 
            | Name | Nightmares | 
| Type | Event | 
| Effect | Play on a Human. He is rotated for no effect and may not leave his current location. If played during a combat sequence, it must be played prior to the Roll To Hit step. | 
| Flavor | Sweet dreams are whatever gets you through the night. Nightmares are what's waiting when you wake up. -Gramps, 132nd Eagle Watch | 
| Rarity | Common, Starter | 
| ID | 186 / 348 | 
| Shop |   |