| Name | Nightmares |
| Type | Event |
| Effect | Play on a Human. He is rotated for no effect and may not leave his current location. If played during a combat sequence, it must be played prior to the Roll To Hit step. |
| Flavor | Sweet dreams are whatever gets you through the night. Nightmares are what's waiting when you wake up. -Gramps, 132nd Eagle Watch |
| Rarity | Common, Starter |
| ID | 186 / 348 |
| Shop |
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