MetaZoo CCG:

Base Card List

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Name Chupacabra
Aura Type Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit 5 per spellbook
Cost 2 Dark
Life Points 50
Traits Trap, Bloodsucker
Terra Bonuses Farm: 25, Nighttime: 25
Effects Any time a Beastie Bloodsucker other than this Page would recover a Caster's LP or recover its LP, this Page gains +X LP where X equals half of the recovered LP (rounded down).
At any time, you may send Chupacabra from the Arena to the Afterlife to have target Beastie or Artifact recover LP equal to Chupacabra's current LP.
Attack Clot Drain · 20
Set Number 1
Rarity Gold
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Name Jersey Devil
Aura Type Dark
Type/Tribe Beastie Demon
Spellbook Limit 1 per spellbook
Cost 4 Dark
Life Points 70
Traits Flight, Fear
Terra Bonuses Forest: 25, Nighttime: 25
4th Wall Effects When you Contract Jersey Devil, you are dealt 50 Damage unless you produce a blood-curdling scream.
Effects Reduce all Damage Jersey Devil would take from Attacks by other Beasties to 0.
Attack Fiery Stampede · Burn · 50
Set Number 2
Rarity Gold
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Name Mothman
Aura Type Dark
Type/Tribe Beastie
Spellbook Limit 1 per spellbook
Cost 5 Dark
Life Points 100
Traits Flight, Fear
Terra Bonuses City: 25, Nighttime: 25
Effects When Mothman is Contracted, you may have target opposing Caster Bookmark Pages from the top of their Spellbook until they have exactly 7 Pages in their Chapter and you Prophesize (name) any non-Aura Page (if the chosen Caster has 7 or more Pages in their Chapter already, they do not discard or Bookmark any Pages). Then, reveal a Page at random from the chosen Caster's Chapter and if it is the Page you named, they lose the game. If it is not the Page you named, place Mothman and your entire Chapter in the Afterlife.
Attack Winged Attack · 100
Set Number 3
Rarity Gold
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Name Bigfoot
Aura Type Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit 1 per spellbook
Cost 4 Forest
Life Points 80
Traits Convert
Terra Bonuses Forest: 25
4th Wall Effects If you are within 5 miles of a forest, Bigfoot gains Invisible and Magiproof.
Effects King of the Apes Fatigue or Awaken one target Beastie Sasquatch.
Attack Berserk · 50 · Water
Set Number 4
Rarity Gold
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Name Hodag
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 1 per spellbook
Cost 5 Forest
Life Points 70
Traits Regen
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects Great Mimicry Can only be activated once per turn and does not Fatigue Hodag when activated. Hodag gains an Attack or Power on target opposing Beastie. Hodag loses the chosen Attack or Power if the chosen Beastie or Hodag leaves the Arena or if Hodag activates Great Mimicry again.
Set Number 5
Rarity Gold
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Name Lizard Man of Scape Ore Swamp
Aura Type Forest
Type/Tribe Beastie
Spellbook Limit 3 per spellbook
Cost 1 Neutral, 1 Forest
Life Points 50
Traits Regen, Stoneskin
Effects While Lizard Man of Scape Ore Swamp is an Attacker or Defender, the effects of 4th Wall Symbols do not activate.
Attack Descale · 50
Set Number 6
Rarity Gold
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Name Snallygaster
Aura Type Neutral
Type/Tribe Beastie Dragon
Spellbook Limit 1 per spellbook
Cost 7 Neutral
Life Points 90
Traits Flight, Unblockable
Effects Whenever a Beastie Dragon deals more than 50 Damage during a single turn, Snallygaster gains +25 LP.
Attack Talon Swoop · 30
Talon Swoop gains +10 Damage for every Beastie Fearsome Critter in the Arena.
Set Number 7
Rarity Gold
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Name Uncle Sam
Aura Type Neutral
Type/Tribe Beastie Humanoid
Spellbook Limit 1 per spellbook
Cost 5 Neutral
Life Points 90
4th Wall Effects This Beastie enters the Arena Awakened and gains Unblockable when Contracted if there is an American flag within eyesight.
Attack 4th Wall Liberty Smash · 20X
Liberty Smash's Damage is equal to 20X the number of American citizen Casters in this game.
Set Number 8
Rarity Gold
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Name Walking Sam
Aura Type Spirit
Type/Tribe Beastie Demon
Spellbook Limit 1 per spellbook
Cost 3 Spirit
Life Points 60
Traits Spirit, Unblockable
Effects This Page cannot be targeted by Dark Spells while in the Arena.
Soul Guide Target Beastie not named "Walking Sam". Place a token that is a copy of target Beastie into play except its Aura type is Spirit. It gains the text "When this Beastie declares an Attack, no Defenders may be declared that have the same name as this Page." into the Arena Awakened. At the end of this turn, Destroy the token and place Scared on the chosen Beastie.
Attack Puppet String · Scared · 10
Set Number 9
Rarity Gold
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Name Chessie
Aura Type Water
Type/Tribe Beastie Dinosaur
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 3 Water
Life Points 80
Terra Bonuses Lake: 50
Effects When Chessie enters the Arena, Bookmark a Page from the top of your Spellbook.
Attack Drowning Kelp · 10 · Earth
Drowning Kelp gains +10 Damage for every other Water Page in the Arena.
Set Number 10
Rarity Gold
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Name Loveland Frogman
Aura Type Water
Type/Tribe Beastie
Spellbook Limit 2 per spellbook
Cost 2 Water
Life Points 50
Traits Magiproof
Effects Any Spell you Contract may be Contracted by Loveland Frogman instead if you blow Loveland Frogman a kiss. Any effect of a Spell Contracted by Loveland Frogman that would affect you, affects Loveland Frogman instead.
While Loveland Frogman is in the Arena under your control, you may Bookmark an extra Page from the top of your Spellbook at the start of each of your turns.
4th Wall Charmed If there is liquid water within eyesight, target opposing Page is inflicted with Scared, Burn, Confusion, Paralyze, Sleep, and Poison (2). The coinflip for the Effects are automatically considered to be heads unless an effect would say otherwise.
Set Number 11
Rarity Gold
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Name Beast of Busco
Aura Type Water
Type/Tribe Beastie Dinosaur
Spellbook Limit 2 per spellbook
Cost 5 Water
Life Points 80
Terra Bonuses Lake: 50
Effects Beast of Busco cannot declare an Attack and any Combat Damage that would be dealt by Beast of Busco is reduced to 0 (after applying all other modifiers).
4th Wall Hungry Crypto Place the bottom of your palm at the top of Beast of Busco's Page. Every non-Aura Page controlled by an opposing Caster your fingers can touch from this position is dealt 50 Damage. Every non-Aura Page controlled by you that your fingers can touch is placed in the Afterlife and you may Bookmark an equal number of Pages from the top of your Spellbook.
Set Number 12
Rarity Gold
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Name Flatwoods Monster
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 3 per spellbook
Cost 2 Neutral, 3 Cosmic
Life Points 30
Terra Bonuses Meteor: 100
Effects When Flatwoods Monster enters the Arena all of target Caster's Beasties in the Arena are inflicted with Poison (1).
Pain Abduction Fatigue Flatwoods Monster to remove an Effect Indicator from target Beastie. Flatwoods Monster gains +25 LP and its Attacks gain +25 Damage for every Effect Indicator removed.
Attack 4th Wall Meteorite Blast · 10 · Spirit
Gains +100 Damage when there is an active meteor shower within 50 miles of the Arena.
Set Number 13
Rarity Gold
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Name Fresno Nightcrawlers
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 2 per spellbook
Cost 2 Cosmic
Life Points 40
Traits Spirit, Fleet
Terra Bonuses Nightime: 25
4th Wall Effects This Beastie cannot be Contracted if you are wearing pants.
Effects When Fresno Nightcrawlers enters the Arena, you may reveal any number of non Cosmic Pages from your Chapter, and then shuffle them into your Spellbook. You may then Bookmark an equal number of Pages from the top of your Spellbook.
Attack Cosmic Orb · 50 · Dark
Set Number 14
Rarity Gold
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Name Sinkhole Sam
Aura Type Earth
Type/Tribe Beastie
Spellbook Limit 1 per spellbook
Cost 6 Earth
Life Points 120
Traits Burrow, Defender
Terra Bonuses Ground: 50
Effects Once during your turn, you may target a Beastie. The chosen Beastie gains Burrow.
Attack Sinkhole · 20
Set Number 15
Rarity Gold
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Name Slide-Rock Bolter
Aura Type Earth
Type/Tribe Beastie
Spellbook Limit 1 per spellbook
Cost 2 Neutral, 4 Earth
Life Points 170
Traits Burrow, Stoneskin, Defender
Terra Bonuses Mountain: 50
4th Wall Effects At any time, any opposing Caster may place a stone on Slide-Rock Bolter to Fatigue it. As long as the stone remains on Slide-Rock Bolter, it does not Awaken at the start of your turn. During your turn, you may pay 2 Earth to remove a stone from this Page.
Effects Groundbreaker Slide-Rock Bolter loses 30 LP. Place target Aura Page into the Afterlife.
Attack Landslide · 60
Target opposing Page in Combat does not Awaken at the start of its controller's next turn. You may place an Earth Aura Page you control into the Afterlife to give Landslide +30 Damage.
Set Number 16
Rarity Gold
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Name Piasa Bird
Aura Type Flame
Type/Tribe Beastie Dragon
Spellbook Limit 1 per spellbook
Cost 3 Flame
Life Points 90
Traits Flight
Terra Bonuses Desert: 50
4th Wall Effects If there is a fire within eyesight, Piasa Bird's Attacks gains +50 Damage.
Effects While Piasa Bird is in the Arena, all Flame Spells cost 1 less Flame to Contract.
Attack Magma Blast · Burn · 75 · Forest
Set Number 17
Rarity Gold
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Name Babe the Blue Ox
Aura Type Frost
Type/Tribe Beastie
Spellbook Limit 1 per spellbook
Cost 2 Neutral, 3 Frost
Life Points 110
Terra Bonuses Snowing: 100
4th Wall Effects This Beastie may be Contracted for 1 less Frost if it is Winter or if a Beastie named "Paul Bunyan" is in the Arena. This Beastie cannot choose a Beastie named "Paul Bunyan" as the target of an Attack.
Attack Tundra's Stampede · 50
Target opposing Page in Combat is inflicted with Frozen (X) where X is equal to the result of a roll.
Set Number 18
Rarity Gold
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Name Tizheruk
Aura Type Frost
Type/Tribe Beastie Dragon
Spellbook Limit 1 per spellbook
Cost 4 Frost
Life Points 90
Traits Flight
Terra Bonuses Snowing: 25
4th Wall Effects If it is Snowing, Tizheruk gains Invisible and all Water Beasties are considered Frost Beasties instead as long as Tizheruk is in the Arena.
Attack Tundra Blast · 60 · Water
Target opposing Page in Combat is inflicted with Frozen (10).
Set Number 19
Rarity Gold
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Name Sam Sinclair
Aura Type Light
Type/Tribe Caster
Spellbook Limit 1 per spellbook
Cost 4 Light
Life Points 90
Traits Fleet
Terra Bonuses Daytime: 25
Effects While Sam Sinclair is in the Arena, any Page with "Sam's" in its name may be Contracted without paying its Aura cost.
Investigate Choose one of the following Effects:
(1) Reveal face-down Trap Page and then return it to its original position. Do not resolve its Effects.
(2) Reveal a Page of your choice in target Caster's Chapter and then shuffle the chosen Page into their Spellbook.
Attack Holy Shot · 40 · Dark
Set Number 20
Rarity Gold
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Name Metal Man of Alabama
Aura Type Lightning
Type/Tribe Beastie Humanoid
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 2 Lightning
Life Points 70
Traits Fleet, First-Strike
4th Wall Effects If you are able to place a piece of tinfoil into the Arena without leaving your seat or spot you are standing, Metal Man of Alabama can be Contracted for 1 less Lightning Aura.
IF there is a radio within eyesight, Metal Man of Alabama loses Fleet and First-strike.
Attack Metallic Blitz · 50
Set Number 21
Rarity Gold
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Name Quetzalcoatlus
Aura Type Lightning
Type/Tribe Beastie Bird
Spellbook Limit 4 per spellbook
Cost 4 Lightning
Life Points 90
Traits Flight, Fleet, First-strike
Terra Bonuses Lightning: 50
Effects Cardinal Winds Reveal the top Page of your Spellbook. If the revealed Page is not an Aura Page and its name starts with N, W, E, or S, deal 25 Damage to target Page or Caster. Shuffle the revealed Page into your Spellbook.
Attack 4th Wall Static Beam · Paralyze · 30
Static Beam does +10 Damage for every Lightbulb directly above the Arena.
Set Number 22
Rarity Gold
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Name Death Beam
Aura Type Dark
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 3 Dark
Effects Target Beastie is Destroyed. Place the Destroyed Beastie into the Afterlife instead of Limbo or the Cemetery. After resolving this Page, you can no longer Contract Light Pages for the rest of the game.
Set Number 23
Rarity Gold
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Name Growth
Aura Type Forest
Type/Tribe Spell
Spellbook Limit 1 per spellbook
Cost 2 Forest
Effects If there is a plant within arm's reach of the Arena, Bookmark 5 Pages from the top of your Spellbook.
Set Number 24
Rarity Gold
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Name Powerup Red
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 1 per spellbook
Cost 3 Neutral
Effects Place Powerup Red under target Beastie. While Powerup Red is under a Beastie, the Beastie it is under loses and cannot gain Immortal, it gains +100 LP and its Attacks gain +100 Damage. If the Beastie Powerup Red is under would leave the Arena, place Powerup Red in the Cemetery.
Set Number 25
Rarity Gold
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Name Phoenix Rain
Aura Type Flame
Type/Tribe Spell
Spellbook Limit 2 per spellbook
Cost 3 Flame
Effects Deal 100 Damage to all Casters. All non Flame Beasties and non Water Beasties in the Arena are inflicted with Burn.
Set Number 26
Rarity Gold
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Name Silver Bullet
Aura Type Light
Type/Tribe Artifact
Spellbook Limit 10 per spellbook
Cost 1 Light
Life Points 10
Effects You can only Contract this Artifact if you control a non Dark Beastie. You may Fatigue and place Silver Bullet into the afterlife to Choose an Effect:
(1) Place target Dark Beastie or Spirit Beastie into the Afterlife.
OR
(2) Fatigue target Beastie.
Set Number 27
Rarity Gold
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Name Ghost Train
Aura Type Spirit
Type/Tribe Artifact
Spellbook Limit 1 per spellbook
Cost 2 Neutral, 3 Spirit
Life Points 100
Effects Whenever a Beastie or Beasties you control would be placed in the Afterlife, you may make train sounds to place that Beastie or Beasties face-up under Ghost Train. You may Fatigue this Page at any time to choose 1 face-up Beastie under Ghost Train and place it in the Arena Awakened and under your control. The chosen Beastie is now a Spirit Beasties instead of its original Aura. Place the chosen Beastie into your Cemetery at the end of this turn. When Ghost Train leaves the Arena, place all face-up Pages under it into the Afterlife (Any face-up Pages underneath Ghost Train are not considered to be in the Arena and cannot be selected as a target.)
Set Number 28
Rarity Gold
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Name Blood Ruby
Aura Type Dark
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Dark
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Dark.
Set Number 29
Rarity Gold
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Name Forest God's Amber
Aura Type Forest
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Forest
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Forest.
Set Number 30
Rarity Gold
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Name Chaos Crystal
Aura Type Neutral
Type/Tribe Artifact
Spellbook Limit 1 per spellbook
Cost 0 Neutral
Life Points 25
Effects You may Fatigue this Page at any time to generate 3 Aura of any type.
Set Number 31
Rarity Gold
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Name Black Hole Shard
Aura Type Cosmic
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Cosmic
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Cosmic.
Set Number 32
Rarity Gold
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Name Earth's Core
Aura Type Earth
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Earth
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Earth.
Set Number 33
Rarity Gold
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Name Unending Fire Crystal
Aura Type Flame
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Flame
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Flame.
Set Number 34
Rarity Gold
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Name Eternal Snowflake
Aura Type Frost
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Frost
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Frost.
Set Number 35
Rarity Gold
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Name Holy Gem
Aura Type Light
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Light
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Light.
Set Number 36
Rarity Gold
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Name Lightning Glass
Aura Type Lightning
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Lightning
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Lightning.
Set Number 37
Rarity Gold
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Name Medium's Third Eye
Aura Type Spirit
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Spirit
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Spirit.
Set Number 38
Rarity Gold
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Name Mermaid Scales
Aura Type Water
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 0 Water
Life Points 50
Effects You may Fatigue this Page at any time to generate 2 Water.
Set Number 39
Rarity Gold
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Name Black Cat
Aura Type Dark
Type/Tribe Beastie Cat
Spellbook Limit 4 per spellbook
Cost 3 Dark
Life Points 10
Traits Fear
4th Wall Effects When Contracted, choose the results of any Roll or flipcoin made by target Caster during their next turn as long as you control Black Cat. This effect ends and cannot activate when there is a mirror in the Battleground.
Attack Fever Scratch · Scared · 10
Fever Scratch gains +15 Damage if there is a Beastie named "Salem's Witches" in the Arena.
Strong Against Suburban: 25
Set Number 40
Rarity Silver
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Name Salem's Witches
Aura Type Dark
Type/Tribe Beastie Humanoid
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 3 Dark
Life Points 40
Traits Flight
Effects While Salem's Witches is in the Arena, all Spells in your Chapter cost 1 less Aura of any type to Contract (to a minimum of 1).
Witches Tribunal Accuse target Caster with at least 4 Pages in their Chapter. The chosen Caster discards two Pages at random from their Chapter. If any Page that is discarded is a Spell, nothing happens. If neither Pages are Spells, the next Spell the chosen Caster Contracts may be Contracted without paying its Aura Cost.
Set Number 41
Rarity Silver
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Name Batsquatch
Aura Type Dark
Type/Tribe Beastie Sasquatch
Spellbook Limit 4 per spellbook
Cost 3 Dark
Life Points 70
Traits Flight
4th Wall Effects You can only Contract Batsquatch if you drove a car to this game.
Effects You may not put Batsquatch in a Spellbook that contains a Beastie named "Mothman". During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less then this Beastie's total Aura cost and put it into the Arena under your control.
Attack Sonic Screech · Confusion · 30
Strong Against Nighttime: 25
Set Number 42
Rarity Bronze
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Name Bunny Man
Aura Type Dark
Type/Tribe Beastie Humanoid
Spellbook Limit 5 per spellbook
Cost 2 Dark
Life Points 50
Traits Trap
Effects During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control.
Attack 4th Wall Cleaver Attack · 20
Cleaver Attack gains +20 Damage if you are within 1 mile of a human-made tunnel.
Strong Against Nighttime: 25
Set Number 43
Rarity Bronze
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Name Chibi Mothman
Aura Type Dark
Type/Tribe Beastie Chibi
Spellbook Limit 2 per spellbook
Cost 1 Dark
Life Points 10
Traits Immortal, Trap
Effects While Chibi Mothman is in the Arena, Pages named "Mothman" you control cannot be send to the Afterlife as a result of their own Effects. Send Chibi Mothman to the Afterlife after resolving any Effects of any Page named "Mothman" that you control.
Attack Cute Nibble · 10
Set Number 44
Rarity Bronze
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Name Killer Clown
Aura Type Dark
Type/Tribe Beastie Humanoid
Spellbook Limit 6 per spellbook
Cost 1 Dark
Life Points 40
Effects During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control.
Attack 4th Wall Balloon Pop! · 10
Balloon Pop! gains +10 Damage for every inflated balloon in the room.
Set Number 45
Rarity Bronze
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Name Shadow People
Aura Type Dark
Type/Tribe Beastie Spirit
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 2 Dark
Life Points 50
Traits Spirit
Effects When in play, any Caster that acknowledges Shadow People loses 25 LP. During your turn, you may Destroy Shadow People and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control, Fatigued.
Attack 4th Wall Corner of Your Eye · 10
Corner of Your Eye gains +10 Damage if you don't look directly at any opposing Caster during this Combat.
Set Number 46
Rarity Bronze
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Name Crossroads
Aura Type Dark
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 1 Neutral, 1 Dark
Effects You and target Caster select two Pages from your respective Cemeteries or Limbos. You select 1 of the chosen Casters selected Pages and they add the selected Page to their Chapter. The chosen Caster selects 1 of the Pages you selected and you add it to your Chapter. Send the remaining Pages to the Afterlife.
Set Number 47
Rarity Silver
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Name Gluttony
Aura Type Dark
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 2 Dark
Effects Target a Caster and name a non-Aura Page they control. For each Page in the Arena with the same name, the chosen Caster takes 10 Damage.
Set Number 48
Rarity Silver
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Name Necromancy
Aura Type Dark
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Dark
Effects Search your Limbo for a Beastie and shuffle it into your Spellbook. You may pay 1 Dark to place a Dark Beastie Zombie token with 10 LP and a 10 Damage Attack into the Arena under your control.
Set Number 49
Rarity Bronze
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Name Book of Shadows
Aura Type Dark
Type/Tribe Artifact
Spellbook Limit 5 per spellbook
Cost 3 Dark
Life Points 50
Effects As long as Book of Shadows is in the Arena, all of your Dark Spells cost 1 less Dark to Contract (this effect stacks with other Book of Shadows) to a minimum of 1 Dark. When Book of Shadows is Contracted, any opposing Caster may say "Abracadabra" backwards before 3 seconds have pass to place Book of Shadows in Limbo.
Set Number 50
Rarity Silver
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Name Broom
Aura Type Dark
Type/Tribe Artifact
Spellbook Limit 10 per spellbook
Cost 1 Dark
Life Points 20
Effects When Broom enters the Arena, target a Beastie. The chosen Beastie has Flight as long as Broom is in the Arena. If the chosen Beastie leaves the Arena, place Broom in Limbo.
Set Number 51
Rarity Bronze
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Name The Skeletons' Lanterns
Aura Type Dark
Type/Tribe Artifact
Spellbook Limit 4 per spellbook
Cost 1 Dark
Life Points 20
Effects You may Fatigue The Skeletons' Lanterns whenever an opposing Caster Contracts a Dark Spell, even if it is not your turn. Do not resolve the Dark Spell that was just Contracted and send it to the Cemetery instead.
Set Number 52
Rarity Bronze
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Name Hide Behind
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 3 per spellbook
Cost 2 Forest
Life Points 30
Traits Trap
4th Wall Effects You can only Contract Hide Behind by placing it behind an object in the Arena. Upon moving the object or if Hide Behind is no longer behind the object, place Hide Behind into the Cemetery. In Combat, Damage dealt by Hide Behind is 0 if the opposing Caster or target is drinking a beverage.
Tribal BoostThis Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack Ambush · 10
Strong Against Forest: 25
Set Number 53
Rarity Silver
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Name Hoop Snake
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost 3 Forest
Life Points 30
Traits Regen, Convert
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects When your opponent Contracts a Spell that targets any of your Pages, you may place Hoop Snake in the Cemetery and roll a die. If the roll is equal to or greater than the Aura cost of the Contracted Spell, you may choose a new target for the Spell.
Attack Rollout · 10
Set Number 54
Rarity Silver
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Name Squonk
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 1 per spellbook
Cost 1 Forest
Life Points 30
4th Wall Effects If you are crying tears, Squonk has Immortal. If any opposing Caster cries tears, Squonk appreciates the sympathy and leaves the Arena (place Squonk in the Afterlife).
Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack Drowning Sorrows · 30
Set Number 55
Rarity Silver
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Name Gumberoo
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 5 per spellbook
Cost 1 Forest
Life Points 30
4th Wall Effects If Gumberoo takes Damage from a Flame Page or is inflicted with Burn it EXPLODES (is placed in the Afterlife) and you take 50 Damage.
Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects Reduce all Combat Damage Gumberoo would take to 0.
Attack Recoil · 10
You may reduce Recoil's Damage to 0 (after applying additional Effects) to bounce (send) target opposing Page in Combat to its owner's Chapter.
Set Number 56
Rarity Bronze
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Name Joint Snake
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost X Forest
Life Points 10X
Traits Convert, Venomous
Effects When you Contract this Beastie, Choose an Effect:
1. Joint Snake enters the Arena with X snake counters on it where X is equal to the number of Forest used to Contract it. The Beastie's maximum LP is equal to 10X the number of snake counters on it.
OR
2. Place X Forest Beastie tokens with 5 LP and a 5 Damage Attack into the Arena where X is equal to the number or Forest used to Contract this Page. Place Joint Snake into Limbo.
Attack Fanged Strike · 10
Fanged Strike gains +10 Damage for every snake counter on this Page.
Set Number 57
Rarity Bronze
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Name River Dinos
Aura Type Forest
Type/Tribe Beastie Dinosaur
Spellbook Limit 10 per spellbook
Cost 1 Forest
Life Points 30
Terra Bonuses River: 25
4th Wall Effects River Dinos can only be played within 5 miles of a River.
Attack Small Chomp · 10
Small Chomp gains +10 Damage for each Beastie Dinosaur in the Arena.
Set Number 58
Rarity Bronze
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Name Rumptifusel
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost 1 Forest
Life Points 20
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack 4th Wall Tight Hug · 10
If the target opposing Caster is wearing a sweater or jacket of any kind, Tight Hug gains +50 Damage and Paralyze.
Set Number 59
Rarity Bronze
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Name Sliver Cat
Aura Type Forest
Type/Tribe Beastie Cat
Spellbook Limit 6 per spellbook
Cost 2 Forest
Life Points 20
Traits Convert
4th Wall Effects This Beastie may be Contracted for 1 Forest if you beat on your chest for a few seconds.
Attack Tail Slash · 10
Set Number 60
Rarity Bronze
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Name Wapaloosie
Aura Type Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 2 Forest
Life Points 40
Traits Convert
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects At the start of your turn, if target Caster is wearing leather, place a Neutral Beastie token with 10 LP and a 10 Damage Attack in the Arena. This Beastie token can be named whatever you wish and its name can trigger 4th Wall Effects (other than this one).
Attack Nibble · 10
Set Number 61
Rarity Bronze
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Name Powerup Green
Aura Type Forest
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 1 Neutral, 1 Forest
Effects Target Beastie gains +25 LP and its Attacks gains +25 Damage and Convert until the end of next turn.
Set Number 62
Rarity Silver
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Name Thorned Whip
Aura Type Forest
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Forest
Traits Trap
Effects When Thorned Whip is flipped face-up, deal 25 Damage to target Beastie or Artifact.
Set Number 63
Rarity Silver
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Name Poison Arrow
Aura Type Forest
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost 1 Neutral, 1 Forest
Traits Trap
Effects Whenever this Page is flipped face-up or Contracted without using the Trap trait, target a Beastie or Caster and roll a die. If the die roll is a 1 or 2, the chosen Beastie or Caster is inflicted with Poison. If the die roll is a 3 or 4, the chosen Beastie or Caster is inflicted with Poison (2). If the die roll is a 5 or 6, the chosen Beastie or Caster is inflicted with Poison (3).
Set Number 64
Rarity Bronze
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Name Sam's 4-Leaf Clover
Aura Type Forest
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 1 Forest
Life Points 10
Traits Convert
Effects When Sam's 4-Leaf Clover enters the Arena, place 4 leaf counters on it.
You may Fatigue Sam's 4-Leaf Clover and remove a leaf counter from this Page at any time, even if it is not your turn, to choose the result of the next coinflip or die rolled.
When Sam's 4-Leaf Clover has no leaf counters on it, place it in the Afterlife.
Set Number 65
Rarity Bronze
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Name White Thang
Aura Type Neutral
Type/Tribe Beastie Sasquatch
Spellbook Limit 4 per spellbook
Cost 2 Neutral
Life Points 60
Effects When you would take Damage, you may Fatigue White Thang and place a number of Pages equal to the Damage you would take divided by 10 (rounded down) from the top of your Spellbook into your Cemetery. If you do, reduce the Damage you would take to 0.
Attack Tire Throw · 25
Set Number 66
Rarity Bronze
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Name Balancing Beam
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 2 per spellbook
Cost 2 Neutral
Effects Deal Damage to target Caster or Page equal to 10 times the number of years between your age in years and the chosen Caster's or the controller of the chosen Page's age in years (maximum 100 Damage).
Set Number 67
Rarity Silver
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Name Powerup Blue
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Neutral
Effects Target Beastie gains +10 LP and its Attacks gain +10 Damage until the end of this turn.
Set Number 68
Rarity Silver
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Name Scattershot
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost X Neutral
Effects This Spell may be Contracted whenever a Spell you Contracted would deal Damage to a Page, even if it is not your turn. This Spell deals Damage equal to the amount the Spell that was just Contracted would deal divided amongst X target Pages in multiples of 5, where X is equal to the amount of Aura used to Contract this Spell. Then, reduce the Damage the Spell that was just Contracted would deal to 0.
Set Number 69
Rarity Silver
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Name Antidote
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Neutral
Effects Remove all Poison Indicators from target Beastie or Caster.
Set Number 70
Rarity Bronze
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Name Bookmark
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 2 per spellbook
Cost 1 Neutral
Effects Bookmark 2 Pages from the top of your Spellbook.
Set Number 71
Rarity Bronze
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Name Catnap
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Neutral
Effects Place a Sleep Indicator on target Beastie. Remove that Sleep Indicator at the end of your opponent's next turn.
Set Number 72
Rarity Bronze
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Name Pass Trap
Aura Type Neutral
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 1 Neutral
Effects Target face-down Trap Page cannot be flipped face-up until the start of the next turn.
Set Number 73
Rarity Bronze
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Name Chaos Potion
Aura Type Neutral
Type/Tribe Potion
Spellbook Limit 10 per spellbook
Cost 0 Neutral
Effects Target Beastie's Aura type is changed to the Aura type of your choice instead of its original type until the end of your turn.
Set Number 74
Rarity Bronze
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Name Luck Potion
Aura Type Neutral
Type/Tribe Potion
Spellbook Limit 4 per spellbook
Cost 0 Neutral
Effects The next time you would coinflip or roll a die, you may choose the result.
Set Number 75
Rarity Silver
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Name Enfield Monster
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 3 per spellbook
Cost 1 Neutral, 3 Cosmic
Life Points 75
Effects While Enfield Monster is in the Arena, it must be chosen as the target for all Effects, Attacks, and Pages that can legally target it. If there are multiple Pages in the Arena with this Effect, any of them may be chosen as a target.
Attack Toe Gouge · 40 · Dark
Set Number 76
Rarity Silver
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Name Moon-Eyed People
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 4 per spellbook
Cost 1 Cosmic
Life Points 20
Terra Bonuses Nighttime: 25, Stars: 50
4th Wall Effects This Beastie can only be Contracted if it is not a New Moon tonight.
Effects During your turn, you may Fatigue Moon-Eyed People and place it in the Afterlife to look at the top 7 Pages of your Spellbook, Bookmark 1 Page from them, and shuffle the rest back into your Spellbook.
Attack Moon Beam · Confusion · 10
If an opposing Page in Combat is a Beastie Humanoid, Moon Beam gains +10 Damage.
Set Number 77
Rarity Bronze
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Name Space Penguins
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 4 per spellbook
Cost 2 Cosmic
Life Points 60
Traits Flight
Effects When Space Penguins enters the Arena, target Caster must reveal a Cosmic Beastie in their Chapter or is dealt 50 Damage.
Attack Flightless Dive · 10
Set Number 78
Rarity Bronze
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Name Alien Astronaut
Aura Type Cosmic
Type/Tribe Beastie Alien
Spellbook Limit 3 per spellbook
Cost 1 Cosmic
Life Points 20
4th Wall Effects Alien Astronaut may only be Contracted if you phone home (however you define it).
Effects Scraping Biopsy Pay 1 Cosmic. Look at the top Page of your Spellbook and place this Page at the top or bottom of your Spellbook.
Attack Probing Poke · 10
Set Number 79
Rarity Bronze
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Name Proton Beam
Aura Type Cosmic
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Neutral, 1 Cosmic
Effects Deal 25 Damage to target Beastie. If the chosen Beastie is Spirit or Dark you may deal another 25 Damage to a target Beastie (this may be the same target as before).
Set Number 80
Rarity Silver
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Name Transfiguration
Aura Type Cosmic
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 3 Cosmic
Effects Target Beastie loses all text, Traits, and 4th Wall Symbols, recovers to its maximum LP and becomes a Neutral Beastie Sheep with 10 maximum LP and a 10 Damage Attack until the end of their Caster's next turn.
Set Number 81
Rarity Silver
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Name Antimagic Field
Aura Type Cosmic
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 2 Neutral, 1 Cosmic
Traits Trap
Effects You may flip this face-down Trap Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand.
Whenever Antimagic Field is flipped face-up or Contracted without using the Trap Trait, no other Spells may be Contracted until the start of the next turn.
Set Number 82
Rarity Bronze
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Name Funeral Mountain Terrashot
Aura Type Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 4 Earth
Life Points 90
Traits Stoneskin
Terra Bonuses Mountain: 25
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects When Funeral Mountain Terrashot enters the Arena, place target Beastie with Flight in Limbo and then return the chosen Beastie to the Arena under its owner's control at the end of this turn.
Attack 4th Wall Terror Bullet · 30
If you have gone to funeral in the past 6 months, Terror Bullet gains +20 Damage.
Set Number 83
Rarity Silver
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Name Cactus Cat
Aura Type Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 6 per spellbook
Cost 2 Earth
Life Points 40
Traits Stoneskin
Terra Bonuses Desert: 50
4th Wall Effects Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack 4th Wall Spindle · 30
Spindle deals 0 Damage if you are drinking a beverage.
Set Number 84
Rarity Bronze
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Name Matlox
Aura Type Earth
Type/Tribe Beastie Giant
Spellbook Limit 10 per spellbook
Cost 6 Earth
Life Points 90
Traits Stoneskin, Defender
Terra Bonuses Mountain: 25
Effects Giant Appetite Target Beastie named "Matlox" gains LP equal to this Page's current LP and adds +X Damage to its Attacks where X is equal to the Damage of one of this Page's Attacks. Then, place this Page into your Afterlife. At the end of your turn, place the chosen Beastie into the Afterlife.
Attack Clubbed · 20
Set Number 85
Rarity Bronze
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Name Tripodero
Aura Type Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit 4 per spellbook
Cost 2 Neutral, 1 Earth
Life Points 50
Traits Unblockable, Fleet
4th Wall Effects Tripodero loses Fleet as long as there is dirt in the Arena.
Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack Mud Bullet · 10
Set Number 86
Rarity Bronze
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Name Rock Rain
Aura Type Earth
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost X Earth
Effects Activate the following effect X times where X is equal to the number of Earth used to Contract this Spell: Deal 10 Damage to target Beastie or Artifact.
Set Number 87
Rarity Silver
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Name Stoneskin
Aura Type Earth
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost 1 Neutral, 1 Earth
Effects Target Beastie gains Stoneskin until the start of your next turn.
Set Number 88
Rarity Silver
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Name Earthquake
Aura Type Earth
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Earth
Effects Deal 50 Damage to all Beasties with Burrow and if they are currently Burrowed, they are no longer considered Burrowed.
Set Number 89
Rarity Silver
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Name Kentucky Hellhound
Aura Type Flame
Type/Tribe Beastie Hound
Spellbook Limit 1 per spellbook
Cost 2 Flame
Life Points 40
Effects Sick'em Choose a word. As long as this Page is in the Arena, whenever an opposing Caster speaks the chosen word, Fatigue Kentucky Hellhound to place target Beastie into the Cemetery. Sick'em can only be activated once per game, per Caster.
Attack 4th Wall Fiery Maw · 25 · Forest
If you are in Kentucky, Fiery Maw gains +25 Damage.
Set Number 90
Rarity Silver
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Name Giant Salamander
Aura Type Flame
Type/Tribe Beastie Dinosaur
Spellbook Limit 5 per spellbook
Cost 1 Flame
Life Points 50
Terra Bonuses Forest: 50
Attack 4th Wall Charred Trunk · 25
Charred Trunk gains +25 Damage if there is a felled tree within eyesight or if a Forest Beastie was placed into Limbo, the Cemetery, or the Afterlife within the last tow turns.
Set Number 91
Rarity Bronze
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Name Lava Bear
Aura Type Flame
Type/Tribe Beastie Bear
Spellbook Limit 5 per spellbook
Cost 1 Flame
Life Points 30
Terra Bonuses Island: 25
Attack 4th Wall Volcanic Spurt · 25
If you are playing near a volcano, active or otherwise (within 5 miles) Volcanic Spurt gains +125 Damage and target opposing Page in Combat is inflicted with Burn.
Set Number 92
Rarity Bronze
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Name Dragon's Breath
Aura Type Flame
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 3 Flame
Effects Dragon's Breath deals 50 Damage to you. Place this Page into the Afterlife after resolving its effects.
Choose an Effect:
-Deal 100 Damage to target Caster.
OR
- Pay 3 additional Flame to place all Terra Pages in the Arena into the Afterlife.
Set Number 93
Rarity Silver
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Name Fire Trap
Aura Type Flame
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 2 Flame
Traits Trap
Effects When Fire Trap is flipped face-up, target attacking Page is inflicted with Burn and takes 50 Damage.
Set Number 94
Rarity Silver
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Name Exploding Mine
Aura Type Flame
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 2 Neutral, 1 Flame
Traits Trap
Effects When Exploding Mine is flipped face-up during Combat, target attacking Page takes 100 Damage and you take 50 Damage.
Set Number 95
Rarity Bronze
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Name Fireball
Aura Type Flame
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Flame
Effects Deal 25 Damage to target Beastie, Artifact, or Caster and inflict it with Burn.
Set Number 96
Rarity Bronze
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Name Gee-gee Bird
Aura Type Frost
Type/Tribe Beastie Bird
Spellbook Limit 4 per spellbook
Cost 3 Frost
Life Points 40
Traits Flight
Terra Bonuses Snowing: 25
Effects While Gee-gee Bird is in the Arena, opposing Casters must reveal a Page from their Chapter before targeting Gee-gee Bird with an Attack.
Attack 4th Wall Gee-Freeze · 15 · Water
If a Caster that controls an opposing Page in Combat or that is targeted by this Attack does not say "Gee-geeze that's cold!", target opposing Page in Combat is inflicted with Frozen (2).
Set Number 97
Rarity Bronze
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Name Snow Snake
Aura Type Frost
Type/Tribe Beastie Snake
Spellbook Limit 10 per spellbook
Cost 1 Frost
Life Points 30
Terra Bonuses Snowing: 25
4th Wall Effects Snow Snake gains Invisible if it is Snowing outside.
Attack Hiberfast · 10
coinflip and if heads, target opposing Page in Combat loses all its 4th Wall Symbols until the end of the active Caster's next turn.
Set Number 98
Rarity Bronze
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Name Snow Wasset
Aura Type Frost
Type/Tribe Beastie
Spellbook Limit 6 per spellbook
Cost 2 Frost
Life Points 60
Traits Burrow, Trap
4th Wall Effects This Beastie can only be Contracted if it is Winter (however, it may still be placed face-down as a Trap even if it is not). At the end of your turn, if this Page is not Fatigued, place this Page in Limbo due to its insatiable hunger. Every time this Page declares an Attack, after resolving Combat it is inflicted with Sleep.
Attack Hiberfast · 30
Set Number 99
Rarity Bronze
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Name Frozen People
Aura Type Frost
Type/Tribe Beastie Humanoid
Spellbook Limit 5 per spellbook
Cost x/10 Frost
Life Points X
Terra Bonuses Snowing: 10
4th Wall Effects This Beastie's LP is equal to X, (rounded down to the nearest 5 or 0, minimum 5), where X is your age in years. Its Aura cost is X divided by 10 (rounded down, minimum 1).
Attack Frozen Touch · Frozen (3) · 10 · Water
Set Number 100
Rarity Bronze
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Name Ice Spell
Aura Type Frost
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Frost
Effects Target Beastie is inflicted with Frozen (2).
Set Number 101
Rarity Silver
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Name Ice Storm
Aura Type Frost
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost 2 Frost
Effects Choose an Effect:
- Deal 25 Damage to target Beastie and coinflip. If heads, the chosen Beastie is inflicted with Frozen (2).
OR
- Deal 50 Damage to target Water Beastie. The chosen Beastie is then inflicted with Frozen (X) where X is equal to the result of a Die roll.
Set Number 102
Rarity Silver
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Name Icy Path
Aura Type Frost
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 2 Frost
Effects This Spell may be Contracted when any Beastie declares an Attack, even if it is not your turn. You may select a new target for the Attack (you may select a Page controlled by the attacking Caster or the attacking Caster as the target).
Set Number 103
Rarity Silver
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Name Menehune
Aura Type Light
Type/Tribe Beastie Humanoid
Spellbook Limit 4 per spellbook
Cost 2 Light
Life Points 20
Terra Bonuses Ocean: 40
Effects Fatigue and place Menehune into Limbo during your turn then Choose an Effect:
(1) Search your Cemetery or Limbo for an Artifact and place it in the Arena, Awakened.
OR
(2) Target Artifact recovers LP up to its maximum.
Attack Correcting Hammer · 10 · Dark
Set Number 104
Rarity Silver
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Name Miracle Touch
Aura Type Light
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 2 Light
Effects Target Beastie recovers LP up to its maximum.
Set Number 105
Rarity Silver
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Name Retribution
Aura Type Light
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost 3 Light
Effects Deal Damage to target Beastie or Artifact equal to the total printed LP of all Beasties with a 4th Wall Symbol that have been placed in any Limbo, Cemetery, and Afterlife (not as a result of the Spell Retribution) this turn.
Set Number 106
Rarity Silver
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Name Light Beam
Aura Type Light
Type/Tribe Spell
Spellbook Limit 6 per spellbook
Cost 1 Light
Effects This Spell may only be Contracted if it is Daytime.
Deal 50 Damage to target Dark Beastie or Artifact.
Set Number 107
Rarity Silver
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Name Sam's EMF Device
Aura Type Light
Type/Tribe Artifact
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 1 Light
Life Points 20
Effects You may Fatigue Sam's EMF Device to look through target Caster's Spellbook. You may reveal a Spirit Page from it to Bookmark 1 Page from the top of your Spellbook. If you do not, send Sam's EMF Device to the Afterlife. The chosen Caster shuffles their Spellbook.
Set Number 108
Rarity Bronze
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Name Sam's Rabbit Foot
Aura Type Light
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 1 Light
Life Points 10
Effects You may Fatigue Sam's Rabbit Foot to look at the top 3 Pages of your Spellbook, rearrange them in any order, and then place them back on top of your Spellbook.
Set Number 109
Rarity Bronze
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Name Health Potion
Aura Type Light
Type/Tribe Potion
Spellbook Limit 10 per spellbook
Cost 0 Light
Effects Target Beastie or Artifact recovers 25 LP.
Set Number 110
Rarity Bronze
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Name Chibi Quetza
Aura Type Lightning
Type/Tribe Beastie Chibi
Spellbook Limit 3 per spellbook
Cost 1 Lightning
Life Points 10
Traits Flight, Trap
Effects At the start of each of your turns, place a feather counter on Chibi Quetza. During your turn, when Chibi Quetza has 3 or more feather counters on it, you may place it in Limbo to search your Spellbook for a Page named "Quetzacoatlus," Bookmark it, and shuffle your Spellbook. Then, you may Contract a Page named "Quetzacoatlus" without paying its Aura cost.
When Chibi Quetza is flipped face-up in Combat, you may immediately Contract a "Quetzacoatlus" from your Chapter for 1 Lightning and it enters the Arena as a Defender. Then, send this Page to Limbo.
Attack Spark · Paralyze · 10
Set Number 111
Rarity Silver
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Name Grounding
Aura Type Lightning
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 1 Lightning
Effects Until the end of your next turn, reduce all Damage target Beastie would take from Lightning Pages to 0 and it cannot be inflicted with Paralyze.
Set Number 112
Rarity Silver
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Name Haste
Aura Type Lightning
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 2 Lightning
Effects This Spell may be Contracted at any time outside of Combat, even if it is not your turn. Target Beastie you control may immediately declare an Attack (you must still Fatigue them to declare the Attack). Resolve Combat as if it were your turn.
Set Number 113
Rarity Bronze
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Name Lightning Bolt
Aura Type Lightning
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Lightning
Effects Deal 25 Damage to target Beastie and inflict it with Paralyze. The coinflip for Paralyze is automatically considered to be heads unless an Effect would say otherwise.
Set Number 114
Rarity Bronze
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Name Paralyze
Aura Type Lightning
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 1 Lightning
Effects This Spell may be Contracted at any time, even if it is not your turn.
Target Beastie is inflicted with Paralyze. The coinflip for Paralyze is automatically considered to be heads unless an Effect would say otherwise.
Set Number 115
Rarity Bronze
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Name Shock Aura
Aura Type Lightning
Type/Tribe Artifact
Spellbook Limit 2 per spellbook
Cost 1 Lightning
Life Points 30
Effects When Shock Aura enters the Arena, you may choose to lose 50 LP. If you do, Shock Aura enters the Arena Awakened. You may Fatigue this Page at any time to generate 1 Aura of any type.
Set Number 116
Rarity Silver
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Name Lightning in a Bottle
Aura Type Lightning
Type/Tribe Potion
Spellbook Limit 5 per spellbook
Cost 0 Lightning
Effects Awaken target Beastie and this Beastie gains First Strike until the end of this turn.
Set Number 117
Rarity Silver
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Name Huggin' Molly
Aura Type Spirit
Type/Tribe Beastie Spirit
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 1 Spirit
Life Points 30
Traits Spirit
Effects Whenever a Spell would deal Damage to a single Page or Caster while you control Huggin' Molly, you may give Huggin' Molly a hug and then place it into the Afterlife to reduce the Damage dealt to 0.
Attack Strangling Hug · Paralyze · 10
Set Number 118
Rarity Silver
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Name The Spookster
Aura Type Spirit
Type/Tribe Beastie Spirit
Spellbook Limit 6 per spellbook
Cost 1 Spirit
Life Points 20
Traits Spirit
Effects When The Spookster enters the Arena coinflip and if heads, search the Afterlife for a Beastie and place it into your Spellbook. Shuffle your Spellbook.
Attack Spiritual Poof · Confusion · 10
Set Number 119
Rarity Silver
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Name Ghost Deer
Aura Type Spirit
Type/Tribe Beastie Spirit
Spellbook Limit 4 per spellbook
Cost 1 Neutral, 1 Spirit
Life Points 40
Traits Spirit
Terra Bonuses Forest: 25
Effects When Ghost Deer targets a Caster with an Attack, no Defenders may be declared by the chosen Caster.
Attack 4th Wall Spectral Goring · 20
If the target of this Attack or the controller of an opposing Page in Combat is wearing any camouflauge pattern, Spectral Goring gains +10 Damage.
Set Number 120
Rarity Bronze
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Name Old Green Eyes
Aura Type Spirit
Type/Tribe Beastie Spirit
Spellbook Limit 6 per spellbook
Cost X Spirit
Life Points 10X
Traits Trap
Effects This Beastie may only be Contracted face-down as a Trap. When this Page is flipped face-up, its Aura cost becomes equal to the number of Beasties in all Limbos.
Old Green Eyes' maximum LP is equal to 10 times X, where X is equal to the number of Beasties in all Limbos.
Attack Malice's Bite · 10X
Malice's Bite's Damage is equal to 10 times the number of Beasties in all Limbos.
Set Number 121
Rarity Bronze
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Name Morpheus
Aura Type Spirit
Type/Tribe Spell
Spellbook Limit 4 per spellbook
Cost 1 Spirit
Effects Target Beastie is inflicted with Sleep. The coinflip for Sleep is automatically considered to be heads unless an Effect would say otherwise.
Set Number 122
Rarity Silver
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Name Pyrokinetic Blast
Aura Type Spirit
Type/Tribe Spell
Spellbook Limit 8 per spellbook
Cost 1 Spirit
Effects Deal 25 Damage to target Beastie. Then, coinflip. If heads, the chosen Beastie is inflicted with Burn. If tails, the chosen Beastie is inflicted with Confusion.
Set Number 123
Rarity Bronze
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Name Telekinesis
Aura Type Spirit
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Spirit
Effects Pick up target Page that is not under another Page and move it to anywhere you want in the Arena. Any Pages under the chosen Page are moved with it. Control of the chosen Page does not change no matter where you move the Page.
Set Number 124
Rarity Bronze
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Name Lake Worth Monster
Aura Type Water
Type/Tribe Beastie Sasquatch
Spellbook Limit 6 per spellbook
Cost 1 Neutral, 1 Water
Life Points 50
Terra Bonuses Forest: 25, Lake: 25
Effects Worthy Bookmark a Page from the top of your Spellbook.
Attack Car Wreck · 20
Set Number 125
Rarity Bronze
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Name Sewer Alligator
Aura Type Water
Type/Tribe Beastie Dinosaur
Spellbook Limit 10 per spellbook
Cost 1 Water
Life Points 50
Terra Bonuses City: 50, Raining: 25
4th Wall Effects This Beastie can only be Contracted in a city.
Attack 4th Wall Chomp · 20 · Earth
Chomp gains +20 Damage if your opponent is from a city or in a city known for sewer alligators.
Set Number 126
Rarity Bronze
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Name Fog of War
Aura Type Water
Type/Tribe Spell
Spellbook Limit 2 per spellbook
Cost 1 Neutral, 2 Water
Effects Reveal all face-down Trap Pages without activating them. Afterwards return them to their face-down position. At the end of this turn, all Casters may move any face-down Trap Pages they control however they wish. This include moving them under other Pages or out from under other Pages.
Set Number 127
Rarity Silver
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Name Invisibility
Aura Type Water
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 1 Water
Effects Target Beastie or Artifact gains Invisible until the end of next turn and you may Bookmark a Page from top of your Spellbook.
Set Number 128
Rarity Silver
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Name Reflection
Aura Type Water
Type/Tribe Spell
Spellbook Limit 5 per spellbook
Cost 2 Neutral, 1 Water
Effects This Spell may be Contracted whenever an opposing caster Contracts a Spell and there is a mirror nearby, even if it is not your turn. Do not resolve the effects of the Spell that was just Contracted and place it in the Cemetery. Then, this Spell's effect becomes the same as the chosen Spell and you may choose new target(s) for it.
Set Number 129
Rarity Bronze
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Name Water Gun
Aura Type Water
Type/Tribe Spell
Spellbook Limit 10 per spellbook
Cost 1 Water
Effects Deal 10 Damage to target Beastie or Artifact. If this Page Destroys another Page as a result of this effect, Bookmark 1 Page from the top of your Spellbook.
Set Number 130
Rarity Bronze
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Name Dark Aura
Aura Type Dark
Type/Tribe Aura
Set Number 131
Rarity Bronze
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Name Forest Aura
Aura Type Forest
Type/Tribe Aura
Set Number 132
Rarity Bronze
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Name Cosmic Aura
Aura Type Cosmic
Type/Tribe Aura
Set Number 133
Rarity Bronze
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Name Earth Aura
Aura Type Earth
Type/Tribe Aura
Set Number 134
Rarity Bronze
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Name Flame Aura
Aura Type Flame
Type/Tribe Aura
Set Number 135
Rarity Bronze
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Name Frost Aura
Aura Type Frost
Type/Tribe Aura
Set Number 136
Rarity Bronze
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Name Light Aura
Aura Type Light
Type/Tribe Aura
Set Number 137
Rarity Bronze
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Name Lightning Aura
Aura Type Lightning
Type/Tribe Aura
Set Number 138
Rarity Bronze
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Name Spirit Aura
Aura Type Spirit
Type/Tribe Aura
Set Number 139
Rarity Bronze
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Name Water Aura
Aura Type Water
Type/Tribe Aura
Set Number 140
Rarity Bronze
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Name Meteor Shower
Type/Tribe Terra
Set Number 141
Rarity Bronze
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Name Stars
Type/Tribe Terra
Set Number 142
Rarity Bronze
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Name Nighttime
Type/Tribe Terra
Set Number 143
Rarity Bronze
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Name Desert
Type/Tribe Terra
Set Number 144
Rarity Bronze
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Name Ground
Type/Tribe Terra
Set Number 145
Rarity Bronze
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Name Forest
Type/Tribe Terra
Set Number 146
Rarity Bronze
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Name Mountain
Type/Tribe Terra
Set Number 147
Rarity Bronze
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Name Snowing
Type/Tribe Terra
Set Number 148
Rarity Bronze
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Name Winter
Type/Tribe Terra
Set Number 149
Rarity Bronze
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Name Daytime
Type/Tribe Terra
Set Number 150
Rarity Bronze
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Name Lightning Storm
Type/Tribe Terra
Set Number 151
Rarity Bronze
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Name Farm
Type/Tribe Terra
Set Number 152
Rarity Bronze
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Name Suburban
Type/Tribe Terra
Set Number 153
Rarity Bronze
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Name City
Type/Tribe Terra
Set Number 154
Rarity Bronze
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Name Lake
Type/Tribe Terra
Set Number 155
Rarity Bronze
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Name Ocean
Type/Tribe Terra
Set Number 156
Rarity Bronze
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Name Raining
Type/Tribe Terra
Set Number 157
Rarity Bronze
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Name River
Type/Tribe Terra
Set Number 158
Rarity Bronze
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Name Island
Type/Tribe Terra
Set Number 159
Rarity Bronze
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