MetaZoo CCG:

Wilderness Card List

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Name Bigfoot
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 1 per spellbook
Cost: 5 Forest
Life Points: 80
Traits: Regen
Terra Bonuses: Forest 50
4th Wall Effects: Tribal Boost [Beastie Sasquatch] +10 LP / +10 ATK DMG
Effects: ARENA: The first Beastie Sasquatch you Contract each turn costs 1 less Aura to Contract. If you control at least 8 other Awakened non-Token Beastie Sasquatches, you win the game.
Attack: Legendary Strike · 50
Strong Against: Water
Set Number: 001
Rarity: Gold
Name Chibi Bigfoot
Aura Type: Forest
Type/Tribe Beastie Chibi
Spellbook Limit: 3 per spellbook
Cost: 1 Forest
Life Points: 5
4th Wall Effects: You can only Contract this Page if there are shoes within eyesight.
Effects: Parental Cry Search your Spellbook for a Bigfoot card and place it into your Chapter. Then, shuffle your Spellbook
Attack: Little Kick · 10
Strong Against: Water
Set Number: 002
Rarity: Gold
Name Cumberland Dragon
Aura Type: Forest
Type/Tribe Beastie Dragon
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Forest
Life Points: 80
Traits: Flight, Stoneskin
Terra Bonuses: Forest 30 LP 30
4th Wall Effects: Once per game, an opposing Caster may nullify an Attack form this Beastie by giving you a flower.
Effects: Protect Target another Beastie. Whenever an opposing Caster targets that Beastie next turn, this Beastie becomes the target instead (even if this Beastie is not a legal target).
Attack: Dragon Firebeam · Burn (3) · 50 · Water
Strong Against: Water
Set Number: 003
Rarity: Gold
Name Jackalope
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 8 per spellbook
Cost: 1 Forest
Life Points: 20
Traits: Bloodsucker
Terra Bonuses: Lightning Storm 10, Forest 10
4th Wall Effects: This Page cannot declare Attacks if a drink is within eyesight.
Effects: ARENA: Beasties you control cannot be Damaged by Effects that Damage multiple Beasties.
Attack: Minigore · 10
Attack Effect: This Attack deals +10 Damage for every opposing Beastie in the Arena.
Strong Against: Water
Set Number: 004
Rarity: Gold
Name Rose Robinson
Aura Type: Forest
Type/Tribe Beastie Caster
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 3 Forest
Life Points: 50
Traits: Fleet, Convert
Terra Bonuses: Forest 30
Effects: CONTRACT: Look at the top 2 Pages of your Spellbook. You may switch the order of these Pages.
Research Reveal the top Page of your Spellbook. If the revealed Page is a Beastie, place that Page into your Chapter.
Attack: Nature's Kiss · Poison (3) · 20
Strong Against: Water
Set Number: 005
Rarity: Gold
Name Green Clawed Monster
Aura Type: Water
Type/Tribe Beastie Humanoid
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Water
Life Points: 30
Traits: Trap
Terra Bonuses: River 20 LP 20
4th Wall Effects: This Page costs no Aura to Contract if you swam today.
Effects: CONTRACT: You may automatically inflict Paralyze on target Beastie.
Attack: Drowning · 20
Attack Effect: Bookmark 1. Place this Page into your Chapter after Combat resolves.
Strong Against: Earth, Flame
Set Number: 006
Rarity: Gold
Name Mishipeshu
Aura Type: Water
Type/Tribe Beastie Panther
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 2 Water
Life Points: 50
Traits: Trap, First Strike
Terra Bonuses: River 20 LP 10, Lake 20 LP 10
Effects: CONTRACT: Bookmark Pages until you have at least 4 Pages in your Chapter. For each Page you Bookmarked with this Effect, deal 10 Damage to target Beastie (you may select a different target each time).
Attack: Raging Rapids · 30 · Lightning
Strong Against: Earth, Flame
Set Number: 007
Rarity: Gold
Name Rocky
Aura Type: Water
Type/Tribe Beastie Fish
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral, 2 Water
Life Points: 70
Terra Bonuses: River LP 20, Full Moon 30
Effects: ARENA: This Beastie takes 10 less Damage from Combat. If this Beastie's Attacks Damage a Beastie with 3 or less Aura Cost, you may automatically Destroy it. Then, the Caster who owned that Beastie Bookmarks 1.
Attack: Engulf · 20
Strong Against: Earth, Flame
Set Number: 008
Rarity: Gold
Name Snoligoster
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 1 per spellbook
Cost: 7 Earth
Life Points: 135
Terra Bonuses: Swamp 40
4th Wall Effects: This Beastie has Burrow if Swamp is active.
Effects: ARENA: This Beastie's Attacks automatically Destroy Water Beasties with 3 or less Aura Cost.
Attack: Mud Sliding · 20 · Water
Attack Effect: If this Attack Damage a Caster, deal 100 Damage to that Caster.
Strong Against: Lightning
Set Number: 009
Rarity: Gold
Name Stone Man
Aura Type: Earth
Type/Tribe Beastie Golem
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Earth
Life Points: 100
Terra Bonuses: Forest 20
4th Wall Effects: If a stone is within eyesight, this Beastie has Stone Skin
Effects: ARENA: If this Beastie is Awakened, the Page directly behind it cannot be targeted by attacks.
Rock Hurl Deal 20 Damage to target Beastie, Artifact, or Caster.
Attack: Stowed Blow · 20
Strong Against: Lightning
Set Number: 010
Rarity: Gold
Name The Pink Mess of Goose Creek Lagoon
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 1 Earth
Life Points: 80
Terra Bonuses: Swamp 10
4th Wall Effects: This Beastie has Burrow if Swamp is active.
Effects: ARENA: Play with your Spellbook face-up. When this Beastie leaves the Arena, flip your Spellbook face-down (you must still shuffle your Spellbook face-down). If a Terra Page is on top of your Spellbook, you may Contract it as if it were in your Chapter.
Attack: Slimy Slap · 10
Strong Against: Lightning
Set Number: 011
Rarity: Gold
Name Dragon of Oconto Falls
Aura Type: Light
Type/Tribe Beastie Dragon
Spellbook Limit: 3 per spellbook
Cost: 4 Light
Life Points: 55
Traits: Flight, Magiproof, Fleet
Terra Bonuses: Stars 20, Daytime 20
Attack: Rainbow Ray · Burn (3) · 40
Strong Against: Dark
Set Number: 012
Rarity: Gold
Name Golden Bear
Aura Type: Light
Type/Tribe Beastie Bear
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Light
Life Points: 45
Traits: Defender
Terra Bonuses: Forest 20, Daytime LP 20
Effects: ARENA: At the end of the turn, if this Beastie took Damage this turn it recovers 20 LP.
Attack: Golden Claw · 20
Attack Effect: If you control 10 or more Light Pages, this Attack does +50 more Damage.
Strong Against: Dark
Set Number: 013
Rarity: Gold
Name Atmospheric Jellyfish
Aura Type: Cosmic
Type/Tribe Beastie
Spellbook Limit: 5 per spellbook
Cost: 1 Cosmic
Life Points: 40
Traits: Flight
Terra Bonuses: Stars LP 10, Meteor Shower 10
Effects: CONTRACT: If this Beastie is the second Beastie you have Contracted this turn, generate 2 Cosmic Aura.
Attack: Cosmic Sting · Poison (2) · 10
Strong Against: Spirit
Set Number: 014
Rarity: Gold
Name Pascagoula River Aliens
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Cosmic
Life Points: 70
Terra Bonuses: River 25 LP 25
4th Wall Effects: If River is active, this Beastie's Attack deal +20 Damage to Water Pages.
Effects: CONTRACT: You may inflict target Beastie with Scared.
Attack: Abduct · 25
Strong Against: Spirit
Set Number: 015
Rarity: Gold
Name Awful
Aura Type: Dark
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 6 Dark
Life Points: 135
Traits: Flight
Terra Bonuses: Dusk 35, Nightime 35
Effects: CONTRACT: You may Destroy target Beastie. This Effect cannot be prevented. If you do, place this Beastie into your Afterlife.
ARENA: This Beastie cannot be affected by Fear or Scared.
Attack: Eviscerate · Scared · 50
Strong Against: Light, Spirit
Set Number: 016
Rarity: Gold
Name Iowa Dragon
Aura Type: Flame
Type/Tribe Beastie Dragon
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Flame
Life Points: 65
Traits: Flight
Terra Bonuses: Desert 20, Ground 15
Effects: CONTRACT: Deal 25 Damage to target opposing Caster. Inflict that Caster and their Beasties with Burn (2).
Attack: Incinerate · Burn (3) · 50
Attack Effect: If the Primary Defender this Combat already has a Burn Indicator, increase the Primary Defender's Burn Counters by 2.
Strong Against: Forest, Frost
Set Number: 017
Rarity: Gold
Name Old Man Winter
Aura Type: Frost
Type/Tribe Beastie Elemental
Spellbook Limit: 2 per spellbook
Cost: 4 Frost
Life Points: 50
Terra Bonuses: Winter 50, Snowing 50
4th Wall Effects: If Winter is active, this Page costs 3 Frost Aura to Contract.
Effects: ARENA: Beasties that are Frozen are dealt 20 more Damage from Frost Pages.
Attack: Winter's Touch · Frozen (3) · 50 · Water
Strong Against: Water
Set Number: 018
Rarity: Gold
Name Woolly Mammoth
Aura Type: Frost
Type/Tribe Beastie
Spellbook Limit: 5 per spellbook
Cost: 2 Neutral, 2 Frost
Life Points: 60
Traits: Defender
Terra Bonuses: Winter 40
4th Wall Effects: If you are wearing fur, this Beastie gains +20 LP.
Effects: ARENA: All Damage done to this Beastie is reduced by 10.
Attack: Tusk Toss · 40
Strong Against: Water
Set Number: 019
Rarity: Gold
Name Snipe
Aura Type: Lightning
Type/Tribe Beastie Bird
Spellbook Limit: 1 per spellbook
Cost: 5 Lightning
Life Points: 60
Traits: Flight, Flash, Flash
Terra Bonuses: Lightning Storm 15, Raining 15
Effects: Press the Hunt Search your Spellbook for a Beastie and place it into the Arena Fatigued. Shuffle this Beastie into your Spellbook.
Attack: Dry Lightning · Burn (2) · 100
Strong Against: Water
Set Number: 020
Rarity: Gold
Name Big Bird
Aura Type: Neutral
Type/Tribe Beastie Bird
Spellbook Limit: 1 per spellbook
Cost: 7 Neutral
Life Points: 90
Traits: Flight, Fleet
Terra Bonuses: Daytime 30, Desert 30
4th Wall Effects: This Beastie costs 5 Neutral to Contract if you own a bird.
Effects: CONTRACT: Destroy another target Beastie with Flight.
Attack: Gorge · 30
Set Number: 021
Rarity: Gold
Name Wampus Cat
Aura Type: Neutral
Type/Tribe Beastie Cat
Spellbook Limit: 2 per spellbook
Cost: 3 Neutral
Life Points: 50
Terra Bonuses: Forest 20, Farm 20
4th Wall Effects: This Beastie costs 1 Neutral to Contract if you have fed a cat today.
Effects: ARENA: When this Beastie Destroys another Beastie in Combat, this Beastie recovers +10 LP.
Attack: Culling Sheep · 30
Attack Effect: Once per turn, if this Attack Destroys a Token Beastie, Awaken this Beastie after Combat.
Set Number: 022
Rarity: Gold
Name Black Dog
Aura Type: Spirit
Type/Tribe Beastie
Spellbook Limit: 6 per spellbook
Cost: 1 Spirit
Life Points: 40
Terra Bonuses: Forest 25
Effects: CONTRACT: Target Beastie may not be declared as a Defender this turn.
Attack: Black Bite · Scared · 25
Attack Effect: If this Attack Damaged a Caster, you may place one of their Beasties from their Limbo into the Afterlife.
Strong Against: Dark
Set Number: 023
Rarity: Gold
Name Golden Haired Girl
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 5 per spellbook
Cost: 2 Spirit
Life Points: 30
Terra Bonuses: Fog 30
4th Wall Effects: If Jersey Devil is within eyesight, this Beastie gains Magiproof.
Effects: ARENA: Spells cost Opposing Casters an additional Neutral Aura to Contract when it is your turn. This Effect does not stack.
Attack: Soul Search · 20
Attack Effect: You may search your Spellbook for a Spirit Beastie and place it into your Afterlife.
Strong Against: Dark
Set Number: 024
Rarity: Gold
Name Germinate
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Forest
Effects: Bookmark 1. The next Page you Contract this turn costs 1 less Aura to a minimum of 1 if that Page was a Beastie with a Forest Bonus.
Set Number: 025
Rarity: Gold
Name Hateful Demise
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Dark
Effects: You cannot put this Page into a Spellbook that contains Dark Spells of 3 or higher Aura Cost. This Page cannot be prevented.
Destroy target Beastie with at least 2 Traits or that has Magiproof. This Spell ignores Magiproof.
Set Number: 026
Rarity: Gold
Name Seafood BBQ
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 3 Flame
Effects: Destroy target Beastie Fish, Crab, or Octopus. Then, you recover 50 LP.
-OR
Search your Spellbook for a Flame Spell and place it into your Chapter.
Set Number: 027
Rarity: Gold
Name Turbo Charge
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Lightning
Effects: All Beasties you control are considered Lightning Type Pages, gains First Strike, and deal an additional +10 Damage on their Attacks until the end of this turn.
Set Number: 028
Rarity: Gold
Name Fountain of Youth
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 2 Light
Life Points: 75
4th Wall Effects: ARENA: At the end of each turn, target Caster recovers 100 LP minus their age.
Effects: Rejuvenation Target Beastie or Caster recovers 75 LP and has all Status Effects removed.
Set Number: 029
Rarity: Gold
Name Token Sitter
Aura Type: Neutral
Type/Tribe Artifact Humanoid
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral
Life Points: 10
Traits: Fleet
4th Wall Effects: This Page costs no Aura to Contract if you have adopted a pet.
Effects: Beastie Babysit Once per turn, spend X Neutral Aura. Create a Pet Token (X LP Neutral Beastie with an X Damage Attack, where X is 5 times the Neutral Aura you spent). Awaken this Artifact. Each Caster may use this Artifact's Power on their turn.
Set Number: 030
Rarity: Gold
Name Living Earth Sigil
Aura Type: Forest
Type/Tribe Artifact Sigil
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 60
Traits: Convert
Effects: ARENA: If Forest is active, this Artifcat has Regen. If Swamp is active, this Artifact has Stone Skin.
If both Forest and Swamp are active, you may Fatigue this Artifact to have all non-Token Beasties you control gain +10 LP/+10 ATK DMG.
Strong Against: Water
Set Number: 031
Rarity: Gold
Name Starlight Sigil
Aura Type: Cosmic
Type/Tribe Artifact Sigil
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Cosmic
Life Points: 60
Traits: Convert
Effects: ARENA: If Stars is active, whenever an Effect looks at or reveals any number of Pages on top of your Spellbook, you may look at the bottom of your Spellbook instead. If Daytime is active, whenever a Page you control recovers LP, it recovers +10 LP. If Stars and Daytime are active, Terra Bonuses for Pages you control are doubled.
Strong Against: Spirit
Set Number: 032
Rarity: Gold
Name Midnight Lake Sigil
Aura Type: Dark
Type/Tribe Artifact Sigil
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Dark
Life Points: 60
Traits: Convert
Effects: DESTROYED: If Full Moon is active, target Caster places a Page of their choice from their Chapter into their Limbo. If Lake is active, Bookmark 1.
If Full Moon and Lake are active, you may Fatigue this Artifact to Destroy it. Then, each Caster Destroys a Beastie they control.
Strong Against: Light, Spirit
Set Number: 033
Rarity: Gold
Name Frozen Spirit Sigil
Aura Type: Frost
Type/Tribe Artifact Sigil
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Frost
Life Points: 60
Traits: Convert
Effects: ARENA: If Fog is active, Beasties with Spirit cannot be affected by Status Effects. If Winter is active, whenever a Frozen Counter is removed from a Beastie, that Beastie loses 10 LP. If Fog and Winter are active, place Destroyed Beasties into the Afterlife.
Strong Against: Water
Set Number: 034
Rarity: Gold
Name Scorching Rod Sigil
Aura Type: Lightning
Type/Tribe Artifact Sigil
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Lightning
Life Points: 60
Traits: Convert
Effects: ARENA: If Ground is active, you may inflict Paralyze on target Beastie at the end of your turn. If Desert is active target Beastie is dealt 25 Damage and is inflicted with Burn at the end of your turn. If Ground and Desert are active, you may choose the coin flip and die roll of Paralyze and Burn for this Artifact.
Strong Against: Water
Set Number: 035
Rarity: Gold
Name Megalodon Tooth
Aura Type: Water
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Water
Life Points: 50
Effects: You may Fatigue this Artifact at any time to generate 1 Water Aura and 1 Dark Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Earth, Flame
Set Number: 036
Rarity: Gold
Name Petrified Wood
Aura Type: Earth
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Earth
Life Points: 50
Effects: You may Fatigue this Artifact at any time to generate 1 Earth Aura and 1 Forest Aura. You may not control more than two Artifact Essence in the Arena.
Strong Against: Lightning
Set Number: 037
Rarity: Gold
Name Starlight Bloom
Aura Type: Light
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Light
Life Points: 50
Effects: You may Fatigue this Artifact at any time to generate 1 Light Aura and 1 Cosmic Aura. You may not control more than two Artifact Essence in the Arena.
Strong Against: Dark
Set Number: 038
Rarity: Gold
Name Kindling Sparkroot
Aura Type: Flame
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Flame
Life Points: 50
Effects: You may Fatigue this Artifact at any time to generate 1 Flame Aura and 1 Lightning Aura. You may not control more than two Artifact Essence in the Arena.
Strong Against: Forest, Frost
Set Number: 039
Rarity: Gold
Name Haunted Tundra
Aura Type: Spirit
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Spirit
Life Points: 50
Effects: You may Fatigue this Artifact at any time to generate 1 Spirit Aura and 1 Frost Aura. You may not control more than two Artifact Essence in the Arena.
Strong Against: Dark
Set Number: 040
Rarity: Gold
Name Prism Aura
Aura Type: Special
Type/Tribe Aura
Spellbook Limit: 2 per spellbook
Effects: You may Fatigue this Aura Page at any time to generate 1 Aura of any type.
Set Number: 041
Rarity: Gold
Name Chibi Cumberland Dragon
Aura Type: Forest
Type/Tribe Beastie Chibi
Spellbook Limit: 2 per spellbook
Cost: 1 Forest
Life Points: 10
Effects: Maturation This Beastie is now considered a Forest Aura Page until it leaves the Arena.
Attack: Baby Bite · 10
Strong Against: Water
Set Number: 042
Rarity: Silver
Name Chibi Jackalope
Aura Type: Forest
Type/Tribe Beastie Chibi
Spellbook Limit: 8 per spellbook
Cost: 1 Forest
Life Points: 5
Terra Bonuses: Forest 75
4th Wall Effects: This Page costs no Aura to Contract if you are the guardian of a child.
Effects: ARENA: Jackalopes you control deal +10 Damage on their Attacks.
Attack: Gnaw · 10
Strong Against: Water
Set Number: 043
Rarity: Silver
Name Hugag
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 1 per spellbook
Cost: 3 Forest
Life Points: 45
4th Wall Effects: You can only Contract this Page if you can touch your toes without bending your legs.
Effects: Jump Start You may activate this Power at the same time you Contract a Beastie. That Beastie enters play Awakened.
Attack: Leaning Fall · 50
Attack Effect: Automatically inflict this Page with Paralyze after this Attack resolves.
Strong Against: Water
Set Number: 044
Rarity: Silver
Name Skunk Ape
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 50
Terra Bonuses: Forest 20, Swamp 10
4th Wall Effects: Tribal Boost [Beastie Sasquatch] +10 LP / +10 ATK DMG
If you are wearing black and white colors, this Beastie deals +10 Damage on its Attacks.
Effects: Stank Shot Target Beastie is inflicted with Poison (1). That Beastie cannot declare Attacks against Beastie Sasquatches next turn.
Attack: Putrid Scratch · 30
Strong Against: Water
Set Number: 045
Rarity: Silver
Name Billdad
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Life Points: 20
Terra Bonuses: Lake 20
Effects: CONTRACT: This Beastie cannot be targeted by Attacks or Powers until the end of the next turn.
Attack: Tail Whap · 20
Attack Effect: This Attack deals +20 Damage against Beasties with a Lake Bonus.
Strong Against: Water
Set Number: 046
Rarity: Bronze
Name Billiwhack Monster
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 40
Terra Bonuses: Forest 20
4th Wall Effects: Tribal Boost [Beastie Sasquatch] +10 LP / +10 ATK DMG
Effects: Rally Target Beastie Sasquatch gains +10 LP/ +10 ATK DMG.
Attack: Staff Strike · 20
Strong Against: Water
Set Number: 047
Rarity: Bronze
Name Glastonbury Glawakus
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 6 per spellbook
Cost: 2 Forest
Life Points: 50
Terra Bonuses: Forest 25
Effects: CONTRACT: You may choose a face-down Trap. That Trap does not flip-up this turn.
ARENA: This Beastie can only target Beasties when declaring Attacks if they are Damaged.
Attack: Memory Wipe · Confusion · 25
Strong Against: Water
Set Number: 048
Rarity: Bronze
Name Mogollon Monster
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 40
Traits: Convert
Terra Bonuses: Forest 20
4th Wall Effects: Tribal Boost [Beastie Sasquatch] +10 LP / +10 ATK DMG
Effects: Copycat Target a non-Forest Beastie you control. This Beastie gains one of that Beastie's Attacks until the end of this turn. Awaken this Beastie and Destroy it at the end of this turn.
Attack: Pummel · 20
Strong Against: Water
Set Number: 049
Rarity: Bronze
Name Ohio Grassman
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 40
Terra Bonuses: Forest 20
4th Wall Effects: Tribal Boost [Beastie Sasquatch] +10 LP / +10 ATK DMG
You can only Contract this Page if a blade of grass is in the Arena.
Effects: Nest Maker Create a Nest Token (20 LP Forest Artifact with the Effect "Beastie Sasquatches cannot be targeted by Attacks.")
Attack: Grass Snap · 20
Strong Against: Water
Set Number: 050
Rarity: Bronze
Name Rubberado
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 6 per spellbook
Cost: 1 Forest
Life Points: 20
Terra Bonuses: Forest 10
Effects: Bounce Back! Place target Beastie into its owner's Chapter. Place this Beastie on top of your Spellbook.
Attack: Snapback · 10
Attack Effect: 4th Wall: You must laugh or this Beastie is Destroyed. Place this Beastie into your Chapter after this Attack resolves.
Strong Against: Water
Set Number: 051
Rarity: Bronze
Name Restricting Roots
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Forest
Effects: Target Beastie does not Awaken at the start of the next turn. If that Beastie is a Water Beastie, it loses its Traits, Terra Bonuses, and Effect Text Box except for Attacks until the end of the next turn.
Set Number: 052
Rarity: Silver
Name Hiding In Thickets
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Forest
Effects: Beasties with a Forest Terra Bonus cannot be targeted for Attacks until the end of the next turn.
Set Number: 053
Rarity: Bronze
Name Idaho Potatoes
Aura Type: Forest
Type/Tribe Artifact
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Life Points: 25
Traits: Trap, Convert
4th Wall Effects: You may only Contract this Page if you are eating a potato-based snack.
Effects: FLIPPED: Destroy Target 1 Aura Cost Opposing Beastie. DESTROYED Effects from that Beastie do not resolve.
Strong Against: Water
Set Number: 054
Rarity: Bronze
Name Whitey
Aura Type: Water
Type/Tribe Beastie Fish
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Water
Life Points: 60
Traits: Trap, Flash
Terra Bonuses: River LP 10, Full Moon 30
Effects: ARENA: This Beastie has First Strike if you Contracted another Trap this turn. This Beastie's Attacks deal +20 Damage if you Contracted a Spell this turn.
Attack: Surging Strike · 20
Strong Against: Earth, Flame
Set Number: 055
Rarity: Silver
Name Beavershark
Aura Type: Water
Type/Tribe Beastie Fish
Spellbook Limit: 5 per spellbook
Cost: 1 Water
Life Points: 25
Traits: Trap
Terra Bonuses: Full Moon 20 LP 10
Effects: FLIPPED: End Combat.
Wood Chipper Destroy target Forest Terra Page in the Arena.
Attack: Chip Chop · 15
Strong Against: Earth, Flame
Set Number: 056
Rarity: Bronze
Name Dublin Lake Monster
Aura Type: Water
Type/Tribe Beastie Fish
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Water
Life Points: 40
Traits: Trap
Terra Bonuses: River LP 10, Full Moon 20
Effects: CONTRACT: Bookmark 1. Place a Page from your Chapter to the bottom of your Spellbook.
Attack: Raze · 20
Attack Effect: End Combat after this Attack resolves.
Strong Against: Earth, Flame
Set Number: 057
Rarity: Bronze
Name River Mermaid
Aura Type: Water
Type/Tribe Beastie Siren
Spellbook Limit: 3 per spellbook
Cost: 2 Water
Life Points: 25
Terra Bonuses: River 10, Full Moon 10
4th Wall Effects: If you sang this game, this Page costs 1 less Aura to Contract.
Effects: ARENA: Trap Pages under this Beastie cost one less Aura to Contract.
Attack: Deluge · 20
Attack Effect: Once per turn, Bookmark 1 if this Attack damaged a Caster.
Strong Against: Earth, Flame
Set Number: 058
Rarity: Bronze
Name Armored Scales
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Effects: You may Contract this Page at any time.
Target Beastie Fish or Dinosaur has Stone Skin until the end of this turn.
Set Number: 059
Rarity: Silver
Name Carnal Edge
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Water
Effects: You may Contract this Page at any time.
Target Beastie Fish or Dinosaur has Defender until the end of this turn.
Set Number: 060
Rarity: Silver
Name Sixth Sense
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Effects: You may Contract this Page at any time.
Target Beastie Fish or Dinosaur has First Strike until the end of this turn.
Set Number: 061
Rarity: Silver
Name Sudden Camouflage
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Water
Effects: You may Contract this Page at any time.
Target Beastie Fish or Dinosaur has Invisible until the end of the next turn.
Set Number: 062
Rarity: Silver
Name Tidal Pull
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Water
Effects: Bookmark 3. You may Contract a Full Moon Terra Page. Bookmark 1 if Full Moon is active. Place 2 Pages in your Chapter on the bottom of your Spellbook (in any order).
Set Number: 063
Rarity: Bronze
Name Pearl of Desire
Aura Type: Water
Type/Tribe Beastie Treasure
Spellbook Limit: 3 per spellbook
Cost: 2 Water
Life Points: 60
Effects: ARENA: Beastie Fish and Sirens deal +20 Attack Damage.
DESTROYED: If an opposing Caster Destroys this Artifact, that Caster Bookmarks 1.
Strong Against: Earth, Flame
Set Number: 064
Rarity: Bronze
Name Toxic Water
Aura Type: Water
Type/Tribe Potion
Spellbook Limit: 4 per spellbook
Cost: 0 Water
Effects: Target Beastie loses all of its Traits until the end of this turn. If the Beastie was burrowed, unburrow it.
Set Number: 065
Rarity: Bronze
Name John Henry
Aura Type: Earth
Type/Tribe Beastie Humanoid
Spellbook Limit: 1 per spellbook
Cost: 5 Earth
Life Points: 120
Traits: Unblockable, Defender, Regen
Terra Bonuses: Mountain 30
Effects: ARENA: All other non-Token Beasties you control have Unblockable and have +25 LP. If this Beastie is inflicted with a Status Effect, deal 20 Damage to it instead.
Attack: Indomitable Strength · 50 · Earth
Strong Against: Lightning
Set Number: 066
Rarity: Silver
Name Stone-Eating Gyascutus
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 2 per spellbook
Cost: 2 Earth
Life Points: 50
Traits: Burrow, Convert
Terra Bonuses: Mountain 10
Effects: Scavenge Place an Earth Beastie in your Limbo face-up under this Beastie.
Attack: Crunch · 10
Attack Effect: Before doing Damage, you may have this Attack's Base Damage become equal to the Base Damage on an Attack on an Earth Beastie under this Beastie.
Strong Against: Lightning
Set Number: 067
Rarity: Silver
Name Honey Island Swamp Monster
Aura Type: Earth
Type/Tribe Beastie Sasquatch
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Earth
Life Points: 80
Traits: Defender
Terra Bonuses: Swamp 10, Forest 10
Effects: ARENA: If this Beastie is declared as a defender, target opposing Beastie is dealt 20 Damage. This Beastie cannot declare attacks.
Attack: Gnash · 20
Strong Against: Lightning
Set Number: 068
Rarity: Bronze
Name Peninsula Python
Aura Type: Earth
Type/Tribe Beastie Snake
Spellbook Limit: 3 per spellbook
Cost: 2 Earth
Life Points: 60
Terra Bonuses: Forest 10, Swamp 10
4th Wall Effects: This Page costs no Aura to Contract if it is Peninsula Python day.
Effects: ARENA: This Beastie has First Strike during Combat against Beasties with an Aura Cost of 1.
Attack: Constrict · Paralyze · 20 · Forest
Strong Against: Lightning
Set Number: 069
Rarity: Bronze
Name Selbyville Swamp Monster
Aura Type: Earth
Type/Tribe Beastie Sasquatch
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Earth
Life Points: 90
Traits: Regen
Terra Bonuses: Forest 10, Swamp 10
Effects: Hoax Revealed This Beastie is now considered a Beastie humanoid until it leaves the Arena.
Attack: Swamp Smash · 20
Attack Effect: Awaken this Beastie if it is declared as a Defender this Combat.
Strong Against: Lightning
Set Number: 070
Rarity: Bronze
Name The Great Earthquake
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 8 Earth
Effects: You may Contract this Page from your Cemetery, Limbo, or Afterlife.
Destroy all Earth Aura Pages you control. For each Earth Aura Page you Destroyed, target Caster is dealt 25 Damage (you may choose a different Caster each time).
Set Number: 071
Rarity: Silver
Name Jeering Rocks
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Earth
Effects: Awaken target opposing Beastie. That Beastie must declare an Attack against an Earth Beastie you control of your choice.
Set Number: 072
Rarity: Bronze
Name Primordial Ooze
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Earth
Traits: Equipment
Effects: Equip this Page to target Beastie without a Primordial Ooze. Equipped Beastie has Regen x 2 (two separate Regen traits). Choose a new Beastie Tribe for the Equipped Beastie (that Beastie loses its original Beastie Tribe).
Set Number: 073
Rarity: Bronze
Name Ready the Defender
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Earth
Effects: You may only Contract this Page after an opposing Beastie has declared an attack.
Awaken an Earth Beastie. That Beastie takes 20 less Damage from Attacks and cannot be inflicted by Status Effects this Combat.
Set Number: 074
Rarity: Bronze
Name Boulder of Power
Aura Type: Earth
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 4 Earth
Life Points: 80
Traits: Stone Skin
Effects: Boost the Mighty Target Beastie deals +20 Damage on its Attacks until the end of the turn. That Beastie deals an additional +20 Damage if it is an Earth Beastie.
Set Number: 075
Rarity: Silver
Name Weeping Black Angel
Aura Type: Light
Type/Tribe Beastie Angel
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Light
Life Points: 35
Traits: Flight
Terra Bonuses: Nighttime 20
Effects: CONTRACT: Target Opposing Caster cannot use Powers until the end of the next turn.
ARENA: This Beastie can attack Pages with Spirit.
Attack: Expel Evil · 10 · Dark
Attack Effect: If a Dark Beastie was Damaged by this Attack, Destroy it at the end of the turn.
Strong Against: Dark
Set Number: 076
Rarity: Silver
Name Unicorn
Aura Type: Light
Type/Tribe Beastie
Spellbook Limit: 8 per spellbook
Cost: 1 Light
Life Points: 30
Terra Bonuses: Daytime 10 LP 10
4th Wall Effects: This Beastie's Attacks deal +20 Damage if you are wearing anything unicorn related.
Effects: CONTRACT: Target Beastie, Artifact, or Caster recovers +30 LP.
Attack: Justice Hooves · 10
Attack Effect: This Attack deal +10 Damage for each Daytime Terra in the Arena.
Strong Against: Dark
Set Number: 077
Rarity: Bronze
Name Aurora Borealis
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Light
Effects: Place this Spell on a Terra you control. If this Spell is placed on a Stars Terra, that Terra cannot be targeted by Opposing Casters. Terra Bonuses for the Terra this Spell is placed on is increased by +10.
Set Number: 078
Rarity: Silver
Name Save the Holy
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Light
Effects: You can Contract this Page at any time.
Place target Beastie you control on the bottom of its owner's Spellbook.
Set Number: 079
Rarity: Silver
Name Artifact Barrier
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Light
Effects: Target Artifact takes 0 damage until the end of the next turn. If that Artifact has an Aura Cost of 1 or more, Bookmark 1. You cannot target the same Artifact with an Artifact Barrier more than once per turn.
Set Number: 080
Rarity: Bronze
Name Light Ward
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 5 per spellbook
Cost: 1 Light
Life Points: 20
Effects: CONTRACT: Target Beastie cannot declare an Attack as long as this Page is in the Arena.
Strong Against: Dark
Set Number: 081
Rarity: Bronze
Name Stone of Protection
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 10 per spellbook
Cost: 1 Light
Life Points: 10
Effects: Equip this Artifact to target Beastie. Equipped Beastie takes 20 less Damage from Attacks, and an additional 20 less Damage from Attacks from Dark Beasties. A Beastie may only be equipped with one Stone of Protection at a time.
Strong Against: Dark
Set Number: 082
Rarity: Bronze
Name El Verde Entity
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 3 Cosmic
Life Points: 80
Terra Bonuses: Forest 20, Stars 25
Effects: CONTRACT: You may return any number of non-Token Cosmic Beasties you control to their owner's Chapter. This turn, the next Cosmic Beastie you Contract costs 1 less Cosmic Aura for each Beastie returned with this Effect.
Attack: Seaweed-Swipes · Scared · 40
Strong Against: Spirit
Set Number: 083
Rarity: Silver
Name Cumberland Spaceman
Aura Type: Cosmic
Type/Tribe Beastie Humanoid
Spellbook Limit: 4 per spellbook
Cost: 1 Cosmic
Life Points: 40
Terra Bonuses: Stars 15, Daytime 15
4th Wall Effects: If there is a camera within eyesight, this Beastie gains Flash.
Effects: ARENA: If this Beastie is directly behind a Terra you control, it gains Unblockable.
Attack: Cosmic Jab · 20
Strong Against: Spirit
Set Number: 084
Rarity: Bronze
Name Lizard People
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 6 per spellbook
Cost: 2 Cosmic
Life Points: 50
Terra Bonuses: Stars 25
Effects: CONTRACT: Search your Spellbook for a Beastie Alien and place it into your Chapter.
Attack: Ambush · 25
Attack Effect: You may look at the top Page of your Spellbook.
Strong Against: Spirit
Set Number: 085
Rarity: Bronze
Name Medford Shmoos
Aura Type: Cosmic
Type/Tribe Beastie
Spellbook Limit: 8 per spellbook
Cost: 1 Cosmic
Life Points: 35
Traits: Flash
Terra Bonuses: Forest LP 10, Stars 10
Effects: ARENA: Whenever you Contract a Light Page, create a Shmoos Token (10 LP Cosmic Beastie with 10 Damage Attack).
DESTROYED: If this Beastie was Destroyed by another Beastie in Combat inflict that Beastie with Sleep.
Attack: White Spores · Sleep · 15
Strong Against: Spirit
Set Number: 086
Rarity: Bronze
Name Beam Up
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Cosmic
Effects: Return target Beastie you control to its Owner's Chapter.
Set Number: 087
Rarity: Silver
Name Mind Probe
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Cosmic
Effects: Target Opposing Caster reveals their Chapter. Then, separate their Chapter into two piles. That Caster chooses a pile to place into the Cemetery. If the Opposing Caster selected a pile with more Pages than the other pile, deal 100 Damage to that Caster. Place this Spell into the Afterlife.
Set Number: 088
Rarity: Silver
Name Alien Intelligence
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Cosmic
Effects: Look at the top 4 Pages of your Spellbook. Place those Pages on top of your Spellbook in any order.
Set Number: 089
Rarity: Bronze
Name Ozark Howler
Aura Type: Dark
Type/Tribe Beastie Werewolf
Spellbook Limit: 4 per spellbook
Cost: 4 Dark
Life Points: 60
Traits: Infectious
Terra Bonuses: Full Moon 30, Nighttime 10
4th Wall Effects: This Page costs 3 Dark Aura to Contract if you howl like a wolf.
Effects: CONTRACT: You may destroy an opposing Token Beastie.
Attack: Howling Bite · 30
Strong Against: Light, Spirit
Set Number: 090
Rarity: Silver
Name Pope Lick Monster
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 4 per spellbook
Cost: 4 Dark
Life Points: 90
Terra Bonuses: Dusk 25, City 20
4th Wall Effects: If a train is within eyesight, place this Page into your Chapter and do not resolve its Contract Effect.
Effects: CONTRACT: Inflict Sleep on target opposing Beastie.
Attack: Devil's Lick · 25
Strong Against: Light, Spirit
Set Number: 091
Rarity: Silver
Name Banshee of the Badlands
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 6 per spellbook
Cost: 1 Dark
Life Points: 30
Terra Bonuses: Full Moon 15
4th Wall Effects: CONTRACT: If you hear classical music nearby, create a Skeleton Token (20 LP Dark Beastie with a 10 Damage Attack).
Effects: CONTRACT: If this is the only Beastie you control at the end of this turn, inflict Scared on target opposing Beastie.
Attack: Blare · 10
Strong Against: Light, Spirit
Set Number: 092
Rarity: Bronze
Name Spearfinger
Aura Type: Dark
Type/Tribe Beastie Witch
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Life Points: 70
Traits: Stone Skin
Terra Bonuses: Full Moon 20, Nighttime 10
Effects: ARENA: Destroy this Beastie if you have no Pages in your Chapter.
Attack: Puncture · 20
Attack Effect: Discard a Page from your Chapter. If you do, this Attack deals +50 Damage.
Strong Against: Light, Spirit
Set Number: 093
Rarity: Bronze
Name White Screamer
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 5 per spellbook
Cost: 1 Dark
Life Points: 40
Traits: Trap
Terra Bonuses: Full Moon 10, Nighttime 10
4th Wall Effects: You may only Contract this Page if you scream as quietly as you can.
Effects: FLIPPED: Target opposing Beastie is dealt 10 Damage.
Attack: Death's Wail · 20
Attack Effect: If the Original Target this Combat has Tribal Boost, this Attack deals +20 Damage.
Strong Against: Light, Spirit
Set Number: 094
Rarity: Bronze
Name Terrify
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Dark
Traits: Trap
Effects: Reveal a Beastie from your Chapter with 3 or higher Aura Cost. If you do, you may place target non-Dark Beastie with 1 or less Aura Cost on top of its owner's Spellbook.
Set Number: 095
Rarity: Silver
Name Bloodstained
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Dark
Traits: Equipment
Effects: Equip this Spell to target Dark Beastie with 3 or less Aura Cost. Equipped Beastie is considered a Beastie Bloodsucker. Equipped Beastie has Blood Sucker while Full Moon is active.
Set Number: 096
Rarity: Bronze
Name Joe Magarac
Aura Type: Flame
Type/Tribe Beastie Humanoid
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 3 Flame
Life Points: 90
Terra Bonuses: City 20
4th Wall Effects: This Page costs no Aura to Contract if you work in a factory.
Effects: ARENA: Awaken this Beastie when it is inflicted with a Burn Indicator. When this Beastie loses LP, all Casters lose the same amount of LP.
Attack: Brass Knuckles · 40
Attack Effect: This Attack deals +30 Damage for each Burn Counter on this Beastie.
Strong Against: Forest, Frost
Set Number: 097
Rarity: Silver
Name Explosive Rabbit
Aura Type: Flame
Type/Tribe Beastie Rabbit
Spellbook Limit: 10 per spellbook
Cost: 1 Flame
Life Points: 5
Traits: Fleet
Terra Bonuses: Desert 10, Forest 10
4th Wall Effects: This Beastie does +10 Damage on its Attacks if it is the month of July.
Effects: DESTROYED: If this Beastie was Destroyed when it is not your turn, target Beastie, Artifact, or Caster is dealt 10 Damage and is inflicted with Burn.
Attack: Explosive Hop · 20
Strong Against: Forest, Frost
Set Number: 098
Rarity: Bronze
Name Spring Heeled Jack
Aura Type: Flame
Type/Tribe Beastie Humanoid
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Flame
Life Points: 45
4th Wall Effects: This Beastie's Attacks deal +10 Damage if you are wearing high heels.
Effects: This Page costs one less Aura to Contract for each Flame Spell you have Contracted this turn.
Attack: Pounce to Ash · Burn (1) · 20
Attack Effect: This Attack deals +20 Damage if the original target had no Defenders declared.
Strong Against: Forest, Frost
Set Number: 099
Rarity: Bronze
Name Heat Wave
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 3 Flame
4th Wall Effects: This Page costs 2 Flame Aura to Contract if Desert is active.
Effects: Destroy a Snowing Terra, if able. Fatigue all opposing Beasties. All Casters lose 100 LP.
Set Number: 100
Rarity: Silver
Name Wildfire
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Flame
Effects: Contract this Spell as if it were a Terra Page. Treat this Spell as a Basic Forest Terra Page (it goes to the Afterlife when destroyed). Each Caster loses 20 LP at the end of each turn while this Spell is in the Arena.
Set Number: 101
Rarity: Silver
Name Explosion!
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Flame
Effects: Target Beastie or Caster is dealt 50 Damage and is inflicted with Burn. Target Beastie or Caster is dealt 10 Damage and is inflicted with Burn (this may be the same target as before). You lose 25 LP.
Set Number: 102
Rarity: Bronze
Name Flare Shot
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Flame
Effects: Target Beastie or Caster is dealt 10 Damage and is inflicted with Burn (2). Coin Toss. If heads, target opposing Beastie cannot declare an Attack until the end of its Caster's next turn.
Set Number: 103
Rarity: Bronze
Name Janet and Rosetta Van De Voort
Aura Type: Frost
Type/Tribe Beastie Spirit
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Frost
Life Points: 40
Traits: Spirit
Terra Bonuses: Winter 20, City 20
Effects: Skate to Death Place this Beastie into the Afterlife. Inflict all Opposing Beasties with Frozen (2).
Attack: Figure 8 · 30
Attack Effect: If the opposing Caster declared any Defenders, you may deal 30 damage to the original target.
Strong Against: Water
Set Number: 104
Rarity: Silver
Name Friendly Snowman
Aura Type: Frost
Type/Tribe Beastie
Spellbook Limit: 10 per spellbook
Cost: 1 Frost
Life Points: 30
Terra Bonuses: Winter LP 10, Snowing 15
4th Wall Effects: If there is a Snowman within eyesight, this Beastie gains Convert.
Effects: ARENA: Whenever a Page is inflicted with Frozen, place one additional Frozen Counter on that Page. This Effect does not stack.
Attack: Snowball Throw · Frozen (1) · 25
Strong Against: Water
Set Number: 105
Rarity: Bronze
Name Frost Elemental
Aura Type: Frost
Type/Tribe Beastie Elemental
Spellbook Limit: 6 per spellbook
Cost: 2 Frost
Life Points: 20
Traits: Spirit
Terra Bonuses: Snowing 20
4th Wall Effects: Frozen Gift - Create a Snowflake Token (10 LP Frost Artifact with the Effect "You may Destroy this Artifact at any time to generate 1 Frost Aura"). If the outside temperature is below freezing, create two Snowflake Tokens instead.
Attack: Chilling Blast · 20
Strong Against: Water
Set Number: 106
Rarity: Bronze
Name Fur Bearing Trout
Aura Type: Frost
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 10 per spellbook
Cost: 1 Frost
Life Points: 30
Terra Bonuses: River 20, Winter 20
4th Wall Effects: If River is active, this Beastie gains Unblockable.
Effects: This Beastie's Aura Type is also considered as Water.
Attack: Upstream Strike · 25
Strong Against: Water
Set Number: 107
Rarity: Bronze
Name Shatter Ice
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Frost
Effects: Destroy target Beastie inflicted with 3 or more Frozen Counters on it.
Set Number: 108
Rarity: Silver
Name Winter's Wrath
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Frost
4th Wall Effects: If Winter is active, this Page costs 1 less Frost Aura to Contract.
Effects: All non-Frost Beasties are inflicted with Frozen (3).
Set Number: 109
Rarity: Silver
Name Frost Shot
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Frost
Effects: You may Contract this Page at any time.
Inflict target Beastie or Artifact with Frozen (1).
Set Number: 110
Rarity: Bronze
Name Phantom Car
Aura Type: Lightning
Type/Tribe Beastie Spirit
Spellbook Limit: 3 per spellbook
Cost: 2 Lightning
Life Points: 30
Traits: Fleet, Spirit
Terra Bonuses: Ground 10
Effects: Get Away You may activate this Power at any time during Combat. Coin Flip. If heads, end Combat.
Attack: Crash! · 30
Strong Against: Water
Set Number: 111
Rarity: Silver
Name Mad Gasser of Mattoon
Aura Type: Lightning
Type/Tribe Beastie Humanoid
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 1 Lightning
Life Points: 50
Terra Bonuses: Suburban LP 15, Ground 10
4th Wall Effects: This Beastie deals +10 damage if you heard someone "pass gas" this game.
Effects: Suffocate Inflict target Beastie with Paralyze.
Attack: Gas Attack · Burn (3) · 20
Attack Effect: If this Attack Damaged a Caster, deal 30 Damage to that Caster.
Strong Against: Water
Set Number: 112
Rarity: Bronze
Name Radioactive Hornets
Aura Type: Lightning
Type/Tribe Beastie Insect
Spellbook Limit: 5 per spellbook
Cost: 1 Lightning
Life Points: 15
Traits: Flying
Effects: CONTRACT: Create 2 Hornet Tokens (10 LP Lightning Beasties with a 10 Damage Attack and Flying).
Attack: Sting · Paralyze · 10
Strong Against: Water
Set Number: 113
Rarity: Bronze
Name E.M.P.
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Lightning
Effects: You may Contract this Page at any time.
Fatigue all Artifacts in the Arena. Artifacts cannot Awaken until the end of this turn.
Set Number: 114
Rarity: Silver
Name Lightning Strikes Twice
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Lightning
Effects: Target Beastie is dealt 10 Damage and is inflicted with Paralyze. If this is the second Lightning Spell you Contracted this turn, this Spell deals +30 Damage.
Set Number: 115
Rarity: Bronze
Name Shockburn
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Lightning
Effects: You may Contract this Page at any time.
Inflict target Beastie with Burn. If the roll for Burn was a 1 or 2, you may automatically inflict that Beastie with Paralyze.
Set Number: 116
Rarity: Bronze
Name Power Cell
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 1 Lightning
Life Points: 20
Effects: Power Up! Generate 1 Lightning Aura and Awaken the next Beastie you Contract this turn. Destory this Artifact.
Strong Against: Water
Set Number: 117
Rarity: Silver
Name Spectrum Shift
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Neutral
Effects: You may Contract this Page at any time outside of Combat.
An Opposing Caster chooses an Aura Type. All non-Aura Pages are considered that Aura Type instead of their original Aura Type until the end of this turn.
Set Number: 118
Rarity: Silver
Name Survival Instincts
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral
Effects: You may only Contract this Page during Combat.
Target Beastie gains +30 LP until the end of this Combat.
-OR-
Target Beastie's Attack deal +30 Damage to other Beasties until the end of this Combat.
Set Number: 119
Rarity: Silver
Name Void Spell
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: You may Contract this Page any time a Neutral Spell is Contracted that does not Bookmark a Page.
Do no resolve that Neutral Spell.
Set Number: 120
Rarity: Silver
Name Powerup Purple
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Neutral
Traits: Equipment
Effects: Equip this Spell to target Beastie. Equipped Beastie gains +10 LP/ +10 ATK Damage. Equipped Beastie gains an additional +20 LP/ +20 ATK Damage until the end of this turn.
Set Number: 121
Rarity: Bronze
Name Shovel
Aura Type: Neutral
Type/Tribe Artifact
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral
Traits: Equipment
Effects: Equip this Artifact to target Beastie. Equipped Beastie gains +10 ATK Damage and can attack burrowed Beasties. IF the Primary Defender is burrowed, Equipped Beastie's Attack gains +10 ATK DMG and "Unborrow the Primary Defender.".
Set Number: 122
Rarity: Bronze
Name Anti-Potion Potion
Aura Type: Neutral
Type/Tribe Potion
Spellbook Limit: 10 per spellbook
Cost: 0 Neutral
Life Points:
Effects: You may Contract this Page at any time. You cannot put this Page into a Spellbook with other Potions not named Anti-Potion Potion.
Do not resolve target opposing Potion. Potions with the same name as that Potion do not resolve until the end of this turn.
Set Number: 123
Rarity: Bronze
Name Camouflage Potion
Aura Type: Neutral
Type/Tribe Potion
Spellbook Limit: 3 per spellbook
Cost: 0 Neutral
Effects: Target Beastie has Invisible until the end of the next turn.
Set Number: 124
Rarity: Bronze
Name Deer Woman
Aura Type: Spirit
Type/Tribe Beastie Deer
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 35
Terra Bonuses: Forest 30
4th Wall Effects: If you are wearing flowers, this Beastie gains +20 LP.
Effects: Nature's Curse Target Beastie with a Status Effect is dealt 50 Damage.
Attack: Garden Pollen · Poison (2) · 30
Strong Against: Dark
Set Number: 125
Rarity: Silver
Name Nightmarchers
Aura Type: Spirit
Type/Tribe Beastie Warrior
Spellbook Limit: 6 per spellbook
Cost: 3 Spirit
Life Points: 30
Traits: Spirit
Terra Bonuses: Island 20, Fog 20
4th Wall Effects: Tribal Boost [Warrior] +10 LP/ +10 ATK DMG
Effects: DESTROYED: Place this Beastie into the Afterlife.
Attack: Spirit March · 30
Attack Effect: If this Attack Destroyed a Beastie, place that Beastie into the Afterlife.
Strong Against: Dark
Set Number: 126
Rarity: Silver
Name Spook Light
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 10 per spellbook
Cost: 1 Spirit
Life Points: 10
Traits: Spirit
Terra Bonuses: Fog 20
Effects: When this Page is placed into the Afterlife, you may have target Beastie lose 20 LP.
Attack: Lamp Light · Scared · 20
Strong Against: Dark
Set Number: 127
Rarity: Bronze
Name The Phantom Jogger of Canyon Hill
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 6 per spellbook
Cost: 1 Spirit
Life Points: 20
Traits: Spirit
Terra Bonuses: Sunrise 20, Fog LP 10
4th Wall Effects: If you went for a jog today, this Beastie gains Fleet.
Effects: Afterlife Job Place this Beastie into the Afterlife. Place the top Page of target Caster's Spellbook into their Afterlife.
Attack: Ghastly Kick · 20
Strong Against: Dark
Set Number: 128
Rarity: Bronze
Name Spirit Veil
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Spirit
Effects: You can only Contract this Page when an opposing Caster Contracts a Spell.
After that Spell resolves, if two or more Spirit Beasties you controlled were Destroyed by the Effects of that Spell, place those Beasties into the Arena Fatigued. You may Destroy an opposing Beastie for each Spirit Beastie returned this way.
Set Number: 129
Rarity: Silver
Name Curse
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Spirit
Traits: Equipment
Effects: Equip this Spell to target Beastie. Equipped Beastie loses 20 LP at the end of each turn.
Set Number: 130
Rarity: Bronze
Name Rest In Peace
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 8 per spellbook
Cost: 1 Spirit
Effects: Place any 3 Pages from any Cemeteries into their respective Afterlife.
Set Number: 131
Rarity: Bronze
Name Forest Aura
Aura Type: Forest
Type/Tribe Aura
Set Number: 132
Rarity: Bronze
Name Water Aura
Aura Type: Water
Type/Tribe Aura
Set Number: 133
Rarity: Bronze
Name Earth Aura
Aura Type: Earth
Type/Tribe Aura
Set Number: 134
Rarity: Bronze
Name Light Aura
Aura Type: Light
Type/Tribe Aura
Set Number: 135
Rarity: Bronze
Name Cosmic Aura
Aura Type: Cosmic
Type/Tribe Aura
Set Number: 136
Rarity: Bronze
Name Dark Aura
Aura Type: Dark
Type/Tribe Aura
Set Number: 137
Rarity: Bronze
Name Flame Aura
Aura Type: Flame
Type/Tribe Aura
Set Number: 138
Rarity: Bronze
Name Frost Aura
Aura Type: Frost
Type/Tribe Aura
Set Number: 139
Rarity: Bronze
Name Lightning Aura
Aura Type: Lightning
Type/Tribe Aura
Set Number: 140
Rarity: Bronze
Name Spirit Aura
Aura Type: Spirit
Type/Tribe Aura
Set Number: 141
Rarity: Bronze
Name Cosmic Rain (Meteor Shower)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: After the active Caster Bookmarks at the start of their turn, that Caster flips a coin. If heads, that Caster looks at the top Page of their Spellbook and may place it on the bottom of their Spellbook. This effect does not stack.
Set Number: 142
Rarity: Bronze
Name Stars
Type/Tribe Terra
Set Number: 143
Rarity: Bronze
Name Quiet Night (Nighttime)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a Basic Nighttime Terra in the Arena, ignore the Effects of all other Special Terra in the Arena other than Quiet Night.
Set Number: 144
Rarity: Bronze
Name Full Moon
Type/Tribe Terra
Set Number: 145
Rarity: Bronze
Name Desert
Type/Tribe Terra
Set Number: 146
Rarity: Bronze
Name Ground
Type/Tribe Terra
Set Number: 147
Rarity: Bronze
Name Swamp
Type/Tribe Terra
Set Number: 148
Rarity: Bronze
Name Grand National Park (Forest)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Beasties with an Aura Cost of 4 or higher have +10 LP/ +10 ATK DMG while this Terra is in the Arena.
Set Number: 149
Rarity: Bronze
Name Big Tall Mountain (Mountain)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Beasties that are declared as a Defender have +10 LP until the end of the turn.
Set Number: 150
Rarity: Bronze
Name White Out (Snowing)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If a Basic Snowing Terra is in the Arena, at the start of their turn, the active Caster may have target Beastie gain Invisible this turn.
Set Number: 151
Rarity:
Name Winter
Type/Tribe Terra
Set Number: 152
Rarity: Bronze
Name Dawn
Type/Tribe Terra
Set Number: 153
Rarity: Bronze
Name Daytime
Type/Tribe Terra
Set Number: 154
Rarity: Bronze
Name Dusk
Type/Tribe Terra
Set Number: 155
Rarity: Bronze
Name Stunning Storm (Lightning Storm)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If a Basic Raining Terra is in the Arena, inflict Paralyze to the first Beastie that enters the Arena each turn. This Effect does not stack.
Set Number: 156
Rarity: Bronze
Name Abandoned Silo (Farm)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: At the start of each turn, the active Caster generates 1 Neutral Aura if they control no Beasties in the Arena. This Effect does not stack.
Set Number: 157
Rarity: Bronze
Name Chibi Playground (Suburban)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Beasties with "Chibi" in their names gain +10 LP/ +10 ATK DMG. Prevent the first Damage dealt to each Beastie with "Chibi" in its name each turn.
Set Number: 158
Rarity: Bronze
Name Overgrown City (City)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: CONTRACT: Each Caster may search their Spellbook for a Basic Aura Page and place it into the Arena Fatigued.
Set Number: 159
Rarity: Bronze
Name Fog
Type/Tribe Terra
Set Number: 160
Rarity: Bronze
Name Lake
Type/Tribe Terra
Set Number: 161
Rarity: Bronze
Name Open Waters (Ocean)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: The first Trap each Caster flips face-up each turn costs 1 less Aura to Contract.
Set Number: 162
Rarity: Bronze
Name Replenishing Showers (Raining)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Whenever a Caster Contracts a non-Neutral Spell, they may pay 2 Neutral Aura to Bookmark 1.
Set Number: 163
Rarity: Bronze
Name River
Type/Tribe Terra
Set Number: 164
Rarity: Bronze
Name Tiny Island (Island)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Each Caster can only control up to five Beasties in the Arena. If a Caster controls six or more Beasties, that Caster must Destroy a Beastie they control.
Set Number: 165
Rarity: Bronze
Name Snowflake Token
Aura Type: Frost
Type/Tribe Token
Set Number: TK01
Rarity: Token
Name Shmoos Token
Aura Type: Cosmic
Type/Tribe Token
Set Number: TK02
Rarity: Token
Name Nest Token
Aura Type: Forest
Type/Tribe Token
Set Number: TK03
Rarity: Token
Name Pet Token
Aura Type: Neutral
Type/Tribe Token
Set Number: TK04
Rarity: Token
Name Skeleton Token
Aura Type: Dark
Type/Tribe Token
Set Number: TK05
Rarity: Token
Name Hornet Token
Aura Type: Lightning
Type/Tribe Token
Set Number: TK06
Rarity: Token
Name Infectious Token
Aura Type: Neutral
Type/Tribe Token
Set Number: TK07
Rarity: Token