Magi-Nation Duel:

Nightmare's Dawn Card List

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Name Aerial Flist : Arderial Creature
Cost: 3
Effect: Effect - Charge: Whenever Aerial Flist attacks, add one energy to it before energy is removed.
Effect - Dreamwarp: As you play Aerial Flist, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "They fly like a feather and land like a rock." -Wence, Adventurer
Rarity: 3
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Name Aerial Flist : Paradwyn Creature
Cost: 3
Effect: Effect - Charge: Whenever Aerial Flist attacks, add one energy to it before energy is removed.
Effect - Dreamwarp: As you play Aerial Flist, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "They fly like a feather and land like a rock." -Wence, Adventurer
Rarity: 3
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Name Ainjer : Bograth Creature
Cost: 1
Effect: Power - Grr: Discard Ainjer from play. Choose any one Creature in play. Discard one energy from the chosen Creature for each of your Bograth Creatures in play. Opposing cards do not affect Grr when it is used and cannot alter the amount of energy discarded by Grr. Use this Power only before your Attack Step.
Effect - Shifty: Ainjer loses no energy from opposing Effects.
Flavor: "It's coming down, and we're all going with it!" -Golthub, Royal Toady
Rarity: 2
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Name Ainjer Swarm : Bograth Spell
Cost: 1
Effect: If you have at least four Bograth Creatures in play, all opposing Creatures in play lose one energy.
Flavor: "The creatures here are as persistant as the stench." -Boria, Elder
Rarity: 3
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Name Akkar : Underneath Creature
Cost: 6
Effect: Effect - Rolling Thunder: If any opponent has more Creatures in play than you do, your Magi's Energize rate is increased by two.
Effect - Invulnerability: Akkar loses two less energy in attacks.
Flavor: "No one understands the source of my power." "Not even you?" "Shaddap." -Korok and Jagt
Rarity: 3
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Name Akkar : Kybar's Teeth Creature
Cost: 6
Effect: Effect - Rolling Thunder: If any opponent has more Creatures in play than you do, your Magi's Energize rate is increased by two.
Effect - Invulnerability: Akkar loses two less energy in attacks.
Flavor: "No one understands the source of my power." "Not even you?" "Shaddap." -Korok and Jagt
Rarity: 3
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Name All-High King Korg : Core Magi
Cost: 24
Energize: 6
Starting: Pyder, Gwaeg, Turn
Effect: Korg can only play Core, Bograth, and Universal cards.
Effect - Super Clever: Korg cannot play Relics.
Effect - Super Brave: Whenever Korg has not energy he is defeated, even if he has Creatures in play.
Flavor: "Um... yeah! I had a good idea of Zet's: I'm king!"
Rarity: 1
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Name All-High King Korg : Bograth Magi
Cost: 24
Energize: 6
Starting: Pyder, Gwaeg, Turn
Effect: Korg can only play Core, Bograth, and Universal cards.
Effect - Super Clever: Korg cannot play Relics.
Effect - Super Brave: Whenever Korg has not energy he is defeated, even if he has Creatures in play.
Flavor: "Um... yeah! I had a good idea of Zet's: I'm king!"
Rarity: 1
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Name Alpine Xamf : Naroom Creature
Cost: 6
Effect: Effect - Strengthen: Whenever you play a Kybar's Teeth or Naroom Creature, add one energy to it.
Flavor: "I don't care what they say in the mountains, those things always herald bad news in my books." -Zet
Rarity: 1
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Name Alpine Xamf : Kybar's Teeth Creature
Cost: 6
Effect: Effect - Strengthen: Whenever you play a Kybar's Teeth or Naroom Creature, add one energy to it.
Flavor: "I don't care what they say in the mountains, those things always herald bad news in my books." -Zet
Rarity: 1
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Name Ambush : Paradwyn Spell
Cost: 4
Effect: Choose any one Creature in play. The chosen Creature loses energy equal to its starting energy.
Flavor: "There's so may plants... how can you tell which one is the am-bush?" -All-High King Korg, Magnificent, Illustrious, Botanical Emperor of Great and Mighty Bograth
Rarity: 2
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Name Arawan : Paradwyn Magi
Cost: 11
Energize: 6
Starting: Ghazran, Scarletsong Hwit, Rode of Petals
Effect: Power - Warp Driven: 1 - Search your deck for any one Creature with the Effect "Dreamwarp." Place the chosen Creature into your hand. Shuffle your deck afterwards.
Flavor: "I fear nothing. Korg least of all."
Rarity: 2
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Name Ardonia : Paradwyn Magi
Trait: Jungle Guard
Cost: 13
Energize: 5
Starting: One Jungle Stalker, Jungle Jile, Stalk
Effect: Effect - Restless Hunt: At the end of each of your turns, all opposing stalked Creatures in play loses one energy.
Flavor: "I'll delay them as long as I can. But we need to send someone for help."
Rarity: 2
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Name Arosa : Orothe Magi
Trait: Stormkeeper
Cost: 12
Energize: 6
Starting: Abaquist, Karak Band, Submerge
Effect: Effect - Shell Game: At the end of your turn, you may choose one of your Creatures in play and an opposing Creature in play. The two chosen Creatures switch controllers. At the end of your opponent's next turn, return any of the chosen Creatures that are still in play to their owner's control.
Flavor: "Got it. Got it. Got it. Need it... got it."
Rarity: 1
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Name Awakening : Core Spell
Cost: 1
Effect: Place Awakening on the table. At the beginning of your turn, if you have all five Shadow Geysers in play, defeat all opposing Magi stacks. Whenever one of your Shadow Geysers is discarded from play by an opposing card, play that Shadow Geyser at the end of your next turn, ignoring all costs, restrictions, and effects of the Shadow Geyser being played.
Flavor: "I will be the master of five..." -Agram
Rarity: 2
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Name Baa : Bograth Magi
Trait: Grand High Summoner
Cost: 12
Energize: 5
Starting: Bolobog, Slamath, Green Stuff
Effect: Effect - Hordes: Whenever you play a Bograth Creature, you may discard one energy from Baa to draw an additional card at the end of the turn.
Flavor: "I look for things. Things to make us grow."
Rarity: 2
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Name Baby Furok : Weave Creature
Cost: 2
Effect: Effect - Cuddly-Wuddly: The first opposing Spell, Power, Effect, or attack that removes energy from Baby Furok during each opposing player's turn removes no energy from it.
Flavor: "They're even more dangerous than adult furoks; at least the adults know they're not supposed to jump on you." -Sperri, Friend of Furoks
Rarity: 1
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Name Baby Furok : Naroom Creature
Cost: 2
Effect: Effect - Cuddly-Wuddly: The first opposing Spell, Power, Effect, or attack that removes energy from Baby Furok during each opposing player's turn removes no energy from it.
Flavor: "They're even more dangerous than adult furoks; at least the adults know they're not supposed to jump on you." -Sperri, Friend of Furoks
Rarity: 1
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Name Bagala : Paradwyn Creature
Cost: 5
Effect: Effect - Pack Hunt: Whenever Bagala attacks, before energy is removed, add one energy to it for each of your Bagala Creatures in play.
Flavor: "Strength and numbers." -Liriel, Bagala Trainer
Rarity: 3
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Name Bagala Cub : Paradwyn Creature
Cost: 3
Effect: Effect - Famil Ties: When Bagala Cub is discarded from play, search your deck for any one Bagala. Place it into your hand. Reshuffle your deck afterwards.
Flavor: "Are you sure you didn't hear its mother?" -Wiep, the Sniveler
Rarity: 3
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Name Bagala Fangs : Paradwyn Relic
Cost: 0
Effect: If an opposing Spell, Power, or Effect causes you to discard one or more cards from your hand, you may discard Bagala Fangs from your hand or from play instead. If you do, until your current Magi is defeated, no opposing cards can cause you to discard cards from your hand.
Power - Downs: Choose any one Creature in play. Until the start of your next turn, the chosen Creature's starting energy is one.
Power - Ups: Choose any one Creature in play. Until the start of your next turn, the chosen Creature's starting energy is ten.
Flavor: "The cycle of life has its ups and downs. This'll help you ride that cycle." -Liriel, Bagala Trainer
Rarity: 3
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Name Bagala Hunter : Paradwyn Creature
Trait: Jungle Stalker
Cost: 7
Effect: Power - Stalk: Choose any one opposing Creature in play. Until the end of your next turn, the chosen Creature is stalked; whenever a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed.
Effect - Hunt: Whenever Bagala Hunter attacks a stalked Creature, add one eneryg to Bagala Hunter before energy is removed.
Flavor: Hunting in the jungle lush, Creeping through the underbrush. Until upon the prey you rush, It's much more fun to pounce. -The Scarlet Song
Rarity: 2
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Name Ballistic Baldar : Kybar's Teeth Creature
Cost: 6
Effect: Effect - Fly Like a Rock: At the end of your turn, discard five energy from Ballastic Baldar. If Ballistic Baldar is still in play, roll a die. Choose a number of Creatures in play equal to the die roll. You cannot chose a Creature more than once. Discard three energy from each of the chosen Creatures.
Flavor: "It'll never fly." "That's... not the point." -Whall and Kazm
Rarity: 3
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Name Ballistic Baldar : Arderial Creature
Cost: 6
Effect: Effect - Fly Like a Rock: At the end of your turn, discard five energy from Ballastic Baldar. If Ballistic Baldar is still in play, roll a die. Choose a number of Creatures in play equal to the die roll. You cannot chose a Creature more than once. Discard three energy from each of those chosen Creatures.
Flavor: "It'll never fly." "That's... not the point." -Whall and Kazm
Rarity: 3
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Name Barak the Red : Cald Magi
Trait: Warlord
Cost: 17
Energize: 5
Starting: Arbolit, Flame Rudwot, Thermal Blast
Effect: Power - Command: 1 - Search your deck for any one Cald Creature and place it into your hand. Discard a card from your hand. Reshuffle your deck afterwards.
Flavor: Barak bravely faced down the great, shadowy beast. "Would you believe... a bit, hot, red-orange fireball and an ash hyren?"
Rarity: 1
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Name Bazha : Paradwyn Magi
Trait: Lifekeeper
Cost: 12
Energize: 6
Starting: Bagala, Jungle Hyren, Bahza's Pedant
Effect: Effect - Wild Blooming: All of your Paradwyn Creatures in play can use each of their Powers one additional time each turn. At the end of your opponent's next turn, discard from play all of your Creatures that used any of their Powers an additional time during your turn.
Flavor: "The beatdown goes on... "
Rarity: 1
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Name Bazha's Pendant : Paradwyn Relic
Cost: 0
Effect: Effect - Reply: Once per turn, immediately after an opposing player plays a Spell or Relic or uses a Power on one of their cards in play, you may use a Power on one of your cards in play.
Flavor: "Persistence will win out in the end. They will tire and go home. I hope." -Bahza, Lifekeeper
Rarity: 2
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Name Blade Hyren : Weave Creature
Cost: 10
Effect: Effect - Great Weave: Whenver Blade Hyren attacks, you may move one energy from each of your other Weave Creatures in play to Blade Hyren.
Effect -Bequest: If Blade Hyren is specifically discarded from play by an opposing Spell or Power, move all energy on Blade Hyren to any one of your Creatures in play.
Weave Shadow Magi can play Blade Hyren.
Flavor: "If you strike down the blade hyren, something else will become more powerful than you can possibly imagine." -Zaya, Elder
Rarity: 1
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Name Bloom : Paradwyn Spell
Cost: 1
Effect: You can only play Bloom during an opponent's turn immediately after that opponent plays a Spell or Relic or uses a Power. After playing this Spell, immediately use any one Power on one of your cards in play or play a Spell from your hand.
Flavor: "No, no Ashgar, around here, we pronounce the L, bLLLLoom!" -Liriel, Bagala Trainer
Rarity: 2
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Name Blue Yajo : Orothe Creature
Cost: 6
Effect: Effect - Timid: Blue Yajo cannot attack.
Power - Strengthen: 3 - Choose any one other Creature in play. Add six energy to the chosen Creature. That Creature cannot attack this turn. Use this Power only before your Attack Step.
Effect - Weave: Whenever Blue Yajo is attacked, before energy is removed, you may move up to one energy between Blue Yajo and any one of your other Orothe or Weave Creatures in play
Flavor: "Cald may be tough, but they are surrounded by seas of waters and grass." -Gia, Seer
Rarity: 3
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Name Blue Yajo : Weave Creature
Cost: 6
Effect: Effect - Timid: Blue Yajo cannot attack.
Power - Strengthen: 3 - Choose any one other Creature in play. Add six energy to the chosen Creature. That Creature cannot attack this turn. Use this Power only before your Attack Step.
Effect - Weave: Whenever Blue Yajo is attacked, before energy is removed, you may move one energy between Blue Yajo and any one of your other Orothe or Weave Creatures in play.
Flavor: "Cald may be tough, but they are surrounded by seas of waters and grass." -Gia, Seer
Rarity: 3
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Name Blygt : Bograth Magi
Trait: Magnificent Remembering Guy
Cost: 13
Energize: 5
Starting: Moob, Moss Quido, Swamp Weebo
Effect: Power - Waking Dreams: 3 - Choose up to three different Bograth Creatures in your discard pile and play each of them with one energy instead of its normal starting energy. An opposing player immediately discards any one of those Creatures from play. Those Creatures cannot attack this turn.
Flavor: "Of course I'm depressed. People keep crushing my dreams."
Rarity: 2
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Name Bog Stench : Bograth Spell
Cost: 1
Effect: Until the end of your next turn, you are considered to have two additional Bograth Creatures in play for all your Spells, Powers, and Effects.
Flavor: "It's not just the smell that grosses me out. It's the sounds as I walk through the swamp." -Yaki, Tracker
Rarity: 3
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Name Bog Stone : Bograth Relic
Cost: 0
Effect: Power - Rummage: 2 - Place any one Bograth Creature from your discard pile into your hand.
Flavor: In Bograth, the cycle of life means the mud is made of churned up nightmares, waiting to be pulled out again.
Rarity: 2
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Name Bog Wellisk : Orothe Creature
Cost: 3
Effect: Effect - Dream Draft: Whenever an opponent plays a Relic, if your Magi is Bograth or Orothe, you may immediately play Bog Wellisk from your hand, ignoring all costs. You may only play one Bog Wellisk in this way per turn.
Flavor: "What you talk'n 'bout, wellisk?" -Brie, Vault Curator
Rarity: 1
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Name Bog Wellisk : Bograth Creature
Cost: 3
Effect: Effect - Dream Draft: Whenever an opponent plays a Relic, if your Magi is Bograth or Orothe, you may immediately play Bog Wellisk from your hand, ignoring all costs. You may only play one Bog Wellisk in this way per turn.
Flavor: "What you talk'n 'bout, wellisk?" -Brie, Vault Curator
Rarity: 1
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Name Bolobog : Bograth Creature
Cost: 1
Effect: Power - Strengthen: Discard Bolobog from play. Choose any one Creature in play. Add one energy to the chosen Creature for each of your Bograth Creatures in play. Use this Power only before your Attack Step.
Effect - Shifty: Bolobog loses no energy from opposing effects.
Flavor: "Say hello to my little friends." -Emlob, Obessive Detailer
Rarity: 3
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Name Boomstick : Cald Relic
Cost: 0
Effect: Power - Boom: 6 - Choose any one Creature in play. Discard eight energy from the chosen Creature.
STARTING: Ashgar
Flavor: "This is my BOOMSTICK!" -Ashgar, Flamekeeper
Rarity: 2
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Name Boria : Paradwyn Magi
Trait: Elder
Cost: 16
Energize: 5
Starting: Jungle Hyren, Rala Tail, Tropical Rain
Effect: Effect - Dreamwarp: As any opposing players plays a Creature, increase or decrease its starting energy by up to one until the end of turn, to a minimum starting energy of one. This Effect cannot raise a Creature's starting energy above the amount of energy on that player's Magi.
Flavor: "When in Paradwyn, if you don't hear anything, worry." -Bograthian watchwords
Rarity: 1
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Name Brog : Bograth Magi
Trait: Great First of Korg
Cost: 14
Energize: 5
Starting: N'Kala, Gwaeg, Zungg
Effect: Effect - Fertilize: Whenever a Creature is discarde from play in an attack, add one energy to Brog.
Flavor: "I am Brog. Resistance is fertile."
Rarity: 2
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Name Brushfire : Cald Spell
Cost: 2
Effect: Choose any one Creature in play. Discard two energy from the chosen Creature.
Once per turn, you may play any one Brushfire from your discard pile as if it were in your hand.
Flavor: After Agram's defeat, a fire team of Cald Magi pursued the fleeing Shadow Magi into the Weave. No one foresaw the destruction they would cause.
Rarity: 3
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Name Brushfire : Weave Spell
Cost: 2
Effect: Choose any one Creature in play. Discard two energy from the chosen Creature.
Once per turn, you may play any one Brushfire from your discard pile as if it were in your hand.
Flavor: After Agram's defeat, a fire team of Cald Magi pursued the fleeing Shadow Magi into the Weave. No one foresaw the destruction they would cause.
Rarity: 3
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Name Bubble Xyx : Arderial Creature
Cost: 3
Effect: Power - Burst: 2 - Discard two energy from your Magi to draw three cards.
STARTING: Stradus
Flavor: Pop!
Rarity: 3
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Name Bubble Xyx : Orothe Creature
Cost: 3
Effect: Power - Burst: 2 - Discard two energy from your Magi to draw three cards.
STARTING: Stradus
Flavor: Pop!
Rarity: 3
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Name Chaos Flugg : Core Creature
Cost: 6
Effect: Effect - Resistance: Core and Weave Spells and Powers do not affect Chaos Flugg.
Power - Dark Demanding: Discard Chaos Flugg from play. Discard all Core and all Weave Creatures from play.
Weave Magi can play Chaos Flugg.
STARTING: Ashio
Flavor: "Curses! How does Gia always know where we are? This place is no longer safe for us." -Ashio
Rarity: 3
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Name Chasm Jile : Weave Creature
Cost: 3
Effect: Effect - Dreamform: Whenever Chasm Jile is attacked, you may discard it from play. If you do, play any one d'Resh or Weave Creature from your hand with its starting energy, ignoring all costs. The played Creature replaces Chasm Jile as the defender.
Flavor: "Off to catch a chasm jile." -d'Resh phrase meaning 'having some fun.'
Rarity: 3
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Name Chasm Jile : d'Resh Creature
Cost: 3
Effect: Effect - Dreamform: Whenever Chasm Jile is attacked, you may discard it from play. If you do, play any one d'Resh or Weave Creature from your hand with its starting energy, ignoring all costs. The played Creature replaces Chasm Jile as the defender.
Flavor: "Off to catch a chasm jile." -d'Resh phrase meaning 'having some fun.'
Rarity: 3
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Name Cleansing : Kybar's Teeth Spell
Cost: 1
Effect: Name any one non-Magi Core card. For the rest of this game, all cards of that name are Kybar's Teeth or Underneath, your choice, instead of Core.
STARTING: Kazm, Ulk, Grej
Flavor: "There is good in her, I can sense it." -Ulk, to Grej
Rarity: 3
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Name Cleansing : Underneath Spell
Cost: 1
Effect: Name any one non-Magi Core card. For the rest of this game, all cards of that name are Kybar's Teeth or Underneath, your choice, instead of Core.
STARTING: Kazm, Ulk, Grej
Flavor: "That sounds pretty cheesy, you know." -Grej, to Ulk
Rarity: 3
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Name Corathan : Core Creature
Cost: 5
Effect: Effect - Betrayal: Whenever you gain control of an opposing card, choose any one Core or Orothe card in your discard pile and place it into your hand.
Orothe Magi can play Corathan.
Flavor: "This is the deepest treachery of all." -Mobis, Elder
Rarity: 3
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Name Creeping Chill : Bograth Spell
Cost: 2
Effect: Until the end of your next turn, whenever one of your Kybar's Teeth Creatures is attacked, it gains three energy for each of your Bograth Creatures in play, and whenever one of your Bograth Creatures attacks, it gains three energy for each of your Kybar's Teeth Creatures in play.
Flavor: Cold winds from the mountains, and cold fogs from the swap... are they really all that different?
Rarity: 3
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Name Creeping Chill : Kybar's Teeth Spell
Cost: 2
Effect: Until the end of your next turn, whenever one of your Kybar's Teeth Creatures is attacked, it gains three energy for each of your Bograth Creatures in play, and whenever one of your Bograth Creatures attacks, it gains three energy for each of your Kybar's Teeth Creatures in play.
Flavor: Cold winds from the mountains, and cold fogs from the swap... are they really all that different?
Rarity: 3
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Name Crown of Grath : Bograth Relic
Cost: 0
Effect: Effect - Mostly Regal Presence: All non-Core, non-Bograth Creatures in play lose one energy, before energy is removed, whenever they attack one of your Bograth Creatures.
Flavor: "It fits me like a glove!" "Korg, you wear it on your head." -Korg and Zet
Rarity: 2
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Name Crushing Darkness : Core Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, play it as a Core Creature with half of its starting energy, rounded up. Ignoring all costs. That Creature cannot attack or use any of its Powers this turn.
Shadow Magi cannot play this Spell.
Flavor: "Do not worry about Naroom's allies, for I am fear. Uh...here." -Hrada, Dark Ruler
Rarity: 2
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Name Crushing Fungus : Underneath Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, its Magi does not energize on their next turn.
Only Underneath Magi and Underneath Shadow Magi can play Crushing Fungus.
Flavor: "Eep! It feels like the mushrooms are closing in on me." "Relax, they are." -Grej and Ulk
Rarity: 2
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Name Crushing Growth : Weave Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, all opposing Creatures must attack on their player's next turn, if able.
Only Weave Magi and Weave Shadow Magi can play Crushing Growth.
Flavor: "Nothing's more fun than just sitting around watching the grass grow." -Kesia, Musician
Rarity: 2
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Name Crushing Heat : Cald Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, its Magi cannot use any of their Powers or Effects or any Power or Effects on their Relics until the start of your next turn.
Only Cald Magi and Cald Shadow Magi can play Crushing Heat.
Flavor: "No, trust me, it's just you." -Valkan, Pyromancer and former bridge-builder
Rarity: 2
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Name Crushing Roots : Naroom Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, choose any one of your Creatures in play. Add three energy to that Creature.
Only Naroom Magi and Naroom Shadow Magi can play Crushing Roots.
Flavor: Tryn and Barak watched in horror as the ash hyren stood aside. The great shadow beast loomed over Barak. "Run!" yelled Tryn, as she bought forth great roots to beat the monster back.
Rarity: 2
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Name Crushing Stench : Bograth Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If the chosen Creature is discarded from play, play a Bograth Creature from your hand with two energy instead of its starting energy. That Creature cannot attack this turn.
Only Bograth Magi and Bograth Shadow Magi can play Crushing Stench.
Flavor: "Oh... my... there are things we were not meant to know..." -Stradus, Warrior
Rarity: 2
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Name Crushing Stones : Kybar's Teeth Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, add one energy to each of your Kybar's Teeth Creatures in play. Only Kybar's Teeth Magi and Kybar's Teeth Shadow Magi can play Crushing Stones.
Flavor: Weight patiently.
Rarity: 2
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Name Crushing Surf : Orothe Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, choose any one of that player's Relics in play. Gain control of the chosen Relic.
Only Orothe Magi and Orothe Shadow Magi can play Crushing Surf.
Flavor: "(GASP) It must be mine!" -Bria, Collector, upon seeing the Scroll of Fire
Rarity: 2
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Name Crushing Vines : Paradwyn Spell
Cost: 4
Effect: Choose any one Creature in play. Remove four energy from the chosen Creature. If the chosen Creature is discarded from play, until the end of your turn, all of that player's Creatures are stalked; whenever a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed.
Only Paradwyn Magi and Paradwyn Shadow Magi can play Crushing Vines.
Flavor: "Mmmm, Crushing vines." -Culia, Jungle Guard
Rarity: 2
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Name Crushing Winds : Arderial Spell
Cost: 4
Effect: Choose any one Creature in play. Discard four energy from the chosen Creature. If this discards the chosen Creature from play, draw two cards. Only Arderial Magi and Arderial Shadow Magi can play Crushing Winds.
Flavor: "Wow, this wind could blow away a furok... hey, where's my furok?" -Sperri, Friend of Furoks
Rarity: 2
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Name Culla : Paradwyn Magi
Trait: Jungle Guard
Cost: 16
Energize: 5
Starting: One Jungle Stalker, Magor, Stalker's Boots
Effect: Effect - Surround: Whenever one of yoru Creatures in play attacks a stalked Creature, add one energy to the attacking Creature before energy is removed.
Flavor: "Well, as Marella would say, 'Culla me happy to meet you.' Ha ha... ha... never mind." -M'lady Iyori, Emissary to Paradwyn
Rarity: 2
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Name Curse of the Abaquist : Orothe Spell
Cost: 4
Effect: Choose any one of your Orothe or Paradwyn Creatures in play. Until the end of the turn, the chosen Creature gains the text: 'Power - Possess: Choose any one opposing Creature in play with less energy than this Creature. Discard this Creature from play. Gain control of the chosen Creature. That Creature cannot attack this turn."
Orothe Shadow Magi and Paradwyn Shadow Magi can play Curse of the Abaquist.
Flavor: "Funny, I usually hear my opponent's curse at the abaquist." -Arose, Stormkeeper
Rarity: 3
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Name Curse of the Abaquist : Paradwyn Spell
Cost: 4
Effect: Choose any one of your Orothe or Paradwyn Creatures in play. Until the end of the turn, the chosen Creature gains the text: 'Power - Possess: Choose any one opposing Creature in play with less energy than this Creature. Discard this Creature from play. Gain control of the chosen Creature. That Creature cannot attack this turn."
Orothe Shadow Magi and Paradwyn Shadow Magi can play Curse of the Abaquist.
Flavor: "Funny, I usually hear my opponent's curse at the abaquist." -Arose, Stormkeeper
Rarity: 3
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Name d'Jarvish : d'Resh Magi
Cost: 14
Energize: 5
Starting: Sikra, Cave Rudwot, Burrow
Effect: Effect - Strengthen: At the end of your turn, add one energy to each of your burrowed and illusionary Creatures that attacked this turn.
Effect - Escape: Your burrowed and illusionary Creatures that are discarded from play by opposing cards that specifically discard Creatures from play are instead returned to your hand.
Flavor: "I think I thought I saw things you can't even imagine."
Rarity: 1
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Name d'Jarvish : Underneath Magi
Cost: 14
Energize: 5
Starting: Sikra, Cave Rudwot, Burrow
Effect: Effect - Strengthen: At the end of your turn, add one energy to each of your burrowed and illusionary Creatures that attacked this turn.
Effect - Escape: Your burrowed and illusionary Creatures that are discarded from play by opposing cards that specifically discard Creatures from play are instead returned to your hand.
Flavor: "I think I thought I saw things you can't even imagine."
Rarity: 1
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Name Dark Cragnoc : Core Creature
Cost: 12
Effect: Effect - Solid: Dark Cragnoc cannot be discarded from play by opposing Spells that specifically discard Creatures from play. Your cards cannot add energy to Dark Cragnoc.
Power - Cremate: Choose any one opposing Creature in play. Discard energy from Dark Cragnoc equal to the amount of energy on the chosen Creature. Discard the chosen Creature from play.
Kybar's Teeth Magi can play Dark Cragnoc.
Flavor: "Give your friends a hug. Give your enemies a big, hard, squeeze." -Warrada, The Shadow
Rarity: 1
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Name Darkbreed's Minion : Core Creature
Trait: Alternate Ash Hyren
Cost: 7
Effect: Effect - Smolder: Whenever a player draws a card, discard one energy from each of that player's Creatures in play. Darkbreed's Minion loses no energy from this Effect.
Cald Magi can play Darkbreed's Minion.
Flavor: I am the mouth of the darkbreed hyren.
Rarity: 1
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Name Darkness : Bograth Spell
Cost: 7
Effect: Until the end of the turn, all of your Bograth Creatures in play gain "Power - Darkness: Discard this Creature from play. Choose an opposing Creature in play. Discard the chosen Creature from play. Use this Power only before your Attack Step."
Flavor: "I don't mind the darkness too much. Look at the alternative; we could see where we're going." -Zet
Rarity: 1
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Name Dasia : Paradwyn Creature
Cost: 1
Effect: Effect - Salvage: Whenever your Magi loses energy from an opposing card, add an equal amount of energy to Dasia.
Effect - Dreamwarp: As you play Dasia increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Effect - Weave: Whenever Dasia is attacked, before energy is removed, you may move up to one energy between Dasia and any one of your other Paradwyn or Weave Creatures in play.
Flavor: Dasias are perhaps the most popular pets in the Weave.
Rarity: 3
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Name Dasia : Weave Creature
Cost: 1
Effect: Effect - Salvage: Whenever your Magi loses energy from an opposing card, add an equal amount of energy to Dasia.
Effect - Dreamwarp: As you play Dasia increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the the end of the turn.
Effect - Weave: Whenever Dasia attacks or is attacked, before energy is removed, you may move up to one energy between Dasia and any one of your other Paradwyn or Weave Creatures in play.
Flavor: Dasias are perhaps the most popular pets in the Weave.
Rarity: 3
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Name Deadwood Staff : Bograth Relic
Cost: 0
Effect: Effect - Calling: Once per turn, as you are playing a Bograth Creature, you may discard a Bograth card from your hand to reduce the Creature's energy cost by the number of your Bograth Creatures in play, to a minimum of zero.
Flavor: "I hit them with this stick, and they work harder. It's magic!" -All-High King Korg, Magnificent, Illustrious, Ruthless Emperor of Great and Mighty Bograth
Rarity: 1
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Name Defender of the Sky - Alternate Ora : Arderial Magi
Trait: Alternate Ora
Cost: 10
Energize: 5
Starting: Xyx, Xyx Elder, Xyz Minor
Effect: Effect - Strengthen: Whenever you play a Xyx, add two additional energy to it.
Flavor: She was among the first to fight against the shadow geysers, and the experience taught her well.
Rarity: 1
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Name Dewstone : Kybar's Teeth Relic
Cost: 2
Effect: Power - Sip: Add one energy to your Magi for each opposing Creature defeated in attacks this turn.
Effect - Gulp: If you have no Creatures in play and no energy on your Magi, before your Magi is defeated you may discard Dewstone from play to add five energy to your Magi.
Flavor: "Do the dewstone." -Kybarite maxim
Rarity: 2
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Name Dewstone : Paradwyn Relic
Cost: 2
Effect: Power - Sip: Add one energy to your Magi for each opposing Creature defeated in attacks this turn.
Effect - Gulp: If you have no Creatures in play and no energy on your Magi, before your Magi is defeated you may discard Dewstone from play to add five energy to your Magi.
Flavor: "Do the dewstone." -Kybarite maxim
Rarity: 2
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Name Elder Yark : Kybar's Teeth Creature
Cost: 7
Effect: Effect - Regal Presence: Whenever an opposing Creature attacks. It removes energy from the defending Creature equal to either its starting energy or current energy, whichever is less.
Effect - Invulnerability: Elder Yark loses one less energy in attacks.
Flavor: "It's tough to put up a good fight when you have an uncontrollable urge to kneel in respect." -Targ'n, Elder
Rarity: 2
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Name Elder Yark : Arderial Creature
Cost: 7
Effect: Effect - Regal Presence: Whenever an opposing Creature attacks. It removes energy from the defending Creature equal to either its starting energy or current energy, whichever is less.
Effect - Invulnerability: Elder Yark loses one less energy in attacks.
Flavor: "It's tough to put up a good fight when you have an uncontrollable urge to kneel in respect." -Targ'n, Elder
Rarity: 2
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Name Emlob : Bograth Magi
Trait: Obsessive Detailer
Cost: 13
Energize: 5
Starting: Mist Hyren, Quido Swarm, Tar Hyren
Effect: Effect - Imaginary Friends: You are considered to have three additional Bograth Creatures in play for all of your Spells, Powers, and Effects.
Flavor: Don't worry about me. I'll manage.
Rarity: 2
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Name Eryss : Paradwyn Magi
Trait: The Insane
Cost: 15
Energize: 5
Starting: Fog Hyren, Gremble N'kala, Poison Baloo Root
Effect: Effect - Discordia: Once per turn, when an opposing Magi plays a non-Universal Creature not of their Magi's region, you may choose and discard one of that Magi's Creatures from play.
Flavor: "Korg, Korg, he's our man, if he can do it, Great!"
Rarity: 2
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Name Eryss : Bograth Magi
Trait: The Insane
Cost: 15
Energize: 5
Starting: Fog Hyren, Gremble N'kala, Poison Baloo Root
Effect: Effect - Discordia: Once per turn, when an opposing Magi plays a non-Universal Creature not of their Magi's region, you may choose and discard one of that Magi's Creatures from play.
Flavor: "Korg, Korg, he's our man, if he can do it, Great!"
Rarity: 2
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Name Firefly Amulet : Cald Relic
Cost: 1
Effect: Power - Swarm: Choose any one Creature in play. Discard a Cald card from your hand to remove two energy from the chosen Creature. If the discarded card was a Spell, that Creature cannot attack on its players next turn.
Flavor: "Cald, Cald is deranged, For they dance in the fire and play. I'll stay here in Naroom, it's the very best home, 'Cuz the bugs don't keep burning all day!" -Poad, Innkeeper
Rarity: 2
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Name Firestorm Orish : Arderial Creature
Cost: 5
Effect: Power - Firestorm: Choose one of your Cald or Arderial Creatures in play. Discard two energy from the chosen Creature to add three energy to any one of your other Creatures in play. Spells, Powers, and Effects cannot prevent or modify this energy loss or gain.
Flavor: "You are a diamond in the rough. You just need a little more heat and pressure."
Rarity: 1
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Name Firestorm Orish : Cald Creature
Cost: 5
Effect: Power - Firestorm: Choose one of your Cald or Arderial Creatures in play. Discard two energy from the chosen Creature to add three energy to any one of your other Creatures in play. Spells, Powers, and Effects cannot prevent or modify this energy loss or
Flavor: "You are a diamond in the rough. You just need a little more heat and pressure."
Rarity: 1
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Name Flame Rudwot : Cald Creature
Cost: 4
Effect: Power - Healing Flame: 2 - Choose any one other Cald or Naroom Creature in play. Add three energy to the chosen Creature.
Power - Burning Branches: 2 - Choose any one non-Cald, non-Naroom Creature in play. Discard three energy from the chosen Creature.
Flavor: "What are you doing? Naroom trees weak, Cald fire strong!" -Sinder, to Barak
Rarity: 3
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Name Flame Rudwot : Naroom Creature
Cost: 4
Effect: Power - Healing Flame: 2 - Choose any one other Cald or Naroom Creature in play. Add three energy to the chosen Creature.
Power - Burning Branches: 2 - Choose any one non-Cald, non-Naroom Creature in play. Discard three energy from the chosen Creature.
Flavor: "No no no, girl! Cald fire bad, Naroom growth good! Never forget that!" -Yaki, to Tryn
Rarity: 3
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Name Flame Trulb : Bograth Creature
Cost: 2
Effect: Effect - Familiarity: When you play Flame Trulb, add one energy to it for each Bograth or Cald Creature in play, whichever is less.
Power - Fireball: 1 - Choose any one Creature in play. Discard one energy from the chosen Creature.
Flavor: "Fire, like wood, is a tool, Tryn, it can help, it can hurt. Let me teach you how to use fire, and more importantly when." -Barak, Warlord
Rarity: 3
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Name Flame Trulb : Cald Creature
Cost: 2
Effect: Effect - Familiarity: When you play Flame Trulb, add one energy to it for each Bograth or Cald Creature in play, whichever is less.
Power - Fireball: 1 - Choose any one Creature in play. Discard one energy from the chosen Creature.
Flavor: "Fire, like wood, is a tool, Tryn, it can help, it can hurt. Let me teach you how to use fire, and more importantly when." -Barak, Warlord
Rarity: 3
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Name Flourish : Paradwyn Spell
Cost: 3
Effect: Until the end of your next turn, all Creatures with starting energy greater than two cost two less energy to play, to a minimum of two.
Flavor: "On the other hand, what if we held a war and everybody came?" -Olabra, Really Greatest Elder Ever
Rarity: 1
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Name Flying Hinko : Naroom Creature
Cost: 3
Effect: Effect - Empower: Whenever an Arderial or Naroom Spell or Power adds energy to one or more Creatures in play, add one energy to your Magi.
STARTING: Poad
Flavor: "I saw this little guy rescue a family of tree hinkos from the middle of a lava flow, and I just had to keep him." -Poad, Innkeeper
Rarity: 1
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Name Flying Hinko : Arderial Creature
Cost: 3
Effect: Effect - Empower: Whenever an Arderial or Naroom Spell or Power adds energy to one or more Creatures in play, add one energy to your Magi.
STARTING: Poad
Flavor: "I saw this little guy rescue a family of tree hinkos from the middle of a lava flow, and I just had to keep him." -Poad, Innkeeper
Rarity: 1
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Name Focus : Universal Spell
Cost: 3
Effect: During your next turn, this Magi's energize rate is tripled. You cannot play any cards until the end of your next turn.
Flavor: "Let me gather my wits, then we shall strike!" "Excellent! I'll just sit here and wait, then." -Korg and Olabra
Rarity: 3
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Name Fog Hyren : Paradwyn Creature
Cost: 6
Effect: Power -Obscure Knowledge: 2 - Draw two cards, then discard a card if your Magi is not Bograth.
Effect - Dreamwarp: As you play Fog Hyren, increase or decrease its starting energy by up to two, to a minimum starting energy of one, until the end of the turn.
Flavor: "I hate this! The only thing worse than the fog of war is a war of fog." -Ookami, Jungle Drummer
Rarity: 1
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Name Fog Hyren : Bograth Creature
Cost: 6
Effect: Power -Obscure Knowledge: 2 - Draw two cards, then discard a card if your Magi is not Bograth.
Effect - Dreamwarp: As you play Fog Hyren, increase or decrease its starting energy by up to two, to a minimum starting energy of one, until the end of the turn.
Flavor: "I hate this! The only thing worse than the fog of war is a war of fog." -Ookami, Jungle Drummer
Rarity: 1
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Name Fossik, Ringsmith : Underneath Magi
Trait: Underkeeper
Cost: 12
Energize: 6
Starting: Crystal Jile, Parmalag, Bottomless Pit
Effect: Power - Strengthen: Choose any one of your Creatures in play. Discard a card from your hand to add two energy to the chosen Creature.
Flavor: No soon has Naroom fallen, than Core creatures begin invading us from above.
Rarity: 1
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Name Frenzy : Bograth Spell
Cost: 3
Effect: If you have at least three Bograth Creatures in play, add two energy to each Creature in play.
Flavor: "Get out of the way- looks like Gorran's cooking up a new batch of jile-treats." -Keggerop, Amazing Creature Dreamer
Rarity: 3
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Name Froxfire : Paradwyn Spell
Cost: 5
Effect: Choose any one stalked Creature in play. Discard the chosen Creature from play.
Flavor: Flickering, the foxfire light, Silhouettes the beast at night. What a nice, inviting sight. It's much more fun to pounce! -The Scarlet Song
Rarity: 2
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Name Galiant : Kybar's Teeth Creature
Cost: 6
Effect: Power - Riding Tail: 3 - Your largest Creature in play gains energy equal to the current energy on the smallest opposing Creature in play.
Effect - Invulnerability: Galiant loses one less energy in attacks.
Flavor: It always has the best seat in the house.
Rarity: 3
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Name Galiant : Arderial Creature
Cost: 6
Effect: Power - Riding Tail: 3 - Your largest Creature in play gains energy equal to the current energy on the smallest opposing Creature in play.
Effect - Invulnerability: Galiant loses one less energy in attacks.
Flavor: It always has the best seat in the house.
Rarity: 3
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Name Gate to Ombor : Underneath Relic
Cost: 6
Effect: Effect - Talisman: If you have an Amulet of Ombor in play, you can play Gate to Ombor from your hand or from your deck, ignoring all costs. Add one to all die rolls you make for Amulet of Ombor (die rolls of 6 remain 6).
Power - Guard: 2 - Search your deck for one of your Magi's starting Creatures. Play that Creature, reducing its cost by five energy, to a minimum of zero. That Creature can never attack.
Effect: Gate to Ombor cannot be discarded from play by opposing cards that specifically discard Relics from play. Discard Gate to Ombor from play if your Magi is not an Underneath Magi.
Flavor: "There's no place like home." -Gruk, Underwarden
Rarity: 1
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Name Ghazran : Paradwyn Creature
Cost: 10
Effect: Effect - Realitywarp: You may discard three of your Paradwyn Creatures with the Effect 'Dreamwarp' from play instead of paying Ghazran's energy cost.
Effect - Dreamwarp: As you play Ghazran, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "It eats dream creatures. I guess that makes it a somnivore." -Ookami, Jungle Drummer
Rarity: 1
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Name Gift of the Weave : Weave Relic
Cost: 3
Effect: Effect - Great Weave: Once per turn, whenever one of your Core or Weave Creatures is attacked, you may rearrange the energy on your Core and Weave Creatures in any way you wish.
Effect: Gift of the Weave cannot be discarded from play by cards that specifically discard Relics from play. Discard Gift of the Weave from play if your Magi is not a Weave Magi or a Weave Shadow Magi.
Weave Shadow Magi can play Gift of the Weave.
Flavor: "Oh yeah? You gonna make us?" -Ashio, shortly before the Shadow Magi fled the Weave
Rarity: 1
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Name Glablit : Bograth Creature
Cost: 1
Effect: Effect - Dream Blur: All of your Bograth Creatures in play are also Core. All of your Core Creatures in play are also Bograth.
Effect - Shifty: Glablit loses no energy from opposing Effects.
Flavor: "I'm #2. I try harder." -Golthub, Royal Toady
Rarity: 3
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Name Golthub : Bograth Magi
Trait: Royal Toady
Cost: 17
Energize: 4
Starting: Glablit, Gremble, Moob
Effect: Power - Mire: Choose any one region. Defeat Golthub. Discard all non-Magi cards of the chosen region from play.
Golthub can only play Bograth, Core, and Universal cards.
Flavor: It looks good to be the king.
Rarity: 2
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Name Golthub : Core Magi
Trait: Royal Toady
Cost: 17
Energize: 4
Starting: Glablit, Gremble, Moob
Effect: Power - Mire: Choose any one region. Defeat Golthub. Discard all non-Magi cards of the chosen region from play.
Golthub can only play Bograth, Core, and Universal cards.
Flavor: It looks good to be the king.
Rarity: 2
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Name Good Ol' Ashgar : Cald Magi
Trait: Flamekeeper
Cost: 12
Energize: 6
Starting: Arbolit, Quor, Flame Geyser
Effect: Effect - Combat Reflexes: Once per turn, when an opposing Creature attacks Ashgar directly, before energy is removed, you may immediately play a Cald Spell from your hand. Reduce this Spell's cost by two, to a minimum of zero.
Flavor: "He puts the terror back in terrific." -Gar, Healer
Rarity: 2
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Name Gorran : Bograth Magi
Trait: High Exalted Trainer
Cost: 19
Energize: 4
Starting: Jile, Forest Jile, Magma Jile
Effect: Effect - Jile-treats: At the end of your turn, add one energy to each of your Jiles in play.
Effect - Affinity: Ignore regional penalties and restrictions when playing Jiles from your hand.
Flavor: They'll do anything for my jile-treats!
Rarity: 2
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Name Grahnna : Bograth Magi
Trait: Revered Important Person
Cost: 13
Energize: 4
Starting: Mirago, Treepsh, Trulb
Effect: Effect - Share: Whenever you play a Bograth Creature, choose any one Bograth Creature in play. Add one energy to the chosen Creature.
Effect - Transform: When you reveal Grahnna, if your previous Magi was Wiep, place any one Bograth card from your discard pile into your hand.
Flavor: "Did you bring enough for everybody?" -Phlouk, Grand Supreme Ringsmith
Rarity: 2
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Name Granas : Underneath Creature
Cost: 5
Effect: Effect - Burrow: On all opponent's turns, Granas is burrowed; It cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Pummel: Whenever Granas attacks a Creature, Granas removes an additional energy from the defending Creature.
Flavor: "They're like magma. They move slowly underground, then way too fast on the surface." -Gyrg
Rarity: 1
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Name Granas : Cald Creature
Cost: 5
Effect: Effect - Burrow: On all opponent's turns, Granas is burrowed; It cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Pummel: Whenever Granas attacks a Creature, Granas removes an additional energy from the defending Creature.
Flavor: "They're like magma. They move slowly underground, then way too fast on the surface." -Gyrg
Rarity: 1
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Name Grass Etiki : Weave Creature
Cost: 1
Effect: Effect - Weaver: All of your Paradwyn Creatures gain "Effect - Weave: Whenever this Creature attacks or is attacked, before energy is removed, you may move up to one energy between this Creature and any one of your other Paradwyn or Weave Creatures in play."
Effect - Dreamwarper: All of your Weave Creatures in play and being played gain "Effect - Dreamwarp: As you play this Creature increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn."
Flavor: "Our strengths could work well together, but Gia is too busy negotiating with the Dark Twins." -M'lady Iyori, emissary to Paradwyn
Rarity: 3
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Name Grass Etiki : Paradwyn Creature
Cost: 1
Effect: Effect - Weaver: All of your Paradwyn Creatures gain "Effect - Weave: Whenever this Creature attacks or is attacked, before energy is removed, you may move up to one energy between this Creature and any one of your other Paradwyn or Weave Creatures in play."
Effect - Dreamwarper: All of your Weave Creatures in play and being played gain "Effect - Dreamwarp: As you play this Creature increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn."
Flavor: "Our strengths could work well together, but Gia is too busy negotiating with the Dark Twins." -M'lady Iyori, emissary to Paradwyn
Rarity: 3
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Name Great Pool of Wisdom : Bograth Relic
Cost: 0
Effect: Power - Stagnant Energy: Roll a die. If the number you roll is less than the number of your Bograth Creatures in play, draw a card.
Flavor: "Looks more like a puddle of stinky water to me." -Bazha, Lifekeeper
Rarity: 3
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Name Great Throne Mushrooms : Bograth Relic
Cost: 1
Effect: Effect - Enduring Renewal: Whenever one of your Creatures is discarded from play, you may discard one energy from your Magi to draw a card.
Flavor: "Great Throne Mushrooms only grow in this one place, and only in this shape. It almost seems they like being sat on..." -Ninibom, Universal Greeter
Rarity: 2
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Name Greater Gargagnor : Kybar's Teeth Creature
Cost: 10
Effect: Effect - Expect it: If Great Gargagnor is discarded from your hand or deck by an opposing card, play it instead, ignoring all costs.
Effect - Solid: Greater Gargagnor cannot be specifically discarded from play by opposing Spells.
Power - Unearth: Discard a card from your hand. Search your discard pile for any one Kybar's Teeth card and place it into your hand.
Effect - Invulnerability: Greater Gargagnor loses one less energy in attacks.
Flavor: "What do you mean they get bigg... oh, my!" -Ulk, Underwarden
Rarity: 1
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Name Green Stuff : Bograth Creature
Cost: 0
Energize: 1
Effect: Effect - Ooze: When you play Green Stuff, add one energy to it.
Flavor: "Yum! Just like mom used to make." -Gorran, High Exalted Trainer
Rarity: 3
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Name Gremble : Bograth Creature
Cost: 2
Effect: Power - Parastic Growth: Discard Gremble from play. Discard your hand and draw three cards.
Flavor: "Why? I'll tell you why. We're attacking to cause dis... ray. And to break things!" -All-High King Korg, Magnificent, Illustrious, Warlike Emperor of Great and Mighty Bograth
Rarity: 3
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Name Gremble : Paradwyn Creature
Cost: 2
Effect: Power - Parastic Growth: Discard Gremble from play. Discard your hand and draw three cards.
Flavor: "Why? I'll tell you why. We're attacking to cause dis... ray. And to break things!" -All-High King Korg, Magnificent, Illustrious, Warlike Emperor of Great and Mighty Bograth
Rarity: 3
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Name Gwaeg : Core Creature
Cost: 1
Effect: Effect - Vile Herald: Bograth Magi and Core Magi can play both Core Creatures and Bograth Creatures, ignoring regional penalties and restrictions.
Effect - Escape: If Gwaeg is defeated while defending, place it into your hand instead of your discard pi
Flavor: "Korg, you have much more in common with these people then you think." -Zet
Rarity: 3
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Name Gwaeg : Bograth Creature
Cost: 1
Effect: Effect - Vile Herald: Bograth Magi and Core Magi can play both Core Creatures and Bograth Creatures, ignoring regional penalties and restrictions.
Effect - Escape: If Gwaeg is defeated while defending, place it into your hand instead of your discard pile.
Only Bograth Magi or Core Magi can play Gwaeg.
Flavor: "Korg, you have much more in common with these people then you think." -Zet
Rarity: 3
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Name Gyrg : Underneath Magi
Cost: 10
Energize: 5
Starting: Cave Rudwot, Grakanden, Resonate
Effect: Effect - Digging Mastery: Each of your Underneath Creatures in play loses no more than two energy each time it is attacked.
Flavor: "What we need is a bigger shovel." -All-High King Korg, Magnificent, Illustrious, Excavating Emperor of Great and Mighty Bograth
Rarity: 2
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Name Hand of the Sky : Arderial Relic
Cost: 1
Effect: Power - Dream Steal: Choose any one other player. Look at the chosen player's hand. You may discard, Hand of the Sky from play to play a Spell from that player's hand, paying all costs, but ignoring regional penalties and restrictions. Shuffle the chosen Spell into its owner's deck.
STARTING: Nimbulo
Flavor: "Mine." -Bria, Vault Curator
Rarity: 2
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Name Hardshell Weebo : Paradwyn Creature
Cost: 1
Effect: Power - Vitalize: Choose any one other Creature in play. Add one energy to the chosen Creature.
Effect - Dreamwarp: As you play Hardshell Weebo increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Yeah! Weebos on the halfshell." -Poad, Innkeeper
Rarity: 3
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Name Heal : Universal Spell
Cost: 4
Effect: Choose up to five Creatures in play. Add a total of five energy, divided any way you choose, to the chosen Creatures.
Flavor: "A little warmth, a little regrowth, and you'll feel better, Barak. I promise," said Tryn with a smile and a wink.
Rarity: 3
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Name Heart of Paradise : Bograth Relic
Cost: 0
Effect: Effect - Korg's War: Increase the energize rate of your Magi by one. At the start of your turn, if you have at least fifty energy in play, and your Magi is Bograth, and an opposing Magi is Paradwyn, or vice versa, defeat all opposing Magi stacks.
Effect - Without End: Whenever your Magi is defeated, an opponent of your choice gains control of Heart of Paradise.
Flavor: "I'll find it, and I'll break it." -All-High King Korg, Magnificent, Illustrious, Destructive, Emperor of Great and Mighty Bograth
Rarity: 1
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Name Heart of Paradise : Paradwyn Relic
Cost: 0
Effect: Effect - Korg's War: Increase the energize rate of your Magi by one. At the start of your turn, if you have at least fifty energy in play, and your Magi is Bograth, and an opposing Magi is Paradwyn, or vice versa, defeat all opposing Magi stacks.
Effect - Without End: Whenever your Magi is defeated, an opponent of your choice gains control of Heart of Paradise.
Flavor: "I'll find it, and I'll break it." -All-High King Korg, Magnificent, Illustrious, Destructive, Emperor of Great and Mighty Bograth
Rarity: 1
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Name Heart of the Sky : Arderial Relic
Cost: 1
Effect: Power - Dream Steal: Choose any one other player. Look through the chosen player's deck. You may discard Heart of the Sky from play to choose any one Spell from that player's deck and play it, paying all costs, but ignoring regional penalties and restrictions. Shuffle that player's deck and discard the chosen Spell afterward.
STARTING: Lasada
Flavor: "With each breeze that blows through our fair cities, the heart beats again. So long as the winds soar, Arderial will survive." -Jaela, Regis
Rarity: 1
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Name Hurricane Orish : Arderial Creature
Cost: 5
Effect: Effect - Spell Drain: Once per turn, when an opponent plays a Relic or Spell, add three energy to your Magi.
Flavor: "I was doing fine, having fun. Then the eye of the storm winked at me." -Kazm, Scout
Rarity: 1
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Name Hurricane Orish : Orothe Creature
Cost: 5
Effect: Effect - Spell Drain: Once per turn, when an opponent plays a Relic or Spell, add three energy to your Magi.
Flavor: "I was doing fine, having fun. Then the eye of the storm winked at me." -Kazm, Scout
Rarity: 1
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Name Iain : Paradwyn Magi
Cost: 12
Energize: 5
Starting: T'kanzam, Ambush
Effect: Power - Beginning's End: 4 - Choose any one opposing Creature in play. Discard energy from the chosen Creature equal to that Creature's starting energy.
Flavor: If I take you away from you, what's left?
Rarity: 2
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Name Ice Hyren : Nar Creature
Cost: 8
Effect: Effect - Shared Strength: If your Magi's Energize rate is greater than any opposing Magi's, Ice Hyren gains ENERGIZE: 1.
Effect - Ravage: When Ice Hyren attacks and defeats an opposing Creature, choose any one opposing Relic in play. Discard the chosen Relic from play.
Flavor: "Ice, under pressure. Good stuff." -Eryss, The Insane
Rarity: 1
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Name Inhibitor Band : Universal Relic
Cost: 0
Effect: Effect - Reprise: When you play Inhibitor Band, return all other Universal Relics to their owners' hands.
Effect - Universal Lock: Players cannot play Universal Relics from their hands.
Flavor: "Secret powers need secrets, and they're not secrets if everyone know about them." -Gia, Seer
Rarity: 3
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Name Inyx : Paradwyn Creature
Cost: 8
Effect: Power - Vitalize: 1 - If there is at least one opposing Creature in play, add one energy to each Creature in play.
Effect - Dreamwarp: As you play Inyx increase or decrease its starting energy by up to the number of other Paradwyn Creatures that you have in play, to a minimum starting energy of one, until the end of the turn.
Flavor: "Happiness can be rather indsicriminate." -Bazha, Lifekeeper
Rarity: 3
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Name Jile : Bograth Creature
Cost: 3
Effect: Effect - Vitalize: All of your Jiles and Bograth Creatures in play gain ENERGIZE: 1
Effect - Shifty: Jile loses no energy from opposing Effects.
Flavor: Jiles led Bograth's invasion of Paradwyn, scouting the opposition for their masters.
Rarity: 2
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Name Jungle Hyren : Paradwyn Creature
Cost: 8
Effect: Effect - Dreamwarp: Once per turn, as any player plays a Creature, increase or decrease its starting energy by up to two until the end of the turn, to a minimum starting energy of one. This Effect cannot raise a Creature's starting energy above the amount of energy on that player's Magi.
Flavor: Dream a belitted dream.
Rarity: 1
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Name Jungle Jile : Paradwyn Creature
Trait: Jungle Stalker
Cost: 4
Effect: Power - Mass Stalk: 2 - Choose any one player. Until the beginning of your next turn, all of that player's Creatures are stalked; whenever a stalked Creatures is attacked, discard one energy from the stalked Creature before energy is removed.
Flavor: Searching eyes and twitching nose, As anticipation grows. The jungle jile surely knows, It's much more fun to pounce. -The Scarlet Song
Rarity: 1
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Name K'ly : Paradwyn Creature
Trait: Jungle Stalker
Cost: 5
Effect: Effect - Stalk: Whenever an opposing Magi plays a Creature, you may discard one energy from K'ly. If you do, until the end of your next turn, that Creature and all other Creatures played this turn are stalked; wheenver a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed.
Effect - Hunt: Whenever K'ly attacks a stalked Creature, add one energy to K'ly before energy is removed.
Flavor: They say it can hear you blink.
Rarity: 2
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Name K'teeb : Paradwyn Creature
Cost: 6
Effect: Power - Dream Cross: Choose any one of your other Creatures in play. Until the chosen Creatures leaves play, all Powers printed on the chosen Creature are also considered to be printed on K'teeb. K'teeb cannot copy a Power that it already has. All of K'teeb's Powers that reference the card that they are printed on now reference K'teeb.
Effect - Dreamwarp: As you play K'Teeb increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Wow, I wish you were a giant carillion... Oh, wait, you can do it. WOO-HOO!" -Yaki, Tracker
Rarity: 2
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Name K'teeb : Naroom Creature
Cost: 6
Effect: Power - Dream Cross: Choose any one of your other Creatures in play. Until the chosen Creatures leaves play, all Powers printed on the chosen Creature are also considered to be printed on K'teeb. K'teeb cannot copy a Power that it already has. All of K'teeb's Powers that reference the card that they are printed on now reference K'teeb.
Effect - Dreamwarp: As you play K'Teeb increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Wow, I wish you were a giant carillion... Oh, wait, you can do it. WOO-HOO!" -Yaki, Tracker
Rarity: 2
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Name K'teeb Cub : Paradwyn Creature
Cost: 3
Effect: Power - Empower: 3 - Choose any one of your Naroom or Paradwyn Creatures in play. The first time the chosen Creature uses a Power this turn, the cost for that Power is zero. If there is an X in the cost, X equals zero.
Effect - Dreamwarp: As you play K'teeb Cub, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Aww, look, a Keeb C'tub. I mean.." -Gogor, Celebrated Hero of the Underneath
Rarity: 2
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Name K'teeb Cub : Naroom Creature
Cost: 3
Effect: Power - Empower: 3 - Choose any one of your Naroom or Paradwyn Creatures in play. The first time the chosen Creature uses a Power this turn, the cost for that Power is zero. If there is an X in the cost, X equals zero.
Effect - Dreamwarp: As you play K'teeb Cub, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Aww, look, a Keeb C'tub. I mean.." -Gogor, Celebrated Hero of the Underneath
Rarity: 2
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Name K'teeb Thumper : Paradwyn Creature
Cost: 4
Effect: Power - Dreamthump: Choose any one Creature or Magi in play that used a Power on its player's last turn. Discard three energy from the chosen Creature or Magi.
Effect - Dreamwarp: As you play K'teeb Thumper, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: The K'teeb thumped the Jile, but when it lifted its claw, there was nothing there.
Rarity: 3
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Name K'teeb Thumper : Naroom Creature
Cost: 4
Effect: Power - Dreamthump: Choose any one Creature or Magi in play that used a Power on its player's last turn. Discard three energy from the chosen Creature or Magi.
Effect - Dreamwarp: As you play K'teeb Thumper, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: The K'teeb thumped the Jile, but when it lifted its claw, there was nothing there.
Rarity: 3
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Name Karkik : Kybar's Teeth Creature
Cost: 6
Effect: Power - Flameburst: 2 - Choose any one player with more Creatures in play than you. Discard the chosen player's smallest Creature from play. In the case of a tie, you choose the Creature to be discarded.
Flavor: Crackle
Rarity: 3
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Name Karkik : Cald Creature
Cost: 6
Effect: Power - Flameburst: 2 - Choose any one player with more Creatures in play than you. Discard the chosen player's smallest Creature from play. In the case of a tie, you choose the Creature to be discarded.
Flavor: Crackle
Rarity: 3
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Name Keggerop : Bograth Magi
Trait: Amazing Creature Dreamer
Cost: 14
Energize: 4
Starting: Ainjer, Glablit, Ooze Arboll
Effect: Effect - Momentum: Once per turn, when you play a Bograth Creature you may add energy to it equal to the number of your other Bograth Creatures in play. Discard one of your Bograth Creatures from play.
Flavor: "It can always get worse." -attributed to Grath
Rarity: 2
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Name Khisp : Paradwyn Creature
Trait: Jungle Stalker
Cost: 5
Effect: Effect - Hunt: Whenever Khisp attacks a stalked Creature, add two energy to Khisp before energy is removed.
Flavor: "Khisps. Very dangerous. You go first." -All-High King Korg, Magnificent, Illustrious, Super Brave Emperor of Great and Mighty Bograth
Rarity: 3
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Name Kier : Kybar's Teeth Creature
Cost: 7
Effect: Effect - Burrow: As long as you have another Kybar's Teeth and another Underneath Creature in play, Kier is burrowed; it cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Crush: Whenever Kier attacks a Creature, Kier removes an additional energy from the defending Creature.
Flavor: "Believe me, there's a lot of space between the mountaintops and the tunnels. Just about anything could be hiding in there." -Grej
Rarity: 3
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Name Kier : Underneath Creature
Cost: 7
Effect: Effect - Burrow: As long as you have another Kybar's Teeth and another Underneath Creature in play, Kier is burrowed; it cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Crush: Whenever Kier attacks a Creature, Kier removes an additional energy from the defending Creature.
Flavor: "Believe me, there's a lot of space between the mountaintops and the tunnels. Just about anything could be hiding in there." -Grej
Rarity: 3
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Name Kioko : Paradwyn Magi
Trait: Tracker
Cost: 15
Energize: 5
Starting: Taglat, Bagala Fangs, Sneak Attack
Effect: Effect - Motivate: Once per turn, when one of your Creatures is attacked, you may have it removed energy equal to its starting energy isntead of its current energy.
Effect - Demotivate: Once per turn, when one of your Creatures is attacked, you may have the attacking Creature remove energy equal to its starting energy instead of its current energy.
Flavor: Fierce fighting power. No strings attached.
Rarity: 2
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Name Korg's Poetry : Bograth Relic
Cost: 2
Effect: Effect - Performance Art: At the start of each of your turns, all non-Bograth Creatures in play loses one energy.
Effect - Artistic Expression: Korg's energize rate is increased by one.
Effect - One-Syllable Words: Korg can play Korg's Poetry.
Flavor: "Actually, I quite liked it." -Tony Jones
Rarity: 1
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Name Korok : Kybar's Teeth Magi
Cost: 16
Energize: 5
Starting: Akkar, Chogus, Ascend
Effect: Effect - Empower: Powers on your Kybar's Teeth cards cost one less energy to use, to a minimum of one.
Flavor: "Time may be on your sied, but gravity is on ours."
Rarity: 2
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Name Kybar's Fang : Kybar's Teeth Relic
Cost: 8
Effect: Power - Ancient Protector: 2 - If an opponent has more Creatures in play than you and Kybar's Fang is a Relic, Kybar's Fang becomes a Creatures instead of a Relic until the end of the turn. Add fourteen energy to Kybar's Fang whenever it becomes a Creature. Discard all energy from Kybar's Fang whenever it becomes a Relic.
Effect: Kybar's Fang cannot be discarded from play by opposing cards that specifically discard Relics from play. Discard Kybar's Fang from play if your Magi is not a Kybar's Teeth Magi.
Flavor: "Dang nabbit! There goes the roof again." -Motash, Elder
Rarity: 1
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Name Kyg'n : Kybar's Teeth Magi
Cost: 12
Energize: 3
Starting: Rockslide Hyren. Kybar's Scroll, Crushing Stones
Effect: Effect - True Grit: Kyg'n is not defeated, even if he has no energy or Creatures in play, until he is directly attacked.
Effect: Increase Kyg'n's energize rate by the number of Creatures an opposing Magi of your choice has in play.
Flavor: "If you do, it will be the worst mistake you've ever made."
Rarity: 1
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Name Lady of the Sky : Arderial Magi
Trait: Alternate Jaela
Cost: 16
Energize: 5
Starting: Cyclone Xyx, Shooting Star
Effect: Effect - Legacy: When Lady of the Sky is defeated, permanently increase the Energize rate of all of your other Arderial Magi by one for the rest of the game.
Flavor: "With the right leader, even a vallup can take down a colossus. But I'd still bet on the colossus."
Rarity: 1
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Name Lahalou : Paradwyn Creature
Cost: 2
Effect: Power - Grow: Add one energy to Lahalou.
Effect - Dreamwarp: As you play Lahalou increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "For a little thing, it sure is big." -Ookami, Jungle Drummer
Rarity: 3
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Name Liriel : Paradwyn Magi
Trait: Bagala Trainer
Cost: 12
Energize: 6
Starting: Bagala Cub, Liriel's Cape, Foxfire
Effect: Power - Demand: 1 - Search your deck for any one Bagala and place it into your hand. Shuffle your deck afterward.
Effect - Command: Whenever one of your Bagalas attacks, add one energy to it before energy is removed.
Flavor: "What's new, pussycat?"
Rarity: 2
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Name Liriel's Cape : Paradwyn Relic
Cost: 0
Effect: Effect - Dazzle: All of your Creatures in play with the Effect 'Dreamwarp' have an additional three starting energy while they are in play.
Power - Mass Heal: 2 - If there is at least one opposing Creature in play, restore all Creatures in play with less than their starting energy to their starting energy. Discard Liriel's Cape from play.
Flavor: Snap!
Rarity: 2
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Name Loaded Dice : Universal Relic
Cost: 0
Effect: Effect - Cheating: Whenever any other card requires you to roll a die, you may discard one energy from your Magi to roll two dice and choose which number to use.
Flavor: "Chance favors the prepared mind." -Zet
Rarity: 3
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Name M'lady Iyori : Weave Magi
Trait: Weave Emissary
Cost: 13
Energize: 5
Starting: Dasia, Weed Hyren, Crushing Growth
Effect: Power - Natural Selection: 3 - Use this Power only before the Attack Step. Discard one Creature from your hand. Choose any one player. The chosen player must discard one of their Creatures from play.
Flavor: "I wish I could promise help, but Gia and I aren't seeing eye to eye these days."
Rarity: 1
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Name M'lady Iyori : Paradwyn Magi
Trait: Weave Emissary
Cost: 13
Energize: 5
Starting: Dasia, Weed Hyren, Crushing Growth
Effect: Power - Natural Selection: 3 - Use this Power only before the Attack Step. Discard one Creature from your hand. Choose any one player. The chosen player must discard one of their Creatures from play.
Flavor: "I wish I could promise help, but Gia and I aren't seeing eye to eye these days."
Rarity: 1
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Name Magma Parmalag : Cald Creature
Cost: 4
Effect: Power - Immolation: Discard Magma Parmalag from play. Discard one energy from each of your Creatures in play. Until the end of your turn, your Creatures in play loses no energy in attacks.
Flavor: "If you see one of these rolling towards you, run. I'd really hate to see you get hurt." -Barak, to Tryn
Rarity: 2
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Name Magma Parmalag : Underneath Creature
Cost: 4
Effect: Power - Immolation: Discard Magma Parmalag from play. Discard one energy from each of your Creatures in play. Until the end of your turn, your Creatures in play loses no energy in attacks.
Flavor: "If you see one of these rolling towards you, run. I'd really hate to see you get hurt." -Barak, to Tryn
Rarity: 2
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Name Magor : Paradwyn Creature
Cost: 6
Effect: Effect - Resistance: Core Spells and Powers do not affect Magor.
Effect - Support: Once per turn, as an opposing player is playing a Core Creature, you may increase or decrease its starting energy by up to five until the end of the turn, to a minimum starting energy of one. This Effect cannot raise a Creature's starting energy above the amount of energy on that player's Magi.
Effect - Dreamwarp: As you play Magor increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Help! It's a Core-nivorous plant." -All-High King Korg, Magnificent, Illustrious, Witty Emperor of Great and Mighty Bograth
Rarity: 3
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Name Makoor : Bograth Creature
Cost: 1
Effect: Power - Onslaught: Discard all of your Bograth Creature from play. For each Creature discarded, choose an opposing Creature in play. Discard three energy from each chosen Creature. You can choose the same Creature more than once with this Power.
Effect - Shifty: Makoor loses no energy from opposing Effects.
Flavor: They exist only to bring down the noble and besmirch the beautiful.
Rarity: 1
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Name Mirago : d'Resh Creature
Cost: 2
Effect: Effect - Extra Focus: Whenever you play a Creature from your hand, you may discard a Bograth or d'Resh card from your hand to add two additional energy to that Creature.
Effect - Shifty: Mirago loses no energy from opposing Effects.
Flavor: "With this guy, knowledge is power." -Fossik, Ringsmith
Rarity: 3
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Name Mirago : Bograth Creature
Cost: 2
Effect: Effect - Extra Focus: Whenever you play a Creature from your hand, you may discard a Bograth or d'Resh card from your hand to add two additional energy to that Creature.
Effect - Shifty: Mirago loses no energy from opposing Effects.
Flavor: "With this guy, knowledge is power." -Fossik, Ringsmith
Rarity: 3
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Name Mist Hyren : Bograth Creature
Cost: 15
Effect: Effect - Calling: Mist Hyren's cost is reduced by one for each of your Creatures in play.
Effect: Mist Hyren can only be played during your Play Creatures Step.
Flavor: It's attracted to power. And, apparently, its tastes are not all that discriminating.
Rarity: 1
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Name Moob : Bograth Creature
Cost: 1
Effect: Power - Retrieve: Discard Moob from play. Add one energy to your Magi for each of your Bograth Creatures in play.
Flavor: "Wild things! You mooob me!" -Eryss, The Insane
Rarity: 3
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Name Moob Ring : Bograth Relic
Cost: 0
Effect: If an opposing Spell, Power, or Effect causes you to discard one or more cards from your hand, you may discard Moob Ring from your hand or from play instead. If you do, until your current Magi is defeated, no opposing cards can cause you to discard cards from your hand.
Effect - Martyr: Whenever an opposing Spell, Power, or Effect discards energy from one or more of your Creatures in play, you may discard any one of your Bograth Creatures in play. If you do, the Spell, Power, or Effect does nothing.
Flavor: "It's supposed to change color, but it never does." -Wiep, the Sniveler
Rarity: 2
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Name Moss Pendant : Bograth Relic
Cost: 1
Effect: Power - Decay: 2 - Add one energy to each of your Bograth Creatures in play.
Flavor: "You can't clean it! That'll ruin the magic." -Brog, Great Fist of Korg
Rarity: 3
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Name Moss Quido : Bograth Creature
Cost: 3
Effect: Power - Dark Secrets: Discard Moss Quido from play. Draw one card for each of your Bograth or Core Creatures in play, whichever is greater. Use this Power only before your Attack Step.
Flavor: "Before I go, Korg, let me give you a few pointers..." "Ohh, goody, I like presents!" -Zet and Korg
Rarity: 3
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Name Muck Vinoc : Bograth Creature
Cost: 2
Effect: Power - Grapple: 3 - Choose any one Creature in play with seven or more energy. Discard Muck Vinoc and the chosen Creature from play.
Effect - Shifty: Bolobog loses no energy from opposing Effects.
Flavor: "The bigger they are, the deeper they sink." -Blygt, Magnificent Remembering Guy
Rarity: 3
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Name Muggum : Bograth Creature
Cost: 1
Effect: Power - Burrow: Discard Muggum from play. Choose any two Bograth and/or Underneath Creatures in play. Until the end of your next turn, both chosen Creatures are burrowed; they cannot attack and lose no more than two energy per turn from attacks and opposing Spells and Powers.
Flavor: "Cover me." -Strag, Underwatcher
Rarity: 2
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Name Muggum : Underneath Creature
Cost: 1
Effect: Power - Burrow: Discard Muggum from play. Choose any two Bograth and/or Underneath Creatures in play. Until the end of your next turn, both chosen Creatures are burrowed; they cannot attack and lose no more than two energy per turn from attacks and opposi
Flavor: "Cover me." -Strag, Underwatcher
Rarity: 2
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Name Mydra : Paradwyn Creature
Cost: 4
Effect: Effect - Watchful: Mydra loses only one energy whenever it is attacked.
Effect - Dreamwarp: As you play Mydra, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "We snuck into their camp last night and called up a flood. But now they have mydra guarding them." -Liriel, Bagala Trainer
Rarity: 3
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Name Mydra : Bograth Creature
Cost: 4
Effect: Effect - Watchful: Mydra loses only one energy whenever it is attacked.
Effect - Dreamwarp: As you play Mydra, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "We snuck into their camp last night and called up a flood. But now they have mydra guarding them." -Liriel, Bagala Trainer
Rarity: 3
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Name Mydra Swarm : Paradwyn Spell
Cost: 2
Effect: Choose any one player. If you have at least four Bograth or Paradwyn Creatures in play, the chosen player cannot draw any cards on their next turn.
Flavor: The first time the Magi of Paradwyn faced the Bograthians, the Mydras got completely out of hand.
Rarity: 3
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Name Mydra Swarm : Bograth Spell
Cost: 2
Effect: Choose any one player. If you have at least four Bograth or Paradwyn Creatures in play, the chosen player cannot draw any cards on their next turn.
Flavor: The first time the Magi of Paradwyn faced the Bograthians, the Mydras got completely out of hand.
Rarity: 3
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Name N'kala : Bograth Creature
Cost: 3
Effect: Power - Support: Add one energy to your Magi.
Effect - Dreamwarp: As you play N'kala increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "It's so soft and cuddly. And it hardly drools at all." -Eryss, The Insane
Rarity: 3
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Name N'kala : Paradwyn Creature
Cost: 3
Effect: Power - Support: Add one energy to your Magi.
Effect - Dreamwarp: As you play N'kala increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "It's so soft and cuddly. And it hardly drools at all." -Eryss, The Insane
Rarity: 3
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Name Ninx : Weave Magi
Cost: 12
Energize: 6
Starting: Blade Hyren, Pagajack, Weave Mat
Effect: Power - Stare Down: Choose any one opposing Magi in play with more energy than Ninx. The chosen Magi's energy becomes equal to the energy on Ninx.
Flavor: "It's almost seems like she doesn't even HAVE eyelids." -M'lady Iyori, emissary to Paradwyn
Rarity: 2
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Name Ninx : Paradwyn Magi
Cost: 12
Energize: 6
Starting: Blade Hyren, Pagajack, Weave Mat
Effect: Power - Stare Down: Choose any one opposing Magi in play with more energy than Ninx. The chosen Magi's energy becomes equal to the energy on Ninx.
Flavor: "It's almost seems like she doesn't even HAVE eyelids." -M'lady Iyori, emissary to Paradwyn
Rarity: 2
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Name Nyrex : Paradwyn Creature
Cost: 8
Effect: Effect - Catch: Whenever one of your Weave or Paradwyn Creatures is specifically discarded from play by an opposing card or defeated while defending, you may place it below Nyrex.
Effect - Release: When Nyrex is discarded from play, play any one Creature from below Nyrex ignoring all costs and regional restrictions. Discard all other Creatures below Nyrex.
Flavor: Where the Nyrex hides is not nearly so important as what the Nyrex hides.
Rarity: 2
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Name Nyrex : Weave Creature
Cost: 8
Effect: Effect - Catch: Whenever one of your Weave or Paradwyn Creatures is specifically discarded from play by an opposing card or defeated while defending, you may place it below Nyrex.
Effect - Release: When Nyrex is discarded from play, play any one Creature from below Nyrex ignoring all costs and regional restrictions. Discard all other Creatures below Nyrex.
Flavor: Where the Nyrex hides is not nearly so important as what the Nyrex hides.
Rarity: 2
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Name Obgren : Bograth Magi
Trait: Mistkeeper
Cost: 12
Energize: 6
Starting: Swamp Hyren, Bog Stone, Staff of Keepers
Effect: Effect - Delusions: Whenever you use a Spell or Power that specifies Bograth or Core, you may have it specify any other region instead.
Flavor: Everyone has their weak point. Except us. We are great and mighty. Just ask Korg.
Rarity: 1
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Name Olabra : Bograth Magi
Trait: The Really Greatest Elder Ever
Cost: 16
Energize: 5
Starting: Jile, Crown of Grath, Moss Pendant
Effect: Effect - Resililence: Your Creatures cannot be reduced below one energy by opposing Spells and Powers.
Flavor: "You can't bury the mud."
Rarity: 1
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Name Ominous Chill : Bograth Spell
Cost: 2
Effect: Choose any one of your Creatures in play. Discard the chosen Creature from play. Until the end of your next turn, all of your Creatures in play gain "Effect - Chill: Whenever this Creature attacks, it removes two additional energy from the defending Creature."
Flavor: "It's cold in here." "Yeah, but it's a damp cold." -Korg and Wiep
Rarity: 3
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Name Ominous Chill : Nar Spell
Cost: 2
Effect: Choose any one of your Creatures in play. Discard the chosen Creature from play. Until the end of your next turn, all of your Creatures in play gain "Effect - Chill: Whenever this Creature attacks, it removes two additional energy from the defending Creat
Flavor: "Yeah, but it's a damp cold." -Korg and Wiep
Rarity: 3
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Name Ookami : Paradwyn Magi
Trait: Jungle Drummer
Cost: 14
Energize: 5
Starting: Lahalou, Hardshell Weebo, Ookami's Drums
Effect: Effect - Heartbeat: All Powers that add energy to your Creatures add one additional energy.
Flavor: Were it not for the voice of the drums, rolling like a thunderclap and spreading the alarm, Paradwyn might have fallen to Korg's first assault.
Rarity: 2
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Name Ookami's Drums : Paradwyn Relic
Cost: 0
Effect: Power - Badum: Choose any one Creature in play with less than its starting energy. Add one energy to the chosen Creature.
Power - Badumbum: Choose any one Creature in play with less than its starting energy. Discard one energy from the chosen Creature.
Flavor: When Ookami starts to play, every heart starts beating in time.
Rarity: 3
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Name Ooze Arboll : Bograth Creature
Cost: 2
Effect: Power - Amplify: Discard Ooze Arboll from play. Add one energy to each of your Bograth Creatures in play.
Effect - Shifty: Ooze Arboll loses no energy from opposing Effects.
Flavor: "Hey, now you've hurt its feelings. Give it a hug so it'll know you still care." -Olabra, The Really Greatest Elder Ever
Rarity: 3
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Name Phlouk : Bograth Magi
Trait: Grand Supreme Ringsmith
Cost: 12
Energize: 5
Starting: Gremble, Jile, Muck Vinoc
Effect: Power - Ring Testing: Play a Bograth Creature from your hand, ignoring all costs. That Creature cannot attack this turn. At the end of your turn, discard energy from Phlouk equal to the Creature's starting energy. If you don't have enough energy on Phlouk, discard the Creature from play.
Flavor: "Not only is he supreme, he even makes the rings really round." -Blygt, Magificent Remembering Guy
Rarity: 2
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Name Poison Baloo Root : Bograth Creature
Cost: 4
Effect: Power - Wither: 1 - Discard one energy from all opposing Creatures.
Effect - Dreamwarp: As you play Poison Baloo Root increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Yes, its bad for them, but THAT'S GOOD FOR YOU!" -Olabra, The Really Greatest Elder Ever
Rarity: 3
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Name Poison Baloo Root : Paradwyn Creature
Cost: 4
Effect: Power - Wither: 1 - Discard one energy from all opposing Creatures.
Effect - Dreamwarp: As you play Poison Baloo Root increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Yes, its bad for them, but THAT'S GOOD FOR YOU!" -Olabra, The Really Greatest Elder Ever
Rarity: 3
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Name Pyder : Bograth Creature
Cost: 1
Effect: Effect - Leadership: When you play Pyder, move all but one energy from your Magi to Pyder. Whenever you energize, move all but one energy from your Magi to Pyder.
Effect - Summoning: Whenever you play a Creature, discard energy from Pyder to play the Creature. All of your Bograth Creatures cost one less to play, to a minimum of one.
Flavor: "I'm tired. Why don't you do all the work?" -Korg, to his first pyder
Rarity: 1
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Name Quido Swarm : Bograth Creature
Cost: X
Effect: Effect - Calling: Quido Swarm's starting energy is equal to the number of your other Paradwyn and Bograth Creatures in play.
Effect - Swarm: At the beginning of each of your turns, restore Quido Swarm to its starting energy.
Flavor: "Them's good eatin'. You just open your mouth and run around." -Grahnna, to Korg
Rarity: 3
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Name Quido Swarm : Paradwyn Creature
Cost: X
Effect: Effect - Calling: Quido Swarm's starting energy is equal to the number of your other Paradwyn and Bograth Creatures in play.
Effect - Swarm: At the beginning of each of your turns, restore Quido Swarm to its starting energy.
Flavor: "Them's good eatin'. You just open your mouth and run around." -Grahnna, to Korg
Rarity: 3
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Name Radiant Spring : Paradwyn Spell
Cost: 1
Effect: Until the end of the turn, all Creatures with the Effect 'Dreamwarp' may Dreamwarp for up to an additional five energy.
Flavor: "You don't have to be crazy to live here... but you must be crazy to invade us." -Boria, to Korg
Rarity: 3
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Name Rala : Paradwyn Creature
Cost: 4
Effect: Effect - Wild Blooming: All of your Paradwyn Creatures in play can use each of their Powers one additional time each turn. At the end of your opponent's next turn, discard from play all of your Creatures that used any of their Powers an additional time during your turn.
Effect - Dreamwarp: As you play Rala increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "The fun never stops." -Kioko, Tracker
Rarity: 3
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Name Rala Tail : Paradwyn Relic
Cost: 0
Effect: Effect - Wild Blooming: All of your Paradwyn Creatures in play can use each of their Powers one additional time each turn. At the end of your opponent's next turn, discard from play all of your Creatures that used any of their Powers an additional time during your turn.
Flavor: "Remember, it wasn't so lucky for the rala." -Liriel, Bagala Trainer
Rarity: 2
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Name Raveled Drush : Core Creature
Cost: 4
Effect: Power - Ravel: Add one energy to Raveled Drush.
Power - Unravel: Discard all energy from Raveled Drush to discard an equal amount of energy from each opposing Magi.
Effect - Weave: Whenever Raveled Drush is attacked, before energy is removed, you may move up to one energy between Raveled Drush and any one of your other Core or Weave Creatures in play.
Weave Magi can play Raveled Drush.
Flavor: When one of these things unwinds, it'll tie you in knots.
Rarity: 2
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Name Rayje : Universal Magi
Cost: 15
Energize: 5
Starting: Two different Universal cards
Effect: You can play with more than one copy of Rayje in your deck. When you reveal Rayje, he gains all Powers and Effects on all of your defeated Rayjes and any one other of the following Powers or Effects until the end of the game: "Power - Aid: Move one energy from one Creature to another.", "Effect - Lore: During your draw step, draw an additional card.", "Effect - Defense: Whenever one of your Creatures is attacked, add one energy to it before energy it removed.", "Effect - Wily: Once per turn, instead of drawing a card, place any one Spell from your discard pile into your hand.", "Effect - Charge: Whenever one of your Creatures attacks, add one energy to it before energy is removed."
Flavor: "Rayje? Rayje? No, he's just a legend." -Gia, Seer
Rarity: 1
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Name Ritual Spear : Kybar's Teeth Relic
Cost: 2
Effect: Power - Change of Heart: Discard Ritual Spear from play. Choose any one of your defeated Kybar's Teeth or Weave Magi. Defeat your current Magi. The chosen Magi is returned to play with your Magi's current energy and does not get any starting cards. You can keep your current Spells, Relics, and Creatures in play. You can only recover any Magi once.
Flavor: "This is my fight, and I intend to finish it." -Kyg'n
Rarity: 1
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Name Ritual Spear : Weave Relic
Cost: 2
Effect: Power - Change of Heart: Discard Ritual Spear from play. Choose any one of your defeated Kybar's Teeth or Weave Magi. Defeat your current Magi. The chosen Magi is returned to play with your Magi's current energy and does not get any starting cards. You can keep your current Spells, Relics, and Creatures in play. You can only recover any Magi once.
Flavor: "This is my fight, and I intend to finish it." -Kyg'n
Rarity: 1
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Name River Abaquist : Orothe Creature
Cost: 3
Effect: Power - Possess: Discard River Abaquist from play. If your Magi is Orothe or Paradwyn, choose any one opposing Creature in play with less energy than the number of your Creatures or Relics in play. Gain control of the chosen Creature.
Effect - Dreamwarp: As you play River Abaquist, increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Never underestimate the power of small creatures in large groups." -O'Qua, Summoner
Rarity: 3
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Name River Abaquist : Paradwyn Creature
Cost: 3
Effect: Power - Possess: Discard River Abaquist from play. If your Magi is Orothe or Paradwyn, choose any one opposing Creature in play with less energy than the number of your Creatures or Relics in play. Gain control of the chosen Creature.
Effect - Dreamwarp: As you play River Abaquist increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Never underestimate the power of small creatures in large groups." -O'Qua, Summoner
Rarity: 3
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Name Robe of Petals : Paradwyn Relic
Cost: 0
Effect: Effect - Ease: All of your Creatures with the Effect 'Dreamwarp' cost one less energy to play, to a minimum of one.
Flavor: "Ooh! Ooh! I want it. Can you get me one?" -Pruitt, to Bria
Rarity: 3
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Name Rock Yajo : Kybar's Teeth Creature
Cost: 2
Effect: Power - Dream Cross: Discard Rock Yajo from play. Choose one of your Kybar's Teeth Creatures in play and one of your Weave Creatures in play. Until the end of your next turn, each chosen Creature gains all Powers and Effects printed on the other chosen Creature.
Effect - Invulnerability: Rock Yajo loses one less energy in attacks.
Effect - Weave: Whenever Rock Yajo is attacked, before energy is removed, you may move up to one energy between Rock Yajo and any one of your other Kybar's Teeth or Weave Creatures in play.
Flavor: "Talk about a tough crowd!" -Kesia, Musician
Rarity: 3
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Name Rock Yajo : Weave Creature
Cost: 2
Effect: Power - Dream Cross: Discard Rock Yajo from play. Choose one of your Kybar's Teeth Creatures in play and one of your Weave Creatures in play. Until the end of your next turn, each chosen Creature gains all Powers and Effects printed on the other chosen Creature.
Effect - Invulnerability: Rock Yajo loses one less energy in attacks.
Effect - Weave: Whenever Rock Yajo is attacked, before energy is removed, you may move up to one energy between Rock Yajo and any one of your other Kybar's Teeth or Weave Creatures in play.
Flavor: "That's one tough blade of grass." -Kesia, Musician
Rarity: 3
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Name Rockslide Hyren : Kybar's Teeth Creature
Cost: 7
Effect: Power - Crush: Discard Rockslide Hyren from play. Choose three opposing Creatures in play. An opponent of your choice discard two energy from one of the chosen Creatures, four energy from the second chosen Creature and eight energy from the third chosen Creature. Opposing cards do not affect Crush when it is used and cannot alter the amount of energy discarded by Crush.
Effect - Invulnerability: Rockslide Hyren loses one less energy in attacks.
Flavor: "Don't make any loud noises." -Kazm, Scout
Rarity: 1
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Name Ruid : Bograth Creature
Cost: 2
Effect: Effect - Mutate: Whenever you play a Bograth Creature, you may choose to have it be a Core Creature instead.
Effect - Invigorate: Your Magi's energize rate is increased by one.
Flavor: "I will RUID you!" -All-High King Korg, Magnificent, Illustrious, Core-rupted Emperor of Great and Mighty Bograth
Rarity: 2
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Name Sabertooth Jumbor : Naroom Creature
Cost: 5
Effect: Power - Taunt: 1 - Use this Power only before your Attack Step. Until the beginning of your next turn, all Creatures must attack, if able, and all of your Creatures in play gain one energy in attacks after energy is removed.
Effect - Weave: Whenever Sabertooth Jumbor is attacked, before energy is removed, you may move up to one energy between Sabertooth Jambor and any one of your other Naroom or Weave Creatures in play.
Flavor: Tease it about its lisp, and it'll tease you about that big bruise.
Rarity: 3
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Name Sabertooth Jumbor : Weave Creature
Cost: 5
Effect: Power - Taunt: 1 - Use this Power only before your Attack Step. Until the beginning of your next turn, all Creatures must attack, if able, and all of your Creatures in play gain one energy in attacks after energy is removed.
Effect - Weave: Whenever Sabertooth Jumbor is attacked, before energy is removed, you may move up to one energy between Sabertooth Jambor and any one of your other Naroom or Weave Creatures in play.
Flavor: "Wow, I bet that thing lisps..." -Quade
Rarity: 3
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Name Saladarit : Cald Creature
Cost: 6
Effect: Power - Guard: 2 - Choose any one Cald or Orothe Creature in play. Until the beginning of your next turn, the first time the chosen Creature is attacked, discard the attacking Creature from play before energy is removed.
Flavor: "They want fire, huh? I'll give them fire!" -Ashgar, Flamekeeper
Rarity: 1
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Name Saladarit : Orothe Creature
Cost: 6
Effect: Power - Guard: 2 - Choose any one Cald or Orothe Creature in play. Until the beginning of your next turn, the first time the chosen Creature is attacked, discard the attacking Creature from play before energy is removed.
Flavor: "I call it 'fire water.'" -Valkan
Rarity: 1
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Name Salafy : Naroom Magi
Trait: Woodskeeper
Cost: 10
Energize: 6
Starting: Fird, Furok, Tap Roots
Effect: Effect - Protégé: Once per turn, when you play a Naroom Creature, you may search your discard pile for a copy of that Creature and place it in your hand.
Flavor: What? Why would I want to be Keeper?!?
Rarity: 1
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Name Sand Strands : d'Resh Relic
Cost: 0
Effect: Power - Mirage: Discard Sand Strands from play. Choose any one of your non-illusionary Creatures in play. Add energy to your Magi equal to half of the chosen Creature's energy (rounded up). As long as that Creature remains in play, it is illusionary; illusionary Creatures do not count as being in play when checking to see if your Magi is defeated. Illusionary Creatures cannot attack Magi directly.
Flavor: "Believing is seeing." -d'Jarvish
Rarity: 1
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Name Sand Strands : Weave Relic
Cost: 0
Effect: Power - Mirage: Discard Sand Strands from play. Choose any one of your non-illusionary Creatures in play. Add energy to your Magi equal to half of the chosen Creature's energy (rounded up). As long as that Creature remains in play, it is illusionary; illusionary Creatures do not count as being in play when checking to see if your Magi is defeated. Illusionary Creatures cannot attack Magi directly.
Flavor: "If you can't sand the heat, get -OW! I said, don't hit me." -Marella
Rarity: 1
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Name Sandswirl : Arderial Spell
Cost: X
Effect: Choose any one Creature or Magi in play. For the next X turns, the chosen Creature or Magi cannot use any Powers or Effects and loses one additional energy in attacks.
Flavor: The curse of d'Resh. You will never leave the desert... without sand in your shoes!
Rarity: 3
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Name Sandswirl : d'Resh Spell
Cost: X
Effect: Choose any one Creature or Magi in play. For the next X turns, the chosen Creature or Magi cannot use any Powers or Effects and loses one additional energy in attacks.
Flavor: The curse of d'Resh. You will never leave the desert... without sand in your shoes!
Rarity: 3
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Name Sarazen Outcast : Bograth Creature
Cost: 3
Effect: Effect -Favored Enemy: When you play Sarazen Outcast, choose any one Creature type.
Effect - Bane: Whenever Sarazen Outcast attacks or is attacked by a Creature of the chosen type, add four energy to Sarazen Outcast before energy is removed.
Flavor: "It has a whole team of issues." -Olabra, The Really Greatest Elder Ever
Rarity: 3
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Name Scarletsong Hwit : Paradwyn Creature
Cost: 2
Effect: Effect - Call of the Riled: All of your Paradwyn Creatures lose one less energy whenever they are attacked, and remove one additional eneryg whenever they attack.
Effect - Dreamwarp: As you play Scarletsong Hwit increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "When it sings, you hear gold, but you see red." -Bazha, Lifekeeper
Rarity: 3
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Name Scarletsong's Trill : Paradwyn Spell
Cost: 2
Effect: Until the end of the turn, whenever one of your Creatures in play attacks a stalked Creature, add two energy to the attacking Creature before energy is removed.
Flavor: Most birds get quiet when there's danger nearby. The scarletsong hwit gets louder.
Rarity: 3
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Name Scout Bungaloo : Weave Creature
Cost: 3
Effect: Effect - Flee: Whenever Scout Bungaloo is attacked before energy is removed, you may choose any one other Creature in play. Move all of Scout Bungaloo's energy to the chosen Creature. Add two additional energy to that Creature.
Effect - Weave: Whenever Scout Bungaloo is attacked, before energy is removed, you may move up to one energy between Scout Bungaloo and any one of your other Naroom or Weave Creatures in play.
Flavor: Insatiably curious, they're usually the first to look, first to find, and first to run away.
Rarity: 3
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Name Scout Bungaloo : Naroom Creature
Cost: 3
Effect: Effect - Flee: Whenever Scout Bungaloo is attacked before energy is removed, you may choose any one other Creature in play. Move all of Scout Bungaloo's energy to the chosen Creature. Add two additional energy to that Creature.
Effect - Weave: Whenever Scout Bungaloo is attacked, before energy is removed, you may move up to one energy between Scout Bungaloo and any one of your other Naroom or Weave Creatures in play.
Flavor: Insatiably curious, they're usually the first to look, first to find, and first to run away.
Rarity: 3
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Name Scyalla : Weave Magi
Trait: Weavekeeper
Cost: 12
Energize: 6
Starting: Two different non-Hyren Creatures of the same type, i.e. two different Xyxes
Effect: Power - Pet Project: Once per game, choose any one non-Hyren Creature type. Until the end of the game, all Creatures of the chosen type that you play are Weave Creatures instead of their original region.
Flavor: "Gia's taken a real interest in teaching me how to make creatures part of the Weave."
Rarity: 1
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Name Seaweed Lascinth : Weave Creature
Cost: 5
Effect: Power - Reflexes: 1 - Whenever Seaweed Lascinth attacks this turn, it removes energy immediately, before Creatures normally remove energy.
Effect - Weave: Whenever Seaweed Lascinth is attacked, before energy is removed, you may move up to one energy between Seaweed Lascinth and any one of your other Orothe or Weave Creatures in play
Flavor: "Look out! Surf's up!" -Valkan, Pyromancer and former bridge-builder
Rarity: 2
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Name Seaweed Lascinth : Orothe Creature
Cost: 5
Effect: Power - Reflexes: 1 - Whenever Seaweed Lascinth attacks this turn, it removes energy immediately, before Creatures normally remove energy.
Effect - Weave: Whenever Seaweed Lascinth is attacked, before energy is removed, you may move up to one energy between Seaweed Lascinth and any one of your other Orothe or Weave Creatures in play
Flavor: "Look out! Surf's up!" -Valkan, Pyromancer and former bridge-builder
Rarity: 2
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Name Shaper's Apprentice : Orothe Magi
Trait: Alternate Whall
Cost: 12
Energize: 5
Starting: Greater Gargagnor, Sea Barl, Stand and Take It
Effect: Power - Dream Twist: 4 - Choose any one of your Creatures in play. Discard the chosen Creature to play any Kybar's Teeth or Orothe Creature from your discard pile ignoring all costs. Discard this Creature from play at the end of your next Energize Step.
Flavor: "Once Koll and Whall got into a dream-twisting contest. You don't want to know what they ended up with." -Jagt
Rarity: 1
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Name Shaper's Apprentice : Kybar's Teeth Magi
Trait: Alternate Whall
Cost: 12
Energize: 5
Starting: Greater Gargagnor, Sea Barl, Stand and Take It
Effect: Power - Dream Twist: 4 - Choose any one of your Creatures in play. Discard the chosen Creature to play any Kybar's Teeth or Orothe Creature from your discard pile ignoring all costs. Discard this Creature from play at the end of your next Energize Step.
Flavor: "Once Koll and Whall got into a dream-twisting contest. You don't want to know what they ended up with." -Jagt
Rarity: 1
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Name Shard of the Great Fossil : Kybar's Teeth Relic
Cost: 2
Effect: Power - Shield: 2 - Choose one of your Creatures with the Effect "Invulnerability." The chosen Creature loses no energy in attack until the end of the turn.
Flavor: "If it doesn't move, it can't be that dangerous..." -All-High King Korg, Magnificent, Illustrious, Confident Emperor of Great and Mighty Bograth
Rarity: 1
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Name Sikra : d'Resh Creature
Cost: 6
Effect: Effect - Illusion: As you play Sikra, reduce its cost by three. Sikra is illusionary; illusionary Creatures do not count as being in play when checking to see if your Magi is defeated. Illusionary Creatures cannot attack Magi directly.
Effect - Insubstantial: Sikra loses no energy from opposing Spells and Powers.
Flavor: "They float on a thunderquake like foam on the sea." -d'Jarvish
Rarity: 1
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Name Sikra : Underneath Creature
Cost: 6
Effect: Effect - Illusion: As you play Sikra, reduce its cost by three. Sikra is illusionary; illusionary Creatures do not count as being in play when checking to see if your Magi is defeated. Illusionary Creatures cannot attack Magi directly.
Effect - Insubstantial: Sikra loses no energy from opposing Spells or Powers.
Flavor: "They float on a thunderquake like foam on the sea." -d'Jarvish
Rarity: 1
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Name Slarnath : Bograth Creature
Cost: 3
Effect: Power - Demand: 1 - If you have four or more Bograth Creatures in play, draw a card.
Flavor: "It bosses a whole mob." -Bea, Grand High Summoner
Rarity: 3
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Name Slime Stone : Kybar's Teeth Relic
Cost: 0
Effect: Power - Shriveled Dreams: Choose any one Creature in play. Until the beginning of your next turn, the chosen Creature has a starting energy of one instead of its normal starting energy.
Power - Grand Nightmares: Choose any one Creature in play. Until the beginning of your next turn, the chosen Creature has a starting energy of ten instead of its normal starting energy.
Flavor: It changes dreams to delusions, and vice versa.
Rarity: 2
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Name Slime Stone : Bograth Relic
Cost: 0
Effect: Power - Shriveled Dreams: Choose any one Creature in play. Until the beginning of your next turn, the chosen Creature has a starting energy of one instead of its normal starting energy.
Power - Grand Nightmares: Choose any one Creature in play. Until the beginning of your next turn, the chosen Creature has a starting energy of ten instead of its normal starting energy.
Flavor: It changes dreams to delusions, and vice versa.
Rarity: 2
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Name Sneak Attack : Paradwyn Spell
Cost: 3
Effect: Until the beginning of your next turn, whenever a Creature attacks or is attacked, you may choose to have either or both Creatures remove energy equal to their starting energy, instead of their current energy. Energy removed in attacks cannot to be reduced or prevented.
Flavor: "You keep saying 'sneak' attack. You mean there's another kind?" -All-High King Korg, Magnificent, Illustrious, Stealthy, Emperor of Great and Mighty Bograth
Rarity: 1
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Name Sneak Attack : Bograth Spell
Cost: 3
Effect: Until the beginning of your next turn, whenever a Creature attacks or is attacked, you may choose to have either or both Creatures remove energy equal to their starting energy, instead of their current energy. Energy removed in attacks cannot to be reduced or prevented.
Flavor: "You keep saying 'sneak' attack. You mean there's another kind?" -All-High King Korg, Magnificent, Illustrious, Stealthy, Emperor of Great and Mighty Bograth
Rarity: 1
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Name Spell Pulse : Paradwyn Spell
Cost: 2
Effect: Choose either Spells or Relics. Discard all cards of the chosen type from play.
Flavor: "Open your mind too far, and everything falls out." -Eidon, Retired Keeper
Rarity: 1
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Name Spirit Drain : Bograth Spell
Cost: 3
Effect: Choose any one player. Discard energy from the chosen player's Magi equal to the number of cards in that player's hand.
Flavor: The more you know, the lower you go.
Rarity: 3
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Name Spirit Drain : Paradwyn Spell
Cost: 3
Effect: Choose any one player. Discard energy from the chosen player's Magi equal to the number of cards in that player's hand.
Flavor: The more you know, the lower you go.
Rarity: 3
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Name Spray Narth : Arderial Creature
Cost: 3
Effect: Effect - Congregate: As you play Spray Narth, if you have at least one other Arderial and at least one other Orothe Creature in play, ignore Spray Narth's cost.
Power - Healing Storm: Choose any one Creature or Magi and one of your Pharans in play. Move the chosen Pharan's energy to the chosen Creature or Magi. Move Spray Narth's energy to the chosen Creature or Magi. Add three energy to the chosen Creature or Magi.
Flavor: Children of the narthsong, they play in the surf before they return of their home in the sky.
Rarity: 2
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Name Spray Narth : Orothe Creature
Cost: 3
Effect: Effect - Congregate: As you play Spray Narth, if you have at least one other Arderial and at least one other Orothe Creature in play, ignore Spray Narth's cost.
Power - Healing Storm: Choose any one Creature or Magi and one of your Pharans in play. Move the chosen Pharan's energy to the chosen Creature or Magi. Move Spray Narth's energy to the chosen Creature or Magi. Add three energy to the chosen Creature or Magi.
Flavor: Children of the narthsong, they play in the surf before they return of their home in the sky.
Rarity: 2
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Name Staff of Vines : Paradwyn Relic
Cost: 0
Effect: Effect - Imbue: All of your Creatures in play gain "Power - Strengthen: 1 - Choose any one Creature in play. Add one energy to the chosen Creature."
Flavor: The set of Vine relics was split up untold years ago, and neither Naroom nor Paradwyn has ever wanted to part with their relic since.
Rarity: 1
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Name Stalk : Paradwyn Spell
Cost: 1
Effect: Choose any one opposing Creature in play. Until the end of your next turn, the chosen Creature is stalked; whenever a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed.
Flavor: Balancing on branches tall, Looking down upon them all. Choose a target, then you fall. It's much more fun to pounce. -The Scarlet Song
Rarity: 3
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Name Stalker's Boots : Paradwyn Relic
Cost: 0
Effect: Power - Stalk: 1 - Until the end of your next turn, whenever one of your Creatures is attacking, the defending Creature is stalked; whenever a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed.
Flavor: Stalker's boots upon my feet, Dance me to the jungle beat. Soon I'll leap, my hunt complete. It's much more fun to pounce, -The Scarlet Song
Rarity: 1
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Name Statement of Core Values : Bograth Relic
Cost: 2
Effect: Effect - Buddies: All of your Core cards cost one less if you have played a Bograth card this turn, to a minimum of one.
Effect - Pals: All of your Bograth cards cost one less if you have played a Core card this turn, to a minimum of one.
Only Bograth Magi or Core Magi can play Statement of Core Values.
Flavor: "With forward-focused vision for a new paradigm of embracing and celebrating a diversity of methods towards a common goal of global domination.." -preamble
Rarity: 1
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Name Statement of Core Values : Core Relic
Cost: 2
Effect: Effect - Buddies: All of your Core cards cost one less if you have played a Bograth card this turn, to a minimum of one.
Effect - Pals: All of your Bograth cards cost one less if you have played a Core card this turn, to a minimum of one.
Only Bograth Magi or Core Magi can play Statement of Core Values.
Flavor: "With forward-focused vision for a new paradigm of embracing and celebrating a diversity of methods towards a common goal of global domination.." -preamble
Rarity: 1
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Name Strag's Claws : Underneath Relic
Cost: 2
Effect: Effect - Offense: Whenever one of your Creatures attacks an opposing Creature, add one energy to it before energy is removed and add one energy to it after energy is removed.
STARTING: Strag
Flavor: "The best defense leaves your opponent very sore." -Strag, Underwatcher
Rarity: 2
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Name Striped Korrit : Weave Creature
Cost: 4
Effect: Effect - Pack Defense: Whenever one of your other Creatures is attacked, Striped Korrit may defend with the Creature. Striped Korrit loses no energy in the attack, but removes energy from the attacker as normal.
Flavor: "Trouble? No problem; I've got the korrit for it." -Ulk, Underwarden
Rarity: 1
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Name Striped Korrit : Underneath Creature
Cost: 4
Effect: Effect - Pack Defense: Whenever one of your other Creatures is attacked, Striped Korrit may defend with the Creature. Striped Korrit loses no energy in the attack, but removes energy from the attacker as normal.
Flavor: "Trouble? No problem; I've got the korrit for it." -Ulk, Underwarden
Rarity: 1
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Name Swamp Hyren : Bograth Creature
Cost: 8
Effect: Effect - Nightmare Gate: All of your other Core and Bograth cards cost one less energy to play, to a minimum of one.
Core Magi can play Swamp Hyren.
Flavor: "An elegant creature for a more civilized age. For countless generations the Swamp Hyren were the guardians of peace and justice in the great Bograth empire." -Olabra, The Really Greatest Elder Ever
Rarity: 1
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Name Swamp Weebo : Bograth Creature
Cost: 2
Effect: Power - Devitalized: 5 - Discard Swamp Weebo from play. Choose X Creatures in play. Discard X energy from each chosen Creature. X is the number of your Bograth Creatures in play.
Effect - Shifty: Swamp Weebo loses no energy from opposing Effects.
Flavor: "So that's what happens when you tick one of those off!" -Wence, Adventurer
Rarity: 2
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Name T'kanzam : Paradwyn Creature
Cost: 4
Effect: Effect - Dream Loops: Once per turn, immediately after an opposing Creature uses a Power, T'kanzam may use an exact copy of that Power, paying all costs. You make all choices for the Power.
Effect - Dreamwarp: As you play T'kanzam increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Of course it follows its nose. It has no choice." -Iain
Rarity: 3
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Name T'lok : Kybar's Teeth Magi
Cost: 16
Energize: 5
Starting: Baldar, Giant Baldar, Ascend
Effect: Power - Big Ol' Rock: 3 - Choose any one Magi with no Creatures in play. Discard ten energy from the chosen Magi.
Flavor: "Catch."
Rarity: 2
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Name Taglat : Paradwyn Creature
Cost: 5
Effect: Power - Dream Cross: Choose any one Power or Effect on an opposing card in play. Until the beginning of your next turn, the chosen Power or Effect is considered to be printed on Taglat. Taglat cannot copy a Power or Effect that it already has. All copied Powers that reference the card that they are printed on now reference Taglat.
Effect - Dreamwarp: As you play Taglat increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "It's more than a dream thief; it's an idea thief." -Ookami. Jungle Drummer
Rarity: 3
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Name Taglat : Bograth Creature
Cost: 5
Effect: Power - Dream Cross: Choose any one Power or Effect on an opposing card in play. Until the beginning of your next turn, the chosen Power or Effect is considered to be printed on Taglat. Taglat cannot copy a Power or Effect that it already has. All copied Powers that reference the card that they are printed on now reference Taglat.
Effect - Dreamwarp: As you play Taglat increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "It's more than a dream thief; it's an idea thief." -Ookami. Jungle Drummer
Rarity: 3
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Name Taisa : Weave Magi
Trait: Captain of the Guard
Cost: 15
Energize: 6
Starting: Speag, Uwamar, Yajo
Effect: Effect - Weave: Whenever one of your Effects moves energy from one of your Creatures to another, you may choose to move the energy between one of the Creatures and Taisa isntead.
Flavor: "I'm not certain what was worse; the Shadow Magi, or the Cald fire team that chased them. Thankfully, Gia got rid of them both."
Rarity: 2
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Name Taisa : Paradwyn Magi
Trait: Captain of the Guard
Cost: 15
Energize: 6
Starting: Speag, Uwamar, Yajo
Effect: Effect - Weave: Whenever one of your Effects moves energy from one of your Creatures to another, you may choose to move the energy between one of the Creatures and Taisa isntead.
Flavor: "I'm not certain what was worse; the Shadow Magi, or the Cald fire team that chased them. Thankfully, Gia got rid of them both."
Rarity: 2
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Name Tar Hyren : Bograth Creature
Cost: 6
Effect: Effect - Cling: When Tar Hyren is defeated in an attack, attach it to the Creature that defeated it. That Creature cannot attack and both that Creature and that Creature's Magi loses one energy at the beginning of each turn. When attached, Tar Hyren is not affected by any cards.
Only Bograth or Core Magi can play Tar Hyren.
Flavor: "That's what I love about the Tar Hyren, sticktoitiveness." -Zet
Rarity: 1
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Name Tar Hyren : Core Creature
Cost: 6
Effect: Effect - Cling: When Tar Hyren is defeated in an attack, attach it to the Creature that defeated it. That Creature cannot attack and both that Creature and that Creature's Magi loses one energy at the beginning of each turn. When attached, Tar Hyren is not affected by any cards.
Only Bograth or Core Magi can play Tar Hyren.
Flavor: "D'oh! Get it off me!" -All-High King Korg, Magnificent, Illustrious, Unmoving Emperor of Great and Mighty Bograth
Rarity: 1
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Name The Last Words : Orothe Relic
Trait: Alternate Scroll of Fire
Cost: 2
Effect: Effect - Pyromancy: All Powers on your Cald and Orothe Creatures that discard energy from opposing Creatures discards two additional energy. Your Spells, Powers, and Effects can not discard energy from opposing Magi.
Flavor: "Bria stole the scroll?!? Well, I'll make sure I have The Last Words." -Valkan, Pyromancer and former bridge-builder
Rarity: 1
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Name The Last Words : Cald Relic
Trait: Alternate Scroll of Fire
Cost: 2
Effect: Effect - Pyromancy: All Powers on your Cald and Orothe Creatures that discard energy from opposing Creatures discards two additional energy. Your Spells, Powers, and Effects can not discard energy from opposing Magi.
Flavor: "Bria stole the scroll?!? Well, I'll make sure I have The Last Words." -Valkan, Pyromancer and former bridge-builder
Rarity: 1
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Name Togoth : Core Magi
Trait: Practitioner of Core Magics - The General
Cost: 15
Energize: 6
Starting: Koil, Shadow Vinoc, any one Shadow Geyser
Effect: Effect - Darkest Magics: After Togoth energizes on his first turn, play one Shadow Geyser from your hand, ignoring all costs and requirements of playing the Geyser. If Togoth is your first Magi, you cannot choose to go first.
Flavor: "It's not a Shadow Geyser! It's a Core-rupted Inter-Regional Darkness Projector and Transport Access Gate."
Rarity: 1
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Name Tomes of the Great Library : Core Relic
Cost: 2
Effect: Power - Research: 1 - Search your deck or any opposing discard pile for any one Spell. Play the chosen Spell, ignoring regional restrictions. If that Spell came from your deck, discard it. If it came from an opposing discard pile, shuffle it into its owner's deck.
Effect: Tomes of the Great Library cannot be discarded from play by opposing cards that specifically discard Relics from play. Discard Tomes of the Great Library from play if your Magi is not a Naroom Magi or Naroom Shadow Magi.
STARTING: Warrada
Flavor: "Oh, thank you, dear brother; it's just what I've always wanted." -Warrada, The Shadow
Rarity: 1
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Name Tomes of the Great Library : Naroom Relic
Cost: 2
Effect: Power - Research: 1 - Search your deck or any opposing discard pile for any one Spell. Play the chosen Spell, ignoring regional restrictions. If that Spell came from your deck, discard it. If it came from an opposing discard pile, shuffle it into its owner's deck.
Effect: Tomes of the Great Library cannot be discarded from play by opposing cards that specifically discard Relics from play. Discard Tomes of the Great Library from play if your Magi is not a Naroom Magi or Naroom Shadow Magi.
STARTING: Warrada
Flavor: "Oh, thank you, dear brother; it's just what I've always wanted." -Warrada, The Shadow
Rarity: 1
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Name Treepsh : Bograth Creature
Cost: 2
Effect: Effect - Watchful: Whenever an opposing Spell, Power, or Effect discards energy from one or more of your Creatures in play, you may discard Treepsh from play. If you do, the Spell, Power, or Effect does nothing.
Power - Supply: Discard Treepsh from play. Draw a card. If you have more Creatures in play than any one opponent of your choice, draw an additional card.
Flavor: They're very common along the border between the two regions, hence they always get caught in the middle.
Rarity: 3
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Name Treepsh : Paradwyn Creature
Cost: 2
Effect: Effect - Watchful: Whenever an opposing Spell, Power, or Effect discards energy from one or more of your Creatures in play, you may discard Treepsh from play. If you do, the Spell, Power, or Effect does nothing.
Power - Supply: Discard Treepsh from play. Draw a card. If you have more Creatures in play than any one opponent of your choice, draw an additional card.
Flavor: They're very common along the border between the two regions, hence they always get caught in the middle.
Rarity: 3
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Name Tropical Hyren : Paradwyn Creature
Cost: 6
Energize: 1
Effect: Effect - Maximum Warp: Whenever one of your Creatures uses the Effect 'Dreamwarp', you may Dreamwarp for an additional one energy.
Effect - Dreamwarp: As you play Tropical Hyren increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: Perpetual commotion machine
Rarity: 1
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Name Tropical Rain : Paradwyn Spell
Cost: 2
Effect: Choose any one Creature in play with the Effect 'Dreamwarp.' Add three energy to the chosen Creature. You can play Tropical Rain on an opponnent's turn, immediately after one of yoru Creatures is attacked, but before energy is removed.
Flavor: "Urgh, it's raining jiles and furoks out there." "Really? Lemme see." -Zet and Korg
Rarity: 3
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Name Tropical Vinoc : Paradwyn Creature
Trait: Jungle Stalker
Cost: 4
Effect: Power - Stalk: Discard a card from your hand. Choose any one opposing Creature in play. Until the end of your next turn, the chosen Creature is stalked; whenever a stalked Creature is attacked, discard one energy from the stalked Creature before energy is removed. You can use this Power any number of times during your turn.
Effect - Hunt: Whenever Tropical Vinoc attacks a stalked Creature, draw one card before energy is removed.
Flavor: "Beware the vines of Boria." -Bograth maxim
Rarity: 1
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Name Trulb : Bograth Creature
Cost: 1
Effect: Power - Dream Hatch: Discard Trulb from play. Look at a number fo cards from the top of your deck equal to the number of your Bograth Creatures in play. Choose any one Bograth Creature from those cards and play it with one energy, ignoring all costs. Shuffle the remaining cards into your deck.
Flavor: "Nobody touch it!" yelled Olabra, as the new dream creature hissed and scooted away.
Rarity: 3
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Name Trulb Horde : Bograth Spell
Cost: 1
Effect: If you have at least three Bograth Creatures in play, play any one Bograth Creature from your hand with one energy instead of its starting energy, ignoring all costs.
Flavor: "Heeeere comes annnnother one!" -Arawan, Emissary
Rarity: 2
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Name Tryn Flame-Saver : Naroom Magi
Trait: Daughter of Runes
Cost: 12
Energize: 5
Starting: Flame Rudwot, Grow, Thermal Blast
Effect: Power - Energy Substitution: The next time this turn that one of your Cald Spells or Powers discard energy from exactly one of your Creatures in play, it instead adds energy.
Power - Energy Substitution: The next time this turn that one of your Naroom Spells or Powers adds energy to exactly one opposing Creature, it instead discards energy.
Effect: Your cards cannot add energy to Tryn Flame-Saver
Flavor: "You know," said Barak, "the fire really brings out the green in your eyes." Tryn turned her head and blushed.
Rarity: 1
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Name Tryn Flame-Saver : Cald Magi
Trait: Daughter of Runes
Cost: 12
Energize: 5
Starting: Flame Rudwot, Grow, Thermal Blast
Effect: Power - Energy Substitution: The next time this turn that one of your Cald Spells or Powers discard energy from exactly one of your Creatures in play, it instead adds energy.
Power - Energy Substitution: The next time this turn that one of your Naroom Spells or Powers adds energy to exactly one opposing Creature, it instead discards energy.
Effect: Your cards cannot add energy to Tryn Flame-Saver
Flavor: "You know," said Barak, "the fire really brings out the green in your eyes." Tryn turned her head and blushed.
Rarity: 1
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Name Tunnel Parmalag : Kybar's Teeth Creature
Cost: 8
Effect: Effect - Shield: Whenever Tunnel Parmalag attacks, it loses no more than one energy. Your other cards cannot prevent Tunnel Parmalag from being specifically discarded from play and cannot prevent Tunnel Parmalag from losing energy in attacks.
Flavor: "It has an many weak spots as a two-ton boulder." -Radget
Rarity: 3
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Name Tunnel Parmalag : Underneath Creature
Cost: 8
Effect: Effect - Shield: Whenever Tunnel Parmalag attacks, it loses no more than one energy. Your other cards cannot prevent Tunnel Parmalag from being specifically discarded from play and cannot prevent Tunnel Parmalag from losing energy in attacks.
Flavor: "It has as many weak spots as a two-ton boulder." -Radget
Rarity: 3
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Name Urigant : Kybar's Teeth Creature
Cost: 5
Effect: Effect - Burrow: As long as you have a burrowed Creature in play, Urigant is burrowed; it cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Dig Up: All other burrowed Creatures in play loses energy as normal in attacks.
Effect - Invulnerability: Urigant loses two less energy in attacks.
Flavor: "One must set a burrower to catch a burrower." -Koll, Shaper
Rarity: 3
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Name Urigant : Underneath Creature
Cost: 5
Effect: Effect - Burrow: As long as you have a burrowed Creature in play, Urigant is burrowed; it cannot attack and loses no more than two energy per turn from attacks and opposing Spells and Powers.
Effect - Dig Up: All other burrowed Creatures in play loses energy as normal in attacks.
Effect - Invulnerability: Urigant loses two less energy in attacks.
Flavor: "One must set a burrower to catch a burrower." -Koll, Shaper
Rarity: 3
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Name Vard Stampede : Bograth Spell
Cost: 2
Effect: Choose any one Magi in play. If you have at least four Bograth Creatures in play, discard all of the chosen Magi's Relics and Spells from play.
Flavor: Liriel looked at the destruction all around. "Tomorrow..." she said, "will be another day."
Rarity: 2
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Name Vault of Knowledge Key : Orothe Relic
Cost: 2
Effect: Effect - Animilite Infusion: You can use all Powers on your Relics in play one additional time each turn. At the end of your turn, discard any Relic that used a Power more than once this turn.
Effect - Archive: Once per turn, when one of your Relics discards itself from play, you may remove one energy from your Magi to discard one of your other Relics from play instead.
Effect: Vault of Knowledge Key cannot be discarded from play by opposing cards that specifically discard Relics from play. Your cards cannot discard cards from opposing player's hand's. Discard Vault of Knowledge Key from play if your Magi is not an Orothe Magi.
Flavor: "Be careful when you open the flamin' door." 'kbish' "Arrr, now look at what ye done, lassie." -Blu, to Bria
Rarity: 2
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Name Vine Hyren : Paradwyn Creature
Cost: 7
Effect: Effect - Dream Tap: Whenever one of your other Creatures uses the Effect 'Dreamwarp'. Add one energy to Vine Hyren.
Effect - Dreamwarp: As you play Vine Hyren increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Flavor: "Korg's forces are too strong; we need to pull back. This'll buy us some time." -Boria, Elder
Rarity: 2
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Name Voice of the Storm : Orothe Magi
Trait: Alternate Orthea
Cost: 13
Energize: 5
Starting: Hurricane Orish, one Arderial or Orothe Relic
Effect: Effect - Diplomacy: If you have an Arderial Creature in play, all of your Orothe Creatures cost one less energy, to a minimum of one. If you have an Orothe Creature in play, all of your Arderial Creatures cost one less energy, to a minimum of one.
Flavor: "Saladarits burn our oceans. You must be our voice, and bring the storm to Cald." -Mobis to Orthea
Rarity: 2
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Name Voice of the Storm : Arderial, Orothe Magi
Trait: Alternate Orthea
Cost: 13
Energize: 5
Starting: Hurricane Orish, one Arderial or Orothe Relic
Effect: Effect - Diplomacy: If you have an Arderial Creature in play, all of your Orothe Creatures cost one less energy, to a minimum of one. If you have an Orothe Creature in play, all of your Arderial Creatures cost one less energy, to a minimum of one.
Flavor: "Saladarits burn our oceans. You must be our voice, and bring the storm to Cald." -Mobis to Orthea
Rarity: 2
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Name Warrada's Ring : Core Relic
Cost: 0
Effect: Effect - Phenomenal Cosmic Power: At the beginning of each of your turns, choose either to draw an additional card at the end of the turn, or to have all of your Core cards cost one less energy to play, to a minimum of one, until the end of the turn.
STARTING: Warrada
Flavor: Itty bitty gemstone.
Rarity: 2
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Name Weed Hyren : Paradwyn Creature
Cost: 6
Effect: Effect - Withdraw: If Weed Hyren is discarded from play outside of an attack, place it in your hand isntead of the discard pile.
Effect - Dreamwarp: As you play Weed Hyren increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Effect - Weave: Whenever Weed Hyren is attacked, before energy is removed, you may move up to one energy between Weed Hyren and any one of your other Paradwyn or Weave Creatures in play
Flavor: "You! Get out of my garden. Ooohh, it's too late already." -Kesia, Musician
Rarity: 1
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Name Weed Hyren : Weave Creature
Cost: 6
Effect: Effect - Withdraw: If Weed Hyren is discarded from play outside of an attack, place it in your hand isntead of the discard pile.
Effect - Dreamwarp: As you play Weed Hyren increase or decrease its starting energy by up to one, to a minimum starting energy of one, until the end of the turn.
Effect - Weave: Whenever Weed Hyren is attacked, before energy is removed, you may move up to one energy between Weed Hyren and any one of your other Paradwyn or Weave Creatures in play
Flavor: "You! Get out of my garden. Ooohh, it's too late already." -Kesia, Musician
Rarity: 1
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Name Wiep : Bograth Magi
Trait: The Sniveler
Cost: 15
Energize: 5
Starting: Deadwood Staff, Darkness, Spirit Drain
Effect: Power - Power Drain: 2 - Choose any Power on an opposing Creature. Move energy equal to the cost of the chosen Power from that Creature to Wiep.
Effect - Transform: When you reveal Wiep, if your previous Magi was Baa, place any one Bograth card from your discard pile into your hand.
Flavor: Can I borrow your sleeve?
Rarity: 2
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Name Woot! : Naroom Magi
Trait: Insanely Brave
Cost: 15
Energize: 5
Starting: Rabid Wasperine, Wasperine, Wasperine Stalker
Effect: Effect - Savagery: Energy removed in attacks by your Wasperines cannot be prevented by opposing cards.
Effect - Weebos Are for Wimps: Powers on your Creatures cannot add energy to other Creatures.
Flavor: "Out of weebos? In that case, what DO you have?" "Just this box of one dozen rabid wasperines." "Okay, I'll take that... "
Rarity: 2
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Name Yaki's Gauntlets : Naroom Relic
Cost: 0
Effect: Power - Double Strike: Discard a card from your hand. Until the end of your turn, all of your Naroom Creatures may attack an additional time.
STARTING: Yaki
Flavor: "I call this move 'the aritex technique.' Properly done, there's no defense." -Yaki, Tracker
Rarity: 2
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Name Yog : Bograth Magi
Trait: Toady in Waiting
Cost: 15
Energize: 5
Starting: Wudge, Gwaeg, Yog's Maul
Effect: Effect - Turn: When you reveal Yog, you may choose any one Creature in play. If you do, gain control of the chosen Creature and permenently reduce Yog's energize by two. That Creature becomes Bograth instead of its original region.
Flavor: "She'd have better luck if she didn't keep eating the worms." -Obgren, Mistkeeper
Rarity: 2
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Name Yog's Maul : Bograth Relic
Cost: 0
Effect: Power - Thump Thump Wham!: Discard one of your Bograth Creatures from play. Choose any one opposing Creature in play. Discard energy from the chosen Creature equal to the number of your Bograth Creatures in play.
Flavor: "When you have a big hammer, everything looks like your thumb. Err, a nail." -Yog, Toady in Waiting
Rarity: 3
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Name Yricho : Paradwyn Magi
Cost: 16
Energize: 5
Starting: Mydra, Poison Baloo Root, Yricho's Staff
Effect: Effect - Athletic: Once per turn, immediately after an opposing player uses a Power on one of their cards in play, you can use a Power on one of yoru cards in play.
Flavor: "Don't try to sneak anything past Yricho." -Bazha, Lifekeeper
Rarity: 2
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Name Yricho's Staff : Paradwyn Relic
Cost: 0
Effect: Effect - Safe: As an opposing card specifically discards one of your Creatures from play, roll a die. If the die roll is less than the energy of your Magi, remove two energy from your Magi and the opposing card does not discard your Creature from play.
Flavor: "Run home!" yelled Yricho, brandishing his staff.
Rarity: 2
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Name Zungg : Bograth Creature
Cost: 1
Effect: Power - Gnaw: Choose any one opposing Creature in play. Move one energy from the chosen Creature to Zungg.
Only Bograth or Core Magi can play Zungg.
Flavor: "To sleep, perchance to dream up something THAT WILL EAT THESE THINGS!" -Emlob, Obsessive Detailer
Rarity: 3
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Name Zungg : Core Creature
Cost: 1
Effect: Power - Gnaw: Choose any one opposing Creature in play. Move one energy from the chosen Creature to Zungg.
Only Bograth or Core Magi can play Zungg.
Flavor: "To sleep, perchance to dream up something THAT WILL EAT THESE THINGS!" -Emlob, Obsessive Detailer
Rarity: 3
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Name Zungg Swarm : Bograth Spell
Cost: 6
Effect: Choose any one Magi in play. If you have at least seven Bograth Creatures and seven Core Creatures in play, discard energy equal to the number of your Bograth Creatures in play from all of the chosen Magi's Creatures.
Flavor: "They eat too much, and don't leave enough for me." -All-High King Korg, Magnificent, Illustrious, Ever-Hungering Emperor of Great and Mighty Bograth
Rarity: 1
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