MetaZoo CCG:

Base Set Card List

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Name Chupacabra
Aura Type: Dark
Type/Tribe Beastie Bloodsucker
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Life Points: 50
Traits: Trap, Bloodsucker
Terra Bonuses: Farm: 25, Nighttime: 25
Effects: Any time a Beastie Bloodsucker other than this Page would recover a Caster's LP or recover its LP, this Page gains +X LP where X equals half of the recovered LP (rounded down).
At any time, you may send Chupacabra from the Arena to the Afterlife to have target Beastie or Artifact recover LP equal to Chupacabra's current LP.
Attack: Clot Drain · 20
Set Number: 1
Rarity: Gold
Name Jersey Devil
Aura Type: Dark
Type/Tribe Beastie Demon
Spellbook Limit: 1 per spellbook
Cost: 4 Dark
Life Points: 70
Traits: Flight, Fear
Terra Bonuses: Forest: 25, Nighttime: 25
4th Wall Effects: When you Contract Jersey Devil, you are dealt 50 Damage unless you produce a blood-curdling scream.
Effects: Reduce all Damage Jersey Devil would take from Attacks by other Beasties to 0.
Attack: Fiery Stampede · Burn · 50
Set Number: 2
Rarity: Gold
Name Mothman
Aura Type: Dark
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 5 Dark
Life Points: 100
Traits: Flight, Fear
Terra Bonuses: City: 25, Nighttime: 25
Effects: When Mothman is Contracted, you may have target opposing Caster Bookmark Pages from the top of their Spellbook until they have exactly 7 Pages in their Chapter and you Prophesize (name) any non-Aura Page (if the chosen Caster has 7 or more Pages in their Chapter already, they do not discard or Bookmark any Pages). Then, reveal a Page at random from the chosen Caster's Chapter and if it is the Page you named, they lose the game. If it is not the Page you named, place Mothman and your entire Chapt
Attack: Winged Attack · 100
Set Number: 3
Rarity: Gold
Name Bigfoot
Aura Type: Forest
Type/Tribe Beastie Sasquatch
Spellbook Limit: 1 per spellbook
Cost: 4 Forest
Life Points: 80
Traits: Convert
Terra Bonuses: Forest: 25
4th Wall Effects: If you are within 5 miles of a forest, Bigfoot gains Invisible and Magiproof.
Effects: King of the Apes Fatigue or Awaken one target Beastie Sasquatch.
Attack: Berserk · 50 · Water
Set Number: 4
Rarity: Gold
Name Hodag
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 1 per spellbook
Cost: 5 Forest
Life Points: 70
Traits: Regen
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects: Great Mimicry Can only be activated once per turn and does not Fatigue Hodag when activated. Hodag gains an Attack or Power on target opposing Beastie. Hodag loses the chosen Attack or Power if the chosen Beastie or Hodag leaves the Arena or if Hodag activates Great Mimicry again.
Set Number: 5
Rarity: Gold
Name Lizard Man of Scape Ore Swamp
Aura Type: Forest
Type/Tribe Beastie
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 50
Traits: Regen, Stoneskin
Effects: While Lizard Man of Scape Ore Swamp is an Attacker or Defender, the effects of 4th Wall Symbols do not activate.
Attack: Descale · 50
Set Number: 6
Rarity: Gold
Name Snallygaster
Aura Type: Neutral
Type/Tribe Beastie Dragon
Spellbook Limit: 1 per spellbook
Cost: 7 Neutral
Life Points: 90
Traits: Flight, Unblockable
Effects: Whenever a Beastie Dragon deals more than 50 Damage during a single turn, Snallygaster gains +25 LP.
Attack: Talon Swoop · 30
Attack Effect: Talon Swoop gains +10 Damage for every Beastie Fearsome Critter in the Arena.
Set Number: 7
Rarity: Gold
Name Uncle Sam
Aura Type: Neutral
Type/Tribe Beastie Humanoid
Spellbook Limit: 1 per spellbook
Cost: 5 Neutral
Life Points: 90
4th Wall Effects: This Beastie enters the Arena Awakened and gains Unblockable when Contracted if there is an American flag within eyesight.
Attack: 4th Wall Liberty Smash · 20
Attack Effect: Liberty Smash's Damage is equal to 20X the number of American citizen Casters in this game.
Set Number: 8
Rarity: Gold
Name Walking Sam
Aura Type: Spirit
Type/Tribe Beastie Demon
Spellbook Limit: 1 per spellbook
Cost: 3 Spirit
Life Points: 60
Traits: Spirit, Unblockable
Effects: This Page cannot be targeted by Dark Spells while in the Arena.
Soul Guide Target Beastie not named "Walking Sam". Place a token that is a copy of target Beastie into play except its Aura type is Spirit. It gains the text "When this Beastie declares an Attack, no Defenders may be declared that have the same name as this Page." into the Arena Awakened. At the end of this turn, Destroy the token and place Scared on the chosen Beastie.
Attack: Puppet String · Scared · 10
Set Number: 9
Rarity: Gold
Name Chessie
Aura Type: Water
Type/Tribe Beastie Dinosaur
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 3 Water
Life Points: 80
Terra Bonuses: Lake: 50
Effects: When Chessie enters the Arena, Bookmark a Page from the top of your Spellbook.
Attack: Drowning Kelp · 10 · Earth
Attack Effect: Drowning Kelp gains +10 Damage for every other Water Page in the Arena.
Set Number: 10
Rarity: Gold
Name Loveland Frogman
Aura Type: Water
Type/Tribe Beastie
Spellbook Limit: 2 per spellbook
Cost: 2 Water
Life Points: 50
Traits: Magiproof
Effects: Any Spell you Contract may be Contracted by Loveland Frogman instead if you blow Loveland Frogman a kiss. Any effect of a Spell Contracted by Loveland Frogman that would affect you, affects Loveland Frogman instead.
While Loveland Frogman is in the Arena under your control, you may Bookmark an extra Page from the top of your Spellbook at the start of each of your turns.
4th Wall Charmed If there is liquid water within eyesight, target opposing Page is inflicted with Scared,
Set Number: 11
Rarity: Gold
Name Beast of Busco
Aura Type: Water
Type/Tribe Beastie Dinosaur
Spellbook Limit: 2 per spellbook
Cost: 5 Water
Life Points: 80
Terra Bonuses: Lake: 50
Effects: Beast of Busco cannot declare an Attack and any Combat Damage that would be dealt by Beast of Busco is reduced to 0 (after applying all other modifiers).
4th Wall Hungry Crypto Place the bottom of your palm at the top of Beast of Busco's Page. Every non-Aura Page controlled by an opposing Caster your fingers can touch from this position is dealt 50 Damage. Every non-Aura Page controlled by you that your fingers can touch is placed in the Afterlife and you may Bookmark an equal nu
Set Number: 12
Rarity: Gold
Name Flatwoods Monster
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 2 Neutral, 3 Cosmic
Life Points: 30
Terra Bonuses: Meteor: 100
Effects: When Flatwoods Monster enters the Arena all of target Caster's Beasties in the Arena are inflicted with Poison (1).
Pain Abduction Fatigue Flatwoods Monster to remove an Effect Indicator from target Beastie. Flatwoods Monster gains +25 LP and its Attacks gain +25 Damage for every Effect Indicator removed.
Attack: 4th Wall Meteorite Blast · 10 · Spirit
Attack Effect: Gains +100 Damage when there is an active meteor shower within 50 miles of the Arena.
Set Number: 13
Rarity: Gold
Name Fresno Nightcrawlers
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 2 per spellbook
Cost: 2 Cosmic
Life Points: 40
Traits: Spirit, Fleet
Terra Bonuses: Nightime: 25
4th Wall Effects: This Beastie cannot be Contracted if you are wearing pants.
Effects: When Fresno Nightcrawlers enters the Arena, you may reveal any number of non Cosmic Pages from your Chapter, and then shuffle them into your Spellbook. You may then Bookmark an equal number of Pages from the top of your Spellbook.
Attack: Cosmic Orb · 50 · Dark
Set Number: 14
Rarity: Gold
Name Sinkhole Sam
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 6 Earth
Life Points: 120
Traits: Burrow, Defender
Terra Bonuses: Ground: 50
Effects: Once during your turn, you may target a Beastie. The chosen Beastie gains Burrow.
Attack: Sinkhole · 20
Set Number: 15
Rarity: Gold
Name Slide-Rock Bolter
Aura Type: Earth
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 4 Earth
Life Points: 170
Traits: Burrow, Stoneskin, Defender
Terra Bonuses: Mountain: 50
4th Wall Effects: At any time, any opposing Caster may place a stone on Slide-Rock Bolter to Fatigue it. As long as the stone remains on Slide-Rock Bolter, it does not
Effects: Groundbreaker Slide-Rock Bolter loses 30 LP. Place target Aura Page into the Afterlife.
Attack: Landslide · 60
Attack Effect: Target opposing Page in Combat does not Awaken at the start of its controller's next turn. You may place an Earth Aura Page you control into the After
Set Number: 16
Rarity: Gold
Name Piasa Bird
Aura Type: Flame
Type/Tribe Beastie Dragon
Spellbook Limit: 1 per spellbook
Cost: 3 Flame
Life Points: 90
Traits: Flight
Terra Bonuses: Desert: 50
4th Wall Effects: If there is a fire within eyesight, Piasa Bird's Attacks gains +50 Damage.
Effects: While Piasa Bird is in the Arena, all Flame Spells cost 1 less Flame to Contract.
Attack: Magma Blast · Burn · 75 · Forest
Set Number: 17
Rarity: Gold
Name Babe the Blue Ox
Aura Type: Frost
Type/Tribe Beastie
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Frost
Life Points: 110
Terra Bonuses: Snowing: 100
4th Wall Effects: This Beastie may be Contracted for 1 less Frost if it is Winter or if a Beastie named "Paul Bunyan" is in the Arena. This Beastie cannot choose a Beas
Attack: Tundra's Stampede · 50
Attack Effect: Target opposing Page in Combat is inflicted with Frozen (X) where X is equal to the result of a roll.
Set Number: 18
Rarity: Gold
Name Tizheruk
Aura Type: Frost
Type/Tribe Beastie Dragon
Spellbook Limit: 1 per spellbook
Cost: 4 Frost
Life Points: 90
Traits: Flight
Terra Bonuses: Snowing: 25
4th Wall Effects: If it is Snowing, Tizheruk gains Invisible and all Water Beasties are considered Frost Beasties instead as long as Tizheruk is in the Arena.
Attack: Tundra Blast · 60 · Water
Attack Effect: Target opposing Page in Combat is inflicted with Frozen (10).
Set Number: 19
Rarity: Gold
Name Sam Sinclair
Aura Type: Light
Type/Tribe Caster
Spellbook Limit: 1 per spellbook
Cost: 4 Light
Life Points: 90
Traits: Fleet
Terra Bonuses: Daytime: 25
Effects: While Sam Sinclair is in the Arena, any Page with "Sam's" in its name may be Contracted without paying its Aura cost.
Investigate Choose one of the following Effects:
(1) Reveal face-down Trap Page and then return it to its original position. Do not resolve its Effects.
(2) Reveal a Page of your choice in target Caster's Chapter and then shuffle the chosen Page into their Spellbook.
Attack: Holy Shot · 40 · Dark
Set Number: 20
Rarity: Gold
Name Metal Man of Alabama
Aura Type: Lightning
Type/Tribe Beastie Humanoid
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Lightning
Life Points: 70
Traits: Fleet, First-Strike
4th Wall Effects: If you are able to place a piece of tinfoil into the Arena without leaving your seat or spot you are standing, Metal Man of Alabama can be Contracted
Attack: Metallic Blitz · 50
Set Number: 21
Rarity: Gold
Name Quetzalcoatlus
Aura Type: Lightning
Type/Tribe Beastie Bird
Spellbook Limit: 4 per spellbook
Cost: 4 Lightning
Life Points: 90
Traits: Flight, Fleet, First-strike
Terra Bonuses: Lightning: 50
Effects: Cardinal Winds Reveal the top Page of your Spellbook. If the revealed Page is not an Aura Page and its name starts with N, W, E, or S, deal 25 Damage to target Page or Caster. Shuffle the revealed Page into your Spellbook.
Attack: 4th Wall Static Beam · Paralyze · 30
Attack Effect: Static Beam does +10 Damage for every Lightbulb directly above the Arena.
Set Number: 22
Rarity: Gold
Name Death Beam
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
Effects: Target Beastie is Destroyed. Place the Destroyed Beastie into the Afterlife instead of Limbo or the Cemetery. After resolving this Page, you can no longer Contract Light Pages for the rest of the game.
Set Number: 23
Rarity: Gold
Name Growth
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 2 Forest
Effects: If there is a plant within arm's reach of the Arena, Bookmark 5 Pages from the top of your Spellbook.
Set Number: 24
Rarity: Gold
Name Powerup Red
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 1 per spellbook
Cost: 3 Neutral
Effects: Place Powerup Red under target Beastie. While Powerup Red is under a Beastie, the Beastie it is under loses and cannot gain Immortal, it gains +100 LP and its Attacks gain +100 Damage. If the Beastie Powerup Red is under would leave the Arena, place Powerup Red in the Cemetery.
Set Number: 25
Rarity: Gold
Name Phoenix Rain
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 3 Flame
Effects: Deal 100 Damage to all Casters. All non Flame Beasties and non Water Beasties in the Arena are inflicted with Burn.
Set Number: 26
Rarity: Gold
Name Silver Bullet
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 10 per spellbook
Cost: 1 Light
Life Points: 10
Effects: You can only Contract this Artifact if you control a non Dark Beastie. You may Fatigue and place Silver Bullet into the afterlife to Choose an Effect:
(1) Place target Dark Beastie or Spirit Beastie into the Afterlife.
OR
(2) Fatigue target Beastie.
Set Number: 27
Rarity: Gold
Name Ghost Train
Aura Type: Spirit
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 2 Neutral, 3 Spirit
Life Points: 100
Effects: Whenever a Beastie or Beasties you control would be placed in the Afterlife, you may make train sounds to place that Beastie or Beasties face-up under Ghost Train. You may Fatigue this Page at any time to choose 1 face-up Beastie under Ghost Train and place it in the Arena Awakened and under your control. The chosen Beastie is now a Spirit Beasties instead of its original Aura. Place the chosen Beastie into your Cemetery at the end of this turn. When Ghost Train leaves the Arena, place all face-
Set Number: 28
Rarity: Gold
Name Blood Ruby
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Dark
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Dark.
Set Number: 29
Rarity: Gold
Name Forest God's Amber
Aura Type: Forest
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Forest
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Forest.
Set Number: 30
Rarity: Gold
Name Chaos Crystal
Aura Type: Neutral
Type/Tribe Artifact
Spellbook Limit: 1 per spellbook
Cost: 0 Neutral
Life Points: 25
Effects: You may Fatigue this Page at any time to generate 3 Aura of any type.
Set Number: 31
Rarity: Gold
Name Black Hole Shard
Aura Type: Cosmic
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Cosmic
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Cosmic.
Set Number: 32
Rarity: Gold
Name Earth's Core
Aura Type: Earth
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Earth
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Earth.
Set Number: 33
Rarity: Gold
Name Unending Fire Crystal
Aura Type: Flame
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Flame
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Flame.
Set Number: 34
Rarity: Gold
Name Eternal Snowflake
Aura Type: Frost
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Frost
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Frost.
Set Number: 35
Rarity: Gold
Name Holy Gem
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Light
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Light.
Set Number: 36
Rarity: Gold
Name Lightning Glass
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Lightning
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Lightning.
Set Number: 37
Rarity: Gold
Name Medium's Third Eye
Aura Type: Spirit
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Spirit
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Spirit.
Set Number: 38
Rarity: Gold
Name Mermaid Scales
Aura Type: Water
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 0 Water
Life Points: 50
Effects: You may Fatigue this Page at any time to generate 2 Water.
Set Number: 39
Rarity: Gold
Name Black Cat
Aura Type: Dark
Type/Tribe Beastie Cat
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
Life Points: 10
Traits: Fear
4th Wall Effects: When Contracted, choose the results of any Roll or flipcoin made by target Caster during their next turn as long as you control Black Cat. This effect
Attack: Fever Scratch · Scared · 10
Attack Effect: Fever Scratch gains +15 Damage if there is a Beastie named "Salem's Witches" in the Arena.
Strong Against: Suburban: 25
Set Number: 40
Rarity: Silver
Name Salem's Witches
Aura Type: Dark
Type/Tribe Beastie Humanoid
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 3 Dark
Life Points: 40
Traits: Flight
Effects: While Salem's Witches is in the Arena, all Spells in your Chapter cost 1 less Aura of any type to Contract (to a minimum of 1).
Witches Tribunal Accuse target Caster with at least 4 Pages in their Chapter. The chosen Caster discards two Pages at random from their Chapter. If any Page that is discarded is a Spell, nothing happens. If neither Pages are Spells, the next Spell the chosen Caster Contracts may be Contracted without paying its Aura Cost.
Set Number: 41
Rarity: Silver
Name Batsquatch
Aura Type: Dark
Type/Tribe Beastie Sasquatch
Spellbook Limit: 4 per spellbook
Cost: 3 Dark
Life Points: 70
Traits: Flight
4th Wall Effects: You can only Contract Batsquatch if you drove a car to this game.
Effects: You may not put Batsquatch in a Spellbook that contains a Beastie named "Mothman". During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less then this Beastie's total Aura cost and put it into the Arena under your control.
Attack: Sonic Screech · Confusion · 30
Strong Against: Nighttime: 25
Set Number: 42
Rarity: Bronze
Name Bunny Man
Aura Type: Dark
Type/Tribe Beastie Humanoid
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Life Points: 50
Traits: Trap
Effects: During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control.
Attack: 4th Wall Cleaver Attack · 20
Attack Effect: Cleaver Attack gains +20 Damage if you are within 1 mile of a human-made tunnel.
Strong Against: Nighttime: 25
Set Number: 43
Rarity: Bronze
Name Chibi Mothman
Aura Type: Dark
Type/Tribe Beastie Chibi
Spellbook Limit: 2 per spellbook
Cost: 1 Dark
Life Points: 10
Traits: Immortal, Trap
Effects: While Chibi Mothman is in the Arena, Pages named "Mothman" you control cannot be send to the Afterlife as a result of their own Effects. Send Chibi Mothman to the Afterlife after resolving any Effects of any Page named "Mothman" that you control.
Attack: Cute Nibble · 10
Set Number: 44
Rarity: Bronze
Name Killer Clown
Aura Type: Dark
Type/Tribe Beastie Humanoid
Spellbook Limit: 6 per spellbook
Cost: 1 Dark
Life Points: 40
Effects: During your turn, you may Fatigue this Beastie and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control.
Attack: 4th Wall Balloon Pop! · 10
Attack Effect: Balloon Pop! gains +10 Damage for every inflated balloon in the room.
Set Number: 45
Rarity: Bronze
Name Shadow People
Aura Type: Dark
Type/Tribe Beastie Spirit
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Dark
Life Points: 50
Traits: Spirit
Effects: When in play, any Caster that acknowledges Shadow People loses 25 LP. During your turn, you may Destroy Shadow People and place it in Limbo to select another Beastie from your Limbo with a total Aura cost equal to or less than this Beastie's total Aura cost and put it into the Arena under your control, Fatigued.
Attack: 4th Wall Corner of Your Eye · 10
Attack Effect: Corner of Your Eye gains +10 Damage if you don't look directly at any opposing Caster during this Combat.
Set Number: 46
Rarity: Bronze
Name Crossroads
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 1 Dark
Effects: You and target Caster select two Pages from your respective Cemeteries or Limbos. You select 1 of the chosen Casters selected Pages and they add the selected Page to their Chapter. The chosen Caster selects 1 of the Pages you selected and you add it to your Chapter. Send the remaining Pages to the Afterlife.
Set Number: 47
Rarity: Silver
Name Gluttony
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Dark
Effects: Target a Caster and name a non-Aura Page they control. For each Page in the Arena with the same name, the chosen Caster takes 10 Damage.
Set Number: 48
Rarity: Silver
Name Necromancy
Aura Type: Dark
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Dark
Effects: Search your Limbo for a Beastie and shuffle it into your Spellbook. You may pay 1 Dark to place a Dark Beastie Zombie token with 10 LP and a 10 Damage Attack into the Arena under your control.
Set Number: 49
Rarity: Bronze
Name Book of Shadows
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 5 per spellbook
Cost: 3 Dark
Life Points: 50
Effects: As long as Book of Shadows is in the Arena, all of your Dark Spells cost 1 less Dark to Contract (this effect stacks with other Book of Shadows) to a minimum of 1 Dark. When Book of Shadows is Contracted, any opposing Caster may say "Abracadabra" backwards before 3 seconds have pass to place Book of Shadows in Limbo.
Set Number: 50
Rarity: Silver
Name Broom
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 10 per spellbook
Cost: 1 Dark
Life Points: 20
Effects: When Broom enters the Arena, target a Beastie. The chosen Beastie has Flight as long as Broom is in the Arena. If the chosen Beastie leaves the Arena, place Broom in Limbo.
Set Number: 51
Rarity: Bronze
Name The Skeletons' Lanterns
Aura Type: Dark
Type/Tribe Artifact
Spellbook Limit: 4 per spellbook
Cost: 1 Dark
Life Points: 20
Effects: You may Fatigue The Skeletons' Lanterns whenever an opposing Caster Contracts a Dark Spell, even if it is not your turn. Do not resolve the Dark Spell that was just Contracted and send it to the Cemetery instead.
Set Number: 52
Rarity: Bronze
Name Hide Behind
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 3 per spellbook
Cost: 2 Forest
Life Points: 30
Traits: Trap
4th Wall Effects: You can only Contract Hide Behind by placing it behind an object in the Arena. Upon moving the object or if Hide Behind is no longer behind the object
Attack: Ambush · 10
Strong Against: Forest: 25
Set Number: 53
Rarity: Silver
Name Hoop Snake
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 3 Forest
Life Points: 30
Traits: Regen, Convert
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects: When your opponent Contracts a Spell that targets any of your Pages, you may place Hoop Snake in the Cemetery and roll a die. If the roll is equal to or greater than the Aura cost of the Contracted Spell, you may choose a new target for the Spell.
Attack: Rollout · 10
Set Number: 54
Rarity: Silver
Name Squonk
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 1 per spellbook
Cost: 1 Forest
Life Points: 30
4th Wall Effects: If you are crying tears, Squonk has Immortal. If any opposing Caster cries tears, Squonk appreciates the sympathy and leaves the Arena (place Squonk i
Attack: Drowning Sorrows · 30
Set Number: 55
Rarity: Silver
Name Gumberoo
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 5 per spellbook
Cost: 1 Forest
Life Points: 30
4th Wall Effects: If Gumberoo takes Damage from a Flame Page or is inflicted with Burn it EXPLODES (is placed in the Afterlife) and you take 50 Damage.
Tribal
Effects: Reduce all Combat Damage Gumberoo would take to 0.
Attack: Recoil · 10
Attack Effect: You may reduce Recoil's Damage to 0 (after applying additional Effects) to bounce (send) target opposing Page in Combat to its owner's Chapter.
Set Number: 56
Rarity: Bronze
Name Joint Snake
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: X Forest
Life Points: 10X
Traits: Convert, Venomous
Effects: When you Contract this Beastie, Choose an Effect:
1. Joint Snake enters the Arena with X snake counters on it where X is equal to the number of Forest used to Contract it. The Beastie's maximum LP is equal to 10X the number of snake counters on it.
OR
2. Place X Forest Beastie tokens with 5 LP and a 5 Damage Attack into the Arena where X is equal to the number or Forest used to Contract this Page. Place Joint Snake into Limbo.
Attack: Fanged Strike · 10
Attack Effect: Fanged Strike gains +10 Damage for every snake counter on this Page.
Set Number: 57
Rarity: Bronze
Name River Dinos
Aura Type: Forest
Type/Tribe Beastie Dinosaur
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Life Points: 30
Terra Bonuses: River: 25
4th Wall Effects: River Dinos can only be played within 5 miles of a River.
Attack: Small Chomp · 10
Attack Effect: Small Chomp gains +10 Damage for each Beastie Dinosaur in the Arena.
Set Number: 58
Rarity: Bronze
Name Rumptifusel
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Forest
Life Points: 20
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack: 4th Wall Tight Hug · 10
Attack Effect: If the target opposing Caster is wearing a sweater or jacket of any kind, Tight Hug gains +50 Damage and Paralyze.
Set Number: 59
Rarity: Bronze
Name Sliver Cat
Aura Type: Forest
Type/Tribe Beastie Cat
Spellbook Limit: 6 per spellbook
Cost: 2 Forest
Life Points: 20
Traits: Convert
4th Wall Effects: This Beastie may be Contracted for 1 Forest if you beat on your chest for a few seconds.
Attack: Tail Slash · 10
Set Number: 60
Rarity: Bronze
Name Wapaloosie
Aura Type: Forest
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Forest
Life Points: 40
Traits: Convert
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects: At the start of your turn, if target Caster is wearing leather, place a Neutral Beastie token with 10 LP and a 10 Damage Attack in the Arena. This Beastie token can be named whatever you wish and its name can trigger 4th Wall Effects (other than this one).
Attack: Nibble · 10
Set Number: 61
Rarity: Bronze
Name Powerup Green
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral, 1 Forest
Effects: Target Beastie gains +25 LP and its Attacks gains +25 Damage and Convert until the end of next turn.
Set Number: 62
Rarity: Silver
Name Thorned Whip
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Forest
Traits: Trap
Effects: When Thorned Whip is flipped face-up, deal 25 Damage to target Beastie or Artifact.
Set Number: 63
Rarity: Silver
Name Poison Arrow
Aura Type: Forest
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Forest
Traits: Trap
Effects: Whenever this Page is flipped face-up or Contracted without using the Trap trait, target a Beastie or Caster and roll a die. If the die roll is a 1 or 2, the chosen Beastie or Caster is inflicted with Poison. If the die roll is a 3 or 4, the chosen Beastie or Caster is inflicted with Poison (2). If the die roll is a 5 or 6, the chosen Beastie or Caster is inflicted with Poison (3).
Set Number: 64
Rarity: Bronze
Name Sam's 4-Leaf Clover
Aura Type: Forest
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 1 Forest
Life Points: 10
Traits: Convert
Effects: When Sam's 4-Leaf Clover enters the Arena, place 4 leaf counters on it.
You may Fatigue Sam's 4-Leaf Clover and remove a leaf counter from this Page at any time, even if it is not your turn, to choose the result of the next coinflip or die rolled.
When Sam's 4-Leaf Clover has no leaf counters on it, place it in the Afterlife.
Set Number: 65
Rarity: Bronze
Name White Thang
Aura Type: Neutral
Type/Tribe Beastie Sasquatch
Spellbook Limit: 4 per spellbook
Cost: 2 Neutral
Life Points: 60
Effects: When you would take Damage, you may Fatigue White Thang and place a number of Pages equal to the Damage you would take divided by 10 (rounded down) from the top of your Spellbook into your Cemetery. If you do, reduce the Damage you would take to 0.
Attack: Tire Throw · 25
Set Number: 66
Rarity: Bronze
Name Balancing Beam
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 2 Neutral
Effects: Deal Damage to target Caster or Page equal to 10 times the number of years between your age in years and the chosen Caster's or the controller of the chosen Page's age in years (maximum 100 Damage).
Set Number: 67
Rarity: Silver
Name Powerup Blue
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral
Effects: Target Beastie gains +10 LP and its Attacks gain +10 Damage until the end of this turn.
Set Number: 68
Rarity: Silver
Name Scattershot
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: X Neutral
Effects: This Spell may be Contracted whenever a Spell you Contracted would deal Damage to a Page, even if it is not your turn. This Spell deals Damage equal to the amount the Spell that was just Contracted would deal divided amongst X target Pages in multiples of 5, where X is equal to the amount of Aura used to Contract this Spell. Then, reduce the Damage the Spell that was just Contracted would deal to 0.
Set Number: 69
Rarity: Silver
Name Antidote
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral
Effects: Remove all Poison Indicators from target Beastie or Caster.
Set Number: 70
Rarity: Bronze
Name Bookmark
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral
Effects: Bookmark 2 Pages from the top of your Spellbook.
Set Number: 71
Rarity: Bronze
Name Catnap
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral
Effects: Place a Sleep Indicator on target Beastie. Remove that Sleep Indicator at the end of your opponent's next turn.
Set Number: 72
Rarity: Bronze
Name Pass Trap
Aura Type: Neutral
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Neutral
Effects: Target face-down Trap Page cannot be flipped face-up until the start of the next turn.
Set Number: 73
Rarity: Bronze
Name Chaos Potion
Aura Type: Neutral
Type/Tribe Potion
Spellbook Limit: 10 per spellbook
Cost: 0 Neutral
Effects: Target Beastie's Aura type is changed to the Aura type of your choice instead of its original type until the end of your turn.
Set Number: 74
Rarity: Bronze
Name Luck Potion
Aura Type: Neutral
Type/Tribe Potion
Spellbook Limit: 4 per spellbook
Cost: 0 Neutral
Effects: The next time you would coinflip or roll a die, you may choose the result.
Set Number: 75
Rarity: Silver
Name Enfield Monster
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 1 Neutral, 3 Cosmic
Life Points: 75
Effects: While Enfield Monster is in the Arena, it must be chosen as the target for all Effects, Attacks, and Pages that can legally target it. If there are multiple Pages in the Arena with this Effect, any of them may be chosen as a target.
Attack: Toe Gouge · 40 · Dark
Set Number: 76
Rarity: Silver
Name Moon-Eyed People
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 4 per spellbook
Cost: 1 Cosmic
Life Points: 20
Terra Bonuses: Nighttime: 25, Stars: 50
4th Wall Effects: This Beastie can only be Contracted if it is not a New Moon tonight.
Effects: During your turn, you may Fatigue Moon-Eyed People and place it in the Afterlife to look at the top 7 Pages of your Spellbook, Bookmark 1 Page from them, and shuffle the rest back into your Spellbook.
Attack: Moon Beam · Confusion · 10
Attack Effect: If an opposing Page in Combat is a Beastie Humanoid, Moon Beam gains +10 Damage.
Set Number: 77
Rarity: Bronze
Name Space Penguins
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 4 per spellbook
Cost: 2 Cosmic
Life Points: 60
Traits: Flight
Effects: When Space Penguins enters the Arena, target Caster must reveal a Cosmic Beastie in their Chapter or is dealt 50 Damage.
Attack: Flightless Dive · 10
Set Number: 78
Rarity: Bronze
Name Alien Astronaut
Aura Type: Cosmic
Type/Tribe Beastie Alien
Spellbook Limit: 3 per spellbook
Cost: 1 Cosmic
Life Points: 20
4th Wall Effects: Alien Astronaut may only be Contracted if you phone home (however you define it).
Effects: Scraping Biopsy Pay 1 Cosmic. Look at the top Page of your Spellbook and place this Page at the top or bottom of your Spellbook.
Attack: Probing Poke · 10
Set Number: 79
Rarity: Bronze
Name Proton Beam
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Neutral, 1 Cosmic
Effects: Deal 25 Damage to target Beastie. If the chosen Beastie is Spirit or Dark you may deal another 25 Damage to a target Beastie (this may be the same target as before).
Set Number: 80
Rarity: Silver
Name Transfiguration
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 3 Cosmic
Effects: Target Beastie loses all text, Traits, and 4th Wall Symbols, recovers to its maximum LP and becomes a Neutral Beastie Sheep with 10 maximum LP and a 10 Damage Attack until the end of their Caster's next turn.
Set Number: 81
Rarity: Silver
Name Antimagic Field
Aura Type: Cosmic
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Neutral, 1 Cosmic
Traits: Trap
Effects: You may flip this face-down Trap Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand.
Whenever Antimagic Field is flipped face-up or Contracted without using the Trap Trait, no other Spells may be Contracted until the start of the next turn.
Set Number: 82
Rarity: Bronze
Name Funeral Mountain Terrashot
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 4 Earth
Life Points: 90
Traits: Stoneskin
Terra Bonuses: Mountain: 25
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Effects: When Funeral Mountain Terrashot enters the Arena, place target Beastie with Flight in Limbo and then return the chosen Beastie to the Arena under its owner's control at the end of this turn.
Attack: 4th Wall Terror Bullet · 30
Attack Effect: If you have gone to funeral in the past 6 months, Terror Bullet gains +20 Damage.
Set Number: 83
Rarity: Silver
Name Cactus Cat
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 6 per spellbook
Cost: 2 Earth
Life Points: 40
Traits: Stoneskin
Terra Bonuses: Desert: 50
4th Wall Effects: Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for every Beastie Fearsome Critter in the Arena.
Attack: 4th Wall Spindle · 30
Attack Effect: Spindle deals 0 Damage if you are drinking a beverage.
Set Number: 84
Rarity: Bronze
Name Matlox
Aura Type: Earth
Type/Tribe Beastie Giant
Spellbook Limit: 10 per spellbook
Cost: 6 Earth
Life Points: 90
Traits: Stoneskin, Defender
Terra Bonuses: Mountain: 25
Effects: Giant Appetite Target Beastie named "Matlox" gains LP equal to this Page's current LP and adds +X Damage to its Attacks where X is equal to the Damage of one of this Page's Attacks. Then, place this Page into your Afterlife. At the end of your turn, place the chosen Beastie into the Afterlife.
Attack: Clubbed · 20
Set Number: 85
Rarity: Bronze
Name Tripodero
Aura Type: Earth
Type/Tribe Beastie Fearsome Critter
Spellbook Limit: 4 per spellbook
Cost: 2 Neutral, 1 Earth
Life Points: 50
Traits: Unblockable, Fleet
4th Wall Effects: Tripodero loses Fleet as long as there is dirt in the Arena.
Tribal Boost This Page gains +10 LP and its Attacks gain +10 Damage for e
Attack: Mud Bullet · 10
Set Number: 86
Rarity: Bronze
Name Rock Rain
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: X Earth
Effects: Activate the following effect X times where X is equal to the number of Earth used to Contract this Spell: Deal 10 Damage to target Beastie or Artifact.
Set Number: 87
Rarity: Silver
Name Stoneskin
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Earth
Effects: Target Beastie gains Stoneskin until the start of your next turn.
Set Number: 88
Rarity: Silver
Name Earthquake
Aura Type: Earth
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Earth
Effects: Deal 50 Damage to all Beasties with Burrow and if they are currently Burrowed, they are no longer considered Burrowed.
Set Number: 89
Rarity: Silver
Name Kentucky Hellhound
Aura Type: Flame
Type/Tribe Beastie Hound
Spellbook Limit: 1 per spellbook
Cost: 2 Flame
Life Points: 40
Effects: Sick'em Choose a word. As long as this Page is in the Arena, whenever an opposing Caster speaks the chosen word, Fatigue Kentucky Hellhound to place target Beastie into the Cemetery. Sick'em can only be activated once per game, per Caster.
Attack: 4th Wall Fiery Maw · 25 · Forest
Attack Effect: If you are in Kentucky, Fiery Maw gains +25 Damage.
Set Number: 90
Rarity: Silver
Name Giant Salamander
Aura Type: Flame
Type/Tribe Beastie Dinosaur
Spellbook Limit: 5 per spellbook
Cost: 1 Flame
Life Points: 50
Terra Bonuses: Forest: 50
Attack: 4th Wall Charred Trunk · 25
Attack Effect: Charred Trunk gains +25 Damage if there is a felled tree within eyesight or if a Forest Beastie was placed into Limbo, the Cemetery, or the Afterlife
Set Number: 91
Rarity: Bronze
Name Lava Bear
Aura Type: Flame
Type/Tribe Beastie Bear
Spellbook Limit: 5 per spellbook
Cost: 1 Flame
Life Points: 30
Terra Bonuses: Island: 25
Attack: 4th Wall Volcanic Spurt · 25
Attack Effect: If you are playing near a volcano, active or otherwise (within 5 miles) Volcanic Spurt gains +125 Damage and target opposing Page in Combat is inflict
Set Number: 92
Rarity: Bronze
Name Dragon's Breath
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 3 Flame
Effects: Dragon's Breath deals 50 Damage to you. Place this Page into the Afterlife after resolving its effects.
Choose an Effect:
-Deal 100 Damage to target Caster.
OR
- Pay 3 additional Flame to place all Terra Pages in the Arena into the Afterlife.
Set Number: 93
Rarity: Silver
Name Fire Trap
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Flame
Traits: Trap
Effects: When Fire Trap is flipped face-up, target attacking Page is inflicted with Burn and takes 50 Damage.
Set Number: 94
Rarity: Silver
Name Exploding Mine
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 2 Neutral, 1 Flame
Traits: Trap
Effects: When Exploding Mine is flipped face-up during Combat, target attacking Page takes 100 Damage and you take 50 Damage.
Set Number: 95
Rarity: Bronze
Name Fireball
Aura Type: Flame
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Flame
Effects: Deal 25 Damage to target Beastie, Artifact, or Caster and inflict it with Burn.
Set Number: 96
Rarity: Bronze
Name Gee-gee Bird
Aura Type: Frost
Type/Tribe Beastie Bird
Spellbook Limit: 4 per spellbook
Cost: 3 Frost
Life Points: 40
Traits: Flight
Terra Bonuses: Snowing: 25
Effects: While Gee-gee Bird is in the Arena, opposing Casters must reveal a Page from their Chapter before targeting Gee-gee Bird with an Attack.
Attack: 4th Wall Gee-Freeze · 15 · Water
Attack Effect: If a Caster that controls an opposing Page in Combat or that is targeted by this Attack does not say "Gee-geeze that's cold!", target opposing Page in
Set Number: 97
Rarity: Bronze
Name Snow Snake
Aura Type: Frost
Type/Tribe Beastie Snake
Spellbook Limit: 10 per spellbook
Cost: 1 Frost
Life Points: 30
Terra Bonuses: Snowing: 25
4th Wall Effects: Snow Snake gains Invisible if it is Snowing outside.
Attack: Hiberfast · 10
Attack Effect: coinflip and if heads, target opposing Page in Combat loses all its 4th Wall Symbols until the end of the active Caster's next turn.
Set Number: 98
Rarity: Bronze
Name Snow Wasset
Aura Type: Frost
Type/Tribe Beastie
Spellbook Limit: 6 per spellbook
Cost: 2 Frost
Life Points: 60
Traits: Burrow, Trap
4th Wall Effects: This Beastie can only be Contracted if it is Winter (however, it may still be placed face-down as a Trap even if it is not). At the end of your turn,
Attack: Hiberfast · 30
Set Number: 99
Rarity: Bronze
Name Frozen People
Aura Type: Frost
Type/Tribe Beastie Humanoid
Spellbook Limit: 5 per spellbook
Cost: x/10 Frost
Life Points: X
Terra Bonuses: Snowing: 10
4th Wall Effects: This Beastie's LP is equal to X, (rounded down to the nearest 5 or 0, minimum 5), where X is your age in years. Its Aura cost is X divided by 10 (roun
Attack: Frozen Touch · Frozen (3) · 10 · Water
Set Number: 100
Rarity: Bronze
Name Ice Spell
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Frost
Effects: Target Beastie is inflicted with Frozen (2).
Set Number: 101
Rarity: Silver
Name Ice Storm
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 2 Frost
Effects: Choose an Effect:
- Deal 25 Damage to target Beastie and coinflip. If heads, the chosen Beastie is inflicted with Frozen (2).
OR
- Deal 50 Damage to target Water Beastie. The chosen Beastie is then inflicted with Frozen (X) where X is equal to the result of a Die roll.
Set Number: 102
Rarity: Silver
Name Icy Path
Aura Type: Frost
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Frost
Effects: This Spell may be Contracted when any Beastie declares an Attack, even if it is not your turn. You may select a new target for the Attack (you may select a Page controlled by the attacking Caster or the attacking Caster as the target).
Set Number: 103
Rarity: Silver
Name Menehune
Aura Type: Light
Type/Tribe Beastie Humanoid
Spellbook Limit: 4 per spellbook
Cost: 2 Light
Life Points: 20
Terra Bonuses: Ocean: 40
Effects: Fatigue and place Menehune into Limbo during your turn then Choose an Effect:
(1) Search your Cemetery or Limbo for an Artifact and place it in the Arena, Awakened.
OR
(2) Target Artifact recovers LP up to its maximum.
Attack: Correcting Hammer · 10 · Dark
Set Number: 104
Rarity: Silver
Name Miracle Touch
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 2 Light
Effects: Target Beastie recovers LP up to its maximum.
Set Number: 105
Rarity: Silver
Name Retribution
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 3 Light
Effects: Deal Damage to target Beastie or Artifact equal to the total printed LP of all Beasties with a 4th Wall Symbol that have been placed in any Limbo, Cemetery, and Afterlife (not as a result of the Spell Retribution) this turn.
Set Number: 106
Rarity: Silver
Name Light Beam
Aura Type: Light
Type/Tribe Spell
Spellbook Limit: 6 per spellbook
Cost: 1 Light
Effects: This Spell may only be Contracted if it is Daytime.
Deal 50 Damage to target Dark Beastie or Artifact.
Set Number: 107
Rarity: Silver
Name Sam's EMF Device
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Light
Life Points: 20
Effects: You may Fatigue Sam's EMF Device to look through target Caster's Spellbook. You may reveal a Spirit Page from it to Bookmark 1 Page from the top of your Spellbook. If you do not, send Sam's EMF Device to the Afterlife. The chosen Caster shuffles their Spellbook.
Set Number: 108
Rarity: Bronze
Name Sam's Rabbit Foot
Aura Type: Light
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 1 Light
Life Points: 10
Effects: You may Fatigue Sam's Rabbit Foot to look at the top 3 Pages of your Spellbook, rearrange them in any order, and then place them back on top of your Spellbook.
Set Number: 109
Rarity: Bronze
Name Health Potion
Aura Type: Light
Type/Tribe Potion
Spellbook Limit: 10 per spellbook
Cost: 0 Light
Effects: Target Beastie or Artifact recovers 25 LP.
Set Number: 110
Rarity: Bronze
Name Chibi Quetza
Aura Type: Lightning
Type/Tribe Beastie Chibi
Spellbook Limit: 3 per spellbook
Cost: 1 Lightning
Life Points: 10
Traits: Flight, Trap
Effects: At the start of each of your turns, place a feather counter on Chibi Quetza. During your turn, when Chibi Quetza has 3 or more feather counters on it, you may place it in Limbo to search your Spellbook for a Page named "Quetzacoatlus," Bookmark it, and shuffle your Spellbook. Then, you may Contract a Page named "Quetzacoatlus" without paying its Aura cost.
When Chibi Quetza is flipped face-up in Combat, you may immediately Contract a "Quetzacoatlus" from your Chapter for 1 Lightning and it en
Attack: Spark · Paralyze · 10
Set Number: 111
Rarity: Silver
Name Grounding
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Lightning
Effects: Until the end of your next turn, reduce all Damage target Beastie would take from Lightning Pages to 0 and it cannot be inflicted with Paralyze.
Set Number: 112
Rarity: Silver
Name Haste
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 2 Lightning
Effects: This Spell may be Contracted at any time outside of Combat, even if it is not your turn. Target Beastie you control may immediately declare an Attack (you must still Fatigue them to declare the Attack). Resolve Combat as if it were your turn.
Set Number: 113
Rarity: Bronze
Name Lightning Bolt
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Lightning
Effects: Deal 25 Damage to target Beastie and inflict it with Paralyze. The coinflip for Paralyze is automatically considered to be heads unless an Effect would say otherwise.
Set Number: 114
Rarity: Bronze
Name Paralyze
Aura Type: Lightning
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Lightning
Effects: This Spell may be Contracted at any time, even if it is not your turn.
Target Beastie is inflicted with Paralyze. The coinflip for Paralyze is automatically considered to be heads unless an Effect would say otherwise.
Set Number: 115
Rarity: Bronze
Name Shock Aura
Aura Type: Lightning
Type/Tribe Artifact
Spellbook Limit: 2 per spellbook
Cost: 1 Lightning
Life Points: 30
Effects: When Shock Aura enters the Arena, you may choose to lose 50 LP. If you do, Shock Aura enters the Arena Awakened. You may Fatigue this Page at any time to generate 1 Aura of any type.
Set Number: 116
Rarity: Silver
Name Lightning in a Bottle
Aura Type: Lightning
Type/Tribe Potion
Spellbook Limit: 5 per spellbook
Cost: 0 Lightning
Effects: Awaken target Beastie and this Beastie gains First Strike until the end of this turn.
Set Number: 117
Rarity: Silver
Name Huggin' Molly
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 30
Traits: Spirit
Effects: Whenever a Spell would deal Damage to a single Page or Caster while you control Huggin' Molly, you may give Huggin' Molly a hug and then place it into the Afterlife to reduce the Damage dealt to 0.
Attack: Strangling Hug · Paralyze · 10
Set Number: 118
Rarity: Silver
Name The Spookster
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 6 per spellbook
Cost: 1 Spirit
Life Points: 20
Traits: Spirit
Effects: When The Spookster enters the Arena coinflip and if heads, search the Afterlife for a Beastie and place it into your Spellbook. Shuffle your Spellbook.
Attack: Spiritual Poof · Confusion · 10
Set Number: 119
Rarity: Silver
Name Ghost Deer
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 4 per spellbook
Cost: 1 Neutral, 1 Spirit
Life Points: 40
Traits: Spirit
Terra Bonuses: Forest: 25
Effects: When Ghost Deer targets a Caster with an Attack, no Defenders may be declared by the chosen Caster.
Attack: 4th Wall Spectral Goring · If the target of this Attack or the controller of an opposing Page in Comba · 20
Set Number: 120
Rarity: Bronze
Name Old Green Eyes
Aura Type: Spirit
Type/Tribe Beastie Spirit
Spellbook Limit: 6 per spellbook
Cost: X Spirit
Life Points: 10X
Traits: Trap
Effects: This Beastie may only be Contracted face-down as a Trap. When this Page is flipped face-up, its Aura cost becomes equal to the number of Beasties in all Limbos.
Old Green Eyes' maximum LP is equal to 10 times X, where X is equal to the number of Beasties in all Limbos.
Attack: Malice's Bite · 10
Attack Effect: Malice's Bite's Damage is equal to 10 times the number of Beasties in all Limbos.
Set Number: 121
Rarity: Bronze
Name Morpheus
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 4 per spellbook
Cost: 1 Spirit
Effects: Target Beastie is inflicted with Sleep. The coinflip for Sleep is automatically considered to be heads unless an Effect would say otherwise.
Set Number: 122
Rarity: Silver
Name Pyrokinetic Blast
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 8 per spellbook
Cost: 1 Spirit
Effects: Deal 25 Damage to target Beastie. Then, coinflip. If heads, the chosen Beastie is inflicted with Burn. If tails, the chosen Beastie is inflicted with Confusion.
Set Number: 123
Rarity: Bronze
Name Telekinesis
Aura Type: Spirit
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Spirit
Effects: Pick up target Page that is not under another Page and move it to anywhere you want in the Arena. Any Pages under the chosen Page are moved with it. Control of the chosen Page does not change no matter where you move the Page.
Set Number: 124
Rarity: Bronze
Name Lake Worth Monster
Aura Type: Water
Type/Tribe Beastie Sasquatch
Spellbook Limit: 6 per spellbook
Cost: 1 Neutral, 1 Water
Life Points: 50
Terra Bonuses: Forest: 25, Lake: 25
Effects: Worthy Bookmark a Page from the top of your Spellbook.
Attack: Car Wreck · 20
Set Number: 125
Rarity: Bronze
Name Sewer Alligator
Aura Type: Water
Type/Tribe Beastie Dinosaur
Spellbook Limit: 10 per spellbook
Cost: 1 Water
Life Points: 50
Terra Bonuses: City: 50, Raining: 25
4th Wall Effects: This Beastie can only be Contracted in a city.
Attack: 4th Wall Chomp · 20 · Earth
Attack Effect: Chomp gains +20 Damage if your opponent is from a city or in a city known for sewer alligators.
Set Number: 126
Rarity: Bronze
Name Fog of War
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 2 per spellbook
Cost: 1 Neutral, 2 Water
Effects: Reveal all face-down Trap Pages without activating them. Afterwards return them to their face-down position. At the end of this turn, all Casters may move any face-down Trap Pages they control however they wish. This include moving them under other Pages or out from under other Pages.
Set Number: 127
Rarity: Silver
Name Invisibility
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 1 Water
Effects: Target Beastie or Artifact gains Invisible until the end of next turn and you may Bookmark a Page from top of your Spellbook.
Set Number: 128
Rarity: Silver
Name Reflection
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 5 per spellbook
Cost: 2 Neutral, 1 Water
Effects: This Spell may be Contracted whenever an opposing caster Contracts a Spell and there is a mirror nearby, even if it is not your turn. Do not resolve the effects of the Spell that was just Contracted and place it in the Cemetery. Then, this Spell's effect becomes the same as the chosen Spell and you may choose new target(s) for it.
Set Number: 129
Rarity: Bronze
Name Water Gun
Aura Type: Water
Type/Tribe Spell
Spellbook Limit: 10 per spellbook
Cost: 1 Water
Effects: Deal 10 Damage to target Beastie or Artifact. If this Page Destroys another Page as a result of this effect, Bookmark 1 Page from the top of your Spellbook.
Set Number: 130
Rarity: Bronze
Name Dark Aura
Aura Type: Dark
Type/Tribe Aura
Set Number: 131
Rarity: Bronze
Name Forest Aura
Aura Type: Forest
Type/Tribe Aura
Set Number: 132
Rarity: Bronze
Name Cosmic Aura
Aura Type: Cosmic
Type/Tribe Aura
Set Number: 133
Rarity: Bronze
Name Earth Aura
Aura Type: Earth
Type/Tribe Aura
Set Number: 134
Rarity: Bronze
Name Flame Aura
Aura Type: Flame
Type/Tribe Aura
Set Number: 135
Rarity: Bronze
Name Frost Aura
Aura Type: Frost
Type/Tribe Aura
Set Number: 136
Rarity: Bronze
Name Light Aura
Aura Type: Light
Type/Tribe Aura
Set Number: 137
Rarity: Bronze
Name Lightning Aura
Aura Type: Lightning
Type/Tribe Aura
Set Number: 138
Rarity: Bronze
Name Spirit Aura
Aura Type: Spirit
Type/Tribe Aura
Set Number: 139
Rarity: Bronze
Name Water Aura
Aura Type: Water
Type/Tribe Aura
Set Number: 140
Rarity: Bronze
Name Meteor Shower
Type/Tribe Terra
Set Number: 141
Rarity: Bronze
Name Stars
Type/Tribe Terra
Set Number: 142
Rarity: Bronze
Name Nightime
Type/Tribe Terra
Set Number: 143
Rarity: Bronze
Name Desert
Type/Tribe Terra
Set Number: 144
Rarity: Bronze
Name Ground
Type/Tribe Terra
Set Number: 145
Rarity: Bronze
Name Forest
Type/Tribe Terra
Set Number: 146
Rarity: Bronze
Name Mountain
Type/Tribe Terra
Set Number: 147
Rarity: Bronze
Name Snowing
Type/Tribe Terra
Set Number: 148
Rarity: Bronze
Name Winter
Type/Tribe Terra
Set Number: 149
Rarity: Bronze
Name Daytime
Type/Tribe Terra
Set Number: 150
Rarity: Bronze
Name Lightning Storm
Type/Tribe Terra
Set Number: 151
Rarity: Bronze
Name Farm
Type/Tribe Terra
Set Number: 152
Rarity: Bronze
Name Suburban
Type/Tribe Terra
Set Number: 153
Rarity: Bronze
Name City
Type/Tribe Terra
Set Number: 154
Rarity: Bronze
Name Lake
Type/Tribe Terra
Set Number: 155
Rarity: Bronze
Name Ocean
Type/Tribe Terra
Set Number: 156
Rarity: Bronze
Name Raining
Type/Tribe Terra
Set Number: 157
Rarity: Bronze
Name River
Type/Tribe Terra
Set Number: 158
Rarity: Bronze
Name Island
Type/Tribe Terra
Set Number: 159
Rarity: Bronze