots train to "speak" with the onboard programming of their ships. Only when the mind and machine are one can victory be certain.
Number 1 C 108 Rarity C
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Name ◆ Zocho
Type Ship Labels (Capacity 6), Tenno, Capital
Cost 4 Destiny 1
Support 1 Gongen
Power 4 Tactics 3 Defense 5
Ability Transport 4 (Each time this ship moves, you may move with it up to four of your fighters.)
This ship is power +1 for each of your other ships here.
Lore "... from the South tsunami and flood came to heap destruction on our shores. Zocho will stand to hold back the tides." -Tenryu naming ceremony, 2382
Number 1 U 109 Rarity U
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Name Zocho Fighter
Type Ship Labels (Capacity 1), Tenno, Fighter
Cost 1 Destiny 2
Support 2 Gongen
Power 2 Tactics 2 Defense 4
Ability As long as you have at least two other Gongen fighters here, this ship is power +1.
Lore Zocho's tactical matrix allows the fighters assigned to it to perform an elaborate and deadly dance.
Number 1 C 110 Rarity C
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Name ◆ Accord Negotiation
Type Asset Labels (Site)
Cost 2 Destiny 6
Support 2 Maverick
Ability You may play this asset beneath one of your opponent's sites. As an additional cost for a player to attack at a related location, that player loses 2 energy. When your opponent controls this site, dismiss this asset.
Lore If Raving Red-Jane doesn't like the answer, she has her crew make up a new one.
Number 1 R 111 Rarity R
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Name ◆ Ace McCallister
Type Character Labels Kizen, Nest, Unit
Cost 0 Destiny 6
Support 3 Maverick
Power 1 Tactics 1 Defense 5
Ability • Lose a card at random from your hand = This character is immune to attrition until the end of turn.
• Pay 4 energy = Until end of turn, make this character defense +2 if D = 1 or 2; power +2 instead if that destiny = 3 or 4; or power +6, tactics +6, and defense +6 instead if that destiny = 5 or 6.
Lore Ace's actions are impossible to predict. His fate is tied to the next card in the deck.
Number 1 R 112 Rarity R
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Name Bean Counter
Type Character Labels Cartel, Merchant, Unit
Cost 2 Destiny 4
Support 2 Maverick
Power 1 Tactics 2 Defense 3
Ability As long as there are at least eight cards in your active pile, this character is power +4.
Lore "326, 372, 391 - wait are these figures from last month or this month? I'm missing at least a hundred here ..."
Number 1 C 113 Rarity C
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Name Boxer
Type Vehicle Labels Cogs, Unit
Cost 3 Destiny 2
Support 2 Maverick
Power 4 Tactics 2 Defense 6
Ability Size 3, Transport 2
Each time you reveal a card for battle destiny during a site battle here, you may pay 1 energy. If you do, make that card's destiny +1. You may change no more than one card's destiny using this ability each turn.
Lore Preferred by the Cogs, its DynSep hover pads are specially tuned to the harsh terrain in the Outer Rim.
Number 1 U 114 Rarity U
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Name Cartel Legate
Type Character Labels Cartel, Tech, Unit
Cost 3 Destiny 2
Support 2 Maverick
Power 1 Tactics 2 Defense 1
Ability As long as this character is at a site, each of your drains here is +1.
Lore The Cartel's gain is usually someone else's loss.
Number 1 R 115 Rarity R
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Name Chicken
Type Interrupt Labels (Used)
Cost 1 Destiny 5
Support 1 Maverick
Ability Target pending unit doesn't add its power to a player's total power until end of turn.
Lore Worse than getting into a fist fight with a Quay is getting in a game of chicken with a Cog driver.
Number 1 U 116 Rarity U
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Name Clanton Grav Grenade
Type Weapon Labels (Character), Explosive
Cost 1 Destiny 5
Support 1 Maverick
Ability Dismiss this weapon ≈ Damage each unit in a site battle here that has defense < D.
Lore This is what happens when you reverse the red wire and the blue wire on a grav engine.
Number 1 R 117 Rarity R
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Name Clanton Rev I Missile
Type Weapon Labels (Ship), Ranged
Cost 0 Destiny 4
Support 1 Maverick
Ability • Pay 1 energy = Choose target ship your opponent has in a sector battle here. If target's defense < D, damage it and retrieve a card.
Lore The first weapon system fully designed and built in the Rim. It uses technology scrounged from abandoned research stations.
Number 1 U 118 Rarity U
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Name Cloud Skipper
Type Vehicle Labels Cogs, Unit
Cost 6 Destiny 2
Support 2 Maverick
Power 5 Tactics 4 Defense 6
Ability Size 3, Transport 6
Each time you win a battle here that has exactly 7 casualties, your opponent loses three cards from their hand.
Lore More than one armed force has been overcome by a swarm of "skippers" slipping from the clouds.
Number 1 U 119 Rarity U
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Name Colt-Burton MK. 412
Type Weapon Labels (Character), Ranged
Cost 1 Destiny 2
Support 3 Maverick
Ability • Pay 3 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, destroy it and put the card you revealed for destiny on top of your reserve.
Lore Typical high-caliber sidearm - half the Rim has a gun like this jammed in their belts.
Number 1 U 120 Rarity U
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Name Dubious Contact
Type Character Labels Nest, Rogue, Unit
Cost 2 Destiny 2
Support 1 Maverick
Power 1 Tactics 1 Defense 2
Ability Each time one of your opponent's units enters play here, if this character is at a site, you may activate 1 energy.
Lore He can't help with your problem, but he does have a friend who knows someone who can ...
Number 1 C 121 Rarity C
Shop buy WARS TCG Dubious Contact on eBay
Name Ensnared
Type Asset Labels (Location)
Cost 4 Destiny 1
Support 3 Maverick
Ability You may play this asset beneath one of your opponent's locations.
You may play this asset only beneath a location where your opponent has a ship or unit.
Each of your drains here is +3.
Lore Mavericks like to think of Earther attacks as the enemy bringing them fresh supplies.
Number 1 R 122 Rarity R
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Name • Faded
Type Interrupt Labels (Used)
Cost 1 Destiny 2
Support 2 Maverick
Ability Until end of turn, make target kizen defense +2 and it can't be targeted by your opponent.
Lore Raving Red-Jane centered herself and concentrated. Anyone in the room who looked at her simply lost interest.
Number 1 R 123 Rarity R
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Name Festering Cargo
Type Order Labels (Lost)
Cost 1 Destiny 6
Support 3 Maverick
Ability Your opponent reveals his or her hand. If any interrupts or orders are revealed, they lose one of them.
Lore "I told her those mangoes would be rotten by the time we made Saturn's rings. What a stench!"
Number 1 R 124 Rarity R
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Name Fifth Ace
Type Interrupt Labels (Used)
Cost 3 Destiny 5
Support 1 Maverick
Ability Put two cards from your hand on top of your reserve in any order.
Lore
Number 1 U 125 Rarity U
Shop buy WARS TCG Fifth Ace on eBay
Name ◆ Flinger Battery
Type Vehicle Labels Cartel, Unit
Cost 6 Destiny 4
Support 2 Maverick
Power 5 Tactics 3 Defense 9
Ability Size 3
Each time your opponent reveals a card for battle destiny during a site battle here, you may pay 1 energy. If you do, make that card's destiny -1. You may change no more than one card's destiny using this ability each turn.
Lore Not really a missle launcher, more a bashed together high-tech catapult; but deadly with the velocities it can produce.
Number 1 U 126 Rarity U
Shop buy WARS TCG ◆ Flinger Battery on eBay
Name Fuel Theft
Type Interrupt Labels (Used)
Cost 1 Destiny 3
Support 1 Maverick
Ability Your side of target location gains two energy icons until end of turn.
Lore "Fill 'er up - and put it on the dead pilot's account."
Number 1 C 127 Rarity C
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Name General Bots NAV4
Type Character Labels Knaves, Bot, Unit
Cost 3 Destiny 1
Support 3 Maverick
Power 1 Tactics 1 Defense 3
Ability When this character enters play, you may draw up to D cards from your reserve.
Lore Repairs, Upgrades, Reprogramming. Nothing is more reliable than a Nav4.
Number 1 U 128 Rarity U
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Name Haggard Hulk
Type Ship Labels (Capacity 2), Cartel, Inverter, Fighter
Cost 3 Destiny 1
Support 1 Maverick
Power 3 Tactics 3 Defense 3
Ability Scouting (You may play this ship at a sector that has no energy icons on your side.)
Pay 3 energy ≈ Invert this ship.
IP 7 IT 1 ID 1
Lore Unless you're at a rally, looks don't really matter.
Number 1 U 129 Rarity U
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Name Harried and Harassed
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 2 Maverick
Ability Until end of turn, as an additional cost for your opponent to play a unit, he or she pays 1 energy.
Lore General Hynek once reffered to a Maverick attack as "being pecked to death by pigeons."
Number 1 R 130 Rarity R
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Name ◆ Hawk's Wing
Type Ship Labels (Capacity 1), Accord, Fighter
Cost 2 Destiny 3
Support 1 Maverick
Power 2 Tactics 2 Defense 4
Ability Your opponent can't lose cards from their hand to a drain here.
Lore Many "decommissioned" ships have ended up in the Outer Rim through devious means. Starhawk claimed this Type III.
Number 1 U 131 Rarity U
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Name Hellcat Aviatrix
Type Character Labels Hellcats, Unit
Cost 2 Destiny 2
Support 2 Maverick
Power 1 Tactics 2 Defense 3
Ability Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.)
Lore Dawn was quick to cut to the point. "Fast, slow, that's not the issue. What you want is to get there without being seen."
Number 1 C 132 Rarity C
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Name ◆ Jack Wilgress
Type Character Labels Kizen, Knaves, Unit
Cost 7 Destiny 5
Support 3 Maverick
Power 7 Tactics 7 Defense 7
Ability • Lose a card at random from your hand = This character is immune to attrition until the end of turn.
Each time a power step ends here, if your total power is 21, destroy each of your opponent's units here.
Lore Only once was Wilgress caight without his weapon. As he waited for his wounds to heal, he sowre there wouldn't be a next time.
Number 1 R 133 Rarity R
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Name Lauded Flyer
Type Character Labels Hellcats, Unit
Cost 3 Destiny 1
Support 2 Maverick
Power 1 Tactics 2 Defense 3
Ability Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.)
Each time you win a sector battle here, activate up to 3 energy.
Lore Hellcat ships are either the fastest in the Belt or waiting for parts, it's often the latter.
Number 1 C 134 Rarity C
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Name M44 Heavy Plasma Gun
Type Weapon Labels (Character), Ranged
Cost 1 Destiny 2
Support 3 Maverick
Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D.
• Pay 3 energy = Choose target damaged unit your opponent has in a site battle here. Destroy target if its defense < D.
Lore A CGC weapon designed in 2248. Thousands were surplussed and found their way to the Rim when Earther grunts were outfitted with F.L.I.C.s.
Number 1 R 135 Rarity R
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Name Mechanic's Grip
Type Order Labels (Used)
Cost 1 Destiny 5
Support 1 Maverick
Ability Reveal the bottom card of your reserve, note its destiny, and put it on top of your used pile. If its destiny = D, you may play a card. If you do, that card costs 6 less energy to play.
Lore It's not cheating if it holds together.
Number 1 R 136 Rarity R
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Name Mercurial
Type Asset Labels (Kizen)
Cost 2 Destiny 2
Support 2 Maverick
Ability You can't play more than one of this asset beneath the same kizen.
• Pay 4 energy ≈ Put target unit you have here on top of its owner's reserve.
Lore A kizen in motion begs the question, are they that fast or is everyone else that slow?
Number 1 R 137 Rarity R
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Name ◆ Misty Miller
Type Character Labels Nest, Rogue, Unit
Cost 1 Destiny 6
Support 2 Maverick
Power 2 Tactics 1 Defense 4
Ability • Pay 4 energy = If this character is at a site, cancel target pending attack that it targeting this site unless your opponent pays 3 energy.
Lore Blotches of color appeared on her skin, blending into the hues of the walls around her until it took an effort for him to focus on her shape.
Number 1 U 138 Rarity U
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Name Modded Type IV
Type Ship Labels (Capacity 1), Knaves, Fighter
Cost 4 Destiny 4
Support 1 Maverick
Power 3 Tactics 1 Defense 5
Ability Each time you would reveal a card for battle destiny during a battle here, you may reveal the bottom card of your reserve and use its destiny instead. If you do, put that card on top of your used pile.
Lore The last thing an Earther pilot wants to see is a Mav hotshot flying the same hardware. Or worse, one with some Outer Rim "improvements."
Number 1 C 139 Rarity C
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Name Modular Transport
Type Ship Labels (Capacity 2), Hellcats, Inverter, Fighter
Cost 0 Destiny 1
Support 2 Maverick
Power 1 Tactics 4 Defense 1
Ability Pay 6 energy ≈ Invert this ship.
IP 4 IT 1 ID 4
IA Each time you attack here, if you have another inverted ship here, activate up to 3 energy.
Lore Mavericks use cable ties and engineer's tape the way Earther technicians use bonders and rivets.
Number 1 R 140 Rarity R
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Name Nimble Jockey
Type Character Labels Hellcats, Unit
Cost 3 Destiny 3
Support 2 Maverick
Power 2 Tactics 2 Defense 3
Ability Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.)
• Pay 4 energy = Make a ship this character is aboard power + D until end of turn.
Lore "What idiot fitted a plasma accelerator in front of the filter? Wait ... that was me."
Number 1 C 141 Rarity C
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Name Ore Hound
Type Character Labels Cartel, Tech, Unit
Cost 3 Destiny 2
Support 1 Maverick
Power 1 Tactics 1 Defense 3
Ability As long as this character is at a site, your side of that site gains an energy icon.
Lore Before he'd even closed the analyzer door, the sample's density told him it was platinum ore - or better.
Number 1 C 142 Rarity C
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Name Outmaneuvered
Type Interrupt Labels (Used)
Cost 1 Destiny 4
Support 2 Maverick
Ability Cancel target pending interrupt or pending order unless your opponent pays 1 energy.
Lore Hellcats overcome a lack of resources with ingenuity and temerity.
Number 1 C 143 Rarity C
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Name Plundering Bandit
Type Ship Labels (Capacity 2), Knaves, Inverter, Fighter
Cost 2 Destiny 6
Support 1 Maverick
Power 0 Tactics 1 Defense 4
Ability At the end of each battle you've won here, you may pay 1 energy. If you do, invert this ship.
IP 4 IT 1 ID 4
Lore One reason Mav pilots are always tinkering with their ships is to make sure they're faster than local law enforcement.
Number 1 C 144 Rarity C
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Name Price of the Game
Type Asset Labels
Cost 1 Destiny 5
Support 1 Maverick
Ability Each time a card is revealed for battle destiny, you may lose 1 energy. If you do, make that card's destiny +1 or -1. You may change no more than one card's destiny using this ability each turn.
Lore "Sometimes you have to ante up."
Number 1 U 145 Rarity U
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Name Racing Sloop
Type Ship Labels (Capacity 2), Hellcats, Inverter, Fighter
Cost 0 Destiny 5
Support 1 Maverick
Power 0 Tactics 1 Defense 2
Ability Each time you reveal a card for battle destiny that has destiny 6 or more, you may pay 3 energy. If you do, invert this ship.
IP 4 IT 1 ID 2
IA When you invert this ship, you may destroy target other fighter here.
Lore Every year, the Dead Planet Chase is held on a weaving, chaotic course created in the Belt. Hellcats have dominated the last eight.
Number 1 C 146 Rarity C
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Name Raider
Type Ship Labels (Capacity 4), Knaves, Capital
Cost 7 Destiny 2
Support 1 Maverick
Power 5 Tactics 2 Defense 8
Ability When this ship enters play, you may activate 1 energy for each of your opponent's ships here.
Lore The trick to piracy is finding the victims in the first place - but some savvy privateers make it a prosperous living.
Number 1 U 147 Rarity U
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Name Razorjack
Type Ship Labels (Capacity 2), Knaves, Inverter, Fighter
Cost 0 Destiny 4
Support 1 Maverick
Power 0 Tactics 1 Defense 3
Ability Each time you reveal a card for battle destiny that has energy 6 or more, you may pay 3 energy. If you do, invert this ship.
IP 5 IT 1 ID 2
Lore Heavily armed and very fast. One of them won "Best-Looking" at the 2389 Vesta Singleship Rally.
Number 1 C 148 Rarity C
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Name Reload
Type Interrupt Labels (Used)
Cost 1 Destiny 5
Support 1 Maverick
Ability Put a card from your hand on the bottom of your reserve.
Lore "Deadeye" LeGresse slammed another clip into the base of her weapon. This afternoon was not going as she had planned.
Number 1 U 149 Rarity U
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Name Set
Type Asset Labels
Cost 2 Destiny 1
Support 2 Maverick
Ability Pay 0 energy ≈ If there are five or fewer cards stacked on this asset, stack the top card of your reserve face up on this asset.
• Lose three cards stacked on this asset ≈ If those cards each have the same destiny, damage target unit in a battle.
Lore Under the table, Scoundrel's foot twitched nervously. Would his three of a kind play?
Number 1 R 150 Rarity R
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Name • Simple Wager
Type Order Labels (Used)
Cost 0 Destiny 6
Support 2 Maverick
Ability Name a number. Then reveal the top two cards of your opponent's reserve, note their total destiny, and return them in any order. If your number equals that total destiny, until the end of your deploy phase, you may perform movements as if it were your move phase.
Lore Not everyone gambles for money.
Number 1 R 151 Rarity R
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Name Slider
Type Vehicle Labels Accord, Unit
Cost 5 Destiny 2
Support 2 Maverick
Power 4 Tactics 2 Defense 6
Ability Size 2, Transport 2
Each time a site battle ends here, if your battle destiny at the end of the power step was exactly 11, your opponent loses all cards from their hand.
Lore Defeating an enemy isn't enough. When resources are low, you've also got to be able to bring home the spoils.
Number 1 R 152 Rarity R
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Name Spassky Quickfire II
Type Weapon Labels (Character), Ranged
Cost 0 Destiny 5
Support 1 Maverick
Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D +1.
Lore A few Mavericks have modified these for autofire - deadly, but runs through charges like you wouldn't believe.
Number 1 C 153 Rarity C
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Name Sprinkle's Deal
Type Interrupt Labels (Lost)
Cost 3 Destiny 3
Support 2 Maverick
Ability Draw D cards from your reserve.
Lore Sprinkle took the package from the merchant's wrinkled hand and grinned. "Let's make this one a little more interesting."
Number 1 R 154 Rarity R
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Name ◆ Starhawk
Type Character Labels Accord, Rogue, Unit
Cost 4 Destiny 3
Support 2 Maverick
Power 4 Tactics 3 Defense 5
Ability Each time a card is revealed for battle destiny during a site battle here, you may pay 3 energy. If you do, make that card's destiny +2. You may change no more than one card's destiny using this ability each turn.
Lore Mavericks like Nick "Starhawk" Murrin are known for their dexterity in the changing of gravities of life in the Outer Rim. It's both practical and advantageous.
Number 1 U 155 Rarity U
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Name Stinger
Type Vehicle Labels Hellcats, Unit
Cost 4 Destiny 3
Support 1 Maverick
Power 3 Tactics 2 Defense 5
Ability Size 3 (This vehicle counts three times against a ship's capacity.)
Transport 2 (Each time this vehicle moves, you may move with it up to two of your characters.)
Lore Pieces of so many different vehicles have been grafted to this one that no one remembers what it looked like in the beginning.
Number 1 C 156 Rarity C
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Name Sultry Opportunist
Type Character Labels Nest, Rogue, Unit
Cost 1 Destiny 3
Support 1 Maverick
Power 1 Tactics 1 Defense 4
Ability At the start of your control phases, you may pay 2 energy. If you do, and D > opponent's D, retrieve a card.
Lore Nicky Strahl laughed and shouted for another drink. "Hand over those dice. We're gonna let it ride."
Number 1 U 157 Rarity U
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Name ◆ The Gambler
Type Character Labels Kizen, Cartel, Unit
Cost 3 Destiny 5
Support 3 Maverick
Power 3 Tactics 5 Defense 6
Ability • Lose a card at random from your hand ≈ This character is immune to attrition until end of turn.
• Pay 2 energy ≈ Put a card from your hand on top of your reserve.
Lore "There isn't any 'luck' involved boy. I thought you would have worked that out yourself."
Number 1 R 158 Rarity R
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Name Top Pair
Type Asset Labels
Cost 1 Destiny 2
Support 2 Maverick
Ability Pay 0 energy ≈ If there are five or fewer cards stacked on this asset, stack the top card of your reserve face up on this asset.
• Put two cards stacked on this asset in your lost pile ≈ If those cards each have the same destiny, your opponent can't reveal any cards for battle destiny until end of turn.
Lore The vast territory of the Rim conceals many strange secrets. The Gambler makes it his business to uncover them and make them his own.
Number 1 R 159 Rarity R
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Name Traginium Heist
Type Interrupt Labels (Used)
Cost 1 Destiny 6
Support 1 Maverick
Ability You may only play this interrupt if you've won a battle this turn.
Your opponent reveals two cards from their hand, then puts them on top of their reserve pile in any order.
Lore If the Mavs can't win it in battle on Ganymede, they can jack it from a transport near Io.
Number 1 C 160 Rarity C
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Name Trumped
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 2 Maverick
Ability You can't play this interrupt unles you have a kizen at a location.
Cancel target pending interrupt or pending order.
Lore Jessup realized too late the folly of trying to double-cross the Gambler's Cartel.
Number 1 U 161 Rarity U
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Name ◆ "Two-Way" Berson
Type Character Labels Cartel, Tech, Unit
Cost 4 Destiny 2
Support 2 Maverick
Power 2 Tactics 2 Defense 2
Ability Each time you drain here, you may drain using energy icons of your side of the location instead of your opponent's side.
Lore Conjoined twins? Body modification? The way one head laughs at you tells you you're not going to ask.
Number 1 R 162 Rarity R
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Name Up the Sleeve
Type Interrupt Labels (Used)
Cost 0 Destiny 3
Support 2 Maverick
Ability You may play this interrupt only during a battle, before the battle destiny step.
Reveal a card from your hand and put that card on top of your reserve.
Lore Loose clothing can hide more than just cards. "Dressed to kill" has a whole new meaning when all the players dress that way.
Number 1 U 163 Rarity U
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Name ◆ UV-IR739
Type Character Labels Cartel, Bot, Unit
Cost 2 Destiny 2
Support 1 Maverick
Power 0 Tactics 3 Defense 2
Ability As long as this character is at a site, your opponent's total power at each related location is -4.
Lore Though designed for heavy lifting, porters like 739 can easily be refitted for less peaceful uses. Bots in the Outer Rim serve many functions.
Number 1 R 164 Rarity R
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Name Vulture
Type Ship Labels (Capacity 2), Accord, Inverter, Fighter
Cost 2 Destiny 2
Support 1 Maverick
Power 2 Tactics 2 Defense 4
Ability Scouting (You may play this ship at a sector that has no energy icons on your side.)
Pay 2 energy = Invert this ship.
IP 4 IT 2 ID 2
Lore "Hold real still, little ship." she muttered as she worked the grapple. "Hoep you signed your donor card... "
Number 1 C 165 Rarity C
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Name Anant Aeronaut
Type Character Labels Crown, Anant, Unit
Cost 4 Destiny 4
Support 2 Shi
Power 1 Tactics 2 Defense 3
Ability Piloting 3 (As long as this character is aboard a ship, that ship is power +3 and tactics +3.)
• Pay 2 energy = If this character is aboard a ship that has a weapon beneath it, damage target ship in a battle here.
Lore Anant pilots are known for their bravery - and for taking risks. They are the most decorated pilots among the Shi.
Number 1 C 166 Rarity C
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Name Anant Attendant
Type Character Labels Anant, Tech, Unit
Cost 2 Destiny 1
Support 2 Shi
Power 1 Tactics 2 Defense 1
Ability As long as this character is at a site and damaged, each of your units here is immune to attrition.
Lore Shi are resoute in duty.
Number 1 C 167 Rarity C
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Name Assailing Vatarma
Type Weapon Labels (Character), Melee, Ranged
Cost 0 Destiny 6
Support 1 Shi
Ability • Put a card from your hand on top of your used pile = Your opponent chooses one of his or her units in a site battle here and damages it, unless they put two cards from his or her hand on top of their used pile in any order.
Lore Seyalshi duels are expected to be bloody. They wouldn't be entertaining otherwise.
Number 1 C 168 Rarity C
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Name Brief Encounter
Type Interrupt Labels (Used)
Cost 0 Destiny 5
Support 1 Shi
Ability Target pending ship doesn't add its power to a player's total power until end of turn.
Lore A single quarrel can hold a squadron at bay.
Number 1 U 169 Rarity U
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Name Celebrated
Type Asset Labels (Kizen)
Cost 0 Destiny 4
Support 2 Shi
Ability You can't play more than one of this asset beneath the same kizen.
As long as you've won a battle since this asset entered play, this kizen is power +6.
Lore Kizen are revered within the Shi culture. They have proven worthy of such high praise.
Number 1 R 170 Rarity R
Shop buy WARS TCG Celebrated on eBay
Name Cerebral Incursion
Type Asset Labels (Kizen)
Cost 0 Destiny 6
Support 2 Shi
Ability Your opponent has total tactics -4 here unless they have a kizen here.
Lore "Why conquer the physical when you can conquer the mental?" -Seyalshi proverb
Number 1 R 171 Rarity R
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Name Clone Reserves
Type Interrupt Labels (Lost)
Cost 1 Destiny 1
Support 1 Shi
Ability Choose three cards at random from your lost pile. Then choose one of those three to put in your hand.
Lore Shi lifespans would be significantly shorter without the help of panacea technicians.
Number 1 U 172 Rarity U
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Name Close Call
Type Interrupt Labels (Lost)
Cost 0 Destiny 5
Support 1 Shi
Ability You may play this interrupt only during your move phase.
Put target ship or unit in its owner's hand.
Lore When initiative is lost, Shi pilots have the instincts to choose to live to fight again.
Number 1 C 173 Rarity C
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Name Controlling
Type Asset Labels
Cost 0 Destiny 6
Support 3 Shi
Ability As long as you have a ship at a sector and a unit at a site, each player can drain at no more than two locations during each of their turns.
Lore "When dealing with the Shi, what's yours is theirs and what is theirs." -Starhawk
Number 1 R 174 Rarity R
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Name Damir Aeronaut
Type Character Labels Crown, Damir, Unit
Cost 2 Destiny 4
Support 2 Shi
Power 1 Tactics 2 Defense 1
Ability Piloting 2 (As long as this character is aboard a ship, that ship is power +2 and tactics +2.)
• Lose 1 energy = If this character is aboard a ship that has a weapon beneath it, until end of turn, make that ship and each character aboard it immune to attrition. Also, make that ship power +4.
Lore It is predetermined that if a Shi is to be a pilot, it will learn to interpret navigational charts before it learns to communicate.
Number 1 U 175 Rarity U
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Name Damir Quarrel
Type Ship Labels (Capacity 1), Damir, Fighter
Cost 3 Destiny 4
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability • Pay 3 energy = Choose target fighter in a battle here. Damage target if its power + defense + opponent's D < this ship's power + defense + D.
Lore A quarrel's biggest asset in combat is its firepower.
Number 1 U 176 Rarity U
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Name Daunting Vatarma
Type Weapon Labels (Character), Melee, Ranged
Cost 2 Destiny 1
Support 2 Shi
Ability • Reveal two cards from your hand that have matching destinies and put them on top of your used pile in any order ≈ Choose target unit your opponent has in a site battle here. Destroy it unless your opponent reveals two cards that have matching destinies from their hand and puts them on top of their used pile in any order.
Lore The Seyalshi are not hesitant to show the true power of their staffs to their enemies.
Number 1 U 177 Rarity U
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Name ◆ Devanar-Damir
Type Character Labels Crown, Damir, Unit
Cost 4 Destiny 1
Support 2 Shi
Power 4 Tactics 3 Defense 5
Ability At the end of each of your opponent's battle phases, if your opponent has a unit or ship here and didn't attack here, he or she loses 1 energy.
Lore Devanar's interrogation skills are well known to the Quay.
Number 1 U 178 Rarity U
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Name Duress Vatarma
Type Weapon Labels (Character), Melee, Ranged
Cost 1 Destiny 1
Support 1 Shi
Ability • Pay 1 energy = Damage target unit your opponent has in a site battle here that has defense < this character's tactics, unless your opponent reveals a card from their hand that has destiny > 3 and puts it on top of their used pile.
Lore A single burst from a vatarma will incapacitate most known creatures.
Number 1 U 179 Rarity U
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Name Easy Prey
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 1 Shi
Ability Choose target character in a site battle where you have a character that has a weapon beneath it. Until end of turn, make target power -3 and defense -3, and its tactics aren't added to a player's total tactics during a battle.
Lore Compared to dueling a fellow Shi, most human opponents offer little challenge.
Number 1 U 180 Rarity U
Shop buy WARS TCG Easy Prey on eBay
Name Energy Conduit
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 3 Shi
Ability Until end of turn, as an additional cost for your opponent to draw a card during the draw phase, they pay 1 energy.
Lore "They seem to have a device on the back of their boats that scrambles our transmissions." -iCom After Action Report
Number 1 R 181 Rarity R
Shop buy WARS TCG Energy Conduit on eBay
Name Fallen Ally
Type Interrupt Labels (Used)
Cost 1 Destiny 5
Support 1 Shi
Ability You may play this interrupt only during a battle, after the loss step. Put target damaged character you have in that battle on top of its owner's used pile.
Lore Panacea technology awaits to heal the scars of battle.
Number 1 R 182 Rarity R
Shop buy WARS TCG Fallen Ally on eBay
Name For the Glory of Seyal
Type Asset Labels (Site)
Cost 2 Destiny 4
Support 1 Shi
Ability You may play this asset beneath one of your opponent's sites.
Your opponent can't drain at an adjacent site.
When your opponent controls this site, dismiss this asset.
Lore The Shi claim anything they see fit, whether its owner puts up a fight or not.
Number 1 R 183 Rarity R
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Name ◆ Hailesh-Damir
Type Character Labels Kizen, Crown, Damir, Unit
Cost 3 Destiny 3
Support 1 Shi
Power 2 Tactics 4 Defense 3
Ability As long as this character is at a site and has a weapon beneath it, your opponent causes attrition -3 here.
Lore Hailesh has competed in numerous cermonial duels. Its skill with the vatarma has been honored by the Seyalshi.
Number 1 R 184 Rarity R
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Name Incapacitated
Type Asset Labels (Character)
Cost 1 Destiny 5
Support 1 Shi
Ability You may play this asset beneath one of your opponent's characters.
This character is power -1, tactics -1, and defense -1.
Lore "The only good Quay is a captive Quay." - Purana
Number 1 U 185 Rarity U
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Name Indiscriminate Strike
Type Asset Labels (Kizen)
Cost 0 Destiny 6
Support 2 Shi
Ability You can't play more than one of this asset beneath the same kizen.
This kizen is power +2.
Each tme a unit is targeted by an activated ability of a weapon beneath this kizen, make that unit power -3 and defense -3 until end of turn.
Lore Target discretion is not a skill prized by the Shi.
Number 1 R 186 Rarity R
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Name • Introversion
Type Interrupt Labels (Used)
Cost 0 Destiny 5
Support 2 Shi
Ability You may play this interrupt only during a site battle where you have a kizen and no other units.
Make your battle destiny in that battle +D.
Lore Shi duels prepare the Crown class for solo combat.
Number 1 R 187 Rarity R
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Name ◆ Irama-Vishal
Type Character Labels Kizen, Crown, Vishal, Unit
Cost 5 Destiny 1
Support 2 Shi
Power 3 Tactics 3 Defense 7
Ability As long as this character is at a location where you have no support icons, this character is immune to attrition.
Lore An experienced explorer, Irama is confident enough to investigate other cultures in their own environments.
Number 1 C 188 Rarity C
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Name Kizen Sentinel
Type Character Labels Kizen, Tilak, Warrior, Unit
Cost 2 Destiny 2
Support 1 Shi
Power 2 Tactics 2 Defense 2
Ability As long as you have another kizen here, this character is power +2.
Lore Travellers among the Tilak family are often tasked with guarding the most sacred Shi locations.
Number 1 C 189 Rarity C
Shop buy WARS TCG Kizen Sentinel on eBay
Name Martial Interrogation
Type Interrupt Labels (Used)
Cost 2 Destiny 2
Support 1 Shi
Ability Put target pending ship or pending unit in its owner's hand, unless its owner pays 2 energy.
Lore When the Shi do take prisoners, they gather intelligence to undermine their enemy's infrastructure.
Number 1 C 190 Rarity C
Shop buy WARS TCG Martial Interrogation on eBay
Name Metamorphose
Type Asset Labels (Character)
Cost 3 Destiny 1
Support 2 Shi
Ability This character is tactics +2, a kizen, and immune to attrition.
Lore When it is time, the chosen ones will bask in the glow of the rift.
Number 1 C 191 Rarity C
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Name Ominous Presence
Type Asset Labels (Kizen)
Cost 0 Destiny 3
Support 2 Shi
Ability You can't play more than one of this asset beneath the same kizen.
This kizen is tactics +1.
Pay 2 energy = Take target asset here from beneath one card and give it to target other eligible card.
Lore The Shi communicate telepathically. Only a focused mind can withstand their will.
Number 1 R 192 Rarity R
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Name Ordnance Master
Type Character Labels Sudeva, Warrior, Unit
Cost 1 Destiny 6
Support 1 Shi
Power 1 Tactics 1 Defense 1
Ability • Lose 3 energy = If this character has a weapon beneath it, until end of turn, make this character power +3, tactics +3, defense +3, and immune to attrition.
Lore Seyalshi hand-to-hand combat weaponry is unmatched, at least on this side of the rift.
Number 1 C 193 Rarity C
Shop buy WARS TCG Ordnance Master on eBay
Name Panacea Provider
Type Character Labels Crown, Tilak, Tech, Unit
Cost 3 Destiny 4
Support 1 Shi
Power 1 Tactics 1 Defense 3
Ability As long as this character is at a site, your opponent causes attrition -1 here for each Shi support icon on a related location.
Lore Shi medical technology is far superior to that of their adversaries. It is this which perpetuates the rumors of immortality.
Number 1 C 194 Rarity C
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Name Premeditated Reaction
Type Asset Labels (Kizen)
Cost 0 Destiny 2
Support 2 Shi
Ability You can't play more than one of this asset benath the same kizen.
This kizen is defense +1.
Pay 2 energy and dismiss this asset ≈ Until end of turn, each time you lose a battle here, your casualties are reduced to 0.
Lore Kizen have refined their senses to a point where they can predict the actions of their enemies.
Number 1 R 195 Rarity R
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Name ◆ Purana-Vishal
Type Character Labels Kizen, Crown, Vishal, Unit
Cost 3 Destiny 6
Support 3 Shi
Power 4 Tactics 3 Defense 5
Ability • Dismiss one of your other units here ≈ This character is immune to attrition until end of turn.
• Dismiss two of your other characters here ≈ Damage target character in a site battle here.
Lore The Vishal family has provided military expertise for millennia. They are elite warriors among the Seyalshi.
Number 1 R 196 Rarity R
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Name Pursuit Just Behind
Type Order Labels (Lost)
Cost 0 Destiny 6
Support 1 Shi
Ability Destroy target inflitrator your opponent has at a sector. Then your opponent loses 3 energy.
Lore It's almost as if the Shi can see their opponent's thoughts.
Number 1 U 197 Rarity U
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Name Quarrel Energy Burst
Type Weapon Labels (Fighter), Ranged
Cost 2 Destiny 1
Support 2 Shi
Ability • Reveal a ship from your hand and put it on top of your used pile ≈ Your opponent chooses one of their ships in a sector battle here and destroys it, unless they reveal a ship from their hand and puts it on top of their used pile.
Lore Type IV armor specs predate the arrival of the Shi. Quarrels exploit this in battle.
Number 1 U 198 Rarity U
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Name Reconnoiterer
Type Character Labels Kizen, Sudeva, Warrior, Unit
Cost 3 Destiny 1
Support 2 Shi
Power 3 Tactics 3 Defense 4
Ability Scouting (You may play this character at a site that has no energy icons on your side.)
Each time your opponent drains at an adjacent site, you may put this character on top of its owner's used pile. If you do, cancel the drain.
Lore Through the advancement of their rift technology, the Seyalshi are able to refine their reconnaissance skills.
Number 1 R 199 Rarity R
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Name Reliable Quarrel
Type Ship Labels (Capacity 1), Sudeva, Fighter
Cost 3 Destiny 3
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability You may play this ship at no energy cost at a sector where you have no ships. This ship can't move if it entered play this turn.
Lore Having journeyed to the farthest reaches of the universe, the Shi have no qualms about traveling so close to the rift.
Number 1 R 200 Rarity R
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Name Ripping Beam
Type Interrupt Labels (Lost)
Cost 2 Destiny 1
Support 3 Shi
Ability You may play this interrupt only during your move phase. As an additional cost to play this interrupt, lose 4 energy. Destroy target ship at a sector where you have a ship that has a weapon beneath it.
Lore No starship is able to withstand the intensity of a blast from two quarrels.
Number 1 R 201 Rarity R
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Name Selfless Protector
Type Character Labels Damir, Warrior, Unit
Cost 1 Destiny 5
Support 3 Shi
Power 2 Tactics 2 Defense 5
Ability You may play this character at no energy cost at a site that has a Shi support icon on your side.
This character can't move from a site that has a Shi support icon on your side.
Lore Shi warriors do not hesitate to defend their consul.
Number 1 C 202 Rarity C
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Name Seyalshi Upholder
Type Ship Labels (Capacity 1), Damir, Fighter
Cost 3 Destiny 3
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability As long as your side of all locations have more total Shi support icons than any other type of support icons, this ship is power +2.
Lore The Sun provides awesome power and the Shi plan to keep it to themselves.
Number 1 C 203 Rarity C
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Name Squadron Lead
Type Ship Labels (Capacity 1), Vishal, Fighter
Cost 4 Destiny 3
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability As long as you have no other ships here, for each of your opponent's ships here, this fighter is power +1 and defense +1.
Lore Shi pilots fly in formation, unless in pursuit of an enemy ship.
Number 1 C 204 Rarity C
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Name Subjugate
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 1 Shi
Ability Damage target unit in a site battle where your total tactics are at least twice your opponent's total tactics.
Lore Shi combat maneuvers have been honed over millennia.
Number 1 U 205 Rarity U
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Name Sudeva Escort
Type Ship Labels (Capacity 1), Sudeva, Fighter
Cost 3 Destiny 3
Support 2 Shi
Power 3 Tactics 1 Defense 6
Ability Each time you attack here, if each player has only one ship here, your opponent loses 1 energy.
Lore Rarely will you find a Seyalshi Crown Ship without an escort.
Number 1 U 206 Rarity U
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Name Sudeva Legionnaire
Type Character Labels Sudeva, Warrior, Unit
Cost 2 Destiny 5
Support 2 Shi
Power 2 Tactics 2 Defense 3
Ability Each time you use an activated ability of a weapon beneath this character, draw up to three cards from your reserve. You may draw no more than three cards using this ability each battle.
Lore "Never back a Shi into a corner unless you outnumber it at least 5 to 1. Or you have a way out." - CGC Infantry Manual
Number 1 U 207 Rarity U
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Name Sudeva Quarrel
Type Ship Labels (Capacity 1), Sudeva, Fighter
Cost 3 Destiny 3
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability As long as this ship is at a sector that has "Seyal" in its title, this ship is power +2.
Lore The Shi are protective of their assets, especially those envied by their enemies.
Number 1 C 208 Rarity C
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Name Sudeva Warrior
Type Character Labels Sudeva, Warrior, Unit
Cost 1 Destiny 1
Support 2 Shi
Power 2 Tactics 2 Defense 4
Ability • Lose 4 energy = If this character is in a site battle, destroy target damaged unit here. You can't use this ability until after the attrition step of a battle.
Lore Shi warriors are known for their disdain of other species. They don't often bother to take prisoners of war.
Number 1 U 209 Rarity U
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Name ◆ Sumadar-Damir
Type Character Labels Kizen, Crown, Damir, Unit
Cost 3 Destiny 6
Support 3 Shi
Power 4 Tactics 4 Defense 4
Ability • Dismiss target other unit you have here ≈ This character is Immune to attrition until end of turn.
• Pay 3 energy ≈ Your opponent causes attrition -2 here until end of turn.
Lore Prone to increasingly long bouts of mediation, Sumadar probes for weakness among enemies of Shi.
Number 1 R 210 Rarity R
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Name ◆ Tavang-Damir
Type Character Labels Damir, Warrior, Unit
Cost 3 Destiny 2
Support 2 Shi
Power 0 Tactics 2 Defense 2
Ability Each of your opponent's drains at a related site is -1.
Lore "... you'd have about the same chance as you would trying to sneak past a Shi encampment." -Maverick axiom
Number 1 R 211 Rarity R
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Name Tilak Quarrel
Type Ship Labels (Capacity 1), Tilak, Fighter
Cost 3 Destiny 3
Support 1 Shi
Power 3 Tactics 1 Defense 6
Ability As long as this ship is at a sector where you have no Shi support icons, this ship is power +2.
Lore "Always keep one eye on your six. Those blue blobs have a way of sneaking up on you." -Hellcat flyer
Number 1 C 212 Rarity C
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Name Transport Vessel
Type Ship Labels (Capacity 4), Capital
Cost 1 Destiny 5
Support 2 Shi
Power 2 Tactics 1 Defense 4
Ability Each time one of your units in a battle at a related site would be destroyed, you may pay 4 energy. If you do, put that unit aboard this ship instead. You may move no more than one unit using this ability each turn.
Lore Seyalshi ship design helps to camouflage the ship against the backdrop of space.
Number 1 R 213 Rarity R
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Name ◆ Vatarva-Sudeva
Type Ship Labels (Capacity 3), Sudeva, Capital
Cost 4 Destiny 4
Support 3 Shi
Power 3 Tactics 2 Defense 5
Ability This ship and each unit aboard it is immune to attrition.
Lore The Crown Ships are able to sustain life for an extended period of time, but every Shi feels Seyal's pull.
Number 1 R 214 Rarity R
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Name Vestiges
Type Asset Labels
Cost 0 Destiny 6
Support 2 Shi
Ability Each time you win a battle, you may stack the top card of your reserve face down on this asset.
Put three cards stacked on this asset on top of your used pile in any order ≈ Play a character from your lost pile. It costs 3 less energy to play.
Lore The best trophies are those that are the hardest to obtain.
Number 1 R 215 Rarity R
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Name Vishal Quarrel
Type Ship Labels (Capacity 1), Vishal, Fighter
Cost 3 Destiny 3
Support 2 Shi
Power 3 Tactics 1 Defense 6
Ability As long as you have no other ships here, this ship is tactics +3 and defense +3.
Lore Vishal's fighters are maneuverable, even through the most crowded of asteroid fields.
Number 1 R 216 Rarity R
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Name Vishal Scout
Type Character Labels Vihsal, Merchant, Unit
Cost 2 Destiny 3
Support 1 Shi
Power 1 Tactics 2 Defense 2
Ability Scouting (You may play this character at a site that has no energy icons on your side.)
Lore Scouts are dispatched throughout the Solar System to gather information for Seyalshi commanders.
Number 1 U 217 Rarity U
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Name Vishal Vatarma
Type Weapon Labels (Character), Melee, Ranged
Cost 0 Destiny 1
Support 1 Shi
Ability • Reveal a card from your hand, note its destiny, and put it on top of your used pile = Choose target unit your opponent has in a site battle here. Damage it unless your opponent reveals a card that has a higher destiny from his or her hand.
Lore Receiving a vatarma from an elder marks the right of passage for a Shi warrior.
Number 1 U 218 Rarity U
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Name Well-concealed Charge
Type Asset Labels (Location)
Cost 0 Destiny 6
Support 2 Shi
Ability You may paly this asset beneath one of your opponent's locations.
• Pay 3 energy = Make your total power here +4 until end of turn.
When your opponent controls this location, dismiss this asset.
Lore The Shi are always finding new and inventive ways to torment their enemies.
Number 1 C 219 Rarity C
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Name • Abominable Presence
Type Interrupt Labels (Used)
Cost 0 Destiny 3
Support 2 Quay
Ability Until end of turn, each of your opponent's drains is -1 at each location related to a site where you have target kizen.
Lore His weapon fell to the ground. Fear washed over him as he began to realize the futility of resisting the Quay.
Number 1 U 220 Rarity U
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Name ◆ Alnak
Type Character Labels Luhus, Predator, Unit
Cost 2 Destiny 2
Support 2 Quay
Power 1 Tactics 1 Defense 3
Ability As long as this character is at a site, each of your drains at a related site is +1.
Lore Alnak led the attack on the iCom station near the rift. The Luhus tribe renamed it to honor her.
Number 1 R 221 Rarity R
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Name Apparition
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 2 Quay
Ability Make your battle destiny +3 in a site battle where you have target kizen.
Lore "The honor..." -Earther Commander
Number 1 R 222 Rarity R
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Name ◆ Arhnaknak
Type Character Labels Katal, Inverter, Unit
Cost 1 Destiny 4
Support 2 Quay
Power 1 Tactics 2 Defense 2
Ability Lose 3 energy = Invert this unit.
IP 0 IT 4 ID 0
IA At the end of the battle destiny step of each site battle here, make your battle destiny in that battle +D.
Lore A decorated warrior of the Katal tribe, Arhnaknak loosely translates as "form of fire."
Number 1 R 223 Rarity R
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Name Armored
Type Asset Labels (Site)
Cost 1 Destiny 4
Support 2 Quay
Ability You may play this asset beneath one of your opponent's sites.
Each time a unit is lost from here, its owner may pay 3 energy. If they do, put that unit in that player's hand.
Lore "Their shells is not just for looks. It can make your best shot as effective as a spitball. Aim for the eyes." -Unknown Earther sergeant
Number 1 U 224 Rarity U
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Name Capture
Type Asset Labels
Cost 3 Destiny 3
Support 3 Quay
Ability When you play this asset, stack the top card of your opponet's reserve face up on this asset. No player can play a card that has the same title as the card stacked on this asset. When this asset leaves play, put each card stacked on this asset on top of its owner's used pile.
Lore Battlefield intelligence is key to countering the enemy's movements. The methods used to obtain it are irrelevant.
Number 1 R 225 Rarity R
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Name Chuluktika
Type Ship Labels (Capacity 5), Makal, Capital
Cost 1 Destiny 3
Support 1 Quay
Power 2 Tactics 1 Defense 4
Ability Pay 3 energy ≈ Move target vehicle at a related site to an adjacent site. You can't use this ability during a battle phase.
Lore Excellent cargo capacity, good countermeasures, and a powerful grav-beam make Chulutika valued support ships.
Number 1 U 226 Rarity U
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Name Cloak of Fear
Type Asset Labels (Kizen)
Cost 4 Destiny 3
Support 2 Quay
Ability You can't play more than one of this asset beneath the same kizen.
• Pay 0 energy ≈ The next time this kizen moves to a site this turn, put target unit at that site that has tactics < this kizen's tactics in its owner's hand.
Lore Quay who have been touched by the rift can create visceral hallucinations.
Number 1 R 227 Rarity R
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Name Conservation
Type Asset Labels (Kizen)
Cost 1 Destiny 3
Support 3 Quay
Ability You can't play more than one of this asset beneath the same kizen.
• Damage a character you have in a site battle here = Activate energy equal to twice its energy cost.
Lore Kulak touched the dying Quay, and drew forth what was left of the life-energy. He glowered at the enemy, and his warriors roared once again into the fray, renewed.
Number 1 R 228 Rarity R
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Name Defensive Position
Type Asset Labels (Site)
Cost 3 Destiny 1
Support 1 Quay
Ability You may play this asset beneath one of your opponent's sites.
You may play this asset only beneath a site where you have a unit.
At your opponent's end of turn, dismiss this asset and, if a player's total power here is higher than their opponent's, that player loses 4 energy.
Lore "It was like they came out of the walls." -James Howler
Number 1 U 229 Rarity U
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Name Defiled
Type Asset Labels (Location)
Cost 2 Destiny 1
Support 2 Quay
Ability You may play this asset beneath one of your opponent's locations.
You may play this asset only beneath a location where you have an infiltrator.
As an additional cost for your opponent to drain here, they pay 3 energy.
Lore Overwhelming numbers can force a Quay retreat. However, they usually leave nothing of value behind.
Number 1 U 230 Rarity U
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Name Frenzied Luhus
Type Character Labels Luhus, Inverter, Unit
Cost 1 Destiny 3
Support 1 Quay
Power 0 Tactics 1 Defense 5
Ability Pay 3 energy and put two of your other characters here on top of their owners' used pile in any order = Invert this unit.
IP 7 IT 1 ID 0
Lore The battle rage of the Luhus is a fiery bloodlust with complete disregard for self-preservation. They know neither friend nor foe.
Number 1 U 231 Rarity U
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Name Frozen by Fear
Type Interrupt Labels (Lost)
Cost 2 Destiny 3
Support 2 Quay
Ability Until end of turn, as an additional cost for a player to play a ship or unit at a location related to a location where you have a kizen, that player pays 2 energy.
Lore Quay kizen use an enemy's hidden fears against them.
Number 1 U 232 Rarity U
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Name Fury
Type Interrupt Labels (Lost)
Cost 2 Destiny 2
Support 1 Quay
Ability Play an inverter character at full cost.
Lore "Excuses interest me not. Your last order is to summon the Luhus. They will see this resistance eliminated." - Kulak
Number 1 R 233 Rarity R
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Name Hounded
Type Interrupt Labels (Lost)
Cost 4 Destiny 5
Support 2 Quay
Ability The next time one of your character moves to a site this turn, destroy target unit at that site if its power < that character's power.
Lore "There .. Did you hear that? I swear that was a scuttling noise..." -Short-lived Gongen guard
Number 1 R 234 Rarity R
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Name Ilna Hekaton
Type Ship Labels (Capacity 1), Qurim, Fighter
Cost 1 Destiny 3
Support 1 Quay
Power 1 Tactics 1 Defense 3
Ability When this ship enters play, your opponent pays 1 energy.
Lore Ilna excel as pilots and navigators. They strike by surprise in agile groups and revel in the chaos of a firefight.
Number 1 C 235 Rarity C
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Name Katal Dalaka
Type Weapon Labels (Character), Melee
Cost 1 Destiny 4
Support 1 Quay
Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, damage it and your opponent chooses to pay or lose 2 energy.
Lore True Quay warriors favor the satisfaction of making their killing blows with horn, talon, or teeth. Weapons are for the weak or outnumbered.
Number 1 U 236 Rarity U
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Name Katal Inciter
Type Character Labels Katal, Predator, Unit
Cost 1 Destiny 3
Support 1 Quay
Power 2 Tactics 1 Defense 3
Ability Each time you win a battle here, you may put the top card of your used pile in your hand.
Lore It is said that a Quay warrior is vulnerable while recovering from kundanaka. So far, no one has been able to prove this claim.
Number 1 C 237 Rarity C
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Name Katal Life Ship
Type Ship Labels (Capacity 4), Katal, Capital
Cost 6 Destiny 2
Support 3 Quay
Power 4 Tactics 3 Defense 6
Ability Characters aboard this ship don't count against its capacity.
When this ship enters play at a sector where there are no other ships, you may put target unit at a related site in its owner's hand.
Lore As the immense exterior of the life ship expands, the interior reforms simultaneously to allow added transport quarters.
Number 1 R 238 Rarity R
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Name ◆ Kayaldi
Type Character Labels Tahka, Predator, Unit
Cost 0 Destiny 6
Support 2 Quay
Power 0 Tactics 3 Defense 2
Ability • Lose 2 energy ≈ The next time this character moves to a site where your opponent has a character this turn, reveal the top two cards of your used pile. If those cards are both units, you may destroy target character here.
Lore A merciless assassin, Kayaldi's surreptitious nature enables her to use unnoticed recesses to gain one deadly opportunity after another.
Number 1 R 239 Rarity R
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Name Kucha
Type Character Labels Makal, Predator, Unit
Cost 3 Destiny 3
Support 2 Quay
Power 0 Tactics 2 Defense 4
Ability This character is power +X, where X is the power of the highest-power character here.
Lore Renowned in Makal legends, the Kucha are martial shamans who can call upon bottomless reserves of strength.
Number 1 U 240 Rarity U
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Name ◆ Kulak
Type Character Labels Kizen, Makal, Unit
Cost 4 Destiny 4
Support 3 Quay
Power 5 Tactics 4 Defense 6
Ability • Put two cards from your hand on top of your used pile in any order ≈ This character is immune to attrition until end of turn.
• Lose 4 energy ≈ The next time one of your other units is lost from a battle here this turn, put it in its owner's hand.
Lore A leader of the Makal tribe, Kulak was honored for his role in the Algot Rebellion.
Number 1 R 241 Rarity R
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Name Luhus Commander
Type Character Labels Luhus, Predator, Unit
Cost 3 Destiny 4
Support 2 Quay
Power 1 Tactics 1 Defense 5
Ability You cause attrition +1 in each site battle here for each of your inverted units here.
Lore Rauskatak earned his command by replacing his fallen chief and leading the troops to capture a Seyalshi transport.
Number 1 C 242 Rarity C
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Name Luhus Dalaka
Type Weapon Labels (Character), Melee
Cost 2 Destiny 4
Support 1 Quay
Ability • Pay 0 energy = You may pay D energy. If you do, damage target unit your opponent has in a site battle here that has defense < 5.
Lore Secondary spurs expand when a Quay becomes enraged, inflicting grievous wounds.
Number 1 C 243 Rarity C
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Name Luhus Mauler
Type Character Labels Luhus, Inverter, Unit
Cost 2 Destiny 2
Support 1 Quay
Power 2 Tactics 2 Defense 4
Ability Pay 5 energy = Invert this unit.
IP 1 IT 2 ID 5
IA When you invert this character during a battle here, you may damage target unit here.
Lore Maulers are evolved from excavators and have additional appendages. After kundanaka, they emit deadly levels of radiation and heat.
Number 1 C 244 Rarity C
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Name ◆ Luhustika
Type Ship Labels (Capacity 4), Luhus, Capital
Cost 7 Destiny 2
Support 3 Quay
Power 5 Tactics 3 Defense 8
Ability Characters aboard this ship don't count against its capacity. Each of your drains at a related location is +1.
Lore Luhustika carried Alnak through the rift to her conquest of the Earther station for her tribe.
Number 1 R 245 Rarity R
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Name Makal Claw Beast
Type Character Labels Makal, Predator, Unit
Cost 1 Destiny 3
Support 1 Quay
Power 2 Tactics 1 Defense 3
Ability Each time you win a battle here, you may pay 1 energy. If you do, search your used pile for a card, put that card in your hand, then shuffle your used pile.
Lore The ferocity of Yapakat does not end with the death blow. The Makal tribe's frenzy is enduring and feeds upon itself.
Number 1 C 246 Rarity C
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Name Makal Dalaka
Type Weapon Labels (Character), Melee
Cost 1 Destiny 2
Support 1 Quay
Ability • Pay 2 energy = Choose target unit your opponent has in a site battle here. If target's defense < D, damage it and your opponent chooses to pay or lose energy equal to its energy cost.
Lore "Empty your sidearms, rookie! If they get any closer our numbers is up." -Last words of Sergeant Dill Schuman
Number 1 C 247 Rarity C
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Name Makal Shrieker
Type Character Labels Makal, Predator, Unit
Cost 1 Destiny 6
Support 2 Quay
Power 1 Tactics 1 Defense 3
Ability Pay 3 energy = Make this unit power +2 until end of turn.
Lore A male Quay can generate a primal howl, a sound that terroizes all who oppose him.
Number 1 C 248 Rarity C
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Name ◆ Makaltika
Type Ship Labels (Capacity 4), Makal, Capital
Cost 6 Destiny 2
Support 2 Quay
Power 4 Tactics 3 Defense 8
Ability Characters aboard this ship don't count against its capacity. Each unit your opponent plays at a related site costs 1 more energy to play.
Lore The largest ship in the Quay fleet was the first to enter the Solar System.
Number 1 U 249 Rarity U
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Name Natural Talent
Type Asset Labels (Site)
Cost 0 Destiny 5
Support 2 Quay
Ability You may play this asset beneath one of your opponent's sites.
You can't play more than one of this asset beneath the same site.
Each of your opponent's units here is tactics -1.
When your opponent controls this site, dismiss this asset.
Lore using terrain to their advantage, Quay cover for themselves with their burrowing capabilities. It seems as if they become one with rock and stone.
Number 1 U 250 Rarity U
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Name Portent
Type Interrupt Labels (Lost)
Cost 2 Destiny 3
Support 1 Quay
Ability Choose a different location for target pending ship or pending unit to enter play at. If target is a ship, you must choose another sector. If target is a unit, you must choose a site related to where it would have entered play.
Lore "I've got a bad feeling about this. C'mon, let's go..."
Number 1 R 251 Rarity R
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Name Quay Navigator
Type Character Labels Qurim, Predator, Unit
Cost 4 Destiny 6
Support 1 Quay
Power 1 Tactics 2 Defense 3
Ability Piloting 1 (As long as this character is aboard a ship, that ship is power +1 and tactics +1.)
Each time your opponent drains at a related location, you may put this character on top of its owner's used pile. If you do, cancel that drain.
Lore Qantana, like most Quay pilots, uses his ships as he uses his own armored physique - with fierce, reckless abandon.
Number 1 U 252 Rarity U
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Name Qurim Ahmak
Type Character Labels Qurim, Predator, Unit
Cost 1 Destiny 5
Support 2 Quay
Power 1 Tactics 1 Defense 2
Ability Each time another unit here is lost, if this character is at a site, you may pay 7 energy. If you do, play that unit here to use as yours. It costs nothing to play.
Lore If the chance arises to turn an enemy to the Quay cause, a life may be spared.
Number 1 R 253 Rarity R
Shop buy WARS TCG Qurim Ahmak on eBay
Name Qurim Dalaka
Type Weapon Labels (Character ), Melee
Cost 0 Destiny 3
Support 1 Quay
Ability • Pay 1 energy = Choose target unit your opponent has in a site battle here. Damage target if its defense < D + the number of other weapons you have here.
Lore A mild corrosive coats the teeth of the Quay, dissolving what cannot be shredded and crushed, which isn't much.
Number 1 C 254 Rarity C
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Name Qurim Life Ship
Type Ship Labels (Capacity 4), Qurim, Capital
Cost 6 Destiny 2
Support 1 Quay
Power 5 Tactics 3 Defense 7
Ability Characters aboard this ship don't count against its capacity.
Lore "I observed as the hideous vessel extended barbed tendrils down into the planet's surface and sucked power from its magnetic field." -Earther commander
Number 1 C 255 Rarity C
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Name Qurim Rager
Type Character Labels Qurim, Predator, Unit
Cost 2 Destiny 3
Support 2 Quay
Power 2 Tactics 1 Defense 3
Ability As long as this character is at a site, each character here that has piloting is defense -2.
Lore "A warrior understands an opponent's weakness, a predator exploits it for a quick death." -Qurim tribe training maxim
Number 1 C 256 Rarity C
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Name Rally Cry
Type Asset Labels
Cost 1 Destiny 2
Support 2 Quay
Ability Pay 3 energy = Reveal the top card of your used pile. If it's a Quay unit, put it in your hand.
Lore Tribal calls are used in victory, and in need. It is honorable to call for reinforcements, as long as your enemy does not live to talk about it.
Number 1 C 257 Rarity C
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Name • Reaping
Type Interrupt Labels (Lost)
Cost 0 Destiny 6
Support 3 Quay
Ability You may play this interrupt only during your control phase. Your opponent loses 1 energy for each battleground location you control.
Lore Stand not between a Quay and his prize.
Number 1 R 258 Rarity R
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Name Recovery
Type Asset Labels (Infiltrator Ship)
Cost 2 Destiny 1
Support 2 Quay
Ability This ship gains this ability: "As long as each of your ships here is an infiltrator, neither player can attack here."
Pay 3 energy ≈ Put this ship in its owner's hand.
Lore Ilna salvaged crashed ships to use on undercover missions.
Number 1 R 259 Rarity R
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Name Revenge
Type Interrupt Labels (Lost)
Cost 2 Destiny 4
Support 3 Quay
Ability Your opponent loses 2 energy from his or her reserve.
Lore "The Shi may reign, but they do not rule. Show them this, and make your point in blood." - Talkan
Number 1 U 260 Rarity U
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Name Rising Dread
Type Interrupt Labels (Lost)
Cost 2 Destiny 4
Support 2 Quay
Ability Your opponent chooses one of their units to put in its owner's hand.
Lore The Quay's four armored legs allow for a versatile range of motion. Chuluk squads are masters of intimidation.
Number 1 R 261 Rarity R
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Name ◆ Seyaltika
Type Ship Labels (Capacity 1), Tahka, Inflitrator, Fighter
Cost 2 Destiny 6
Support 2 Quay
Power 3 Tactics 1 Defense 6
Ability • Lose 3 energy and put a card from your hand on top of your used pile = Move this ship to target sector.
Lore "It is said the Ilna are attempting rift travel using stolen technology. They toy with balance. It will be their end." -Higen Orohito
Number 1 U 262 Rarity U
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Name ◆ Sitka
Type Character Labels Kizen, Tahka, Unit
Cost 2 Destiny 5
Support 3 Quay
Power 0 Tactics 6 Defense 0
Ability • Put 2 cards from your hand on top of your used pile in any order ≈ This character is immune to attrition until end of turn.
Your total power in each site battle here is -4. When this character is lost from a site, your opponent loses 1 energy for each of their units at that site.
Lore A brilliant strategist, Sitka convinced the tribe leaders to take the life ships through the rift. Even in defeat, she is rarely outmaneuvered.
Number 1 R 263 Rarity R
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Name Sitkatika Hekaton
Type Ship Labels (Capacity 1), Qurim, Fighter
Cost 1 Destiny 4
Support 1 Quay
Power 2 Tactics 1 Defense 3
Ability Pay 4 energy and damage this ship = Damage target ship your opponent has in battle here.
Lore Quay navigators realize the value of hekatons is little compared to the value of life ships.
Number 1 C 264 Rarity C
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Name Spite
Type Interrupt Labels (Lost)
Cost 3 Destiny 2
Support 1 Quay
Ability The next time you lose one or more cards to a drain at target location this turn, put target ship or unit at that location in its owner's hand.
Lore "Even if you pay the price to make a gain, they will try and take it back out of malice." -Kapal, Seyalshi Tactician
Number 1 R 265 Rarity R
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Name Tahka Chuluk Squad
Type Character Labels Tahka, Predator, Unit
Cost 4 Destiny 4
Support 2 Quay
Power 4 Tactics 2 Defense 6
Ability Each time you win a site battle here, you may pay 1 energy. If you do, your opponent loses 1 energy.
Lore Tahka tribe fighters understand the value of instilling fear in their foes. Chuluk squads are trained for this purpose.
Number 1 U 266 Rarity U
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Name Tahka Disruptor
Type Character Labels Tahka, Predator, Unit
Cost 2 Destiny 4
Support 2 Quay
Power 1 Tactics 2 Defense 4
Ability As long as this unit entered play this turn, each unit here is tactics -1 until end of turn.
Lore When they enter the field, strength weakens, vision clouds, and tempers rise.
Number 1 R 267 Rarity R
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Name Tahka Life Ship
Type Ship Labels (Capacity 4), Tahka, Capital
Cost 4 Destiny 2
Support 2 Quay
Power 4 Tactics 3 Defense 7
Ability Characters aboard this ship don't count against its capacity.
Put a unit from aboard this ship on top of its owner's used pile = Make this ship power +1 until end of turn.
Lore Life ships are propelled by thousands of hekatons.
Number 1 C 268 Rarity C
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Name Tahka Quarrel
Type Ship Labels (Capacity 1), Tahka, Inflitrator, Fighter
Cost 3 Destiny 6
Support 2 Quay
Power 3 Tactics 1 Defense 6
Ability Each time your opponent drains at a related location, you may put this ship on top of its owner's used pile. If you do, cancel that drain.
Lore Stolen assets are the most prized. What they lack in comfort for their captors, they make up for in satisfaction.
Number 1 U 269 Rarity U
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Name The Beckoning
Type Order Labels (Used)
Cost 0 Destiny 4
Support 1 Quay
Ability Search your used pile for an inverter, put it in your hand, then shuffle your used pile.
Lore In times of distress, Quay call for aid through minute vibrations of their carapace.
Number 1 C 270 Rarity C
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Name Torrid Katal
Type Character Labels Katal, Inverter, Unit
Cost 1 Destiny 3
Support 1 Quay
Power 1 Tactics 1 Defense 3
Ability Pay 2 energy = invert this unit.
IP 3 IT 1 ID 1
IA
  • Pay 2 energy = You cause attrition +1 here until end of turn.
  • Lore After Kundanaka, their hides become ashen, and their minds burn with rage.
    Number 1 C 271 Rarity C
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    Name Tunnels
    Type Order Labels (Used)
    Cost 0 Destiny 4
    Support 2 Quay
    Ability Choose any number of target units you have at target site. If the number of those units < D, move them to a related site.
    Lore After deftly traveling through solid rock, Quay leave tunnels as a mark of their craftmanship.
    Number 1 U 272 Rarity U
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    Name Volt Scrounge
    Type Character Labels Katal, Inverter, Unit
    Cost 4 Destiny 2
    Support 2 Quay
    Power 2 Tactics 4 Defense 6
    Ability Put target character you have here on top of its owner's used pile = Invert this unit.
    IP 1 IT 1 ID 1
    IA When you invert this character, your opponent pays 2 energy and you activate up to 2 energy.
    Lore Vital for maintaining energ supply to command bunkers, these specialist will often tap into existing enemy power conduits.
    Number 1 U 273 Rarity U
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    Name Waylaid
    Type Interrupt Labels (Used)
    Cost 0 Destiny 5
    Support 2 Quay
    Ability Make target character in a site battle power -X and tactics -X, where X equals the tactics of one of your kizen in that battle.
    Lore Gongen intelligence reports suggest that Sitka leads a shadow force of assassins.
    Number 1 R 274 Rarity R
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    Name ◆ Aggressive Stance
    Type Asset Labels
    Cost 2 Destiny 3
    Support Independent
    Ability Each attack you perform costs 1 less energy to perform.
    As an additional cost for a player to drain, that player pays 3 energy unless they have a ship at a battleground sector and a unit at a battleground site.
    Lore "If an injury has to be done to a man, it should be so severe that his vengence need not be feared." -Niccolo Machiavelli
    Number 1 U 275 Rarity U
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    Name Chained
    Type Asset Labels
    Cost 0 Destiny 6
    Support Independent
    Ability Each time an interrupt is played, if no card is stacked on this asset, you may pay 3 energy. If you do, stack that interrupt on this asset after its effects have been performed.
    As an additonal cost for a player to play a card that has the same title as a card stacked on this asset, they pay 3 energy.
    Lore "Those who cannot remember the past are condemned to repeat it." -George Santayana
    Number 1 U 276 Rarity U
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    Name Corporate Transport
    Type Ship Labels (Capacity 3), Capital
    Cost 3 Destiny 3
    Support Independent
    Power 2 Tactics 1 Defense 4
    Ability Pay 2 energy = Your side of this ship's location gains an Earther support icon until end of turn.
    Lore Earth's Central Governance Corporation often commissions lavish corporate ships. This luxury is often appreciated more by the second owner.
    Number 1 C 277 Rarity C
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    Name Diplomacy Bot
    Type Character Labels Bot, Unit
    Cost 5 Destiny 4
    Support Independent
    Power 2 Tactics 1 Defense 3
    Ability Each time you lose a battle here, if your casualties are more than 5, they are reduced to 5.
    Lore "Force is all-conquering, but its victories are short-lived." -Abraham Lincoln
    Number 1 U 278 Rarity U
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    Name Earther Bot
    Type Character Labels Bot, Unit
    Cost 2 Destiny 6
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability Put this character on top of its owner's used pile = Your side of target location gains an Earther support icon until end of turn. You may use this ability only during your deploy phase.
    Lore Madison Positronics sold over 20 million popular Domesti-bot last year.
    Number 1 U 279 Rarity U
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    Name Expansion
    Type Interrupt Labels (Lost)
    Cost 0 Destiny 3
    Support Independent
    Ability Choose one: Download an encampment that has a support icon matching one you have in play; or, if you have only one type of support icon in play, download an encampment.
    (When you download a card, search your reserve for that card, reveal it to your opponent, and put it in your hand. Then shuffle your reserve.)
    Lore Location, location, location.
    Number 1 C 280 Rarity C
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    Name Gongen Bot
    Type Character Labels Bot, Unit
    Cost 2 Destiny 6
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability Put this character on top of its owner's used pile = Your side of target location gains an Gongen support icon until end of turn. You may use this ability only during your deploy phase.
    Lore Sumo bots are programmed both for entertainment and more practical purposes. Their high utility and low maintance make them perfect worker bots.
    Number 1 U 281 Rarity U
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    Name Independent Transport
    Type Ship Labels (Capacity 3), Capital
    Cost 3 Destiny 3
    Support Independent
    Power 2 Tactics 1 Defense 4
    Ability Pay 2 energy = Your side of this ship's location gains a Maverick support icon until end of turn.
    Lore The priorities of the Mavericks are simple: function over form. Unless, of course, you're talking about personal appearance.
    Number 1 C 282 Rarity C
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    Name Maverick Bot
    Type Character Labels Bot, Unit
    Cost 2 Destiny 6
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability Put this character on top of its owner's used pile = Your side of target location gains an Maverick support icon until end of turn. You may use this ability only during your deploy phase.
    Lore In the Outer Rim, bots are unusual and eclectic. Many are programmed for social functionality due to the often lonesome nature of living in space.
    Number 1 U 283 Rarity U
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    Name Opulent Transport
    Type Ship Labels (Capacity 3), Capital
    Cost 3 Destiny 3
    Support Independent
    Power 2 Tactics 1 Defense 4
    Ability Pay 2 energy = Your side of this ship's location gains a Shi support icon until end of turn.
    Lore Seyalshi are accustomed to extravagance.
    Number 1 C 284 Rarity C
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    Name Overburdened
    Type Interrupt Labels (Used or Lost)
    Cost 0 Destiny 2
    Support Independent
    Ability USED: If your opponent has thirteen or more cards in their hand, choose all but eight at random and put them on top of their used pile.
    LOST: You may pay 4 energy. If you do, your opponent reveals their hand. Then you choose a title your opponent has revealed two or more copies of, and they lose all revealed cards that have that title.
    Lore Even a bot has its breaking point.
    Number 1 U 285 Rarity U
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    Name Pilgrims' Transport
    Type Ship Labels (Capacity 3), Capital
    Cost 3 Destiny 3
    Support Independent
    Power 2 Tactics 1 Defense 4
    Ability Pay 2 energy = Your side of this ship's location gains a Gongen support icon until end of turn.
    Lore "The best and safest thing is to keep a balance in your life, acknowledge the great powers around us and in us." - Euripides
    Number 1 C 286 Rarity C
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    Name Quay Bot
    Type Character Labels Bot, Unit
    Cost 2 Destiny 6
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability Put this character on top of its owner's used pile = Your side of target location gains an Quay support icon until end of turn. You may use this ability only during your deploy phase.
    Lore The Quay found more than a few bots when they captured Alnak Station. Those bots have been turning up around the system.
    Number 1 U 287 Rarity U
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    Name Refuge
    Type Interrupt Labels (Used)
    Cost 0 Destiny 4
    Support Independent
    Ability Until end of turn, your opponent can't attack at target location where four or more of their units have entered play this turn.
    Lore Avoiding a bad beat is an important skill beyond the belt.
    Number 1 U 288 Rarity U
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    Name Salvaged Transport
    Type Ship Labels (Capacity 3), Capital
    Cost 3 Destiny 3
    Support Independent
    Power 2 Tactics 1 Defense 4
    Ability Pay 2 energy = Your side of this ship's location gains a Quay support icon until end of turn.
    Lore Survivors often lack the luxury of choice.
    Number 1 C 289 Rarity C
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    Name Shi Bot
    Type Character Labels Bot, Unit
    Cost 2 Destiny 6
    Support Independent
    Power 1 Tactics 1 Defense 1
    Ability Put this character on top of its owner's used pile = Your side of target location gains an Shi support icon until end of turn. You may use this ability only during your deploy phase.
    Lore Earther scientists have yet to uncover what powers these bots.
    Number 1 U 290 Rarity U
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    Name Transport Depot
    Type Asset Labels (Site)
    Cost 1 Destiny 5
    Support Independent
    Ability You may play this asset beneath one of your opponent's sites. This site is a port.
    Pay 1 energy ≈ Move target unit you have here to target site. You may use this ability only during your move phase.
    Pay 1 energy ≈ Move target unit you have at a port to here. You may use this ability only during your move phase.
    Lore Grav drives make interplanetary travel easy, though not necessarily cheap.
    Number 1 U 291 Rarity U
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    Name Type II Fighter
    Type Ship Labels (Capacity 1), Fighter
    Cost 3 Destiny 4
    Support Independent
    Power 2 Tactics 1 Defense 3
    Ability As long as this ship is at a sector that has no support icons, this ship is power +2 and defense +2.
    Lore Sturdy and reliable, Type II fighters are sill a training mainstay for iCom.
    Number 1 C 292 Rarity C
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    Name ◆ Alnak Station/Captured Base
    Type Location Labels (Sector), Station
    Destiny 0
    Ability Put target ship you have here on top of its owner's used pile = Download a site that has "Alnak Station" in its title. You may use this ability only during your deploy phase.
    Faction Quay
    Your Energy 2 Opponent's Energy 1
    Number 1 U 293 Rarity U
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    Name ◆ Alnak Station/Hallway
    Type Location Labels (Site)
    Destiny 0
    Ability Each time target character you have at a location would be lost, if there are no characters here, you may lose 1 energy. If you do, put target here instead.
    Faction Quay
    Your Energy 1 Opponent's Energy
    Number 1 R 294 Rarity R
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    Name ◆ Alnak Station/Launch Bay
    Type Location Labels (Site), Port
    Destiny 0
    Ability Pay 2 energy = Move target unit you have here to another site. You may use this ability only during your move phase. Your opponent may use this ability during their move phase.
    Faction Quay
    Your Energy 1 Opponent's Energy
    Number 1 C 295 Rarity C
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    Name Ceres/Belt Hideaway
    Type Location Labels (Sector), Asteroid
    Destiny 3
    Ability Unlimited (You may have any number of copies of this card in your deck.)
    Each card a player reveals for battle destiny during a battle here is destiny -2.
    Your Energy 2 Opponent's Energy 1
    Number 1 S 296 Rarity S
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    Name ◆ Earth/Corporate Headquarters
    Type Location Labels (Site)
    Destiny 0
    Ability Each time a player's vehicle enters play here, that player may play a warrior here. That warrior costs no energy to play.
    Faction Earther
    Your Energy 2 Opponent's Energy 1
    Number 1 C 297 Rarity C
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    Name ◆ Earth/Humanity's Home
    Type Location Labels (Sector), Planet
    Destiny 0
    Ability As long as you have a ship here, your side of this location gains a Earther support icon.
    Faction Earther
    Your Energy 2 Opponent's Energy 1
    Number 1 C 298 Rarity C
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    Name