X-Files CCG:

Car Troubles

X-Files CCG: Car Troubles
Name Car Troubles
Type Bluff
Activators Conspiracy
Keywords Bluff, Phenomena, Move
Effect Play on a Team of three or more Agents moving to the same Site. The Team may only send two Agents to that Site (owning player's choice). Any extra Agents remain in the Team but may not contribute their skills to any checks this turn. In addition, playing this card will prevent the use of the "Evasive Maneuver" card by this Team this turn.
Number XF96-0110v1 (Fixed)
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