Megaman TCG:

Power-Up Card List

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Name ElecMan, Fully Charged
Type NetNavi
Emblem Elec
Strength 1
Defense 0
Blast 1
Card Text Whenever you play a BattleChip, you may power up twice.
Set Number 1 C 1
Name GutsMan, Body Strength
Type NetNavi
Emblem Guts
Strength 3
Defense 1
Blast 3
Card Text Whenever you play a BattleChip, your GutsMan is strength +1.
Set Number 1 C 2
Name MagicMan, Riddler
Type NetNavi
Emblem Magic
Strength 2
Defense 2
Blast 3
Card Text Whenever you play a BattleChip, your MagicMan is blast -2.
Set Number 1 C 3
Name NumberMan, Calculator
Type NetNavi
Emblem Number
Strength 1
Defense 3
Blast 2
Set Number 1 C 4
Name Roll, Hip and Cool
Type NetNavi
Emblem Roll
Strength 1
Defense 2
Blast 2
Card Text Whenever you play a BattleChip, your Roll is defense +2.
Set Number 1 C 5
Name WackoMan, Whimsical
Type NetNavi
Emblem Wacko
Strength 1
Defense 3
Blast 3
Card Text Whenever you play a BattleChip, you may recharge an energy.
Set Number 1 C 6
Name AirShot
Type BattleChip
Destiny 3
Power Gauge 2
Card Text Burn 1 power to make your NetNavi defense +3.
Set Number 1 C 7
Name AreaSteal
Type BattleChip
Destiny 4
Card Text Burn 1 power to make your NetNavi strength +2. You may play an additional BattleChip.
Set Number 1 C 8
Name Boomer2
Type BattleChip
Destiny 4
Color Requirement
Card Text Burn 1 power to make your NetNavi strength +4.
Set Number 1 C 9
Name BoysBomb
Type BattleChip
Destiny 3
Color Requirement
Power Gauge 2
Card Text Your NetNavi is strength +1 for each card in your power gauge.
Set Number 1 C 10
Name CannonBall
Type BattleChip
Destiny 4
Color Requirement
Card Text Discard a card to make your NetNavi strength +4.
Set Number 1 C 11
Name CyberSword
Type BattleChip
Destiny 4
Color Requirement
Card Text Make your opponent take a random card from their discard pile into hand to make your NetNavi strength +4.
Set Number 1 C 12
Name Guard1
Type BattleChip
Destiny 3
Card Text Discard a blue card to make your NetNavi defense +3.
Set Number 1 C 13
Name LaserBlast
Type BattleChip
Destiny 5
Color Requirement ,
Power Gauge 3
Card Text Your NetNavi is strength +5.
Set Number 1 C 14
Name MegaEnergyBomb
Type BattleChip
Destiny 4
Power Gauge 4
Card Text Lose 1 energy to make your NetNavi strength +2 for each blue resource you have in play.
Set Number 1 C 15
Name RockCube
Type BattleChip
Destiny 2
Card Text Burn 1 power to make your NetNavi defense +2. You may play an additional BattleChip.
Set Number 1 C 16
Name TimeBomb
Type BattleChip
Destiny 3
Color Requirement ,
Power Gauge 3
Card Text Your NetNavi is defense +5.
Set Number 1 C 17
Name Tornado
Type BattleChip
Destiny 2
Color Requirement
Card Text Your NetNavi is strength +1 for each card in your opponent's hand.
Set Number 1 C 18
Name Vulcan1
Type BattleChip
Destiny 2
Power Gauge 2
Card Text Your NetNavi is strength +2.
Set Number 1 C 19
Name Asking For It
Color Green
Type Event
Destiny 5
Color Requirement
Card Text Opponent draws 2 cards.
Lore "Here's something to sing about!"
Set Number 1 C 20
Name Canceled
Color Blue
Type Event
Destiny 5
Color Requirement
Card Text Discard a card to cancel a BattleChip.
Lore Maybe next time.
Set Number 1 C 21
Name Fast and Powerful
Color Blue
Type Event
Destiny 4
Color Requirement
Card Text Reduce a NetNavi's blast to 1.
Lore "Beware of the ball."
Set Number 1 C 22
Name Fish Intervention
Color Yellow
Type Event
Destiny 4
Color Requirement
Card Text Power up.
Lore "He's going to be one calcium-rich competitor!"
Set Number 1 C 23
Name Fish On the Brain
Color Blue
Type Event
Destiny 4
Color Requirement
Card Text Discard a card to cancel a blast destiny.
Lore "Alright, that does it. No more Mr. Nice Maysa!"
Set Number 1 C 24
Name Impressive Battlers
Color Red
Type Event
Destiny 3
Color Requirement
Power Gauge 3
Card Text Add 4 to your blast destiny.
Lore What a striking blow!
Set Number 1 C 25
Name Not Enough Power
Color Red
Type Event
Destiny 2
Color Requirement
Card Text You may play an additional BattleChip.
Lore I think we're gonna need some stronger BattleChips.
Set Number 1 C 26
Name Playing Dirty
Color Yellow
Type Event
Destiny 2
Color Requirement
Card Text Burn an opponent's power.
Lore "Ahh, my hair!"
Set Number 1 C 27
Name Pretty Good Move
Color Red
Type Event
Destiny 4
Color Requirement ,
Power Gauge 2
Card Text Make your NetNavi defense +4.
Lore GutsMan knows how to block.
Set Number 1 C 28
Name Technical Difficulties
Color Yellow
Type Event
Destiny 4
Color Requirement ,
Card Text Destroy a resource.
Lore "That dumb thing is not a toy! It's actually a high-tech, rat-trapping machine!"
Set Number 1 C 29
Name That's Too Easy
Color Green
Type Event
Destiny 5
Color Requirement ,
Power Gauge 3
Card Text Take any card from your deck into hand. Shuffle your deck.
Lore "Yai comes to us from a private boarding school and is skipping ahead two full grades."
Set Number 1 C 30
Name Uncommon NetBattler
Color Green
Type Event
Destiny 3
Color Requirement
Power Gauge 2
Card Text Draw 2 cards.
Lore "Let's kick it, partner!"
Set Number 1 C 31
Name BattleChip Geek
Color Green
Type Resource
Destiny 4
Power Gauge 2
Card Text SPEND: Burn 2 power to draw 3 cards.
Lore "This new binary upgrade is fantastic."
Set Number 1 C 32
Name Big Trouble
Color Blue
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Make a NetNavi blast -1 until end of next turn.
Lore "I do believe we're in trouble."
Set Number 1 C 33
Name BucketHead
Color Yellow
Type Resource
Emblem Guts
Destiny 3
Emblem Req. Guts
Card Text SPEND: Spend a resource for no effect to power up twice.
Lore "Guts, Guts, Guts!"
Set Number 1 C 34
Name Channeling
Color Blue
Type Resource
Emblem Roll
Destiny 3
Emblem Req. Roll
Power Gauge 4
Card Text SPEND: Place 2 cards from hand in your power gauge.
Lore I can feel something coming.
Set Number 1 C 35
Name Charging Up
Color Green
Type Resource
Emblem Elec
Destiny 4
Emblem Req. Elec
Card Text SPEND: Burn a power to recharge 2 energy.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Lore "Charge it up, baby, time to electrify!"
Set Number 1 C 36
Name Clever Trick
Color Green
Type Resource
Destiny 3
Card Text SPEND: If you played a BattleChip this turn, draw a card.
Lore Strong combination.
Set Number 1 C 37
Name Clowning Around
Color Green
Type Resource
Emblem Wacko
Destiny 1
Emblem Req. Wacko
Power Gauge 3
Card Text SPEND: Your opponent draws 3 cards.
Lore "Catch me if you can."
Set Number 1 C 38
Name Counter Attack
Color Yellow
Type Resource
Emblem Number
Destiny 2
Emblem Req. Number
Card Text SPEND: Lose 2 energy to burn an opponent's power.
Lore "Only an amateur would use his ultimate weapon right away."
Set Number 1 C 39
Name CyberWarrior
Color Yellow
Type Resource
Destiny 4
Card Text SPEND: Burn 2 power to destroy an opponent's resource.
Lore "Seasoned NetBattler."
Set Number 1 C 40
Name Data Scan
Color Blue
Type Resource
Emblem Roll
Destiny 1
Emblem Req. Roll
Card Text SPEND: Place all of your resources in play (including this one) in your power gauge.
Lore "If there's something there, I'll catch it."
Set Number 1 C 41
Name Delicious and Nutritious
Color Green
Type Resource
Destiny 1
Card Text SPEND: Recharge an energy.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Lore "I've never smelled anything so delicious."
Set Number 1 C 42
Name Determined
Color Red
Type Resource
Destiny 1
Card Text SPEND: Lose an energy to make your opponent lost an energy.
Lore "These guys could use a cybercrushing."
Set Number 1 C 43
Name Difference in Power
Color Blue
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Make a NetNavi blast +1 until end of next turn.
Lore How's that for a guts check?
Set Number 1 C 44
Name Double Zap
Color Yellow
Type Resource
Emblem Elec
Destiny 3
Emblem Req. Elec
Card Text SPEND: Blast. This does not count against your blast limit.
Lore "Let's roast this turkey!"
Set Number 1 C 45
Name Eat More Fish
Color Green
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Burn a power to draw 2 cards.
Lore "Remember to eat lots of calcium, ya hear?"
Set Number 1 C 46
Name Fiery NetNavi
Color Red
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Add your NetNavi's defense to its strength.
Lore "You're just gonna stand there and take it?"
Set Number 1 C 47
Name Focus
Color Yellow
Type Resource
Destiny 2
Card Text SPEND: Lose 2 energy to power up.
Lore "Let's NatBattle."
Set Number 1 C 48
Name Great Surprise
Color Blue
Type Resource
Destiny 2
Card Text SPEND: Discard a card to make your opponent discard a card.
Lore "I can't believe I'm finally gonna be on time."
Set Number 1 C 49
Name GutsHammer
Color Red
Type Resource
Emblem Guts
Destiny 2
Emblem Req. Guts
Power Gauge 3
Card Text SPEND: Add your GutsMan's blast to your blast destiny.
Lore "It's my turn Guts!"
Set Number 1 C 50
Name Handy Work
Color Blue
Type Resource
Destiny 3
Power Gauge 3
Card Text SPEND: Play a resource.
Lore "Ready to ignite when you are! I'll shock the world!"
Set Number 1 C 51
Name It's An Emergency
Color Yellow
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Burn 1 power to place a card from your discard pile in your power gauge.
Lore I can't wait any longer.
Set Number 1 C 52
Name It's Not Over Yet
Color Green
Type Resource
Destiny 1
Card Text SPEND: Draw a card.
Lore Sometimes one more chance can make all the difference.
Set Number 1 C 53
Name Let 'Em Have It
Color Yellow
Type Resource
Destiny 2
Card Text SPEND: Burn a power to burn an opponent's power.
Lore "You underestimate me. However, I've got your number."
Set Number 1 C 54
Name Looking Hot
Color Blue
Type Resource
Emblem Torch
Destiny 2
Emblem Req. Torch
Power Gauge 3
Card Text SPEND: Opponent can't play events and BattleChips.
Lore "Time to bring things to a boil."
Set Number 1 C 55
Name Mind Tricks
Color Green
Type Resource
Emblem Magic
Destiny 3
Emblem Req. Magic
Power Gauge 4
Card Text SPEND: Burn a power to take any card from your deck into hand. Shuffle your deck, then place this card beneath your deck.
Lore "You thrusted your senses through my electromagnetic defenses."
Set Number 1 C 56
Name No One Can Escape
Color Blue
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a card to cancel a green blast destiny.
Lore That's a big catch.
Set Number 1 C 57
Name Odds Are Against You
Color Blue
Type Resource
Emblem Magic
Destiny 2
Emblem Req. Magic
Card Text SPEND: Burn a power to make a NetNavi blast +2 until end of next turn. Place this card beneath your deck.
Lore "Look into the eyes of Magic."
Set Number 1 C 58
Name Power Pastries
Color Red
Type Resource
Destiny 1
Card Text SPEND: Add 1 to your blast destiny.
Lore "Yum! These are great Maysa power pastries!"
Set Number 1 C 59
Name Ready For Action
Color Red
Type Resource
Emblem Number
Destiny 2
Emblem Req. Number
Card Text SPEND: Lose 2 energy to add 3 to your blast destiny.
Lore "You must first analyze the opponent's fighting power to calculate an effective counter attack."
Set Number 1 C 60
Name Ready For Battle
Color Yellow
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a yellow card to power up twice.
Lore "It's MegaTime."
Set Number 1 C 61
Name Recharge and Try Again
Color Green
Type Resource
Destiny 4
Card Text SPEND: Burn 2 power to recharge 3 energy.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Lore You need some practice.
Set Number 1 C 62
Name Rival
Color Red
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Make your NetNavi defense +1.
Lore "People say that you're a pretty good NetBattler. I just came to check out the competition."
Set Number 1 C 63
Name Routine Defense
Color Blue
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a card to cancel a yellow blast destiny.
Lore "I'll handle these metal heads!"
Set Number 1 C 64
Name Send in the Clowns
Color Blue
Type Resource
Emblem Wacko
Destiny 1
Emblem Req. Wacko
Card Text SPEND: Your opponent discards down to 3 cards.
Lore "Oh, yeah, two clowns are better than one."
Set Number 1 C 65
Name Show No Mercy
Color Blue
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a card to cancel a red blast destiny.
Lore "Hey you, get off me! You'll give me stretch marks!"
Set Number 1 C 66
Name Smack Down
Color Yellow
Type Resource
Destiny 5
Power Gauge 3
Card Text SPEND: Discard 2 cards to destroy 2 of your opponent's resources.
Lore "Boomerang Bones!"
Set Number 1 C 67
Name Strength Under Pressure
Color Red
Type Resource
Destiny 3
Power Gauge 3
Card Text SPEND: Discard a card to make your NetNavi defense +3.
Lore "I'm not going to be easy on you. Remember you're the one who asked for this!"
Set Number 1 C 68
Name Take Control
Color Green
Type Resource
Destiny 1
Card Text SPEND: Draw a card to make your opponent draw a card.
Lore "Come on, let's Roll!"
Set Number 1 C 69
Name Two For One
Color Green
Type Resource
Emblem Mega
Destiny 4
Emblem Req. Mega
Power Gauge 2
Card Text SPEND: Take the next 3 cards you draw randomly from your discard pile instead of your deck.
Lore "Time to do a little virus busting."
Set Number 1 C 70
Name Useless One
Color Blue
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a card to cancel a blue blast destiny.
Lore "My blaster won't delete it!"
Set Number 1 C 71
Name Winning Hand
Color Yellow
Type Resource
Destiny 2
Power Gauge 2
Card Text SPEND: If you played a BattleChip this turn, power up.
Lore "Let the games begin."
Set Number 1 C 72
Name Worthy Opponent
Color Red
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Add 2 to your blast destiny.
Lore "Alright, MegaMan, we rock!"
Set Number 1 C 73
Name Barrier
Type BattleChip
Destiny 3
Color Requirement
Power Gauge 3
Card Text Add your NetNavi's strength to defense.
Set Number 1 R 74
Name BigHammer1
Type BattleChip
Emblem Guts
Destiny 3
Emblem Req. Guts
Color Requirement ,
Card Text Make your GutsMan strength +5
Set Number 1 R 75
Name Bubbler
Type BattleChip
Emblem Roll
Destiny 4
Emblem Req. Roll
Color Requirement ,
Card Text Make your Roll defense +4.
Set Number 1 R 76
Name Discord
Type BattleChip
Emblem Wacko
Destiny 3
Emblem Req. Wacko
Color Requirement ,
Card Text Discard 2 green cards to make your WackoMan strength +2 for each card in your opponent's hand.
Set Number 1 R 77
Name HeatShot
Type BattleChip
Emblem Torch
Destiny 1
Emblem Req. Torch
Color Requirement ,
Card Text Burn 2 power to make your TorchMan strength +3 for each TorchMan card you have in play.
Set Number 1 R 78
Name Invisible
Type BattleChip
Emblem Magic
Destiny 4
Emblem Req. Magic
Color Requirement ,
Card Text Make your MagicMan strength +4. Place this card beneath your deck.
Set Number 1 R 79
Name Lightning1
Type BattleChip
Destiny 4
Color Requirement ,
Card Text When your opponent loses energy during battle, lost cards come first from their power gauge.
Set Number 1 R 80
Name LongSword
Type BattleChip
Destiny 3
Color Requirement
Power Gauge 3
Card Text Your NetNavi is strength +1 for each card in your hand.
Set Number 1 R 81
Name MiniBoomer
Type BattleChip
Emblem Number
Destiny 3
Emblem Req. Number
Color Requirement ,
Card Text Lose 2 energy and note their destinies. Add them to your NumberMan's strength.
Set Number 1 R 82
Name Spreader
Type BattleChip
Emblem Mega
Destiny 5
Emblem Req. Mega
Color Requirement ,
Card Text Discard a card. Whenever your opponent loses an energy, you may draw a card.
Set Number 1 R 83
Name Thunder1
Type BattleChip
Emblem Elec
Destiny 5
Emblem Req. Elec
Color Requirement ,
Card Text Discard 2 yellow cards to make your ElecMan strength +2 for each card in your power gauge.
Set Number 1 R 84
Name WideSword
Type BattleChip
Destiny 5
Color Requirement ,
Card Text Discard a blue card to reduce a NetNavi's strength to 0.
Set Number 1 R 85
Name Disaster Strikes
Color Red
Type Event
Destiny 3
Color Requirement , ,
Power Gauge 2
Card Text If your blast destiny is greater than 7, burn 2 power to make your opponent lose 10 energy.
Lore "Wow, that's a good one."
Set Number 1 R 86
Name Drowning
Color Green
Type Event
Destiny 3
Color Requirement
Power Gauge 2
Card Text All players count their cards in hand, shuffle those hands into their decks, and draw that number of cards.
Lore "Don't hold your breath, partner."
Set Number 1 R 87
Name Flush Out Your Opponent
Color Blue
Type Event
Destiny 3
Color Requirement
Power Gauge 2
Card Text Return up to 2 resources to their owner's hands.
Lore "This is your fault, Lan! Now, get us out of here!"
Set Number 1 R 88
Name Intense Power
Color Yellow
Type Event
Destiny 5
Color Requirement ,
Power Gauge 3
Card Text Reveal the cards in your power gauge. If their total destiny is 12 or greater, search your opponent's deck and place 4 cards from it in their discard pile. Then opponent shuffles that deck.
Lore "Can oyu take the heat?"
Set Number 1 R 89
Name Calculated
Color Yellow
Type Resource
Emblem Number
Destiny 4
Emblem Req. Number
Power Gauge 5
Card Text SPEND: Whenever you lose an energy, you may place that card in your power gauge. You do this twice.
Lore "I'm subtracting you from this equation."
Set Number 1 R 90
Name Energized
Color Yellow
Type Resource
Emblem Elec
Destiny 4
Emblem Req. Elec
Power Gauge 3
Card Text SPEND: Place this resource in your power gauge.
Lore "All aboard World Three's Chaos Express. It's showtime!"
Set Number 1 R 91
Name Flame Brain
Color Blue
Type Resource
Emblem Torch
Destiny 1
Emblem Req. Torch
Card Text SPEND: Opponent discards a card.
Lore "The kid is hot tonight."
Set Number 1 R 92
Name GutsThump
Color Red
Type Resource
Emblem Guts
Destiny 5
Emblem Req. Guts
Card Text SPEND: Spend a resource for no effect to make a NetNavi defense 0.
Lore "Delete him, GutsMan!"
Set Number 1 R 93
Name Heightened Defenses
Color Red
Type Resource
Emblem Mega
Destiny 4
Emblem Req. Mega
Card Text SPEND: Discard 2 cards to make your MegaMan defense +4.
Lore "You stopped them just in time, MegaMan!"
Set Number 1 R 94
Name Magic Block
Color Blue
Type Resource
Emblem Magic
Destiny 4
Emblem Req. Magic
Card Text SPEND: Discard 2 cards to cancel a blast destiny. Place this card beneath your deck.
Lore "You play games well, you almost scored. No one has ever come this close before."
Set Number 1 R 95
Name RollBlast
Color Yellow
Type Resource
Emblem Roll
Destiny 2
Emblem Req. Roll
Card Text SPEND: Burn 2 power and note which has the smaller destiny. Take that many random cards from your discard pile and place them in your power gauge.
Lore "I'll show you what I think."
Set Number 1 R 96
Name SteamRoll
Color Green
Type Resource
Emblem Wacko
Destiny 3
Emblem Req. Wacko
Card Text SPEND: Burn 4 power to recharge 2 energy for each card in your opponent's hand.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Set Number 1 R 97
Name Superior Technique
Color Red
Type Resource
Emblem Mega
Destiny 4
Emblem Req. Mega
Card Text SPEND: Discard 2 cards to add 5 to your blast destiny.
Lore "Set 'em up. Knock 'em down."
Set Number 1 R 98
Name Towering Inferno
Color Red
Type Resource
Emblem Torch
Destiny 4
Emblem Req. Torch
Card Text SPEND: Burn a power to make opponent lose 2 energy.
Lore "Let's turn up the heat."
Set Number 1 R 99
Name Upload
Color Green
Type Resource
Destiny 4
Power Gauge 2
Card Text SPEND: Burn 2 power to take a card from your discard pile into hand.
Lore "Program import completed."
Set Number 1 R 100
Name MegaMan, NetWarrior
Type NetNavi
Emblem Mega
Strength 2
Defense 2
Blast 2
Set Number 1 St 101
Name TorchMan, Hothead
Type NetNavi
Emblem Torch
Strength 2
Defense 2
Blast 2
Set Number 1 St 102
Name Fire It Up
Color Red
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Lose1 energy to add 3 to your blast destiny.
Lore "MegMan's not even breaking a CyberSweat!"
Set Number 1 St 103
Name Rich Kid
Color Green
Type Resource
Destiny 2
Card Text SPEND: Burn a power to recharge 2 energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.)
Lore "It's true, I'm pretty fascinating."
Set Number 1 St 104
Name Incredible Speed
Color Red
Type Event
Destiny 5
Color Requirement , , ,
Card Text Add 8 to your blast destiny.
Lore "MegaMan loser, GutsMan winner!"
Set Number 1 SR 105
Name Method For Well-Being
Color Yellow
Type Event
Destiny 5
Color Requirement , , ,
Card Text Power up until your power gauge is full and burn all of your opponent's power.
Lore "My stomach's like a black hole! Must keep eating, part of training."
Set Number 1 SR 106
Name Perfectly Executed
Color Green
Type Event
Destiny 5
Color Requirement , , ,
Card Text Whenever your opponent loses an energy, you may recharge an energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.)
Set Number 1 SR 107
Name System Error
Color Blue
Type Event
Destiny 3
Color Requirement , , ,
Power Gauge 3
Card Text Burn 2 power. When you are about to lose energy during battle, your opponent loses that energy instead.
Lore "Hope that tree's okay, and your head!"
Set Number 1 SR 108
Name Count Zap, Metal Head
Color Green
Type Resource
Emblem Elec
Destiny 5
Emblem Req. Elec
Card Text NetOp Whenever you play another ElecMan card, you may recharge an energy.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Set Number 1 SR 109
Name Dex, Jokester
Color Yellow
Type Resource
Emblem Guts
Destiny 4
Emblem Req. Guts
Power Gauge 4
Card Text NetOp Whenever you play another GutsMan card, you may destroy a resource.
Lore "Oh yeah. Give it up, everybody. Dex wins yet again."
Set Number 1 SR 110
Name Higsby, Nerdy
Color Red
Type Resource
Emblem Number
Destiny 3
Emblem Req. Number
Card Text NetOp Whenever you play another NumberMan card, you may place a card from your discard pile on top of your deck.
Lore "There's nothing silly about rare BattleChips."
Set Number 1 SR 111
Name Lan, NetBattler
Color Green
Type Resource
Emblem Mega
Destiny 1
Emblem Req. Mega
Power Gauge 2
Card Text NetOp Whenever you play another MegaMan card, you may draw 2 cards.
Lore "Jack in, MegaMan. Power Up!"
Set Number 1 SR 112
Name Maddy, Trickster
Color Green
Type Resource
Emblem Wacko
Destiny 3
Emblem Req. Wacko
Card Text NetOp Whenever you play another WackoMan card, you may make your opponent draw 2 cards.
Lore "You don't stand a chance against a seasoned NetBattler like myself!"
Set Number 1 SR 113
Name Maylu, SweetHeart
Color Yellow
Type Resource
Emblem Roll
Destiny 5
Emblem Req. Roll
Card Text NetOp. Whenever you play another Roll card, you may look at the cards in your power gauge and replace them in any order.
Lore "Bring it on."
Set Number 1 SR 114
Name Mr. Match, Red Hot
Color Red
Type Resource
Emblem Torch
Destiny 3
Emblem Req. Torch
Card Text NetOp. Whenever you play another TorchMan card, you may make your opponent lose an energy.
Lore "I'm just buring for a victory."
Set Number 1 SR 115
Name Yahoot, Guru
Color Blue
Type Resource
Emblem Magic
Destiny 2
Emblem Req. Magic
Card Text NetOp Whenever you play another MagicMan card, you may place a card from your hand in your power gauge.
Lore "I am going to stream a virus attack like you've never seen."
Set Number 1 SR 116
Name Counter1
Type BattleChip
Destiny 5
Power Gauge 4
Card Text Discard 3 cards to make all of your cards destiny +5.
Set Number 1 UR 117
Name Jealousy
Type BattleChip
Destiny 5
Power Gauge 5
Card Text Burn 4 power to make your NetNavi strength +10.
Set Number 1 UR 118
Name LifeAura
Type BattleChip
Destiny 5
Power Gauge 5
Card Text Burn 5 power to make opponent discard their hand. Then you draw a card and recharge an energy for each card opponent discarded.
Set Number 1 UR 119
Name M-Cannon
Type BattleChip
Destiny 3
Power Gauge 5
Card Text Burn 5 power to make your NetNavi strength +3 for each resource in play.
Set Number 1 UR 120
Name Best Throw Ever
Color Red
Type Event
Emblem Number
Destiny 5
Emblem Req. Number, Number, Number
Power Gauge 5
Card Text Lose 3 energy and note the total of their destinies. Add that amount to your blast destiny.
Lore "I think we're on a roll."
Set Number 1 UR 121
Name BusterBlast
Color Green
Type Event
Emblem Mega
Destiny 7
Emblem Req. Mega, Mega, Mega
Card Text Burn 1 power to draw 4 cards.
Lore "Alright, MegaMan blast him."
Set Number 1 UR 122
Name Feel The Thump
Color Yellow
Type Event
Emblem Guts
Destiny 3
Emblem Req. Guts, Guts, Guts
Card Text Spend 2 resources for no effect to destroy all of your opponent's resources and burn all of your opponent's power.
Lore "Must use SuperGutsThump!"
Set Number 1 UR 123
Name Fire Factory
Color Red
Type Event
Emblem Torch
Destiny 5
Emblem Req. Torch, Torch, Torch
Power Gauge 5
Card Text Burn 3 power to make your opponent lose 12 energy.
Lore "Talk about a fire wall."
Set Number 1 UR 124
Name HeartBurn
Color Blue
Type Event
Emblem Wacko
Destiny 5
Emblem Req. Wacko, Wacko, Wacko
Power Gauge 5
Card Text Burn 2 power to make your opponent discard their hand and lose an energy for each card discarded.
Lore "As WackoMan says, the joke is on you."
Set Number 1 UR 125
Name Shocker
Color Yellow
Type Event
Emblem Elec
Destiny 5
Emblem Req. Elec, Elec, Elec
Power Gauge 3
Card Text Burn 2 power to blast from your opponent's power gauge twice. This does not count against your blast limit.
Lore "Now that's what I call a power chord."
Set Number 1 UR 126
Name Underestimated
Color Blue
Type Event
Emblem Roll
Destiny 5
Emblem Req. Roll, Roll, Roll
Power Gauge 3
Card Text Burn 3 power. Whenever you are about to lose an energy, you may recharge an energy instead. You may do this 5 times.
Lore "Rock 'em, Roll!"
Set Number 1 UR 127
Name Wheel of Magic
Color Green
Type Event
Emblem Magic
Destiny 7
Emblem Req. Magic, Magic, Magic
Card Text Burn 2 power to take any 2 cards from your deck into hand. Shuffle your deck.
Lore "You want to get free. I can help you with that. Here, take this, you little brat."
Set Number 1 UR 128