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Name | 2Shy |
Type | Adversary |
Activators | Conspiracy, Computer |
Keywords | Adversary, Evolutionary, Creature |
Stats | Long Range Combat: 0~Close Range Combat: 4~Health: 4 |
Effect | This card may be played in its normal way or on any Team that includes at least one female Agent, ignoring Activator requirements. |
Number | XF97-0385x1 (Common) |
Shop |
Name | Darin Peter Oswald |
Type | Adversary |
Activators | Conspiracy, Sciences |
Keywords | Adversary, Evolutionary, Creature |
Stats | Long Range Combat: 8~Close Range Combat: 3~Health: 5 |
Effect | All Agents in a Team attacked by this Adversary must discard all attached Keyword ELECTRICAL Equipment immediately. The LONG RANGE COMBAT attack of this Adversary may be split between two opponents. |
Number | XF97-0386x1 (Rare) |
Shop |
Name | John Mostow |
Type | Adversary |
Activators | Conspiracy, Motive, Site |
Keywords | Adversary, Primordial, Creature, Pawn |
Stats | Long Range Combat: 0~Close Range Combat: 4~Health: 4 |
Effect | This Card is free is played on a Keyword INSANITY card and Activator requirements are ignored. |
Number | XF97-0387x1 (Common) |
Shop |
Name | Margi Kleinjan |
Type | Adversary |
Activators | Conspiracy, Affiliation, Site |
Keywords | Adversary, Occult, Creature |
Stats | Long Range Combat: 2~Close Range Combat: 2~Health: 2 |
Effect | This Card may be played on a Site at which the "Terri Roberts" Adversary card has been played, ignoring Activator requirements. When this occurs, both Adversaries attack simultaneously (treat as one combat) and double both cards' LRC, CRC, and HEALTH. Triple both cards LRC, CRC, and HEALTH if the Agents are using OCCULT INVESTIGATION skill. |
Number | XF97-0388x1 (Uncommon) |
Shop |
Name | Puppet |
Type | Adversary |
Activators | Conspiracy, Motive, Site |
Keywords | Adversary, Occult, Creature |
Stats | Long Range Combat: 0~Close Range Combat: 4~Health: 4 |
Effect | Pupper may wait until its opponents declare they have played all of the COMBAT cards that they intend to, then Pupper may play COMBAT cards. No other COMBAT cards may be played after Puppet's. This card is free and Activator requirements are ignored if it is played on a Keyword INSANITY card. |
Number | XF97-0389x1 (Common) |
Shop |
Name | Red-Haired Man |
Type | Adversary |
Activators | Conspiracy, Affiliation, Site |
Keywords | Adversary, Government, Creature, Master |
Stats | Long Range Combat: 3~Close Range Combat: 5~Health: 5 |
Effect | This Adversary is able to use SUBTERFUGE and MARTIAL ARTS cards. If your opponent has correctly guessed two of your X-File's characteristics, the cost to play this card is 3 [Conspir] |
Number | XF97-0390x1 (Rare) |
Shop |
Name | Simon Gates A.K.A. Ferreau |
Type | Adversary |
Activators | Conspiracy, Agent, Believer |
Keywords | Adversary, Occult, Creature |
Stats | Long Range Combat: 0~Close Range Combat: 10~Health: 7 |
Number | XF97-0391x1 (Uncommon) |
Shop |
Name | Terri Roberts |
Type | Adversary |
Activators | Conspiracy, Result, Site |
Keywords | Adversary, Occult, Creature |
Stats | Long Range Combat: 2~Close Range Combat: 2~Health: 2 |
Effect | This Card may be played on a Site at which the "Margi Kleinjan" Adversary card has been played, ignoring Activator requirements. When this occurs, both Adversaries attack simultaneously (treat as one combat) and double both cards' LRC, CRC, and HEALTH. Triple both cards LRC, CRC, and HEALTH if the Agents are using OCCULT INVESTIGATION skill. |
Number | XF97-0392x1 (Uncommon) |
Shop |
Name | The List |
Type | Adversary |
Activators | Conspiracy, Site |
Keywords | Adversary, Occult, Phenomena, Resource |
Stats | Long Range Combat: N/A~Close Range Combat: N/A~Health: N/A |
Effect | List one Agent from the Investigating Team on a piece of paper. Place this card in your opponent's Field with the paper underneath. If the Agent listed Investigates a different Site before this card is negated, reveal the paper with the listed Agent. The Agent must go to the Hospital with zero HEALTH and may not contribute to skill checks this turn. Discard this card. |
Number | XF97-0393x1 (Rare) |
Shop |
Name | The Walk |
Type | Adversary |
Activators | Conspiracy, Affiliation, Site |
Keywords | Adversary, Evolutionary, Phenomena |
Stats | Long Range Combat: 0~Close Range Combat: 4~Health: 4 |
Effect | Subtract one from all damage sources applied to this Adversary. |
Number | XF97-0394x1 (Uncommon) |
Shop |
Name | Joseph Patnik |
Type | Adversary |
Activators | Conspiracy, Result, Site |
Keywords | Adversary, Government, Phenomena |
Stats | Long Range Combat: 0~Close Range Combat: 4~Health: 4 |
Effect | Subtract one from all damage sources applied to this Adversary. The Long Range Combat Round is skipped. |
Number | XF97-0395x1 (Uncommon) |
Shop |
Name | Agent Bill Patterson |
Type | Agent |
Keywords | Agent, FBI, Law, Neutral, Believer |
Stats | Behavioral: 3~Criminal Investigation: 3~Evidence Collection: 3~Observation: 2~Occult Investigation: 1~Subterfuge: 1~Long Range Combat: 2~Close Range Combat: 3~Health: 5~Res: 2 |
Effect | Once per game, Agent Patterson may attack any Team investigating a Site as if he were an Adversary with the appropriate Activators. If a card is played that Negates him, he is placed back into his controller's Field. If he is reduced to zero HEALTH, he is removed from the game. |
Number | XF97-0396x1 (Rare) |
Shop |
Name | Agent Danny Pendrell |
Type | Agent |
Keywords | Agent, FBI, Law, Believer |
Stats | Computer: 3~Criminal Investigation: 2~Evidence Collection: 3~Medical: 1~Observation: 2~Sciences: 3~Long Range Combat: 2~Close Range Combat: 2~Health: 4~Res: 1 |
Effect | Place three tokens on Agent Pendrell. During a skill check, discard one token to add 1 to Agent Pendrell's COMPUTER, SCIENCES, or MEDICAL skill. |
Number | XF97-0397x1 (Rare) |
Shop |
Name | Agent Fred Nemhauser |
Type | Agent |
Keywords | Agent, FBI, Law |
Stats | Behavioral: 1~Criminal Investigation: 1~Evidence Collection: 1~Long Range Combat: 2~Close Range Combat: 1~Health: 4~Res: 1 |
Effect | Agent Nemhauser's BEHAVIORAL and CRIMINAL INVESTIGATION skills are increased by one if he and Agent Patterson are on the same Team. |
Number | XF97-0398x1 (Common) |
Shop |
Name | Agent Kreski |
Type | Agent |
Keywords | Agent, FBI, Law |
Stats | Criminal Investigation: 1~Long Range Combat: 2~Close Range Combat: 2~Health: 4~Res: 0 |
Effect | Place one token on this card. Remove one token to negate a Keyword HEALING card played by your opponent. |
Number | XF97-0399x1 (Common) |
Shop |
Name | Clyde Bruckman |
Type | Agent |
Keywords | Agent, Independent, Believer |
Stats | Criminal Investigation: 2~Evidence Collection: 4~Observation: 3~Occult Investigation: 3~Long Range Combat: 1~Close Range Combat: 1~Health: 3~Res: 1 |
Effect | Place one token on this card. Remove one token to examine an opponent's hand and remove one of the cards in their hand from the game. |
Number | XF97-0400x1 (Rare) |
Shop |
Name | Detective Angela White |
Type | Agent |
Keywords | Agent, Law, Independent, Believer |
Stats | Behavioral: 1~Criminal Investigation: 1~Evidence Collection: 2~Observation: 1~Occult Investigation: 2~Long Range Combat: 1~Close Range Combat: 1~Health: 4~Res: 1 |
Effect | If Detective White is in the same Team as Agent Mulder, they both gain a +1 to their cumulative OCCULT INVESTIGATION and CRIMINAL INVESTIGATION skills, and a -1 to their OBSERVATION and BEHAVIORAL skills. |
Number | XF97-0401x1 (Common) |
Shop |
Name | Detective Manners |
Type | Agent |
Keywords | Agent, Law, Independent |
Stats | Criminal Investigation: 1~Evidence Collection: 1~Observation: 2~Long Range Combat: 1~Close Range Combat: 1~Health: 3~Res: 0 |
Effect | Place two tokens on Detective Manners. Discard one token to search through your Bureau deck and add a Witness card to your hand. Show the Witness to your opponent and shuffle the deck. |
Number | XF97-0402x1 (Common) |
Shop |
Name | Angry Townspeople |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to increase the Cost of all [Resource] cards played at this Site by 1. |
Number | XF97-0403x1 (Common) |
Shop |
Name | Big Blue |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to add X [Conspir] to your [Conspir] pool. X = the number of [Resource] spent at this Site by the Investigating Player. |
Number | XF97-0404x1 (Common) |
Shop |
Name | Philosophical Question |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to increase the Cost of All [Resource] cards played at this Site by 2. |
Number | XF97-0405x1 (Common) |
Shop |
Name | Cerulean Blue |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to force your opponent to discard four cards from the top of their Bureau Deck. |
Number | XF97-0406x1 (Rare) |
Shop |
Name | Darkened Forest |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Pay the listed [Conspir] cost where X = the number of [Conspir] paid to gain the desired modifier to one of the following skills: CLOSE RANGE COMBAT, LONG RANGE COMBAT. (1) = -1, (3) = -2, (5) = -3, (9) = -4. |
Number | XF97-0407x1 (Common) |
Shop |
Name | Dissolving Evidence |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to force your opponent to discard the top card of their Bureau Deck. |
Number | XF97-0408x1 (Common) |
Shop |
Name | Deceiving The Flock |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Force an opponent to discard one card from their hand at random. |
Number | XF97-0409x1 (Common) |
Shop |
Name | Festival of the Hungry Ghosts |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Once this card is played, the Investigating player may not play any Events while investigating this Site except for Events which would specifically negate this card. |
Number | XF97-0410x1 (Rare) |
Shop |
Name | Flesh Sculpting |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to double the [Resource] cost of any Keyword ACTIVE card played at this Site. |
Number | XF97-0411x1 (Rare) |
Shop |
Name | Veracity in Question |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff, Combat |
Effect | Once this card is played, the Investigating player may not play any COMBAT cards while Investigating this Site, except for COMBAT cards which would specifically negate this card. |
Number | XF97-0412x1 (Common) |
Shop |
Name | Heads Up |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to force your opponent to discard two cards from the top of their Bureau Deck. |
Number | XF97-0413x1 (Common) |
Shop |
Name | Mass Grave |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to immediately add one [Conspir] to your pool for every two [Resource] the Investigating Team uses at this Site. |
Number | XF97-0414x1 (Common) |
Shop |
Name | Final Repose |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to choose any three cards from your opponent's discard pile and place them in any order on top of their Bureau Deck. |
Number | XF97-0415x1 (Common) |
Shop |
Name | No One Believes You |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to add one to the Site Prerequisite number for each Agent beyond one in the Investigating Team. |
Number | XF97-0416x1 (Rare) |
Shop |
Name | Oubliette |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff, Abduction |
Effect | Play this card on one Agent in the Investigating Team. Remove the Agent from play and place this card on top fo the Agent with four tokens. Remove one token during each of the controlling player's Debriefing Phases. When all tokens are removed, place this card on the owning player's Discard pile and move the Agent to the Bureau immediately. |
Number | XF97-0417x1 (Rare) |
Shop |
Name | Stoner, Chick, And Dude |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Move up to two Bluffs to a different Site in play. Play this card before any other Bluffs are revealed. |
Number | XF97-0418x1 (Common) |
Shop |
Name | The Mailman |
Type | Bluff |
Advanced | Yellow |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to allow you to move one game effect token from any one card to another immediately. This may not take a card above the normal number of tokens allowed. |
Number | XF97-0419x1 (Rare) |
Shop |
Name | This is Not Happening |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Force an opponent to discard three cards from their hand at random. |
Number | XF97-0420x1 (Common) |
Shop |
Name | Visions of a Madman |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Play this card to allow you to look at your opponent's hand. |
Number | XF97-0421x1 (Rare) |
Shop |
Name | You're a Dead Man |
Type | Bluff |
Activators | Conspiracy, Site |
Keywords | Bluff |
Effect | Once this card is played, the Investigating player may not play any Witnesses while Investigating the Site, except for Witnesses which would specifically negate this card. |
Number | XF97-0422x1 (Rare) |
Shop |
Name | Two LUX Video Camera |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Electrical |
Effect | Adds two to the Team's SUBTERFUGE skill. This modifier applies even if the Agent to whome this equipment is attached is sent to the Hospital. |
Number | XF97-0423x1 (Rare) |
Shop |
Name | Alien Autopsy Video |
Type | Equipment |
Activators | Field |
Keywords | Equipment, Government, Electrical |
Effect | Discard this card to add three to the Agent's ALIEN INVESTIGATION skill. |
Number | XF97-0424x1 (Uncommon) |
Shop |
Name | Ambulance |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Mechanical, Standard |
Effect | Discard this card to add three to the Agent's MEDICAL skill. |
Number | XF97-0425x1 (Uncommon) |
Shop |
Name | M.R.I. |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Electrical |
Effect | Discard this card to add three to the Agent's BEHAVIORAL skill. |
Number | XF97-0426x1 (Uncommon) |
Shop |
Name | Classified Photos |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Government, Special |
Effect | Discard this card to add three to the Agent's CRIMINAL INVESTIGATION skill. |
Number | XF97-0427x1 (Uncommon) |
Shop |
Name | Dental X-Ray Plate |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Special |
Effect | Discard this card to add three to the Agent's OCCULT INVESTIGATION skill. |
Number | XF97-0428x1 (Uncommon) |
Shop |
Name | Desktop Computer |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Electrical |
Effect | Discard this card to add three to the Agent's COMPUTER skill. |
Number | XF97-0429x1 (Uncommon) |
Shop |
Name | Dried Frog |
Type | Equipment |
Advanced | Yellow |
Activators | Field, Believer |
Keywords | Equipment, Occult, Healing |
Effect | Adds one to the Agent's HEALTH. |
Number | XF97-0430x1 (Common) |
Shop |
Name | Decomposing Victim |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Standard |
Effect | Discard this card to add three to the Agent's SCIENCES skill |
Number | XF97-0431x1 (Uncommon) |
Shop |
Name | Garrote |
Type | Equipment |
Advanced | Yellow |
Activators | Bureau |
Keywords | Equipment, Government, Special |
Effect | Discard this card to add three to the Agent's CLOSE RANGE COMBAT skill. |
Number | XF97-0432x1 (Uncommon) |
Shop |
Name | Helicopter Spotter |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Mechanical, Standard |
Effect | Discard this card to add three to the Agent's OBSERVATION skill. |
Number | XF97-0433x1 (Uncommon) |
Shop |
Name | Laser Targeter |
Type | Equipment |
Advanced | Yellow |
Activators | Bureau |
Keywords | Equipment, Government, Electrical |
Effect | Discard this card to add three to the Agent's LONG RANGE COMBAT skill. |
Number | XF97-0434x1 (Uncommon) |
Shop |
Name | Murder Weapon |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Standard |
Effect | Discard this card to add three to the Agent's EVIDENCE COLLECTION skill. |
Number | XF97-0435x1 (Uncommon) |
Shop |
Name | Stationery |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Standard |
Effect | Adds two to the Agent's CRIMINAL INVESTIGATION skill. |
Number | XF97-0436x1 (Uncommon) |
Shop |
Name | Queequeg |
Type | Equipment |
Activators | Field |
Keywords | Equipment, Special |
Effect | Discard Queequeg to negate any one PRIMORDIAL or EVOLUTIONARY Adversary. Each player may only have one of this card in their decks. |
Number | XF97-0437x1 (Rare) |
Shop |
Name | Satellite Photos |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Government |
Effect | Adds two to the Agent's ALIEN INVESTIGATION skill. |
Number | XF97-0438x1 (Uncommon) |
Shop |
Name | Secret Government Files |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Government, Special |
Effect | Discard this card to add three to the Agent's BUREAUCRACY skill. |
Number | XF97-0439x1 (Uncommon) |
Shop |
Name | Secret Passage |
Type | Equipment |
Activators | Field |
Keywords | Equipment, Special |
Effect | Discard this card to add three to the Agent's SUBTERFUGE skill. |
Number | XF97-0440x1 (Uncommon) |
Shop |
Name | Alien Stiletto |
Type | Equipment |
Advanced | Yellow |
Activators | Field |
Keywords | Alien, Artifact, Equipment |
Effect | Attach this Equipment to any Agent in the Field. Any ALIEN Adversary damaged by this weapon in CLOSE RANGE COMBAT is discarded prior to dealing damage in the Combat Round. The Alien Stiletto may be voluntarily discarded in the controlling player's Briefing Phase. Add 10 to your [Resource] Pool and remove the Alien Stiletto from the game. |
Number | XF97-0441x1 (Ultra-Rare) |
Shop |
Name | Tape Recorder |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Electrical |
Effect | Adds two to the Agent's OCCULT INVESTIGATION skill. |
Number | XF97-0442x1 (Uncommon) |
Shop |
Name | Classified Ad |
Type | Equipment |
Activators | Bureau |
Keywords | Equipment, Standard |
Effect | Adds two to the Agent's BEHAVIORAL skill. |
Number | XF97-0443x1 (Uncommon) |
Shop |
Name | Foo Fighter |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Artifact, Event, Resource |
Effect | While in play, you may take a second Conspiracy discard after your first (in the Briefing Phase). Discard when an opponent successfully investigates a site (directed at you) using ALIEN INVESTIGATION Skill. |
Number | XF97-0444x1 (Rare) |
Shop |
Name | Amaru Urn |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Occult, Artifact, Event |
Effect | Place in an opponent's Field. An OCCULT Adversary may now be played as a Bluff (it is treated as a Bluff for all purposes). When revealed the Adversary may ignore Site Activator restrictions. Discard when a Keyword OCCULT INVESTIGATION Site is directed at you and investigated successfully. |
Number | XF97-0445x1 (Rare) |
Shop |
Name | Avatar |
Type | Event |
Activators | Active |
Keywords | Event, Phenomena |
Effect | Play this card when Assistant Director Skinner would be forced to go to the Hospital. Skinner may stay where he is with full HEALTH. Any unwanted game effect tokens are removed. |
Number | XF97-0446x1 (Rare) |
Shop |
Name | Captive Hybird |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Government, Artifact, Event, Resource |
Effect | Place this card in one of your opponents Fields. Your opponent must subtract 2 from the [Resource] they generates each turn while this card is in their Field. Your opponent may pay 7 [Resource] to force you to discard this card. |
Number | XF97-0447x1 (Common) |
Shop |
Name | Circuit Board Implant |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Government, Artifact, Equipment |
Effect | Attach this card to any Agent. As long as this card is in play, the Controller of the attached Agent must play with all of the [Resource] cost cards in his hand face up on the table. Place four counters on this card when it comes into play. Remove one counter each of the attached Agents' Briefing Phases. When the last counter is removed, discard this card. |
Number | XF97-0448x1 (Rare) |
Shop |
Name | Disbelief |
Type | Event |
Activators | Conspiracy, Agent, Skeptic |
Keywords | Event |
Effect | Play this card on any Agent with the keyword SKEPTIC to prevent that Agent from contributing their skills at any keyword OCCULT INVESTIGATION or ALIEN INVESTIGATION Site. |
Number | XF97-0449x1 (Common) |
Shop |
Name | Eliminating the Source |
Type | Event |
Activators | Conspiracy |
Keywords | Event, Resource |
Effect | Place in an opponent's Field with two tokens on the card. Remove a token in this opponent's Debriefing Phase. While in play, opponent may only investigate Keyword CRIMINAL INVESTIGATION or EVIDENCE COLLECTION Sites. Discard this card when the last token is removed. |
Number | XF97-0450x1 (Rare) |
Shop |
Name | A Near Death Experience |
Type | Event |
Advanced | Yellow |
Activators | Active |
Keywords | Event, Occult, Resource |
Effect | Play when Agent Fox Mulder is in combat. Assign all damage to Mulder first. After the combat, move Mulder to the Hospital with HEALTH zero. When Mulder leaves that Hospital, permenantly add the following: +1 OCCULT INVESTIGATION, +1 ALIEN INVESTIGATION, +1 SCIENCES, +1 LONG RANGE COMBAT. Once per game you may ask an X-Files' identity without incurring a penalty question. Only one of this card may be in play. |
Number | XF97-0451x1 (Ultra-Rare) |
Shop |
Name | Hell Money |
Type | Event |
Activators | Active/Conspiracy |
Keywords | Event, Negate |
Effect | Negate any Keyword PHENOMENA card. |
Number | XF97-0452x1 (Rare) |
Shop |
Name | Jose Chung's From Outer Space |
Type | Event |
Activators | Conspiracy |
Keywords | Government, Artifact, Event, Resource, Bluff |
Effect | Place in an Opponent's Field. Every turn, name one X-File Characteristic (AFFILIATION, METHOD, MOTIVE, or RESULT) during this opponent's Briefing Phase. This Opponent may not ask you this Characteristic question on this turn. You may not choose the same characteristic in two consectutive turns. Cards that cause bluffs to be discarded affect this card. |
Number | XF97-0453x1 (Rare) |
Shop |
Name | Krycek Possessed |
Type | Event |
Advanced | Yellow |
Activators | Active, Alien Investigation |
Keywords | Event, Resource |
Effect | Play on Agent Krycek when his team fails to successfully investigate a Keyword ALIEN INVESTIGATION Site (discard the Site). Place two tokens on this card. Remove a token to emit a blast of energy that causes 6 points of damage to all opponents during the Long Range Combat Round. Apply the following permanent modifiers: +1 ALIEN INVESTIGATION, +2 SUBTERFUGE, and +1 HEALTH. |
Number | XF97-0454x1 (Ultra-Rare) |
Shop |
Name | Mostow's Sketches |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy, Field |
Keywords | Occult, Artifact, Equipment |
Effect | Attach this card to an Agent in the Field. The Agent may attack any Team investigating a Site during their opponent's Investigation Phase. If the Agent is Negated, discard this card. If the Agent is reduced to zero HEALTH, remove the Agent from the game. |
Number | XF97-0455x1 (Rare) |
Shop |
Name | Ceremony |
Type | Event |
Activators | Active, Believer, Agent |
Keywords | Occult, Artifact, Event, Resource, Healing, Believer |
Effect | Play this card in the Field and place 2 tokens on it. Any BELIEVER Agent forced to go to the Hospital may be placed under this card instead. During the Healing phase, the owning player may remove a token to heal all damage done to the Agent. |
Number | XF97-0456x1 (Rare) |
Shop |
Name | Skinner Intervenes |
Type | Event |
Activators | Active |
Keywords | Event, Move |
Effect | Play this card when an opponent has played an Adversary card. Immediately move all Agents in that team to your Bureau section and your opponent must discard the Adversary card. |
Number | XF97-0457x1 (Common) |
Shop |
Name | Skinner's Wedding Ring |
Type | Event |
Advanced | Yellow |
Activators | Active |
Keywords | Event, Phenomena |
Effect | Play this card to search through your Bureau Deck and put into play any Keyword ACTIVE card that specifically effects Skinner at zero Cost. |
Number | XF97-0458x1 (Common) |
Shop |
Name | Men In Black |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Event, Resource |
Effect | Play this card in the Field during your opponents' Case Assignment Phase. You may place Bluff cards under this card face down at any time. No more than three cards may be under this card at any one time. During their Case Assignment Phase you may play cards stored under this card on any Site in the Field for 2 [Conspir] less. |
Number | XF97-0459x1 (Ultra-Rare) |
Shop |
Name | The Video Trap |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Government, Artifact, Event, Resource |
Effect | Place this card next to your X-File. You may draw one card for free in each of your opponents' Briefing Phases. |
Number | XF97-0460x1 (Common) |
Shop |
Name | Tong Lottery Jar |
Type | Event |
Advanced | Yellow |
Activators | Conspiracy |
Keywords | Artifact, Event, Resource |
Effect | Place this card next to your X-File. Place up to three cards with a set CP cost from your hand under this card. These three cards can be used to negate any [Resource] card with identical cost except Agents and Sites. This function requires zero [Conspir] cost. Discard both the played card and the card used to negate it. Discard this card when all cards underneath have been played. |
Number | XF97-0461x1 (Rare) |
Shop |
Name | Visit From the First Elder |
Type | Event |
Activators | Conspiracy |
Keywords | Event |
Effect | Show your opponent this card to retrieve all Conspiracy cards from your Discard Pile and shuffle them back into your Bureau Deck. Discard this card. |
Number | XF97-0462x1 (Rare) |
Shop |
Name | War of The Coprophages |
Type | Event |
Activators | Conspiracy |
Keywords | Event, Phenomena |
Effect | Play this card to cause your opponent to discard all Witness cards in their hand. |
Number | XF97-0463x1 (Rare) |
Shop |
Name | White Buffalo |
Type | Event |
Activators | Active |
Keywords | Event, Phenomena, Healing |
Effect | You may remove one game effect token or wound token from any cards under your control. |
Number | XF97-0464x1 (Rare) |
Shop |
Name | Unexpected Call |
Type | Event |
Advanced | Yellow |
Activators | Active |
Keywords | Event |
Effect | Play this card to allow you to exchange [Resource] Pools with your opponent. |
Number | XF97-0465x1 (Ultra-Rare) |
Shop |
Name | Work a Deal |
Type | Event |
Activators | Active |
Keywords | Event, Resource |
Effect | Played by itself, this card will negate one GOVERNMENT Adversary, discard both. If played on an Agent with the "Taped Intelligence" Equipment card attached, remove the "Taped Intelligence" card from the game and place this card in your Bureau section. As long as this card is in lpay, no GOVERNMENT Adversaries may be played on your Agents. |
Number | XF97-0466x1 (Common) |
Shop |
Name | Mostow's Studio, Washington, D.C. |
Type | Site |
Keywords | Site, Mono, Method, Behavioral |
Effect | Prerequisite: BEHAVIORAL 4+ Question: You may ask one METHOD question. |
Number | XF97-0467x1 (Uncommon) |
Shop |
Name | Braddock Heights, Maryland |
Type | Site |
Keywords | Site, Mono, Motive, Bureaucracy |
Effect | Prerequisite: BUREAUCRACY 4+ Question: You may ask one MOTIVE question. |
Number | XF97-0468x1 (Common) |
Shop |
Name | Chinatown, San Francisco, CA. |
Type | Site |
Keywords | Site, Mono, Result, Medical |
Effect | Prerequisite: MEDICAL 4+ Question: You may ask one RESULT question. |
Number | XF97-0469x1 (Uncommon) |
Shop |
Name | Jerusalem, Ohio |
Type | Site |
Keywords | Site, Mono, Method, Occult Investigation |
Effect | Prerequisite: OCCULT INVESTIGATION 4+ Question: You may ask one METHOD question. |
Number | XF97-0470x1 (Uncommon) |
Shop |
Name | Miller's Grove, Massachusetts |
Type | Site |
Keywords | Site, Mono, Result, Alien Investigation |
Effect | Prerequisite: ALIEN INVESTIGATION 4+ Question: You may ask one RESULT question. |
Number | XF97-0471x1 (Uncommon) |
Shop |
Name | Positron Emission Tomography Lab, Allentown, Pennsylvania |
Type | Site |
Keywords | Site, Multi, Affiliation, Result, Computer, Medical |
Effect | Prerequisite: COMPUTER 5+ or MEDICAL 5+ Question: You may ask one AFFILIATION question or one RESULT question. |
Number | XF97-0472x1 (Uncommon) |
Shop |
Name | Strikers Cove, Heuvalman's Lake, Blue Ridge Mountains, Georgia |
Type | Site |
Keywords | Site, Mono, Affiliation, Evidence Collection |
Effect | Prerequisite: EVIDENCE COLLECTION 4+ Question: You may ask one AFFILIATION question. |
Number | XF97-0473x1 (Common) |
Shop |
Name | Strughold Mining Company, Rural West Virginia |
Type | Site |
Keywords | Site, Mono, Result, Sciences |
Effect | Prerequisite: SCIENCES 4+ Question: You may ask one RESULT question. |
Number | XF97-0474x1 (Uncommon) |
Shop |
Name | Tesos Dos Bichos Excavation, Ecquadorian Highlands, South America |
Type | Site |
Keywords | Site, Mono, Method, Observation |
Effect | Prerequisite: OBSERVATION 4+ Question: You may ask one METHOD question. |
Number | XF97-0475x1 (Uncommon) |
Shop |
Name | Virgil Incanto's Apartment, Cleveland, Ohio |
Type | Site |
Keywords | Site, Mono, Affiliation, Computer |
Effect | Prerequisite: COMPUTER 4+ Question: You may ask one AFFILIATION question. |
Number | XF97-0476x1 (Common) |
Shop |
Name | Agent Dan Kazanjian |
Type | Witness |
Activators | Active, Computer |
Keywords | Witness, Computer |
Effect | Adds 3 to one Team's COMPUTER skill check |
Number | XF97-0477x1 (Rare) |
Shop |
Name | Carina Maywald |
Type | Witness |
Activators | Active, Behavioral |
Keywords | Witness, Behavioral |
Effect | Adds 3 to one Team's BEHAVIORAL skill check. |
Number | XF97-0478x1 (Rare) |
Shop |
Name | Coast Guard Lieutenant |
Type | Witness |
Activators | Active |
Keywords | Witness, Alien Investigation, Criminal Investigation |
Effect | Adds 1 to one Team's ALIEN INVESTIGATION or CRIMINAL INVESTIGATION skill check. |
Number | XF97-0479x1 (Common) |
Shop |
Name | Detective Alan Cross |
Type | Witness |
Activators | Active |
Keywords | Witness, Evidence Collection, Subterfuge |
Effect | Adds 2 to one Team's EVIDENCE COLLECTION or adds 1 to one Team's SUBTERFUGE skill check. |
Number | XF97-0480x1 (Uncommon) |
Shop |
Name | Detective Cline |
Type | Witness |
Activators | Active |
Keywords | Witness, Evidence Collection, Observation |
Effect | Adds 1 to one Team's EVIDENCE COLLECTION or OBSERVATION skill check. While this card is in play, the Witness card "The Stupendous Yappi" may be played for free. |
Number | XF97-0481x1 (Common) |
Shop |
Name | Detective Havez |
Type | Witness |
Activators | Active |
Keywords | Witness, Bureaucracy, Evidence Collection |
Effect | Adds 1 to one Team's BUREAUCRACY or EVIDENCE COLLECTION skill check. May be played for Cost minus 1 RP if Witness "Detective Cline" is in play. |
Number | XF97-0482x1 (Common) |
Shop |
Name | Detective Walter Eubanks |
Type | Witness |
Activators | Active, Observation |
Keywords | Witness, Observation |
Effect | Adds 3 to one Team's OBSERVATION skill check. |
Number | XF97-0483x1 (Rare) |
Shop |
Name | Dr. Alexander Ivanov |
Type | Witness |
Activators | Active, Sciences |
Keywords | Witness, Sciences |
Effect | Adds 3 to one Team's SCIENCES skill check. |
Number | XF97-0484x1 (Rare) |
Shop |
Name | Dr. Bambi Berenbaum |
Type | Witness |
Activators | Active |
Keywords | Witness, Behavioral, Sciences |
Effect | Adds 2 to one Team's SCIENCES or adds 1 to one Team's BEHAVIORAL skill check. |
Number | XF97-0485x1 (Uncommon) |
Shop |
Name | Dr. Bugger |
Type | Witness |
Activators | Active |
Keywords | Witness, Medical, Sciences |
Effect | Adds 2 to one Team's SCIENCES or adds 1 to one Team's MEDICAL skill check. |
Number | XF97-0486x1 (Uncommon) |
Shop |
Name | Dr. Jeff Eckerle |
Type | Witness |
Activators | Active |
Keywords | Witness, Computer, Sciences |
Effect | Adds 2 to one Team's COMPUTER or adds 1 to one Team's SCIENCES skill check. |
Number | XF97-0487x1 (Uncommon) |
Shop |
Name | Dr. Rick Newton |
Type | Witness |
Activators | Active |
Keywords | Witness, Evidence Collection, Medical |
Effect | Adds 1 to one Team's MEDICAL or EVIDENCE COLLECTION skill check. |
Number | XF97-0488x1 (Common) |
Shop |
Name | Ellen Kaminski |
Type | Witness |
Activators | Active |
Keywords | Witness, Computer, Subterfuge |
Effect | Adds 2 to one Team's COMPUTER or adds 1 to one Team's SUBTERFUGE skill check. |
Number | XF97-0489x1 (Uncommon) |
Shop |
Name | Eric Hosteen |
Type | Witness |
Activators | Active |
Keywords | Witness, Alien Investigation, Observation |
Effect | Adds 2 to one Team's OBSERVATION or adds 1 to one Team's ALIEN INVESTIGATION skill check. |
Number | XF97-0490x1 (Uncommon) |
Shop |
Name | Escalante |
Type | Witness |
Activators | Active |
Keywords | Witness, Alien Investigation, Medical |
Effect | Adds 1 to one Team's ALIEN INVESTIGATION or MEDICAL skill check. |
Number | XF97-0491x1 (Common) |
Shop |
Name | General Thomas Callahan |
Type | Witness |
Activators | Active |
Keywords | Witness, Behavioral, Bureaucracy |
Effect | Adds 3 to one Team's BUREAUCRACY or adds 2 to one Team's BEHAVIORAL skill check. |
Number | XF97-0492x1 (Rare) |
Shop |
Name | Jim Ullrich |
Type | Witness |
Activators | Active |
Keywords | Witness, Behavioral, Medical |
Effect | Adds 1 to one Team's BEHAVIORAL or MEDICAL skill check. |
Number | XF97-0493x1 (Common) |
Shop |
Name | Lottie Holoway |
Type | Witness |
Activators | Active, Alien Investigation |
Keywords | Witness, Alien Investigation |
Effect | Adds 3 to one Team's ALIEN INVESTIGATION skill check. |
Number | XF97-0494x1 (Rare) |
Shop |
Name | Lt. Colonel Victor Stans |
Type | Witness |
Activators | Active |
Keywords | Witness, Evidence Collection, Subterfuge |
Effect | Add 1 to one Team's EVIDENCE COLLECTION or SUBTERFUGE skill check, or play this card to negate the Adversary "The Walk". |
Number | XF97-0495x1 (Common) |
Shop |
Name | Lucy Householder |
Type | Witness |
Activators | Active |
Keywords | Witness, Evidence Collection, Observation |
Effect | Add 2 to one Team's OBSERVATION or adds 1 to one Team's EVIDENCE COLLECTION skill check, or play this card when your opponent is about to remove one of your cards from the game. Remove this card instead. |
Number | XF97-0496x1 (Rare) |
Shop |
Name | Michael Kryder |
Type | Witness |
Activators | Active |
Keywords | Witness, Occult Investigation, Observation |
Effect | Add 1 to one Team's OCCULT INVESTIGATION or OBSERVATION skill check, or you may play this card to look at all Adversaries in opponent's hand. |
Number | XF97-0497x1 (Common) |
Shop |
Name | Navajo Elder |
Type | Witness |
Activators | Active |
Keywords | Witness, Medical, Observation |
Effect | Adds 2 to one Team's MEDICAL or adds 1 to one Team's OBSERVATION skill check |
Number | XF97-0498x1 (Uncommon) |
Shop |
Name | Owen Jarvis |
Type | Witness |
Activators | Active, Occult Investigation |
Keywords | Witness, Occult Investigation |
Effect | Adds 3 to one Team's OCCULT INVESTIGATION skill check, or return one OCCULT Adversary that is played on your team to the bottom of the owning player's Bureau Deck. |
Number | XF97-0499x1 (Rare) |
Shop |
Name | Parmelly |
Type | Witness |
Activators | Active |
Keywords | Witness, Bureaucracy, Subterfuge |
Effect | Adds 1 to one Team's BUREAUCRACY or SUBTERFUGE skill check. |
Number | XF97-0500x1 (Common) |
Shop |
Name | Penny Northern |
Type | Witness |
Activators | Active |
Keywords | Witness, Alien Investigation, Sciences |
Effect | Adds 1 to one Team's ALIEN INVESTIGATION or SCIENCES skill check. |
Number | XF97-0501x1 (Common) |
Shop |
Name | Sammon Roque |
Type | Witness |
Activators | Active |
Keywords | Witness, Bureaucracy, Observation |
Effect | Adds 2 to one Team's BUREAUCRACY or adds 1 to one Team's OBSERVATION skill check |
Number | XF97-0502x1 (Uncommon) |
Shop |
Name | Sharon Kiveat |
Type | Witness |
Activators | Active |
Keywords | Witness, Behavioral, Occult Investigation |
Effect | Add 1 to one Team's BEHAVIORAL or OCCULT INVESTIGATION skill check, or return one EVOLUTIONARY Adversary that is played on your team to the bottom of the owning player's Bureau Deck. |
Number | XF97-0503x1 (Common) |
Shop |
Name | Sharon Skinner |
Type | Witness |
Activators | Active |
Keywords | Witness, Resource |
Effect | As long as this card is in play, Skinner cannot be affected by any CONSPIRACY card that would specifically affect him. |
Number | XF97-0504x1 (Rare) |
Shop |
Name | Sheriff John Teller |
Type | Witness |
Activators | Active |
Keywords | Witness, Criminal Investigation, Sciences |
Effect | Adds 2 to one Team's CRIMINAL INVESTIGATION or adds 1 to one Team's SCIENCES skill check |
Number | XF97-0505x1 (Uncommon) |
Shop |
Name | Stan Buxton |
Type | Witness |
Activators | Active |
Keywords | Witness, Medical, Sciences |
Effect | Adds 2 to one Team's MEDICAL or adds 1 to one Team's SCIENCES skill check |
Number | XF97-0506x1 (Uncommon) |
Shop |
Name | The Stupendous Yappi |
Type | Witness |
Activators | Active |
Keywords | Witness, Criminal Investigation, Occult Investigation |
Effect | Flip the top card of yoru Bureau Deck. Discard the revealed card. If the revealed card has the Keyword CONSPIRACY, subtract 1 from the skill check. If not, add 3 to one CRIMINAL INVESTIGATION or OCCULT INVESTIGATION skill check. |
Number | XF97-0507x1 (Rare) |
Shop |
Name | Victor Klemper |
Type | Witness |
Activators | Active |
Keywords | Witness, Medical, Sciences |
Effect | Adds 3 to one Team's MEDICAL or adds 2 to one Team's SCIENCES skill check. If your opponent plays a GOVERNMENT Adversary while this card is in play, the Victor Klemper card is negated and removed from the game. |
Number | XF97-0508x1 (Rare) |
Shop |
Name | Warden Leo Brodeur |
Type | Witness |
Activators | Active |
Keywords | Witness, Behavioral, Criminal Investigation |
Effect | Adds 2 to one Team's BEHAVIORAL or adds 1 to one Team's CRIMINAL INVESTIGATION skill check. |
Number | XF97-0509x1 (Uncommon) |
Shop |