The Terminator CCG:

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Name .357 Magnum
Type Item
Restrictions Weaponry
Resources Short-Ranged, Small Arms
Effect Does 7 Damage. Ammo items attached to the .357 Magnum are not discarded when the owner rolls a natural 1 or 2 in combat.
Flavor Not exactly standard issue.
Rarity Starter
ID 1 / 349
Name .44 AutoMag
Type Item
Restrictions Weaponry
Resources Short-Ranged, Small Arms
Effect Does 8 Damage. If owner has Veteran or Marksman, any Player may pay 1 CP to give this item Long-Ranged and +1 To Hit for the duration of a combat sequence.
Flavor The gun of choice for personal defense.
Rarity Common
ID 2 / 349
Name .45 Long-Slide
Type Item
Restrictions Weaponry
Resources Short-Ranged, Small Arms
Effect Does 7 Damage. When .45 Long-Slide is brought into play, search your Draw deck for the LS-81 Laser Sight and add it to this item.
Flavor Brand new, just got them in.
Rarity Starter
ID 3 / 349
Name .50 Cal Barrett M-82A1
Type Item
Restrictions Military Arms
Resources Long-Ranged, Rifle
Effect Requires Sniper. Does 12 Damage and may target one location beyond Long-Ranged at -2 To Hit. Rotate this item as well as owner when declaring an attack. Discard any Ammo item used with this item at the end of the Combat sequence.
Flavor Will punch through Russian armror at 1500m.
Rarity Rare
ID 4 / 349
Name .50 Desert Eagle
Type Item
Restrictions Weaponry
Resources Short-Ranged, Small Arms
Effect Does 7 Damage. +1 Damage if owner has Veteran or Tactics. This item's Damage is not reduced by Armor, if Armor is 2 or less.
Flavor The largest pistol caliber in production.
Rarity Rare
ID 5 / 349
Name 12-Gauge Auto-Loader
Type Item
Restrictions Weaponry
Resources Long-Ranged, Shotgun
Effect Short-Ranged: Does 8 Damage at +2 To Hit. Long-Ranged: Does 5 Damage at +1 To Hit.
Flavor Italian made, 8 rounds, the best tactical shotgun made.
Rarity Common
ID 6 / 349
Name 20-Watt Phased Plasma Rifle
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Long-Ranged, Plasma Rifle
Effect Does 2 Environmental Plasma Damage. May be found at Military Arms locations for no Production cost. May be used by SkyNet or Resistance characters. This item may only use Ammo items with the Plasma resource.
Flavor Standard-issue weapon of SkyNet forces. Over the years, many have fallen into Resistance hands.
Rarity Uncommon
ID 7 / 349
Name 400 Rounds and Counting
Type Event
Effect Target one location during Combat Declaration. Every character declaring an attack with a Ranged item at that location may rotate their Ranged item and gain +1 To Hit (or +2 To Hit if Marksman). You gain 1 CP for every item rotated in this manner.
Flavor Keep firing! Keep firing, damn it! -Lt. Ryan, Iron Guard
Rarity Common
ID 8 / 349
Name 40-Watt Phased Plasma Rifle
Type Item
Restrictions Future, SkyNet Item
Resources Long-Ranged, Plasma Rifle
Effect Does 3 Environmental Plasma Damage. This item may only use Ammo items with the Plasma resource.
Flavor Deals out death in the 40-watt range.
Rarity Rare
ID 9 / 349
Name A Learning Computer
Type Event
Restrictions SkyNet Player
Effect 2CP. Permanent. Play on your Terminator. At the end of any round in which this Terminator kills its declared target, name an event with the SkyNet Player restriction, search your Draw deck and add it to your hand. Discard A Learning Computer if this Terminator gains Damaged tokens.
Flavor Research... Combat... it's all the same to a killing machine.
Rarity Rare
ID 10 / 349
Name A New Beginning
Type Event
Restrictions Past
Effect Rotate one of your Supporting Characters during the Protection step at Main Street. This character is removed from play and considered Protected.
Flavor Don't stop until you reach the end of the line and don't tell anyone where you're going.
Rarity Rare
ID 11 / 349
Name Adaptive Programming
Type Event
Restrictions SkyNet Player
Effect Permanent. Play on your Terminator. Gain 1 CP for every attack beyond the first declared against your character in one round. Any Player may pay 2 CP to cancel Adaptive Programming as it is played.
Flavor Battle analysis complete. Current tactical configuration ineffective. Switching to secondary configuration.
Rarity Uncommon
ID 12 / 349
Name Advanced Construction Drone
Type Main Character: SkyNet
Speed 2
Power 4
Cost 4
Resources Drone, SkyNet, Mechanic, Medic, Programmer
Effect Armor 1. During the Production step, rotate to gain 1 Production while at a location with Factory. At any time, rotate to remove Damaged from an item or to remove a Damage token from a SkyNet character at its location.
Flavor Reconstruction of Primary Systems 64% complete.
Call ID D-7017G
Rarity Uncommon
ID 13 / 349
Name Advanced Scouting
Type Event
Effect Play during your Movement segment and target one of your characters. Gain 1 CP for every different location that was brought into play by an opponent that this character enters. Double the CP gained if this character has Scout. No more then 5 CP can be generated by this event.
Flavor Know the land and gain the advantage.
Rarity Uncommon
ID 14 / 349
Name Advanced Stealth Infiltrator
Type Main Character: SkyNet
Speed 3
Power 5
Infiltrate / Importance 5
Cost 13
Resources Terminator, SkyNet, Infiltrator, Marksman, Sniper
Effect Armor 1. T-810 may use any item with Rifle and any Rifle attachments. Rotate T-810 to exchange the position of any of its Hidden markers (not during a Combat sequence).
Flavor Holo matrix online. Initiate infiltration protocols. Possibility of detection 0.014%
Call ID T-810 CSM-107
Rarity Rare
ID 15 / 349
Name Aerial Recon Unit
Type Main Character: SkyNet
Speed 4
Power 6
Cost 12
Resources Hunter-Killer, SkyNet, Flight, Marksman
Effect Does 10 Long-Ranged Damage. HK-8475 gains a Free Ranged attack against every character (except H-Ks) that targets it if that character is at an Exterior location without the Dark resource.
Flavor Against the sun they descended, raining death upon our squad. -Lt. Ryan, Iron Guard
Call ID HK-4875
Rarity Rare
ID 16 / 349
Name Alamo Sport Shop
Type Location: Exterior
Resources Exterior, Past, Equipment, Military Arms, Weaponry
Effect During the Search round, rotate your character at this location to find the first item with Weaponry or Equipment in your Draw deck. Place the item found on the character that rotated to find it. This effect may be used by multiple characters.
Flavor Any one of these beauties is ideal for home defense.
Rarity Starter
ID 17 / 349
Name Alleyway
Type Location: Exterior
Resources Exterior, Past/Future, Cover
Effect Target one Exterior location when Alleyway first comes into play. Alleyway is now considered adjacent to that location in addition to its normal adjacencies.
Flavor Dark and damp, it houses the forgotten people of our society.
Rarity Starter
ID 18 / 349
Name Ambidextrous
Type Event
Effect Play when a Terminator or a Veteran declares a Ranged attack. This character may declare a second Ranged attack using a different Ranged item. Both attacks gain -1 To Hit.
Flavor They were dead before they hit the floor.
Rarity Uncommon
ID 19 / 349
Name Ammo Cache
Type Event
Effect Target one location during the Search round. Each character at that location may rotate to search their Draw deck for the first Ammo item. This item is found whether or not the location has the Weaponry or Military Arms resources.
Flavor Survivalists, ya gotta love 'em!
Rarity Common
ID 20 / 349
Name Anticipation
Type Event
Effect Permanent. Play on a character. They may rotate at any time during the Staging round to declare a Free attack. They gain +2 To Hit if they have Brave or Tactics. Discard this card when character moves or rotates.
Flavor Some things are worth waiting for.
Rarity Common, Starter
ID 21 / 349
Name Apartment Complex
Type Location: Exterior
Resources Exterior, Past, Civilian
Effect All Humans and Animals must each spend 2 Movement Points to enter this location.
Flavor Humanity's version of the bee hive.
Rarity Starter
ID 22 / 349
Name AR-18 Assault Rifle
Type Item
Restrictions Military Arms
Resources Long-Ranged, Rifle
Effect Does 9 Damage. This item may not gain the Damaged resource and is not a legal target for Misfire.
Flavor Watch your back or risk losing it.
Rarity Rare
ID 23 / 349
Name Arm-Mounted Gatling Gun
Type SkyNet Item
Cost 5
Restrictions Future, SkyNet Item
Resources Implant, Long-Ranged, Rifle
Effect Requires Terminator. Long-Ranged: Does 10 Damage. Short-Ranged: Does 12 Damage at +2 To Hit. Rotate this item when it is used. Owner with Infiltrator gains -4 Infiltration.
Flavor It tore through our ranks like an avenging angel.
Rarity Rare
ID 24 / 349
Name Armor Piercing Rounds
Type Item
Restrictions Weaponry
Resources Ammo
Effect Requires Rifle. Item gains +1 Damage and its Damage is not reduced by Armor. Discard this Ammo at the end of a Combat Sequence if you roll a natural 1 or 2 To Hit while using it.
Flavor One shot is often all that is needed.
Rarity Uncommon
ID 25 / 349
Name Augmented Musculature
Type SkyNet Item
Cost 4
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Gain +1 Power and Terminator with Infiltrator also gains - 1 Infiltration. Limit 1 per Terminator.
Flavor Intended action exceeds structural tolerances by 30%.
Rarity Rare
ID 26 / 349
Name Automated Armory
Type Location: Exterior
Resources Exterior, Future, Cover, Factory, Hi Tech, SkyNet Item
Effect During the Production step, spend 1 Production and rotate one of your Drones to search your Draw deck for the first SkyNet Item and add it to your hand.
Flavor Unit KND.1 recognized. Initiate weapon upgrade. Upgrade commencing.
Rarity Uncommon
ID 27 / 349
Name Automated Assembly Line
Type Location: Interior
Resources Interior, Future, Cover, Equipement, Hi Tech
Effect Distinct. Reduce the Production cost of all SkyNet Characters and SkyNet Items by 1 in each location adjacent to Automated Assembly Line. (Production costs cannot be reduced below 1 Production) May only be played above locations with the Factory resource.
Flavor Incapable of independent thought, these automatons increase rates of production.
Rarity Uncommon
ID 28 / 349
Name Barred Door
Type Event
Resources Barrier
Effect Barrier 5. Rotate your character during the Staging or Search round to deploy this Barrier across their current location and an adjacent Interior location.
Flavor Run! This won't hold him for long!
Rarity Common
ID 29 / 349
Name Barren Wasteland
Type Location: Exterior
Resources Exterior, Future, Dark, Open
Effect Distinct.
Flavor This is just one possible future; unfortunately, it's ours.
Rarity Common
ID 30 / 349
Name Bartender
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Past, Tech Noir
Resources Human
Effect When Bartender is found, you may search your Draw deck for a Shotgun and place it on him.
Flavor I said take it outside... now!
Rarity Common
ID 31 / 349
Name Battle Fatigue
Type Event
Effect Play on a rotated Human or Animal. It may not ready as usual during the following Ready round.
Flavor Exhaustion eventually claims all of us.
Rarity Common, Starter
ID 32 / 349
Name Battlefield Repairs
Type Event
Effect Play on a SkyNet character that is alone at a location. Remove 1 Damage token from it (or 2 if it has Medic).
Flavor Self-preservation is not just instinct.
Rarity Common, Starter
ID 33 / 349
Name Battlefield Shadows
Type Event
Effect Play on a character using Hidden movement. This character may not be the target of any declared attacks. Discard this event after 3 turns or if this character moves or is revealed. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor Covert Ops are trained to move among the enemy undetected...
Rarity Uncommon
ID 34 / 349
Name Better You Than Me
Type Event
Effect Play during Combat Declaration and target one location. All attacks on Supporting Characters at this location are +1 To Hit and all attacks on Main Characters at this location are -1 To Hit until the end of the turn.
Flavor Use the crowds. Think of them as moving walls.
Rarity Common, Starter
ID 35 / 349
Name Big Jeff's Family Restaurant
Type Location: Exterior
Resources Exterior, Past, Civilian, Confined
Effect Once per turn, you may rotate your Human Main Character or your Terminator Main Character with Infiltrator to draw the top card of your Draw deck while at this location.
Flavor Miss, we're ready to order.
Rarity Uncommon
ID 36 / 349
Name Blending In
Type Event
Effect 1CP. Play on a Terminator with Infiltration. While it carries at least two items that increase Infiltration, it may not lose its Infiltration attribute for any reason. Discard after 3 turns.
Flavor Who says humans are the only one with 'fashion sense'?
Rarity Uncommon
ID 37 / 349
Name Blood Splatter
Type Event
Effect Permanent. Play on a Terminator who just killed a Supporting Character in the same location as other Supporting Characters. This Terminator gains -1 Infiltration and cannot control Supporting Characters with Police.
Flavor Target terminated. Unit 234K1.D covered in target's remains. Potential infiltration compromise.
Rarity Common
ID 38 / 349
Name Blown Power Grid
Type Event
Effect Permanent. Target a location where 5+ Drones just rotated to generate Production. Double that specific Production and ass the Damaged resource to this location. Discard this event when the Damaged resource is removed.
Flavor Warning: Production level exceeding optimum parameters. Structural meltdown imminent.
Rarity Uncommon
ID 39 / 349
Name Bonefields
Type Location: Exterior
Resources Exterior, Future, Open
Effect All Humans and Animals must each spend 2 Movement Points to enter this location. While at this location, all Humans and Animals gain -1 To Hit.
Flavor Stumbling over the shattered dreams and dried skulls of your friends saps the humanity from your soul.
Rarity Rare
ID 40 / 349
Name Braced For Impact
Type Event
Effect Target a SkyNet character during a combat sequence that has not moved this turn. It gains +X Resistance where X equals its current Speed. This character may not leave this location during the following Movement step.
Flavor T-800 CSM-101 Infiltration Unit shutting down secondary systems. Complete. Higher functions shielded.
Rarity Rare
ID 41 / 349
Name Bullet-Proof Vest
Type Item
Restrictions Weaponry
Resources Body Armor
Effect Armor 2 vs. Ranged attacks. You may discard this item to gain +3 Resistance until the end of the current round. Limit 1 Body Armor per character.
Flavor Standard-issue bullet control.
Rarity Starter
ID 42 / 349
Name Castling
Type Event
Effect 3CP. Target your character with 2 or more Hidden movement markers. Exchange the positions of any two of their Hidden markers. If played during a combat sequence, it must be played prior to the Roll To Hit step. No CP cost if target is Covert Ops or has Lucky.
Flavor Now you see him, now you don't.
Rarity Rare
ID 43 / 349
Name Caught Off Guard
Type Event
Effect +1 Damage. Gain an additional +2 Damage if the defender is at a location with the Confined resource.
Flavor Get caught napping and you may sleep forever.
Rarity Starter
ID 44 / 349
Name Chain Link Fence
Type Event
Resources Barrier
Effect Barrier 3. Rotate your character any time except during a Combat sequence to deploy this Barrier across their current Exterior location. Opposing characters may ignore this Barrier by each spending 3 Movement Points.
Flavor Leave them! Let's go!
Rarity Common
ID 45 / 349
Name City Park
Type Location: Exterior
Resources Exterior, Past, Civilian, Open
Effect When City Park is first brought into play, its owner may search his Draw deck for a Street Punk. The Street Punk comes immediately into play at this location.
Flavor Not the safest place for a picnic.
Rarity Starter
ID 46 / 349
Name City Ruins
Type Location: Exterior
Resources Exterior, Future, Cover, Dark
Effect Each character that began the Staging round in this location gains +1 Defense. This Defense bonus lasts until the end of the turn.
Flavor Death, not just of the body but of the soul, surrounds us. All around us, lies the ravaged shadow of something once called life.
Rarity Uncommon
ID 47 / 349
Name City Street
Type Location: Exterior
Resources Exterior, Past/Future, Civilian, Open
Effect Distinct.
Flavor Any store you want can be found on this strip of asphalt.
Rarity Common
ID 48 / 349
Name Clean Room
Type Location: Interior
Resources Interior, Future, Computers, Factory, Hi Tech, SkyNet Item
Effect Distinct. Drones with Programmer add +1 to any Production they generate while at this location. Implants are built for 2 Production less than normal at this location. (Production costs cannot be reduced below 1 Production).
Flavor Uploading systems upgrade. Enable Read Mode now.
Rarity Rare
ID 49 / 349
Name Col. Perry
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Leader, Marksman, Tactics, Veteran
Effect Rotate Col. Perry to search your Draw deck for the first mission card and add it to your hand. While Perry is in play, your completed missions may not be cancelled by another Player's actions.
Flavor This is out planet. We're gonna take it back, hill by hill, sector by sector.
Call ID 132nd Eagle Watch
Rarity Rare
ID 50 / 349
Name Collapsed Ceiling
Type Event
Effect Play at the end of a round where at least one attack worth 10 or more Damage missed its declared target at an Interior location. All characters at that location gain 1 Environmental Damage.
Flavor Run! It's all caving in!
Rarity Rare
ID 51 / 349
Name Combat Roll
Type Event
Effect +1 Defense. In addition, +1 Defense if this character has a current Speed of 3 or more and/or +1 Defense if this character is at a location with the Open resource.
Flavor Keep your head down if you want to keep it.
Rarity Uncommon
ID 52 / 349
Name Composite Body Armor
Type Item
Restrictions Military Arms
Resources Body Armor
Effect Armor 3. Owner gains -1 Movement Points. Limit 1 Body Armor per character.
Flavor Almost total protection against most modern firearms.
Rarity Rare
ID 53 / 349
Name Compromised Stronghold
Type Mission
Restrictions Future, SkyNet Player
Effect Unique. Gain 3 Mission Points. Play during the Ready round, when your SkyNet character has been at the same opponent's Starting Location for 3 or more consecutive turns. This Mission may not be played if opposing characters are at the same Starting Location.
Flavor Secure and hold position. Motion scan. Human presence in Sector 12.1 neutralized.
Rarity Uncommon
ID 54 / 349
Name Concealed Weapon
Type Event
Effect 1CP. Play on a character with Trenchcoat and a Ranged item. They may immediately declare 2 Free Short-Ranged attacks. Discard the Trenchcoat and Ranged item used in the attack when this event completely resolves.
Flavor With a few modifications virtually any gun can be concealed under a trenchcoat.
Rarity Uncommon
ID 55 / 349
Name Concentration
Type Event
Restrictions Resistance Player
Effect 2CP. Play when your Human with the Lethal resource kills an opposing character. Ready that Lethal character and immediately declare an attack against a new target. This character does not ready as normal during the following Ready round.
Flavor Inhale, Kill, Exhale
Rarity Common
ID 56 / 349
Name Conquer
Type Event
Restrictions Future, SkyNet Player
Effect Permanent. Play on a opponent's Starting Location when your character enters it. Take 1 CP from that opponent at the end of every Combat round that you control a character at this location.
Flavor Human base neutralized. Area secured. LZ231.1 awaiting further orders.
Rarity Uncommon
ID 57 / 349
Name Construction Drone
Type Main Character: SkyNet
Speed 1
Power 2
Cost 2
Resources Drone, SkyNet, Mechanic
Effect Armor 1. During the Production step, rotate to gain 1 Production while at a location with Factory or rotate 3 Construction Drones at the same location to remove Damaged from this current location.
Flavor Automated machinery without the spark of consciousness.
Call ID D-40575
Rarity Common
ID 58 / 349
Name Construction Site
Type Location: Exterior
Resources Exterior, Past/Future, Equipment, Open
Effect Once per game, each Resistance Player may rotate one of their characters at this location and search their Draw deck for a Resistance Private. It immediately comes into play at this location.
Flavor Reinforcements are often found in the most unusual places.
Rarity Rare
ID 59 / 349
Name Coordinated Fire
Type Event
Effect Play when 2 or more of your characters declare Ranged attacks against the same target. Each character gains +1 To Hit or +2 if Marksman or Veteran.
Flavor Overlap your fire... keep firing! We have it in a crossfire!
Rarity Common
ID 60 / 349
Name Counterintelligence
Type Mission
Effect Gain 1 Mission Point. Rotate your character at one of your Starting locations when an opponent completes a mission. That opponent's mission card is cancelled and discarded as it is played.
Flavor Knowing more than your enemy is the key to victory.
Rarity Rare
ID 61 / 349
Name Cover Charge
Type Event
Effect Target a character entering an Interior location. That character's owner must give 1 CP to every other Player or none of their characters may enter that location this turn.
Flavor Hey! That's $4.50 if you want in!
Rarity Common
ID 62 / 349
Name Cpl. Greene
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Brave, Demolitions, Marksman, Scout
Effect once per turn, Greene may reduce her Defense by 1 and gain +1 To Hit with Ranged items. These effects last until the end of the turn.
Flavor She's used up 8 of her nine lives.
Call ID 132nd Eagle Watch
Rarity Uncommon
ID 63 / 349
Name Cpl. LeBreton
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Brave, Demolitions, Veteran
Effect Gain 1 CP for every 2 Damage tokesn an opposing Player's character gains as a result of LeBreton's attack.
Flavor Every battle is a learning experience; LeBreton never makes the same mistake twice.
Call ID Delta Company
Rarity Rare
ID 64 / 349
Name Cpl. Marcus
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Brave, Marksman, Scout
Effect Marcus may rotate at any time during the Staging round to declare a Ranged attack.
Flavor This guy is on the edge. Won't be long 'till something snaps. -Lt. Ryan, Iron Guard
Call ID 132nd Eagle Watch
Rarity Uncommon
ID 65 / 349
Name Cpl. Pierce
Type Main Character: Resistance
Speed 3
Power 4
Resources Human, Resistance, Lethal, Tactics
Effect Rotate Pierce at a location with the Secure resource to search your Draw deck for Sarge and bring him into play at Pierce's location. Sarge gains +1 To Hit and +2 Damage while at Pierce's location.
Flavor His dogs eat better than he does.
Call ID Canine Support
Rarity Uncommon
ID 66 / 349
Name Cpl. Rensy
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Lucky, Marksman, Medic
Effect Rotate Rensy to remove 1 Damage token from a Human or Animal at his location. May not be used during Combat Resolution.
Flavor I hear he's a good medic, but his methods are sometimes questionable. -Pawn III, Covert Ops
Call ID Iron Guard
Rarity Starter
ID 67 / 349
Name Critical Systems Failure
Type Event
Effect Rotate your Hacker or Programmer to cancel and discard an event with the SkyNet Player restriction as it is played.
Flavor Initiating defensive protocols. Warning: Viral Interference detected. Systems not responding. Warning: Incoming enemy fire.
Rarity Uncommon
ID 68 / 349
Name Crowd Cover
Type Event
Effect Each opposing Main Character gains -1 To Hit for each Supporting Character at its location.
Flavor Remember, if you fail, they're dead anyway.
Rarity Common
ID 69 / 349
Name Dark Alley
Type Location: Exterior
Resources Exterior, Past/Future, Cover, Dark
Effect Distinct.
Flavor Never know who or what you will run into in a dark alley.
Rarity Starter
ID 70 / 349
Name Data Stream
Type Event
Restrictions SkyNet Player
Effect Permanent. Draw one card for every 3 Production you spend for this effect.
Flavor Increasing stream capacity to optimal parameters. Now processing 120% of maximum.
Rarity Uncommon
ID 71 / 349
Name Daybreak
Type Condition
Effect All Exterior locations lose the Dark resource. If any Player plays the condition Nightfall, the effect text of Nightfall and Daybreak are both cancelled.
Flavor With the dawn, hope found its way into the human heart as people realized they could beat the machines.
Rarity Common
ID 72 / 349
Name Deadly Force
Type Event
Effect +1 Damage. In addition, +1 Damage if Lethal or Veteran. If the defender is killed as a result of this attack, ready the attacker at the end of that combat sequence.
Flavor Use of deadly force against the machines and collaborators is authorized. -Gen. John Connor
Rarity Common
ID 73 / 349
Name Defective Ammunition
Type Event
Effect Target an Ammo item as it is declared in an attack. That attack is cancelled and the Ammo item is removed from play. This event may not target items carried by Lucky or Veteran characters. Any Player may pay 2 CP to cancel Defective Ammunitions as it is played.
Flavor With generic brands, you get what you pay for.
Rarity Common
ID 74 / 349
Name Deny Fate
Type Event
Effect If an attack declared against your character is considered an automatic hit before the dice are rolled, your character may immediately move up to two locations away.
Flavor There can be no surrender. There is only death and a chance for hope. -Sgt. Hannu, Iron Guard
Rarity Uncommon
ID 75 / 349
Name Dermal Ablative Armor
Type Event
Effect Permanent. Play on a Terminator or Drone with Armor 2 or more. Remove this event and the top 3 cards of your Discard deck from play to cancel all effects of the first attack that hits this character. Limit 1 per character.
Flavor The reinforced substructure is designed to withstand great stress, the neural matrix on the other hand, is not.
Rarity Rare
ID 76 / 349
Name Desperation
Type Event
Effect Shuffle your entire hand into your Draw deck then roll a die: 1-3 Draw 1 card, 4-6 Draw up to your maximum Handsize.
Flavor It's not gambling if you have nothing to lose.
Rarity Common, Starter
ID 77 / 349
Name Destiny's Child
Type Mission
Effect Gain 1 Mission Point. Play when you have successfully Protected as Resistance Player or killed as SkyNet Player a Supporting Character worth 2 or more Importance.
Flavor I was sent back for a reason... -Sgt. Kyle Reese, 132nd Eagly Watch
Rarity Common
ID 78 / 349
Name Det. Lt. Ed Traxler
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 0
Restrictions Past, Interrogation Room
Resources Human, Marksman, Police, Veteran
Effect Singular. While at a location with the Secure resource, the Player controlling Traxler gains +1 Handsize for every character with the Police resource in play.
Flavor I can hear it now, he's gonna be called the goddamned phone book killer.
Rarity Rare
ID 79 / 349
Name Det. Sgt. Hal Vukovich
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 0
Restrictions Past, Police Station
Resources Human, Brave, Marksman, Police
Effect Singular. Rotate Vukovich to cancel an event that confers a Free attack as it is played on a character at his location.
Flavor I hate the press cases. Especially the weird ones.
Rarity Rare
ID 80 / 349
Name Detailed Analysis
Type Event
Restrictions Future, SkyNet Player
Effect Rotate your SkyNet character at the same location as your Human Supporting Character. Discard this Supporting Character and gain 3 CP. Importance points are not acquired through the use of this event.
Flavor Skeletal stresses have exceeded this human unit's threshold. 0.003% new biological data acquired.
Rarity Uncommon
ID 81 / 349
Name Detachable Surveillance Module
Type SkyNet Item
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator with Tactics. Owner with Infiltrator gains -1 Infiltrator. Rotate this Implant to look at the top card of an opposing Player's Draw deck. You may choose to return this card to top or bottom of their Draw deck. Limit 1 per Terminator.
Flavor Some of the best laid plans were laid to waste because someone overlooked these small devices.
Rarity Common
ID 82 / 349
Name Discipline
Type Event
Effect +1 Resistance.
In addition, +1 Resistance if Veteran.
Flavor Pain can be controlled.
Rarity Starter
ID 83 / 349
Name Disrupt Command & Control
Type Mission
Effect Gain 2 Mission Points. Play when you have just killed a character with Leader or Tactics. Take up to 2 CP from the Player who controlled that character.
Flavor Subroutine 147A-3 executed. Command structure disabled.
Rarity Uncommon
ID 84 / 349
Name Distractions
Type Event
Effect Play before the Roll To Hit step and target a SkyNet character. All of its declared attacks are cancelled. Any Player may spend 2 CP to cancel and discard this event as it is played.
Flavor State-of-the-art tracking mechanisms can be flooded with an excess of sensory information.
Rarity Common, Starter
ID 85 / 349
Name Divine Intervention
Type Event
Effect Play on your character before the Roll To Hit step. This character may not be the target of any other events for the duration of this round. Roll a die. Add this rolls -2 (of -1 if character has Lucky) to his roll To Hit.
Flavor Blind faith can lead some to victory and others into a minefield.
Rarity Rare
ID 86 / 349
Name Dr. Peter Silberman
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Past, Police Station
Resources Human, Medic
Effect Persona. Singular. Rotate to cancel Nightmares, Suicidal Tendencies or Battle Fatigue as it is being played on a character at his location. Terminators with Infiltrator gain +1 Infiltration while at the same location as Dr. Silberman.
Flavor I could make a career outta this guy!
Rarity Rare
ID 87 / 349
Name Drone Reconditioning Facility
Type Location: Exterior
Resources Exterior, Future, Computers, Cover, Factory
Effect At the beginning of any Production step that you do not control at least one Drone, you may immediately search your Discard pile for one Drone of Production 3 or less. This Drone comes into play rotated at this location at no Production cost.
Flavor Warning: Production at 20% of maximum. Initiate activation of emergency secondary units.
Rarity Uncommon
ID 88 / 349
Name Dumpster
Type Location: Exterior
Resources Exterior, Past/Future, Cover
Effect No Interior locations may be adjacent to Dumpster.
Flavor Unfortunately these are home to more than just rats.
Rarity Starter
ID 89 / 349
Name Echelon Formation
Type Event
Resources Formation
Effect Permanent. All o fyour characters gain +1 Speed for the rest of the turn if they begin the Staging round at the same location as your Leader. Discard at any time or when you play a new Formation.
Flavor Left. Left. Left, right, left. Move it, ladies. I haven't got all day.
Rarity Rare
ID 90 / 349
Name Electromagnetic Rounds
Type Item
Restrictions Future, Military Arms
Resources Ammo
Effect Requires Small Arms or Rifle. Ranged item does 0 Damage but if the target is a Terminator or Drone, it is rotated and not able to move for 2 turns. Discard this Ammo at the end of a Combat Sequence if you roll a natural 1 or 2 To Hit while using it.
Flavor Electromagnetic pulses caged in a titanium rifled steel housing. They can effectively knock even the toughest Terminator offline.
Rarity Uncommon
ID 91 / 349
Name Entropy
Type Event
Effect For each of your Permanent events in play that you discard, you may cancel and discard one event with a Permanent duration in play that is owned by an opponent.
Flavor All good things must come to an end.
Rarity Uncommon
ID 92 / 349
Name Escape Plans
Type Event
Effect Remove the top 2 cards of your Draw deck from play and move all your characters with Veteran or Tactics at one location into an adjacent location. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor Never get into anything you can't get out of.
Rarity Rare
ID 93 / 349
Name Esprit de Corps
Type Condition
Effect Whenever 2 or more of your characters from the same regiment are in the same location, they each gain +1 Defense.
Flavor Don't worry kid, I'll watch your back. -Sgt. Hannum, Iron Guard
Rarity Rare
ID 94 / 349
Name Evasive Maneuvers
Type Event
Restrictions SkyNet Player
Effect Play before the Roll To Hit step. All declared attacks against an unhidden SkyNet character automatically miss. All attacks declared by that SkyNet character gain -3 To Hit.
Flavor Inhuman flexibility, inhuman speed. They can avoid most attacks if the situation calls for it.
Rarity Rare
ID 95 / 349
Name Excessive Force
Type Event
Effect 1CP. Play when a Terminator kills its target with a Ranged item. All Ammo items on that Terminator are discarded and its Ranged item is considered empty (out of ammo). This Terminator may immediately declare a Free Close Combat attack.
Flavor Target designate 'Johnson' terminated. Rerouting targeting protocols to tertiary target designate 'Wilkes'. Mission priority exceeds safety protocols to this Unit.
Rarity Uncommon
ID 96 / 349
Name Exertion
Type Event
Effect +1 To Hit and Damage.
Flavor The whole future is one the line...
Rarity Common, Starter
ID 97 / 349
Name Extended Magazine
Type Event
Effect Permanent. Play on one Ammo item. Discard this event instead of the Ammo item when the item is to be discarded.
Flavor The modified magazine makes reloading more efficient.
Rarity Common
ID 98 / 349
Name Extended Range
Type Event
Effect Target one Ranged item. It may target characters one location beyond its maximum current range at -2 To Hit and is considered Long-Ranged.
Flavor If you can see the whites of their eyes, then you're too damn close! -LCpl. Devin, Black Shield Unit
Rarity Common
ID 99 / 349
Name Extreme Prejudice
Type Event
Effect *CP. Play on a character with Lethal. It must declare 1 Free Close Combat attack on every opposing character at its location for 2 CP each. Discard this card with no effect if the entire cost cannot be paid.
Flavor When in doubt, a Terminator will simply kill everything in sight.
Rarity Rare
ID 100 / 349
Name Extreme Sanction
Type Condition
Effect All your Victory Conditions are cancelled. You win when there are no opposing characters in play. Gain 2 CP for every character that your characters kill. If your SkyNet character has Lethal and successfully hits with a natural 6 in combat, its unhidden target is killed. Only playable by SkyNet Player.
Flavor Primary Objective: Terminate human race.
Rarity Rare
ID 101 / 349
Name False Sense of Security
Type Event
Effect 2CP. During the Ready round, rotate your Main Character to cancel the Protection step for this turn.
Flavor No, I can't tell you where I am mom. I was told not to say. Ok, here's the number... -Sarah J. Connor
Rarity Uncommon
ID 102 / 349
Name Fearless
Type Event
Effect 1CP. Target one of your characters. The target gains +1 To Hit. Also, if they are Brave or SkyNet, for each point they reduce their Defense (not below 0) they gain an additional +1 To Hit.
Flavor Surrender is not an option. -Sgt Hannum, Iron Guard
Rarity Common
ID 103 / 349
Name Field Dressing
Type Event
Effect Rotate your character to remove 1 Damage token, or 3 if Medic, from a Human or Animal at the same location. May not be played during Combat Resolution.
Flavor That's a pretty good field dressing... -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Common, Starter
ID 104 / 349
Name Field Repairs
Type Event
Effect 3CP. Remove the Damaged resource from a character's item. The CP cost is ignored if at a location with your Mechanic.
Flavor Hey, can I borrow a wrench?
Rarity Common
ID 105 / 349
Name Firebase Delta
Type Location: Exterior
Resources Exterior, Future, Cover, Computers, Firebase, Military Arms, Weaponry
Effect During the Search round, if you do not control a Resistance Private, rotate your Leader at this location and search your Draw deck for one. That Resistance Private immediately comes into play at this location.
Flavor Firebase -Delta- was one of the great Resistance strongholds until it was finally infiltrated and then overrun in 2035.
Rarity Uncommon
ID 106 / 349
Name First Aid Kit
Type Item
Effect Discard this item to remove 1 Damage token (or 2 if owner has Medic) from a Human or Animal at the owner's location. May not be used during Damage Resolution.
Flavor I caught one in the arm. It passed right through the meat.
Rarity Common
ID 107 / 349
Name Flashlight
Type Item
Restrictions Equipment
Effect Owner may not use Hidden movement nor does the owner gain -2 To Hit when declaring an attack against a target in a location with Dark.
Flavor Now the hard part; finding batteries.
Rarity Common
ID 108 / 349
Name Flight Control Facility
Type Location: Exterior
Resources Exterior, Future, Computers, Hi Tech
Effect All SkyNet characters with Flight gain +1 To Hit. In addition, the event Search Pattern now requires 3 CP to play while this location does not have the Damaged resource.
Flavor SkyNet's aerial coordination and tactics are formulated here.
Rarity Rare
ID 109 / 349
Name For a Price
Type Event
Restrictions Future, Resistance Player
Effect 1CP. While at a location with the SkyNet Item resource, rotate your Medic and search your Draw deck for a SkyNet Item Implant of 4 or less Production. Permanently add it to a Human at the Medic's location ignoring restrictions and Productions costs.
Flavor The price of survival was my... humanity. -Black Knight, Covert Ops
Rarity Rare
ID 110 / 349
Name Forward Offensive
Type Mission
Effect Gain 2 Mission Points. Play when your characters kill all opposing Main Characters at a location that was brought into play by an opposing Player. You gain 3 CP.
Flavor Someway, somehow, we are going to have to break through their defenses. We must succeed. -Lt. Ryan, Iron Guard
Rarity Rare
ID 111 / 349
Name Garbage Man
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Dumpster
Resources Human
Effect Rotate Garbage Man at a location with Equipment and search your Draw deck for the first Equipment item and add it to your hand.
Flavor It's amazing what people throw away. Someday I'm gonna hit the Mother Lode.
Rarity Common, Starter
ID 112 / 349
Name Genocide
Type Mission
Restrictions SkyNet Player
Effect Play when a Resistance Player's character kills a Human Supporting Character. You gain Mission Points equal to the Importance rating of that Supporting Character.
Flavor Analysis complete: Humans value their own insignificant lives more than their species as a whole.
Rarity Uncommon
ID 113 / 349
Name Ginger Ventura
Type Supporting Character
Speed 3
Power 2
Infiltrate / Importance 1
Restrictions Past, Apartment Complex
Resources Human
Effect Singular. Rotate Ginger at Tech Noir and search your Draw deck for the event Out Dancing and add it to your hand.
Flavor Better than mortal man deserves.
Rarity Rare
ID 114 / 349
Name Glancing Blow
Type Event
Effect +1 Resistance (or +2 Resistance if this character has Armor). In addition, if this character is Lucky, one declared attack against them is cancelled and they gain 1 Damage token. Discard any Body Armor items this character is carrying.
Flavor It only grazed me, I'll be alright.
Rarity Common
ID 115 / 349
Name Glass Shards
Type Event
Effect +1 Damage.
In addition, +2 Damage if this is Ranged Combat and defender is in a Interior location.
Flavor A thousand shards of glass are as deadly as one well-placed bullet.
Rarity Common, Starter
ID 116 / 349
Name Glitch in the System
Type Event
Effect 1CP. Target an Implant. This Implant gains the Damaged resource until the end of the current turn. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor Hit 'em hard enough and sometimes you can short something out.
Rarity Common
ID 117 / 349
Name Gramps
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Future, City Ruins
Resources Human, Resistance, Tactics, Veteran
Effect Singular. Gain 1 CP at the beginning of every Ready round if you control Gramps.
Flavor Listen to him, he knows what he's talking about.
Rarity Rare
ID 118 / 349
Name Gruesome Transport
Type Condition
Effect Begin the game with one item with the Future restriction. However, you must also begin the game with one less Main Character. Only playable by Resistance Players.
Flavor You can be killed long before most missions even begin when you volunteer to transport an item back through time. -Pvt. Garstin, Iron Guard
Rarity Uncommon
ID 119 / 349
Name GSgt. Valdez
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Brave, Demolitions, Marksman
Effect If you do not play a condition, Valdez may begin with any Military Arms item from your Draw deck.
Flavor Cold and calculating, he excels at exploiting his enemy's weaknesses.
Call ID Delta Company
Rarity Common
ID 120 / 349
Name Guard Dogs
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 0
Restrictions Observatory
Resources Animal, Brave, Lethal
Effect Does Power +2 Damage. Rotate and remove from play to cancel an attack against a Human character at the same location. May also be found at any Firebase location.
Flavor Undying loyalty is bred into these often overlooked soldiers.
Rarity Uncommon
ID 121 / 349
Name Heated Fighting
Type Event
Effect +1 Damage.
This event may be used in conjunction with one other Damage-increasing event at the same time.
Flavor Losing is NOT an option! -Lt. Ryan, Iron Guard
Rarity Common, Starter
ID 122 / 349
Name Heavy Combat Chassis Unit
Type Main Character: SkyNet
Speed 4
Power 9
Cost 13
Resources Terminator, SkyNet, Lethal, Marksman
Effect Armor 3. T-831's To Hit ability and Speed attribute are not reduced by Damage tokens. T-831 gains any 2 SkyNet Items at no Production cost form the Draw deck when it enters play. T-831 may only use SkyNet Items.
Flavor HCC or Heavy Combat Chassis is known to be more dangerour than an H-K.
Call ID T-831 HCC-18
Rarity Uncommon
ID 123 / 349
Name Heroic Sacrifice
Type Event
Restrictions Resistance Player
Effect Before the Roll To Hit step, rotate and remove your Main Character with Brave from play to cancel all declared attacks on another character at the same location.
Flavor Run! Get out of here!
Rarity Common
ID 124 / 349
Name Hesitation
Type Event
Effect 2CP. Target a location before the Roll To Hit step. All attacks declared by characters at that location are cancelled. Characters may be exempted from this event by spending 1 CP per character.
Flavor Time well spent or an opportunity lost... depends on your point of view...
Rarity Uncommon
ID 125 / 349
Name Hidden Weapon Stash
Type Event
Effect Play on a location. It gains the following resources: Weaponry, Equipment, and Military Arms. Discard after 3 turns.
Flavor I've been saving this for something special.
Rarity Common
ID 126 / 349
Name Hide
Type Event
Effect +1 Defense.
In addition, +1 Defense if this character is at a location with either the Cover or Dark resources.
Flavor Never share a foxhole with anyone braver than you. -Sgt. Murphy
Rarity Common, Starter
ID 127 / 349
Name Hint of Things to Come
Type Event
Effect 1CP. Target an opponent. They must show you their hand and discard 1 card of your choice. May not be played during the Production step.
Flavor Your future is someone else's past.
Rarity Rare
ID 128 / 349
Name Hollow-Point Rounds
Type Item
Restrictions Weaponry
Resources Ammo
Effect Requires Small Arms. Does +2 Damage. Discard this Ammo at the end of an Combat Sequence if you roll a natural 1 or 2 To Hit while using it.
Flavor The cruel design of the bullet allows for maximum damage as it passes through the target.
Rarity Common, Starter
ID 129 / 349
Name Holographic Array
Type SkyNet Item
Cost 7
Restrictions Future, SkyNet Item
Effect Requires Terminator. Owner gains Hidden movement with one decoy and one real token whenever they move.
Flavor You'll never know who has the upper hand until it is too late.
Rarity Rare
ID 130 / 349
Name Human Error
Type Event
Effect Play when your Terminator with infiltration was hit by a Human's attack. Redirect this attack to a Human Supporting Character that you control at your Terminator's location.
Flavor My God... what have I done?
Rarity Rare
ID 131 / 349
Name Human Intuition
Type Event
Effect +1 Resistance.
In addition, +2 Resistance if Human has Tactics or Veteran.
Flavor Human impulsiveness has the potential to turn a disastrous situation into a minor injury.
Rarity Common, Starter
ID 132 / 349
Name Hypersonic Emitter
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Rotate this item and target one Animal at the same or adjacent location. That character is immediately rotated with not effect and its effect text may not be used until the end of this turn. Limit 1 per Terminator.
Flavor A very hi-tech dog whistle.
Rarity Common
ID 133 / 349
Name Inconsequential
Type Event
Restrictions Resistance Player
Effect Target a Supporting Character that was just killed by a Resistance Player. That character is not removed from play but is instead simply discarded. No SkyNet Players gain any Importance Points from its death.
Flavor If there were THAT important, fate wouldn't let them die, right?
Rarity Common
ID 134 / 349
Name Industrial Sabotage
Type Event
Effect Permanent. Play on a location with the Factory resource. During the Staging round, rotate a character with Demolitions currently at that location. It gains the Damaged resource if that character is alive at that location at the end of the Search round.
Flavor If he can just stay alive long enough to set the charges, we might have a chance. -Pvt. Gentii
Rarity Uncommon
ID 135 / 349
Name Ineffective Weaponry
Type Event
Restrictions SkyNet Player
Effect Target SkyNet character gains +2 Resistance. All bonuses to Damage from events and Ammo items without the Future restrictions used against this character are cancelled.
Flavor With these weapons? I don't know if we could even scratch it.
Rarity Common, Starter
ID 136 / 349
Name Infiltrator
Type Main Character: SkyNet
Speed 4
Power 7
Infiltrate / Importance 3
Cost 6
Resources Teminator, SkyNet, Infiltrator, Lethal
Effect Armor 1.
Flavor He absolutely will not stop... EVER... until you are dead.
Call ID T-800 CSM-101
Rarity Common, Starter
ID 137 / 349
Name Infiltrator Assembly Plant
Type Location: Interior
Resources Interior, Future, Factory, Hi Tech, SkyNet Item
Effect Distinct. During the Production step, spend 2 Production and rotate one of your Drones to search your Draw deck for the first SkyNet Main Character and add it to your hand.
Flavor Mechanical procreation at its height, machines building machines.
Rarity Rare
ID 138 / 349
Name Inhuman Resilience
Type Event
Restrictions SkyNet Player
Effect +1 Resistance.
In addition, +1 Resistance if Terminator and/or +1 Resistance if this Terminator is at the same location as 3 or more opposing characters.
Flavor Damage acquired. Systems check. 98% fucntional. Mission parameters updated. Target will not escape.
Rarity Common, Starter
ID 139 / 349
Name Inspiration
Type Event
Effect Discard one card form your hand to immediately draw the top 2 cards from your Draw deck.
Flavor Clear your mind and let discipline guide your fate.
Rarity Rare
ID 140 / 349
Name Interrogation Room
Type Location: Interior
Resources Interior, Past, Confined, Secure
Effect Distinct. Once per turn, any player may rotate his Main Charater at this location to gain 1 CP while a Human Supporting Character is present. May only be adjacent to Secure locations.
Flavor We can do this the easy way or...
Rarity Rare
ID 141 / 349
Name Intuitive Reflexes
Type Event
Restrictions Resistance Player
Effect Play during Combat Declaration. All attacks declared by and against this Veteran character gain -4 To Hit.
Flavor I've been at this so long. I can almost do that in my sleep.
Rarity Rare
ID 142 / 349
Name Investigative Reporter
Type Supporting Character
Speed 1
Power 2
Infiltrate / Importance 2
Restrictions Past, Alleyway or Dark Alley
Resources Human, Brave
Effect Rotate Investigative Reporter and target one character at his location, this character gains -1 Movement Points. Investigative Reporter may not declare attacks.
Flavor These reporters were the first to try to warn the public. They were silenced.
Rarity Starter
ID 143 / 349
Name Iridium Power Cell
Type SkyNet Item
Cost 3
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. +2 Movement Points. Roll a die when the owner is destroyed. If 1-3 then no effect. If 4-6 then all characters at owner's location gain 2 Environmental Plasma Damage. Limit 1 per Terminator.
Flavor An inexhaustible, and unstable, source of power.
Rarity Uncommon
ID 144 / 349
Name Isolated Side Street
Type Location: Exterior
Resources Exterior, Past/Future, Open
Effect Distinct.
Flavor Weren't we just here?
Rarity Starter
ID 145 / 349
Name Kevlar Body Armor
Type Item
Restrictions Weaponry
Resources Body Armor
Effect Armor 1 vs Close Combat. Armor 2 vs. Ranged attacks. Limit 1 Body Armor per character.
Flavor Good enough for the Marines.
Rarity Uncommon
ID 146 / 349
Name Kill Shot
Type Event
Effect 1CP. Target Sniper gains +2 To Hit in Long-Ranged Combat. Gain an additional +2 To Hit if this Sniper did not move this turn. Rotate the Ranged item used at the end of the Combat sequence.
Flavor Sgt. Maj. Jensen? He's the best shot we have.
Rarity Uncommon
ID 147 / 349
Name Kitchen
Type Location: Interior
Resources Interior, Past, Cover
Effect Distinct.
Flavor Who ordered this?
Rarity Starter
ID 148 / 349
Name Knight IV
Type Main Character: Resistance
Speed 4
Power 3
Resources Human, Resistance, Hacker, Marksman, Scout
Effect If this character is alone at a location at the end of the Production step, he may move to an adjacent location.
Flavor He's our best at outmaneuvering the machines. -King III, Covert Ops
Call ID Covert Ops
Rarity Rare
ID 149 / 349
Name L.Cpl. Devin
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Hacker, Marksman, Scout, Sniper
Effect Rotate to add +2 To Hit to one of your characters with Sniper at his location.
Flavor Range: 1025 meters. 2 degrees North.
Call ID Black Shield Unit
Rarity Uncommon
ID 150 / 349
Name Laser Defense Grid
Type Event
Restrictions Future
Resources Barrier
Effect Barrier *. Rotate your character during the Staging round to deploy this Barrier across their current location with Hi Tech or Computers and an adjacent location. This Barrier rating is equal to the number of locations in play with Hi Tech and/or Computers. (To a maximum of Barrier 12)
Flavor Defense grid activated. Search mode enabled. Target acquisition 100%.
Rarity Uncommon
ID 151 / 349
Name Late Breaking Story
Type Event
Effect Parmanent. Play on a Terminator with Infiltrator. It gains -2 Infiltration. Limit 1 per character.
Flavor Once again Sarah Connor, mother of two was brutally shot to death in her home this afternoon...
Rarity Uncommon
ID 152 / 349
Name Leading By Example
Type Mission
Restrictions Resistance Player
Effect Gain 1 Mission Point. Play at the end of a Combat sequence in which your Leader was the target of an opposing character's attack but survived. +1 Mission Point if you control at least one other Human at the same location.
Flavor Tell the men that we will fight to the last of us.
Rarity Common
ID 153 / 349
Name Lethal Timing
Type Event
Effect Play on a character with Lethal at location with either the Cover or Confined resource. This character gains +X to Damage in Close Combat, where X is equal to its current Speed.
Flavor Sometimes it's not about how hard, but how fast.
Rarity Uncommon
ID 154 / 349
Name Light Assault Infiltrator
Type Main Character: SkyNet
Speed 4
Power 6
Infiltrate / Importance 3
Cost 9
Resources Terminator, SkyNet, Infiltrator, Lethal, Tactics
Effect Armor 2. T-803 gains Retractable Claws at no Production cost from the Draw deck when it enters play. T-803 is +1 To Hit against Humans while it has Infiltration.
Flavor T-803 CSM-104 Unit KND.1. She likes to cuddle.
Call ID T-803 CSM-104
Rarity Common
ID 155 / 349
Name Limited Resources
Type Event
Effect Permanent. Play on one location with the Factory resource. Each time a Main Character is brought into play at this location, its owner gains -1 Handsize. Rotate D-80411 Servo-Admin Drone at this location to cancel and discard this event. When this card leaves play, restore any hand size lost from this event.
Flavor Resources insufficient. 12% expected production delays.
Rarity Rare
ID 156 / 349
Name Living Room
Type Location: Interior
Resources Interior, Past, Civilian, Confined
Effect Distinct. Remove 1 Damage token from every Human or Animal in this location at the end of the Search round. May only be adjacent to Civilian locations.
Flavor Rest here, for now.
Rarity Rare
ID 157 / 349
Name Locked Storeroom
Type Location: Exterior
Resources Interior, Past/Future, Military Arms, Weaponry, Secure
Effect Distinct. During the Search round, rotate Locked StoreRoom and one of your characters that can use Military Arms. Search your Draw deck for the first Military Arms item and add it to the character.
Flavor This must be where they keep the good stuff.
Rarity Rare
ID 158 / 349
Name LS-81 Laser Sight
Type Item
Restrictions Weaponry
Resources Attachment
Effect Requires Small Arms or Rifle. Item gains +1 To Hit.
Flavor Just aim the red dot where you want the bullet to go.
Rarity Starter
ID 159 / 349
Name Lt. Ryan
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Brave, Leader, Marksman, Tactics, Veteran
Effect All of your characters at Ryan's location gain +1 To Hit. All of your characters from the Iron Guard regiment gain +1 Power while at or adjacent to Ryan's location.
Flavor He brings out the best in his platoon.
Call ID Iron Guard
Rarity Rare
ID 160 / 349
Name M-16A1 Standard Issue
Type Item
Restrictions Military Arms
Resources Long-Ranged, Rifle
Effect Does 9 Damage. +1 Damage if owner has Marksman. M-16A1 Standard Issue may also be used by characters with the Police resource.
Flavor A serious weapon with single, triple, and full auto trigger modes.
Rarity Uncommon
ID 161 / 349
Name M31A - Phosphorous Grenade
Type Item
Restrictions Military Arms
Resources Explosive, Short-Ranged
Effect Rotate owner and discard this item during Combat Declaration. All characters (except H-Ks) at its owners location gain 2 Environmental Damage unless they can roll their current Defense or lower. Characters with the Demolitions resource are unaffected by this item.
Flavor Grenaaaaade! Take Cover!
Rarity Rare
ID 162 / 349
Name M41 - Range Finder Scope
Type Item
Restrictions Military Arms
Resources Attachment
Effect Requires Rifle. Rotate owner and target one opposing character at the same or an adjacent location. All of your characters at owner's location gain +2 To Hit that opposing character.
Flavor We have 3 clicks. 50 meters ahead, 11 o'clock, just beyond those ruins...
Rarity Rare
ID 163 / 349
Name M45 - Thermal Imaging Scope
Type Item
Restrictions Military Arms
Resources Attachment
Effect Requires Rifle. Item gains +1 To Hit. Rotate this item to view a Hidden marker at or adjacent to owner's current location.
Flavor The device scans through walls, doors, boxes, clothing... people.
Rarity Uncommon
ID 164 / 349
Name M71 - Armored Tactical Helmet
Type Item
Restrictions Military Arms
Resources Attachment
Effect Requires Body Armor. Owner gains +1 Armor and is not affected by To Hit penalties from Dark.
Flavor The night time is the right time. -Rook II, Covert Ops
Rarity Rare
ID 165 / 349
Name Main Street
Type Location: Exterior
Resources Exterior, Past, Civilian, Open
Effect In addition to its normal adjacencies, Main Street is considered adjacent to all locations with Street in their name.
Flavor Just take Main Street. It'll get you where ever you need to go.
Rarity Starter
ID 166 / 349
Name Maj. Villalobos
Type Main Character: Resistance
Speed 3
Power 4
Resources Human, Resistance, Brave, Leader, Lethal, Lucky, Veteran
Effect All of your Animals gains +1 Speed and +2 Power while at a location with a member of Canine Support. Rotate Villalobos at your Firebase to redirect any attack to one of your Animals within that attack's range.
Flavor Villalobos generates a powerful sense of duty and loyalty in his charges. Each animal will give its life at his command.
Call ID Canine Support
Rarity Rare
ID 167 / 349
Name Maj. Wiggs
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Leader, Scout, Tactics, Veteran
Effect All of your characters from the Black Shield Unit regiment gain +1 Speed. While Wiggs is at a location with the Firebase resource, Hunter-Killers may not target any Black Shield Unit member at a location with the Dark resource.
Flavor Move it, recruits! Time is running out.
Call ID Black Shield Unit
Rarity Rare
ID 168 / 349
Name Makeshift Barricade
Type Event
Resources Barrier
Effect Barrier 1. Rotate your character any time during the Staging round to deploy this Barrier across their current location. Each additional character that you control at this location that immediately rotates increases the Barrier rating by +1.
Flavor Keep working people!
Rarity Common
ID 169 / 349
Name Manhole
Type Event
Effect Permanent. Play on one Exterior location. It is now considered adjacent to all Sewer locations.
Flavor But it's dark in there!
Rarity Uncommon
ID 170 / 349
Name Manstopper Rounds
Type Item
Restrictions Weaponry
Resources Ammo
Effect Requires Shotgun. Item does +2 Damage. Discard this Ammo at the end of a combat sequence if you roll a natural 1 or 2 To Hit while using this item.
Flavor Now this is stopping power.
Rarity Common, Starter
ID 171 / 349
Name Matt McCallister
Type Supporting Character
Speed 2
Power 4
Infiltrate / Importance 1
Restrictions Past, Suburban Street
Resources Human, Brave
Effect Singular. Does Power +2 Damage while at a location with other Supporting Characters.
Flavor Don't make me bust you up, man!
Rarity Starter
ID 172 / 349
Name Maximum Production
Type Mission
Restrictions Future, SkyNet Player
Effect Gain 1 Missions Point. Play when you spend 25 or more Production at one location in one Production step. All of your Drones generate +1 Production for the remainder of the game.
Flavor Optimum assembly production achieved.
Rarity Rare
ID 173 / 349
Name MD301 Bio Spray
Type Item
Restrictions Future, Equipment
Effect Requires Medic. Discard this item to remove all but 1 Damage token on a Human or Animal character at the owner's location.
Flavor Covert Ops acquired a limited supply of these reconstructive nanites from a SkyNet laboratory.
Rarity Rare
ID 174 / 349
Name MD304 Burn Kit
Type Item
Restrictions Future, Equipment
Effect Discard this item to cancel 1 Environmental Damage (or 2 if Medic) about to be applied to the owner. May be used during Combat Resolution.
Flavor Relax kid. You'll be fine. Ya just burned your eyebrows off. -Cpl. Rensey, Iron Guard
Rarity Uncommon
ID 175 / 349
Name Medium Assault Infiltrator
Type Main Character: SkyNet
Speed 4
Power 8
Infiltrate / Importance 4
Cost 12
Resources Terminator, SkyNet, Infiltrator, Lethal, Marksman
Effect Armor 2. T-808's To Hit ability is not reduced by Damage tokens. T-808 gains any one Implant at no Production cost from the Draw deck when it enters play.
Flavor Structural damage acquired. Systems efficiency 57%. Compensating. Combat and mobility increased efficiency to 94%
Rarity Rare
ID 176 / 349
Name Misfire
Type Event
Effect Target one Ranged item before the Roll To Hit step. All declared attacks with that item are cancelled and it gains the Damaged resource until the end of the current turn. Any Player may pay 3 CP to cancel Misfire as it is played.
Flavor Never forget that your weapon was made by the lowest bidder. -Sgt Murphy
Rarity Common, Starter
ID 177 / 349
Name Mission Debriefing
Type Event
Effect Unique. Play when you or your characters complete a mission. Rotate your Hacker or Programmer and spend 2 CP to gain +1 Mission Points or spend 4 CP to gain +2 Mission Points.
Flavor You will tell me everything. From enemy positions to how many rounds were fired. -GSgt. Valdez, Delta Company
Rarity Rare
ID 178 / 349
Name Mistaken Identity
Type Event
Effect Target a Supporting Character that is being removed from play and discard it instead. Search your Draw deck for the first Supporting Character with Importance 2 or less and this character is removed from play (Protected or killed).
Flavor Sarah Connor... Are you Sarah Connor?
Rarity Common, Starter
ID 179 / 349
Name Mobile Assault Unit
Type Main Character: SkyNet
Speed 4
Power 8
Cost 14
Resources Terminator, SkyNet, Lethal, Marksman
Effect Armor 4. If T-835 has 2 Arm-Mounted Gatling Guns, it may declare a separate attack with each Implant whenever the T-835 attacks, at -1 To Hit. This character may only pick up or use SkyNet Items ans is not subject to Outnumbering penalties.
Flavor We hid like rats in our tunnels and were safe from the H-K's. But these bastards could follow us.
Call ID T-835 HCC-74
Rarity Uncommon
ID 180 / 349
Name Move It
Type Event
Effect Play at the beginning of your segment of the Movement step. All of your characters gains +2 Movement Points.
Flavor Do exactly what I say. Exactly! -Sgt Kyle Reese, 132nd Eagle Watch
Rarity Common, Starter
ID 181 / 349
Name Multiple Target Acquisition
Type Event
Restrictions SkyNet Player
Effect Play during the Roll To Hit step when a Terminator using Small Arms has hit its target. That Terminator may immediately declare a second attack using the same weapon at -1 To Hit.
Flavor Target 4 acquired... Target 4 Terminated. Target 5 acquired... Target 5 Terminated. Moving to new location.
Rarity Common
ID 182 / 349
Name Munitions Hold
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Effect Owner of Munitions Hold is not forced to discard any Ammo item when he rolls a 1 or 2 in Combat while using that item.
Flavor Munitions scan. Reserves are at maximum capacity. Clear to begin.
Rarity Common
ID 183 / 349
Name Murphy's Law
Type Event
Effect Permanent. Target an item in play with the Damage resource. The Damaged resource is now permanently added to this item. Discard this event only when the Damaged resource is removed. Not a legal target for Entropy or Shifting Sands.
Flavor If things can go wrong, they will go wrong, especially when you need them most.
Rarity Uncommon
ID 184 / 349
Name Nightfall
Type Condition
Effect All Exterior locations gains the Dark resource. If any Player plays the condition Daybreak, the effect text of Nightfall and Daybreak are both cancelled.
Flavor All manner of vermin roam the streets under a cloak of anonymity when the sun goes down.
Rarity Common
ID 185 / 349
Name Nightmares
Type Event
Effect Play on a Human. He is rotated for no effect and may not leave his current location. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor Sweet dreams are whatever gets you through the night. Nightmares are what's waiting when you wake up. -Gramps, 132nd Eagle Watch
Rarity Common, Starter
ID 186 / 349
Name Oath of Allegiance: 132nd Eagle Watch
Type Event
Restrictions Resistance Player
Effect Permanent. Play on your Veteran character when your only Leader is removed from play. This Veteran character gains the Leader resource and is not part of the 132nd Eagle Watch Regiment. Lose any previous Regiment affiliation.
Flavor We only recruit the best... of the best.
Rarity Rare
ID 187 / 349
Name Oath of Allegiance: Black Shield Unit
Type Event
Restrictions Resistance Player
Effect Permanent. Play on your character when they roll To Hit at least 3 higher than their target's current Defense. This character gains the Marksman resource and is now part of the Black Shield Unit Regiment. Lose any previous Regiment affiliation.
Flavor They will follow you to hell and back. Make damn sure it is worth the trip. -Sgt. Maj. Jensen, Black Shield Unit
Rarity Uncommon
ID 188 / 349
Name Oath of Allegiance: Covert Ops
Type Event
Restrictions Resistance Player
Effect Permanent. Play on your character using Hidden movement. This character gains the Scout resource and is now part of the Covert Ops Regiment. Lose any previous Regiment affiliation.
Flavor As of now, you don't officially exist. -King III, Covert Ops
Rarity Uncommon
ID 189 / 349
Name Oath of Allegiance: Delta Company
Type Event
Restrictions Resistance Player
Effect Permanent. Play on your character when they destroy a Barrier that was brought into play by another Player. This character gains the Demolitions resource and is now part of the Delta Company Regiment. Lose any previous Regiment affiliation.
Flavor Short version: You learn to break things. Long version: There is no long version. -Pvt. Furious, Delta Company
Rarity Uncommon
ID 190 / 349
Name Obliteration
Type Event
Effect Target one character as it is killed. That character and all of their items are removed from play.
Flavor Well there's his boot. Gee-zuz! What the Hell happened to him?
Rarity Rare
ID 191 / 349
Name Observatory
Type Location: Exterior
Resources Exterior, Past/Future, Open
Effect Rotate your character at this location and this location to view a Hidden marker at any Exterior location in play.
Flavor You can see a lot from here.
Rarity Common
ID 192 / 349
Name Obstructions
Type Event
Effect Target one location during the Movement step. All characters at that location gain -2 Movement Points.
Flavor Watch your step!
Rarity Common
ID 193 / 349
Name Occular Implant: Retinal Laser
Type SkyNet Item
Cost 4
Restrictions Future, SkyNet Item
Resources Implant, Long-Ranged
Effect Requires Terminator. Does 9 Damage. Terminator with Infiltrator permanently gains -2 Infiltration when this item is first used. Limit 1 Ocular Implant per character.
Flavor Difficult to produce, these implants are mainly found in terminators with high profile targets.
Rarity Rare
ID 194 / 349
Name Ocular Implant: Infrared Optics
Type SkyNet Item
Cost 3
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner does not gain -2 To Hit when targeting characters in locations with Dark. Rotate this Implant to view all Hidden markers at owner's location. Limit 1 Ocular Implant per character.
Flavor 2 heat signatures located. Targets acquired 7.6 meters. [Ka-Bang. Ka-Bang.] Targets terminated. Resume scan.
Rarity Common
ID 195 / 349
Name Ocular Implant: Targeting Matrix
Type SkyNet Item
Cost 3
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator and Marksman. +1 To Hit with Ranged items. Targeting Systems Failure and Distractions may not target this character. Limit 1 Ocular Implant per character.
Flavor Target 1 Acquired. Range: 23.7 meters. Calculating Target Velocity. Compensating.
Rarity Uncommon
ID 196 / 349
Name On Your Feet, Soldier
Type Event
Effect 2CP. Ready a rotated character. No CP cost if the character is Lucky or Brave.
Flavor I said, on your feet, NOW! -Sarah J. Connor
Rarity Uncommon
ID 197 / 349
Name Orbital Control Center
Type Location: Exterior
Resources Exterior, Future, Hi Tech, Open
Effect At the start of the Staging round, if there is only one character present, its owner may rotate this location to view one random card from any one opponent's hand. The player that activated this effect may pay 3 CP to discard that card.
Flavor I don't care how many men you're losing! I said ~hold~ that location! I know Rook II can break their codes. -Black Knight, Covert Ops
Rarity Uncommon
ID 198 / 349
Name Orphan
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Future, Ruined Street
Resources Human, Brave
Effect Terminators with Infiltrator at this Orphan's location gain -1 Infiltration.
Flavor Children can often look right into your soul... that is if you have one.
Rarity Common
ID 199 / 349
Name Out Dancing
Type Event
Effect Target one Player at the end of the Search Declaration step. That Player's characters may not find any Supporting Characters this turn.
Flavor Hi! Sarah and Ginger are not available at the present time. Please leave your name and number at the beep.
Rarity Common, Starter
ID 200 / 349
Name Out of Stock
Type Event
Effect Permanent. Play on a location. Items may not be found at this location during the Search round. Any player may pay 2 CP to cancel Out of Stock as it is played.
Flavor Just what you see, pal.
Rarity Uncommon
ID 201 / 349
Name Outclassed
Type Event
Restrictions Past
Effect 2CP. Play before the Roll To Hit step and target one Terminator. If the target does not have any Damage tokens, all declared attacks against this character are cancelled.
Flavor Backup power supply rerouted. Primary systems temporarily restored. Primary objective: Unchanged.
Rarity Rare
ID 202 / 349
Name Overproduction
Type Event
Restrictions Future, SkyNet Player
Effect Play at the beginning of the Production step. All of your Drones generate +1 Production, but you may not discard or draw during the following Discard and Draw round. You may only play Overproduction once per turn.
Flavor Drones in the presence of a Servo-Admin can construct a Hunter-Killer in half the normal time.
Rarity Rare
ID 203 / 349
Name Packrat
Type Supporting Character
Speed 3
Power 2
Infiltrate / Importance 0
Restrictions Future, Underground Archives
Resources Human, Mechanic
Effect -1 To Hit. Rotate Packrat to take the top card from your Draw deck and add it to your hand.
Flavor He has stuff that he swears came from the Titanic.
Rarity Uncommon
ID 204 / 349
Name Parking Lot
Type Location: Exterior
Resources Exterior, Past, Cover, Open
Flavor Not the safest place to park your Mercedes.
Rarity Common
ID 205 / 349
Name Pawn III
Type Main Character: Resistance
Speed 3
Power 2
Resources Human, Resistance, Hacker, Lucky, Scout
Effect Pawn III gains +2 Defense vs. Long-Ranged attacks.
Flavor The estimated lifespan for an advanced scout is 3 months. Good luck. -Knight IV, Covert Ops
Call ID Covert Ops
Rarity Starter
ID 206 / 349
Name Pawn Shop
Type Location: Exterior
Resources Exterior, Past, Cover, Equipment, Weaponry
Effect During the Search round, rotate your character to search your Draw deck for the first item with either Weaponry or Equipment. Place the item on that character. Effect may be used by multiple characters. Characters with Lucky can search for one Weaponry item of their choice.
Flavor Nice watch... I'll give ya fifty buck fer it.
Rarity Starter
ID 207 / 349
Name Perfect Disguise
Type Event
Restrictions SkyNet Player
Effect Play when a Human declares an attack on a ready Terminator with Infiltration. The attack is cancelled and you take 1 CP from the owner of that Human. This Terminator may not declare an attack this round.
Flavor I had to wait 'til he made his move on you before I could zero in. -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Common
ID 208 / 349
Name Perimeter Patrol Dogs
Type Supporting Character
Speed 3
Power 3
Infiltrate / Importance 0
Restrictions Future, Surplus Depot
Resources Animal, Lethal
Effect Does Power +3 Damage. Terminators with Infiltrator at this Perimeter Patrol Dogs' location gain -1 Infiltration.
Flavor We use 'em to detect Infiltrator units.
Rarity Common
ID 209 / 349
Name Phased Plasma Charge
Type Item
Restrictions Future, Military Arms
Resources Explosive, Short-Ranged
Effect Does 14 Damage. This item's Damage is not reduced by Armor if owner has Demolitions. Discard this titem at the end of a Combat Sequence if you roll a natural 1, 2, or 3 To Hit while using it.
Flavor The right amount of attitude adjustment. -Pvt. Furious, Delta Company
Rarity Rare
ID 210 / 349
Name Phone Book
Type Event
Restrictions Past
Effect Search through your Draw deck for any Supporting Character, show it to your opponent, and add it to your hand.
Flavor Let your fingers do the walking...
Rarity Common, Starter
ID 211 / 349
Name Pipe Bombs
Type Item
Restrictions Equipment
Resources Explosive, Short-Ranged
Effect Does 10 Damage. If owner does not have Demolitions and the To Hit roll is natural 1, the attack is cancelled and the owner is killed. Discard after use.
Flavor Nitroglycerin, basically. Maybe a bit more stable.
Rarity Common
ID 212 / 349
Name Plasma Dampening Field
Type SkyNet Item
Cost 4
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Rotate this item during Damage Resolution to cancel up to 2 points of Environmental Plasma Damage from 1 attack against its owner. Owner may spend 2 CP to immediately ready this item. Limit 1 per Terminator.
Flavor Their technology continually evolves. They are always adapting to resist our best weapons.
Rarity Rare
ID 213 / 349
Name Plasma Overload
Type Event
Effect Permanent. Play on a Ranged item with the Plasma resource. Whenever this item is used in an attack, compare the natural To Hit roll with the following: 1-4: The attack declared with this item is cancelled, 5-6: the attack gains +2 Environmental Plasma Damage.
Flavor Where's that humming coming from? Ahhhh SH...!
Rarity Uncommon
ID 214 / 349
Name Point Blank
Type Event
Effect Your character declaring a Short-Ranged attack gains +2 To Hit and Damage. He may not use any events that increase Defense and/or Resistance for the duration of this round.
Flavor How can I miss at this range?
Rarity Common
ID 215 / 349
Name Police Officer
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 1
Restrictions Past, Main Street
Resources Human, Marksman, Police
Effect When Police Officer is found you may search your Draw deck for a Small Arms item and place it on him.
Flavor Some people were trying to hold society together even before it all fell apart.
Rarity Starter
ID 216 / 349
Name Police Station
Type Location: Exterior
Resources Exterior, Past, Civilian, Equipment, Secure, Weaponry
Effect This location will declare a Short-Ranged attack at +2 To Hit and 10 Damage against any Terminators without Infiltration and any characters with the Wanted event played on them as they enter it.
Flavor Most likely the safest place in the city.
Rarity Starter
ID 217 / 349
Name Power Spike
Type Event
Effect 1CP. Target one SkyNet character when it is brought into play. (Although all production costs are paid) This character will not come into play at that location until the following Production step.
Flavor Warning: Power spike detected. Initiate system pause to prevent damage.
Rarity Common
ID 218 / 349
Name Preach the Future
Type Mission
Restrictions Past, Resistance Player
Effect Gain 1 Mission Point. Play when a Terminator without Infiltration enters a location where you control Supporting Characters.
Flavor See! I'm not crazy! It's a machine from the future!
Rarity Common
ID 219 / 349
Name Predicted Outcome
Type Event
Restrictions SkyNet Player
Effect 2CP. Whenever you play an event requiring CP, roll a die. If the roll is higher than the required cost , this CP cost is considered paid. If the roll is equal to or less than the required CP cost, that event is considered cancelled and discarded. Discard after 3 turns.
Flavor It is said that it is impossible to predict all eventualities though the Machines still try.
Rarity Uncommon
ID 220 / 349
Name Primal Fear
Type Event
Restrictions SkyNet Player
Effect 1CP. Play when a SkyNet character kills its target in Close Combat. All Human Supporting Characters at its location immediately become uncontrolled until that SkyNet character leaves that location.
Flavor A well cooked meal may be the best way to a man's heart, but it's not the FASTEST.
Rarity Rare
ID 221 / 349
Name Prime Directive
Type Mission
Restrictions SkyNet Player
Effect Gain 2 Mission Points. Play when one of your characters declares an attack with a final To Hit modifier of -2 or worse against an opposing Main Character. The defender must be hit and killed as a result of this attack.
Flavor Target acquired. Target lost. Target acquired. Target terminated. Mission parameters executed.
Rarity Common
ID 222 / 349
Name Priorities Rescinded
Type Event
Effect Play as a mission is completed. Cancel and discard that completed mission if you cancel and discard one of your own completed missions valued at the same or more Mission Points.
Flavor What began as your ultimate goal may turn out to be a complete waste of time.
Rarity Uncommon
ID 223 / 349
Name Processor Bank
Type Location: Interior
Resources Interior, Future, Computers, Hi Tech
Effect Distinct. During the Production step, gain Handsize +1 for every Drone you rotate at this location (these effects are cancelled if there are opposing characters present). This bonus to handsize lasts until the end of the current turn.
Flavor It keeps getting faster... smarter.
Rarity Uncommon
ID 224 / 349
Name Protection
Type Condition
Effect All your Resistence Main Characters are +1 Speed and +1 Power while a Human Supporting Character is at their location. Your Supporting Characters may not carry or use Ranged or Close Combat items.
Flavor I came across time for you, Sarah. -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Uncommon
ID 225 / 349
Name Puppet Strings
Type Event
Effect Target one Human Supporting Character in play. This character may not leave its current location and may not perform any actions this turn.
Flavor Sometimes cooperation is forced upon a character against his will.
Rarity Common
ID 226 / 349
Name Pvt. Baker
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Brave, Demolitions, Lethal, Mechanic
Effect Baker's items may not gain the Damaged resource. Rotate Baker to remove the Damaged resource from an item at his location.
Flavor You bust 'em, he fixes 'em.
Call ID Delta Company
Rarity Common
ID 227 / 349
Name Pvt. Furious
Type Main Character: Resistance
Speed 3
Power 4
Resources Human, Resistance, Demolitions, Veteran
Effect Rotate Furious to search your Draw deck for the first event or mission card that requires Demolitions and add it to your hand. Gain 1 Damage token every time this ability is used.
Flavor If force doesn't solve your problem, you aren't using enough.
Call ID Delta Company
Rarity Uncommon
ID 228 / 349
Name Pvt. Garcia
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Marksman, Medic
Effect Whenever an Animal that you control is killed while Garcia is in play, it is shuffled into your Draw deck and not discarded or removed from play.
Flavor I could have sworn that dog wouldn't be back for duty. -Maj. Villalobos, Canine Support
Call ID Canine Support
Rarity Common
ID 229 / 349
Name Pvt. Garstin
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Brave, Medic, Mechanic
Effect Rotate Garstin with a First Aid Kit to remove all Damage tokens from a Human or Animal at his location.
Flavor He can put you back together again, if they can find most of your pieces.
Call ID Iron Guard
Rarity Common
ID 230 / 349
Name Pvt. Gentii
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 0
Restrictions Future, Rubble Hills
Resources Human, Resistance, Brave, Hacker, Unlucky
Effect Singular. Rotate this character and reveal the top card of every Player's Draw deck.
Flavor A young soldier, but talented. He's proven himself to use many times already. -Rook II, Covert Ops
Rarity Rare
ID 231 / 349
Name Pvt. Grey
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Demolitions, Marksman, Scout, Sniper
Effect When using Hidden movement, Grey may use 2 additional decoy markers.
Flavor Sole survivor of the Fox Hound massacre, he keeps to himself and keeps to the shadows.
Call ID Black Shield Unit
Rarity Uncommon
ID 232 / 349
Name Quick Deployment
Type Event
Restrictions Future, SkyNet Player
Effect Play at the beginning of the Staging round. All SkyNet characters currently at Starting Locations that their owner brought into play gain +1 Speed and +1 Power. This effect lasts until the end of the turn.
Flavor Fresh off the line and ready to kill.
Rarity Common
ID 233 / 349
Name Raging Inferno
Type Event
Effect Permanent. Play on a location with the Damaged resource. Each character at this location immediately gains 3 Environmental Damage. Every Ready round and when characters enter this location they each gain 1 Environmental Damage.
Flavor The pavement melted and cracked. Street signs warped and twisted around themselves. The air crackled with the heat. Nothing could have survived.
Rarity Rare
ID 234 / 349
Name Rational Explanation
Type Event
Effect Permanent. Play on a Terminator with Infiltrator. It gains +2 Infiltrator. Limit 1 per character.
Flavor He was prolly on PCP; he prolly broke every bone in his hand. -Det Sgt. Hal Vukovich
Rarity Common
ID 235 / 349
Name Raze
Type Event
Effect Permanent. Rotate 2 of your characters with Demolitions at the same location. Each must be carrying an item with the Explosive resource. This location gains the Damaged resource.
Flavor Boom! -Pvt. Furious, Delta Company
Rarity Common
ID 236 / 349
Name Recon Infiltrator
Type Main Character: SkyNet
Speed 3
Power 5
Infiltrate / Importance 3
Cost 8
Resources Terminator, SkyNet, Infiltrator, Scout, Tactics
Effect Armor 1. +1 Defense against Ranged Attacks. Human characters may not declare attacks against T-806 until it first declares an attack or loses Infiltration. This character may have a maximum of 2 Implants.
Flavor Disguised as children they infiltrate and observe.
Rarity Common
ID 237 / 349
Name Reconnaissance
Type Mission
Effect Gain 2 Mission Points. Play at the end of the Search round and rotate your Scout or Sniper in a location brought into play by another Player. This character may not ready or move during the following turn.
Flavor Knight IV? He's the ghost in the Machine. -Pawn III, Covert Ops
Rarity Uncommon
ID 238 / 349
Name Reconstructive Nanites
Type SkyNet Item
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Remove this item from play to remove up to 2 Damage tokens from this character (may not be used during Damage Resolution).
Flavor Stored in a hollowed out incisor, these miniature robots can mend flesh and steel at the molecular level.
Rarity Common, Starter
ID 239 / 349
Name Recycling Operation
Type Mission
Restrictions Future, SkyNet Player
Effect Gain 2 Mission points. Play this card when 3 or more item cards brought into play by an opposing Player are dropped at one of your Starting Locations. Remove these items from play.
Flavor Search mode activated. Reclamation of resources and materials complete. Obstacles... terminated.
Rarity Rare
ID 240 / 349
Name Refractive Cloaking Armor
Type Item
Restrictions Future, Military Arms
Resources Body Armor
Effect Armor 1. Requires Scout or Sniper. Owner gains Hidden movement with one decoy and one real token whenever they move. Limit 1 Body Armor per character.
Flavor It renders the wearer undetectable. Perfect for covert operations.
Rarity Rare
ID 241 / 349
Name Reinforced Hardpoint
Type Event
Restrictions Future
Resources Barrier
Effect Barrier 9. Rotate your character any time during the Staging round to deploy this Barrier across their current Interior location and an adjacent location. Your characters may ignore the Barrier when declaring Ranged Attacks.
Flavor Identification code? Incorrect. Open Fire!
Rarity Rare
ID 242 / 349
Name Reinforced Structure
Type Event
Resources Barrier
Effect Permanent. Play on a Barrier. Remove all of its Damage tokens and its Barrier rating is increased by +2. May not be played during a Combat sequence. Limit 1 per Barrier.
Flavor The kitchen sink? Sure, why not!
Rarity Uncommon
ID 243 / 349
Name Reinforcements
Type Condition
Effect All Resistance Players may choose an additional Human Resistance Main Character from their Draw deck which begins play with the rest of their starting Resistance characters.
Flavor Life is not alwys fair but things have a way of balancing out in the long run.
Rarity Rare
ID 244 / 349
Name Relentless
Type Event
Restrictions SkyNet Player
Effect Permanent. Play on a SkyNet character. During its owner's segment of the Movement step when this character's Movement points are reduced to zero, its owner may spend 2 CP to immediately move it into an adjacent location.
Flavor The machines are supposed to be sentient, but that doesn't mean they know when to die.
Rarity Common
ID 245 / 349
Name Reload
Type Event
Effect Target a Ranged item that is considered empty or out of ammo. This Ranged item is no longer considered out of ammo.
Flavor Always carry a spare clip, just in case.
Rarity Common
ID 246 / 349
Name Remington 870
Type Item
Restrictions Weaponry
Resources Long-Ranged, Shotgun
Effect Short-Ranged: Does 8 Damage at +1 To Hit. Long-Ranged: Does 6 Damage. When Remington 870 is bought into play, you may spend 1 CP to search your Draw deck for the Manstopper Rounds and add it to this item.
Flavor Only takes one of these to clear the streets.
Rarity Common
ID 247 / 349
Name Remote Tactical Uplink
Type Item
Restrictions Future, Equipment
Effect At the beginning of the Production step, rotate your Hacker at a location with Hi-Tech or Computers that was brought into play by a SkyNet Player. The first 5 Production generated by that SkyNet Player is cancelled this turn.
Flavor Ever surf the SkyNet?
Rarity Uncommon
ID 248 / 349
Name Rerouting Emergency Power
Type Event
Effect *CP. Target a Terminator with the Infiltrator resource. Spend CP equal to the number of its Damage tokens. Remove all Damage tokens and this Terminator permanently loses the Infiltrator resource. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor They're only really dead when the eyes go out.
Rarity Rare
ID 249 / 349
Name Research & Development Facility
Type Location: Exterior
Resources Exterior, Future, Computers, Cover, Factory, Hi Tech
Effect During the Production step, a player with more Drones at this location than any other player may rotate this location to reduce the Production cost of the next SkyNet character built at this location this turn by 3 (cannot be reduced below 1 Production).
Flavor For machines, they can be incredibly creative and cruel.
Rarity Uncommon
ID 250 / 349
Name Resistance Private
Type Main Character: Resistance
Speed 2
Power 3
Resources Human, Resistance, Marksman
Effect Multiple Resistance Privates may be in play. At the end of any round that this character has survived an attack by an opposing character, you may replace him with the first Resistance Main Character from your Draw deck (Private goes to your Discard pile).
Flavor He has yet to make a name for himself.
Rarity Common
ID 251 / 349
Name Retractable Claws
Type SkyNet Item
Restrictions Future, SkyNet Item
Resources Close Combat, Implant
Effect Requires Terminator. Does Power +2 Damage. +1 To Hit, if owner is Lethal. Limit 1 per character.
Flavor Increases their reach and are razor sharp.
Rarity Common
ID 252 / 349
Name Retroviral Engineering
Type Location: Exterior
Resources Exterior, Future, Cover, Computers, Hi Tech
Effect Rotate this location and spend 20 Production that your Drones just generated in an adjacent location with the Factory resource to gain 4 Mission Points. This location remains permanently rotated for the remainder of the game.
Flavor AIDS, Ebola, hepatitis, none of these compare to what the machines are developing.
Rarity Rare
ID 253 / 349
Name Rewriting History
Type Event
Effect All events with turn-based durations are immediately reduced or increased by one (your choice). This effect will not reduce a duration below one turn.
Flavor The Past is not written in stone nor is the Future predetermined.
Rarity Common
ID 254 / 349
Name Right Off The Assembly Line
Type Event
Restrictions Future, SkyNet Player
Effect Permanent. Play on an Exterior location with the Factory resource. Place a SkyNet Main Character from your hand under this event. Discard this event and bring this character into play at its current location at no Production cost after 4 turns.
Flavor Cyberdyne construction matrix, online. Engage.
Rarity Uncommon
ID 255 / 349
Name Rook II
Type Main Character: Resistance
Speed 4
Power 2
Resources Human, Resistance, Hacker, Lucky, Scout
Effect When using Hidden movement, Rook II may use 1 additional decoy marker and he adds an additional 2 Production penalty when using the Remote Tactical Uplink.
Flavor There is no strength in numbers. Gentii. Only a larger target.
Call ID Covert Ops
Rarity Uncommon
ID 256 / 349
Name Rubber Skin
Type Event
Effect Permanent. Play on a Terminator with Infiltrator, it gains -1 Infiltration. Limit 1 per character.
Flavor The 600 series had rubber skin; we spotted them easy. -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Rare
ID 257 / 349
Name Rubble Hills
Type Location: Exterior
Resources Exterior, Future, Cover, Dark
Flavor The debris of our past is what we use as the foundation of our Future.
Rarity Common
ID 258 / 349
Name Ruined Flesh
Type Event
Effect Play on a Terminator without Infiltration. This Terminator may not declare a search for Human or Animal Supporting Characters. Discard this event after 5 turns or when this Terminator gains the Infiltration attribute.
Flavor I dunno, Officer. It was like a skeleton see, but metal. No, I am not drunk, I don't know where it went. I didn't stick around to find out.
Rarity Common, Starter
ID 259 / 349
Name Ruined Street
Type Location: Exterior
Resources Exterior, Future, Dark, Open
Effect Distinct. Characters may move from this location to another Ruined Street location for 2 Movement Points each.
Flavor Some roads are still in good enough condition to travel on.
Rarity Common
ID 260 / 349
Name Run!
Type Event
Effect +1 Defense.
In addition, +1 Defense if Human and/or +1 Defense if military rank is Private. This event may not target a Veteran, Brave, or SkyNet character.
Flavor You don't have to be the fastest, just don't be the slowest. -Gramps, 132nd Eagle Watch
Rarity Common, Starter
ID 261 / 349
Name Running Battle
Type Condition
Effect You may pay 1 CP to play a second location from your Location deck during the Play Locations step.
Flavor We gotta keep moving!!
Rarity Uncommon
ID 262 / 349
Name S.W.A.T. Tactical Officer
Type Supporting Character
Speed 3
Power 3
Infiltrate / Importance 1
Restrictions Past, Resistance Player
Resources Human, Brave, Marine, Marksman, Tactics
Effect Individual. Bring Tactical Officer into play (from your hand) at a location where you control a character when a Terminator without Infiltration enters. Search your Draw deck for the first item with Rifle and the first item with Body Armor and place these items on Tactical Officer.
Flavor John Connor drew the first Resistance fighters from guardsmen, police, any one who survived and could fire a gun.
Rarity Rare
ID 263 / 349
Name Safehouse
Type Event
Effect Permanent. Play on a location with the Secure resource. Supporting Characters may now be Protected at this location. A Terminator may rotate at this location to remove this event from play.
Flavor Don't go near the windows and don't make any phone calls.
Rarity Rare
ID 264 / 349
Name Salvage Operation
Type Mission
Effect Gain 1 Mission Point. Play when your Lethal or Mechanic character kills an opposing SkyNet character. Gain +1 Mission Point for every SkyNet Item that character was carrying. Remove that SkyNet character and its SkyNet Items from play.
Flavor No reason to let all this gear go to waste. -Packrat
Rarity Rare
ID 265 / 349
Name Sarah J. Connor
Type Supporting Character
Speed 3
Power 2
Infiltrate / Importance 5
Restrictions Past, Tech Noir
Resources Human
Effect Persona. Singular.
Flavor Do I look like "The mother of the future."?!?
Rarity Starter
ID 266 / 349
Name Sarah J. Connor, Mother of the Future
Type Supporting Character
Speed 3
Power 2
Infiltrate / Importance 2
Restrictions Past, Tech Noir
Resources Human, Brave, Lucky
Effect Persona. Singular. Every ready round Sarah is controlled by a Resistance player, place a resolve token on this card. When Sarah is protected by the Resistance or killed by SkyNet, count all resolve tokens as one Importance and 1 Mission Point.
Flavor The mother of the future.
Rarity Rare
ID 267 / 349
Name Sarah Louise Connor, Mother of Two
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 0
Restrictions Past, Suburban House
Resources Human
Effect Singular. If this character is a valid target for an attack by any Terminator, it cannot declare an attack against any other target.
Flavor ...was brutally shot to death in her home this afternoon.
Rarity Rare
ID 268 / 349
Name Sarge
Type Supporting Character
Speed 3
Power 3
Infiltrate / Importance 0
Restrictions Future, Barren Wasteland
Resources Animal, Brave, Lethal
Effect Singular. Does Power +3 Damage. Sarge gains a Free attack on every Drone or Terminator without Infiltration as it enters his location.
Flavor It's said that Sarge gave his life so that Sarah and John Connor could live, Sarge never left her side until the night the first Infiltrators came.
Rarity Rare
ID 269 / 349
Name Savagery
Type Event
Effect Play on Lethal character declaring a Close Combat attack. That character gains +2 To Hit and +2 Damage.
Flavor Like a coiled spring, they can explode into savage action. One attack hardwired though evolution, the other programmed through SkyNet.
Rarity Common
ID 270 / 349
Name Scatter
Type Event
Effect 1CP. Target two of your characters at the same location. Each may immediately move to a different adjacent location. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor They can't follow all of us.
Rarity Common
ID 271 / 349
Name Schematic Download
Type Event
Effect Permanent. Play on and rotate your Hacker or Programmer at the same location as an opposing Terminator that has just been destroyed. Gain 1 CP every Ready round that your character chooses to remain rotated. Discard this event when this character readies.
Flavor You there... gently pick up its cranium. I am sure we can bypass the neural safeguards... what? Yes, pick up the 'brain bucket'.
Rarity Uncommon
ID 272 / 349
Name Scouting Mission
Type Event
Effect 1CP. During the Search round, rotate your character to search your Draw deck for the fist legally playable location and play it immediately. No CP cost if the character you rotated was a Scout.
Flavor The only way to win the war is to cover our ground and learn our terrain.
Rarity Common
ID 273 / 349
Name Search Pattern
Type Event
Effect All Hunter-Killers in play are rotated with no effect. Hunter-Killers may not declare any attacks and cannot leave their current locations for the rest of this turn. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor John taught us how to dust 'em. -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Uncommon
ID 274 / 349
Name Sentinel
Type Event
Restrictions Future, SkyNet Player
Effect Permanent. Play on a location that you brought into play, if applicable it loses the Dark resource. If this location has the Hi-Tech resource, every unhidded opposing character that enters it is attacked by 10 Short-Ranged Damage. Limit 1 per location.
Flavor Automated spotlights and hidden laser turrets protect the sensitive areas.
Rarity Rare
ID 275 / 349
Name Servo-Admin Drone
Type Main Character: SkyNet
Speed 2
Power 4
Cost 7
Resources Drone, SkyNet, Mechanic, Programmer, Tactics
Effect Armor 4. Individual. During the Production step, rotate to gain 2 Production while at a locationg with the Factory resource or rotate to add +1 Production to all other Drones at its current location.
Flavor Production output enhanced within specified parameters.
Call ID D-80411
Rarity Rare
ID 276 / 349
Name Sewage Tunnel Entrance
Type Location: Exterior
Resources Exterior, Past/Future, Confined, Dark
Effect When you bring Sewage Tunnel Entrance into play, you may search your Draw deck for a Sewer location and place it above this location.
Flavor Stay quiet. It may not find us here.
Rarity Common
ID 277 / 349
Name Sewer
Type Location: Interior
Resources Interior, Past/Future. Confined, Dark
Effect Distinct.
Flavor Let's hope it was just an alligator.
Rarity Starter
ID 278 / 349
Name Sgt. Hannum
Type Main Character: Resistance
Speed 2
Power 4
Resources Human, Resistance, Brave, Lethal, Tactics, Veteran
Effect Rotate Hannum at any Firebase or Tech Noir locations to gain 1 CP.
Flavor A bar room brawler and a formidable tactician.
Call ID Iron Guard
Rarity Rare
ID 279 / 349
Name Sgt. Kyle Reese, 132nd Eagle Watch
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Brave, Marksman, Veteran
Effect Persona. +1 To Hit. Rotate Reese to move one of your characters at his location into an adjacent location. May not be used during the Roll To Hit or Damage Resolution steps.
Flavor Come with me if you want to live.
Call ID 132nd Eagle Watch
Rarity Starter
ID 280 / 349
Name Sgt. Kyle Reese, Security
Type Main Character: Resistance
Speed 3
Power 4
Resources Human, Resistance, Brave, Marksman, Tactics, Veteran
Effect Persona. +1 To Hit, +1 Armor, +1 Defense. Whenever an opposing character declares an attack, it must target Sgt. Kyle Reese if he is within range of the attack. (Sarah Louise Connor, Mother of Two's effect overrides this effect).
Flavor Reese. Sgt. Recon/Security DN38415. Techcom. I've been assigned to protect you!
Call ID Recon/Security
Rarity Rare
ID 281 / 349
Name Sgt. Maj. Jensen
Type Main Character: Resistance
Speed 3
Power 3
Resources Human, Resistance, Marksman, Sniper, Veteran
Effect +1 To Hit with Rifles. Rotate a character with Scout or Sniper at Jensen's location to allow Jensen to declare an attack against a character one location beyond the current range of his Ranged item at -1 To Hit.
Flavor One shot, one kill: Best long-distance service around.
Rarity Uncommon
ID 282 / 349
Name Shattered Hope
Type Event
Effect 1CP. Cancel and discard any event that adds to a character's Ability as it is played.
Flavor Despair is our greatest enemy. Always waiting in the shadows, slowly draining our strength.
Rarity Common, Starter
ID 283 / 349
Name Shifting Sands
Type Event
Effect Cancel and discard any Permanent event (except Barriers) in play or cancel and discard an opponent's Shifting Sands as it is played.
Flavor Nothing stands against time and wins.
Rarity Uncommon
ID 284 / 349
Name Sixth Sense
Type Event
Effect Rotate your Veteran and target a Terminator with Infiltration at its location. That Terminator loses its Infiltration attribute until the end of the current turn.
Flavor I don't know how I know, I just do.
Rarity Uncommon
ID 285 / 349
Name Skills Upgrade: Basic Training
Type SkyNet Item
Cost 3
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner gains the Marine resource. This character may now use any Military Arms items. Limit 2 Skills Upgrades per character.
Flavor 6 weeks of military training absorbed in .3 seconds.
Rarity Uncommon
ID 286 / 349
Name Skills Upgrade: Marksman
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner gains the Marksman resource. Limit 2 Skills Upgrades per character.
Flavor Targets acquired. Range 1000m. Compensating... Targets terminated. Resuming patrol.
Rarity Common, Starter
ID 287 / 349
Name Skills Upgrade: Medical Training
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner gains the Medic resource and +1 Damage in Close Combat. Limit 2 Skills Upgrades per character.
Flavor Knowledge is power. The power over life and death.
Rarity Common
ID 288 / 349
Name Skills Upgrade: Tactical Database
Type SkyNet Item
Cost 4
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator with Tactics. Gain 1 CP every time owner makes a successful roll To Hit. Limit 2 Skills Upgrades per character.
Flavor Reconfiguration of availble combat options complete. Unit increased to 143% efficiency.
Rarity Rare
ID 289 / 349
Name Skills Upgrade: Veteran
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner gains the Veteran resource and may rotate to gain +1 Defense. Limit 2 Skills Upgrades per character.
Flavor A lifetime of Military experience extracted and distilled into silicon and microchips.
Rarity Uncommon
ID 290 / 349
Name Slagged Gear
Type Event
Effect Play on an opposing character that was just hit in combat. All Damage from that attack is cancelled. Instead, remove a random item except Implants from play that the character is carrying.
Flavor Unarmed, but at least you're alive.
Rarity Uncommon
ID 291 / 349
Name Spread the Word
Type Mission
Effect Gain 2 Mission Points. Play when you have Protected 2 Supporting Characters in one Protection step. All Terminators in play permanently gain -1 Infiltration.
Flavor Tell everyone who will listen. Convince them and maybe we can change the future.
Rarity Uncommon
ID 292 / 349
Name Staff Lunchroom
Type Location: Interior
Resources Interior, Past, Civilian, Confined, Cover
Effect Distinct. During the Search round, rotate one of your characters at this location and search your Draw deck for a First Aid Kit. Add that item to the searching character.
Flavor Not peanut butter again! Wanna trade?
Rarity Common
ID 293 / 349
Name Staggered Formation
Type Event
Resources Formation
Effect Permanent. When each of your Main Characters is in different locations, they gain +1 Defense vs. Ranged Combat. This effect may be used in conjunction with other Defense increasing events. Discard at any time, or when you play a new Formation.
Flavor Spread out and everybody watch everybody's back.
Rarity Uncommon
ID 294 / 349
Name Stay Frosty
Type Event
Effect +1 Defense.
This character gains an additional +2 Defense if their current location has the Cover resource.
Flavor You never know when they're going to attack... or from where.
Rarity Common, Starter
ID 295 / 349
Name Steel Mill
Type Location: Exterior
Resources Exterior, Past/Future, Confined, Cover, Equipment
Effect Only Interior locations with Equipment may be played above this location. Rotate your character and spend 3 CP to remove the Damaged resource from an item at this location. Characters with Mechanic ignore the CP cost.
Flavor It ends here... it ends now!
Rarity Uncommon
ID 296 / 349
Name Storage Cell
Type Event
Effect Permanent. This card comes into play rotated. This card does not ready normally. You may spend 2 Production at any time to ready this card. Rotate to gain 2 Production.
Flavor Constructed from ceramics and superconductive materials, this unit has termendous capacity.
Rarity Uncommon
ID 297 / 349
Name Storm the Wires
Type Mission
Restrictions Future, Resistance Player
Effect Gain 1 Mission Point. Play when your characters or the actions of your characters add the Damage resource to a location with Factory.
Flavor The machines are as good as gone without something to think for them.
Rarity Common
ID 298 / 349
Name Street Punk
Type Supporting Character
Speed 2
Power 3
Infiltrate / Importance 1
Restrictions City Park
Resources Human, Coward, Lethal
Effect When Street Punk is found you may search your Draw deck for a Switch Blade and place it on him.
Flavor Today they are rebels without a cause. Someday, they'll have a reason to fight... and an enemy.
Rarity Starter
ID 299 / 349
Name Stronghold Mechanic
Type Supporting Character
Speed 2
Power 2
Infiltrate / Importance 1
Restrictions Future, Trash Warrens
Resources Human, Resistance, Mechanic
Effect Rotate to remove the Damaged resource from his current location or from an item at this location.
Flavor Ol' Pokey could probably rebuild one of those steel bastards if we let him.
Rarity Uncommon
ID 300 / 349
Name Subdermal Armor: Level 1
Type SkyNet Item
Cost 2
Restrictions Future, SkyNet Item
Resources Implant
Effect Requires Terminator. Owner gains Armor +1. Limit 1 Subdermal Armor per character.
Flavor Made from a space-age alloy it provides added structural enhancement.
Rarity Uncommon
ID 301 / 349
Name Suburban House
Type Location: Exterior
Resources Exterior, Past, Civilian, Cover
Effect During the Search round, rotate this location and one of your characters to search your Draw deck for Phone Book. Add that event to your hand.
Flavor Honey? I'm home!
Rarity Starter
ID 302 / 349
Name Suburban Street
Type Location: Exterior
Resources Exterior, Past, Civilian, Open
Flavor Reminds me of home.
Rarity Starter
ID 303 / 349
Name Successful Infiltration
Type Mission
Restrictions SkyNet Player
Effect Gain 1 Mission Point. Play the first time one of your Terminators with Infiltration enters an opponent's Starting Location. May not be played at any location with an animal present and may only be played once per opponent.
Flavor The new models are good. Real good. For all you know, I could be one of them.
Rarity Common
ID 304 / 349
Name Suicidal Tendencies
Type Event
Effect Permanent. Play on a Supporting Character. This character's Importance is reduced to 0. May not be played during the Protection step and if playing during a combat sequence, it must be played prior to the Roll To Hit step. If this event targets Sarah J. Connor discard this event during the Ready round after three turns.
Flavor Hard to say whether that one's gonna see the future.
Rarity Rare
ID 305 / 349
Name Sunglasses
Type Item
Restrictions Equipment
Effect Owner with Infiltrator gains +1 Infiltration. Limit 1 per character.
Flavor Trend setting and yet still effective for disguise.
Rarity Common, Starter
ID 306 / 349
Name Surplus Depot
Type Location: Exterior
Resources Exterior, Future, Confined, Equipment, Military Arms, Weaponry
Effect Rotate a Main Character to search your Draw deck for the first item with either Equipment, Weaponry, or Military Arms and add it to the searching character.
Flavor We've got a little of everything here.
Rarity Rare
ID 307 / 349
Name Switchblade
Type Item
Restrictions Weaponry
Resources Close Combat
Effect Does Power +2 Damage. Owner may pay 1 CP to ready after any Combat sequence in which this item was used.
Flavor Deadly and compact.
Rarity Common, Starter
ID 308 / 349
Name Tactical Analysis
Type Mission
Effect Gain 1 Mission Point. Play immediately following a combat sequence in which you character gains Damage token(s) from an attack declared by an opposing character and survived. All Lethal characters in play that you control permanently gain +1 Resistance.
Flavor We need to determine its thresholds.
Rarity Rare
ID 309 / 349
Name Tactical Command Unit
Type Main Character: SkyNet
Speed 4
Power 9
Cost 14
Resources Terminator, SkyNet, Lethal, Marksman, Tactics, Veteran
Effect Armor 3. Individual. All your SkyNet characters gain +1 To Hit and you gain 1 CP for every character they kill. Every attack declared against T-882 is automatically redirected to your choice of your characters at the same location.
Flavor Rarely seen, he is a superior model for war strategy.
Call ID T-882 HCC-91
Rarity Rare
ID 310 / 349
Name Tactical Error
Type Event
Effect All play stops until this event resolves. Target one Player, they must discard 2 cards at random from their hand. Any Player may pay 2 CP to cancel Tactical Error as it is played.
Flavor We all make mistakes - whether Man or Machine.
Rarity Uncommon
ID 311 / 349
Name Tactical Formation
Type Event
Resources Formation
Effect Permanent. Take 1 CP from an opposing Player every Ready Round in which all your characters are at the same location as your Leader. Discard at any time or when you play a new Formation.
Flavor James, you take point. Hannum, keep Pawn II moving. Stay frosty, lads they are gaining on us. -Lt. Ryan, Iron Guard
Rarity Uncommon
ID 312 / 349
Name Tactical Infiltrator
Type Main Character: SkyNet
Speed 4
Power 7
Infiltrate / Importance 3
Cost 10
Resources Terminator, SkyNet, Infiltrator, Marine, Marksman, Tactics
Effect Armor 2. T-804 gains +1 Defense when being targeted by only one attacker.
Flavor Military Arms located. Accessing weapon schematics. Initiating strategic response program.
Call ID T-804 CSM-105
Rarity Uncommon
ID 313 / 349
Name Target Acquired
Type Event
Effect +1 To Hit in Ranged Combat.
In addition, +1 To Hit if Marksman or Veteran.
Flavor It doesn't miss... and I can't afford to.
Rarity Common, Starter
ID 314 / 349
Name Targeting System Failure
Type Event
Effect Target SkyNet character gains -2 To Hit.
Flavor Occasionally there is a defective model.
Rarity Common, Starter
ID 315 / 349
Name Tech Noir
Type Location: Exterior
Resources Exterior, Past, Civilian, Confined, Cover
Effect All characters gain +1 Defense while they are at this location if there is at least 1 Supporting Character present.
Flavor A trendy early '80s bar.
Rarity Starter
ID 316 / 349
Name Technical Malfunction
Type Event
Restrictions Future
Effect *CP. Play when a SkyNet character is brought into play. Pay CP equal to that character's total Production cost (including Implants) as it is printed on the card(s) and remove it and this event from play.
Flavor Unit T89392.1 online. Systems check. Error. Illegal interface attempt. Unit T89392.1 compromised. Initiate security protocol zeta-223/12.7
Rarity Rare
ID 317 / 349
Name The Pass
Type Location: Exterior
Resources Exterior, Future, Cover, Open
Effect Any character that begins the Staging round in this location gains +1 To Hit in Ranged Combat. This bonus lasts until the end of the turn.
Flavor Lead it to Johnson's Pass. It won't track us until it reaches the hardpoint; by then it'll be scrap metal.
Rarity Rare
ID 318 / 349
Name There's a Storm Coming...
Type Event
Effect Permanent. Singular. At the beginning of the Search round each Player gains 1 CP if their Handsize is equal to or greater than their current Handsize limit. All Players currently not at their Handize limit lose 1 CP.
Flavor I know...
Rarity Rare
ID 319 / 349
Name Tiki Motel
Type Location: Exterior
Resources Exterior, Past, Civilian, Open
Flavor Just your average "no-tell" Motel.
Rarity Starter
ID 320 / 349
Name Time Displacement Laboratory
Type Location: Exterior
Resources Exterior, Future, Computers, Confined, Cover, Hi Tech
Effect During the Combat round, rotate 3 characters with Ranged items to add the Damaged resource to this location. The Time Displacement Laboratory may not be used to 'Time Travel' while it has the Damaged resource.
Flavor The secrets of time are a mystery to man, but merely another algorithm to the machines.
Rarity Uncommon
ID 321 / 349
Name Time Lab Discovered!
Type Mission
Restrictions Future, Resistance Player
Effect Gain 1 Mission Point. Play when your Hacker beings the Production step in the Time Displacement Laboratory. Gain +1 Mission Point and 2 CP if that character is Covert Ops and immediately rotates to Time Travel.
Flavor Rook II and Pvt. Gentii found it, but one of them paid the price...
Rarity Uncommon
ID 322 / 349
Name Toxin Coated Spikes
Type SkyNet Item
Cost 3
Restrictions Future, SkyNet Item
Resources Attachment, Implant
Effect Requires Retractable Claws. Rotate item during Close Combat Declaration to make a Free attack. Successful hit does no Damage but the non-SkyNet defender is rotated with no effect. Item gains the Damaged resource if used and a natural 1 or 2 is rolled.
Flavor It has an instantaneous effect on the Human central nercvous system.
Rarity Uncommon
ID 323 / 349
Name Trash Warrens
Type Location: Exterior
Resources Exterior, Future, Dark, Equipment
Effect During the Search round, rotate one of your characters to search your Discard deck for an item with Equipment. Place the item on the searching character.
Flavor There's a lot of stuff in there, it's a shame that it's also where we find most of our food.
Rarity Uncommon
ID 324 / 349
Name Trench Warfare
Type Mission
Restrictions Future
Effect Gain 2 Mission Points. Play when 2 or more attacks during 1 round are declared against your character at a Starting Location and all these attacks miss.
Flavor Take to the ditches, boys!
Rarity Common
ID 325 / 349
Name Trenchcoat
Type Item
Restrictions Equipment
Effect Owner with Infiltrator gains +2 Infiltration and is considered to be carrying no Ranged items. Limit 1 per character.
Flavor Who knows what is under there.
Rarity Uncommon
ID 326 / 349
Name Twist of Fate
Type Event
Effect Permanent. Play on a Supporting Character that an opponent brought into play. It gains Importance +1. Limit one per character. May not be played during the Protection step and if played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor And with her death, the world was robbed of its savior. Would it find another?
Rarity Common, Starter
ID 327 / 349
Name Underground Archives
Type Location: Interior
Resources Interior, Future, Cover, Secure
Effect Distinct. Once per turn you may rotate 2 of your characters at this location to gain 1 CP.
Flavor The story of humanity lies forgotten within these crowded walls.
Rarity Rare
ID 328 / 349
Name Unit Construction Zone
Type Location: Exterior
Resources Exterior, Future, Cover, Factory, Hi Tech
Effect Drones may not leave this location. All SkyNet character Production costs are reduced by 3 Production if produced at this location (Production costs cannot be reduced below 1 Production).
Flavor A battle fought with recyclable soldiers is an everlasting war. One that humanity cannot hope to win. -Gramps, 132nd Eagle Watch
Rarity Rare
ID 329 / 349
Name Unit Deployment
Type Event
Effect Target one location in play. All of your characters at that location gain 2 Movement Points which may be used immediately regardless of the current round. If played during a combat sequence, it must be played prior to the Roll To Hit step.
Flavor Roger that. Deploying forces to Grid 5 Sec 6... Out.
Rarity Common
ID 330 / 349
Name Unpredictability
Type Event
Effect 1CP. Cancel and discard any event requiring CP as it is played, unless the owner of that event immediately pays the CP cost of that card again.
Flavor Logic error. Target activity not within mission adaptability parameters of 0-97.289%. Access mainframe for recalibrated protocols.
Rarity Uncommon
ID 331 / 349
Name Up Close and Personal
Type Event
Effect Play at the beginning of the Combat Declaration step. Target one Terminator at the same location as a Human Supporting Character. That Terminator may only be attacked by one character this turn.
Flavor He's too close - I can't get a clear shot!
Rarity Common, Starter
ID 332 / 349
Name Urban Ground Assault Unit
Type Main Character: SkyNet
Speed 2
Power 9
Cost 15
Resources Hunter-Killer, SkyNet, Marksman
Effect Armor 5. Does 10 Long-Range Damage. HK-2953 gains a Free Ranged attack against every opposing character at an Exterior location within range during the Search round. Characters at locations with Dark resource may only be targeted if they have Defense 2 or less.
Flavor The most devastating ground assault unit we've seen... so far.
Call ID HK-2953
Rarity Rare
ID 333 / 349
Name Urgency
Type Condition
Effect You gain +2 Handsize. All other Players who did not play a condition gain +3 Handsize.
Flavor Time is our greatest enemy and our only salvation.
Rarity Uncommon
ID 334 / 349
Name Uzi 9mm
Type Item
Restrictions Military Arms
Resources Long-Ranged, Small Arms
Effect Short-Ranged: Does 8 Damage at +2 To Hit. Long-Ranged: Does 7 Damage. Owner may roll two dice when using this item's Short-Ranged attack and always use the higher roll. UZI 9mm cannot have attachments.
Flavor Compact and deadly.
Rarity Rare
ID 335 / 349
Name Vantage Point
Type Location: Exterior
Resources Exterior, Future, Confined, Cover
Effect Every Search round, gain 1 CP when you control a character at this location without an opposing character also present.
Flavor It's said that in wars long past, the army that held high ground also held an advantage.
Rarity Rare
ID 336 / 349
Name Vicious Attack
Type Event
Effect +1 Damage.
If the character is Lethal and attacking in Close Combat, gain an additional +2 Damage.
Flavor There was blood everywhere...
Rarity Common
ID 337 / 349
Name Victory Through Attrition
Type Mission
Effect Gain 3 Mission Points. Play when your characters add the Damaged resource to 2 or more opposing Starting Locations in 1 turn. Location's owner loses 1 Mission Point for each Starting Location that gained the Damaged resource.
Flavor We're slowly wearing them down.
Rarity Rare
ID 338 / 349
Name Viral Contamination
Type Event
Effect Rotate your Hacker at a location with the Computers resource. All Drones in play are immediately rotated for no effect. D-80411 Servo-Admin Unit and all Drones at its location are unaffected by this event.
Flavor All primary systems are too well encrypted. Hack into their regeneration sequence and knock 'em offline. -Rook II, Covert Ops
Rarity Rare
ID 339 / 349
Name Walking in the Shadows
Type Event
Effect Play on a Scout or Veteran when they move. This character may not use Hidden movement with one real and one decoy marker. Covert Ops characters gain one additional decoy marker. This Hidden movement lasts until the character is revealed.
Flavor Called 'Ghosts' by some of the Resistance, they move unseen amongst the enemy.
Rarity Uncommon
ID 340 / 349
Name Wanted
Type Event
Effect Permanent. Play on a Human when they declares an attack on a Terminator with Infiltration that has not declared an attack against any Human characters this game. This Human may not control Supporting Characters and may not enter or leave any location with Secure.
Flavor That's him, officer. That's the scruffy guy who was threatening the Austrian tourist!
Rarity Rare
ID 341 / 349
Name Well Rested
Type Event
Restrictions Resistance Player
Effect Play during the Roll To Hit step and target a character. That character may immediately re-roll their To Hit roll.
Flavor You never know if you have what it takes until you been tested.
Rarity Uncommon
ID 342 / 349
Name WetWare Processing Facility
Type Location: Exterior
Resources Exterior, Future, Computers, Factory, Open, SkyNet Item
Effect During the Production step, rotate one of your Drones to search your Draw deck or Discard pile for an Implant and add it to your hand.
Flavor The accumulated knowledge of humanity, distilled into cold silicon chips. Our legacy stolen... Rook II, Covert Ops
Rarity Uncommon
ID 343 / 349
Name What Will It Be?
Type Event
Effect Play at the end of the Search Declaration step. Each of your characters searching for items this turn may find 2 items instead of the normal 1.
Flavor All of them.
Rarity Common
ID 344 / 349
Name What's the Date?
Type Event
Effect Gain 1 CP. In addition, you may rotate one of your Main Characters who is at the same location as a character with the Police resource and gain an additional +2 CP.
Flavor Not the day! What YEAR is it? -Sgt. Kyle Reese, 132nd Eagle Watch
Rarity Uncommon
ID 345 / 349
Name When Animals Attack
Type Event
Effect Play on one Animal when a Human Supporting Character enters its location. That Animal must immediately declare a Free Attack against that character. May not be played if there is a member of Canine Support Regiment at the Animal's location.
Flavor With the release of the T-900's sometimes mistakes are made.
Rarity Rare
ID 346 / 349
Name When In Doubt
Type Event
Effect +1 To Hit and Damage.
Play during Ranged Combat Declaration. You may discard one Ammo item possessed by your character to allow that character to declare an additional Ranged attack, at -1 To Hit, with Ranged item that could use the discarded Ammo item.
Flavor ...Empty your magazine. You're bound to hit something.
Rarity Common
ID 347 / 349
Name Your Clothes...
Type Event
Effect Permanent. Play on a Terminator with Infiltrator, it gains +1 Infiltration. Limit 1 per character.
Flavor Give them to me. Now.
Rarity Common, Starter
ID 348 / 349