Buffy TVS CCG :

Class of '99 Card List

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Name UC Sunnydale Commons
Type Location
Traits College, Unique
Effect Characters may move between this location and any college location as if they were adjacent locations.
Number Preview 2 (Common)
Name Initiative Commandos
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 0
Charm 0
Traits Minion, Human, Initiative
Effect If Initiative Commandos win a fight, you may discard an item attached to prevent them from fatiguing during the Fight/Resolve Stage of the fight.
Number Preview 1 (Common)
Name Dead Man's Party
Type Challenge
Points Required 2
Traits Good
Effect Assign to 1630 Revello Drive (Summers' House). All Heroes here gain +1 Butt-Kicking while not facing a challenge.
Number 1 (Common)
Name Homecoming
Type Challenge
Points Required 3
Traits Good
Effect If a character with Formal Wear is used to defeat this challenge, all characters here fatigue at the end of the Challenge/Resolve stage.
Trait Requirement: Seduction.
Number 2 (Common)
Name Eliminati Vamps
Type Character
Level 1
Butt-Kicking 2
Smarts 0
Weirdness 1
Charm 0
Traits Minion, Vampire
Effect When you place Eliminati Vamps into play, you may search your Resource Deck for a copy of Eliminati Swords and attach it to this character.
Number 3 (Common)
Name Hellhound
Type Character
Level 1
Butt-Kicking 1
Smarts 0
Weirdness 2
Charm 0
Traits Minion, Demon
Effect Hellhound can move to the location of a character that has Formal Wear attached as if it is an adjacent location. Hellhounds gains +3 Butt-Kicking while in a fight with a Companion or Minion.
Number 4 (Common)
Name Percy West
Type Character
Level 1
Butt-Kicking 1
Smarts 1
Weirdness 0
Charm 1
Traits Companion, Human
Effect While at a school location, Percy West gains +1 Smarts and may attach 1 additional item.
Number 5 (Common)
Name Scott Hope
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 0
Charm 2
Traits Companion, Human
Effect While at the same location as Buffy, Scott gains +1 Charm. Scott may Stunt-Double for Buffy without fatiguing.
Number 6 (Common)
Name The Harbingers
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 2
Charm 0
Traits Minion, Demon
Effect The Harbingers gain +2 Weirdness while at a subterranean location.
Number 7 (Common)
Name April Fools Dress Shop
Type Location
Traits Indoor, Unique
Effect Cordelia needs 2 less Destiny Points to ascend while here.
Number 8 (Common)
Name Boiler Room
Type Location
Traits School, Unique
Effect During the Resource Step, if there are no characters, challenges, or other cards here, the owner of this location may swap this location with any other legally playable location in their Crypt.
Number 9 (Common)
Name Faith's Motel
Type Location
Traits Indoor, Unique
Effect Once per turn, anything that would normally fatigue Faith does not fatigue her while she is here.
Number 10 (Common)
Name Garden Shed
Type Location
Traits Indoor, Non-Unique
Effect Characters need 1 less Destiny Point to ascend while here.
Number 11 (Common)
Name Eliminati Swords
Type Item
Effect Assign to a Vampire. While this Vampire is in a fight they started, they gain +1 Butt-Kicking and the characters may not Stunt-Double for the attacked character. Only 1 Eliminati Swords may be attached to a character.
Flavor Text "Where's the owner of these fine implements?" -The Mayor
Number 12 (Common)
Name Formal Wear
Type Item
Effect Character gains +1 Charm. If attached to Xander, Xander gains an additional +1 Charm and an additional +1 Charm during challenges. Only 1 Formal Wear can be attached to a character at a time.
Flavor Text "It looks good on you." -Xander
Number 13 (Common)
Name Holy Hand Grenade
Type Item
Effect Send this item to the Crypt during the Resource Step to fatigue a Vampire supporting character at this location.
Flavor Text "Spike! Get down!" -Buffy
Number 14 (Common)
Name Living Flame
Type Item
Effect Discard Living Flame during the Fight-Challenge/Battle stage to change a card in a talent stack that is boosting Weirdness to the talent of your choice. Move the changed card into the correct talent stack.
Flavor Text "Little living flame, little mesquite, gone for good." -Xander
Number 15 (Common)
Name Maps and Stuff
Type Item
Effect Assign to a character with the Computer Trait. During the Movement Step, anything that would normally affect this character because it moved does not affect this character.
Flavor Text "The box is being kept under guard in a conference room on the top floor." -Buffy
Number 16 (Common)
Name Slayer Kryptonite
Type Item
Effect Assign to your or your opponent's Slayer. Character gains -2 Butt-Kicking, and an additional -1 if the Tento di Cruciamentum challenge is in play.
Flavor Text "I was referring, of course, to the red kryptonite, which drains Superman of his powers." -Xander
Number 17 (Common)
Name Witch Pez Dispenser
Type Item
Effect This character is immune to any effects from character cards with the Seduction Trait.
Flavor Text "We have to find a little Pez werewolf." -Willow
Number 18 (Common)
Name Cross-Referencing
Type Skill
Effect Assign to a character with the Computer Trait. If this character defeats a challenge requiring Computer, you gain 1 extra Destiny Point.
Flavor Text "Cross-reference Realty with Munciipal Funds." -Oz
Number 19 (Common)
Name Demonology, Ph. D
Type Skill
Effect Assign to a character with the Demonology Trait. If this character defeats a challenge requiring Demonology, you gain 1 extra Destiny Point.
Flavor Text "We're gonna need a bigger boat." -Xander
Number 20 (Common)
Name Knife Practice
Type Skill
Effect During the Resource Step, fatigue this character to give another character at the same location +X Butt-Kicking for the remainder of the turn, where X is the attached character's current Butt-Kicking.
Flavor Text "Could you just tell your friends that I'm not a Sl..." -Cordelia
Number 21 (Common)
Name Necronomenclature
Type Skill
Effect Assign to a character with the Occult Trait. If this character defeats a challenge requiring Occult, you gain 1 extra Destiny Point.
Flavor Text "Infect the host with an Aspect of the Demon." -Giles
Number 22 (Common)
Name Slayer's Fortitude
Type Skill
Effect Assign to a Slayer. Whenever your opponent's is facing a challenge at this character's location, you may draw 2 additional cards during the Challenge/Draw stage.
Flavor Text "I'm on my side, and that's enough." -Faith
Number 23 (Common)
Name Slayer's Training
Type Skill
Effect Assign to a Slayer. During any step you may discard this skill. If you do, this character's level is +1 for the remainder of the turn.
Flavor Text "You ran out of training ideas about a week ago, huh?" -Buffy
Number 24 (Common)
Name Spells, Cursies, and Whammies
Type Skill
Effect During the Resource Step, fatigue this character to give another character at the same location +X Weirdness for the remainder of the turn, where X is the attached character's current Weirdness.
Flavor Text "Wait a minute. This is love spell stuff." -Xander
Number 25 (Common)
Name Telekinesis
Type Skill
Effect Assign to a character with Spellcraft. Once per turn during the Resource Step, you may reassign items on this character and one other character you control at the same location.
Flavor Text "It's all about emotional control. Plus, obviously, magic." -Willow
Number 26 (Common)
Name Telepathic Block
Type Skill
Effect If this character is refreshed, you don't have to show your opponent any cards in your hand because of card effects.
Flavor Text "You can't get into my mind." -Angel
Number 27 (Common)
Name Tutoring
Type Skill
Effect During the Resource Step, fatigue this character to give another character at the same location +X Smarts for the remainder of the turn, where X is the attached character's current Smarts.
Flavor Text "What page are you on, Wes? Cuz we already got there." -Buffy
Number 28 (Common)
Name Birthday Tradition
Type Event
Effect When this event is played, the player that played this event may search their Resource Deck for any item, show it to their opponent, and place it into their hand.
Flavor Text "Brain Boitano doing Carmen is a life changer." -Buffy
Number 29 (Common)
Name Caught in the Crossfire
Type Event
Effect For the remainder of the game, whenever a player wins a fight, that player may choose to have a Companion or a Minion at the same location be discarded instead of the losing character.
Flavor Text "Flame units!" -Buffy
Number 30 (Common)
Name Come to the Dark Side
Type Event
Effect When this event is played, the player of this event chooses a supporting Hero or Companion. That Hero or Companion is now a Villain until that character leaves play.
Flavor Text "There's nothing to talk about. I was doing my job." -Faith
Number 31 (Common)
Name Disciplinary Council
Type Event
Effect Until the end of the turn that this event is played, if a Slayer starts a fight with a Human, the attacking players loses 1 Destiny Point.
Flavor Text "Whatever." -Faith
Number 32 (Common)
Name Locker Search
Type Event
Effect When this event is played, all players show their hands to their opponents and discard all items in their hands.
Flavor Text "This a glorious day for principals everywhere." -Principal Snyder
Number 33 (Common)
Name All's Well That Ends Well
Type Action
Butt-Kicking 2
Charm 1
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an episode card, the Conflict Step is skipped for this turn. Send to the Crypt after use.
Flavor Text "Good luck. Try not to kill people." -Willow
Number 34 (Common)
Name Big Bang
Type Action
Butt-Kicking 1
Weirdness 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an action card that can boost Weirdness by 2, discard all items attached to characters in play.
Flavor Text "We gotta get back to the library." -Buffy
Number 35 (Common)
Name Book Cramming
Type Action
Smarts 1
Weirdness 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's a skill, you may attach that skill to 1 of your characters and they do no fatigue. This character can attach another skill this turn.
Flavor Text "I didn't think you knew what a card index was for." -Giles
Number 36 (Common)
Name Book Learning
Type Action
Butt-Kicking 1
Charm 1
Traits Fight, Battle
Effect The resolving talent for this fight is now Smarts.
Flavor Text "We start - unsurprisingly - with research." -Giles
Number 37 (Common)
Name Cluck-Cluck
Type Action
Smarts 1
Charm 2
Traits Resource
Effect Fatigue 1 of your Heroes or Villains in play. All of your opponents discard the top 3 cards of their Resource Deck.
Flavor Text "Are you made at me?" -Willow
Number 38 (Common)
Name Creep Factor
Type Action
Butt-Kicking 1
Smarts 1
Traits Fight, Battle
Effect The resolving talent for this fight is now Weirdness.
Flavor Text "Isn't he gonna go 'Poof'?" -Willow
Number 39 (Common)
Name Discovery
Type Action
Butt-Kicking 1
Smarts 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an action card that can boost Smarts by 2, your opponent chooses for you to do 1 of the following: draw 2 cards; or look at your opponent's hand, choose a card, and discard it.
Flavor Text "... with Giles? Twice?" -Buffy
Number 40 (Common)
Name Don't Get Killed
Type Action
Weirdness 2
Charm 1
Traits Conflict
Effect For the next 2 fights of this Conflict Step, if one of your characters loses a fifht, you may lose 1 Destiny Point to keep that character from being discarded. Limit 1 per deck.
Flavor Text "That's part of our whole mission statement." -Willow
Number 41 (Common)
Name Dramatic Irony
Type Action
Butt-Kicking 1
Smarts 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an event, choose 1 of your characters in play. That character may attach an extra skill this turn and may move one during this step. This does not count as a move.
Flavor Text "So Cordelia's gonna be okay?" -Buffy
Number 42 (Common)
Name Drive Like Crazy!
Type Action
Smarts 1
Weirdness 2
Traits Resource
Effect Move one of your characters to an adjacent location. This does not count as a move. Send to the Crypt after use.
Flavor Text "I did it myyyyyy waaaaaaaay." -Spike
Number 43 (Common)
Name Group Support
Type Action
Weirdness 1
Charm 2
Traits Conflict
Effect Choose a location and 1 of your characters at that location. All of your other characters there fatigue, and the chosen character gains +1 ot a talent of your choice for each character you fatigue with this card.
Flavor Text "Their spelling's improved." -Oz
Number 44 (Common)
Name Hair Flip
Type Action
Butt-Kicking 1
Weirdness 1
Traits Fight, Battle
Effect The resolving talent for this fight is now Charm.
Flavor Text "Would you like to go for a little drive?" -Xander
Number 45 (Common)
Name If At First You Don't Succeed...
Type Action
Smarts 1
Charm 2
Traits Challenge, Resolve
Effect If you fail to defeat this challenge, you may immediately face this challenge again after it resolves. Any characters fatigued from facing this challenge may face the challenge again. Send to the Crypt after use.
Flavor Text "... I'll kill him, and you try again." -Spike
Number 46 (Common)
Name Knowledge Is Power
Type Action
Butt-Kicking 2
Weirdness 1
Traits Resource
Effect For the remainder of the turn, all of your Companions and Minions do not fatigue when attaching skills. Limit 1 per deck.
Flavor Text "This is the SAT's Buffy, not connect-the-dots." -Giles
Number 47 (Common)
Name Manic-Depressive Chick
Type Action
Butt-Kicking 1
Smarts 2
Traits Resource
Effect All players choose 1 of their supporting characters in play. The chosen characters fatigue.
Flavor Text "I'm really out of it today. I didn't slepe well last night." -Buffy
Number 48 (Common)
Name Neat Freak
Type Action
Butt-Kicking 1
Smarts 2
Traits Refresh
Effect Discard all of your opponents' cards that are attached to your characters. Send to the Crypt after use.
Flavor Text "Yech! Eew! Awful things! Unsanitary!" -The Mayor
Number 49 (Common)
Name Off My Game
Type Action
Butt-Kicking 2
Smarts 1
Traits Resource
Effect Choose a character that is level 2 or higher. That character now uses their underlying level 1 character card for the remainder of this turn, and ignores the effect powers, Traits, and talents of their higher levels.
Flavor Text "Giles, something's wrong." -Buffy
Number 50 (Common)
Name Full-On Monster Fighting
Type Action
Butt-Kicking 2
Smarts 1
Traits Movement
Effect Discard the top card of your Resource Deck. If it's an action card that can boost Butt-Kicking by 2, one of your characters may immediately start a fight.
Flavor Text "Why couldn't you be dealing drugs like normal people?" -Principal Snyder
Number 51 (Common)
Name Prom
Type Action
Weirdness 1
Charm 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an action card that can boost Charm by 2, choose a location in play. For the remainder of the turn, all of your characters there gain the text, "Fatigue this character to fatigue any supporting character here."
Flavor Text "It's a big night. I didn't want to miss it." -Angel
Number 52 (Common)
Name Testosterone
Type Action
Weirdness 1
Charm 1
Traits Fight, Battle
Effect The resolving talent for this fight is now Butt-Kicking.
Flavor Text "You saved my life. Thank you." -Cordelia
Number 53 (Common)
Name The Help of the Merry Men
Type Action
Smarts 2
Charm 1
Traits Resource
Effect If you control at least 1 Companion or Minion at each of your 4 locations, all of your Companions and Minions gain +2 Butt-Kicking for the remainder of the turn.
Flavor Text "Have you ever thought about doing books on tape?" -Cordelia
Number 54 (Common)
Name Tranquilized!
Type Action
Butt-Kicking 2
Charm 1
Traits Resource
Effect If you have a character with Tranquilizer Gun attached, fatigue a Companion or Minion in play.
Flavor Text "Bitch... " -Vamp Willow
Number 55 (Common)
Name Untrustworthy
Type Action
Smarts 1
Charm 2
Traits Prologue
Effect Until the end of the turn, every player may only have 1 Hero or Villain face a challenge at a time.
Flavor Text "Why Faith, what's in it for you?" -B.
Number 56 (Common)
Name Vampire Embrace
Type Action
Butt-Kicking 1
Smarts 2
Traits Fight, Resolve
Effect Attach to your opponent's Human Minion or Human Companion. If they lose this fight to a Vampire, they stay in play and becomes your Vampire instead of a Human until they leave play or the game ends. Otherwise, discard this card.
Flavor Text "If you're all good boys and girls, we'll make you young and strong forever and ever." -Vamp Willow
Number 57 (Common)
Name Want, Take, Have
Type Action
Weirdness 1
Charm 2
Traits Resource
Effect Discard the top card of your Resource Deck. If it's an item, you may search your Resource Deck for up to 2 copies of that item, show them to your opponents, and place them into your hand.
Flavor Text "Think they're insured?" -B.
Number 58 (Common)
Name Freshman Year
Type Event
Effect When this event is played, no player may face more than 1 challenge during the next Conflict Step.
Flavor Text "Isn't this cool? There's so much going on." -Willow
Number Preview 4 (Uncommon)
Name Espresso Pump
Type Location
Traits Town, Unique
Effect At the end of the Resource Step, every player chooses 1 of their opponents' fatigued characters at this location if possible. The chosen characters refresh.
Number Preview 3 (Uncommon)
Name And Hell Follows With Him
Type Challenge
Points Required 3
Traits Evil
Effect Assign to the Vampire Mansion. This challenge may only be faced at night.
Number 59 (Uncommon)
Name Fairy Tales are Real
Type Challenge
Points Required 5
Traits Evil
Effect Hansel and Gretel must be used to defeat this challenge.
Trait Requirement: Occult.
Number 60 (Uncommon)
Name Gingerbread
Type Challenge
Points Required 5
Traits Good
Effect Characters with the Spellcraft Trait get -1 to all their talents while here. A player needs 2 characters with Spellcraft facing this challenge to defeat it.
Number 61 (Uncommon)
Name Hell's Angel
Type Challenge
Points Required 1
Traits Evil
Effect If this challenge is defeated, all players discard 1 character they control and shuffle 1 challenge they control back into their Challenge Deck.
Number 62 (Uncommon)
Name Price of True Evil
Type Challenge
Points Required 3
Traits Evil
Effect Faith must face this challenge alone. If this challenge is defeated, you may search you Resource Deck for Faith's next level and ascend her, ignoring Destiny Requirements.
Number 63 (Uncommon)
Name Tento di Cruciamentum
Type Challenge
Points Required 2
Traits Good
Effect Assign to the Sunnydale Arms. If Buffy defeats this challenge alone and has Slayer Kryptonite attached, this challenge is worth 3 extra Destiny Points.
Number 64 (Uncommon)
Name Through the Demon Portal
Type Challenge
Points Required 4
Traits Evil
Effect Assign to Hell. If Ken is used to defeat this challenge, this challenge is worth 1 extra Destiny Point.
Trait Requirement: Demon.
Number 65 (Uncommon)
Name Amy Madison
Type Character
Level 2
Points Required 4
Butt-Kicking 0
Smarts 0
Weirdness 1
Charm 1
Traits Companion, Rat
Effect Once per turn, you may fatigue Amy Madison to give another character with the Spellcraft Trait +1 to all their talents for the remainder of the turn.
Number 66 (Uncommon)
Name Angel
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 0
Charm 1
Traits Companion, Vampire
Effect During the Movement Step Angel may make 1 additional move from a school or indoor location to an adjacent indoor or school location when it is day.
Number 67 (Uncommon)
Name Anyanka
Type Character
Level 1
Butt-Kicking 1
Smarts 1
Weirdness 2
Charm 0
Traits Minion, Demon, Spellcraft
Effect Once per Resource Step, search your Resource Deck for Symbol of Anyanka and attach it.
Number 68 (Uncommon)
Name Buffy Summers
Type Character
Level 1
Butt-Kicking 3
Smarts 0
Weirdness 1
Charm 1
Traits Companion, Slayer, Human
Effect Buffy may attach 1 extra item. When Buffy is in a fight, draw a card at the end of the Fight/Battle Stage.
Number 69 (Uncommon)
Name Faith
Type Character
Level 1
Butt-Kicking 3
Smarts 0
Weirdness 1
Charm 1
Traits Companion, Slayer, Human
Effect Faith gains +1 Butt-Kicking while fighting a Vampire, Demon, or Monster.
Number 70 (Uncommon)
Name Faith
Type Character
Level 1
Butt-Kicking 3
Smarts 0
Weirdness 1
Charm 1
Traits Minion, Slayer, Human
Effect Whenever Faith starts a fight with a Human, draw a card.
Number 71 (Uncommon)
Name Hansel and Gretel
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 0
Charm 2
Traits Minion, Monster
Effect Any supporting characters with Spellcraft that lose a fight are sent to the Crypt instead of the discard pile.
Number 72 (Uncommon)
Name Jack O'Toole
Type Character
Level 1
Butt-Kicking 2
Smarts 0
Weirdness 2
Charm 0
Traits Minion, Undead
Effect All of your other Undead characters in play gain +1 Butt-Kicking and Weirdness while Jack O'Toole is in play.
Number 73 (Uncommon)
Name Pat
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 1
Charm 1
Traits Minion, Undead
Effect All talent requirements on your opponent's cards are increased by 1.
Number 74 (Uncommon)
Name Jonathan Levenson
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 1
Charm 0
Traits Companion, Human, Wuss
Effect All talent requirements on your opponent's cards are increased by 1.
Number 75 (Uncommon)
Name Ken
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 2
Charm 1
Traits Minion, Demon
Effect During the Resource Step, you may send Ken to the Crypt to place one of your opponent's characters here at any location of your choice.
Number 76 (Uncommon)
Name Lunch Lady
Type Character
Level 1
Butt-Kicking 1
Smarts 0
Weirdness 1
Charm 0
Traits Minion, Human
Effect If Lunch Lady is at a school location, any Human supporting characters at the same location cannot refresh. Once per turn a fatigued character may start a fight with Lunch Lady.
Number 77 (Uncommon)
Name Mr. Trick
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 1
Charm 0
Traits Minion, Vampire
Effect Fatigue a Vampire you control here to give Mr. Trick +1 Butt-Kicking for the remainder of the turn.
Number 78 (Uncommon)
Name Oz
Type Character
Level 2
Points Required 2
Butt-Kicking 1
Smarts 4
Weirdness 1
Charm 2
Traits Hero, Human
Effect If Oz defeats a challenge and your opponent has at least 1 Hero or Villain here, Oz does not fatigue during the Challenge/Resolve Stage.
Number 79 (Uncommon)
Name Pete
Type Character
Level 1
Butt-Kicking 3
Smarts 0
Weirdness 2
Charm 0
Traits Minion, Human
Effect When fighting a Human, Pete does not fatigue during the Fight/Resolve Stage. All characters that fight Pete that aren't Human gain a +1 to all of their talents during the fight.
Number 80 (Uncommon)
Name Rupert Giles
Type Character
Level 1
Butt-Kicking 1
Smarts 2
Weirdness 1
Charm 0
Traits Companion, Human, Demonology
Effect Once per turn you may fatigue Giles during the Prologue Step. If you do, no player may draw cards from card effects for the remainder of the turn.
Number 81 (Uncommon)
Name Tucker Wells
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 2
Charm 0
Traits Minion, Human
Effect Once during the Resource Step, you may search your discard pile or Resource Deck for a Hellhound, show it to your opponent, and place it into your hand.
Number 82 (Uncommon)
Name Wesley Wyndam-Pryce
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 0
Charm 1
Traits Companion, Human, Occult, Wuss
Effect Fatigue a Wuss you control during the Resource Step to choose a card in your discard pile and shuffle it back into your Resource Deck.
Number 83 (Uncommon)
Name Willow Rosenberg
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 1
Charm 1
Traits Companion, Human, Computer
Effect You may fatigue Willow during the Resource Step to give a character at an adjacent location +1 Smarts until the end of the turn.
Number 84 (Uncommon)
Name Xander Harris
Type Character
Level 1
Butt-Kicking 1
Smarts 1
Weirdness 1
Charm 1
Traits Companion, Human
Effect If Xander is defeated in a fight, the winner does not gain any Destiny Points.
Number 85 (Uncommon)
Name Hell
Type Location
Traits Subterranean, Unique
Effect Demons gain +1 to all of their talents while here.
Number 86 (Uncommon)
Name Sporting Goods Store
Type Location
Traits Town, Unique
Effect Once per turn per player, when a character attaches an item here, that character's controller may draw a card.
Number 87 (Uncommon)
Name Sunnydale Arms
Type Location
Traits Indoor, Unique
Effect During the Movement Step, a player may move any challenge they control here to any adjacent location if they have no challenge there.
Number 88 (Uncommon)
Name Balthazar's Amulet
Type Item
Effect Once during the Fight-Challenge/Battle stage, you may discard 2 cards from your hand to have this character gain +2 to any talent until the fight or challenge ends. If you lose the fight or challenge, send this item to the Crypt during the Fight-Challenge/Discard Stage.
Flavor Text "We came for the Amulet." -Buffy
Number 89 (Uncommon)
Name Disturbing Features
Type Item
Effect During the Fight-Challenge/Resolve stage, you may discard any or all cards in your Butt-Kicking talent stack. This character gains +1 Weirdness for each card discarded in this manner. You can use only 1 Disturbing Features per fight or challenge.
Flavor Text "So that's how you brainwashed the hounds to go psycho on prom." -Buffy
Number 90 (Uncommon)
Name Faith's Knife
Type Item
Effect Character gains +1 Butt-Kicking and may not be attacked unless the other character has an equal or higher printed Butt-Kicking than the printed Butt-Kicking on this character.
Flavor Text "This is a thing of beauty, boss." -Faith
Number 91 (Uncommon)
Name Haphazard Bomb
Type Item
Effect At the end of the Conflict Step, you may send this character to the Crypt and pay 1 Destiny Point to send to the Crypt the location card beneath this character.
Flavor Text "I can't believe I had sex." -Xander
Number 92 (Uncommon)
Name Killer of the Dead
Type Item
Effect If this character defeats a Vampire supporting character in a fight, the Vampire is sent to the Crypt.
Flavor Text "I'll have to run some tests." -Giles
Number 93 (Uncommon)
Name Love Tattoo
Type Item
Effect During the Fight-Challenge/Resolve stage, you may discard any or all cards in your Butt-Kicking talent stack. This character gains +1 Charm for each card discarded in this manner. Onlye 1 Love Tattoo can be used per fight or challenge. This item cannot be swapped.
Flavor Text "It's nice and, uh, permanent." -Buffy
Number 94 (Uncommon)
Name Tranquilizer Gun
Type Item
Effect Fatigue this character and this item during the Conflict Step to fatigue a supporting character at this location. This item cannot refresh during the next Refresh Step.
Flavor Text "You get the wolf." -B.
Number 95 (Uncommon)
Name Channeled Aggression
Type Skill
Effect You may discard this skill to have this character use their Butt-Kicking to meet a Charm or Smarts talent requirement on an action card.
Flavor Text "You hungry?" -B.
Number 96 (Uncommon)
Name Charming
Type Skill
Effect During the Resource Step, fatigue this character to fatigue another character at this location with a lower Charm.
Flavor Text "You're a very complex man, aren't you?" -Oz
Number 97 (Uncommon)
Name Gourmet Cuisine
Type Skill
Effect Assign to a Villain. During the Conflict Step, you may fatigue this character to discard a Companion at the same location with a lower Butt-Kicking than this character.
Flavor Text "She's still alive you see. For the freshness." -The Master
Number 98 (Uncommon)
Name Homecoming Queen
Type Skill
Effect Character gains the Seduction Trait.
Flavor Text "Besides, I look cute in a tiara." -Buffy
Number 99 (Uncommon)
Name Invulnerability
Type Skill
Effect Assign to a Villain. If this character is defeated in a fight while refreshed, discard this skill and fatigue this character. The character isn't discarded or sent to the Crypt.
Flavor Text "Gosh, I'm feeling chipper! Who's for a root beer?" -The Mayor
Number 100 (Uncommon)
Name Scoring Well
Type Skill
Effect You may fatigue this character and another character at the same location during the Challenge/Choose Stage. The chosen character is placed at the challenge's location to participate in the challenge even though they are fatigued.
Flavor Text "What, I can't have layers?" -Cordelia
Number 101 (Uncommon)
Name Warding
Type Skill
Effect Assign to a Hero. You may discard this skill and fatigue this character during the Movement Step. Demons and Vampires cannot move to this location for the remainder of the turn.
Flavor Text "I used it to make a protection spell for you, for your birthday." -Willow
Number 102 (Uncommon)
Name In the Past
Type Event
Effect For the remainder of the game, players may not gain more than 4 Destiny Points for any challenges with the Pergamum Prophecy or Angel's Curse expansion symbols.
Flavor Text "How about 'Like exact same guy, like exact same guy'?" -Oz
Number 103 (Uncommon)
Name Young at Heart
Type Event
Effect For the remainder of the turn this event is played, characters do not fatigue during the Challenge/Resolve Stage.
Flavor Text "Man, I gotta start a band." -Giles
Number 104 (Uncommon)
Name "Bad Girls" Part 1
Type Episode
Effect Effect: Once each turn during the Conflict Step, one of your Slayers can attack while fatigued.
Target: Have 2 Slayers in play and a Slayer defeats a Human in a fight.
Number 105 (Uncommon)
Name "Band Candy" Part 1
Type Episode
Effect Effect: No Heroes or Villains can be played by a player who already has 3 or more Heroes or Villains in play.
Target: 2 of your opponents' characters have Candy Bars attached.
Number 106 (Uncommon)
Name "Graduation Day" Part 1
Type Episode
Effect Effect: Characters may move to the Fountain Quad from any location.
Target: A total of 4 Heroes and/or Villains controlled by any players are at the Fountain Quad, and Mayor Richard Wilkins III is in play.
Number 107 (Uncommon)
Name "Lover's Walk" Part 1
Type Episode
Effect Effect: Willow and Xander gain +1 Charm.
Target: Willow and Xander, but no other character, defeat a challenge together that has a Charm talent goal.
Number 108 (Uncommon)
Name "The Zeppo" Part 1
Type Episode
Effect Effect: Xander's printed talents are double when facing a challenge alone.
Target: Xander defeats a challenge alone.
Number 109 (Uncommon)
Name Done!
Type Action
Weirdness 2
Charm 1
Effect Anyanka only. Use during the same step or stage that your opponent has played an action card. This card copies that card's effect power. Ignore any talent requirements and any "(Character) ONLY" text. Send to the Crypt after use.
Flavor Text "I wish Buffy Summers had never come to Sunnydale." -Cordelia
Number 110 (Uncommon)
Name I Quit
Type Action
Butt-Kicking 2
Weirdness 1
Traits Fight-Challenge, Batlle
Effect This character is no longer participating in the fight or challenge. If they were your only participant, the Fight-Challenge/Battle Stage ends. The quitting character does not fatigue. Place them at an adjacent location.
Flavor Text "I don't think I'm gonna be taking any more orders." -Buffy
Number 111 (Uncommon)
Name Lust For Her Death
Type Action
Weirdness 1
Charm 2
Traits Movement
Effect Kakistos only. Place the character that was chosen by Kakistos' essence card power at the beginning of this turn at Kakistos' location.
Flavor Text "It's what I did to him, all right." -Faith
Number 112 (Uncommon)
Name Modern Day Vampire
Type Action
Butt-Kicking 1
Weirdness 2
Traits Resource
Effect Mr. Trick only. For the remainder of the turn, whenever you attach an item to Mr. Trick from your hand, draw a card. Mr. Trick does not fatigue during the Fight/Resolve stage of the first fight he starts this turn. Send to the Crypt after use.
Flavor Text "There's a reason these vengeance crusades are out of style." -Mr. Trick
Number 113 (Uncommon)
Name Preparing for Ascension
Type Action
Smarts 2
Weirdness 1
Traits Resource
Effect Mayor Richard Wilkins III only. If your opponent has recycled his Resource Deck this turn, you may search your Resource Deck for any item or skill, show it to your opponent, and place it into your hand. A player may only play 1 Prepaing for Ascension per turn.
Flavor Text "Plus, these babies are high in fiber." -The Mayor
Number 114 (Uncommon)
Name Slayer's Lust
Type Action
Butt-Kicking 2
Charm 1
Traits Fight, Battle
Effect Faith only. Draw a card. Immediately set aside Slayer's Lust into a talent stack to boost either Butt-Kicking by 2 or Charm by 1.
Flavor Text "Check out Slut-O-Rama and her Disco-Dave." -Cordelia
Number 115 (Uncommon)
Name Unknown Outcome
Type Action
Smarts 1
Weirdness 2
Traits Fight, Choose
Effect Both players in this fight discard their hands and draw 5 cards.
Flavor Text "Time's up. Rules change." -Oz
Number 116 (Uncommon)
Name Maggie Walsh
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 1
Charm 0
Traits Companion, Human, Initiative, Science
Effect Professor Walsh gains +1 Weirdness and +1 Smarts while facing challenges that require the Occult Trait.
Number Preview 5 (Rare)
Name Riley Finn
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 0
Charm 2
Traits Companion, Human, Initiative
Effect Riley gains +1 Charm while at the same location as Buffy.
Number Preview 6 (Rare)
Name Ascension of Olivikan
Type Challenge
Points Required 2
Butt-Kicking 7
Smarts 7
Weirdness 7
Charm 7
Traits Evil
Effect Assign to Fountain Quad. Only Mayor Richard Wilkins III and Level 2 and above Villains may face this challenge. This challenge is worth 1 extra Destiny Point for each Hero and Villain your opponent has in play.
Number 117 (Rare)
Name Commencement Ceremonies
Type Challenge
Points Required 2
Butt-Kicking 7
Smarts 7
Weirdness 7
Charm 7
Traits Good
Effect Assign to Fountain Quad. Only Buffy Summers and Level 2 and above Heroes may face this challenge. This challenge is worth 1 extra Destiny Point for each Hero and Villain your opponent has in play.
Number 118 (Rare)
Name Flamma Vitae
Type Challenge
Points Required 4
Butt-Kicking 2
Smarts 10
Weirdness 6
Traits Good
Effect You must have Living Flame and Tome of Mediocrity attached to 1 or more characters facing this challenge to defeat it.
Trait Requirement: Demonology, Spellcraft.
Number 119 (Rare)
Name Angel
Type Character
Level 2
Points Required 4
Butt-Kicking 3
Smarts 3
Weirdness 2
Charm 1
Traits Hero, Vampire
Effect If you have no other characters at Angel's location, Angel gains +1 to all his talents, and an additional +1 Butt-Kicking.
Number 120 (Rare)
Name Angel
Type Character
Level 3
Points Required 7
Butt-Kicking 3
Smarts 3
Weirdness 2
Charm 2
Traits Hero, Vampire
Effect Angel has the card powers of his previous 2 levels.
Number 121 (Rare)
Name Anyanka
Type Character
Level 2
Points Required 4
Butt-Kicking 1
Smarts 2
Weirdness 3
Charm 1
Traits Villain, Demon, Spellcraft
Effect If Anyanka is in a fight and has Symbol of Anyanka attached and your opponent changes the resolving talent, you choose the resolving talent instead. You cannot choose the previous resolving talent.
Number 122 (Rare)
Name Balthazar
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 4
Charm -1
Traits Villain, Demon
Effect Balthazar cannot move. At the beginning of a turn, choose a talent. All Minions at Balthazar's location gain +1 to that talent for the remainder of the turn.
Number 123 (Rare)
Name Buffy Summers
Type Character
Level 2
Points Required 5
Butt-Kicking 4
Smarts 1
Weirdness 2
Charm 2
Traits Hero, Slayer, Human
Effect Each turn, the first fight Buffy starts during the Conflict Step does not fatigue her during the Fight/Resolve Step.
Number 124 (Rare)
Name Buffy Summers
Type Character
Level 3
Points Required 7
Butt-Kicking 5
Smarts 1
Weirdness 2
Charm 2
Traits Hero, Slayer, Human
Effect If Buffy wins a fight that she started against a Hero or Villain, gain 1 extra Destiny Point. The first fight Buff starts in a turn does not fatigue her during the Fight/Resolve Stage.
Number 125 (Rare)
Name Cordelia
Type Character
Level 2
Points Required 5
Butt-Kicking 0
Smarts 2
Weirdness 0
Charm 5
Traits Hero, Human, Seduction
Effect At the beginning of the Resource Step, choose a challenge in play. Players may face that challenge during this Step.
Number 126 (Rare)
Name Faith
Type Character
Level 1
Butt-Kicking 4
Smarts 0
Weirdness 2
Charm 2
Traits Hero, Slayer, Human
Effect Faith may start a fight with a Vampire, Demon, or Monster at an adjacent location. If she does, place her at that location.
Number 127 (Rare)
Name Faith
Type Character
Level 2
Points Required 3
Butt-Kicking 4
Smarts 0
Weirdness 2
Charm 3
Traits Hero, Slayer, Human
Effect Faith may move to any location where an opponent's Vampire, Demon, or Monster is in play instead of to an adjacent location. Faith may start 1 fight during each Movement Step with a Vampire, Demon, or Monster.
Number 128 (Rare)
Name Faith
Type Character
Level 2
Points Required 4
Butt-Kicking 4
Smarts 0
Weirdness 3
Charm 2
Traits Villain, Slayer, Human
Effect If Faith is refreshed here during an opponent's Challenge/Choose stage, you can search your Resource Deck for a copy of Ambushed and immediately play it.
Number 129 (Rare)
Name Faith
Type Character
Level 3
Points Required 6
Butt-Kicking 4
Smarts 1
Weirdness 3
Charm 2
Traits Villain, Slayer, Human
Effect If Faith defeats a Main Character in a fight, gain 2 extra Destiny Points.
Number 130 (Rare)
Name Gwendolyn Post
Type Character
Level 1
Butt-Kicking 0
Smarts 2
Weirdness 2
Charm 1
Traits Villain, Human
Effect Gwendolyn Post may face food and evil challenges. If Gwendolyn Post defeats a character in a fight, she may choose items placed into her talent stacks for that fight and attach them if possible.
Number 131 (Rare)
Name Mayor Richard Wilkins III
Type Character
Level 2
Points Required 3
Butt-Kicking 0
Smarts 3
Weirdness 3
Charm 1
Traits Villain, Human, Demonology
Effect At the end of the Draw Step, your opponents discard the top card of their Resource Deck for each card they drew during this step.
Number 132 (Rare)
Name Mayor Richard Wilkins III
Type Character
Level 3
Points Required 8
Butt-Kicking 8
Smarts 1
Weirdness 4
Charm 0
Traits Villain, Demon, Demonology
Effect Mayor Richard Wilkins III needs Box of Gavrok attached to ascend to this level. At the beginning of each turn, your opponents discard the top 5 cards of their Resource Decks.
Number 133 (Rare)
Name Mr. Trick
Type Character
Level 2
Points Required 4
Butt-Kicking 3
Smarts 2
Weirdness 2
Charm 0
Traits Villain, Vampire, Computer
Effect When Mr. Trick starts a fight with a Human, if you control another Minion at the same location, add that Minion's total Butt-Kicking to Mr. Trick's Butt-Kicking for the remainder of the fight.
Number 134 (Rare)
Name Oz
Type Character
Level 3
Points Required 4
Butt-Kicking 6
Smarts 0
Weirdness 3
Charm 0
Traits Hero, Werewolf
Effect If it is day at the beginning of the Refresh Step, send Oz's level 3 to the Crypt. Any other attached cards remain attached.
Number 135 (Rare)
Name Rupert Giles
Type Character
Level 2
Points Required 4
Butt-Kicking 1
Smarts 5
Weirdness 2
Charm 1
Traits Hero, Human, Demonology, Occult, Spellcraft
Effect Once during the Resource Step, you may fatigue Giles and discard an item from your hand to discard an item attached to another character at the same location.
Number 136 (Rare)
Name Spike
Type Character
Level 1
Butt-Kicking 3
Smarts 2
Weirdness 2
Charm 0
Traits Villain, Vampire
Effect During the Resource Step, you may fatigue Spike and discard a skill attached to him. Search your Resource Deck for up to 2 copies of that skill, show them to your opponent, and place them into your hand.
Number 137 (Rare)
Name The First
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 3
Charm 0
Traits Villain, Pure Evil
Effect During the Conflict Step, you may fatigue The First and choose one of your opponents' refreshed characters at the same location. During that opponent's next watch in this step, that character must start a fight if possible.
Number 138 (Rare)
Name The Master
Type Character
Level 2
Points Required 5
Butt-Kicking 3
Smarts 3
Weirdness 3
Charm 0
Traits Villain, Vampire, Demonology, Spellcraft
Effect All Vampires you control gain +1 Butt-Kicking. You need to control Sunnydale Park for 1 less turn to win a Park Victory.
Number 139 (Rare)
Name Vamp Willow
Type Character
Level 2
Points Required 5
Butt-Kicking 2
Smarts 2
Weirdness 3
Charm 2
Traits Villain, Vampire
Effect If Vampire Embrace is used in a fight for its effect, and Vamp Willow wins, gain 1 Extra Destiny Point.
Number 140 (Rare)
Name Willow
Type Character
Level 2
Points Required 3
Butt-Kicking 0
Smarts 2
Weirdness 3
Charm 2
Traits Hero, Human, Spellcraft, Computer
Effect All your characters with Spellcraft at adjacent locations gains +1 Smarts and +1 Weirdness.
Number 141 (Rare)
Name Xander
Type Character
Level 2
Points Required 3
Butt-Kicking 1
Smarts 2
Weirdness 2
Charm 2
Traits Hero, Human
Effect At the beginning of every turn, choose one of your characters at Xander's location. Xander gains that character's Traits until the end of the turn, excluding the first printed Trait.
Number 142 (Rare)
Name Band Candy Warehouse
Type Location
Traits Town, Unique
Effect Except for Ethan Rayne and Main Characters, any Heroes here are Companions instead, and any Villains here are Minions instead.
Number 143 (Rare)
Name Fountain Quad
Type Location
Traits School, Outdoor, Unique
Effect Characters do not fatigue while Stunt-Doubling here.
Number 144 (Rare)
Name Box of Gavrok
Type Item
Effect Assign to a character with the Occult Trait or Mayor Richard Wilkins III. This character needs 2 less Destiny Points to ascend. Limit 1 per deck.
Flavor Text "The power of these creatures..." -The Mayor
Number 145 (Rare)
Name Candy Bars
Type Item
Effect Assign to your opponent's supporting character that is a Hero or Villain that can still attach an item. The character is now a Companion or Minion, respectively. This item cannot be swapped.
Flavor Text "Principal Snyder, thank you! You weren't visited by the Ghost of Christmas Past by any chance?" -Xander
Number 146 (Rare)
Name Glove of Myhnegon
Type Item
Effect Character gains +1 to all of their talents and gains the Demon Trait. If this item unattaches for any reason, send this character to the Crypt.
Flavor Text "It's housed in the Von Hauptman family crypt." -Giles
Number 147 (Rare)
Name Compound Bow
Type Item
Effect This character may start a fight with a character at an adjacent location and then is placed at that location. Compound Bow counts as 2 items.
Flavor Text "I made him an offer he couldn't survive." -Faith
Number 148 (Rare)
Name Mask of Ovu Mobani
Type Item
Effect Assign to one of your characters that has a copy of themselves in your discard pile. Character gains +1 to all their talents. If this item unattaches for any reason, this character gets discarded.
Flavor Text "Do you like my mask? Isn't it pretty? It raises the dead? Americans." -Giles
Number 149 (Rare)
Name Symbol of Anyanka
Type Item
Effect Assign to Anya or Anyanka. You may discard Symbol of Anyanka during the Resource Step to search your Resource Deck for an Episode Part 1 and place it into your hand. This item cannot be swapped.
Flavor Text "It's an actual old thing, sort of a, um... good luck charm my dad gave me." -Anyanka
Number 150 (Rare)
Name Tome of Mediocrity
Type Item
Effect This character now has the Spellcraft Trait. Character gains +1 to all of their talents during the night. If this item becomes unattached from this character for any reason, this character is sent to the Crypt.
Flavor Text "I've got what I need." -Giles
Number 151 (Rare)
Name Verbal Non-Verbal
Type Skill
Effect This character ignores Smarts talent requirements for attaching skills and items.
Flavor Text "He speaks volumes with his eyes." -Xander
Number 152 (Rare)
Name Eventful Combat
Type Event
Effect For the remainder of the game, events may be placed into talent stacks to boost a talent of your choice by 1, just like items and skills.
Flavor Text "I think that was the last." -Rupert Giles
Number 153 (Rare)
Name Initiation
Type Event
Effect For the remainder of the turn this event is played, players may face 1 challenge during the Resource Step.
Flavor Text "Yes, yes, but I'm not 'dying' to be in the gang." -Xander
Number 154 (Rare)
Name "Bad Girls" Part 2
Type Episode
Effect Result: If your Slayer defeats a supporting character, place that character in the Crypt.
Cancel: You do not have 2 Slayers at the same location during the End Step.
Number 155 (Rare)
Name "Band Candy" Part 2
Type Episode
Effect Result: When this card enters play, all characters with Candy Bars attached are placed in Sunnydale Park. They cannot move or start a fight.
Cancel: A character with Candy Bars attached is not in Sunnydale Park.
Number 156 (Rare)
Name "Graduation Day" Part 2
Type Episode
Effect Result: When facing Ascension of Olivikan or Commencement Ceremonies during the Challenge/Choose Step, choose a talent. Ignore this talent for this challenge.
Cancel: Mayor Richard Wilkins III leaves play.
Number 157 (Rare)
Name "Lover's Walk" Part 2
Type Episode
Effect Result: When this card enters play, search your Resource Deck for Xander's and/or Willow's next level and ascend them, ignoring the Destiny Requirements.
Number 158 (Rare)
Name "The Zeppo" Part 2
Type Episode
Effect Result: Your Xander refreshes at the end of every Resource and Conflict Step.
Cancel: Your Xander did not move during the Movement Step.
Number 159 (Rare)
Name A Crazy Plan
Type Action
Weirdness 2
Charm 1
Traits Challenge, Battle
Effect If you haven't played a card in a talent stack during this stage, raise all talents needed for this challenge by the amount of Destiny Points this challenge is worth. You cannot play any cards into talent stacks for the remainder of this stage.
Flavor Text "We attack the Mayor with hummus." -Oz
Number 160 (Rare)
Name Ambushed
Type Action
Butt-Kicking 2
Weirdness 1
Traits Challenge, Choose
Effect If you have a character at this location, this challenge immediately ends in the Challenge/Choose Stage. You immediately start a fight with a character that participated in this challenge. After this fight, your opponent must immediately face this challenge again if possible.
Flavor Text "Well, gosh." -The Mayor
Number 161 (Rare)
Name Been There, Killed That
Type Action
Butt-Kicking 1
Smarts 2
Traits Fight, Resolve
Effect Discard a card. If your character wins this fight, your character does not fatigue and may immediately start a fight with another character at this location after this fight ends. Send to the Crypt after use.
Flavor Text "Cuz, we're not having satisfaction in the personal sense." -Buffy
Number 162 (Rare)
Name Bored Now
Type Action
Smarts 2
Charm 1
Traits Resource
Effect Vamp Willow and Dark Willow only. Vamp Willow or Dark Willow starts a fight. If a Companion or Minion is defeated in this fight, that character is sent to the Crypt instead of being discarded. Send to the Crypt after use.
Flavor Text "Daytime's the worst. Cooped up for hours. Can't hunt." -Vamp Willow
Number 163 (Rare)
Name Crushing Blow
Type Action
Smarts 1
Charm 2
Traits Fight, Battle
Effect If your character's Butt-Kicking is at least twice that of your opponent's character and you both have at least 1 card in a talent stack, both players must pass for the remainder of the Fight/Battle stage.
Flavor Text "She has to go for the eyes to defeat him." -Giles
Number 164 (Rare)
Name Demon in Sheep's Clothing
Type Action
Weirdness 1
Traits Conflict
Effect Discard 2 cards from your hand to choose one of your Demons in play. For the remainder of the turn, that Demon gains a Trait of your choice and a +2 Butt-Kicking that cannot be used to meet talent requirements.
Flavor Text "OK, I think I like the two little ones more than the one big one." -Cordelia
Number 165 (Rare)
Name Kicking Demon Ass
Type Action
Weirdness 1
Charm 2
Traits Fight, Battle
Effect When resolving this fight, any action cards in talent stacks add another +1 to the talent that they are boosting.
Flavor Text "Did I get it?" -Buffy
Number 166 (Rare)
Name Make it a Double
Type Action
Weirdness 2
Charm 1
Traits Resource
Effect Choose one of your characters in play. For the remainder of the turn, the Destiny Requirement for ascending that character is reduced by 2 Destiny Points. Limit 1 per deck.
Flavor Text "Sorry, we're staying." -Buffy
Number 167 (Rare)
Name Raising The Stakes
Type Action
Weirdness 1
Charm 2
Traits Resource
Effect Your Main Character may ascend as many times as you want this turn, ignoring any Destiny Requirements. At the end of the turn, send to the Crypt the attached levels that your Main Character ascended this turn, even if they are in the Discard pile.
Flavor Text "Isn't it crazy how slayin' just always makes you hungry and horny?" -Faith
Number 168 (Rare)
Name Rivalry
Type Action
Butt-Kicking 2
Weirdness 1
Traits Resource
Effect All players choose up to 2 of their supporting Heroes or Villains in play. All other supporting Heroes and Villains discard all attached items, and are then discarded. Each player loses 2 Destiny Points per character they discard.
Flavor Text "What are you gonna do B, kill me?" -Faith
Number 169 (Rare)
Name Three-some
Type Action
Smarts 2
Weirdness 1
Traits Conflict
Effect For the remainder of this step, if Vamp Willow and Vamp Xander are refreshed and at the same location, they may start fights together. For these fights, they add their talents together and are considered to be 1 character.
Flavor Text "So you're a Watcher, huh? Watch this!" -Vamp Xander
Number 170 (Rare)
Name A Thing
Type Skill
Effect If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Hero or Companion. The item stays attached and cannot be swapped for the remainder of the turn.
Flavor Text "What is the essence of cool?" -Xander
Number 171 (Rare)
Name Class Protector
Type Skill
Effect This character can Stunt-Double for your Companion at a different location. Place this character at that Companion's location.
Flavor Text "I had no idea that children en masse could be gracious." -Giles
Number 172 (Rare)
Name Demon Hunting
Type Skill
Effect This character can move to any location with a Demon as if it were an adjacent location.
Flavor Text "Well, I guess Jacuzzi Boy isn't going anywhere." -Faith
Number 173 (Rare)
Name Morality Lecture
Type Action
Weirdness 1
Charm 2
Traits Resource
Effect Choose one of your characters in play. That character becomes a Hero for the remainder of the turn.
Flavor Text "Mr. Mayor, you're dead wrong. This is not a good town." -Joyce Summers
Number 174 (Rare)
Name Slayer's Handiwork
Type Action
Weirdness 2
Charm 1
Traits Resource
Effect Look at the top 5 cards of your opponent's Resource Deck. Discard all Vampires in those 5 cards, and place the remaining cards on top of your opponent's Resource Deck in any order.
Flavor Text "Faith! Stake him already and give me a hand!" -B.
Number 175 (Rare)
Name Mobile Tracking System
Type Item
Effect Fatigue this character and another 1 of your characters during the Conflict Step. The chosen character is placed at an adjacent location and may immediately start a fight. This does not count as a move. Vampires cannot use this item during the day.
Flavor Text "And we got these free corsages." -Cordelia
Number 176 (Rare)
Name Quality Rage
Type Skill
Effect If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Villain or Minion. The item stays attached and cannot be swapped for the remainder of the turn.
Flavor Text "I just saw Debbie a minute ago sporting a nasty black eye." -Oz
Number 177 (Rare)
Name Black Hat
Type Action
Butt-Kicking 1
Weirdness 2
Traits Resource
Effect Choose one of your characters in play. That character becomes a Villain for the remainder of the turn.
Flavor Text "It doesn't matter what kind of vibe you get off a person, cuz 9 times out of 10 the face they are showing you is not the real one." -Faith
Number 178 (Rare)
Name Caught Off Guard
Type Action
Butt-Kicking 1
Smarts 2
Traits Fight, Battle
Effect Send to the Crypt an item attached to your character in this fight. Your opponent's character gets a -2 to the current resolving talent for the remainder of the fight.
Flavor Text "Oh right. Bloody priceless!" -Giles
Number 179 (Rare)
Name Hidden Allies
Type Action
Butt-Kicking 2
Charm 1
Traits Conflict
Effect Place a character into play at any location where you won a fight or challenge this turn.
Flavor Text "I introduced him to his wife." -Giles
Number 180 (Rare)
Name Lover's Return
Type Challenge
Points Required 3
Weirdness 3
Charm 7
Traits Evil
Effect If Witch Pez Dispenser is attached to a character that defeats this challenge, they may choose 1 card in their talent stack to be placed on top of their Resource Deck.
Trait Requirements: Spellcraft.
Number 181 (Rare)
Name Spring Madness
Type Challenge
Points Required 3
Butt-Kicking 4
Charm 8
Traits Good
Effect Assign to April Fools Dress Shop or a school location.
Number 182 (Rare)
Name The Big Night
Type Challenge
Points Required 4
Smarts 7
Weirdness 6
Charm 3
Traits Evil
Effect Disturbing Features must be attached to a character facing this challenge to defeat it. If Tucker Wells is used to defeat this challenge, he does not discard his hand during this Challenge/Discard stage.
Number 183 (Rare)
Name Young, Fast, and Hot-Blooded
Type Challenge
Points Required 3
Weirdness 2
Charm 7
Traits Good
Effect Assign to a town location. If Rupert Giles and Joyce Summers are the only characters defeating this challenge, the challenge is worth 2 extra Destiny Points.
Number 184 (Rare)
Name Beauty and the Beast
Type Challenge
Points Required 4
Butt-Kicking 2
Weirdness 2
Charm 8
Traits Good
Effect Assign to Garden Shed. The first winner of a fight each turn at this location gains 1 extra Destiny Point.
Number 185 (Rare)
Name Bring Me My Amulet!
Type Challenge
Points Required 3
Butt-Kicking 5
Weirdness 4
Traits Evil
Effect Characters at this location may swap an item to or from a character at an adjacent location. The character(s) facing this challenge must have at least 4 items attached to defeat this challenge.
Number 186 (Rare)
Name One Man Army
Type Challenge
Points Required 2
Butt-Kicking 3
Charm 5
Traits Good
Effect Assign to a school location or Sunnydale Park. If Xander is your Main Character and is facing this challenge alone, this challenge is worth 3 extra Destiny Points.
Number 187 (Rare)
Name Return of The First
Type Challenge
Points Required 5
Butt-Kicking 10
Smarts 3
Weirdness 7
Traits Evil
Effect Assign to a subterranean location. The Harbingers must be used to defeat this challenge.
Number 188 (Rare)
Name Slayerfest '98
Type Challenge
Points Required 5
Butt-Kicking 9
Smarts 6
Weirdness 3
Traits Evil
Effect Assign to an outdoor location. If a Slayer is defeated in a fight while this challenge is in play, the winner of the fight gains 1 extra Destiny Point.
Number 189 (Rare)
Name Lunch Special
Type Challenge
Points Required 3
Smarts 8
Weirdness 3
Traits Good
Effect If Lunch Lady is at this location, add her matching talents to the talent goals, and this challenge is worth 1 extra Destiny Point.
Number 190 (Rare)
Name Doppelgangland
Type Challenge
Points Required 3
Smarts 6
Weirdness 6
Traits Good
Effect When facing this challenge, you may place a character card into a talent stack to add a +1 to a talent of your choice if your opponent has the same character in play.
Trait Requirement: Spellcraft.
Number 191 (Rare)
Name Power of the Wish
Type Challenge
Points Required 1
Weirdness 10
Traits Evil
Effect If Anyanka is used to defeat this challenge, the player may either choose to gain 2 extra Destiny Points or search their Resource Deck for Symbol of Anyanka and attach it to Anyanka.
Number 192 (Rare)
Name Start the Juicer
Type Challenge
Points Required 4
Butt-Kicking 6
Smarts 6
Charm 3
Traits Evil
Effect The Master must be used to defeat this challenge. If defeated, for the remainder of the game, Humans that lose a fight to a Vampire are sent to the Crypt. The first time this happens each turn, the winner gains 1 extra Destiny Point.
Number 193 (Rare)
Name Wish Granted
Type Challenge
Points Required 1
Smarts 3
Weirdness 7
Traits Good
Effect If Cordelia is used to defeat this challenge, she does not fatigue during the Challenge/Resolve stage, and you may place the top challenge of your Challenge Deck into play after you send this challenge to the Crypt.
Number 194 (Rare)
Name Larry Blaisdell
Type Character
Level 1
Butt-Kicking 2
Smarts 0
Weirdness 0
Charm 1
Traits Companion, Human
Effect While at a school location, Larry Blaisdell gains +1 Butt-Kicking and +1 Smarts, and once per turn may Stunt-Double for another character while fatigued.
Number 195 (Rare)
Name Zachary Kralik
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 2
Charm 0
Traits Minion, Vampire
Effect During a fight, Zachary Kralik may use Charm talents on the top half of action cards to boost Butt-Kicking.
Number 196 (Rare)
Name Bizarro Blood Bottling Plant
Type Location
Traits Town, Unique
Effect Refreshed Vampires here gain +1 Butt-Kicking. Villain Vampires gain an additional +1 Butt-Kicking while refreshed here.
Number 197 (Rare)
Name Bizarro Bronze
Type Location
Traits Town, Unique
Effect When a Vampire at this location Stunt-Doubles for another character, the Vampire does not fatigue. Each player may do this once per turn.
Number 198 (Rare)
Name Bizarro Streets of Sunnydale
Type Location
Traits Outdoor, Unique
Effect Characters at this location are considered to be in Sunnydale Park, for the purpose of controlling Sunnydale Park.
Number 199 (Rare)
Name Bizarro Sun Cinema
Type Location
Traits Town, Unique
Effect If a player's Main Character is at this location, that player may draw up to a 7 card during the Draw Step.
Number 200 (Rare)
Name Bizarro Sunnydale High School
Type Location
Traits School, Unique
Effect Main Characters may attach an additional skill per turn while here.
Number 201 (Rare)
Name Bizarro Sunnydale School Library
Type Location
Traits School, Unique
Effect When a Hero at this location Stunt-Doubles for another character, the Hero does not fatigue. Each player may do this once per turn.
Number 202 (Rare)
Name Deserted Cabin
Type Location
Traits Indoor, Non-Unique
Effect Players draw 2 extra cards during the Fight/Draw stage at this location.
Number 203 (Rare)
Name Eye of Rat
Type Item
Effect Fatigue this character and discard this item to give all other characters at the same location -1 Butt-Kicking for the remainder of the turn.
Flavor Text "I used to bring her rats... with the morning paper." -Spike
Number 204 (Rare)
Name Hallway Scene-making
Type Skill
Effect Once per turn, if this character is at a school location, you may fatigue them during the Resource Step to give another character at this location a +1 to all of their talents for the remainder of the turn.
Flavor Text "There's something about you causing me to hug you." -Oz
Number 205 (Rare)
Name Major Wiggins
Type Skill
Effect Assign to one of your opponent's characters without fatiguing them. This character cannot refresh. A player may send this card to the Crypt by fatiguing X characters at this location. X equals this characters level. Limit 1 per deck.
Flavor Text "I can't feel anything. Arms, legs, anything." -Buffy
Number 206 (Rare)
Name Trade Talks
Type Skill
Effect During the Conflict Step, this character may take a legally attachable item from any character at this location with a lower Butt-Kicking and attach it. Afterwards, fatigue the attaching character.
Flavor Text "I just received a heck of an interesting phone call." -The Mayor
Number 207 (Rare)
Name Fast Food
Type Event
Effect If it is day when this event is played, it is now night. During the End Step of the turn this event is played, Vampires may start fights with Humans.
Flavor Text "He called me 'sir'." -Mr. Trick
Number 208 (Rare)
Name Out of Options
Type Event
Effect For the remainder of the game, if a player has 30 or more cards in the Crypt, not counting locations or challenges, that player immediately loses the game.
Flavor Text "Yes, I'm aware that there is a great deal of demonic activity in Cleveland." -Giles
Number 209 (Rare)
Name "The Wish" Part 1
Type Episode
Effect Effect: All characters gain +1 Charm while at a school location.
Target: Anyanka has 4 Charm during the Prologue Step, and the Symbol or Anyanka is attached.
Number 210 (Rare)
Name "The Wish" Part 2
Type Episode
Effect Result: Heroes and Companions cannot move during the night.
Cancel: Symbol of Anyanka is not in play.
Number 211 (Rare)
Name Blood and Crumpets
Type Action
Butt-Kicking 2
Weirdness 1
Traits Conflict
Effect If one of your Villain Vampires is at the same location as one of your Human Minions, send the Minion to the Crypt and gain 1 Destiny Point. Limit 1 per deck.
Flavor Text "Excellent, the opening will commence as scheduled." -The Master
Number 212 (Rare)
Name Broken Wishes
Type Action
Butt-Kicking 1
Charm 2
Traits Conflict
Effect Fatigue one of your supporting Heroes in play. Your opponent must choose 1 item attached to 1 of their characters at the same location. The item is discarded, and all players discard their hands and draw 5 cards.
Flavor Text "You trusting fool! How do you know the other world is any better than this?" -Anyaka
Number 213 (Rare)
Name Clarion Call
Type Action
Butt-Kicking 2
Charm 1
Traits Resource
Effect Discard the top card of your Resource Deck. If the card you discarded was a level 1 character that can be legally placed into play, you may place that character into play at any location.
Flavor Text "Me screaming." -Willow
Number 214 (Rare)
Name I Love This Part
Type Action
Smarts 1
Weirdness 2
Traits End
Effect Choose one of your opponent's supporting characters at the same location as one of your refreshed Villains. During the next turn, the chosen character gets -1 to all of their talents. If this would drop all of that character's talents to 0 or below, discard that character.
Flavor Text "You love all the parts." -Vamp Xander
Number 215 (Rare)
Name I'm a Blood Sucking Fiend!
Type Action
Butt-Kicking 1
Weirdness 2
Traits Fight, Battle
Effect For the remainder of the fight, players cannot use the talent icon on the right hand side of action cards to boost a talent.
Flavor Text "Look at my outfit." -Willow
Number 216 (Rare)
Name Oh Fff...
Type Action
Smarts 2
Charm 1
Traits Challenge, Battle
Effect If both players participating in this challenge have at least 1 card in a talent stack, both players must choose 1 card from their own talent stacks and discard it.
Flavor Text "We send her back to her world and she stands a chance." -Willow
Number 217 (Rare)
Name Oz Watch
Type Action
Smarts 1
Charm 2
Traits Prologue
Effect Oz Only. For the remainder of the turn, when Oz ascends gain 1 Destiny Point. Limit 1 per deck.
Flavor Text "I rested my eyes now and then. That's all." -Xander
Number 218 (Rare)
Name Tiny Victory
Type Action
Butt-Kicking 2
Smarts 1
Traits Challenge, Battle
Effect Players cannot lose Destiny Points during the resolution of this challenge. The attacking player cannot gain any more Destiny Points for defeating the challenge than what is printed on it.
Flavor Text "I've got them. Get the girl." -Giles
Number 219 (Rare)
Name Watching Playtime
Type Action
Smarts 1
Weirdness 2
Traits Conflict
Effect Vamp Xander only. For the remainder of this step, whenever a fight or challenge starts at Vamp Xander's location and his is not involved, Vamp Xander gains +1 to all his talents until the end of this step.
Flavor Text "No thanks, baby. I just wanna watch you go." -Vamp Xander
Number 220 (Rare)
Name Who Do You Work For?
Type Action
Butt-Kicking 2
Weirdness 1
Traits Fight, Resolve
Effect Vamp Willow Only. Attach to your opponent's Vampire supporting character. If they lose this fight, they stay in play under your control until they leave play or the game ends. Otherwise, discard this card.
Flavor Text "You make me cranky." -Vamp Willow
Number 221 (Rare)
Name Wish: The Weirding
Type Action
Smarts 1
Charm 2
Traits Refresh
Effect Attach this card to one of your opponent's challenges. While this card is attached, the printed Butt-Kicking on the challenge is now Weirdness, the printed Weirdness is now Smarts, the printed Smarts is now Charm, and the printed Charm is now Butt-Kicking. Each player may one have 1 Wish: The Weirding in play.
Flavor Text "I wish us into Bizarro Land, and you guys are still together?! I cannot win!" -Cordelia
Number 222 (Rare)
Name Angel
Type Character
Level 1
Butt-Kicking 3
Smarts 2
Weirdness 2
Charm 1
Traits Hero, Vampire
Effect Angel may take 1 additional move during the Movement Step of a day turn.
Number 223 (Rare)
Name Anyanka
Type Character
Level 1
Butt-Kicking 1
Smarts 2
Weirdness 3
Charm 0
Traits Villain, Demon, Spellcraft
Effect While Anyanka has Symbol of Anyanka attached, whenever your opponent searches their Resource Deck for a card, you perform the search for them.
Number 224 (Rare)
Name Buffy Summers
Type Character
Level 1
Butt-Kicking 4
Smarts 0
Weirdness 2
Charm 2
Traits Hero, Slayer, Human
Effect At the beginning of the Fight/Resolve Stage, Buffy gains +1 to the current resolving talent until the end of the fight.
Number 225 (Rare)
Name Buffy, Bizarro Land
Type Character
Level 1
Butt-Kicking 4
Smarts 1
Weirdness 2
Charm 0
Traits Hero, Slayer, Human
Effect If Buffy wins a fight, your opponent must discard down to X cards during the fight/Discard stage, where X=5-the amount of Destiny Points earned from the fight.
Number 226 (Rare)
Name Cordelia
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 0
Charm 4
Traits Hero, Human, Seduction
Effect When another character Stunt-Doubles for Cordelia, they gain +3 Butt-Kicking for the remainder of the fight. Once per Resource Step, you may fatigue Cordelia to give a character at this location -1 Smarts and +2 Charm for the remainder of the turn.
Number 227 (Rare)
Name Faith
Type Character
Level 1
Butt-Kicking 4
Smarts 0
Weirdness 2
Charm 2
Traits Villain, Slayer, Human
Effect If Faith is refreshed at a location where an opponent defeated a challenge, that player cannot gain more than 3 Destiny Points for defeating that challenge.
Number 228 (Rare)
Name Kakistos
Type Character
Level 1
Butt-Kicking 4
Smarts 0
Weirdness 2
Charm 0
Traits Villain, Vampire
Effect Kakistos does not fatigue at the end fo the Fight/Resolve Stage of the first fight that he starts each turn.
Number 229 (Rare)
Name Mayor Richard Wilkins III
Type Character
Level 1
Butt-Kicking 0
Smarts 3
Weirdness 3
Charm 1
Traits Villain, Human, Demonology
Effect At the beginning of the Prologue Step if Mayor Richard Wilkins III is refreshed, all of your opponents discard the top 2 cards of their Resource Decks.
Number 230 (Rare)
Name Mr. Trick
Type Character
Level 1
Butt-Kicking 3
Smarts 2
Weirdness 1
Charm 0
Traits Villain, Vampire, Computer
Effect If Mr. Trick is defeated in a fight, you may discard one of your other Vampires here instead.
Number 231 (Rare)
Name Oz
Type Character
Level 1
Butt-Kicking 1
Smarts 3
Weirdness 1
Charm 2
Traits Hero, Human
Effect Once per turn during the Prologue Step, you may search your Resource Deck for an Oz Level 2 and place it into your hand.
Number 232 (Rare)
Name Rupert Giles
Type Character
Level 1
Butt-Kicking 1
Smarts 4
Weirdness 2
Charm 1
Traits Hero, Human, Demonology
Effect You may fatigue Giles during the Resource Step to give a character at an adjacent location a +1 to a talent of your choice until the end of the turn.
Number 233 (Rare)
Name The Master
Type Character
Level 1
Butt-Kicking 3
Smarts 2
Weirdness 3
Charm 0
Traits Villain, Vampire, Demonology, Spellcraft
Effect During the Resource Step, you may discard a refreshed Minion Vampire you control at the same location at The Master to make your opponent discard a card from their hand.
Number 234 (Rare)
Name Vamp Willow
Type Character
Level 1
Butt-Kicking 2
Smarts 2
Weirdness 2
Charm 2
Traits Villain, Vampire
Effect When Vamp Willow starts a fight, you may search your Resource Deck for a copy of Vampire Embrace and place it into your hand.
Number 235 (Rare)
Name Vamp Xander
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 1
Charm 1
Traits Villain, Vampire
Effect You may fatigue Vamp Xander during the Resource Step to give a Vampire a +2 to a talent of your choice for the rest of the turn.
Number 236 (Rare)
Name Willow
Type Character
Level 1
Butt-Kicking 0
Smarts 1
Weirdness 3
Charm 2
Traits Hero, Human, Spellcraft, Computer
Effect You may fatigue Willow during the Resource Step to give all characters at adjacent locations a +1 to their Smarts for the remainder of the turn.
Number 237 (Rare)
Name Xander
Type Character
Level 1
Butt-Kicking 1
Smarts 2
Weirdness 1
Charm 2
Traits Hero, Human
Effect Whenever Xander swaps an item to another one of your characters, you may ignore the talent requirement of the item.
Number 238 (Rare)
Name Buffy
Type Essence
Traits Human, Slayer
Effect Once per turn, Buffy may start a fight during the Movement Step if there are no card effects keeping her from fighting.
Number 239 (Rare)
Name Xander
Type Essence
Traits Human
Effect Your Episode Part 2 cards cannot be cancelled.
Number 240 (Rare)
Name Angel
Type Essence
Traits Vampire
Effect Angel may move 2 additional times during the day.
Number 241 (Rare)
Name Willow
Type Essence
Traits Human
Effect Whenever Willow defeats a challenge with a Computer or Spellcraft Trait Requirement, Willow does not fatigue.
Number 242 (Rare)
Name The Mayor
Type Essence
Traits Human, Demon
Effect If your opponent recycles her discard pile during the Draw Step, you may fatigue The Mayor during the Resource Step or End Step of that turn to change day to night or night to day.
Number 243 (Rare)
Name Mr. Trick
Type Essence
Traits Vampire
Effect During the Resource Step, if Mr. Trick is refreshed, you may add Mr. Trick's talents to a challenge's talent goals if the challenge is at the same or adjacent location as Mr. Trick. Afterwards, fatigue Mr. Trick.
Number 244 (Rare)
Name Kakistos
Type Essence
Traits Vampire
Effect At the beginning of every turn, choose one of your opponent's characters in play. For the remainder of the turn, when Kakistos starts a fight with that character, Kakistos draws 2 cards, and if he wins the fight he gains +1 Destiny Points.
Number 245 (Rare)
Name Faith
Type Essence
Traits Human, Slayer
Effect When Faith starts a fight, the opponent draws 2 less cards during the Fight/Draw Stage.
Number 246 (Rare)
Name Vamp Willow
Type Essence
Traits Vampire
Effect At the beginning of the Resource Step, you may shuffle all copies of Vampire Embrace in your discard pile back into your Resource Deck.
Number 247 (Rare)
Name Vamp Xander
Type Essence
Traits Vampire
Effect If Vamp Willow is in play, Vamp Xander gains +1 to all of his talents. If Vamp Willow and Vamp Xander face a challenge together, lower the Butt-Kicking talent goal of that challenge by 2, if possible.
Number 248 (Rare)
Name The Master
Type Essence
Traits Vampire
Effect Whenever an opponent starts a fight or challenge, that player discards a card, if possible.
Number 249 (Rare)
Name Anyanka
Type Essence
Traits Demon
Effect Once during each Prologue step, you may discard an action card that has a Weirdness icon to draw 2 cards.
Number 250 (Rare)
Name Oz
Type Essence
Traits Human, Werewolf
Effect If Oz is a Werewolf you do not have to send his current level to the Crypt during the Refresh Step of a day turn.
Number 251 (Rare)
Name Buffy Bizarro Land
Type Essence
Traits Human, Slayer
Effect If Buffy Bizzaro Land defeats a challenge alone, you gain 2 extra Destiny Points.
Number 252 (Rare)
Name Giles
Type Essence
Traits Human
Effect During the Resource Step, you may fatigue Giles to have another character gain one of Giles' Traits until the end of the turn.
Number 253 (Rare)
Name Cordelia
Type Essence
Traits Human
Effect If Cordelia lost a fight or challenge last turn, Cordelia gains +3 Charm for the remainder of this turn.
Number 254 (Rare)
Name City Hall
Type Location
Traits Town, Unique
Effect Mayor Richard Wilkins III gains +1 to all of his talents while at this location. When a character starts a fight here with Mayor Richard Wilkins III, the attacker must discard 2 cards.
Number 255 (Ultra-Rare)
Name Books of Ascension
Type Item
Effect Assign to a character with the Demonology Trait, Mayor Richard Wilkins III, or Faith. Character needs 2 less Destiny Points to ascend. Limit 1 per deck.
Flavor Text "Check out the bookworm." -Faith
Number 256 (Ultra-Rare)
Name Day of Ascension
Type Event
Effect When this event is played, at the beginning of the next Conflict Step, all characters in play are placed in Sunnydale Park. A player cannot pass in that Conflict Step as long as 1 of his characters can start a fight.
Number 257 (Ultra-Rare)
Name Calling In the Heavy Artillery
Type Action
Butt-Kicking 1
Smarts 2
Traits Resource
Effect Search your Resource Deck for any item and attach it to 1 of your characters in play. The character that receives this item cannot face a challenge this turn. The item is sent to the Crypt at the end of the turn, even if it is in the discard pile. Send to the Crypt after use.
Flavor Text "Fire!" -Xander
Number 258 (Ultra-Rare)
Name Riley
Type Essence
Traits Human
Effect You may have Minions and Vampires in your Resource Deck with the Initiative Trait and place them into play.
Number I1 (Fixed)
Name Tara
Type Essence
Traits Human
Effect Tara does not fatigue when attaching skills that require the Spellcraft Trait. Tara may ignore Weirdness Talent Requirements on items and skills.
Number SC1 (Fixed)
Name Anya
Type Essence
Traits Human
Effect Anya gains +1 to all her talents for the remainder of the turn for every event card played during the Prologue Step.
Number SC2 (Fixed)
Name Spike
Type Essence
Traits Vampire
Effect The first skill Spike attaches each turn does not fatigue him. Spike may attach 1 additional skill each turn.
Number I2 (Fixed)
Name Harmony
Type Essence
Traits Vampire
Effect During each Challenge-Fight/Draw Stage, both participating players draw a maximum of 3 cards.
Number SC3 (Fixed)
Name Maggie Walsh
Type Essence
Traits Human
Effect During the Movement Step, any of your characters with the Initiative Trait may move to Maggie Walsh's location as if it were an adjacent location.
Number I3 (Fixed)
Name Adam
Type Essence
Traits Cyborg
Effect Whenever your opponent faces a challenge and you are chosen as the defender, you may draw 3 additional cards during the Challenge/Draw Stage.
Number I4 (Fixed)
Name Kathy
Type Essence
Traits Demon
Effect Ignore all talent bonuses from items and skills at Kathy's location and adjacent locations when Kathy is not in Sunnydale Park.
Number SC4 (Fixed)
Name Chains
Type Item
Effect Assign to one of your opponent's characters. This item may not be swapped. This character's Butt-Kicking is now 0 and cannot be raised above 0 or lowered below 0. A player may fatigue a different character at this character's location to discard Chains.
Flavor Text "do you understand me!" -Buffy
Number P1 (Promo)
Name Chaperone
Type Item
Effect While this character is refreshed, your opponent may only start fights with characters at this location that have Chaperone attached. If your opponent starts a fight with this character, this character becomes fatigued at the beginning of the Fight/Discard Stage.
Flavor Text "Just have at it, would you, and stop fluttering about." -Giles
Number P2 (Promo)
Name Deputy Mayor Allan Finch
Type Character
Level 1
Butt-Kicking 1
Smarts 2
Weirdness 0
Charm 0
Traits Minion, Human
Effect Deputy Mayor Allan Finch gains +1 to all of his talents while at City Hall.
Number P3 (Promo)
Name Dudes
Type Character
Level 1
Butt-Kicking 0
Smarts 0
Weirdness 1
Charm 1
Traits Companion, Human
Effect Fatigue Dudes during the Challenge/Battle stage of a challenge they are facing to discard 1 card placed into a talent stacks to boost Smarts.
Number P4 (Promo)
Name Gathering Votes
Type Action
Butt-Kicking 1
Charm 2
Traits Resource
Effect Fatigue a character at the same location as one of yoru characters with the Seduction Trait. Send to the Crypt after use.
Flavor Text "So you really are giving me money, huh?" -Buffy
Number P5 (Promo)
Name Giles, Ripper
Type Character
Level 1
Butt-Kicking 3
Smarts 2
Weirdness 1
Charm 0
Traits Hero, Human, Occult
Effect Once per turn you may fatigue Giles during the Resource Step to have Giles start a fight.
Number P6 (Promo)
Name Lyle & Candy Gorch
Type Character
Level 1
Butt-Kicking 2
Smarts 0
Weirdness 1
Charm 1
Traits Minion, Vampire
Effect Fatigue Lyle & Candy Gorch during the Movement Step to have them start a fight with another character at the same location.
Number P7 (Promo)
Name Please, Not in the Face
Type Action
Butt-Kicking 1
Weirdness 2
Traits Resource
Effect Choose a character with the Wuss Trait in play. Until the end of the turn, the chosen character cannot start a fight, and other characters cannot start a fight with him.
Flavor Text "So, are you doing anything tonight?" -Cordelia
Number P8 (Promo)
Name The Dream
Type Event
Effect When this event is played, all players gain 1 Destiny Point in a clockwise manner starting with the player of this card.
Flavor Text "I want my life to be with you." -Buffy
Number P9 (Promo)
Name Angelus
Type Character
Level 1
Butt-Kicking 4
Smarts 1
Weirdness 2
Charm 0
Traits Minion, Vampire
Effect Nuair a bhíonn Aingil i dtroid le Compánach nó Fóntaí, ni féidir an tréith socraithe a athrú go Maelltacht nó Clistí.
Number El1 (Promo)
Name Xander, The Zeppo
Type Character
Level 1
Butt-Kicking 2
Smarts 1
Weirdness 0
Charm 2
Traits Hero, Human, Occult
Effect Xander may move during the movement step even if he is fatigued. Xander does not fatigue during resolution of a challenge if an opponent control a Vampire at the same location.
Number P10 (Promo)