MetaZoo CCG:

Nightfall Card List

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Name Grim Reaper
Aura Type: Dark
Type/Tribe Beastie Eternal
Spellbook Limit: 1 per spellbook
Cost: 9 Dark
Life Points: 1
Traits: Destroyer, Immortal, Spirit,
Effects: You may Contract this Page from your Limbo, Cemetery, or Afterlife. This Page can only be Contracted with Dark Aura Pages and cannot have its Aura Cost reduced. This Page cannot be affected by other Pages.
Attack: The End · 1
Attack Effect: This Attack ignores Effect text boxes. If this Attack Damages a Caster, Roll. If the result is not a 1 or 6, that Caster loses the game.
Strong Against: Spirit, Light
Set Number: 001
Rarity: Gold
Name Headless Horseman
Aura Type: Dark
Type/Tribe Beastie Spirit
Spellbook Limit: 1 per spellbook
Cost: 5 Dark
Life Points: 100
Traits: Fear, Spirit
Terra Bonuses: Forest: 20, Nighttime 20
Effects: ARENA: This Page cannot be declared as a Defender. This Page gains the names and Effect text boxes of all face-up Beasties under it.
Attack: Decapitating Revenge · 50
Attack Effect: If this Attack Destroyed a Beastie, place that Beastie face-up under this Page.
Strong Against: Spirit, Light
Set Number: 002
Rarity: Gold
Name Indrid Cold
Aura Type: Dark
Type/Tribe Beastie Caster
Spellbook Limit: 1 per spellbook
Cost: 6 Dark
Life Points: 80
Terra Bonuses: Nighttime: 25
Effects: CONTRACT: Place up to 2 Dark Beasties with Aura Costs are 2 or less from your Limbo into the Aura Awakened.
ARENA: All other Dark Beasties gain Immortal. This Page cannot gains Immortal.
Attack: Indrid's Gaze · 25 · Light
Attack Effect: If the Attack target is a Dark Page; take control of that Page until this Page leaves the Arena.
Strong Against: Spirit, Light
Set Number: 003
Rarity: Gold
Name Mothman
Aura Type: Dark
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 5 Dark
Life Points: 100
Traits: Fear, Flight
Terra Bonuses: City: 25, Nighttime: 25
Effects: CONTRACT: You may search your Spellbook for an Indrid Cold, Contract it without paying its Aura Cost, then shuffle this Page into your Spellbook.
Prophecy: Target Caster reveals a random Page from their Chapter and cannot Bookmark on their next turn. Shuffle the Page into your Spellbook.
Attack: Feathered Assault · Scared · 50
Strong Against: Spirit, Light
Set Number: 004
Rarity: Gold
Name Wendigo
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 1 per spellbook
Cost: 3 Dark
Life Points: 75
Traits: Fear, Regen
Terra Bonuses: Nighttime: 20, Winter 20
Effects: ARENA: When this Page flips a coin for Fear and the result is tails, you may Awaken this Page and Attack a Page or Caster (if you are able to).
Attack: Devour · 40
Attack Effect: If this Attack Destroyed a Beastie, active this Page's Fear again.
Strong Against: Spirit, Light
Set Number: 005
Rarity: Gold
Name Guardian Angel
Aura Type: Light
Type/Tribe Beastie Angel
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Life Points: 70
Traits: Flight
Terra Bonuses: Daytime: 20,
Effects: You may Contract this Page whenever you are targeted by an Attack, even if it is not your turn. If you do, end that Combat. Ignore all Damage and Effects on you until the end of this turn.
Attack: Angelic Burst · Burn (3) · 40
Attack Effect: Deal 10 Damage to all Beasties and Artifacts that are Dark or Spirit.
Strong Against: Dark
Set Number: 006
Rarity: Gold
Name Adam Ackler
Aura Type: Neutral
Type/Tribe Beastie Caster
Spellbook Limit: 1 per spellbook
Cost: 4 Neutral
Life Points: 70
Traits: Fleet
Terra Bonuses: Daytime: LP 25, Nighttime: 20
Effects: CONTRACT: Choose Light or Dark for this Page's Aura Type. Lose Nightime if you choose Light. Lose Daytime if you choose Dark.
Attack: Sublimation · 50
Attack Effect: If this Page is Dark, this Attack deals +20 Damage and Scared. If this Page is Light, target Page or Caster recovers 20 LP.
Set Number: 007
Rarity: Gold
Name Dark Watchers
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 2 Cosmic
Life Points: 40
Traits: Spirit
Terra Bonuses: Dawn: 20, Dusk: 20
Effects: ARENA: This Page cannot Attack Fatigued Beasties.
SPATIAL CURATORS: Reveal the top 3 Pages of your Spellbook. If a Terra or Aura Page was revealed, place it into your Chapter. Place the remaining Pages on top of your Spellbook in any order.
Attack: Dazed and Confused · Paralyze, Confusion · 10
Strong Against: Spirit
Set Number: 008
Rarity: Gold
Name Frank Shaw's Gargoyle
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 3 Neutral, 3 Earth
Life Points: 150
Traits: Flight, Stone Skin
Terra Bonuses: City: 20, Stars: 20
4th Wall Effects: If a NASA symbol is within eyesight, Cosmic Pages cost 1 less Cosmic Aura to Contract.
Effects: ARENA: This Page cannot have Status Effect Indicators.
Attack: Skyscraper Strike · Scared · 20
Attack Effect: Deal 10 Damage to all opposing Pages. If this Attack Damaged a Caster, deal 50 Damage to that Caster.
Strong Against: Lightning
Set Number: 009
Rarity: Gold
Name Grafton Monster
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 6 Earth
Life Points: 150
Traits: Stone Skin, Defender, Unblockable
Terra Bonuses: Forest: 20, Mountain 20
4th Wall Effects: This Page costs 0 Aura to Contract if it is Mother's Day.
Effects: This Page cannot be affected by non-Beastie Pages while on or off the Arena.
ARENA: This Page must be the target of all legal Attacks and cannot have Status Effect Indicators.
Attack: Mud Rock Hurl · 50
Strong Against: Lightning
Set Number: 010
Rarity: Gold
Name Headless Coal Miner
Aura Type: Flame
Type/Tribe Beastie Spirit
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Flame
Life Points: 50
Traits: Spirit
Terra Bonuses: Mountain: 25, Nighttime: 25
4th Wall Effects: This Page's Attacks deal +25 Damage if there is coal within eyesight.
Effects: CONTRACT: Create 2 Dynamite Tokens (10 LP Flame Artifacts with the Effect "DESTROYED: Deal 20 Damage to target Caster.")
Attack: Fiery Pick · Burn (3) · 50 · Earth
Attack Effect: Destroy all Dynamite Tokens in the Arena. Deal 10 Damage to all opposing Pages for each Dynamite Token Destroyed.
Strong Against: Forest, Frost
Set Number: 011
Rarity: Gold
Name Momo
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 60
Terra Bonuses: Forest: 15, Suburban: 15
4th Wall Effects: This Page costs 1 less Forest Aura to Contract if an orange pumpkin is within eyesight.
Attack: Stinky Punch · 30
Attack Effect: Roll. If the result is 1 or 6, place an opposing Beastie in Combat on top of their owner's Spellbook.
Strong Against: Water
Set Number: 012
Rarity: Gold
Name Wood Devil of Coos Country
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Forest
Life Points: 75
Traits: Trap, Convert
Terra Bonuses: Forest: 25 LP 25
4th Wall Effects: This Page costs 3 less Forest Aura to Contract if a real tree is within eyesight.
Effects: FLIPPED: This Page gains First Strike for this Combat.
Attack: Devilish Scream · Paralyze · 25
Attack Effect: You may distribute this Attack's Damage to any number of Beasties, Artifacts, or Casters (minimum of 5 Damage per target).
Strong Against: Water
Set Number: 013
Rarity: Gold
Name Jack Frost
Aura Type: Frost
Type/Tribe Beastie Elemental
Spellbook Limit: 1 per spellbook
Cost: 5 Frost
Life Points: 60
Traits: Flight, Spirit
Terra Bonuses: Winter: 30
4th Wall Effects: If Winter is active, this Page costs 2 less Frost Aura to Contract and it is considered Snowing while this Page is in the Arena.
Effects: CONTRACT: Destroy all Terra Pages in the Arena except for Winter and Snowing.
Attack: Nipping At Your Nose · Frozen (15) · 50
Strong Against: Water
Set Number: 014
Rarity: Gold
Name Thunderbird
Aura Type: Lightning
Type/Tribe Beastie Bird
Spellbook Limit: 3 per spellbook
Cost: 3 Lightning
Life Points: 50
Traits: Flight, Fleet
Terra Bonuses: Lightning: 10, Raining: 10
Effects: This Page's name is Quetzalcoatlus in addition to Thunderbird.
ARENA: Each turn you Contract a Lightning Spell, it is considered Lightning and Raining until the end of that turn.
Attack: Lightning Talons · Paralyze · 20
Attack Effect: If this Attack Destroyed a Beastie, you may Awaken another Beastie not named Thunderbird.
Strong Against: Water
Set Number: 015
Rarity: Gold
Name Bell Witch
Aura Type: Spirit
Type/Tribe Beastie Witch
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 2 Spirit
Life Points: 30
Traits: Fleet, Magiproof, Spirit
Terra Bonuses: Nighttime: 10, Suburban: 10
Effects: ARENA: Roll after Awakening your Pages at the beginning of your turn. If the result is not a 1 or 6, this Page must declare an Attack immediately.The Haunt Begins Once per turn, Contract any Spirit Spell in your Cemetery. Place that Spell into your Afterlife.
Attack: Bewitched · Paralyze, Poison (2) · 10
Strong Against: Dark
Set Number: 016
Rarity: Gold
Name The Red Ghost
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Spirit
Life Points: 80
Traits: Spirit, Fear
Terra Bonuses: Dawn: 30, Desert: 30
Effects: You may Contract this Page from your Afterlife if you Destroy 3 Spirit Pages you own in the Arena.
CONTRACT: Place target Spirit Beastie in your Afterlife into play Awakened.
Eternal Rest Send this Page and target Beastie to their Afterlife.
Attack: Nighttime Raid · Scared · 50
Strong Against: Dark
Set Number: 017
Rarity: Gold
Name Oklahoma Octopus
Aura Type: Water
Type/Tribe Beastie Octopus
Spellbook Limit: 1 per spellbook
Cost: 5 Water
Life Points: 100
Traits: Fleet, Regen, Regen
Terra Bonuses: Lake: 20 LP 20
Effects: CONTRACT: You may place this Page into the Afterlife to create 8 Tentacle Tokens (10 LP Water Beasties with a 10 Damage Attack and Fleet).
ARENA: This Page cannot be targeted by opposing Beasties while Awakened.
Attack: Dine by Drowning · Poison (3) · 50 · Water
Strong Against: Earth, Flame
Set Number: 018
Rarity: Gold
Name Divine Covenant
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 3 Light
Effects: Add each Caster's LP together and divide the total by the number of Casters (rounded down). Each Caster has their LP set to this result and Bookmarks 3 Pages.
Set Number: 019
Rarity: Gold
Name Prism Beam
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 1 Light
Traits: Equipment
Effects: Equip this Page to an Aura Page in the Arena. Equipped Aura Page is now a Light Aura Page and generates an additional Light Aura upon generating Aura.
Set Number: 020
Rarity: Gold
Name Righteous Reckoning
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 5 Light
Effects: Destroy all Fatigued Beasties. Each Caster recovers 25 LP for each of their non-Token Beasties Destroyed and recovers 10 LP for each of their Token Beasties destroyed. End your turn after resolving this Page's Effects.
Set Number: 021
Rarity: Gold
Name Borne From The Earth
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: Each Caster may search their Spellbook for a Terra Page, Contract it, and shuffle their Spellbook. Terra is Contracted counterclockwise starting with the Caster on your left. The next Beastie you Contract this turn costs 1 less Aura for each Terra Bonus it has active in the Arena.
Set Number: 022
Rarity: Gold
Name Abduction
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 3 Cosmic
Effects: Place target Beastie on a Terra Page in the Arena. Target Beastie is not considered in play. If target Beastie leaves the Terra Page (either from Terra rotation, movement, or Destruction), place it anywhere into play Fatigued and inflict it with Confusion.
Set Number: 023
Rarity: Gold
Name Boil Over
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Flame
Effects: If you are inflicted with Burn, this Page costs 0 Aura to Contract. If you are not inflicted with Burn, inflict yourself with Burn (6). Each time you are dealt Damage this turn, inflict the same amount of Damage to all opposing Casters (this effect can stack).
Set Number: 024
Rarity: Gold
Name Alaskan Vortex
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Frost
Effects: Destroy up to 1 Beastie controlled by each opposing Caster. Take up to 2 Frost Spells from your Cemetery whose combined Aura Costs are 3 or less and place them into your Chapter.
Set Number: 025
Rarity: Gold
Name Lightning Split
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Lightning
Effects: Choose 2 target Pages or a Page and a Caster. Deal 90 Damage to 1 target and inflict Paralyze on the other (Casters and Artifacts cannot be Paralyze).
Set Number: 026
Rarity: Gold
Name Flood the Earth
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 5 Water
Effects: You may have this Page cost 1 Water Aura to Contract. Bookmark 1.
OR
This must be the only non-Aura Page you Contract this turn and it cannot be prevented. Once per game, you may Destroy each face-up non-Aura Page in the Arena except for Water Pages and Beasties with Flight. This Effect ignores Traits except for Flight. Fatigue all Aura Pages you control (they do not generate Aura).
Set Number: 027
Rarity: Gold
Name River of Time
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 5 Water
4th Wall Effects: This Page costs 1 Water Aura if a River is active.
Effects: Take another turn after this one. Put this Page into the Afterlife.
Set Number: 028
Rarity: Gold
Name Potion Seller
Aura Type: Neutral
Type/Tribe Artifact Humanoid
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Life Points: 10
Traits: Fleet
Effects: ARENA: Opposing Casters may use this Page's Power on their turn.
Potion Shop Once per turn, place a Potion Page from your Cemetery into your Chapter by paying 1 Neutral Aura for each Stock Counter on this Page. Awaken this Page and place a Stock Counter on it.
Set Number: 029
Rarity: Gold
Name Stalactites
Aura Type: Earth
Type/Tribe Artifact
Spellbook Limit: 3 per spellbook
Cost: 1 Earth
Life Points: 50
Traits: Trap, Convert
Effects: ARENA: This Page can be a Defender. Deal 20 Damage to an Attacking opposing Beastie when Damaged.
Destroyed: You may shuffle a Earth Spell from your Cemetery into your Spellbook.
Strong Against: Lightning
Set Number: 030
Rarity: Gold
Name Hell's Gate
Aura Type: Flame
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Flame
Life Points: 100
Traits: Convert
Effects: ARENA: You may Contract Flame Beasties from your Limbo and they gain Fleet. All Beasties you control that are Destroyed while Hell's Gate is in the Arena go to the Afterlife.
Portal of Flames Flame Beasties you control gain +25 LP and their Attacks deal +25 Damage until the end of this turn.
Strong Against: Forest, Frost
Set Number: 031
Rarity: Gold
Name Hope Diamond
Aura Type: Spirit
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 1 Neutral, 2 Spirit
Life Points: 100
Traits: Equipment, Convert
Effects: Curse of Vanity Equip this Page to target Beastie. At the beginning of this Page's owner's turn, Flipcoin. If heads, Equipped Beastie is place into the Afterlife and this Page enters anywhere in the Arena fatigued.
Strong Against: Dark
Set Number: 032
Rarity: Gold
Name Obsidian Obelisk
Aura Type: Dark
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Dark
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 1 Dark Aura and 1 Earth Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Spirit, Light
Set Number: 033
Rarity: Gold
Name Twin Meteor
Aura Type: Cosmic
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Cosmic
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 1 Cosmic Aura and 1 Flame Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Spirit
Set Number: 034
Rarity: Gold
Name Old Book's Crying Tree
Aura Type: Forest
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Forest
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 1 Forest Aura and 1 Spirit Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Water
Set Number: 035
Rarity: Gold
Name Permafrost
Aura Type: Frost
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Frost
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 1 Frost Aura and 1 Water Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Water
Set Number: 036
Rarity: Gold
Name Lightning Alley
Aura Type: Lightning
Type/Tribe Artifact Essence
Spellbook Limit: 2 per spellbook
Cost: 0 Lightning
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 1 Lightning Aura and 1 Light Aura. You may not control more than 2 Artifact Essence in the Arena.
Strong Against: Water
Set Number: 037
Rarity: Gold
Name Boogeyman
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 4 per spellbook
Cost: 1 Dark
Life Points: 30
Traits: Trap, Fear
Terra Bonuses: Nighttime: 10, Suburban: 10
Effects: ARENA: This Page must be Contracted as a Trap. This Page's Fear must target the Attacking Beastie. After this Page resolves its Traits or enters the Afterlife, you may place this Page on the bottom of your Spellbook.
Attack: Pure Terror · Scared · 10
Attack Effect: The Attack deals +100 Damage if an opposing Caster is younger than 13 years old.
Strong Against: Spirit, Light
Set Number: 038
Rarity: Silver
Name Dover Demon
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 1 per spellbook
Cost: 2 Dark
Life Points: 40
Terra Bonuses: Fog: 15, Nighttime: 15
4th Wall Effects: CONTRACT: Tell target Caster you challenge them to a "staring contest". After a countdown, you and target Caster must maintain eye contact. The first Caster to break eye contact is dealt 100 Damage.
Attack: Dreadful Howl · Scared · 10 · Cosmic
Attack Effect: End Combat after the Attack resolves.
Strong Against: Spirit, Light
Set Number: 039
Rarity: Silver
Name The Werewolf of Defiance
Aura Type: Dark
Type/Tribe Beastie Werewolf
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
Life Points: 65
Terra Bonuses: Full Moon: 15, Nighttime: 15
4th Wall Effects: This Page costs 1 less Dark Aura if Full Moon is active.
Effects: CONTRACT: Deal 25 Damage to target opposing Beastie.
Attack: 2x4 Bash · 40
Strong Against: Spirit, Light
Set Number: 040
Rarity: Silver
Name Vampire Mercy Brown
Aura Type: Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
Life Points: 30
Traits: Bloodsucker, Invisible, Infectious
Terra Bonuses: Daytime: -20, Nighttime: 20
4th Wall Effects: This Page's Attack deal +20 Damage if you are wearing "vampire fangs" or jewelry.
Effects: ARENA: Nameless Tokens you control gain Infectious.
Attack: Vampire's Mark · 20
Strong Against: Spirit, Light
Set Number: 041
Rarity: Silver
Name Beast of Bladenboro
Aura Type: Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Life Points: 55
Traits: Trap, Bloodsucker
Terra Bonuses: Farm: 20, Swamp: 20
4th Wall Effects: This Page's Attack deals +10 Damage if your last meal contained meat.
Attack: Rabid Charge · 30 · Forest
Attack Effect: If the Primary Defender has an Aura Cost of 1, that Page is Destroyed.
Strong Against: Spirit, Light
Set Number: 042
Rarity: Bronze
Name Cabbagetown Tunnel Monster
Aura Type: Dark
Type/Tribe Beastie
Spellbook Limit: 6 per spellbook
Cost: 1 Dark
Life Points: 45
Traits: Fear
Terra Bonuses: City: 20, Nighttime: 20
Effects: CONTRACT: This Page's Fear can only target Beasties that have an Aura Cost of 1.
Attack: Nasty Laceration · 25
Strong Against: Spirit, Light
Set Number: 043
Rarity: Bronze
Name Ludwig
Aura Type: Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 6 per spellbook
Cost: 1 Dark
Life Points: 45
Traits: Bloodsucker
Terra Bonuses: City: 10, Nighttime: 10
4th Wall Effects: This Page's Attacks deal +10 Damage if a Caster has been drinking a red beverage this game.
Attack: Dapper Vampirism · 10
Attack Effect: This Attack deals +25 Damage if this Beastie is Damaged.
Strong Against: Spirit, Light
Set Number: 044
Rarity: Bronze
Name Napa Rebobs
Aura Type: Dark
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Dark
Life Points: 25
Traits: Flight
Terra Bonuses: Nighttime: 10, Suburban: 10
4th Wall Effects: If there is a banana within eyesight, double this Page's Attack Damage against Casters (after modifiers).
Attack: Gut Dig · 25
Strong Against: Spirit, Light
Set Number: 045
Rarity: Bronze
Name Bloodlust
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Dark
Traits: Equipment
4th Wall Effects: Equip this Page to target Dark Beastie without a Page under it. Equipped Beastie doubles any Damage it would deal and must Attack the closest opposing Page to it before Attacking Casters (pick if there is a tie between the distance). Equipped Beastie cannot have other Pages under it.
Set Number: 046
Rarity: Silver
Name Sinister Shadows
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
4th Wall Effects: There must be a shadow in the Arena to Contract this Page.
Effects: Target a non-Token Dark Beastie with an Aura Cost of 1. For each Beastie with the same name as the targeted Beastie, place a Token that is a copy of the targeted Beastie into the Arena Awakened. Tokens are not considered Contracted and have 5 LP.
Set Number: 047
Rarity: Silver
Name Zombie Apocalypse
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 5 Dark
Effects: Replace all Beasties in the Arena with Fatigued Zombie Tokens (10 LP Dark Beastie Zombie with a 10 Damage Attack). All replaced Beasties are placed into the Limbo.
Set Number: 048
Rarity: Silver
Name Nightmare
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Dark
4th Wall Effects: This Page costs 0 Aura to Contract if a Caster had a nightmare in the past week.
Effects: Inflict Scared on target Beastie. Destroy target Beastie if it is inflicted with Sleep. You may place this Page on the bottom of your Spellbook.
Set Number: 049
Rarity: Bronze
Name Imprisonment
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 4 per spellbook
Cost: 1 Dark
Life Points: 10
Traits: Trap, Equipment
Effects: FLIPPED: Equip this Page to an opposing Attacking Beastie and end Combat. Equipped Beastie is Fatigued and cannot be Awakened until this Page leaves the Arena. This Page can be Attacked, targeted, and Destroyed by any Caster.
Set Number: 050
Rarity: Bronze
Name Smokey Spirits
Aura Type: Dark
Type/Tribe Potion
Spellbook Limit: 5 per spellbook
Cost: 0 Dark
Effects: This Potion may be Contracted whenever an opposing Page declares an Attack, even if it is not your turn.
End Combat. If the Attacked Page is the only Beastie or Artifact you control, it cannot be Attacked again until the end of this turn.
Set Number: 051
Rarity: Bronze
Name Headless Nun
Aura Type: Light
Type/Tribe Beastie Spirit
Spellbook Limit: 5 per spellbook
Cost: 2 Light
Life Points: 40
Traits: Spirit
Terra Bonuses: Daytime: LP 10, Nighttime: LP 10
4th Wall Effects: This Page's Attacks deal +10 Damage if a cross is within eyesight.
Effects: Reveal the Darkness Target Beastie is a Dark Type Page until the end of this turn. This Page is dealt 20 Damage.
Attack: Holy Decapitation · 20 · Spirit
Attack Effect: This Attack deals +30 Damage if a Light Page was Damaged or Destroyed this turn.
Strong Against: Dark
Set Number: 052
Rarity: Silver
Name Belled Buzzard
Aura Type: Light
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 8 per spellbook
Cost: 1 Light
Life Points: 20
Traits: Flight
Terra Bonuses: Daytime: 10, Mountain: 10
4th Wall Effects: CONTRACT: You may ring a bell. If you do, target Caster reveals a random Page from their Chapter.
Effects: ARENA: When you Contract a Light Page, target Page recovers 20 LP.
Attack: Light Peck · 10
Strong Against: Dark
Set Number: 053
Rarity: Bronze
Name Light Elemental
Aura Type: Light
Type/Tribe Beastie Elemental
Spellbook Limit: 7 per spellbook
Cost: 2 Light
Life Points: 20
Traits: Spirit
Terra Bonuses: Daytime: 20
Effects: This Page costs 1 Light Aura to Contract if you only control Light Pages.
Kaleidoscope Create a Stained Glass Token (20 LP Light Beastie with a 20 Damage Attack and Fleet).
Attack: Shine Bright · 10
Attack Effect: If this Attack Damaged an opposing Caster, Stained Glass Tokens you control gain +10 LP/+10 Damage.
Strong Against: Dark
Set Number: 054
Rarity: Bronze
Name Banish
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Light
Effects: This Page may be Contracted at any time.
Place target non-Aura Page on the bottom of its Owner's Spellbook. If that Page's Aura Type is Dark or Spirit, you may place it into its Owner's Afterlife instead.
Set Number: 055
Rarity: Silver
Name Dispel Evil
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Light
Effects: You may place target Dark or Spirit Beastie or Artifact into its Owner's Chapter. The Owner of the returned Page reveals their Chapter.
Set Number: 056
Rarity: Silver
Name Holy Eyes
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Light
Effects: This Page may be Contracted at any time outside of Combat.
If this Page is Contracted on an opposing Caster's turn, this Page costs 1 less Light Aura to Contract and Awaken all non-Aura Light Pages you control. Ignore all opposing Invisible traits until the end of this turn.
Set Number: 057
Rarity: Silver
Name Blessed
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Light
Effects: The next time you would Flipcoin or Roll, you may choose the result. Opposing Casters cannot further modify the result. Target Page cannot be Damaged or targeted by Dark and Spirit until the end of the next turn.
Set Number: 058
Rarity: Bronze
Name Sam's Holy Water
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Light
Effects: Remove all Effect Indicators from target Page or Caster. That target recovers 50 LP. If you targeted a Beastie with the Bloodsucker Trait, that Beastie is Destroyed.
Set Number: 059
Rarity: Bronze
Name Water to Wine
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Light
Effects: For the rest of this turn, any Effect from your Pages that recover LP deal Damage instead. Double the amount of LP that Potions recover until the end of this turn.
Set Number: 060
Rarity: Bronze
Name Crystallized Light
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 2 Light
Life Points: 35
Traits: Flash
Effects: Contract: Opposing Casters cannot Attack Artifacts you control until the end of next turn.
ARENA: All Light Artifacts you Contract cost 1 less Light Aura to Contract (to a minimum of 0, this effect does not stack).
Set Number: 061
Rarity: Bronze
Name Trinity Amulet
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 5 per spellbook
Cost: 2 Light
Life Points: 30
Effects: ARENA: Casters cannot Contract Spells when it is not their turn.
Heal the Wounded Target Beastie, Artifact, or Caster recovers 20 LP.
Strong Against: Dark
Set Number: 062
Rarity: Bronze
Name Destroy Terra
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 0 Neutral
Effects: Destroy target Terra Page in the Arena (Destroyed Terra are placed into the Afterlife).
Set Number: 063
Rarity: Silver
Name Feign Death
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: X Neutral
Effects: You may Contract this Page at any time when a Beastie you own is Destroyed.
This Page costs X Neutral Aura, where X is the Aura Cost of the Destroyed Beastie. Place the Destroyed Beastie into your Chapter.
Set Number: 064
Rarity: Silver
Name Index
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: This must be the only non-Aura Page you Contract this turn.
Search your Spellbook for a Beastie Page. Reveal it and place it into your Chapter. Shuffle your Spellbook.
Set Number: 065
Rarity: Silver
Name Absorb Aura
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 0 Neutral
Effects: Destroy target Artifact that has an Aura Cost of 0. Bookmark a Page and generate 1 Aura with the same Aura Type as the Destroyed Artifact.
Set Number: 066
Rarity: Bronze
Name Aura Prowess
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 0 Neutral
Effects: You may only Contract this Page if you control at least 2 Basic Aura Pages of different Aura Types.
Search your Spellbook for a Basic Aura Page, reveal it, and place it into your Chapter. Shuffle your Spellbook.
Set Number: 067
Rarity: Bronze
Name Destroy Aura
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 4 Neutral
Effects: This Page may only be Contracted with Aura Pages.
You and target Caster choose 1 Aura Page you each control. Place both Aura Pages into your respective Afterlives. Each Caster must choose a Special Aura Page, if able.
Set Number: 068
Rarity: Bronze
Name Land Tax
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: Deal 20X Damage to opposing target Page or Caster where X is equal to the number of Terra owned by the opposing Caster.
Set Number: 069
Rarity: Bronze
Name Tribal Warcry
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 8 per spellbook
Cost: 1 Neutral
Traits: Equipment
Effects: Equip this Page to target non-Token Beastie that does not have Tribal Boost. Equipped Beastie gains +10 LP and its Attacks deal +10 Damage for every other Beastie of the same Tribe or name in the Arena. Equipped Beastie is considered to have Tribal Boost.
Set Number: 070
Rarity: Bronze
Name Tribe Tirade
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral
Effects: Choose a Beastie Tribe or Beastie name with three or more Beasties in the Arena. All Beasties belonging to that Tribe or name lose all traits and effect text except for their Attack(s) until the end of this turn.
Set Number: 071
Rarity: Bronze
Name Boost Aura
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: You may lose 50 LP to have this Page enter the Arena Awakened. Fatigue this Page to spend X Neutral. All non-Token Beastie's Attacks deal 5X Damage until the end of this turn, where X is the amount of Neutral Aura spent for this Effect.
Set Number: 072
Rarity: Silver
Name Caster Center, MD
Aura Type: Neutral
Type/Tribe Artifact Humanoid
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral
Life Points: 60
Traits: Fleet
Effects: Booster Shot Remove an Effect Indicator on target Beastie or Caster.
Set Number: 073
Rarity: Silver
Name The Purple Blob of Philadelphia
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Cosmic
Life Points: 40
Traits: Stone Skin, Regen, Regen
Terra Bonuses: Meteor: 20, Snowing: LP -20
4th Wall Effects: This Page gains +1 LP if you are eating a gelatinous food.
Effects: ARENA: This Page gains +10 LP at the end of each turn. This Page cannot have Pages under it.
Attack: Toxic Assimilation · Paralyze · 5
Strong Against: Spirit
Set Number: 074
Rarity: Silver
Name Veggieman
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Cosmic
Life Points: 60
Traits: Trap, Bloodsucker
Terra Bonuses: Daytime: LP 20, Farm: 20
4th Wall Effects: This Page's Attacks deal +25 Damage if you are Vegetarian and +25 Damage if you are Vegan.
Attack: Vegitative Exsanguination · 40 · Water
Attack Effect: You may look at the top 2 Pages of your Spellbook and discard 1 Page. Place the Page not discarded on top of your Spellbook.
Strong Against: Spirit
Set Number: 075
Rarity: Silver
Name Air Rods
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 10 per spellbook
Cost: 1 Cosmic
Life Points: 20
Traits: Flight
Terra Bonuses: Meteor: LP 10, Stars: LP 10
4th Wall Effects: This Page gains +20 LP if real clouds are within eyesight.
Effects: Sonic Speed Reveal the top Page of your Spellbook. If the revealed Page is a Cosmic Beastie, Awaken a Cosmic Beastie in the Arena, Bookmark 1, and place this Page at the bottom of your Spellbook. If not, you may place the revealed Page on the bottom of your Spellbook.
Attack: String Shock · Paralyze · 20
Strong Against: Spirit
Set Number: 076
Rarity: Bronze
Name Crazy Critter of Bald Mountain
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 6 per spellbook
Cost: 2 Cosmic
Life Points: 30
Traits: Flash
Terra Bonuses: Meteor: 20, Stars: 20
4th Wall Effects: This Page costs 1 Cosmic Aura to Contract if neon or glowing lights are within eyesight.
Effects: Dazzling Lights Reactivate this Page's Flash.
Attack: Afterglow · 20
Strong Against: Spirit
Set Number: 077
Rarity: Bronze
Name Kinderhook Blob
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 6 per spellbook
Cost: 1 Cosmic
Life Points: 35
Terra Bonuses: Forest: LP 10, Stars: LP 10
4th Wall Effects: This Page gains +10 LP if you are wearing any white clothing.
Attack: Pasty Menace · X
Attack Effect: X is this Page's current LP.
Strong Against: Spirit
Set Number: 078
Rarity: Bronze
Name Cosmic Warp
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Cosmic
Effects: Swap a Cosmic Beastie you control and own in the Arena with another Cosmic Beastie in your Chapter with less Aura cost (Contract restrictions still apply). Any Contract Effects and Traits resolve for the Beastie that entered the Arena.
Set Number: 079
Rarity: Bronze
Name Brain in a Jar
Aura Type: Cosmic
Type/Tribe Potion
Spellbook Limit: 2 per spellbook
Cost: 0 Cosmic
Effects: You may only Contract this Page when a Beastie is flipped face-up with the Trap Trait.
That Beastie loses all Effect text boxes, Terra Bonuses, and becomes a 1 LP Artifact with "DESTROYED: Search your Spellbook for a Page with an Aura Cost equal to this Page's Aura Cost, shuffle your Spellbook, and place that Page on top of your Spellbook.
Set Number: 080
Rarity: Silver
Name Murphysboro Mud Monster
Aura Type: Earth
Type/Tribe Beastie Sasquatch
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Earth
Life Points: 80
Traits: Unblockable
Terra Bonuses: Ground: LP 20, Swamp: 20
4th Wall Effects: If an opposing Caster is a teenager, this Page's Attacks deal +20 Damage.
Effects: ARENA: This Page takes 20 less Damage from Water Pages.
Attack: Piercing Roar · Scared · 30 · Water
Attack Effect: If this Page started Combat, deal 10 Damage to up to 2 opposing Beasties other than the Primary Defender.
Strong Against: Lightning
Set Number: 081
Rarity: Silver
Name Teihiihan
Aura Type: Earth
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 10 per spellbook
Cost: 1 Earth
Life Points: 45
Traits: Bloodsucker
Terra Bonuses: Ground: 20, Mountain: 20
Effects: ARENA: This Page is dealt 10 less Damage from Beasties with an Aura Cost of 1. Earth Beastie Giants cost 3 less Aura of any Type to Contract (this effect does not stack).
Attack: Vicious Assault · 25
Strong Against: Lightning
Set Number: 082
Rarity: Bronze
Name Tuttle Bottoms Monster
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Earth
Life Points: 60
Traits: Burrow, Unblockable
Terra Bonuses: Ground: 10, Swamp: 10
4th Wall Effects: CONTRACT: If there is a bug-like figure within eyesight, you recover 25 LP.
Effects: ARENA: This Page cannot be affected by Scared or Fear.
Attack: Long Lick · Paralyze · 20 · Forest
Strong Against: Lightning
Set Number: 083
Rarity: Bronze
Name Wunk
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Earth
Life Points: 60
Traits: Burrow
Terra Bonuses: Ground: 20 LP 20
Effects: Mimic Target an Awakened Earth Beastie without a Power in the Arena. This Page becomes a copy of that Page. Awaken this Page and Destroy it at the end of this turn.
Attack: Mud Dive · 20
Strong Against: Lightning
Set Number: 084
Rarity: Bronze
Name Earth's Binding
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 4 Earth
Effects: Fatigue, each opposing Beastie and have them gain Burrow, lose First Strike, and lose Flight until the end of this turn. All opposing Beasties are dealt 10 Damage. Until the end of this turn, add 10 Damage to all Damage dealt by Earth Pages (this effect can stack).
Set Number: 085
Rarity: Silver
Name Excavation
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Earth
Effects: Reveal Pages from the top of your Spellbook until you reveal an Earth Aura Page or a Terra Page. Place that revealed Page into the Arena (Aura Pages enter Fatigued). Target opposing Caster places every other revealed Page on top of your Spellbook in any order.
Set Number: 086
Rarity: Bronze
Name Graveyard's Mud
Aura Type: Earth
Type/Tribe Potion
Spellbook Limit: 2 per spellbook
Cost: 0 Earth
Effects: Contract an Earth Beastie from your Limbo with 3 or less Aura Cost into the Arena Fatigued and it gains the Zombie Tribe. Send this Page to the Afterlife.
Set Number: 087
Rarity: Silver
Name Feu Follet
Aura Type: Flame
Type/Tribe Beastie Spirit
Spellbook Limit: 10 per spellbook
Cost: 1 Flame
Life Points: 10
Traits: Spirit
Terra Bonuses: Nighttime: 15, Swamp: 15
Effects: Lure You may activate this Power when an opposing Page declares an Attack, even if it is not your turn. Place this Beastie into your Limbo and end Combat.
Attack: Smoldering Nibble · Burn (2) · 20
Strong Against: Forest, Frost
Set Number: 088
Rarity: Bronze
Name Teakettler
Aura Type: Flame
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 6 per spellbook
Cost: 2 Flame
Life Points: 25
Traits: Invisible
Terra Bonuses: Forest: 15 LP 15
4th Wall Effects: Tribal Boost (Beastie Fearsome Critter) +10 LP / +10 ATK DMG
This Page loses Invisible if an opposing Caster is wearing a flannel shirt or if there is a lumberjack within eyesight.
Attack: Scalding Steam · Burn (2) · 15 · Water
Strong Against: Forest, Frost
Set Number: 089
Rarity: Bronze
Name Jack-O-Lantern Bomb
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 3 Flame
Effects: Deal 75 Damage to target Page and inflict it with Burn.
OR
If you control a Beastie with "Headless" in its name, this card costs 1 Aura to Contract. Deal 50 Damage to target Page and inflict it with Burn.
Set Number: 090
Rarity: Silver
Name Unholy Fire
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Flame
Effects: Deal 50 Damage to target Page and 25 Damage to yourself. Both targets are inflicted with Burn. If either target were already Burn, set Burn Counters to (6).
Set Number: 091
Rarity: Silver
Name Pyre
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Flame
Traits: Equipment
Effects: Equip this Page to target Beastie. Equipped Beastie's Attacks deal +35 Damage. The Equipped Beastie and its controller both lose 10 LP at the end of each turn.
Set Number: 092
Rarity: Bronze
Name Smokescreen
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 2 Flame
Effects: Roll. Give X Flame Beasties you control Invisible until the end of the next turn, where X is the result of the die roll.
Set Number: 093
Rarity: Bronze
Name Bubbling Brew
Aura Type: Flame
Type/Tribe Potion
Spellbook Limit: 5 per spellbook
Cost: 0 Flame
Traits: Trap
Effects: Inflict a Beastie with Burn (3) and deal 5 Damage to it.
OR
Until the end of your next turn, all Beasties are dealt 20 Damage when they declare an Attack. This Damage is not affected by Aura Type advantage.
Set Number: 094
Rarity: Silver
Name Arkansas Snipe
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Life Points: 10
Traits: Flight, Bloodsucker
Terra Bonuses: Forest: 15, Full Moon: 15
4th Wall Effects: This Page's Attacks deal +25 Damage if there are mosquitoes within eyesight.
Effects: Guzzle Destroy a Forest Beastie Fearsome Critter if this Page has no LP gains. This Page gains +20 LP and any LP bonuses that Beastie had.
Attack: Gulp · Poison (1) · 10
Attack Effect: This Attack deals Damage equal to the LP bonuses from Guzzle.
Strong Against: Water
Set Number: 095
Rarity: Bronze
Name Axehandle Hound
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Forest
Life Points: 15
Terra Bonuses: Forest: 10 LP 10, Nighttime: 10 LP 10
4th Wall Effects: Tribal Boost (Beastie Fearsome Critter) +10 LP / +10 ATK DMG
Effects: ARENA: This Page gains +10 LP each time a non-Token Forest Beastie is Destroyed.
Attack: Underdog Chop · This Page gains Unblockable when Attacking targets with higher LP. · 10
Strong Against: Water
Set Number: 096
Rarity: Bronze
Name Lufferlang
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 6 per spellbook
Cost: 1 Forest
Life Points: 40
Traits: Trap
Terra Bonuses: Forest: 15, Nighttime: 15
4th Wall Effects: This Page cannot declare Attacks and is inflicted with Scared on Contract if an opposing Caster has a mirror in the Arena.
Effects: FLIPPED: This Page gains First Strike this Combat.
Attack: Obnoxious Fang · Poison (2) · 10
Strong Against: Water
Set Number: 097
Rarity: Bronze
Name Bursting Spiderlings
Aura Type: Forest
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 50
Traits: Self-Destruct
Effects: DESTROYED: Create 10 Awakened Spiderling Tokens (5 LP Forest Beastie Spider with a 5 Damage Attack that has Poison (1)). If this Page is Destroyed on an opposing Caster's turn, creates 5 Spiderling Tokens instead.
Strong Against: Water
Set Number: 098
Rarity: Silver
Name Jack-O-Lantern
Aura Type: Forest
Type/Tribe Artifact Pumpkin
Spellbook Limit: 6 per spellbook
Cost: 1 Forest
Life Points: 50
Traits: Convert
Effects: Tricking the Devil You may activate this Power whenever a die is rolled or a coin flip resolves. Redo the die roll or coin flip.
Strong Against: Water
Set Number: 099
Rarity: Bronze
Name Nightshade
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 3 Forest
Effects: This Page can only be Contracted at the end of an opposing Caster's turn before Status Effect Indicators resolve.
Deal 30 Damage to target Page or Caster plus an additional 30 Damage for each Poison Indicator the target has.
Set Number: 100
Rarity: Silver
Name Exquisite Stew
Aura Type: Forest
Type/Tribe Potion
Spellbook Limit: 2 per spellbook
Cost: 0 Forest
Effects: Bookmark 1 and take 50 Damage. Inflict yourself with Burn (5) if you have more LP than any opposing Caster.
Set Number: 101
Rarity: Silver
Name Qalupalik
Aura Type: Frost
Type/Tribe Beastie Demon
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Frost
Life Points: 50
Traits: Trap
Terra Bonuses: Ocean: 20, Winter: 20
4th Wall Effects: CONTRACT: If target Caster is below the age of 15 or there is ice within eyesight, inflict target opposing Beastie with Frozen (2).
Effects: ARENA: This Page cannot be Damaged by Beasties inflicted with Frozen.
Attack: Icy Drowning · Frozen (2) · 40 · Flame
Attack Effect: This Attack deals +10 Damage for each Frozen indicator on opposing Pages.
Strong Against: Water
Set Number: 102
Rarity: Silver
Name A-Mi-Kuk
Aura Type: Frost
Type/Tribe Beastie
Spellbook Limit: 6 per spellbook
Cost: 2 Frost
Life Points: 30
Traits: Trap, Burrow
Terra Bonuses: Lake: 15, Winter: 15
4th Wall Effects: This Page's Attacks deal +20 Damage if a fishing rod is within eyesight.
Effects: ARENA: This Page gains First Strike while Defending.
Attack: Gaping Maw · Frozen (1) · 20 · Earth
Strong Against: Water
Set Number: 103
Rarity: Bronze
Name Iliamna Lake Monster
Aura Type: Frost
Type/Tribe Beastie Fish
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral, 1 Frost
Life Points: 60
Terra Bonuses: Lake: 15, Winter: 15
4th Wall Effects: This Page's Attacks deal +20 Damage if you are on or can see a real boat.
Effects: CONTRACT: This Page gains Fleet if you control another Iliamna Lake Monster.
Attack: Jagged Slam · Frozen (1) · 30
Attack Effect: After this Attack deals Damage, end Combat.
Strong Against: Water
Set Number: 104
Rarity: Bronze
Name Great Blizzard
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Frost
Effects: All non-Frost Beasties are inflicted with Frozen (1). It is now considered Snowing and all Frost Beasties Attacks deal +25 Damage until the end of this turn. Opposing Casters cannot Contract Water Spells until the end of the next turn.
Set Number: 105
Rarity: Silver
Name Frostbite
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Frost
Effects: Target Page is dealt 25 Damage for each Frozen counter it has. This Damage ignores Stoneskin. If the target Page was Destroyed, Bookmark 1.
Set Number: 106
Rarity: Bronze
Name Iceberg
Aura Type: Frost
Type/Tribe Artifact
Spellbook Limit: 6 per spellbook
Cost: 1 Frost
Life Points: 50
Traits: Convert
Effects: The Cold Beckons Inflict a target Artifact or Beastie in the Arena with Frozen (1). Deal 20 Damage to this Page.
DESTROYED: Place any Frost Page not named "Iceberg" that costs 1 Aura or less from your Limbo or Cemetery into your Chapter.
Strong Against: Water
Set Number: 107
Rarity: Bronze
Name Copy Cup
Aura Type: Frost
Type/Tribe Potion
Spellbook Limit: 2 per spellbook
Cost: 0 Frost
Traits: Trap
Effects: Target 1 Potion in another Caster's Cemetery. The Effect of this Page is the same as the chosen Potion Page.
Set Number: 108
Rarity: Silver
Name Poltergeist
Aura Type: Lightning
Type/Tribe Beastie Spirit
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 2 Lightning
Life Points: 30
Traits: Spirit, Flash
Terra Bonuses: Lightning: 10, Nighttime: 10
4th Wall Effects: ARENA: Beasties you control gain First Strike during your turn if you are playing near a location known to be Haunted.
Attack: Shocking Possession · 10
Attack Effect: If this Attack Damaged an Artifact that was not Destroyed, you may Awaken that Artifact and use it.
Strong Against: Water
Set Number: 109
Rarity: Bronze
Name The Columbia River Sand Squink
Aura Type: Lightning
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Lightning
Life Points: 55
Traits: Fleet
Terra Bonuses: Mountain: 15, Nighttime: 15
Effects: Amp-Le Appetite Destroy target Beastie Fearsome Critter with less Aura cost than this Page. Place a Charge Counter on this Page.
Attack: Charged Lunge · 20
Attack Effect: Before Attacking, you may remove a Charge Counter from this Page. If you did, this Attack deals +40 Damage and inflicts Paralyze.
Strong Against: Water
Set Number: 110
Rarity: Bronze
Name Simultaneous Bioluminescence
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral, 2 Lightning
4th Wall Effects: CONTRACT: If you are in the Great Smokey Mountains, you may select 1 Lightning Beastie in your Limbo and place that Page into your Chapter.
Effects: All non-Token Lightning and Light Beasties you control gain Confusion on their Attacks until the end of this turn.
Set Number: 111
Rarity: Silver
Name Witch's Lightning
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Lightning
Effects: Target up to 3 Beasties. Each Beastie is dealt 20 Damage. Until the end of the turn, each Beastie is also considered Lightning and gains First Strike.
Set Number: 112
Rarity: Silver
Name Static Wand
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 2 Lightning
Traits: Equipment
Effects: Equip this Page to target Beastie. Equipped Beastie's Aura Type is also Lightning and its Attacks gains Paralyze.
Set Number: 113
Rarity: Bronze
Name Spooky Kite
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 1 Lightning
Life Points: 50
Traits: Flight
Effects: You may Contract this Page at any time.
CONTRACT: You may inflict Scared on an opposing Beastie.
ARENA: Any Damage or Effects from Lightning Pages is instead dealt to this Page. Remaining Damage cannot be allocated to the original target.
Strong Against: Water
Set Number: 114
Rarity: Silver
Name Dark Lightning Orb
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 4 per spellbook
Cost: 2 Lightning
Life Points: 50
Effects: ARENA: Whenever a Lightning Beastie is Destroyed, place an Orb Counter on this Page.
Voltaic Vengeance Remove all Orb Counters on this Page. Deal 10 Damage to target Beastie or Caster for each Orb Counter removed this way.
Strong Against: Water
Set Number: 115
Rarity: Bronze
Name Specter Moose
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Spirit
Life Points: 50
Traits: Spirit, Flash
Terra Bonuses: Dusk: 10 LP 10, Forest: 10 LP 10
4th Wall Effects: This Page can be Contracted with Forest Aura if Forestland is active.
Effects: CONTRACT: Awaken this Page and immediately declare an Attack with it if a Spirit or Forest Beastie was Destroyed this turn.
Attack: Spectral Gore · 40 · Water
Strong Against: Dark
Set Number: 116
Rarity: Silver
Name Black-Eyed Children
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 10 per spellbook
Cost: 1 Spirit
Life Points: 20
Traits: Spirit
Terra Bonuses: Nighttime: 20, Suburban: 20
4th Wall Effects: This Page's Attacks deal +10 Damage if you are seen with Brown eyes.
Attack: Midnight Knock · 20
Attack Effect: This Attack can only deal up to 30 Damage to non-Casters.
Strong Against: Dark
Set Number: 117
Rarity: Bronze
Name Familiar
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 6 per spellbook
Cost: 1 Spirit
Life Points: 25
Traits: Spirit
Terra Bonuses: Full Moon: 10, Nighttime: 10
Effects: ARENA: At the end of your turn, place a Beastie from your Limbo into your Afterlife.
A Little Help The next Spirit, Dark, or Neutral Spell you Contract this turn costs 1 less Aura. This effect does not stack.
Attack: Lending Hand · 20
Attack Effect: This Attack deals +10 Damage if you control a Beastie Witch.
Strong Against: Dark
Set Number: 118
Rarity: Bronze
Name Robert the Doll
Aura Type: Spirit
Type/Tribe Artifact Spirit
Spellbook Limit: 3 per spellbook
Cost: 1 Spirit
Life Points: 10
Traits: Spirit
Effects: At the beginning of your turn, roll:
1 or 2: Deal 50 Damage to each Caster.
3 or 4: Each Caster places the top Page of their Spellbook into their Afterlife.
5 or 6: Each Caster Destroys a Beastie they control, if able.
Destroy this Page.
Strong Against: Dark
Set Number: 119
Rarity: Silver
Name Halloween Ghost Sheet
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Spirit
Traits: Equipment
4th Wall Effects: You must say "BOO!" whenever the Beastie this Page is Equipped to inflicts Scared on a Beastie.
Effects: Equip this Page to a Beastie. Equipped Beastie gains Scared on its Attacks. If the Equipped Beastie's Aura Type is Spirit, its Attacks gains +10 Damage.
Strong Against: Dark
Set Number: 120
Rarity: Bronze
Name Possession
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Spirit
Effects: Take control of target Beastie, deal 5 Damage to it, and Awaken it. At the end of this turn, return target Beastie to its original owner Fatigued (if it is still in the Arena). You may not target the same Beastie with a Possession again this turn.
Set Number: 121
Rarity: Bronze
Name Unlucky Potion
Aura Type: Spirit
Type/Tribe Potion
Spellbook Limit: 3 per spellbook
Cost: 0 Spirit
Effects: You may play this Page at any time.
Choose the next result of an opposing Caster's die roll or coin flip.
Set Number: 122
Rarity: Silver
Name Bloody Bones
Aura Type: Water
Type/Tribe Beastie Demon
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Life Points: 50
Traits: Trap, Fear
Terra Bonuses: Lake: 10 LP 10, Ocean: 10 LP 10
4th Wall Effects: This Page can be contracted with Dark Aura if Nightime is active.
Attack: Bloody Gnaw · Scared · 25
Attack Effect: Reveal the top Page of your Spellbook. If it is a Water Page, you may Contract it. If not, place it back on top of your Spellbook.
Strong Against: Earth, Flame
Set Number: 123
Rarity: Silver
Name The Bandage Man of Cannon Beach
Aura Type: Water
Type/Tribe Beastie Zombie
Spellbook Limit: 4 per spellbook
Cost: 2 Water
Life Points: 70
Traits: Trap, Infectious
Terra Bonuses: Fog: LP 20, Ocean: LP 20
4th Wall Effects: If you are wearing a bandage, this Page costs 1 Water Aura to Contract and you recover 25 LP.
Effects: ARENA: This Page cannot declare Attacks.
FLIPPED: This Page gains First Strike during the Combat it was flipped-up.
Attack: Gauzy Strangle · Frozen (3) · 10
Attack Effect: Bookmark 1 if you control only Water Pages.
Strong Against: Earth, Flame
Set Number: 124
Rarity: Bronze
Name Wallowa Lake Crustacean
Aura Type: Water
Type/Tribe Beastie Crab
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Water
Life Points: 55
Traits: Stoneskin, Regen
Terra Bonuses: Island: 10 LP 10, Lake: 10 LP 10
4th Wall Effects: This Page's Attacks deal +50 Damage if you are allergic to seafood.
Effects: ARENA: Reduce Combat Damage this Page takes by half (rounded down after modifiers). This Page cannot be placed into your Chapter by opposing Pages.
Attack: Colossal Clamp · Paralyze · 40
Attack Effect: If this Attack Destroyed a Beastie, Bookmark 1.
Strong Against: Earth, Flame
Set Number: 125
Rarity: Bronze
Name Water Baby of Massacre Rock
Aura Type: Water
Type/Tribe Beastie Baby
Spellbook Limit: 6 per spellbook
Cost: 1 Water
Life Points: 10
Terra Bonuses: Lake: 10, River: 10
4th Wall Effects: This Page's Attacks deal +20 Damage if any Caster is a mother.
Effects: DESTROYED: If you control only Water Pages, Bookmark 1.
Attack: Strangling Hug · Paralyze · 30
Strong Against: Earth, Flame
Set Number: 126
Rarity: Bronze
Name Dampen
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Water
Effects: This Page can be played at any time.
Target Spell does not resolve its Effects and Traits.
Set Number: 127
Rarity: Silver
Name Torrential River
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 3 per spellbook
Cost: 4 Water
4th Wall Effects: You may Deal 30 Damage to target Beastie if an River is active.
Effects: This Page costs 0 Aura to Contract if you've already Contracted a Torrential River this turn. If not, each time you Contract a Water Page this turn Bookmark 1 and deal 30 Damage to target Page or Caster. Damage from this Page ignores Stoneskin.
Set Number: 128
Rarity: Silver
Name Mermaid's Shimmer
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Water
Traits: Equipment
Effects: Equip this Page to target Water or Frost Beastie. When the Equipped Beastie is targeted by an Attack or declared as a Defender, you may place this Page into your Cemetery. If you do, ignore the Effect(s) of the Attack and reduce Combat Damage to 0.
Set Number: 129
Rarity: Bronze
Name Dark Aura
Aura Type: Dark
Type/Tribe Aura
Set Number: 130
Rarity: Bronze
Name Light Aura
Aura Type: Light
Type/Tribe Aura
Set Number: 131
Rarity: Bronze
Name Cosmic Aura
Aura Type: Cosmic
Type/Tribe Aura
Set Number: 132
Rarity: Bronze
Name Earth Aura
Aura Type: Earth
Type/Tribe Aura
Set Number: 133
Rarity: Bronze
Name Flame Aura
Aura Type: Flame
Type/Tribe Aura
Set Number: 134
Rarity: Bronze
Name Forest Aura
Aura Type: Forest
Type/Tribe Aura
Set Number: 135
Rarity: Bronze
Name Frost Aura
Aura Type: Frost
Type/Tribe Aura
Set Number: 136
Rarity: Bronze
Name Lightning Aura
Aura Type: Lightning
Type/Tribe Aura
Set Number: 137
Rarity: Bronze
Name Spirit Aura
Aura Type: Spirit
Type/Tribe Aura
Set Number: 138
Rarity: Bronze
Name Water Aura
Aura Type: Water
Type/Tribe Aura
Set Number: 139
Rarity: Bronze
Name Meteor Shower
Type/Tribe Terra
Set Number: 140
Rarity: Bronze
Name Stars
Type/Tribe Terra
Set Number: 141
Rarity: Bronze
Name Nighttime
Type/Tribe Terra
Set Number: 142
Rarity: Bronze
Name Full Moon
Type/Tribe Terra
Set Number: 143
Rarity: Bronze
Name Desert
Type/Tribe Terra
Set Number: 144
Rarity: Bronze
Name Ground
Type/Tribe Terra
Set Number: 145
Rarity: Bronze
Name Swamp
Type/Tribe Terra
Set Number: 146
Rarity: Bronze
Name Forest
Type/Tribe Terra
Set Number: 147
Rarity: Bronze
Name Mountain
Type/Tribe Terra
Set Number: 148
Rarity: Bronze
Name Snowing
Type/Tribe Terra
Set Number: 149
Rarity: Bronze
Name Winter
Type/Tribe Terra
Set Number: 150
Rarity: Bronze
Name Dawn
Type/Tribe Terra
Set Number: 151
Rarity: Bronze
Name Daytime
Type/Tribe Terra
Set Number: 152
Rarity: Bronze
Name Dusk
Type/Tribe Terra
Set Number: 153
Rarity: Bronze
Name Lightning Storm
Type/Tribe Terra
Set Number: 154
Rarity: Bronze
Name Farm
Type/Tribe Terra
Set Number: 155
Rarity: Bronze
Name Suburban
Type/Tribe Terra
Set Number: 156
Rarity: Bronze
Name City
Type/Tribe Terra
Set Number: 157
Rarity: Bronze
Name Fog
Type/Tribe Terra
Set Number: 158
Rarity: Bronze
Name Lake
Type/Tribe Terra
Set Number: 159
Rarity: Bronze
Name Ocean
Type/Tribe Terra
Set Number: 160
Rarity: Bronze
Name Raining
Type/Tribe Terra
Set Number: 161
Rarity: Bronze
Name River
Type/Tribe Terra
Set Number: 162
Rarity: Bronze
Name Island
Type/Tribe Terra
Set Number: 163
Rarity: Bronze