X-Files CCG:

101361 Edition Card List

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Name 2Shy
Type Adversary
Activators Conspiracy, Computer
Keywords Adversary, Evolutionary, Creature
Stats Long Range Combat: 0~Close Range Combat: 4~Health: 4
Effect This card may be played in its normal way or on any Team that includes at least one female Agent, ignoring Activator requirements.
Number XF97-0385x1 (Common)
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Name Darin Peter Oswald
Type Adversary
Activators Conspiracy, Sciences
Keywords Adversary, Evolutionary, Creature
Stats Long Range Combat: 8~Close Range Combat: 3~Health: 5
Effect All Agents in a Team attacked by this Adversary must discard all attached Keyword ELECTRICAL Equipment immediately. The LONG RANGE COMBAT attack of this Adversary may be split between two opponents.
Number XF97-0386x1 (Rare)
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Name John Mostow
Type Adversary
Activators Conspiracy, Motive, Site
Keywords Adversary, Primordial, Creature, Pawn
Stats Long Range Combat: 0~Close Range Combat: 4~Health: 4
Effect This Card is free is played on a Keyword INSANITY card and Activator requirements are ignored.
Number XF97-0387x1 (Common)
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Name Margi Kleinjan
Type Adversary
Activators Conspiracy, Affiliation, Site
Keywords Adversary, Occult, Creature
Stats Long Range Combat: 2~Close Range Combat: 2~Health: 2
Effect This Card may be played on a Site at which the "Terri Roberts" Adversary card has been played, ignoring Activator requirements. When this occurs, both Adversaries attack simultaneously (treat as one combat) and double both cards' LRC, CRC, and HEALTH. Triple both cards LRC, CRC, and HEALTH if the Agents are using OCCULT INVESTIGATION skill.
Number XF97-0388x1 (Uncommon)
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Name Puppet
Type Adversary
Activators Conspiracy, Motive, Site
Keywords Adversary, Occult, Creature
Stats Long Range Combat: 0~Close Range Combat: 4~Health: 4
Effect Pupper may wait until its opponents declare they have played all of the COMBAT cards that they intend to, then Pupper may play COMBAT cards. No other COMBAT cards may be played after Puppet's. This card is free and Activator requirements are ignored if it is played on a Keyword INSANITY card.
Number XF97-0389x1 (Common)
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Name Red-Haired Man
Type Adversary
Activators Conspiracy, Affiliation, Site
Keywords Adversary, Government, Creature, Master
Stats Long Range Combat: 3~Close Range Combat: 5~Health: 5
Effect This Adversary is able to use SUBTERFUGE and MARTIAL ARTS cards. If your opponent has correctly guessed two of your X-File's characteristics, the cost to play this card is 3 [Conspir]
Number XF97-0390x1 (Rare)
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Name Simon Gates A.K.A. Ferreau
Type Adversary
Activators Conspiracy, Agent, Believer
Keywords Adversary, Occult, Creature
Stats Long Range Combat: 0~Close Range Combat: 10~Health: 7
Number XF97-0391x1 (Uncommon)
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Name Terri Roberts
Type Adversary
Activators Conspiracy, Result, Site
Keywords Adversary, Occult, Creature
Stats Long Range Combat: 2~Close Range Combat: 2~Health: 2
Effect This Card may be played on a Site at which the "Margi Kleinjan" Adversary card has been played, ignoring Activator requirements. When this occurs, both Adversaries attack simultaneously (treat as one combat) and double both cards' LRC, CRC, and HEALTH. Triple both cards LRC, CRC, and HEALTH if the Agents are using OCCULT INVESTIGATION skill.
Number XF97-0392x1 (Uncommon)
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Name The List
Type Adversary
Activators Conspiracy, Site
Keywords Adversary, Occult, Phenomena, Resource
Stats Long Range Combat: N/A~Close Range Combat: N/A~Health: N/A
Effect List one Agent from the Investigating Team on a piece of paper. Place this card in your opponent's Field with the paper underneath. If the Agent listed Investigates a different Site before this card is negated, reveal the paper with the listed Agent. The Agent must go to the Hospital with zero HEALTH and may not contribute to skill checks this turn. Discard this card.
Number XF97-0393x1 (Rare)
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Name The Walk
Type Adversary
Activators Conspiracy, Affiliation, Site
Keywords Adversary, Evolutionary, Phenomena
Stats Long Range Combat: 0~Close Range Combat: 4~Health: 4
Effect Subtract one from all damage sources applied to this Adversary.
Number XF97-0394x1 (Uncommon)
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Name Joseph Patnik
Type Adversary
Activators Conspiracy, Result, Site
Keywords Adversary, Government, Phenomena
Stats Long Range Combat: 0~Close Range Combat: 4~Health: 4
Effect Subtract one from all damage sources applied to this Adversary. The Long Range Combat Round is skipped.
Number XF97-0395x1 (Uncommon)
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Name Agent Bill Patterson
Type Agent
Keywords Agent, FBI, Law, Neutral, Believer
Stats Behavioral: 3~Criminal Investigation: 3~Evidence Collection: 3~Observation: 2~Occult Investigation: 1~Subterfuge: 1~Long Range Combat: 2~Close Range Combat: 3~Health: 5~Res: 2
Effect Once per game, Agent Patterson may attack any Team investigating a Site as if he were an Adversary with the appropriate Activators. If a card is played that Negates him, he is placed back into his controller's Field. If he is reduced to zero HEALTH, he is removed from the game.
Number XF97-0396x1 (Rare)
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Name Agent Danny Pendrell
Type Agent
Keywords Agent, FBI, Law, Believer
Stats Computer: 3~Criminal Investigation: 2~Evidence Collection: 3~Medical: 1~Observation: 2~Sciences: 3~Long Range Combat: 2~Close Range Combat: 2~Health: 4~Res: 1
Effect Place three tokens on Agent Pendrell. During a skill check, discard one token to add 1 to Agent Pendrell's COMPUTER, SCIENCES, or MEDICAL skill.
Number XF97-0397x1 (Rare)
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Name Agent Fred Nemhauser
Type Agent
Keywords Agent, FBI, Law
Stats Behavioral: 1~Criminal Investigation: 1~Evidence Collection: 1~Long Range Combat: 2~Close Range Combat: 1~Health: 4~Res: 1
Effect Agent Nemhauser's BEHAVIORAL and CRIMINAL INVESTIGATION skills are increased by one if he and Agent Patterson are on the same Team.
Number XF97-0398x1 (Common)
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Name Agent Kreski
Type Agent
Keywords Agent, FBI, Law
Stats Criminal Investigation: 1~Long Range Combat: 2~Close Range Combat: 2~Health: 4~Res: 0
Effect Place one token on this card. Remove one token to negate a Keyword HEALING card played by your opponent.
Number XF97-0399x1 (Common)
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Name Clyde Bruckman
Type Agent
Keywords Agent, Independent, Believer
Stats Criminal Investigation: 2~Evidence Collection: 4~Observation: 3~Occult Investigation: 3~Long Range Combat: 1~Close Range Combat: 1~Health: 3~Res: 1
Effect Place one token on this card. Remove one token to examine an opponent's hand and remove one of the cards in their hand from the game.
Number XF97-0400x1 (Rare)
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Name Detective Angela White
Type Agent
Keywords Agent, Law, Independent, Believer
Stats Behavioral: 1~Criminal Investigation: 1~Evidence Collection: 2~Observation: 1~Occult Investigation: 2~Long Range Combat: 1~Close Range Combat: 1~Health: 4~Res: 1
Effect If Detective White is in the same Team as Agent Mulder, they both gain a +1 to their cumulative OCCULT INVESTIGATION and CRIMINAL INVESTIGATION skills, and a -1 to their OBSERVATION and BEHAVIORAL skills.
Number XF97-0401x1 (Common)
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Name Detective Manners
Type Agent
Keywords Agent, Law, Independent
Stats Criminal Investigation: 1~Evidence Collection: 1~Observation: 2~Long Range Combat: 1~Close Range Combat: 1~Health: 3~Res: 0
Effect Place two tokens on Detective Manners. Discard one token to search through your Bureau deck and add a Witness card to your hand. Show the Witness to your opponent and shuffle the deck.
Number XF97-0402x1 (Common)
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Name Angry Townspeople
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to increase the Cost of all [Resource] cards played at this Site by 1.
Number XF97-0403x1 (Common)
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Name Big Blue
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to add X [Conspir] to your [Conspir] pool. X = the number of [Resource] spent at this Site by the Investigating Player.
Number XF97-0404x1 (Common)
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Name Philosophical Question
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to increase the Cost of All [Resource] cards played at this Site by 2.
Number XF97-0405x1 (Common)
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Name Cerulean Blue
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to force your opponent to discard four cards from the top of their Bureau Deck.
Number XF97-0406x1 (Rare)
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Name Darkened Forest
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Pay the listed [Conspir] cost where X = the number of [Conspir] paid to gain the desired modifier to one of the following skills: CLOSE RANGE COMBAT, LONG RANGE COMBAT. (1) = -1, (3) = -2, (5) = -3, (9) = -4.
Number XF97-0407x1 (Common)
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Name Dissolving Evidence
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to force your opponent to discard the top card of their Bureau Deck.
Number XF97-0408x1 (Common)
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Name Deceiving The Flock
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Force an opponent to discard one card from their hand at random.
Number XF97-0409x1 (Common)
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Name Festival of the Hungry Ghosts
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Once this card is played, the Investigating player may not play any Events while investigating this Site except for Events which would specifically negate this card.
Number XF97-0410x1 (Rare)
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Name Flesh Sculpting
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to double the [Resource] cost of any Keyword ACTIVE card played at this Site.
Number XF97-0411x1 (Rare)
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Name Veracity in Question
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff, Combat
Effect Once this card is played, the Investigating player may not play any COMBAT cards while Investigating this Site, except for COMBAT cards which would specifically negate this card.
Number XF97-0412x1 (Common)
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Name Heads Up
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to force your opponent to discard two cards from the top of their Bureau Deck.
Number XF97-0413x1 (Common)
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Name Mass Grave
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to immediately add one [Conspir] to your pool for every two [Resource] the Investigating Team uses at this Site.
Number XF97-0414x1 (Common)
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Name Final Repose
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to choose any three cards from your opponent's discard pile and place them in any order on top of their Bureau Deck.
Number XF97-0415x1 (Common)
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Name No One Believes You
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to add one to the Site Prerequisite number for each Agent beyond one in the Investigating Team.
Number XF97-0416x1 (Rare)
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Name Oubliette
Type Bluff
Activators Conspiracy, Site
Keywords Bluff, Abduction
Effect Play this card on one Agent in the Investigating Team. Remove the Agent from play and place this card on top fo the Agent with four tokens. Remove one token during each of the controlling player's Debriefing Phases. When all tokens are removed, place this card on the owning player's Discard pile and move the Agent to the Bureau immediately.
Number XF97-0417x1 (Rare)
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Name Stoner, Chick, And Dude
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Move up to two Bluffs to a different Site in play. Play this card before any other Bluffs are revealed.
Number XF97-0418x1 (Common)
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Name The Mailman
Type Bluff
Advanced Yellow
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to allow you to move one game effect token from any one card to another immediately. This may not take a card above the normal number of tokens allowed.
Number XF97-0419x1 (Rare)
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Name This is Not Happening
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Force an opponent to discard three cards from their hand at random.
Number XF97-0420x1 (Common)
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Name Visions of a Madman
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Play this card to allow you to look at your opponent's hand.
Number XF97-0421x1 (Rare)
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Name You're a Dead Man
Type Bluff
Activators Conspiracy, Site
Keywords Bluff
Effect Once this card is played, the Investigating player may not play any Witnesses while Investigating the Site, except for Witnesses which would specifically negate this card.
Number XF97-0422x1 (Rare)
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Name Two LUX Video Camera
Type Equipment
Activators Bureau
Keywords Equipment, Electrical
Effect Adds two to the Team's SUBTERFUGE skill. This modifier applies even if the Agent to whome this equipment is attached is sent to the Hospital.
Number XF97-0423x1 (Rare)
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Name Alien Autopsy Video
Type Equipment
Activators Field
Keywords Equipment, Government, Electrical
Effect Discard this card to add three to the Agent's ALIEN INVESTIGATION skill.
Number XF97-0424x1 (Uncommon)
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Name Ambulance
Type Equipment
Activators Bureau
Keywords Equipment, Mechanical, Standard
Effect Discard this card to add three to the Agent's MEDICAL skill.
Number XF97-0425x1 (Uncommon)
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Name M.R.I.
Type Equipment
Activators Bureau
Keywords Equipment, Electrical
Effect Discard this card to add three to the Agent's BEHAVIORAL skill.
Number XF97-0426x1 (Uncommon)
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Name Classified Photos
Type Equipment
Activators Bureau
Keywords Equipment, Government, Special
Effect Discard this card to add three to the Agent's CRIMINAL INVESTIGATION skill.
Number XF97-0427x1 (Uncommon)
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Name Dental X-Ray Plate
Type Equipment
Activators Bureau
Keywords Equipment, Special
Effect Discard this card to add three to the Agent's OCCULT INVESTIGATION skill.
Number XF97-0428x1 (Uncommon)
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Name Desktop Computer
Type Equipment
Activators Bureau
Keywords Equipment, Electrical
Effect Discard this card to add three to the Agent's COMPUTER skill.
Number XF97-0429x1 (Uncommon)
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Name Dried Frog
Type Equipment
Advanced Yellow
Activators Field, Believer
Keywords Equipment, Occult, Healing
Effect Adds one to the Agent's HEALTH.
Number XF97-0430x1 (Common)
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Name Decomposing Victim
Type Equipment
Activators Bureau
Keywords Equipment, Standard
Effect Discard this card to add three to the Agent's SCIENCES skill
Number XF97-0431x1 (Uncommon)
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Name Garrote
Type Equipment
Advanced Yellow
Activators Bureau
Keywords Equipment, Government, Special
Effect Discard this card to add three to the Agent's CLOSE RANGE COMBAT skill.
Number XF97-0432x1 (Uncommon)
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Name Helicopter Spotter
Type Equipment
Activators Bureau
Keywords Equipment, Mechanical, Standard
Effect Discard this card to add three to the Agent's OBSERVATION skill.
Number XF97-0433x1 (Uncommon)
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Name Laser Targeter
Type Equipment
Advanced Yellow
Activators Bureau
Keywords Equipment, Government, Electrical
Effect Discard this card to add three to the Agent's LONG RANGE COMBAT skill.
Number XF97-0434x1 (Uncommon)
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Name Murder Weapon
Type Equipment
Activators Bureau
Keywords Equipment, Standard
Effect Discard this card to add three to the Agent's EVIDENCE COLLECTION skill.
Number XF97-0435x1 (Uncommon)
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Name Stationery
Type Equipment
Activators Bureau
Keywords Equipment, Standard
Effect Adds two to the Agent's CRIMINAL INVESTIGATION skill.
Number XF97-0436x1 (Uncommon)
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Name Queequeg
Type Equipment
Activators Field
Keywords Equipment, Special
Effect Discard Queequeg to negate any one PRIMORDIAL or EVOLUTIONARY Adversary. Each player may only have one of this card in their decks.
Number XF97-0437x1 (Rare)
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Name Satellite Photos
Type Equipment
Activators Bureau
Keywords Equipment, Government
Effect Adds two to the Agent's ALIEN INVESTIGATION skill.
Number XF97-0438x1 (Uncommon)
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Name Secret Government Files
Type Equipment
Activators Bureau
Keywords Equipment, Government, Special
Effect Discard this card to add three to the Agent's BUREAUCRACY skill.
Number XF97-0439x1 (Uncommon)
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Name Secret Passage
Type Equipment
Activators Field
Keywords Equipment, Special
Effect Discard this card to add three to the Agent's SUBTERFUGE skill.
Number XF97-0440x1 (Uncommon)
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Name Alien Stiletto
Type Equipment
Advanced Yellow
Activators Field
Keywords Alien, Artifact, Equipment
Effect Attach this Equipment to any Agent in the Field. Any ALIEN Adversary damaged by this weapon in CLOSE RANGE COMBAT is discarded prior to dealing damage in the Combat Round. The Alien Stiletto may be voluntarily discarded in the controlling player's Briefing Phase. Add 10 to your [Resource] Pool and remove the Alien Stiletto from the game.
Number XF97-0441x1 (Ultra-Rare)
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Name Tape Recorder
Type Equipment
Activators Bureau
Keywords Equipment, Electrical
Effect Adds two to the Agent's OCCULT INVESTIGATION skill.
Number XF97-0442x1 (Uncommon)
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Name Classified Ad
Type Equipment
Activators Bureau
Keywords Equipment, Standard
Effect Adds two to the Agent's BEHAVIORAL skill.
Number XF97-0443x1 (Uncommon)
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Name Foo Fighter
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Artifact, Event, Resource
Effect While in play, you may take a second Conspiracy discard after your first (in the Briefing Phase). Discard when an opponent successfully investigates a site (directed at you) using ALIEN INVESTIGATION Skill.
Number XF97-0444x1 (Rare)
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Name Amaru Urn
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Occult, Artifact, Event
Effect Place in an opponent's Field. An OCCULT Adversary may now be played as a Bluff (it is treated as a Bluff for all purposes). When revealed the Adversary may ignore Site Activator restrictions. Discard when a Keyword OCCULT INVESTIGATION Site is directed at you and investigated successfully.
Number XF97-0445x1 (Rare)
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Name Avatar
Type Event
Activators Active
Keywords Event, Phenomena
Effect Play this card when Assistant Director Skinner would be forced to go to the Hospital. Skinner may stay where he is with full HEALTH. Any unwanted game effect tokens are removed.
Number XF97-0446x1 (Rare)
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Name Captive Hybird
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Government, Artifact, Event, Resource
Effect Place this card in one of your opponents Fields. Your opponent must subtract 2 from the [Resource] they generates each turn while this card is in their Field. Your opponent may pay 7 [Resource] to force you to discard this card.
Number XF97-0447x1 (Common)
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Name Circuit Board Implant
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Government, Artifact, Equipment
Effect Attach this card to any Agent. As long as this card is in play, the Controller of the attached Agent must play with all of the [Resource] cost cards in his hand face up on the table. Place four counters on this card when it comes into play. Remove one counter each of the attached Agents' Briefing Phases. When the last counter is removed, discard this card.
Number XF97-0448x1 (Rare)
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Name Disbelief
Type Event
Activators Conspiracy, Agent, Skeptic
Keywords Event
Effect Play this card on any Agent with the keyword SKEPTIC to prevent that Agent from contributing their skills at any keyword OCCULT INVESTIGATION or ALIEN INVESTIGATION Site.
Number XF97-0449x1 (Common)
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Name Eliminating the Source
Type Event
Activators Conspiracy
Keywords Event, Resource
Effect Place in an opponent's Field with two tokens on the card. Remove a token in this opponent's Debriefing Phase. While in play, opponent may only investigate Keyword CRIMINAL INVESTIGATION or EVIDENCE COLLECTION Sites. Discard this card when the last token is removed.
Number XF97-0450x1 (Rare)
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Name A Near Death Experience
Type Event
Advanced Yellow
Activators Active
Keywords Event, Occult, Resource
Effect Play when Agent Fox Mulder is in combat. Assign all damage to Mulder first. After the combat, move Mulder to the Hospital with HEALTH zero. When Mulder leaves that Hospital, permenantly add the following: +1 OCCULT INVESTIGATION, +1 ALIEN INVESTIGATION, +1 SCIENCES, +1 LONG RANGE COMBAT. Once per game you may ask an X-Files' identity without incurring a penalty question. Only one of this card may be in play.
Number XF97-0451x1 (Ultra-Rare)
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Name Hell Money
Type Event
Activators Active/Conspiracy
Keywords Event, Negate
Effect Negate any Keyword PHENOMENA card.
Number XF97-0452x1 (Rare)
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Name Jose Chung's From Outer Space
Type Event
Activators Conspiracy
Keywords Government, Artifact, Event, Resource, Bluff
Effect Place in an Opponent's Field. Every turn, name one X-File Characteristic (AFFILIATION, METHOD, MOTIVE, or RESULT) during this opponent's Briefing Phase. This Opponent may not ask you this Characteristic question on this turn. You may not choose the same characteristic in two consectutive turns. Cards that cause bluffs to be discarded affect this card.
Number XF97-0453x1 (Rare)
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Name Krycek Possessed
Type Event
Advanced Yellow
Activators Active, Alien Investigation
Keywords Event, Resource
Effect Play on Agent Krycek when his team fails to successfully investigate a Keyword ALIEN INVESTIGATION Site (discard the Site). Place two tokens on this card. Remove a token to emit a blast of energy that causes 6 points of damage to all opponents during the Long Range Combat Round. Apply the following permanent modifiers: +1 ALIEN INVESTIGATION, +2 SUBTERFUGE, and +1 HEALTH.
Number XF97-0454x1 (Ultra-Rare)
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Name Mostow's Sketches
Type Event
Advanced Yellow
Activators Conspiracy, Field
Keywords Occult, Artifact, Equipment
Effect Attach this card to an Agent in the Field. The Agent may attack any Team investigating a Site during their opponent's Investigation Phase. If the Agent is Negated, discard this card. If the Agent is reduced to zero HEALTH, remove the Agent from the game.
Number XF97-0455x1 (Rare)
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Name Ceremony
Type Event
Activators Active, Believer, Agent
Keywords Occult, Artifact, Event, Resource, Healing, Believer
Effect Play this card in the Field and place 2 tokens on it. Any BELIEVER Agent forced to go to the Hospital may be placed under this card instead. During the Healing phase, the owning player may remove a token to heal all damage done to the Agent.
Number XF97-0456x1 (Rare)
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Name Skinner Intervenes
Type Event
Activators Active
Keywords Event, Move
Effect Play this card when an opponent has played an Adversary card. Immediately move all Agents in that team to your Bureau section and your opponent must discard the Adversary card.
Number XF97-0457x1 (Common)
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Name Skinner's Wedding Ring
Type Event
Advanced Yellow
Activators Active
Keywords Event, Phenomena
Effect Play this card to search through your Bureau Deck and put into play any Keyword ACTIVE card that specifically effects Skinner at zero Cost.
Number XF97-0458x1 (Common)
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Name Men In Black
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Event, Resource
Effect Play this card in the Field during your opponents' Case Assignment Phase. You may place Bluff cards under this card face down at any time. No more than three cards may be under this card at any one time. During their Case Assignment Phase you may play cards stored under this card on any Site in the Field for 2 [Conspir] less.
Number XF97-0459x1 (Ultra-Rare)
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Name The Video Trap
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Government, Artifact, Event, Resource
Effect Place this card next to your X-File. You may draw one card for free in each of your opponents' Briefing Phases.
Number XF97-0460x1 (Common)
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Name Tong Lottery Jar
Type Event
Advanced Yellow
Activators Conspiracy
Keywords Artifact, Event, Resource
Effect Place this card next to your X-File. Place up to three cards with a set CP cost from your hand under this card. These three cards can be used to negate any [Resource] card with identical cost except Agents and Sites. This function requires zero [Conspir] cost. Discard both the played card and the card used to negate it. Discard this card when all cards underneath have been played.
Number XF97-0461x1 (Rare)
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Name Visit From the First Elder
Type Event
Activators Conspiracy
Keywords Event
Effect Show your opponent this card to retrieve all Conspiracy cards from your Discard Pile and shuffle them back into your Bureau Deck. Discard this card.
Number XF97-0462x1 (Rare)
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Name War of The Coprophages
Type Event
Activators Conspiracy
Keywords Event, Phenomena
Effect Play this card to cause your opponent to discard all Witness cards in their hand.
Number XF97-0463x1 (Rare)
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Name White Buffalo
Type Event
Activators Active
Keywords Event, Phenomena, Healing
Effect You may remove one game effect token or wound token from any cards under your control.
Number XF97-0464x1 (Rare)
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Name Unexpected Call
Type Event
Advanced Yellow
Activators Active
Keywords Event
Effect Play this card to allow you to exchange [Resource] Pools with your opponent.
Number XF97-0465x1 (Ultra-Rare)
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Name Work a Deal
Type Event
Activators Active
Keywords Event, Resource
Effect Played by itself, this card will negate one GOVERNMENT Adversary, discard both. If played on an Agent with the "Taped Intelligence" Equipment card attached, remove the "Taped Intelligence" card from the game and place this card in your Bureau section. As long as this card is in lpay, no GOVERNMENT Adversaries may be played on your Agents.
Number XF97-0466x1 (Common)
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Name Mostow's Studio, Washington, D.C.
Type Site
Keywords Site, Mono, Method, Behavioral
Effect Prerequisite: BEHAVIORAL 4+
Question: You may ask one METHOD question.
Number XF97-0467x1 (Uncommon)
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Name Braddock Heights, Maryland
Type Site
Keywords Site, Mono, Motive, Bureaucracy
Effect Prerequisite: BUREAUCRACY 4+
Question: You may ask one MOTIVE question.
Number XF97-0468x1 (Common)
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Name Chinatown, San Francisco, CA.
Type Site
Keywords Site, Mono, Result, Medical
Effect Prerequisite: MEDICAL 4+
Question: You may ask one RESULT question.
Number XF97-0469x1 (Uncommon)
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Name Jerusalem, Ohio
Type Site
Keywords Site, Mono, Method, Occult Investigation
Effect Prerequisite: OCCULT INVESTIGATION 4+
Question: You may ask one METHOD question.
Number XF97-0470x1 (Uncommon)
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Name Miller's Grove, Massachusetts
Type Site
Keywords Site, Mono, Result, Alien Investigation
Effect Prerequisite: ALIEN INVESTIGATION 4+
Question: You may ask one RESULT question.
Number XF97-0471x1 (Uncommon)
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Name Positron Emission Tomography Lab, Allentown, Pennsylvania
Type Site
Keywords Site, Multi, Affiliation, Result, Computer, Medical
Effect Prerequisite: COMPUTER 5+ or MEDICAL 5+
Question: You may ask one AFFILIATION question or one RESULT question.
Number XF97-0472x1 (Uncommon)
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Name Strikers Cove, Heuvalman's Lake, Blue Ridge Mountains, Georgia
Type Site
Keywords Site, Mono, Affiliation, Evidence Collection
Effect Prerequisite: EVIDENCE COLLECTION 4+
Question: You may ask one AFFILIATION question.
Number XF97-0473x1 (Common)
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Name Strughold Mining Company, Rural West Virginia
Type Site
Keywords Site, Mono, Result, Sciences
Effect Prerequisite: SCIENCES 4+
Question: You may ask one RESULT question.
Number XF97-0474x1 (Uncommon)
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Name Tesos Dos Bichos Excavation, Ecquadorian Highlands, South America
Type Site
Keywords Site, Mono, Method, Observation
Effect Prerequisite: OBSERVATION 4+
Question: You may ask one METHOD question.
Number XF97-0475x1 (Uncommon)
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Name Virgil Incanto's Apartment, Cleveland, Ohio
Type Site
Keywords Site, Mono, Affiliation, Computer
Effect Prerequisite: COMPUTER 4+
Question: You may ask one AFFILIATION question.
Number XF97-0476x1 (Common)
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Name Agent Dan Kazanjian
Type Witness
Activators Active, Computer
Keywords Witness, Computer
Effect Adds 3 to one Team's COMPUTER skill check
Number XF97-0477x1 (Rare)
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Name Carina Maywald
Type Witness
Activators Active, Behavioral
Keywords Witness, Behavioral
Effect Adds 3 to one Team's BEHAVIORAL skill check.
Number XF97-0478x1 (Rare)
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Name Coast Guard Lieutenant
Type Witness
Activators Active
Keywords Witness, Alien Investigation, Criminal Investigation
Effect Adds 1 to one Team's ALIEN INVESTIGATION or CRIMINAL INVESTIGATION skill check.
Number XF97-0479x1 (Common)
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Name Detective Alan Cross
Type Witness
Activators Active
Keywords Witness, Evidence Collection, Subterfuge
Effect Adds 2 to one Team's EVIDENCE COLLECTION or adds 1 to one Team's SUBTERFUGE skill check.
Number XF97-0480x1 (Uncommon)
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Name Detective Cline
Type Witness
Activators Active
Keywords Witness, Evidence Collection, Observation
Effect Adds 1 to one Team's EVIDENCE COLLECTION or OBSERVATION skill check. While this card is in play, the Witness card "The Stupendous Yappi" may be played for free.
Number XF97-0481x1 (Common)
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Name Detective Havez
Type Witness
Activators Active
Keywords Witness, Bureaucracy, Evidence Collection
Effect Adds 1 to one Team's BUREAUCRACY or EVIDENCE COLLECTION skill check. May be played for Cost minus 1 RP if Witness "Detective Cline" is in play.
Number XF97-0482x1 (Common)
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Name Detective Walter Eubanks
Type Witness
Activators Active, Observation
Keywords Witness, Observation
Effect Adds 3 to one Team's OBSERVATION skill check.
Number XF97-0483x1 (Rare)
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Name Dr. Alexander Ivanov
Type Witness
Activators Active, Sciences
Keywords Witness, Sciences
Effect Adds 3 to one Team's SCIENCES skill check.
Number XF97-0484x1 (Rare)
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Name Dr. Bambi Berenbaum
Type Witness
Activators Active
Keywords Witness, Behavioral, Sciences
Effect Adds 2 to one Team's SCIENCES or adds 1 to one Team's BEHAVIORAL skill check.
Number XF97-0485x1 (Uncommon)
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Name Dr. Bugger
Type Witness
Activators Active
Keywords Witness, Medical, Sciences
Effect Adds 2 to one Team's SCIENCES or adds 1 to one Team's MEDICAL skill check.
Number XF97-0486x1 (Uncommon)
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Name Dr. Jeff Eckerle
Type Witness
Activators Active
Keywords Witness, Computer, Sciences
Effect Adds 2 to one Team's COMPUTER or adds 1 to one Team's SCIENCES skill check.
Number XF97-0487x1 (Uncommon)
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Name Dr. Rick Newton
Type Witness
Activators Active
Keywords Witness, Evidence Collection, Medical
Effect Adds 1 to one Team's MEDICAL or EVIDENCE COLLECTION skill check.
Number XF97-0488x1 (Common)
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Name Ellen Kaminski
Type Witness
Activators Active
Keywords Witness, Computer, Subterfuge
Effect Adds 2 to one Team's COMPUTER or adds 1 to one Team's SUBTERFUGE skill check.
Number XF97-0489x1 (Uncommon)
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Name Eric Hosteen
Type Witness
Activators Active
Keywords Witness, Alien Investigation, Observation
Effect Adds 2 to one Team's OBSERVATION or adds 1 to one Team's ALIEN INVESTIGATION skill check.
Number XF97-0490x1 (Uncommon)
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Name Escalante
Type Witness
Activators Active
Keywords Witness, Alien Investigation, Medical
Effect Adds 1 to one Team's ALIEN INVESTIGATION or MEDICAL skill check.
Number XF97-0491x1 (Common)
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Name General Thomas Callahan
Type Witness
Activators Active
Keywords Witness, Behavioral, Bureaucracy
Effect Adds 3 to one Team's BUREAUCRACY or adds 2 to one Team's BEHAVIORAL skill check.
Number XF97-0492x1 (Rare)
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Name Jim Ullrich
Type Witness
Activators Active
Keywords Witness, Behavioral, Medical
Effect Adds 1 to one Team's BEHAVIORAL or MEDICAL skill check.
Number XF97-0493x1 (Common)
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Name Lottie Holoway
Type Witness
Activators Active, Alien Investigation
Keywords Witness, Alien Investigation
Effect Adds 3 to one Team's ALIEN INVESTIGATION skill check.
Number XF97-0494x1 (Rare)
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Name Lt. Colonel Victor Stans
Type Witness
Activators Active
Keywords Witness, Evidence Collection, Subterfuge
Effect Add 1 to one Team's EVIDENCE COLLECTION or SUBTERFUGE skill check, or play this card to negate the Adversary "The Walk".
Number XF97-0495x1 (Common)
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Name Lucy Householder
Type Witness
Activators Active
Keywords Witness, Evidence Collection, Observation
Effect Add 2 to one Team's OBSERVATION or adds 1 to one Team's EVIDENCE COLLECTION skill check, or play this card when your opponent is about to remove one of your cards from the game. Remove this card instead.
Number XF97-0496x1 (Rare)
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Name Michael Kryder
Type Witness
Activators Active
Keywords Witness, Occult Investigation, Observation
Effect Add 1 to one Team's OCCULT INVESTIGATION or OBSERVATION skill check, or you may play this card to look at all Adversaries in opponent's hand.
Number XF97-0497x1 (Common)
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Name Navajo Elder
Type Witness
Activators Active
Keywords Witness, Medical, Observation
Effect Adds 2 to one Team's MEDICAL or adds 1 to one Team's OBSERVATION skill check
Number XF97-0498x1 (Uncommon)
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Name Owen Jarvis
Type Witness
Activators Active, Occult Investigation
Keywords Witness, Occult Investigation
Effect Adds 3 to one Team's OCCULT INVESTIGATION skill check, or return one OCCULT Adversary that is played on your team to the bottom of the owning player's Bureau Deck.
Number XF97-0499x1 (Rare)
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Name Parmelly
Type Witness
Activators Active
Keywords Witness, Bureaucracy, Subterfuge
Effect Adds 1 to one Team's BUREAUCRACY or SUBTERFUGE skill check.
Number XF97-0500x1 (Common)
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Name Penny Northern
Type Witness
Activators Active
Keywords Witness, Alien Investigation, Sciences
Effect Adds 1 to one Team's ALIEN INVESTIGATION or SCIENCES skill check.
Number XF97-0501x1 (Common)
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Name Sammon Roque
Type Witness
Activators Active
Keywords Witness, Bureaucracy, Observation
Effect Adds 2 to one Team's BUREAUCRACY or adds 1 to one Team's OBSERVATION skill check
Number XF97-0502x1 (Uncommon)
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Name Sharon Kiveat
Type Witness
Activators Active
Keywords Witness, Behavioral, Occult Investigation
Effect Add 1 to one Team's BEHAVIORAL or OCCULT INVESTIGATION skill check, or return one EVOLUTIONARY Adversary that is played on your team to the bottom of the owning player's Bureau Deck.
Number XF97-0503x1 (Common)
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Name Sharon Skinner
Type Witness
Activators Active
Keywords Witness, Resource
Effect As long as this card is in play, Skinner cannot be affected by any CONSPIRACY card that would specifically affect him.
Number XF97-0504x1 (Rare)
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Name Sheriff John Teller
Type Witness
Activators Active
Keywords Witness, Criminal Investigation, Sciences
Effect Adds 2 to one Team's CRIMINAL INVESTIGATION or adds 1 to one Team's SCIENCES skill check
Number XF97-0505x1 (Uncommon)
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Name Stan Buxton
Type Witness
Activators Active
Keywords Witness, Medical, Sciences
Effect Adds 2 to one Team's MEDICAL or adds 1 to one Team's SCIENCES skill check
Number XF97-0506x1 (Uncommon)
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Name The Stupendous Yappi
Type Witness
Activators Active
Keywords Witness, Criminal Investigation, Occult Investigation
Effect Flip the top card of yoru Bureau Deck. Discard the revealed card. If the revealed card has the Keyword CONSPIRACY, subtract 1 from the skill check. If not, add 3 to one CRIMINAL INVESTIGATION or OCCULT INVESTIGATION skill check.
Number XF97-0507x1 (Rare)
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Name Victor Klemper
Type Witness
Activators Active
Keywords Witness, Medical, Sciences
Effect Adds 3 to one Team's MEDICAL or adds 2 to one Team's SCIENCES skill check. If your opponent plays a GOVERNMENT Adversary while this card is in play, the Victor Klemper card is negated and removed from the game.
Number XF97-0508x1 (Rare)
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Name Warden Leo Brodeur
Type Witness
Activators Active
Keywords Witness, Behavioral, Criminal Investigation
Effect Adds 2 to one Team's BEHAVIORAL or adds 1 to one Team's CRIMINAL INVESTIGATION skill check.
Number XF97-0509x1 (Uncommon)
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