Shaman King TCG:

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Name Amidaru, Legendary Samurai
Type Teamwork
Green 1
Rules You may play Amidamaru only if you are Yoh.
If you counterattack from Amidamaru's zone, charge it.
Flavor Text "We are one." -Amidamaru
Rarity Spectregram
ID, # REI001, 1 / 250
Name 1080 Flash
Type Strike
Green 1
Intercept 3
Force 2
Rules Green > +1 Intercept.
Flavor Text Anna's beads are very versatile.
Rarity Common
ID, # REI002, 2 / 250
Name Eon Crush
Type Strike
Trait Melee
Green 1
Intercept 2
Force 2
Rules Red > +2 Intercept or +2 Force.
Flavor Text Len's furyoku is the only limit to Bason's might.
Rarity Rare
ID, # REI003, 3 / 250
Name Devoted Sentry
Type Advantage
Trait Body
Green 1
Rules Your strikes have +1 Intercept.
Flavor Text Lee Pai-Long is Jun's loyal bodyguard.
Rarity Uncommon
ID, # REI004, 4 / 250
Name Decipher the Ruins
Type Advantage
Trait Mind
Green 1
Rules Immediate. Before flipping your next card, draw two cards. Place one on top of your deck and the other in your discard pile.
Rarity Common
ID, # REI005, 5 / 250
Name Conviction
Type Advantage
Trait Soul
Green 1
Rules Your strikes have -2 Intercept and +2 Force.
Rarity Uncommon
ID, # REI006, 6 / 250
Name Spreading Darkness
Type Advantage
Trait Body
Green 1
Rules Your strikes have +1 Force.
Flavor Text "My blood runs cold as ice."
Rarity Uncommon
ID, # REI007, 7 / 250
Name Reposition
Type Advantage
Trait Mind
Green 1
Rules Immediate. You may move a teamwork to an empty zone controlled by the same player.
Rarity Common
ID, # REI008, 8 / 250
Name Ancient Discipline
Type Strike
Green 1
Intercept 2
Force 6
Rules Tactical: Green
Flavor Text "The best shaman fighter is not the one with the most furyoku but the one who uses it most wisely."
Rarity Common
ID, # REI009, 9 / 250
Name Spirit Aim
Type Advantage
Green 1
Rules Your strikes have +1 Force.
In your opponent's red zone, your strikes have -4 Force.
Flavor Text The job of a marksman is made easy when every shot has a chaffeur.
Rarity Common
ID, # REI010, 10 / 250
Name Fateful Choice
Type Advantage
Trait Mind
Green 1
Rules When you put this in your advantage area, choose one: Your strikes have +1 Intercept and -1 Force, or your strikes have -1 Intercept and +1 Force.
Rarity Uncommon
ID, # REI011, 11 / 250
Name Lee Pai-Long, Daodando Master
Type Teamwork
Green 1
Rules You may only play Lee Pai-Long if you are Jun.
Green > If you counterattack in Lee Pai-Long's zone, put a counter on him. Use only once.
Remove a counter from Lee Pai-Long > Your strikes in Lee Pai-Long's zone gets +1 Force.
Rarity Spectregram
ID, # REI012, 12 / 250
Name Lililala, Keeper of Memories
Type Teamwork
Green 1
Rules Eliminate Lililala > Before flipping, draw three cards. Place two in your discard pile and one on top of your deck.
Rarity Common
ID, # REI013, 13 / 250
Name Lyserg, Fresh Recruit
Type Teamwork
Trait X-Laws
Green 1
Rules -3 Force > If you counterattack from Lyserg's zone with this strike, charge it.
Rarity Common
ID, # REI014, 14 / 250
Name Marco, Commander
Type Teamwork
Trait X-Laws
Green 1
Rules -2 Intercept > If you counterattack from Marco's zone with this strike, add a green furyoku. Use only once.
Rarity Uncommon
ID, # REI015, 15 / 250
Name Nergal's Roar
Type Strike
Green 1
Intercept 1
Force 1
Rules You may play Nergal's Roar only if you are Duncan.
Green > +1 Force or +1 Intercept.
Rarity Spectregram
ID, # REI016, 16 / 250
Name No Quarter
Type Advantage
Trait Soul
Green 1
Rules Tactical: Green
Your strikes have -3 Intercept and +3 Force.
Rarity Rare
ID, # REI017, 17 / 250
Name Shikigami
Type Strike
Green 1
Intercept 3
Force 1
Rules Red > +4 Intercept. Use only once.
Flavor Text "Once you reach my level of focus, the wind will be your shield, the leaves, your sword."
Rarity Uncommon
ID, # REI018, 18 / 250
Name Manifestation of Power
Type Strike
Green 1
Intercept 3
Force 1
Rules Pitch > Add two green furyoku.
Flavor Text "Now, we'll show you losers the power of a real shaman's guardian ghost!"
Rarity Rare
ID, # REI019, 19 / 250
Name United Front
Type Strike
Trait Melee
Green 2
Intercept 3
Force 6
Rules When flipped in a zone with a teamwork, United Front has "Tactical: Green
Flavor Text "There comes a time, boys, when we must stop running." -Rio
Rarity Uncommon
ID, # REI020, 20 / 250
Name Rio, Dead Ender
Type Teamwork
Trait Yoh
Green 1
Rules Two Green > If you counterattack from Rio's zone, your attack starts in your opponent's yellow zone.
Flavor Text If defeat comes. Rio won't notice. He'll be too busy lookin' good.
Rarity Uncommon
ID, # REI021, 21 / 250
Name Braingrab
Type Advantage
Trait Mind
Green 1
Rules Your opponent may not play his signature move or charge.
Flavor Text This is one doctor who doesn't wait to see a donor card.
Rarity Rare
ID, # REI022, 22 / 250
Name Tao En, Dark Dictator
Type Teamwork
Green 1
Rules Your strikes in Tao En's zone have -2 Intercept and +2 Force.
Flavor Text "I have enough Furyoku stored up to make me virtually invincible!"
Rarity Common
ID, # REI023, 23 / 250
Name Ward Off
Type Advantage
Green 1
Rules Your strikes have +1 Intercept.
In your opponent's red zone, your strikes have -3 Force.
Rarity Common
ID, # REI024, 24 / 250
Name Venster, Tactician
Type Teamwork
Trait X-Laws
Green 1
Rules Green > Your strike in Venster's zone has +2 Intercept and -2 Force. Use only once.
Flavor Text Faith moves mountains. So does artillery.
Rarity Uncommon
ID, # REI025, 25 / 250
Name Zeke, Utopian Architect
Type Teamwork
Trait Zeke
Green 1
Rules Two Yellow > If you counterattack from Zeke's zone, eliminate a teamwork.
Rarity Uncommon
ID, # REI026, 26 / 250
Name Hijinks
Type Advantage
Green 2
Rules You may play Hijinks only if you are Lola.
Your opponent may not focus, charge, pitch, or play his signature move.
Rarity Spectregram
ID, # REI027, 27 / 250
Name Hunter's Perch
Type Advantage
Trait Body
Green 2
Rules Your strikes start in your opponent's yellow zone.
Flavor Text Taking the high ground often results in getting the drop on one's prey.
Rarity Uncommon
ID, # REI028, 28 / 250
Name Thief's Honor
Type Advantage
Trait Body
Green 2
Rules In your red zone, your strikes have +2 Intercept.
Flavor Text "People will be reading about this night for centuries to come! How the cunning bandit slew the great Amidamaru with the Sword of Light."
Rarity Uncommon
ID, # REI029, 29 / 250
Name Sucker Punch
Type Strike
Green 2
Intercept 3
Force 5
Rules Green > +1 Intercept. Use only once.
Flavor Text How do you like my hat?
Rarity Common
ID, # REI030, 30 / 250
Name Ponder, Reflect, Consider
Type Advantage
Trait Mind
Green 2
Rules Immediate. Look at the top three cards of your deck and place them back on top in any order.
Rarity Uncommon
ID, # REI031, 31 / 250
Name Euthanize
Type Strike
Green 2
Intercept 4
Force 3
Rules If your opponent counterattacks from his green zone, gain a yellow furyoku.
Flavor Text Eliza always gives you her best shot.
Rarity Uncommon
ID, # REI032, 32 / 250
Name Pounce
Type Strike
Trait Melee
Green 2
Intercept 4
Force 4
Rules Whenever your opponent plays a non-strike, +1 Force.
Rarity Common
ID, # REI033, 33 / 250
Name Dragon Aura
Type Advantage
Trait Body
Green 2
Rules Your strikes have +1 Intercept and +1 Force.
Flavor Text "Wherever evil may be. I will rise up to smack it down."
Rarity Common
ID, # REI034, 34 / 250
Name Rain of Bones
Type Strike
Trait Guardian
Green 2
Intercept 4
Force 3
Rules Move a yellow furyoku to your green zone > If you counterattack with Rain of Bones, charge this zone.
Flavor Text They have a bone to pick you with.
Rarity Rare
ID, # REI035, 35 / 250
Name Talisman Warrior
Type Strike
Green 2
Intercept 4
Force 5
Rules Whenever your opponent focuses, -1 Force.
Rarity Common
ID, # REI036, 36 / 250
Name Ponchi Punch
Type Strike
Trait Guardian
Green 2
Intercept 4
Force 1
Rules If you counterattack with Ponchi Punch, your opponent loses a red furyoku.
Flavor Text ...and that Ponchi's a nut, well I hear you, but...
Rarity Uncommon
ID, # REI037, 37 / 250
Name Ten More Sit-ups
Type Advantage
Green 2
Rules Immediate. Add a yellow furyoku. You do not charge from playing Ten More Sit-Ups.
Flavor Text "You're scrawny, you're lazy, and you're a walking disater."
Rarity Common
ID, # REI038, 38 / 250
Name Tandem Tomfoolery
Type Strike
Trait Guardian
Green 2
Intercept 3
Force 3
Rules Tactical: Green.
When you counterattack with Tandem Tomfoolery, eliminate one of your opponent's furyoku.
Flavor Text together we hit where it hurts.
Rarity Uncommon
ID, # REI039, 39 / 250
Name Swooping Talon
Type Strike
Green 3
Intercept 6
Force 3
Rules -2 Intercept > +2 Force. Use only once.
Flavor Text A hawk can rend a man's flesh to the bone or pick a field mouse off a distant rock, unharmed.
Rarity Uncommon
ID, # REI040, 40 / 250
Name Strafe
Type Strike
Trait Ranged
Green 3
Intercept 4
Force 4
Rules If you counterattack with Strafe, you may eliminate a teamwork.
Flavor Text "Sorry to break up your little sewing circle."
Rarity Rare
ID, # REI041, 41 / 250
Name Relax
Type Advantage
Trait Soul
Green 3
Rules Immediate. Add two yellow furyoku. You do not charge from playing Relax.
Flavor Text "I'm going to beat you down... right after I wake up from my nap."
Rarity Uncommon
ID, # REI042, 42 / 250
Name Sideswipe
Type Strike
Trait Melee
Green 3
Intercept 4
Force 5
Rules Pitch > Put this in your advantage area. Your strikes have +1 Intercept.
Flavor Text "I'm not letting go of my anger, I'm redirecting it."
Rarity Uncommon
ID, # REI043, 43 / 250
Name Owned!
Type Strike
Trait Ranged
Green 3
Intercept 6
Force 4
Rules -3 Intercept > If you counterattack with Owned!, add a yellow furyoku.
Flavor Text "Hey, loser, I'm up here."
Rarity Uncommon
ID, # REI044, 44 / 250
Name Honing Blades
Type Strike
Trait Melee
Green 3
Intercept 5
Force 4
Rules If you counterattack with Honing Blades, you may move a yellow furyoku to your red zone.
Flavor Text Violence, whets his appetite.
Rarity Uncommon
ID, # REI045, 45 / 250
Name Blistering Onslaught
Type Strike
Trait Guardian
Green 4
Intercept 6
Force 6
Flavor Text "Maybe you should think about what side you want to be on before it's too late." -Zeke
Rarity Uncommon
ID, # REI046, 46 / 250
Name Icicle Assault
Type Strike
Green 4
Intercept 4
Force 3
Rules You may play or pitch Icicle Assault only if you are Trey.
Pitch > Add two furyoku to this zone.
Rarity Spectregram
ID, # REI047, 47 / 250
Name Thorough Schooling
Type Strike
Green 4
Intercept 8
Force 4
Rules Whenever your opponent focuses, -1 Force.
Flavor Text "Pay attention!"
Rarity Common
ID, # REI048, 48 / 250
Name Cherub's Blessing
Type Advantage
Trait Soul
Green 1
Rules Immediate. Eliminate all cards in all advantage areas. For each card eliminated add a green furyoku.
Rarity Common
ID, # REI049, 49 / 250
Name Kanna, Tube-Topped Terror
Type Teamwork
Trait Zeke
Green 1
Rules Green > If you counterattack from Kanna's zone, your opponent doesn't replenish furyoku of the same color as Kanna's zone.
Rarity Rare
ID, # REI050, 50 / 250
Name Reverberate
Type Strike
Trait Melee
Green 1
Intercept 5
Force 5
Rules Whenever your opponent focuses, +1 Force.
Rarity Uncommon
ID, # REI051, 51 / 250
Name Mari, Doll Mistress
Type Teamwork
Trait Zeke
Green 1
Rules Eliminate a furyoku you control > You may eliminate a furyoku of the same color if you counterattack from Mari's zone. Use only once.
Rarity Uncommon
ID, # REI052, 52 / 250
Name Day of Atonement
Type Advantage
Trait Soul
Green 1
Rules Immediate. Instead of charging this zone, charge any zone instead.
Flavor Text Power leads to enlightenment.
Rarity Rare
ID, # REI053, 53 / 250
Name Volatile Exhumation
Type Strike
Trait Guardian
Green 1
Intercept 1
Force 8
Rules Tactical: Green.
Rarity Uncommon
ID, # REI054, 54 / 250
Name Imposing Grandeur
Type Advantage
Trait Soul
Green 1
Green 1
Rules Immediate. Your opponent chooses and uncharges one of his charged zones.
Instead of charging this zone, charge any zone instead.
Rarity Rare
ID, # REI055, 55 / 250
Name Jaded Sphere
Type Strike
Green 1
Green 1
Intercept 9
Force 3
Rules Your opponent adds a red furyoku.
Flavor Text "Your strikes seem rather weak. Let me help you out a little."
Rarity Common
ID, # REI056, 56 / 250
Name Titanic Summons
Type Strike
Trait Guardian
Green 1
Green 1
Intercept 7
Force 4
Rules Two Yellow > +2 Intercept, +2 Force. Use only one.
Flavor Text "Yoh, where is your competitive greatness?"
Rarity Uncommon
ID, # REI057, 57 / 250
Name Showboat
Type Strike
Trait Ranged
Green 1
Green 1
Intercept 5
Force 7
Rules Whenever your opponent plays a non-strike, -2 Force.
Flavor Text "Beating you is automatic. What's up in the air is how tight I'll look doing it."
Rarity Uncommon
ID, # REI058, 58 / 250
Name Furious Response
Type Strike
Trait Melee
Green 1
Green 1
Intercept 8
Force 3
Rules If your opponent's attack is 3 Force of less, +4 Force.
Flavor Text It angers a Tao to dodge a dull knife.
Rarity Rare
ID, # REI059, 59 / 250
Name Shared Purpose
Type Strike
Green 1
Green 1
Intercept 6
Force 5
Rules Pitch > Move a teamwork you control to one of your empty zones.
Flavor Text The X-Laws vow to purge the world of sin by eliminating the unrighteous.
Rarity Common
ID, # REI060, 60 / 250
Name Captivate
Type Advantage
Green 1
Green 1
Rules You may only play Captivate if you are Lyserg.
Move an opponent's teamwork to this zone.
Flavor Text "Lyserg - Wait, wait where are you going?" -Rio
"Welcome to the order." -Marco
Rarity Spectregram
ID, # REI061, 61 / 250
Name Tectonic Spikes
Type Strike
Green 2
Green 1
Intercept 6
Force 4
Rules If you have at least one advantage in your advantage area, +2 Force.
Rarity Common
ID, # REI062, 62 / 250
Name Disheartening Blow
Type Strike
Trait Guardian
Green 1
Green 1
Intercept 7
Force 4
Rules Pitch > Your opponent loses a yellow furyoku.
Flavor Text When Lee Pai-Long breaks your spirit, you might find it hard to keep your head.
Rarity Uncommon
ID, # REI063, 63 / 250
Name Purity of Mind
Type Strike
Green 1
Green 1
Intercept 6
Force 4
Rules Pitch > Move a yello furyoku to your red zone.
Flavor Text I find haven only in my inner sanctum, my spirit's domicle.
Rarity Common
ID, # REI064, 64 / 250
Name Necrawakening
Type Strike
Trait Guardian
Green 1
Green 1
Intercept 5
Force 5
Rules If you counterattack with Necrawakening, charge this zone.
Flavor Text The Faust and the furious.
Rarity Common
ID, # REI065, 65 / 250
Name Spirit of Fire, Immortal Legacy
Type Teamwork
Green 1
Green 1
Rules You may play Spirit of Fire only if you are Zeke.
Your strikes in Spirit of Fire's zone have -1 Intercept and +2 Force.
Rarity Spectregram
ID, # REI066, 66 / 250
Name Bring It
Type Advantage
Trait Body
Green 1
Green 1
Rules You may not play strikes in your yellow or green zone.
Your strikes have +2 Force.
Flavor Text "All or nothing, Tokegaro! It's maximum furyoku time!"
Rarity Rare
ID, # REI067, 67 / 250
Name Wrath of the Prisoner
Type Advantage
Trait Guardian
Green 1
Green 1
Rules You may not focus this turn.
Your strikes have +2 Force.
Flavor Text Controlled by Doshi incantations, Lee Pai-Long lost his humanity. His rage, he kept.
Rarity Rare
ID, # REI068, 68 / 250
Name Gush of Flame
Type Strike
Trait Ranged
Green 2
Green 1
Intercept 9
Force 0
Rules -1 Intercept > +1 Force.
Flavor Text "Hey little boy, want a piece of Candy?"
Rarity Rare
ID, # REI069, 69 / 250
Name Burning Hunger
Type Strike
Trait Guardian
Green 3
Green 1
Intercept 5
Force 5
Rules For each teamwork your opponent has in play, +1 Force.
Flavor Text "Sorry to crash your little soiree, Yoh. Shall I have the Spirit of Fire whip up a tasty-batch of Trey and Rio skewers? Medium rare."
Rarity Uncommon
ID, # REI070, 70 / 250
Name Mystic Beam
Type Strike
Green 3
Green 1
Intercept 4
Force 7
Flavor Text "Fear rains down on the innocent like the cyclonic winds of the Sirocco."
Rarity Uncommon
ID, # REI071, 71 / 250
Name Barren Justice
Type Strike
Green 2
Yellow 1
Intercept 5
Force 5
Flavor Text You will find no mercy in the desert.
Rarity Common
ID, # REI072, 72 / 250
Name Viaticum
Type Strike
Green 3
Intercept 8
Force 8
Rules You may play Viaticum only if you are Jeanne.
Flavor Text "Do you know what it feels like when your spirit shatters into a million pieces and then disintergrates into nothing? You're about to find out."
Rarity Spectregram
ID, # REI073, 73 / 250
Name Ultra Cavalry Charge
Type Strike
Green 4
Intercept 4
Force 10
Rules You may play or pitch Ultra Cavalry Charge only if you are Len.
Pitch > Look at the top three cards of your deck and place them back on top in any order.
Rarity Spectregram
ID, # REI074, 74 / 250
Name Triumph of Will
Type Advantage
Trait Mind
Yellow 1
Green 1
Rules Immediate. Eliminate one of your opponent's furyoku.
Flavor Text Some are born frail. Others have frality thrust upon them.
Rarity Rare
ID, # REI075, 75 / 250
Name Smoldering Confidence
Type Strike
Trait Guardian
Yellow 1
Green 1
Intercept 10
Force 5
Rules You may not focus Smoldering Confidence.
Flavor Text "Are you sweating because it's hot, or because you're about to be snuffed out?" -Zeke
Rarity Rare
ID, # REI076, 76 / 250
Name Dynamic Slice
Type Strike
Trait Ranged
Yellow 1
Green 1
Intercept 5
Force 4
Rules -1 Intercept > +1 Force/
Flavor Text "Oscillation facilitates domination."
Rarity Uncommon
ID, # REI077, 77 / 250
Name Feral Instinct
Type Advantage
Green 1
Yellow 1
Green 1
Rules Immediate. Add two red furyoku. You do not charge from playing Feral Instinct.
Rarity Common
ID, # REI078, 78 / 250
Name Totem Blast
Type Strike
Green 1
Yellow 1
Green 1
Intercept 6
Force 6
Flavor Text "Silver spirits of the sky, of the earth and of the sea, link your energy and combine your power and become one single force!" -Silva
Rarity Uncommon
ID, # REI079, 79 / 250
Name Blinding Foray
Type Strike
Trait Melee
Yellow 2
Green 1
Intercept 6
Force 6
Rules Blinding Foray starts in your opponent's yellow zone.
Flavor Text May the essence of Harusame shine the light of day into the eyes of all who stand against me
Rarity Rare
ID, # REI080, 80 / 250
Name Unerring Garrote
Type Strike
Trait Ranged
Green 1
Yellow 2
Green 1
Intercept 6
Force 7
Rules If you counterattack with Unerring Garrote, you may eliminate a teamwork.
Flavor Text "You're been tracked and located. Now let's see what you're made of."
Rarity Rare
ID, # REI081, 81 / 250
Name Conchi Kick
Type Strike
Yellow 1
Intercept 4
Force 3
Rules Your opponent loses a green furyoku.
Flavor Text "I'm Conchi, although other assert that I'm rude and fight only in spurts."
Rarity Common
ID, # REI082, 82 / 250
Name Flamboyant Arrival
Type Strike
Yellow 1
Intercept 4
Force 4
Flavor Text "Just one question master Zeke... You won't be too upset if... while we're battling... I happen to... eliminate Yoh... accidently?"
Rarity Common
ID, # REI083, 83 / 250
Name Duncan, Crusader
Type Teamwork
Trait X-Laws
Yellow 1
Rules If you counterattack from Duncan's zone, whenever your opponent plays a non-strike, your attack gets +1 Force.
Rarity Rare
ID, # REI084, 84 / 250
Name Snowdrift
Type Strike
Trait Ranged
Yellow 1
Intercept 4
Force 3
Rules Red, Green > If you counterattack with Snowdrift, eliminate all teamworks.
Flavor Text "No, Rio, the snowball didn't scuff your shoes." -Trey
Rarity Rare
ID, # REI085, 85 / 250
Name Faust VIII, Boneyard Sorcerer
Type Teamwork
Trait Yoh
Yellow 1
Rules In Faust VIII's zone, you may pay red costs with yellow furyoku.
Flavor Text "It's time to wake, my sweet! I have some new friends that are just dying to meet you!"
Rarity Rare
ID, # REI086, 86 / 250
Name Focal Point
Type Advantage
Trait Mind
Yellow 1
Rules Immediate. Before flipping your next card, draw three cards. Place one on top of your deck and put the rest in your discard pile.
Flavor Text Does anyone know how to play this game?
Rarity Rare
ID, # REI087, 87 / 250
Name Fetish Frenzy
Type Strike
Yellow 1
Intercept 5
Force 1
Rules Whenever your opponent focuses, +1 Force.
Flavor Text "Be careful playing with my dolls. The heads come off easily."
Rarity Common
ID, # REI088, 88 / 250
Name Razor's Edge
Type Strike
Trait Guardian
Yellow 1
Intercept 3
Force 3
Rules Yellow > +4 Intercept and +1 Force. Use only once.
Flavor Text "My dear Faust. I will follow you anywhere."
Rarity Uncommon
ID, # REI089, 89 / 250
Name Desolate Screams
Type Advantage
Trait Soul
Yellow 1
Rules Immediate. You may eliminate a teamwork.
Flavor Text "Rare is the mortal who, volunteers to ride the lightning."
Rarity Common
ID, # REI090, 90 / 250
Name Jeanne, Iron Maiden
Type Teamwork
Trait X-Laws
Yellow 1
Rules -3 Intercept > If you counterattack from Jeanne's zone, add a yellow furyoku.
Flavor Text Pain is the sole path to power.
Rarity Rare
ID, # REI091, 91 / 250
Name Joco, Jocular Comedian
Type Teamwork
Trait Yoh
Yellow 1
Rules In Joco's zone, you may pay yellow costs with green furyoku.
Flavor Text It's only a joke if someone else thinks it's funny.
Rarity Common
ID, # REI092, 92 / 250
Name Mikihasa, Masked Mentor
Type Teamwork
Yellow 1
Rules Your strike in Mikihasa's zone have "Tactical: Green"
Flavor Text "Furyoku isn't just about smashing stuff."
Rarity Common
ID, # REI093, 93 / 250
Name Milly, Little Darling
Type Teamwork
Yellow 1
Rules All teamworks in Milly's zone have "Pitch > Put this teamwork in one of your empty zones."
Rarity Rare
ID, # REI094, 94 / 250
Name Oppression
Type Advantage
Trait Body
Yellow 1
Rules If your opponent's attack is 3 Force or less, your strikes have +2 Force.
Flavor Text "I've got just the thing for sitting ducks."
Rarity Uncommon
ID, # REI095, 95 / 250
Name Seismic Eruption
Type Strike
Yellow 1
Intercept 3
Force 6
Flavor Text "That's right, pay attention. You won't want to miss this."
Rarity Common
ID, # REI096, 96 / 250
Name Bone Army
Type Strike
Trait Guardian
Yellow 1
Intercept 4
Force 1
Rules If you counterattack with Bone Army, charge this zone.
Flavor Text Faust VIII is tough to beat when he has home grave advantage.
Rarity Common
ID, # REI097, 97 / 250
Name Silva, Impartial Judge
Type Teamwork
Yellow 1
Rules If you play a strike in Silva's zone, eliminate Silva.
Before flipping a card, draw two cards. Place one in your discard pile and the other on top of your deck.
Rarity Common
ID, # REI098, 98 / 250
Name Jun, Big Sister
Type Teamwork
Trait Yoh
Yellow 1
Rules Pitch any card in Jun's zone > Add two furyoku to this zone. You may only do this if you have one or fewer, furyoku in Jun's zone.
Rarity Rare
ID, # REI099, 99 / 250
Name Venster, Punisher
Type Teamwork
Trait X-Laws
Yellow 1
Rules Green > Your strike in Venster's zone has -2 Intercept and +2 Force.
Flavor Text "Every job has its perks. Mine is launching missles at sinners."
Rarity Rare
ID, # REI100, 100 / 250
Name Yohmei, Asakura Patriarch
Type Teamwork
Trait Yoh
Yellow 1
Rules You may not focus in Yohmei's zone.
Before flipping in his zone, look at the top two cards of your deck and put them back on top in any order.
Rarity Uncommon
ID, # REI101, 101 / 250
Name Misery Loves Company
Type Strike
Green 1
Yellow 1
Intercept 5
Force 3
Rules Your opponent's strikes cost a green furyoku more to play in a zone without a teamwork.
Flavor Text "Hey look, Yoh, I just caught runner-runner!"
Rarity Uncommon
ID, # REI102, 102 / 250
Name Anna, Future Shaman Queen
Type Teamwork
Trait Yoh
Green 1
Yellow 1
Rules If you counterattack from Anna's zone with a strike that has red or yellow in its cost, add a green furyoku.
Rarity Rare
ID, # REI103, 103 / 250
Name Assailing Aegis
Type Strike
Trait Melee
Green 3
Intercept 4
Force 4
Rules Flip your Shaman from the back to the front > +3 Intercept and +3 Force.
Flavor Text Swords and shields are only implement of war. It's a hard heart that kills.
Rarity Uncommon
ID, # REI104, 104 / 250
Name Rush to Judgment
Type Strike
Trait Ranged
Green 1
Yellow 1
Intercept 5
Force 2
Rules In your opponent's green zone, +4 Force.
Flavor Text "All who stand for evil now must perish before the infinite light of goodness."
Rarity Uncommon
ID, # REI105, 105 / 250
Name Groundswell
Type Strike
Trait Ranged
Green 1
Yellow 1
Intercept 4
Force 1
Rules If your opponent has not played a non-strike on his turn, +5 Force.
Flavor Text "You can call me Geyser Soze."
Rarity Common
ID, # REI106, 106 / 250
Name Incendiary Disposition
Type Strike
Trait Ranged
Green 1
Yellow 1
Intercept 5
Force 3
Rules Your opponent's strikes cost one green furyoku more if he has not played a non-strike on his turn.
Flavor Text Ammo with an attitude.
Rarity Uncommon
ID, # REI107, 107 / 250
Name Matti, Witch in Pigtails
Type Teamwork
Trait Zeke
Green 1
Yellow 1
Rules If you counterattack, from Matti's zone, your opponents loses a green furyoku.
Flavor Text Matti is always happy to help Zeke clean house.
Rarity Common
ID, # REI108, 108 / 250
Name Precognition
Type Strike
Green 1
Yellow 1
Intercept 5
Force 5
Rules Whenever your opponent focuses, -2 Force.
Flavor Text I know your moves before your conceive of them.
Rarity Common
ID, # REI109, 109 / 250
Name Rebuking Blade
Type Strike
Trait Melee
Green 1
Yellow 1
Intercept 5
Force 2
Rules If your opponent's attack is 3 Force or less, +4 Force.
Flavor Text An apotheosis of Tao family philosophy, the Sword of Thunder punishes any tentative attack.
Rarity Common
ID, # REI110, 110 / 250
Name Concussive Blast
Type Strike
Trait Ranged
Green 1
Yellow 1
Intercept 5
Force 3
Rules When your opponent counterattacks, uncharge the zone from which he counterattacks.
Flavor Text "I'm sorry. Did I break your concentration?"
Rarity Common
ID, # REI111, 111 / 250
Name Pleasant Distraction
Type Advantage
Trait Mind
Green 1
Yellow 1
Rules Immediate. Eliminate one of your opponent's green or yellow furyoku.
Rarity Uncommon
ID, # REI112, 112 / 250
Name Triple Threat
Type Strike
Trait Melee
Green 1
Yellow 1
Intercept 1
Force 5
Rules Tactical: Green
Pitch > Put this in your advantage area. Your strikes have +1 Force.
Flavor Text To look upon the Tao family heir is to see speed, strength, and cunning in equal measure.
Rarity Uncommon
ID, # REI113, 113 / 250
Name Ice Storm
Type Strike
Green 1
Yellow 1
Intercept 1
Force 7
Rules Green, -5 Force > +5 Intercept. Use only once.
Flavor Text "The dead of winter can freeze even the most forceful attacks."
Rarity Uncommon
ID, # REI114, 114 / 250
Name Cleanse
Type Advantage
Green 1
Yellow 1
Rules Immediate. Your opponent chooses a teamwork he controls and eliminates it.
Flavor Text "The streets must be sterilized."
Rarity Uncommon
ID, # REI115, 115 / 250
Name Center
Type Advantage
Trait Soul
Green 1
Yellow 1
Rules Immediate. If you are defending in your yellow zone, you are now defending in your green zone.
If you are defending in your red zone, you are now defending in your yellow zone.
Rarity Uncommon
ID, # REI116, 116 / 250
Name Turbine, Desert Warrior
Type Teamwork
Trait Zeke
Green 1
Yellow 1
Rules Your strikes in Turbine's zone have +1 Force.
Flavor Text The desert turns out two types of people: warriors and corpses.
Rarity Rare
ID, # REI117, 117 / 250
Name Director's Cut
Type Strike
Green 2
Yellow 1
Intercept 5
Force 5
Rules When you counterattack with Director's Cut, you may move a teamwork you control to one of your empty zones.
Flavor Text "Don't let's spoil everything, we've only just met."
Rarity Uncommon
ID, # REI118, 118 / 250
Name Dark Ascendance
Type Strike
Green 2
Yellow 1
Intercept 4
Force 3
Rules If you counterattack with Dark Ascendance, add two furyoku to this zone.
Rarity Uncommon
ID, # REI119, 119 / 250
Name Ancestral Apparitions
Type Strike
Trait Guardian
Green 2
Yellow 1
Intercept 6
Force 4
Rules Red > If you counterattack with Ancestral Apparitions, charge any zone.
Flavor Text "Prepare yourselves for the pain that was felt on that doomful day."
Rarity Rare
ID, # REI120, 120 / 250
Name Tag Team
Type Strike
Trait Melee
Green 2
Yellow 1
Intercept 5
Force 4
Rules If this zone has a teamwork, +2 Force.
Flavor Text "I'll do all the fighting. All you clowns have to do it stay back and entertain me when I need a pick-me-up." -Len
Rarity Rare
ID, # REI121, 121 / 250
Name Comeuppance
Type Strike
Trait Melee
Green 2
Yellow 1
Intercept 5
Force 5
Rules Whenever your opponent plays a non-strike, +1 Force.
Flavor Text "When speed and mercy are required, I dispatch Nergal. The rest of the time, I fight alone."
Rarity Common
ID, # REI122, 122 / 250
Name Outnumber
Type Strike
Trait Melee
Green 2
Yellow 1
Intercept 6
Force 3
Rules If you have more teamworks in play than your opponent, +3 Force.
Flavor Text Yoh gets by with a little help from his friends.
Rarity Rare
ID, # REI123, 123 / 250
Name Thread the Needle
Type Strike
Trait Ranged
Green 2
Yellow 1
Intercept 6
Force 4
Rules In your opponent's green zone, +2 Force.
Flavor Text "Don't worry. We'll find you."
Rarity Common
ID, # REI124, 124 / 250
Name Rail Bird
Type Strike
Trait Ranged
Green 2
Yellow 1
Intercept 6
Force 3
Rules -2 Intercept > If you counterattack with Rail Bird, add a yellow furyoku.
Flavor Text "This slide is flithy, y'all! You got nothin!"
Rarity Uncommon
ID, # REI125, 125 / 250
Name Rouge Shot
Type Strike
Trait Ranged
Green 2
Yellow 1
Intercept 6
Force 4
Rules -3 Intercept > If you counterattack with Rogue Shot, uncharge any zone.
Flavor Text When Milly sees red, you see black and blue.
Rarity Uncommon
ID, # REI126, 126 / 250
Name Bestial Savvy
Type Advantage
Green 3
Yellow 1
Rules Immediate. Add two red furyoku. You do not charge from playing Bestial Savvy.
Flavor Text "You know in your heart that Shamans and spirits are working together. Neither needs to control the other." -Mikihasa
Rarity Rare
ID, # REI127, 127 / 250
Name Big Bill, Football Fanatic
Type Teamwork
Trait Zeke
Yellow 2
Rules Your strikes in Big Bill's zone have +1 Intercept.
Flavor Text In a shaman fight, there is no penalty for unnecessary roughness.
Rarity Rare
ID, # REI128, 128 / 250
Name Yamatano Orochi
Type Strike
Trait Melee
Green 1
Green 1
Intercept 7
Force 5
Rules Your teamworks cannot be eliminated.
Rarity Rare
ID, # REI129, 129 / 250
Name Epicenter
Type Strike
Yellow 2
Intercept 5
Force 5
Rules Green > +1 Force. Use only once.
Flavor Text "It's not my fault that your grip on life is a little shaky."
Rarity Common
ID, # REI130, 130 / 250
Name Surgeon's Implements
Type Strike
Trait Guardian
Yellow 2
Intercept 8
Force 4
Rules If your opponent counterattacks from his green zone, gain a red furyoku.
Flavor Text "I'll try to make this as painful as possible."
Rarity Uncommon
ID, # REI131, 131 / 250
Name Shattering Palm
Type Strike
Yellow 2
Intercept 4
Force 6
Flavor Text "How do you think you're going to do against Zeke when you can't even handle my little spirits?"
Rarity Common
ID, # REI132, 132 / 250
Name Consuming Hatred
Type Strike
Trait Melee
Yellow 2
Intercept 4
Force 4
Rules Uncharge this zone > +4 Intercept and +2 Force.
Flavor Text Even Fate yields to fury.
Rarity Rare
ID, # REI133, 133 / 250
Name Invulnerability of the Leaf
Type Advantage
Trait Soul
Yellow 2
Rules Immediate. Instead of defending in this zone, you are now defending in your green zone.
Flavor Text On Trey's home island of Hokkaido live the Minutians, a tiny race of Butterbur dwellers.
Rarity Rare
ID, # REI134, 134 / 250
Name Crackback
Type Strike
Trait Melee
Yellow 2
Intercept 5
Force 5
Rules Crackback starts in your opponent's yellow zone.
Rarity Uncommon
ID, # REI135, 135 / 250
Name Broom Corn Beatdown
Type Strike
Trait Melee
Yellow 2
Intercept 5
Force 5
Rules Your opponent may not focus or pitch.
Flavor Text Sometimes a broom can make a bigger mess than it can clean up.
Rarity Uncommon
ID, # REI136, 136 / 250
Name Thug Life
Type Advantage
Trait Body
Yellow 2
Rules If you counterattack from the red zone, add two red furyoku.
Flavor Text "I can help you get in touch with your inner gangster." -Rio
Rarity Uncommon
ID, # REI137, 137 / 250
Name Stalefish Grab
Type Strike
Trait Ranged
Green 1
Yellow 2
Intercept 6
Force 4
Rules -1 Intercept > If you counterattack with Stalefish Grab, add a green furyoku.
Flavor Text "Bye. Feel free to visit again, any time you need a good whoopin'!"
Rarity Rare
ID, # REI138, 138 / 250
Name Point Blank
Type Strike
Green 1
Yellow 2
Rules If you counterattack with Point Black, look at the top card of your deck. You may put it in your discard pile.
Rarity Common
ID, # REI139, 139 / 250
Name Mob Mentality
Type Strike
Trait Guardian
Green 1
Yellow 2
Intercept 5
Force 5
Rules For each teamwork your opponent has in play, +2 Intercept.
Flavor Text Street toughs find out the hard way that Lee Pai-Long always performs his own stunts.
Rarity Rare
ID, # REI140, 140 / 250
Name Baby Steps
Type Strike
Yellow 4
Intercept 6
Force 6
Rules You may play or pitch Baby Steps only if you are Matti.
Pitch > Put this in your advantage area. Your strikes have +1 Force and +1 Intercept.
Rarity Spectregram
ID, # REI141, 141 / 250
Name Duncan: Dark Solstice/Hunter's Pride
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC02 Dark Solstice
DC01 Hunter's Pride
Rarity Common
ID, # DAS001, 142 / 250
Name Dark Solstice
Type Strike
Yellow 1
Green 1
Intercept 8
Force 6
Rules Move all of your yellow furyoku to your red zone.
Move all of your green furyoku to your yellow zone.
ID, # DC02, 2 / 250
Name Hunter's Pride
Type Strike
Intercept 6
Force 5
Rules Move up to three of your green furyoku to your yellow zone.
ID, # DC01, 1 / 250
Name Duncan: Dark Solstice/Hunter's Pride
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC02 Dark Solstice
DC01 Hunter's Pride
Rarity Common
ID, # DAS002, 143 / 250
Name Dark Solstice
Type Strike
Yellow 1
Green 1
Intercept 8
Force 6
Rules Move all of your yellow furyoku to your red zone.
Move all of your green furyoku to your yellow zone.
ID, # DC02, 2 / 250
Name Hunter's Pride
Type Strike
Intercept 6
Force 5
Rules Move up to three of your green furyoku to your yellow zone.
ID, # DC01, 1 / 250
Name Duncan: Hunter's Pride/Cyclone of Perdition
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC01 Hunter's Pride
DC03 Cyclone of Perdition
Rarity Uncommon
ID, # DAS003, 144 / 250
Name Hunter's Pride
Type Strike
Intercept 6
Force 5
Rules Move up to three of your green furyoku to your yellow zone.
ID, # DC01, 1 / 250
Name Cyclone of Perdition
Type Strike
Yellow 1
Green 1
Intercept 6
Force 7
Rules -2 Intercept > Your opponent may not focus or pitch.
ID, # DC03, 3 / 250
Name Duncan: Gethsemane/Dark Solstice
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC04 Gethsemane
DC02 Dark Solstice
Rarity Uncommon
ID, # DAS004, 145 / 250
Name Gethsemane
Type Strike
Yellow 1
Intercept 5
Force 6
Rules This strike starts in your opponent's yellow zone.
ID, # DC04, 4 / 250
Name Dark Solstice
Type Strike
Yellow 1
Green 1
Intercept 8
Force 6
Rules Move all of your yellow furyoku to your red zone.
Move all of your green furyoku to your yellow zone.
ID, # DC02, 2 / 250
Name Duncan: Cyclone of Perdition/Gethsemane
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC03 Cyclone of Perdition
DC04 Gethsemane
Rarity Uncommon
ID, # DAS005, 146 / 250
Name Cyclone of Perdition
Type Strike
Yellow 1
Green 1
Intercept 6
Force 7
Rules -2 Intercept > Your opponent may not focus or pitch.
ID, # DC03, 3 / 250
Name Gethsemane
Type Strike
Yellow 1
Intercept 5
Force 6
Rules This strike starts in your opponent's yellow zone.
ID, # DC04, 4 / 250
Name Duncan: Gethsemane/Besiege
Type Chamber
Trait X-Laws, Body, Melee
Signature Moves
DC04 Gethsemane
DC05 Besiege
Rarity Rare
ID, # DAS006, 147 / 250
Name Gethsemane
Type Strike
Yellow 1
Intercept 5
Force 6
Rules This strike starts in your opponent's yellow zone.
ID, # DC04, 4 / 250
Name Besiege
Type Strike
Yellow 3
Intercept 5
Force 8
Rules Your opponent cannot charge or play his signature move.
ID, # DC05, 5 / 250
Name Jeanne: Maiden Voyage/Angry Chair
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC01 Maiden Voyage
JC02 Angry Chair
Rarity Common
ID, # DAS007, 148 / 250
Name Maiden Voyage
Type Strike
Green 1
Intercept 5
Force 5
Rules -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku.
ID, # JC01, 6 / 250
Name Angry Chair
Type Strike
Green 1
Intercept 6
Force 6
Rules -1 Intercept > Add a red furyoku, or +1 Force.
ID, # JC02, 7 / 250
Name Jeanne: Maiden Voyage/Angry Chair
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC01 Maiden Voyage
JC02 Angry Chair
Rarity Common
ID, # DAS008, 149 / 250
Name Maiden Voyage
Type Strike
Green 1
Intercept 5
Force 5
Rules -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku.
ID, # JC01, 6 / 250
Name Angry Chair
Type Strike
Green 1
Intercept 6
Force 6
Rules -1 Intercept > Add a red furyoku, or +1 Force.
ID, # JC02, 7 / 250
Name Jeanne: Cage of Penitence/Maiden Voyage
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC04 Cage of Penitence
JC01 Maiden Voyage
Rarity Uncommon
ID, # DAS009, 150 / 250
Name Cage of Penitence
Type Strike
Green 1
Intercept 7
Force 7
Rules -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku.
ID, # JC04, 9 / 250
Name Maiden Voyage
Type Strike
Green 1
Intercept 5
Force 5
Rules -1 Intercept, eliminate one of your opponent's yellow furyoku > Add a yellow furyoku.
ID, # JC01, 6 / 250
Name Jeanne: Angry Chair/Mash's Splendor
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC02 Angry Chair
JC03 Mash's Splendor
Rarity Uncommon
ID, # DAS010, 151 / 250
Name Angry Chair
Type Strike
Green 1
Intercept 6
Force 6
Rules -1 Intercept > Add a red furyoku, or +1 Force.
ID, # JC02, 7 / 250
Name Mash's Splendor
Type Strike
Green 1
Intercept 5
Force 6
Rules -1 Intercept > Add a red furyoku.
ID, # JC03, 8 / 250
Name Jeanne: Cage of Penitence/Mash's Splendor
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC04 Cage of Penitence
JC03 Mash's Splendor
Rarity Uncommon
ID, # DAS011, 152 / 250
Name Cage of Penitence
Type Strike
Green 1
Intercept 7
Force 7
Rules -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku.
ID, # JC04, 9 / 250
Name Mash's Splendor
Type Strike
Green 1
Intercept 5
Force 6
Rules -1 Intercept > Add a red furyoku.
ID, # JC03, 8 / 250
Name Jeanne: Wrath of Babylon/Mash's Splendor
Type Chamber
Trait X-Laws, Soul, Guardian
Signature Moves
JC05 Wrath of Babylon
JC04 Cage of Penitence
Rarity Rare
ID, # DAS012, 153 / 250
Name Wrath of Babylon
Type Strike
Green 1
Intercept 7
Force 7
Rules Your opponent gains one point > +3 Force.
ID, # JC05, 10 / 250
Name Cage of Penitence
Type Strike
Green 1
Intercept 7
Force 7
Rules -2 Intercept, eliminate one of an opponent's red furyoku > Add a red furyoku.
ID, # JC04, 9 / 250
Name Jun: Rocket Kick/Stir the Shadows
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC01 Stir the Shadows
UC02 Rocket Kick
Rarity Common
ID, # DAS013, 154 / 250
Name Stir the Shadows
Type Strike
Green 2
Intercept 5
Force 7
Rules Your opponent may not focus or pitch.
ID, # UC01, 11 / 250
Name Rocket Kick
Type Strike
Yellow 1
Intercept 5
Force 5
Rules Charge a zone of your choice.
ID, # UC02, 12 / 250
Name Jun: Rocket Kick/Stir the Shadows
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC01 Stir the Shadows
UC02 Rocket Kick
Rarity Common
ID, # DAS014, 155 / 250
Name Stir the Shadows
Type Strike
Green 2
Intercept 5
Force 7
Rules Your opponent may not focus or pitch.
ID, # UC01, 11 / 250
Name Rocket Kick
Type Strike
Yellow 1
Intercept 5
Force 5
Rules Charge a zone of your choice.
ID, # UC02, 12 / 250
Name Jun: Fojan Kick/Rocket Kick
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC03 Fojan Kick
UC02 Rocket Kick
Rarity Uncommon
ID, # DAS015, 156 / 250
Name Fojan Kick
Type Strike
Yellow 1
Green 1
Intercept 8
Force 7
Rules Charge a zone of your choice.
ID, # UC03, 13 / 250
Name Rocket Kick
Type Strike
Yellow 1
Intercept 5
Force 5
Rules Charge a zone of your choice.
ID, # UC02, 12 / 250
Name Jun: Rocket Punch/Stir the Shadows
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC01 Stir the Shadows
UC04 Rocket Punch
Rarity Uncommon
ID, # DAS016, 157 / 250
Name Stir the Shadows
Type Strike
Green 2
Intercept 5
Force 7
Rules Your opponent may not focus or pitch.
ID, # UC01, 11 / 250
Name Rocket Punch
Type Strike
Green 1
Green 1
Intercept 7
Force 6
ID, # UC04, 14 / 250
Name Jun: Rocket Punch/Fojan Kick
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC03 Fojan Kick
UC04 Rocket Punch
Rarity Uncommon
ID, # DAS017, 158 / 250
Name Fojan Kick
Type Strike
Yellow 1
Green 1
Intercept 8
Force 7
Rules Charge a zone of your choice.
ID, # UC03, 13 / 250
Name Rocket Punch
Type Strike
Green 1
Green 1
Intercept 7
Force 6
ID, # UC04, 14 / 250
Name Jun: Rocket Punch/Daedando Kick
Type Chamber
Trait Yoh, Body, Guardian
Signature Moves
UC05 Daodando Kick
UC04 Rocket Punch
Rarity Rare
ID, # DAS018, 159 / 250
Name Daodando Kick
Type Strike
Yellow 1
Green 2
Intercept 7
Force 9
ID, # UC05, 15 / 250
Name Rocket Punch
Type Strike
Green 1
Green 1
Intercept 7
Force 6
ID, # UC04, 14 / 250
Name Len: Super Bujin/Sky to Ground Power Drive
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC01 Super Bujin
LEC02 Sky to Ground Power Dive
Rarity Common
ID, # DAS019, 160 / 250
Name Super Bujin
Type Strike
Yellow 1
Intercept 5
Force 1
Rules Green > +1 Force.
Super Bujin starts in your opponent's yellow zone.
ID, # LEC01, 16 / 250
Name Sky to Ground Power Dive
Type Strike
Intercept 4
Force 1
Rules Yellow > +1 Force.
ID, # LEC02, 17 / 250
Name Len: Super Bujin/Sky to Ground Power Drive
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC01 Super Bujin
LEC02 Sky to Ground Power Dive
Rarity Common
ID, # DAS020, 161 / 250
Name Super Bujin
Type Strike
Yellow 1
Intercept 5
Force 1
Rules Green > +1 Force.
Super Bujin starts in your opponent's yellow zone.
ID, # LEC01, 16 / 250
Name Sky to Ground Power Dive
Type Strike
Intercept 4
Force 1
Rules Yellow > +1 Force.
ID, # LEC02, 17 / 250
Name Len: Rapid Tempo Assault/Sky to Ground Power Drive
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC03 Rapid Tempo Assault
LEC02 Sky to Ground Power Dive
Rarity Uncommon
ID, # DAS021, 162 / 250
Name Rapid Tempo Assault
Type Strike
Intercept 6
Force 6
Rules Your opponent must discard teamworks and advantages.
ID, # LEC03, 18 / 250
Name Sky to Ground Power Dive
Type Strike
Intercept 4
Force 1
Rules Yellow > +1 Force.
ID, # LEC02, 17 / 250
Name Len: Super Bujin/Golden Punch
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC01 Super Bujin
LEC04 Golden Punch
Rarity Uncommon
ID, # DAS022, 163 / 250
Name Super Bujin
Type Strike
Yellow 1
Intercept 5
Force 1
Rules Green > +1 Force.
Super Bujin starts in your opponent's yellow zone.
ID, # LEC01, 16 / 250
Name Golden Punch
Type Strike
Green 1
Intercept 5
Force 5
Rules If your opponent's attack is 3 Force or less, +2 Force.
ID, # LEC04, 19 / 250
Name Len: Rapid Tempo Assault/Golden Punch
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC03 Rapid Tempo Assault
LEC04 Golden Punch
Rarity Uncommon
ID, # DAS023, 164 / 250
Name Rapid Tempo Assault
Type Strike
Intercept 6
Force 6
Rules Your opponent must discard teamworks and advantages.
ID, # LEC03, 18 / 250
Name Golden Punch
Type Strike
Green 1
Intercept 5
Force 5
Rules If your opponent's attack is 3 Force or less, +2 Force.
ID, # LEC04, 19 / 250
Name Len: Black Raven in White Phoenix/Golden Punch
Type Chamber
Trait Yoh, Mind, Melee
Signature Moves
LEC05 Black Raven in White Phoenix
LEC04 Golden Punch
Rarity Rare
ID, # DAS024, 165 / 250
Name Black Raven in White Phoenix
Type Strike
Yellow 1
Intercept 7
Force 7
Rules If your opponent's attack is 3 Force or less, you may eliminate up to three furyoku.
ID, # LEC05, 20 / 250
Name Golden Punch
Type Strike
Green 1
Intercept 5
Force 5
Rules If your opponent's attack is 3 Force or less, +2 Force.
ID, # LEC04, 19 / 250
Name Lola: Goodnight Kiss/Hand Plant Barrage
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC01 Goodnight Kiss
LOC02 Hand Plant Barrage
Rarity Common
ID, # DAS025, 166 / 250
Name Goodnight Kiss
Type Strike
Yellow 2
Intercept 7
Force 6
Rules Put any number of teamworks on top of their owners' decks.
ID, # LOC01, 21 / 250
Name Hand Plant Barrage
Type Strike
Green 2
Intercept 5
Force 5
Rules Eliminate all of your opponent's teamworks.
ID, # LOC02, 22 / 250
Name Lola: Goodnight Kiss/Hand Plant Barrage
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC01 Goodnight Kiss
LOC02 Hand Plant Barrage
Rarity Common
ID, # DAS026, 167 / 250
Name Goodnight Kiss
Type Strike
Yellow 2
Intercept 7
Force 6
Rules Put any number of teamworks on top of their owners' decks.
ID, # LOC01, 21 / 250
Name Hand Plant Barrage
Type Strike
Green 2
Intercept 5
Force 5
Rules Eliminate all of your opponent's teamworks.
ID, # LOC02, 22 / 250
Name Lola: Hand Plant Barrage/Shooting Star
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC03 Shooting Star
LOC02 Hand Plant Barrage
Rarity Uncommon
ID, # DAS027, 168 / 250
Name Shooting Star
Type Strike
Intercept 0
Force 6
Rules Shooting Star's Intercept equals the Force of your opponent's attack.
ID, # LOC03, 23 / 250
Name Hand Plant Barrage
Type Strike
Green 2
Intercept 5
Force 5
Rules Eliminate all of your opponent's teamworks.
ID, # LOC02, 22 / 250
Name Lola: Goodnight Kiss/Evil Ollie
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC01 Goodnight Kiss
LOC04 Evil Ollie
Rarity Uncommon
ID, # DAS028, 169 / 250
Name Goodnight Kiss
Type Strike
Yellow 2
Intercept 7
Force 6
Rules Put any number of teamworks on top of their owners' decks.
ID, # LOC01, 21 / 250
Name Evil Ollie
Type Strike
Intercept 6
Force 5
Rules You may eliminate a teamwork.
ID, # LOC04, 24 / 250
Name Lola: Evil Ollie/Shooting Star
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC03 Shooting Star
LOC04 Evil Ollie
Rarity Uncommon
ID, # DAS029, 170 / 250
Name Shooting Star
Type Strike
Intercept 0
Force 6
Rules Shooting Star's Intercept equals the Force of your opponent's attack.
ID, # LOC03, 23 / 250
Name Evil Ollie
Type Strike
Intercept 6
Force 5
Rules You may eliminate a teamwork.
ID, # LOC04, 24 / 250
Name Lola: Evil Ollie/Engulfing Helix
Type Chamber
Trait Zeke, Mind, Melee
Signature Moves
LOC04 Evil Ollie
LOC05 Engulfing Helix
Rarity Rare
ID, # DAS030, 171 / 250
Name Evil Ollie
Type Strike
Intercept 6
Force 5
Rules You may eliminate a teamwork.
ID, # LOC04, 24 / 250
Name Engulfing Helix
Type Strike
Green 1
Green 1
Intercept 0
Force 0
Rules Engulfing Helix's Force and Intercept equal the Force of your opponent's attack.
ID, # LOC05, 25 / 250
Name Lyserg: Ricochet Riot/X-terminate
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY01 X-Terminate
LY02 Ricochet Riot
Rarity Common
ID, # DAS031, 172 / 250
Name X-Terminate
Type Strike
Green 1
Green 1
Intercept 10
Force 5
Rules -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force.
ID, # LY01, 26 / 250
Name Ricochet Riot
Type Strike
Yellow 1
Intercept 9
Force 1
Rules -1 Intercept > +1 Force
ID, # LY02, 27 / 250
Name Lyserg: Ricochet Riot/X-terminate
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY01 X-Terminate
LY02 Ricochet Riot
Rarity Common
ID, # DAS032, 173 / 250
Name X-Terminate
Type Strike
Green 1
Green 1
Intercept 10
Force 5
Rules -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force.
ID, # LY01, 26 / 250
Name Ricochet Riot
Type Strike
Yellow 1
Intercept 9
Force 1
Rules -1 Intercept > +1 Force
ID, # LY02, 27 / 250
Name Lyserg: Ricochet Riot/Dowsing Pendulum
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY04 Dowsin Pendulum
LY02 Ricochet Riot
Rarity Uncommon
ID, # DAS033, 174 / 250
Name Dowsin Pendulum
Type Strike
Intercept 8
Force 6
Rules Look at the top five cards of your deck and put them back in any order.
ID, # LY04, 29 / 250
Name Ricochet Riot
Type Strike
Yellow 1
Intercept 9
Force 1
Rules -1 Intercept > +1 Force
ID, # LY02, 27 / 250
Name Lyserg: Homing Pendulum/X-terminate
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY01 X-Terminate
LY03 Homing Pendulum
Rarity Uncommon
ID, # DAS034, 175 / 250
Name X-Terminate
Type Strike
Green 1
Green 1
Intercept 10
Force 5
Rules -1 Intercept > Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force.
ID, # LY01, 26 / 250
Name Homing Pendulum
Type Strike
Green 1
Intercept 4
Force 4
Rules Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept.
ID, # LY03, 28 / 250
Name Lyserg: Homing Pendulum/Dowsing Pendulum
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY04 Dowsin Pendulum
LY03 Homing Pendulum
Rarity Uncommon
ID, # DAS035, 176 / 250
Name Dowsin Pendulum
Type Strike
Intercept 8
Force 6
Rules Look at the top five cards of your deck and put them back in any order.
ID, # LY04, 29 / 250
Name Homing Pendulum
Type Strike
Green 1
Intercept 4
Force 4
Rules Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept.
ID, # LY03, 28 / 250
Name Lyserg: Homing Pendulum/Big Ben Blitz
Type Chamber
Trait X-Laws, Mind, Ranged
Signature Moves
LY05 Big Ben Blitz
LY03 Homing Pendulum
Rarity Rare
ID, # DAS036, 177 / 250
Name Big Ben Blitz
Type Strike
Yellow 2
Intercept 7
Force 7
Rules Put a teamwork on top of its owner's deck.
ID, # LY05, 30 / 250
Name Homing Pendulum
Type Strike
Green 1
Intercept 4
Force 4
Rules Put a teamwork you control on top of its owner's deck > +1 Force, +1 Intercept.
ID, # LY03, 28 / 250
Name Matti: Trick or Treat/Ultimate Hallow Slash
Type Chamber
Signature Moves
MC02 Trick or Treat
MC01 Ultimate Hallow Slash
Rarity Common
ID, # DAS037, 178 / 250
Name Trick or Treat
Type Strike
Intercept 5
Force 5
Rules Your opponent must discard advantages.
ID, # MC02, 32 / 250
Name Ultimate Hallow Slash
Type Strike
Intercept 8
Force 5
Rules If your opponent's attack is 3 Force or less, +3 Force.
ID, # MC01, 31 / 250
Name Matti: Trick or Treat/Ultimate Hallow Slash
Type Chamber
Signature Moves
MC02 Trick or Treat
MC01 Ultimate Hallow Slash
Rarity Common
ID, # DAS038, 179 / 250
Name Trick or Treat
Type Strike
Intercept 5
Force 5
Rules Your opponent must discard advantages.
ID, # MC02, 32 / 250
Name Ultimate Hallow Slash
Type Strike
Intercept 8
Force 5
Rules If your opponent's attack is 3 Force or less, +3 Force.
ID, # MC01, 31 / 250
Name Matti: Trick or Treat/Halloween Rip
Type Chamber
Signature Moves
MC02 Trick or Treat
MC03 Halloween Rip
Rarity Common
ID, # DAS039, 180 / 250
Name Trick or Treat
Type Strike
Intercept 5
Force 5
Rules Your opponent must discard advantages.
ID, # MC02, 32 / 250
Name Halloween Rip
Type Strike
Intercept 7
Force 7
Rules Your opponent must discard advantages.
ID, # MC03, 33 / 250
Name Matti: Slice and Dice/Ultimate Hallow Slash
Type Chamber
Signature Moves
MC04 Slice and Dice
MC01 Ultimate Hallow Slash
Rarity Uncommon
ID, # DAS040, 181 / 250
Name Slice and Dice
Type Strike
Intercept 5
Force 5
Rules Slice and Dice starts in your opponent's yellow zone.
ID, # MC04, 34 / 250
Name Ultimate Hallow Slash
Type Strike
Intercept 8
Force 5
Rules If your opponent's attack is 3 Force or less, +3 Force.
ID, # MC01, 31 / 250
Name Matti: Slice and Dice/Halloween Rip
Type Chamber
Signature Moves
MC04 Slice and Dice
MC03 Halloween Rip
Rarity Uncommon
ID, # DAS041, 182 / 250
Name Slice and Dice
Type Strike
Intercept 5
Force 5
Rules Slice and Dice starts in your opponent's yellow zone.
ID, # MC04, 34 / 250
Name Halloween Rip
Type Strike
Intercept 7
Force 7
Rules Your opponent must discard advantages.
ID, # MC03, 33 / 250
Name Matti: Slice and Dice/Pumpkin Dumpkin
Type Chamber
Signature Moves
MC04 Slice and Dice
MC05 Pumpkin Dumpkin
Rarity Rare
ID, # DAS042, 183 / 250
Name Slice and Dice
Type Strike
Intercept 5
Force 5
Rules Slice and Dice starts in your opponent's yellow zone.
ID, # MC04, 34 / 250
Name Pumpkin Dumpkin
Type Strike
Intercept 6
Force 6
Rules Pumpkin Dumpkin starts in your opponent's red zone.
ID, # MC05, 35 / 250
Name Trey: Ice Dagger Attack/Scimitar of Snow
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC02 Scimitar of Snow
TC01 Ice Dagger Attack
Rarity Common
ID, # DAS043, 184 / 250
Name Scimitar of Snow
Type Strike
Intercept 5
Force 5
Rules If any of your zones has no furyoku, add a furyoku to that zone.
ID, # TC02, 37 / 250
Name Ice Dagger Attack
Type Strike
Yellow 2
Intercept 12
Force 0
Rules -1 Intercept > +1 Force
ID, # TC01, 36 / 250
Name Trey: Ice Dagger Attack/Scimitar of Snow
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC02 Scimitar of Snow
TC01 Ice Dagger Attack
Rarity Common
ID, # DAS044, 185 / 250
Name Scimitar of Snow
Type Strike
Intercept 5
Force 5
Rules If any of your zones has no furyoku, add a furyoku to that zone.
ID, # TC02, 37 / 250
Name Ice Dagger Attack
Type Strike
Yellow 2
Intercept 12
Force 0
Rules -1 Intercept > +1 Force
ID, # TC01, 36 / 250
Name Trey: Mogul Buster/Scimitar of Snow
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC03 Mogul Buster
TC02 Scimitar of Snow
Rarity Uncommon
ID, # DAS045, 186 / 250
Name Mogul Buster
Type Strike
Intercept 15
Force 5
Rules Add three yellow furyoku.
ID, # TC03, 38 / 250
Name Scimitar of Snow
Type Strike
Intercept 5
Force 5
Rules If any of your zones has no furyoku, add a furyoku to that zone.
ID, # TC02, 37 / 250
Name Trey: Avalanche/Ice Dagger Attack
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC01 Ice Dagger Attack
TC04 Avalance
Rarity Uncommon
ID, # DAS046, 187 / 250
Name Ice Dagger Attack
Type Strike
Yellow 2
Intercept 12
Force 0
Rules -1 Intercept > +1 Force
ID, # TC01, 36 / 250
Name Avalance
Type Strike
Yellow 1
Intercept 6
Force 5
Rules Remove all your teamwork cards. Place each in any empty zone you control.
ID, # TC04, 39 / 250
Name Trey: Avalanche/Mogul Buster
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC03 Mogul Buster
TC04 Avalance
Rarity Uncommon
ID, # DAS047, 188 / 250
Name Mogul Buster
Type Strike
Intercept 15
Force 5
Rules Add three yellow furyoku.
ID, # TC03, 38 / 250
Name Avalance
Type Strike
Yellow 1
Intercept 6
Force 5
Rules Remove all your teamwork cards. Place each in any empty zone you control.
ID, # TC04, 39 / 250
Name Trey: Avalanche/Corey into the Ikupasi
Type Chamber
Trait Yoh, Soul, Ranged
Signature Moves
TC04 Avalance
TC05 Corey into the Ikupasi
Rarity Rare
ID, # DAS048, 189 / 250
Name Avalance
Type Strike
Yellow 1
Intercept 6
Force 5
Rules Remove all your teamwork cards. Place each in any empty zone you control.
ID, # TC04, 39 / 250
Name Corey into the Ikupasi
Type Strike
ID, # TC05, 40 / 250
Name Yoh: Tome of the Shaman/Grand Halo Blade
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC01 Grand Halo Blade
YC02 Tome of the Shaman
Rarity Common
ID, # DAS049, 190 / 250
Name Grand Halo Blade
Type Strike
Green 2
Intercept 7
Force 6
Rules Grand Halo Blade starts in your opponent's yellow zone.
For each teamwork you have in play. +1 Force.
ID, # YC01, 41 / 250
Name Tome of the Shaman
Type Strike
Green 1
Intercept 5
Force 5
Rules Add two red furyoku.
ID, # YC02, 42 / 250
Name Yoh: Tome of the Shaman/Grand Halo Blade
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC01 Grand Halo Blade
YC02 Tome of the Shaman
Rarity Common
ID, # DAS050, 191 / 250
Name Grand Halo Blade
Type Strike
Green 2
Intercept 7
Force 6
Rules Grand Halo Blade starts in your opponent's yellow zone.
For each teamwork you have in play. +1 Force.
ID, # YC01, 41 / 250
Name Tome of the Shaman
Type Strike
Green 1
Intercept 5
Force 5
Rules Add two red furyoku.
ID, # YC02, 42 / 250
Name Yoh: Tome of the Shaman/Celestial Slash
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC04 Celestial Slash
YC02 Tome of the Shaman
Rarity Uncommon
ID, # DAS051, 192 / 250
Name Celestial Slash
Type Strike
Green 1
Yellow 1
Intercept 6
Force 6
Rules Uncharge all of your opponent's zones. For each zone uncharged this way, +1 Force.
ID, # YC04, 44 / 250
Name Tome of the Shaman
Type Strike
Green 1
Intercept 5
Force 5
Rules Add two red furyoku.
ID, # YC02, 42 / 250
Name Yoh: Overhead Thwap/Grand Halo Blade
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC01 Grand Halo Blade
YC03 Overhead Thwap
Rarity Uncommon
ID, # DAS052, 193 / 250
Name Grand Halo Blade
Type Strike
Green 2
Intercept 7
Force 6
Rules Grand Halo Blade starts in your opponent's yellow zone.
For each teamwork you have in play. +1 Force.
ID, # YC01, 41 / 250
Name Overhead Thwap
Type Strike
Green 1
Intercept 6
Force 6
Rules Overhead Thwap starts in your opponent's yellow zone.
ID, # YC03, 43 / 250
Name Yoh: Overhead Thwap/Celestial Slash
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC04 Celestial Slash
YC03 Overhead Thwap
Rarity Uncommon
ID, # DAS053, 194 / 250
Name Celestial Slash
Type Strike
Green 1
Yellow 1
Intercept 6
Force 6
Rules Uncharge all of your opponent's zones. For each zone uncharged this way, +1 Force.
ID, # YC04, 44 / 250
Name Overhead Thwap
Type Strike
Green 1
Intercept 6
Force 6
Rules Overhead Thwap starts in your opponent's yellow zone.
ID, # YC03, 43 / 250
Name Yoh: Overhead Thwap/Double Medium
Type Chamber
Trait Yoh, Soul, Melee
Signature Moves
YC05 Double Medium
YC03 Overhead Thwap
Rarity Rare
ID, # DAS054, 195 / 250
Name Double Medium
Type Strike
Intercept 6
Force 6
Rules Add two green furyoku, two yellow furyoku, and two red furyoku.
ID, # YC05, 45 / 250
Name Overhead Thwap
Type Strike
Green 1
Intercept 6
Force 6
Rules Overhead Thwap starts in your opponent's yellow zone.
ID, # YC03, 43 / 250
Name Zeke: Roaring Flames/Meltdown
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC01 Meltdown
ZC02 Roaring Flames
Rarity Common
ID, # DAS055, 196 / 250
Name Meltdown
Type Strike
Green 1
Intercept 6
Force 6
Rules Eliminate one of your opponent's teamworks > +2 Force.
ID, # ZC01, 46 / 250
Name Roaring Flames
Type Strike
Yellow 1
Intercept 5
Force 4
Rules Eliminate one of your opponent's teamworks > +2 Force. Use only once.
ID, # ZC02, 47 / 250
Name Zeke: Roaring Flames/Meltdown
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC01 Meltdown
ZC02 Roaring Flames
Rarity Common
ID, # DAS056, 197 / 250
Name Meltdown
Type Strike
Green 1
Intercept 6
Force 6
Rules Eliminate one of your opponent's teamworks > +2 Force.
ID, # ZC01, 46 / 250
Name Roaring Flames
Type Strike
Yellow 1
Intercept 5
Force 4
Rules Eliminate one of your opponent's teamworks > +2 Force. Use only once.
ID, # ZC02, 47 / 250
Name Zeke: Roaring Flames/Incinerate
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC03 Incinerate
ZC02 Roaring Flames
Rarity Uncommon
ID, # DAS057, 198 / 250
Name Incinerate
Type Strike
Green 1
Green 2
Intercept 8
Force 8
Rules Add a red furyoku and your opponent loses a red furyoku.
ID, # ZC03, 48 / 250
Name Roaring Flames
Type Strike
Yellow 1
Intercept 5
Force 4
Rules Eliminate one of your opponent's teamworks > +2 Force. Use only once.
ID, # ZC02, 47 / 250
Name Zeke: Author's Insight/Meltdown
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC04 Author's Insight
ZC01 Meltdown
Rarity Uncommon
ID, # DAS058, 199 / 250
Name Author's Insight
Type Strike
Yellow 1
Green 1
Intercept 6
Force 6
Rules You may either add a red furyoku or eliminate one of your opponent's red furyoku.
ID, # ZC04, 49 / 250
Name Meltdown
Type Strike
Green 1
Intercept 6
Force 6
Rules Eliminate one of your opponent's teamworks > +2 Force.
ID, # ZC01, 46 / 250
Name Zeke: Author's Insight/Incinerate
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC04 Author's Insight
ZC03 Incinerate
Rarity Uncommon
ID, # DAS059, 200 / 250
Name Author's Insight
Type Strike
Yellow 1
Green 1
Intercept 6
Force 6
Rules You may either add a red furyoku or eliminate one of your opponent's red furyoku.
ID, # ZC04, 49 / 250
Name Incinerate
Type Strike
Green 1
Green 2
Intercept 8
Force 8
Rules Add a red furyoku and your opponent loses a red furyoku.
ID, # ZC03, 48 / 250
Name Zeke: Author's Insight/Elemental Transmutation
Type Chamber
Trait Zeke, Soul, Guardian
Signature Moves
ZC05 Elemental Transmutation
ZC04 Author's Insight
Rarity Rare
ID, # DAS060, 201 / 250
Name Elemental Transmutation
Type Strike
Intercept 10
Force 6
Rules Charge all of your opponent's zones. For each zone charged this way. +2 Force.
ID, # ZC05, 50 / 250
Name Author's Insight
Type Strike
Yellow 1
Green 1
Intercept 6
Force 6
Rules You may either add a red furyoku or eliminate one of your opponent's red furyoku.
ID, # ZC04, 49 / 250