MetaZoo CCG:

UFO Card List

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Name Flatwoods Monster
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 3 Cosmic
Life Points: 50
Terra Bonuses: Meteor Shower 40, Forest LP 20
4th Wall Effects: This Beastie deals +100 ATK DMG if you have a real UFO before this game.
Effects: CONTRACT: Declare a Page Type. Until the start of your next turn or until this Beastie leaves the Arena, Casters cannot perform Actions with that Page Type.
Attack: Pungent Mist · Posion(3) · 20
Attack Effect: Inflict all opposing Beasties and Casters with Poison(1).
Strong Against: Spirit
Set Number: 1
Rarity: Gold
Name Men In Black
Aura Type: Cosmic
Type/Tribe Beastie Humanoid
Spellbook Limit: 2 per spellbook
Cost: 4 Cosmic
Life Points: 60
Traits: Flash, Flash
Terra Bonuses: Stars 20, Nighttime 20
4th Wall Effects: If you are wearing a suit, this Beastie deals +20 ATK DMG.
Effects: CONTRACT: Once per game, you may have target opposing Caster place all Pages in their Chapter to the bottom of their Spellbook in any order they choose. Then, that Caster Bookmarks 4.
Attack: Rowdy Grasshopper · 10
Attack Effect: This Attack deals +50 Damage if the original target of this Attack is an opposing Caster or Beastie Alien.
Strong Against: Spirit
Set Number: 2
Rarity: Gold
Name UFO
Aura Type: Cosmic
Type/Tribe Beastie Vehicle
Spellbook Limit: 2 per spellbook
Cost: 3 Cosmic
Life Points: 80
Traits: Flight
Terra Bonuses: Stars 25
Effects: ARENA: If this Beastie is touching exactly 1 other Cosmic Beastie, that Beastie has Flight.
Return Home This must be the first Action of your turn. Destroy this Beastie, a Meteor Shower Terra Page, a Stars Terra Page, a Nighttime Terra Page, and any combination of other Beastie Aliens with a combined Aura Cost of 5 or more. If you do, you win the game.
Attack: Blast Ray · 50
Attack Effect: Reveal a random Page in target Caster's Chapter
Strong Against: Spirit
Set Number: 3
Rarity: Gold
Name Van Meter Visitor
Aura Type: Cosmic
Type/Tribe Beastie Dinosaur
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Cosmic
Life Points: 50
Traits: Flight, Flash
Terra Bonuses: Meteor Shower 40
4th Wall Effects: CONTRACT: You may shine a flashlight on the Beastie targeted by this Beastie's Flast trait. If you do, that Beastie is inflicted with Confusion if the coin flip for Flash is tails.
Attack: Prehistoric Beam · 20
Attack Effect: You may Fatigue any number of Cosmic Aura Pages you control. This Attack deals +20 Damage for each Aura Page fatigued.
Strong Against: Spirit
Set Number: 4
Rarity: Gold
Name Gargantuan Gliders
Aura Type: Lightning
Type/Tribe Beastie Alien
Spellbook Limit: 2 per spellbook
Cost: 5 Lightning
Life Points: 90
Traits: Flight, Fleet, Flash
Terra Bonuses: Lightning Storm 20 LP 10
Effects: A Mother's Help You may place this Beastie and target Gargantuan Gliders you own in the Arena into your Chapter.
Attack: Electric Photon · 70 · Dark, Spirit
Attack Effect: If the original target of this Attack is a Beastie with Flight, that Beastie loses Flight until the end of this turn.
Strong Against: Water
Set Number: 5
Rarity: Gold
Name The Levelland Rocket
Aura Type: Lightning
Type/Tribe Beastie Alien
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Lightning
Life Points: 20
Traits: Flight
Effects: CONTRACT: Target up to 2 opposing Artifacts. Those Artifacts do not Awaken until the end of your next turn.
Light Speed Send this Beastie to the Afterlife. Target 2 opposing Beasties and inflict them with Paralyze. The coin flip for both Paralyze is considered heads.
Attack: Rocket Defense System · Paralyze · 50
Strong Against: Water
Set Number: 6
Rarity: Gold
Name Wakinyan
Aura Type: Lightning
Type/Tribe Beastie
Spellbook Limit: 4 per spellbook
Cost: 1 Lightning
Life Points: 10
Traits: Flight, Self-Destruct
4th Wall Effects: CONTRACT: You may caw like a bird and take 50 damage. If you do, this Beastie enters the Arena Awakened.
Effects: DESTROYED: Generate 2 Lightning Aura
Attack: The Offering · 10
Strong Against: Water
Set Number: 7
Rarity: Gold
Name Hat Man
Aura Type: Spirit
Type/Tribe Beastie
Spellbook Limit: 4 per spellbook
Cost: 1 Spirit
Life Points: 20
Traits: Spirit
Terra Bonuses: Suburban 10, Nighttime 10
4th Wall Effects: Tip the Man You may use this Power at any time if you are wearing a hat. If you do, remove all Status Effect Indicators and Traits from Beasties that are inflicted with Sleep until the end of this turn.
Attack: Tip of the Cap · 0
Attack Effect: : This Attack deals +20 Damage if you tip your hat.
Strong Against: Dark
Set Number: 8
Rarity: Gold
Name Lechuza
Aura Type: Spirit
Type/Tribe Beastie Witch
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 2 Spirit
Life Points: 70
Traits: Flight
Terra Bonuses: Forst 20, Dusk 20
Effects: Hex Curse Target Beastie is dealt 25 Damage for each Status Effect it is inflicted with.
Luring Look This Beastie loses the Tribe "Witch" and gains the Tribe "Chibi". This Beastie's name becomes "Chibi Lechuza".
Attack: Curse of Ill · 30
Attack Effect: You may choose a Status Effect on an opposing Beastie's Attack in the Arena. Inflict the primary Defender with the chosen Status Effect.
Strong Against: Dark
Set Number: 9
Rarity: Gold
Name Griddlegreaser Pete
Aura Type: Flame
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 2 per spellbook
Cost: 2 Flame
Life Points: 40
Traits: Fleet
Terra Bonuses: City 10, Farm 10
4th Wall Effects: If you work in the fast food industry, this Page costs 1 less Aura to Contract.
Effects: Grease It Up! Target Caster is inflicted with Burn(7). If that Caster is already inflicted with Burn, set their Burn Counters to 7.
Attack: Fatty Patty · Burn(4) · 40 · Water
Strong Against: Forest, Frost
Set Number: 10
Rarity: Gold
Name Houston Batman
Aura Type: Dark
Type/Tribe Beastie Humanoid
Spellbook Limit: 1 per spellbook
Cost: 6 Dark
Life Points: 135
Traits: Flight, Fear
Terra Bonuses: Dusk 45, City 40
4th Wall Effects: This Beastie gains Invisible if trees are nearby.
Effects: ARENA: Whenever the coin flip for Fear is heads, you may have the targeted Beastie stay in the Arena instead. Whenever a Beastie is targeted by Fear, that Beastie is dealt 30 Damage.
Attack: Dark Wings · 60
Attack Effect: If this Attack Damages a Caster, reactivate Fear on a Beastie you control.
Strong Against: Light, Spirit
Set Number: 11
Rarity: Gold
Name Mountain Boomer
Aura Type: Earth
Type/Tribe Beastie Dinosaur
Spellbook Limit: 4 per spellbook
Cost: 3 Earth
Life Points: 50
Terra Bonuses: Mountain 10
4th Wall Effects: TRIBAL BOOST [Dinosaur] +10 LP/+10 ATK DMG.
If you are within 100 feet of a road, this Beastie gains +10 LP/+10 ATK DMG.
Effects: ARENA: If Mountain is active, this Beastie gains First Strike.
Attack: Slashing Strike · 30
Attack Effect: This Attack deals +20 Damage if this is your first Attack this turn.
Strong Against: Lightning
Set Number: 12
Rarity: Gold
Name Proctor Valley Monster
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 4 Earth
Life Points: 120
Traits: Defender, Regen
Terra Bonuses: Ground 25, Mountain 25
Effects: ARENA: Whenever an opposing Caster Contracts a Spell, Awaken this Beastie.
Attack: Charging Assault · 50
Attack Effect: If no Defenders were declared this Combat, this Attack deals +50 Damage.
Strong Against: Lightning
Set Number: 13
Rarity: Gold
Name Mini T-Rex
Aura Type: Forest
Type/Tribe Beastie Dinosaur
Spellbook Limit: 5 per spellbook
Cost: 2 Forest
Life Points: 20
4th Wall Effects: TRIBAL BOOST [Dinosaur] +10 LP/+10 ATK DMG.
If you are in the American Southwest, this Beastie deals +10 ATK DMG.
Effects: CONTRACT: You may deal 30 Damage to a Beastie without an Attack of 20 or more Base Damage.
Attack: Ranch Attack · 10
Attack Effect: : If you are wearing a cowboy hat, this Attack deals +10 Damage.
Strong Against: Water
Set Number: 14
Rarity: Gold
Name Pamola
Aura Type: Frost
Type/Tribe Beastie Spirit
Spellbook Limit: 4 per spellbook
Cost: 3 Frost
Life Points: 60
Traits: Spirit, Flight
Terra Bonuses: Snowing 10, Mountain 10
Effects: ARENA: While this Beastie is Awakened, Snowing is active.
Attack: Cursed Judgement · Paralyze · 40
Attack Effect: : If you are playing on a mountain top or at the base of a mountain, this attack inflicts Frozen(1).
Strong Against: Water
Set Number: 15
Rarity: Gold
Name Foo Fighters
Aura Type: Light
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 3 Light
Life Points: 55
Traits: Flight, Flash, Regen
Terra Bonuses: Nighttime LP 10
4th Wall Effects: CONTRACT: If there are Christmas lights within eyesight, all Beasties recover 10 LP.
Attack: Disappear and Daze · Confuse · 10
Attack Effect: You may send this Beastie to the Afterlife. If you do, inflict all Beasties with Confuse. At the end of the next turn, remove Confuse from all Beasties.
Strong Against: Dark
Set Number: 16
Rarity: Gold
Name Cryptid Busters
Aura Type: Neutral
Type/Tribe Beastie Humanoid
Spellbook Limit: 3 per spellbook
Cost: 3 Neutral
Life Points: 50
Effects: Target opposing Beastie may not declare Attacks or be declared as a Defender until the end of the next turn.
Attack: Jagged Beams · 25
Set Number: 17
Rarity: Gold
Name Ogua
Aura Type: Water
Type/Tribe Beastie Dinosaur
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Water
Life Points: 60
Traits: Stone Skin
Terra Bonuses: Ocean 30, River LP 20
Effects: Sink and Sap You may pick this Beastie up and place it anywhere in the Arena. This Beastie is considered to be burrowed and may not declare Attacks until the end of this turn.
Attack: Snip Snap · 30
Attack Effect: Deal 30 Damage to another Beastie this Beastie is touching outside of Combat. If this Effect Destroyed a Beastie, Bookmark 1.
Strong Against: Earth, Flame
Set Number: 18
Rarity: Gold
Name Supernatural Black Hole
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 5 Cosmic
Effects: Place this Spell and each non-Aura Page in the Arena into their respective Afterlives.
Set Number: 19
Rarity: Gold
Name Dragons Rise
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Flame
Traits: Equipment
Effects: Contract a Beastie Dragon from your Chapter for 4 less Aura into the Arena Awakened. Target that Beastie and equip this Spell to it. Whenever equipped Beastie Damages a Caster with an Attack, the next Flame Spell you Contract this turn costs 1 less Aura to Contract.
Set Number: 20
Rarity: Gold
Name Evil Wins
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 6 Dark
Effects: Destroy a Beastie with an Aura Cost of 2 or less. If you do, you may Contract a Dark Beastie with an Aura Cost of 4 or higher from your Chapter, Cemetery, or Limbo for 5 less Aura.
Set Number: 21
Rarity: Gold
Name Forest Friends
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral, 2 Forest
4th Wall Effects: If you shake hands with an opposing Caster before you Contract this Page,this Page costs 1 less Neutral Aura to Contract.
Effects: Create 2 Friend Tokens (30 LP Forest Beasties with a 30 Damage Attack). All Friend Tokens created this way belong to a Tribe of your choice until they leave the Arena.
Set Number: 22
Rarity: Gold
Name Sparky Slushy
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Frost
Effects: For each Frost Beastie you control, you may inflict Paralyze on taret Beastie. For each Lightning Beastie you control, you may inflict target Beastie with Frozen(2).
Set Number: 23
Rarity: Gold
Name Water Submergence
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 3 Water
Effects: Bookmark 1. All Beasties in the Arena are considered to be Water Beasties and all Beasties under your control gain Water Type Advantage on their Attacks until the end of this turn.
Set Number: 24
Rarity: Gold
Name Spirit Infusion Suit
Aura Type: Spirit
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 3 Spirit
Traits: Equipment
Effects: Equip this Artifact to target Beastie. Equipped Beastie loses all traits, is considered Spirit, and their maximum LP becomes 30. Equipped Beastie gasin the text "ARENA: Whenever this Beastie deals Damage to a Caster, that Caster must send one Page from their Chapter to the Cemetery or is dealt 50 additional damage."
Strong Against: Dark
Set Number: 25
Rarity: Gold
Name Caster Gun
Aura Type: Neutral
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 3 Neutral
Effects: One Shot Until the end of this turn, you may reduce the Aura Cost of the next Spell you Contract by up to 5 Aura. For each Aura you reduce the next Spell by, you lose 100 LP.
Set Number: 26
Rarity: Gold
Name Infinite Power
Aura Type: Neutral
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 3 Neutral
Traits: Convert
Effects: CONTRACT: You may Destroy a Special Aura Page.
You may Fatigue this Artifact at any time to Destroy it. If you do, the Aura Type of all non-Aura Pages and non-Terra Pages in the Arena or while being Contracted this turn are solely considered Special Aura Type until the end of this turn.
Set Number: 27
Rarity: Gold
Name Dark Shard Meteorite
Aura Type: Cosmic
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Cosmic
Effects: You may Fatigue this Artifact at any time to generate 1 Cosmic and 1 Dark. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Spirit
Set Number: 28
Rarity: Gold
Name Static Snow Stone
Aura Type: Lightning
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Lightning
Effects: You may Fatigue this Artifact at any time to generate 1 Lightning and 1 Frost You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Water
Set Number: 29
Rarity: Gold
Name Burning Spirit Imprint
Aura Type: Flame
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Flame
Effects: You may Fatigue this Artifact at any time to generate 1 Flame and 1 Spirit You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Forest, Frost
Set Number: 30
Rarity: Gold
Name Glistening Beachrock
Aura Type: Earth
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Earth
Effects: You may Fatigue this Artifact at any time to generate 1 Earth and 1 Water You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Lightning
Set Number: 31
Rarity: Gold
Name Opalescent Moss
Aura Type: Forest
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Forest
Effects: You may Fatigue this Artifact at any time to generate 1 Forest and 1 Light You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Water
Set Number: 32
Rarity: Gold
Name Pocket Dimension Orb
Aura Type: Cosmic
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 0 Cosmic
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Meteor Shower is active. Target Beastie or Caster loses 20 LP.
Set Number: 33
Rarity: Gold
Name Omen Street Orb
Aura Type: Spirit
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 0 Spirit
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Suburban is active. Target Beastie or Caster loses 20 LP.
Strong Against: Dark
Set Number: 34
Rarity: Gold
Name Sunset Finality Orb
Aura Type: Dark
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 0 Dark
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Dusk is active. Target Beastie or Caster loses 20 LP.
Set Number: 35
Rarity: Gold
Name Frozen Rain Orb
Aura Type: Frost
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 0 Frost
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Raining is active. Target Beastie or Caster loses 20 LP.
Strong Against: Water
Set Number: 36
Rarity: Gold
Name Iridescent Orb
Aura Type: Light
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 1 Light
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Dawn is active. Target Beastie or Caster loses 20 LP.
Strong Against: Dark
Set Number: 37
Rarity: Gold
Name Drowned Sea Orb
Aura Type: Water
Type/Tribe Artifact Terra Orb
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 0 Water
Life Points: 30
Traits: Trap, Convert, Self-Destruct
Effects: DESTROYED: Until the end of the active Caster's next turn, Ocean is active. Target Beastie or Caster loses 20 LP.
Strong Against: Earth, Flame
Set Number: 38
Rarity: Gold
Name Magic Engineer's Oil
Aura Type: Light
Type/Tribe Potion
Spellbook Limit: 5 per spellbook
Cost: 0 Light
Effects: Awaken target Artifact you control with an Aura Cost of 1, 2, 3, or 4. That Artifact may not Awaken until the end of your next turn and recovers 10 LP.
Set Number: 39
Rarity: Gold
Name Neutrality Totality Aura
Aura Type: Neutral
Type/Tribe Aura Special
Spellbook Limit: 2 per spellbook
Effects: You may Fatigue this Aura Page at any time to generate 2 Neutral Aura.
Set Number: 40
Rarity: Gold
Name Alien Bigfoot
Aura Type: Cosmic
Type/Tribe Beastie Sasquatch
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 2 Cosmic
Life Points: 80
Traits: Convert
Terra Bonuses: Forest 20, Nightime 15
Effects: You may Contract this Page with Forest Aura. This Page costs 2 less Aura to Contract if a UFO in in the Arena.
Attack: Astronaut Assault · 40 · Water
Attack Effect: : This Attack deals +10 Damage if you are wearing an astronaut suit.
Strong Against: Spirit
Set Number: 41
Rarity: Silver
Name Crawfordsville Monster
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 4 Cosmic
Life Points: 90
Traits: Flight
Terra Bonuses: Stars 25
4th Wall Effects: CONTRACT: If a kite is within eyesight, reveal target Caster's Chapter.
Effects: ARENA: Whenver an Effect reveals an opposing Caster's Chapter, target Beastie or Caster loses 20 LP.
Attack: Hot Breath · Burn(3) · 40
Attack Effect: Reveal target Caster's Chapter
Strong Against: Spirit
Set Number: 42
Rarity: Silver
Name Giant Space Brains
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 2 per spellbook
Cost: 3 Cosmic
Life Points: 65
Terra Bonuses: Stars 25
Effects: Outthink Place a Page with a printed Aura Cost from your Chapter face-down into the Arena. Target Caster guesses the Aura Cost of that Page. Reveal the face-down Page. If the targeted Caster's guess is lower than the revealed Page's Aura Cost, that Caster recovers +10X LP and target Beastie is dealt 10X Damage. If the targeted Caster's guess is equal to or higher than the revealed Page's Aura Cost, you are dealt 10X Damage and target Beastie is dealt 10X Damage. X is the Aura Cost of the revealed Page.
Attack: Mental Crush · 30
Strong Against: Spirit
Set Number: 43
Rarity: Silver
Name The Haddock Goblin
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 1 Cosmic
Life Points: 50
Effects: CONTRACT: Choose a random Page in target opposing Caster's Chapter. Place it face-down under this Beastie. Place that Page into its owner's Chapter when this Beastie leaves the Arena.
Attack: Strike and Run · 20
Attack Effect: Place this Beastie into its owner's Chapter after Combat, if it is not Destroyed.
Strong Against: Spirit
Set Number: 44
Rarity: Silver
Name Bookmark Blue
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Cosmic
Effects: Reveal the top 4 Pages of your Spellbook. Place two of the revealed Pages on the top or bottom of your Spellbook. Place the other two Pages into your Chapter.
Set Number: 45
Rarity: Silver
Name Crop Circles
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Cosmic
Effects: Contract and treat this Page as if it were a Farm Special Terra Page. Until the end of the next turn, all Cosmic Beasties lose and cannot gain Flight.
Set Number: 46
Rarity: Silver
Name Breakfast Aliens
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 6 per spellbook
Cost: 1 Cosmic
Life Points: 30
Terra Bonuses: Dawn LP 10, Meteor Shower LP 10
4th Wall Effects: If you bought breakfast between 6AM and 10AM today, this Page costs 1 less Aura to Contract.
Attack: Keep the Change · 25
Attack Effect: Flip 2 times. For each heads results, this Attack deals +10 Damage.
Strong Against: Spirit
Set Number: 47
Rarity: Bronze
Name Grays
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 10 per spellbook
Cost: 1 Cosmic
Life Points: 35
Terra Bonuses: Stars 10
Effects: CONTRACT: Reveal the top Page of your Spellbook. If that Page is a Basic Terra Page or Grays, Contract it for 1 less Cosmic Aura.
Attack: Pew Pew! · 20
Attack Effect: : This Attack deals +20 Damage if you point a flashlight at a Page in the Arena.
Strong Against: Spirit
Set Number: 48
Rarity: Bronze
Name Old Saybrooks Blockheads
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Cosmic
Life Points: 55
Terra Bonuses: Stars 10 LP 10
4th Wall Effects: CONTRACT: You may place a piece of cloth on a Beastie in the Arena. If you do, that Beastie does not Awaken at the start of the next turn.
Effects: CONTRACT: Spells cost opposing Casters an additional Neutral Aura to Contract when it is your turn.
Attack: Zap · Paralyze · 10
Strong Against: Spirit
Set Number: 49
Rarity: Bronze
Name Riverside Monster
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 1 Cosmic
Life Points: 50
Terra Bonuses: River 15, Nighttime 15
Effects: CONTRACT: You may Contract a Page with the Equipment Trait for one less Aura and equip it to this Beastie. If you do, Awaken this Beastie.
Attack: Polluted Scratches · 25
Strong Against: Spirit
Set Number: 50
Rarity: Bronze
Name Roswell Recreation
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Cosmic
Effects: Target Beastie gains Flight until the end of the next turn. At the end of the next turn, that Beastie loses 40 LP.
Set Number: 51
Rarity: Bronze
Name Terraforming
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Cosmic
Effects: Destroy target Terra Page and all other Terra Pages that share a Terra Symbol with it. That Terra is no longer active. You may search your Spellbook for a Terra Page and Contract it into the Arena.
Set Number: 52
Rarity: Bronze
Name Laser Beam Gun Upgrade
Aura Type: Cosmic
Type/Tribe Artifact
Spellbook Limit: 5 per spellbook
Cost: 1 Cosmic
Life Points: 50
Traits: Equipment
Effects: Equip this Artifact to target Beastie. Equipped Beastie gains the text "You may Fatigue this Beastie. If you do, target Beastie or Caster loses 30 LP".
Strong Against: Spirit
Set Number: 53
Rarity: Bronze
Name Blue Jet Strike
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 3 Lightning
Effects: This must be the first Page you Contract this turn.
Destroy all Beasties with Flight.
Set Number: 54
Rarity: Silver
Name Call of the Storm
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 2 Lightning
Effects: Search your Spellbook for two Lightning Beasties each with an Aura Cost of 4 or less and the same name. Place them in the Arena Awakened. Lightning Storm is considered active until the end of the turn. At the end of this turn, send one of the chosen Beasties to Limbo.
Set Number: 55
Rarity: Silver
Name Static Hault
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Lightning
Effects: Target up to 3 opposing Beasties and inflict them with Paralyze. One coin flip is considered to be heads. You must Flip for all other Paralyze inflicted by this Spell unless an effect states otherwise.
Set Number: 56
Rarity: Silver
Name Polybius
Aura Type: Lightning
Type/Tribe Artifact Game
Spellbook Limit: 1 per spellbook
Cost: 3 Lightning
Life Points: 40
Effects: A New Game You and target opposing Caster each reveal a Page from the top of your respective Spellbooks one at a time simultaneously until either Caster reveals a Page this way with a lower printed Aura Cost than the other Page (both Pages must have an Aura Cost). The Caster with the lower printed Aura Cost or who has no Pages left in their Spellbook to reveal, deals 20 Damage to a Beastie or Artifact they control for each Page they revealed. Shuffle all revealed Pages back into their Spellbooks.
Strong Against: Water
Set Number: 57
Rarity: Silver
Name Tin Foil Hat
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Lightning
Life Points: 25
Traits: Equipment
Effects: Equip this Page to target Beastie. Equipped Beastie cannot be affected by attack effects from Cosmic Beasties and cannot be inflicted with Confusion.
Strong Against: Water
Set Number: 58
Rarity: Silver
Name Speedemon
Aura Type: Lightning
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Lightning
Life Points: 30
Traits: Fleet
Effects: ARENA: Whenever this Page declares an Attack, opposing Casters cannot Contract Pages or flip up Trap until the end of Combat.
Attack: Bolt · 30
Strong Against: Water
Set Number: 59
Rarity: Bronze
Name The Seven Thunders
Aura Type: Lightning
Type/Tribe Beastie Deity
Spellbook Limit: 7 per spellbook
Cost: 3 Lightning
Life Points: 60
Traits: Flight
Terra Bonuses: Lightning Storm LP 20
4th Wall Effects: TRIBAL BOOST [Deity] +10 LP/+10 ATK DMG
CONTRACT: Until the end of the turn, all "The Seven Thunders" Cost 1 less Aura to a minimum cost of 1 to Contract if you say "Rolling Thunder" on each Contract.
Attack: Thunderclap · 40
Attack Effect: : If you hear real thunder during this game, until the end of the turn this Page deals +20 ATK DMG.
Strong Against: Water
Set Number: 60
Rarity: Bronze
Name Cosmic Lightning Cyclone
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Lightning
Traits: Trap
Effects: You may flip this Page face-up anytime an opposing Caster activates a Beastie's Power. Do not resolve that Power.
-OR-
You may flip this Page face-up when a Beastie is Contracted or declares an Attack. That Beastie does not resolve its CONTRACT or Attack effect.
Set Number: 61
Rarity: Bronze
Name Lightning Spark
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Lightning
Effects: You may Contract this Page at any time.
Target Artifact is dealt 50 Damage.
Set Number: 62
Rarity: Bronze
Name Tin Foil Suit
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 1 Lightning
Life Points: 50
Traits: Equipment
Effects: Equip this Artifact to target Beastie you control. The Equipped Beastie cannot take Damage from Cosmic Beasties. If this Beastie has a Page named "Tinfoil Hat" equipped to it, it gains the text "ARENA: After Combat, inflict Paralyze on the Beastie that declared an Attack on this Beastie". This Artifact can be attacked, targeted, and Destroyed by any Caster.
Set Number: 63
Rarity: Bronze
Name Jolt in a Jug
Aura Type: Lightning
Type/Tribe Potion
Spellbook Limit: 3 per spellbook
Cost: 0 Lightning
Effects: Awaken target opposing Beastie of Aura Cost 3 or less. That Beastie loses either an ARENA or a DESTROYED Effect of your choice and gains +20 LP until the end of the turn.
Set Number: 64
Rarity: Bronze
Name Energy Being
Aura Type: Spirit
Type/Tribe Beastie
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 3 Spirit
Life Points: 35
Traits: Spirit
Terra Bonuses: Stars LP 20
4th Wall Effects: CONTRACT: If you are wearing tie-dye, place an Energy Counter on this Beastie for each opposing Beastie in the Arena.
Attack: The Power of My Enemies · 20
Attack Effect: For each Energy Counter in the Arena, this Attack deals +10 Damage.
Strong Against: Dark
Set Number: 65
Rarity: Silver
Name White Stag
Aura Type: Spirit
Type/Tribe Beastie Deer
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 35
Traits: Spirit
Terra Bonuses: Forest 20, Dawn 20
Effects: CONTRACT: If you control another White Stag, you may place target Spirit Beastie with an Aura Cost of 2 or less and a Forest Terra bonus from your Afterlife into your Chapter.
Attack: Mystic Aura · 20
Attack Effect: For each Spirit Beastie you control with a Forest Terra bonus this attack deals +10 DMG.
Strong Against: Dark
Set Number: 66
Rarity: Silver
Name Resurrection From the Afterlife
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, X Spirit
Effects: X is the combined Aura Cost of target Beastie in any Afterlife. Contract that Beastie into the Arena under you control. If that Beastie is a Spirit Beastie, that Beastie enters the Arena Awakened. Send this Spell to the Afterlife.
Set Number: 67
Rarity: Silver
Name Spirit's Shadow
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 2 Spirit
Effects: You may Contract this Page at any time, even if it is not your turn.
Target Non-Aura Light Page is placed on the bottom of its owner's Spellbook.
Set Number: 68
Rarity: Silver
Name Headless Cannoneer
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 8 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 30
Traits: Spirit
Terra Bonuses: Dawn 20
4th Wall Effects: ARENA: If there is a full moon within eyesight, this Beastie's DESTROYED Effect creates 2 Tokens instead of 1.
Effects: DESTROYED: Create a Cannonball Token (a 20 LP Spirit Artifact with Spirit).
Attack: Ghastly Cannon · 20
Attack Effect: You may destroy a Cannonball Token you control. If you do, this Attack deals +25 Damage and inflicts Confusion.
Strong Against: Dark
Set Number: 69
Rarity: Bronze
Name Lady In Red
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 4 per spellbook
Cost: 2 Spirit
Life Points: 25
Traits: Spirit
Terra Bonuses: Suburban 20, Nightfall LP 10
4th Wall Effects: If any Opposing Caster during this game identifies as a man, this Beastie gains Unblockable.
Effects: CONTRACT: Remove 1 Trait from target Beastie until the end of this turn.
Attack: Fate Intertwined · 20
Attack Effect: If this Beastie was Destroyed during this Combat by a Primary Defender with 1 or lower Aura Cost, Destroy the Primary Defender.
Strong Against: Dark
Set Number: 70
Rarity: Bronze
Name Phantom Kangaroo
Aura Type: Spirit
Type/Tribe Beastie Kangaroo
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 40
Traits: First Strike
Terra Bonuses: Suburban 10
Attack: Jump Around · 30
Attack Effect: : If you jump up and down, deal 15 Damage to this Beastie and 10 Damage to each opposing Beastie in Combat.
Strong Against: Dark
Set Number: 71
Rarity: Bronze
Name Dozing Off
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 1 Spirit
Effects: Target an opposing Beastie. That Beastie is infllicted with Sleep at the end of the next turn.
Set Number: 72
Rarity: Bronze
Name Stargate Project
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Spirit
4th Wall Effects: Target opposing Caster writes down a number 1, 2, or 3 and places it face-down on the table. You guess what number they have written and they reveal it. If you are correct, look at the top 4 Pages of the opposing Caster's Spellbook and place those 4 Pages on top of their Spellbook in any order. If you are incorrect, nothing happens.
Set Number: 73
Rarity: Bronze
Name Unwanted Guests
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Spirit
Effects: Target Opposing Caster looks at the top 3 Pages of your Spellbook. They choose 1 Spirit, Dark, or Cosmic Page and place it into your Chapter. Then, that Caster puts the remaining Pages on top of your Spellbook in any order. If there is not a Spirit, Dark, or Cosmic Page, reveal all 3 Pages and the opposing Caster places them back in any order.
Set Number: 74
Rarity: Bronze
Name The Green Fireballs
Aura Type: Flame
Type/Tribe Beastie Spirit
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral, 1 Flame
Life Points: 35
Traits: Spirit
Terra Bonuses: Nighttime 10
4th Wall Effects: If you are in New Mexico, USA, this Page costs 1 less Aura to Contract.
Effects: ARENA: Whenever an opposing Caster loses their final Burn Counter, that Caster loses 25 LP.
Attack: Triple Strike · Burn(1) · 30
Strong Against: Forest, Frost
Set Number: 75
Rarity: Silver
Name Blighted Embers
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Flame
Effects: You may Contract this Page any time an opposing Caster destroys a Beastie you control during Combat.
Send that Beastie to your Afterlife. Target Caster loses 20 LP for each Beastie with Spirit in your Afterlife.
Set Number: 76
Rarity: Silver
Name Flare Up
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Flame
Effects: Take 50 Damage and inflict yourself with Burn(6). If you have 500 or less Life Points, Bookmark 2. Place this Spell into your Afterlife.
Set Number: 77
Rarity: Silver
Name Felixstowe Fire Demon
Aura Type: Flame
Type/Tribe Beastie Alien
Spellbook Limit: 6 per spellbook
Cost: 2 Flame
Life Points: 60
Terra Bonuses: Meteor Shower 10, Forest LP 15
4th Wall Effects: If an opposing Caster is younger than 13 years old, this Beastie deals +10 ATK DMG.
Effects: Awaken target Beastie and have it declare a legal Attack against a Caster of your choice.
Attack: Erupting Flames · Burn(2) · 30
Strong Against: Forest, Frost
Set Number: 78
Rarity: Bronze
Name Sky Snake
Aura Type: Flame
Type/Tribe Beastie Dragon
Spellbook Limit: 10 per spellbook
Cost: 2 Flame
Life Points: 30
Traits: Flight
Terra Bonuses: Daytime 20
4th Wall Effects: This Beastie deals +10 Damage if you saw something flying in the sky this game.
Effects: CONTRACT: Target Beastie or Caster is dealt 20 Damage if they are inflicted with Burn.
Attack: Scorch · Burn(3) · 40
Strong Against: Forest, Frost
Set Number: 79
Rarity: Bronze
Name Burn Out
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 2 Flame
Effects: Target opposing Beastie or opposing Caster is dealt 10 Damage for each Burn Counter they have.
Set Number: 80
Rarity: Bronze
Name Coming In Hot!
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 2 Flame
Effects: The next Beastie you Contract this turn enters the Arena Awakened, is inflicted with Burn(1), and deals +40 ATK DMG until the end of this turn.
Set Number: 81
Rarity: Bronze
Name Merging Flames
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Flame
Life Points:
Effects: Target Beastie or Caster loses 10 LP and is inflicted with Burn(1). Then, you may move any number of Burn Counters from any Beastie or Caster to another Beastie or Caster already inflicted with Burn.
Set Number: 82
Rarity: Bronze
Name Casa Blanca Entities
Aura Type: Dark
Type/Tribe Beastie Alien
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Life Points: 60
Terra Bonuses: Dusk 15, Nighttime 15
Effects: Whenever this Beastie is sent to your Cemetery, you may immediately Contract it.
DESTROYED: You may send another Beastie from your Limbo into your Cemetery.
Attack: Pincer Attack · 20
Attack Effect: : If the Primary Defender is controlled by a Caster younger than 13 years old, inflict Paralyze on this Primary Defender.
Strong Against: Light, Spirit
Set Number: 83
Rarity: Silver
Name Dusk's Omen
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 4 Dark
Effects: Contract a Dark Beastie with Flight from your Chapter for 5 less Aura. For each Nighttime and Dusk Terra Bonus that Beastie has, place an opposing Beastie into its owner's Chapter.
Set Number: 84
Rarity: Silver
Name Reaper's Scythe
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 4 per spellbook
Cost: 1 Dark
Life Points: 60
Effects: Reap Send the top Page of your Spellbook to your Cemetery. Generate 1 Dark.
Sow Place a Dark Spell with 2 or less Aura Cost from your Cemetery into your Chapter. Destroy this Artifact.
Strong Against: Light, Spirit
Set Number: 85
Rarity: Silver
Name Carmel Area Creature
Aura Type: Dark
Type/Tribe Beastie Alien
Spellbook Limit: 5 per spellbook
Cost: 1 Dark
Life Points: 30
Terra Bonuses: Dusk 20, Nighttime 15
Effects: If this Beastie is revealed from the top of your Spellbook or is sent to your Cemetery, you may Contract it for 1 Neutral Aura into the Arena Awakened.
Attack: Double Stomp · 20 · Spirit
Strong Against: Light, Spirit
Set Number: 86
Rarity: Bronze
Name Grunch Road Monster
Aura Type: Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 6 per spellbook
Cost: 2 Dark
Life Points: 65
Traits: Blood Sucker
Terra Bonuses: Dusk 15, Farm 15
4th Wall Effects: If you are wearing reptile-like clothing, this Beastie deals +15 ATK DMG.
Effects: Whenever a Dark Beastie is Destroyed, you may Contract this Beastie from your Cemetery.
Attack: Road Block · 15
Strong Against: Light, Spirit
Set Number: 87
Rarity: Bronze
Name Rougarou
Aura Type: Dark
Type/Tribe Beastie Werewolf
Spellbook Limit: 6 per spellbook
Cost: 2 Dark
Life Points: 60
Terra Bonuses: Dusk 15, Full Moon 15
4th Wall Effects: If you speak French, this Beastie deals +10 ATK DMG.
Effects: ARENA: If Full Moon is active, this Beastie recovers 20 LP each time it deals Damage with an Attack.
Attack: Sabrer · Scared · 25
Attack Effect: If a Beastie Werewolf with 4 or higher Aura Cost is in the Arena, this Attack deals +15 Damage.
Strong Against: Light, Spirit
Set Number: 88
Rarity: Bronze
Name Wolf Among Sheep
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Dark
Effects: Place target Beastie with 2 or less Aura Cost into its Owner's Chapter.
-OR-
The next Beastie Werewolf you Contract costs 3 less Aura to Contract. Each opposing Caster creates and controls 3 Sheep Tokens (10 LP Neutral Beastie with a 10 Damage Attack).
Set Number: 89
Rarity: Bronze
Name Gowrow
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 2 per spellbook
Cost: 2 Earth
Life Points: 60
Traits: Stone Skin
Terra Bonuses: Ground 10
4th Wall Effects: DESTROYED: You may only use this Effect if you did not speak this turn. If this is the first time this Beastie is Destroyed this turn, you may place it in the Arena with 20 maximum LP.
Attack: Frenzied Attack · 30
Attack Effect: If this Attack Damaged a Caster, that Caster may yell out in pain. If they do, this Beastie loses Stone Skin until the end of the next turn.
Strong Against: Lightning
Set Number: 90
Rarity: Silver
Name San Pedro Mountains Mummy
Aura Type: Earth
Type/Tribe Beastie Mummy
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Earth
Life Points: 45
Traits: Stone Skin
Terra Bonuses: Mountain 20
4th Wall Effects: Earthly Magic If you are wearing a bandage wrap, reveal the top 3 Pages of your Spellbook. If a Terra or a Earth Aura Page was revealed, place one of those Pages into your Chapter. Place the remaining Pages on the bottom of your Spellbook in any order.
Attack: Earth Power · 10
Attack Effect: If you Contracted both an Aura and Terra Page this turn, this Attack inflicts Confusion.
Strong Against: Lightning
Set Number: 91
Rarity: Silver
Name Arid Drought
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Earth
Effects: This must be the first Page you Contrac this turn. Until the end of the next turn, Water Pages in the Arena lose all Terra Bonuses and non-Aura Water Pages cost 1 more Water Aura to Contract. You may only Contract Earth Pages until the end of this turn.
Set Number: 92
Rarity: Silver
Name Crocodingo
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Earth
Life Points: 50
Traits: Burrow
Terra Bonuses: Ground 10, Farm LP 10
Effects: ARENA: At the end of this turn, if this Beastie did not declare an Attack, Awaken it.
Attack: Snapping Bite · 10
Attack Effect: This Attack deals +40 Damage if this Beastie was declared as a Defender.
Strong Against: Lightning
Set Number: 93
Rarity: Bronze
Name Sherman Beasts
Aura Type: Earth
Type/Tribe Beastie Giant
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral, 3 Earth
Life Points: 90
Traits: Defender
Terra Bonuses: Swamp 25
4th Wall Effects: The Caster who controls this Beastie must declare Attack's in slow-motion. If they do not, this Beastie does not Awaken at the start of their next turn.
Effects: Strength Together Target another Beastie Giant you control. Until the end of the next turn, whenever that Beastie is dealt Damage, you may deal that Damage to this Beastie instead.
Attack: Big Swipe · 40
Strong Against: Lightning
Set Number: 94
Rarity: Bronze
Name Boulder Bash
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Earth
Effects: Target two separate Beasties and deal 25 Damage to each.
-OR-
Target Beastie is dealt 50 Damage.
Set Number: 95
Rarity: Bronze
Name Earth Shattering Quake
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Earth
Effects: Destroy all Terra Pages in the Arena. Deal 10 Damage to each Beastie and Artifact in the Arena for each Terra Destroyed.
Set Number: 96
Rarity: Bronze
Name Accordianteater
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 65
Traits: Convert
4th Wall Effects: If you whistle when this Beastie declares an Attack, this Beastie deals +10 ATK DMG.
Attack: Bellow · 30
Strong Against: Water
Set Number: 97
Rarity: Silver
Name Whirling Whimpus
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 2 Forest
Life Points: 40
Terra Bonuses: Forest 20
Effects: CONTRACT: If you control no other Whirling Whimpus, the next Beastie Sasquatch you Contract this turn costs 2 less Aura to Contract.
Attack: Spinning Doom · 20
Attack Effect: : You may spin this Beastie in place 360 degrees. Each Beastie and Artifact touched by this Beastie while spinning is dealt 10 Damage.
Strong Against: Water
Set Number: 98
Rarity: Silver
Name Bask in the Sunlight
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Forest
Effects: Awaken up to two Beasties you control that have a Forest or Daytime Terra Bonus. Until the end of the next turn, Beasties affected by this Spell cannot declare Attacks or be declared as a Defender.
Set Number: 99
Rarity: Silver
Name Forest Elemental
Aura Type: Forest
Type/Tribe Beastie Elemental
Spellbook Limit: 4 per spellbook
Cost: 2 Forest
Life Points: 5
Traits: Spirit
Terra Bonuses: Forest 10
4th Wall Effects: If mushrooms are within eyesight, this Beastie has Convert.
Effects: ARENA: Beasties you control cannot be inflicted with Status Effects from opposing Beasties. This Beastie cannot gain LP.
Attack: Accidental Spores · Poison(1) · 10
Strong Against: Water
Set Number: 100
Rarity: Bronze
Name Johnny Appleseed
Aura Type: Forest
Type/Tribe Beastie Humanoid
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 50
Traits: Convert
Terra Bonuses: Daytime 15, Forest 15
Effects: CONTRACT: Create a Seed Token (5 LP Forest Artifact with the Effect "You may Fatigue this Page to Destroy it. If you do, generate 1 Forest Aura.")
Sprout Once per turn, replace all Awakened Seed Tokens with Awakened Tree Tokens (30 LP Forest Artifacts with Convert) and Awaken this Beastie.
Attack: Seed Attack · 40
Attack Effect: : If an Apple is withing eyesight, generate a Seed Token.
Strong Against: Water
Set Number: 101
Rarity: Bronze
Name Robo Flowers
Aura Type: Forest
Type/Tribe Beastie Alien
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Life Points: 10
Traits: Stone Skin
Terra Bonuses: Daytime 20
4th Wall Effects: TRIBAL BOOST [Alien] +10 LP/ +10 ATK DMG
If you are playing near a school, this Beastie deals +10 ATK DMG.
Effects: Weaponize The next Artifact you Contract this turn costs 1 less Aura to do so.
Attack: Noxious Beams · Poison(1) · 10
Strong Against: Water
Set Number: 102
Rarity: Bronze
Name Invigorate
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Forest
Effects: The Next Beastie you Contract this turn with a Forest or Daytime Terra Bonus costs 1 less Aura to do so to a minimum of 1 and enters the Arena Awakened. That Beastie gains +10 LP/ +10 ATK DMG.
Set Number: 103
Rarity: Bronze
Name Kodiak Dinosaur
Aura Type: Frost
Type/Tribe Beastie Dinosaur
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 3 Frost
Life Points: 90
Terra Bonuses: Raining 30, Winter 30
Effects: CONTRACT: You may Destroy a Terra Page in the Arena. This Beastie has Invisibility until the end of your next turn.
Attack: Envelop in Frost · Frozen(5) · 60
Strong Against: Water
Set Number: 104
Rarity: Silver
Name The Monster of Partridge Creek
Aura Type: Frost
Type/Tribe Beastie Dinosaur
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 3 Frost
Life Points: 10
Traits: Trap, Fleet
Terra Bonuses: Mountain 20, Winter 20
4th Wall Effects: You may only Contract this Page if a dinosaur related item is within eyesight.
Effects: ARENA: If it is an opposing Caster's turn, this Beastie's maximum LP is 60 (before modifiers).
Attack: Clumsy Charge · 60 · Forest
Attack Effect: If it is an opposing Caster's turn, this Attack's Base Damage is 10.
Strong Against: Water
Set Number: 105
Rarity: Silver
Name Frost Ring
Aura Type: Frost
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 1 Frost
Life Points: 50
Traits: Convert
Effects: Hail Blast Target Beastie or Artifact is dealt 10X Damage, where X is the number of Frost Rings in the Arena. That Beastie or Artifact is also inflicted with Frozen(X).
Strong Against: Water
Set Number: 106
Rarity: Silver
Name Sabertooth Tiger
Aura Type: Frost
Type/Tribe Beastie Cat
Spellbook Limit: 8 per spellbook
Cost: 1 Neutral, 1 Frost
Life Points: 55
Traits: Trap
Terra Bonuses: Snowing 25, Mountain LP 10
Effects: CONTRACT: Awaken this Beastie if you control exactly 1 other Beastie Cat.
FLIPPED: This Beastie has First Strike this Combat.
Attack: Jugular Tear · Paralyze · 20
Attack Effect: : If you have seen pronounced canine teeth during this game, this Attack deals +10 Damage.
Strong Against: Water
Set Number: 107
Rarity: Bronze
Name Trapspringer
Aura Type: Frost
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 5 per spellbook
Cost: 1 Frost
Life Points: 5
Traits: Trap
Terra Bonuses: Snowing 20
Effects: ARENA: If you place a face-down Trap Page under this Beastie, Awaken this Beastie. When this Beastie declares an Attack, all Pages Contracted that Combat cost an additional 1 Neutral Aura to Contract.
Attack: Boing! · 20
Strong Against: Water
Set Number: 108
Rarity: Bronze
Name Avalanche
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neurtal, 3 Frost
Effects: All non-Frost Beasties without Flight are inflicted with Frozen(1). If Mountain is active, all Beasties affected by this Spell are dealt 20 Damage.
Set Number: 109
Rarity: Bronze
Name Thuder and Ice
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 2 Frost
Effects: This Spell ignores Magiproof. Target Beastie is inflicted with Paralyze and Frozen(1). If target Beastie is a Water Beastie, inflict Frozen(2) instead.
Set Number: 110
Rarity: Bronze
Name Lubbock Lights
Aura Type: Light
Type/Tribe Beastie Alien
Spellbook Limit: 5 per spellbook
Cost: 2 Light
Life Points: 30
Traits: Flight
Terra Bonuses: Nighttime LP 20
Effects: ARENA: Every other Beastie named Lubbock Lights touching this Beastie gains +10 LP/ +10 ATK DMG (Fatigued or Awakened).
Attack: Flying Formation · 15
Attack Effect: After resolving Combat and once per turn, if there are 3 Pages named Lubbock Lights in the Arena under your control touching each other, target Lubbock Lights has Invisibility until the end of the next turn.
Strong Against: Dark
Set Number: 111
Rarity: Silver
Name Eye for an Eye
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Effects: You may Contract this Page at any time during Combat.
After Combat has ended, you may deal the same amount of Damage dealt during this Combat by an opposing Beastie to target Beastie.
Set Number: 112
Rarity: Silver
Name Dwarf Star
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 3 Lightt
Life Points: 50
Traits: Flight
4th Wall Effects: ARENA: If there is a star-shaped necklace within eyesight, Stars is considered active.
Effects: Super Nova Deal 30 Damage to all Beasties in the Arena. Inflict Burn and Flash on all Beasties in the Arena. Send this Page to the Afterlife.
Strong Against: Dark
Set Number: 113
Rarity: Silver
Name Hidden Templars
Aura Type: Light
Type/Tribe Beastie Humanoid
Spellbook Limit: 6 per spellbook
Cost: 2 Light
Life Points: 30
Traits: Invisibility
Terra Bonuses: Daytime 15, Nightime LP 10
Effects: ARENA: When this Beastie declares an Attack, this Beastie loses Invisibility after Combat resolves until the start of your next turn. If this Beastie is Fatigued and touching a Light Artifact, it gains Defender.
Attack: Treasured Protection · 25
Attack Effect: This Attack deals +20 ATK DMG if you control a Light Artifact.
Strong Against: Dark
Set Number: 114
Rarity: Bronze
Name Peace Offering
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Effects: Targer an opposing Caster. That Caster may Destroy 1 Beastie they control. If they do, send this Page to the Afterlife and all Beasties you control recover 10 LP. If not, Beasties may not declare Attacks until the end of your next turn and you and that Caster Bookmark 2.
Set Number: 115
Rarity: Bronze
Name Sam's Trusty Baseball Bat
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Life Points: 20
Traits: Equipment
Effects: Equip this Artifact to Target Beastie. That Beastie gains the text "Home Run Swing You may use this Power any time an opposing Caster Contracts a Spell of Aura Cost 2 or less. Choose new target(s) for that Spell.
-OR-
Destroy target Token Beastie."
Strong Against: Dark
Set Number: 116
Rarity: Bronze
Name Time Machine Blueprints
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Traits: Equipment
Effects: Equip this Spell to target Beastie with an Aura Cost of 4 or less. When the Beastie this Spell is equipped to is Destoryed, you may send Time Machine Blueprints to the Afterlife instead and place that Beastie into the Arena Fatigued.
-OR-
Target Beastie you control recovers its maximum LP.
Place this Spell in the Afterlife after resolving either effect.
Set Number: 117
Rarity: Bronze
Name Mysterious Disapperance
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 4 Neutral
Effects: This Page may by Contracted at any time. Target Beastie is placed into its Owner's Chapter. Until the end of the next turn, that Caster may place a Beastie with the same name, Aura Cost, and Traits fro their Chapter into the Arena Fatigued for no Aura Cost.
Set Number: 118
Rarity: Silver
Name Null Spell
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral
Effects: You may only Contract this Page whenever a Caster Contracts a non-Aura Page that costs 0 Aura to Contract after modifiers.
Pages that have an Aura Cost of 0 after modifiers cannot be Contracted until the end of the active Caster's next turn.
Set Number: 119
Rarity: Silver
Name Token Corrosion
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 3 Neutral
Effects: You may Contract this Page at any time.
Destroy all Token Pages that entered the Arena this turn.
Set Number: 120
Rarity: Silver
Name Mike the Headless Chicken
Aura Type: Neutral
Type/Tribe Beastie Chicken
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral
Life Points: 10
Traits: Fleet, Immortal
Effects: ARENA: This Beastie's Effect Text Box cannot be removed. This Beastie must Attack, if able. If this Beastie has 3 Scratch Counters on it, send this Beastie to the Afterlife.
Attack: Chicken Scratch · 5
Attack Effect: Add 1 Scartch Counter to this Beastie after Combat resolves.
Set Number: 121
Rarity: Bronze
Name Gravity Shift
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 3 Neutral
Effects: You may Contract this Page at any time.
All Beasties without Flight gain Flight until the end of this turn. All Beasties that did not gain Flight from this Spell lose Flight until the end of this turn.
Set Number: 122
Rarity: Bronze
Name Intergalactic Space Council
Aura Type: Neutral
Type/Tribe Artifact Alien
Spellbook Limit: 2 per spellbook
Cost: 4 Neutral
Life Points: 80
Effects: ARENA: All Casters may not win the game unless all opposing Casters' LP are reduced to Zero. You may not lose the game unless your LP is reduced to zero. Reduce all Damage dealt to this Artifact by half (rounded up).
Set Number: 123
Rarity: Bronze
Name Devoid Potion
Aura Type: Neutral
Type/Tribe Potion
Spellbook Limit: 3 per spellbook
Cost: 0 Neutral
Effects: You may Contract this Page at any time.
All non-Aura and non-Terra Pages are considered Neutral Pages while being Contracted until the end of this turn.
Set Number: 124
Rarity: Bronze
Name Giant Squid
Aura Type: Water
Type/Tribe Beastie Squid
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Water
Life Points: 50
Traits: Trap
Terra Bonuses: Ocean 20 LP 20
Effects: CONTRACT: If this is the second Giant Squid Contracted this turn, Bookmark 1.
DESTROYED: If this Beastie was Destroyed by an opposing Beastie in Combat, that Beastie does not Awaken at the start of its Caster's next turn.
Attack: Wrap Up · 30
Strong Against: Earth, Flame
Set Number: 125
Rarity: Silver
Name USO
Aura Type: Water
Type/Tribe Beastie Vehicle
Spellbook Limit: 2 per spellbook
Cost: 3 Water
Life Points: 60
Traits: Trap, Flight
Terra Bonuses: Lake 15, Ocean LP 15
4th Wall Effects: 300 Knots You must say "Dive, Dive, Dive" and plug you nose. Bookmark 1. Place this Beastie under an Ocean or Lake Terra. Place this Beastie back into the Arena Awakened under your control at the end of your turn.
Attack: Submersible Missle · 45
Strong Against: Earth, Flame
Set Number: 126
Rarity: Silver
Name Aqua Pura
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Water
Effects: You may reveal any number of non-Water Pages from your Chapter and shuffle them into your Spellbook. Bookmark the same number of Pages shuffled back into you Spellbook.
Set Number: 127
Rarity: Silver
Name Black Demon
Aura Type: Water
Type/Tribe Beastie Fish
Spellbook Limit: 4 per spellbook
Cost: 2 Water
Life Points: 50
Traits: Unblockable
Terra Bonuses: Ocean 25
Effects: Fish Aren't Friends You must Destroy a Non-Token Beastie Fish you control. All Non-Token Beastie Fish you control gain +20 LP/ +20 ATK DMG until the end of your turn. Awaken this Beastie.
Attack: Heavy Chomp · 25
Strong Against: Earth, Flame
Set Number: 128
Rarity: Bronze
Name Charles Mill Lake Monster
Aura Type: Water
Type/Tribe Beastie
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Life Points: 35
Traits: Trap
Terra Bonuses: Lake 15
4th Wall Effects: If this Beastie was Contracted before sunrise, this Beastie gains +20 LP.
Effects: You may flip this Trap face-up whenver an opposing Caster Contracts a Spell with an Aura Cost of 1 or less.
FLIPPED: No Caster may Contract non-Neutral Spells with an Aura Cost of 1 or less until the end of this turn.
Attack: Frightening Glare · Scared · 10
Strong Against: Earth, Flame
Set Number: 129
Rarity: Bronze
Name Rising Tides
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Effects: Contract and treat this Page as a Special Terra Page that gives no Terra Bonus.
ARENA: All Water Beasties gains +20 ATK DMG as long as a basic Full Moon Terra and a basic Ocean Terra are active.
Set Number: 130
Rarity: Bronze
Name The Ocean Calls
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Water
Effects: You may search your Spellbook for a basic Ocean Terra and Contract it. If you do, al Beasties with Ocean Terra Bonuses have Magiproof until the end of the next turn.
Set Number: 131
Rarity: Bronze
Name Cosmic Aura
Type/Tribe Aura
Set Number: 132
Rarity: Bronze
Name Lightning Aura
Type/Tribe Aura
Set Number: 133
Rarity: Bronze
Name Spirit Aura
Type/Tribe Aura
Set Number: 134
Rarity: Bronze
Name Flame Aura
Type/Tribe Aura
Set Number: 135
Rarity: Bronze
Name Dark Aura
Type/Tribe Aura
Set Number: 136
Rarity: Bronze
Name Earth Aura
Type/Tribe Aura
Set Number: 137
Rarity: Bronze
Name Forest Aura
Type/Tribe Aura
Set Number: 138
Rarity: Bronze
Name Frost Aura
Type/Tribe Aura
Set Number: 139
Rarity: Bronze
Name Light Aura
Type/Tribe Aura
Set Number: 140
Rarity: Bronze
Name Water Aura
Type/Tribe Aura
Set Number: 141
Rarity: Bronze
Name Meteor Shower
Type/Tribe Terra
Set Number: 142
Rarity: Bronze
Name Planetary Alignment
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there are 6 Terra Pages in the Arena, the active Caster Bookmarks 2 Pages at the start of their turn instead of 1.
Set Number: 143
Rarity: Bronze
Name Nightime
Type/Tribe Terra
Set Number: 144
Rarity: Bronze
Name Blood Moon (Full Moon)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a basic Nighttime Terra in the Arena, whenever a Beastie Destroys another Beastie in Combat, that Beastie recovers 20 LP.
Set Number: 145
Rarity: Bronze
Name Area 51 (Desert)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: The first Beastie that enters the Arena each turn is inflicted with Confusion unless that Beastie's controller pays 1 Neutral Aura. This Effect does not stack.
Set Number: 146
Rarity: Bronze
Name A Lucky View (Ground)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a basic Meteor Shower Terra in the Arena, the first coin flip of each turn is automatically heads unless an Effect says otherwise.
Set Number: 147
Rarity: Bronze
Name Radioactive Swamp (Swamp)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a basic Swamp Terra in the Arena, Beasties lose 10 LP when they enter the Arena.
Set Number: 148
Rarity: Bronze
Name Forest
Type/Tribe Terra
Set Number: 149
Rarity: Bronze
Name Mountain
Type/Tribe Terra
Set Number: 150
Rarity: Bronze
Name Snowing
Type/Tribe Terra
Set Number: 151
Rarity: Bronze
Name Chilling Winter (Winter)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a basic Winter Terra in the Arena, whenever a non-Frost Beastie uses a Power, inflict that Beastie with Frozen(2).
Set Number: 152
Rarity: Bronze
Name Daybreak (Dawn)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: CONTRACT: You may Destroy one of the following Special Terra in the Arena: Dusk, Daytime, or Nighttime.
Set Number: 153
Rarity: Bronze
Name Bright Skies (Daytime)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: If there is a basic Daytime Terra in the Arena, Nighttime Terra Bonuses are reduced by 10.
Set Number: 154
Rarity: Bronze
Name Sunset (Dusk)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: CONTRACT: You may Destroy one of the following Special Terra in the Arena: Dawn, Daytime, or Nighttime.
Set Number: 155
Rarity: Bronze
Name Lightning Storm
Type/Tribe Terra
Set Number: 156
Rarity: Bronze
Name Farm
Type/Tribe Terra
Set Number: 157
Rarity: Bronze
Name Suburban
Type/Tribe Terra
Set Number: 158
Rarity: Bronze
Name City
Type/Tribe Terra
Set Number: 159
Rarity: Bronze
Name Fearful Fog (Fog)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Whenever a Caster Contracts a Beastie of 5 or higher Aura Cost, they may inflict Scared on target opposing Beastie.
Set Number: 160
Rarity: Bronze
Name Skipping Lake (Lake)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: The first die roll the active Caster does each turn may be re-rolled.
Set Number: 161
Rarity: Bronze
Name Ocean
Type/Tribe Terra
Set Number: 162
Rarity: Bronze
Name Raining
Type/Tribe Terra
Set Number: 163
Rarity: Bronze
Name Rushing River (River)
Aura Type: Special
Type/Tribe Terra
Spellbook Limit: 2 per spellbook
Effects: ARENA: Whenever a Caster Contracts their third Spell on their turn, each Caster Bookmarks 1.
Set Number: 164
Rarity: Bronze
Name Island
Type/Tribe Terra
Set Number: 165
Rarity: Bronze
Name Cannonball Token
Aura Type: Spirit
Type/Tribe Token
Set Number: 166
Rarity: Token
Name Friend Token
Aura Type: Forest
Type/Tribe Token
Set Number: 167
Rarity: Token
Name Seed Token
Aura Type: Forest
Type/Tribe Token
Set Number: 168
Rarity: Token
Name Sheep Token
Aura Type: Neutral
Type/Tribe Token
Set Number: 169
Rarity: Token
Name Tree Token
Aura Type: Forest
Type/Tribe Token
Set Number: 170
Rarity: Token