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Name | ElecMan, Fully Charged |
Type | NetNavi |
Emblem | Elec |
Strength | 1 |
Defense | 0 |
Blast | 1 |
Card Text | Whenever you play a BattleChip, you may power up twice. |
Set Number | 1 C 1 |
Name | GutsMan, Body Strength |
Type | NetNavi |
Emblem | Guts |
Strength | 3 |
Defense | 1 |
Blast | 3 |
Card Text | Whenever you play a BattleChip, your GutsMan is strength +1. |
Set Number | 1 C 2 |
Name | MagicMan, Riddler |
Type | NetNavi |
Emblem | Magic |
Strength | 2 |
Defense | 2 |
Blast | 3 |
Card Text | Whenever you play a BattleChip, your MagicMan is blast -2. |
Set Number | 1 C 3 |
Name | NumberMan, Calculator |
Type | NetNavi |
Emblem | Number |
Strength | 1 |
Defense | 3 |
Blast | 2 |
Set Number | 1 C 4 |
Name | Roll, Hip and Cool |
Type | NetNavi |
Emblem | Roll |
Strength | 1 |
Defense | 2 |
Blast | 2 |
Card Text | Whenever you play a BattleChip, your Roll is defense +2. |
Set Number | 1 C 5 |
Name | WackoMan, Whimsical |
Type | NetNavi |
Emblem | Wacko |
Strength | 1 |
Defense | 3 |
Blast | 3 |
Card Text | Whenever you play a BattleChip, you may recharge an energy. |
Set Number | 1 C 6 |
Name | AirShot |
Type | BattleChip |
Destiny | 3 |
Power Gauge | 2 |
Card Text | Burn 1 power to make your NetNavi defense +3. |
Set Number | 1 C 7 |
Name | AreaSteal |
Type | BattleChip |
Destiny | 4 |
Card Text | Burn 1 power to make your NetNavi strength +2. You may play an additional BattleChip. |
Set Number | 1 C 8 |
Name | Boomer2 |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Burn 1 power to make your NetNavi strength +4. |
Set Number | 1 C 9 |
Name | BoysBomb |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 2 |
Card Text | Your NetNavi is strength +1 for each card in your power gauge. |
Set Number | 1 C 10 |
Name | CannonBall |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Discard a card to make your NetNavi strength +4. |
Set Number | 1 C 11 |
Name | CyberSword |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Make your opponent take a random card from their discard pile into hand to make your NetNavi strength +4. |
Set Number | 1 C 12 |
Name | Guard1 |
Type | BattleChip |
Destiny | 3 |
Card Text | Discard a blue card to make your NetNavi defense +3. |
Set Number | 1 C 13 |
Name | LaserBlast |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Your NetNavi is strength +5. |
Set Number | 1 C 14 |
Name | MegaEnergyBomb |
Type | BattleChip |
Destiny | 4 |
Power Gauge | 4 |
Card Text | Lose 1 energy to make your NetNavi strength +2 for each blue resource you have in play. |
Set Number | 1 C 15 |
Name | RockCube |
Type | BattleChip |
Destiny | 2 |
Card Text | Burn 1 power to make your NetNavi defense +2. You may play an additional BattleChip. |
Set Number | 1 C 16 |
Name | TimeBomb |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Your NetNavi is defense +5. |
Set Number | 1 C 17 |
Name | Tornado |
Type | BattleChip |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | Your NetNavi is strength +1 for each card in your opponent's hand. |
Set Number | 1 C 18 |
Name | Vulcan1 |
Type | BattleChip |
Destiny | 2 |
Power Gauge | 2 |
Card Text | Your NetNavi is strength +2. |
Set Number | 1 C 19 |
Name | Asking For It |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Opponent draws 2 cards. |
Lore | "Here's something to sing about!" |
Set Number | 1 C 20 |
Name | Canceled |
Color | Blue |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Discard a card to cancel a BattleChip. |
Lore | Maybe next time. |
Set Number | 1 C 21 |
Name | Fast and Powerful |
Color | Blue |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Reduce a NetNavi's blast to 1. |
Lore | "Beware of the ball." |
Set Number | 1 C 22 |
Name | Fish Intervention |
Color | Yellow |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Power up. |
Lore | "He's going to be one calcium-rich competitor!" |
Set Number | 1 C 23 |
Name | Fish On the Brain |
Color | Blue |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Discard a card to cancel a blast destiny. |
Lore | "Alright, that does it. No more Mr. Nice Maysa!" |
Set Number | 1 C 24 |
Name | Impressive Battlers |
Color | Red |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Add 4 to your blast destiny. |
Lore | What a striking blow! |
Set Number | 1 C 25 |
Name | Not Enough Power |
Color | Red |
Type | Event |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | You may play an additional BattleChip. |
Lore | I think we're gonna need some stronger BattleChips. |
Set Number | 1 C 26 |
Name | Playing Dirty |
Color | Yellow |
Type | Event |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | Burn an opponent's power. |
Lore | "Ahh, my hair!" |
Set Number | 1 C 27 |
Name | Pretty Good Move |
Color | Red |
Type | Event |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Power Gauge | 2 |
Card Text | Make your NetNavi defense +4. |
Lore | GutsMan knows how to block. |
Set Number | 1 C 28 |
Name | Technical Difficulties |
Color | Yellow |
Type | Event |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | Destroy a resource. |
Lore | "That dumb thing is not a toy! It's actually a high-tech, rat-trapping machine!" |
Set Number | 1 C 29 |
Name | That's Too Easy |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Take any card from your deck into hand. Shuffle your deck. |
Lore | "Yai comes to us from a private boarding school and is skipping ahead two full grades." |
Set Number | 1 C 30 |
Name | Uncommon NetBattler |
Color | Green |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 2 |
Card Text | Draw 2 cards. |
Lore | "Let's kick it, partner!" |
Set Number | 1 C 31 |
Name | BattleChip Geek |
Color | Green |
Type | Resource |
Destiny | 4 |
Power Gauge | 2 |
Card Text | SPEND: Burn 2 power to draw 3 cards. |
Lore | "This new binary upgrade is fantastic." |
Set Number | 1 C 32 |
Name | Big Trouble |
Color | Blue |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Make a NetNavi blast -1 until end of next turn. |
Lore | "I do believe we're in trouble." |
Set Number | 1 C 33 |
Name | BucketHead |
Color | Yellow |
Type | Resource |
Emblem | Guts |
Destiny | 3 |
Emblem Req. | Guts |
Card Text | SPEND: Spend a resource for no effect to power up twice. |
Lore | "Guts, Guts, Guts!" |
Set Number | 1 C 34 |
Name | Channeling |
Color | Blue |
Type | Resource |
Emblem | Roll |
Destiny | 3 |
Emblem Req. | Roll |
Power Gauge | 4 |
Card Text | SPEND: Place 2 cards from hand in your power gauge. |
Lore | I can feel something coming. |
Set Number | 1 C 35 |
Name | Charging Up |
Color | Green |
Type | Resource |
Emblem | Elec |
Destiny | 4 |
Emblem Req. | Elec |
Card Text | SPEND: Burn a power to recharge 2 energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Lore | "Charge it up, baby, time to electrify!" |
Set Number | 1 C 36 |
Name | Clever Trick |
Color | Green |
Type | Resource |
Destiny | 3 |
Card Text | SPEND: If you played a BattleChip this turn, draw a card. |
Lore | Strong combination. |
Set Number | 1 C 37 |
Name | Clowning Around |
Color | Green |
Type | Resource |
Emblem | Wacko |
Destiny | 1 |
Emblem Req. | Wacko |
Power Gauge | 3 |
Card Text | SPEND: Your opponent draws 3 cards. |
Lore | "Catch me if you can." |
Set Number | 1 C 38 |
Name | Counter Attack |
Color | Yellow |
Type | Resource |
Emblem | Number |
Destiny | 2 |
Emblem Req. | Number |
Card Text | SPEND: Lose 2 energy to burn an opponent's power. |
Lore | "Only an amateur would use his ultimate weapon right away." |
Set Number | 1 C 39 |
Name | CyberWarrior |
Color | Yellow |
Type | Resource |
Destiny | 4 |
Card Text | SPEND: Burn 2 power to destroy an opponent's resource. |
Lore | "Seasoned NetBattler." |
Set Number | 1 C 40 |
Name | Data Scan |
Color | Blue |
Type | Resource |
Emblem | Roll |
Destiny | 1 |
Emblem Req. | Roll |
Card Text | SPEND: Place all of your resources in play (including this one) in your power gauge. |
Lore | "If there's something there, I'll catch it." |
Set Number | 1 C 41 |
Name | Delicious and Nutritious |
Color | Green |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Recharge an energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Lore | "I've never smelled anything so delicious." |
Set Number | 1 C 42 |
Name | Determined |
Color | Red |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Lose an energy to make your opponent lost an energy. |
Lore | "These guys could use a cybercrushing." |
Set Number | 1 C 43 |
Name | Difference in Power |
Color | Blue |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Make a NetNavi blast +1 until end of next turn. |
Lore | How's that for a guts check? |
Set Number | 1 C 44 |
Name | Double Zap |
Color | Yellow |
Type | Resource |
Emblem | Elec |
Destiny | 3 |
Emblem Req. | Elec |
Card Text | SPEND: Blast. This does not count against your blast limit. |
Lore | "Let's roast this turkey!" |
Set Number | 1 C 45 |
Name | Eat More Fish |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Burn a power to draw 2 cards. |
Lore | "Remember to eat lots of calcium, ya hear?" |
Set Number | 1 C 46 |
Name | Fiery NetNavi |
Color | Red |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Add your NetNavi's defense to its strength. |
Lore | "You're just gonna stand there and take it?" |
Set Number | 1 C 47 |
Name | Focus |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Lose 2 energy to power up. |
Lore | "Let's NatBattle." |
Set Number | 1 C 48 |
Name | Great Surprise |
Color | Blue |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Discard a card to make your opponent discard a card. |
Lore | "I can't believe I'm finally gonna be on time." |
Set Number | 1 C 49 |
Name | GutsHammer |
Color | Red |
Type | Resource |
Emblem | Guts |
Destiny | 2 |
Emblem Req. | Guts |
Power Gauge | 3 |
Card Text | SPEND: Add your GutsMan's blast to your blast destiny. |
Lore | "It's my turn … Guts!" |
Set Number | 1 C 50 |
Name | Handy Work |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | SPEND: Play a resource. |
Lore | "Ready to ignite when you are! I'll shock the world!" |
Set Number | 1 C 51 |
Name | It's An Emergency |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Burn 1 power to place a card from your discard pile in your power gauge. |
Lore | I can't wait any longer. |
Set Number | 1 C 52 |
Name | It's Not Over Yet |
Color | Green |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Draw a card. |
Lore | Sometimes one more chance can make all the difference. |
Set Number | 1 C 53 |
Name | Let 'Em Have It |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Burn a power to burn an opponent's power. |
Lore | "You underestimate me. However, I've got your number." |
Set Number | 1 C 54 |
Name | Looking Hot |
Color | Blue |
Type | Resource |
Emblem | Torch |
Destiny | 2 |
Emblem Req. | Torch |
Power Gauge | 3 |
Card Text | SPEND: Opponent can't play events and BattleChips. |
Lore | "Time to bring things to a boil." |
Set Number | 1 C 55 |
Name | Mind Tricks |
Color | Green |
Type | Resource |
Emblem | Magic |
Destiny | 3 |
Emblem Req. | Magic |
Power Gauge | 4 |
Card Text | SPEND: Burn a power to take any card from your deck into hand. Shuffle your deck, then place this card beneath your deck. |
Lore | "You thrusted your senses through my electromagnetic defenses." |
Set Number | 1 C 56 |
Name | No One Can Escape |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card to cancel a green blast destiny. |
Lore | That's a big catch. |
Set Number | 1 C 57 |
Name | Odds Are Against You |
Color | Blue |
Type | Resource |
Emblem | Magic |
Destiny | 2 |
Emblem Req. | Magic |
Card Text | SPEND: Burn a power to make a NetNavi blast +2 until end of next turn. Place this card beneath your deck. |
Lore | "Look into the eyes of Magic." |
Set Number | 1 C 58 |
Name | Power Pastries |
Color | Red |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Add 1 to your blast destiny. |
Lore | "Yum! These are great Maysa power pastries!" |
Set Number | 1 C 59 |
Name | Ready For Action |
Color | Red |
Type | Resource |
Emblem | Number |
Destiny | 2 |
Emblem Req. | Number |
Card Text | SPEND: Lose 2 energy to add 3 to your blast destiny. |
Lore | "You must first analyze the opponent's fighting power to calculate an effective counter attack." |
Set Number | 1 C 60 |
Name | Ready For Battle |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a yellow card to power up twice. |
Lore | "It's MegaTime." |
Set Number | 1 C 61 |
Name | Recharge and Try Again |
Color | Green |
Type | Resource |
Destiny | 4 |
Card Text | SPEND: Burn 2 power to recharge 3 energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Lore | You need some practice. |
Set Number | 1 C 62 |
Name | Rival |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Make your NetNavi defense +1. |
Lore | "People say that you're a pretty good NetBattler. I just came to check out the competition." |
Set Number | 1 C 63 |
Name | Routine Defense |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card to cancel a yellow blast destiny. |
Lore | "I'll handle these metal heads!" |
Set Number | 1 C 64 |
Name | Send in the Clowns |
Color | Blue |
Type | Resource |
Emblem | Wacko |
Destiny | 1 |
Emblem Req. | Wacko |
Card Text | SPEND: Your opponent discards down to 3 cards. |
Lore | "Oh, yeah, two clowns are better than one." |
Set Number | 1 C 65 |
Name | Show No Mercy |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card to cancel a red blast destiny. |
Lore | "Hey you, get off me! You'll give me stretch marks!" |
Set Number | 1 C 66 |
Name | Smack Down |
Color | Yellow |
Type | Resource |
Destiny | 5 |
Power Gauge | 3 |
Card Text | SPEND: Discard 2 cards to destroy 2 of your opponent's resources. |
Lore | "Boomerang Bones!" |
Set Number | 1 C 67 |
Name | Strength Under Pressure |
Color | Red |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | SPEND: Discard a card to make your NetNavi defense +3. |
Lore | "I'm not going to be easy on you. Remember you're the one who asked for this!" |
Set Number | 1 C 68 |
Name | Take Control |
Color | Green |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Draw a card to make your opponent draw a card. |
Lore | "Come on, let's Roll!" |
Set Number | 1 C 69 |
Name | Two For One |
Color | Green |
Type | Resource |
Emblem | Mega |
Destiny | 4 |
Emblem Req. | Mega |
Power Gauge | 2 |
Card Text | SPEND: Take the next 3 cards you draw randomly from your discard pile instead of your deck. |
Lore | "Time to do a little virus busting." |
Set Number | 1 C 70 |
Name | Useless One |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card to cancel a blue blast destiny. |
Lore | "My blaster won't delete it!" |
Set Number | 1 C 71 |
Name | Winning Hand |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Power Gauge | 2 |
Card Text | SPEND: If you played a BattleChip this turn, power up. |
Lore | "Let the games begin." |
Set Number | 1 C 72 |
Name | Worthy Opponent |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Add 2 to your blast destiny. |
Lore | "Alright, MegaMan, we rock!" |
Set Number | 1 C 73 |
Name | Barrier |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Add your NetNavi's strength to defense. |
Set Number | 1 R 74 |
Name | BigHammer1 |
Type | BattleChip |
Emblem | Guts |
Destiny | 3 |
Emblem Req. | Guts |
Color Requirement | ▲, ▲ |
Card Text | Make your GutsMan strength +5 |
Set Number | 1 R 75 |
Name | Bubbler |
Type | BattleChip |
Emblem | Roll |
Destiny | 4 |
Emblem Req. | Roll |
Color Requirement | ▲, ▲ |
Card Text | Make your Roll defense +4. |
Set Number | 1 R 76 |
Name | Discord |
Type | BattleChip |
Emblem | Wacko |
Destiny | 3 |
Emblem Req. | Wacko |
Color Requirement | ▲, ▲ |
Card Text | Discard 2 green cards to make your WackoMan strength +2 for each card in your opponent's hand. |
Set Number | 1 R 77 |
Name | HeatShot |
Type | BattleChip |
Emblem | Torch |
Destiny | 1 |
Emblem Req. | Torch |
Color Requirement | ▲, ▲ |
Card Text | Burn 2 power to make your TorchMan strength +3 for each TorchMan card you have in play. |
Set Number | 1 R 78 |
Name | Invisible |
Type | BattleChip |
Emblem | Magic |
Destiny | 4 |
Emblem Req. | Magic |
Color Requirement | ▲, ▲ |
Card Text | Make your MagicMan strength +4. Place this card beneath your deck. |
Set Number | 1 R 79 |
Name | Lightning1 |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | When your opponent loses energy during battle, lost cards come first from their power gauge. |
Set Number | 1 R 80 |
Name | LongSword |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Your NetNavi is strength +1 for each card in your hand. |
Set Number | 1 R 81 |
Name | MiniBoomer |
Type | BattleChip |
Emblem | Number |
Destiny | 3 |
Emblem Req. | Number |
Color Requirement | ▲, ▲ |
Card Text | Lose 2 energy and note their destinies. Add them to your NumberMan's strength. |
Set Number | 1 R 82 |
Name | Spreader |
Type | BattleChip |
Emblem | Mega |
Destiny | 5 |
Emblem Req. | Mega |
Color Requirement | ▲, ▲ |
Card Text | Discard a card. Whenever your opponent loses an energy, you may draw a card. |
Set Number | 1 R 83 |
Name | Thunder1 |
Type | BattleChip |
Emblem | Elec |
Destiny | 5 |
Emblem Req. | Elec |
Color Requirement | ▲, ▲ |
Card Text | Discard 2 yellow cards to make your ElecMan strength +2 for each card in your power gauge. |
Set Number | 1 R 84 |
Name | WideSword |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Card Text | Discard a blue card to reduce a NetNavi's strength to 0. |
Set Number | 1 R 85 |
Name | Disaster Strikes |
Color | Red |
Type | Event |
Destiny | 3 |
Color Requirement | ▲, ▲, ▲ |
Power Gauge | 2 |
Card Text | If your blast destiny is greater than 7, burn 2 power to make your opponent lose 10 energy. |
Lore | "Wow, that's a good one." |
Set Number | 1 R 86 |
Name | Drowning |
Color | Green |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 2 |
Card Text | All players count their cards in hand, shuffle those hands into their decks, and draw that number of cards. |
Lore | "Don't hold your breath, partner." |
Set Number | 1 R 87 |
Name | Flush Out Your Opponent |
Color | Blue |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 2 |
Card Text | Return up to 2 resources to their owner's hands. |
Lore | "This is your fault, Lan! Now, get us out of here!" |
Set Number | 1 R 88 |
Name | Intense Power |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Reveal the cards in your power gauge. If their total destiny is 12 or greater, search your opponent's deck and place 4 cards from it in their discard pile. Then opponent shuffles that deck. |
Lore | "Can oyu take the heat?" |
Set Number | 1 R 89 |
Name | Calculated |
Color | Yellow |
Type | Resource |
Emblem | Number |
Destiny | 4 |
Emblem Req. | Number |
Power Gauge | 5 |
Card Text | SPEND: Whenever you lose an energy, you may place that card in your power gauge. You do this twice. |
Lore | "I'm subtracting you from this equation." |
Set Number | 1 R 90 |
Name | Energized |
Color | Yellow |
Type | Resource |
Emblem | Elec |
Destiny | 4 |
Emblem Req. | Elec |
Power Gauge | 3 |
Card Text | SPEND: Place this resource in your power gauge. |
Lore | "All aboard World Three's Chaos Express. It's showtime!" |
Set Number | 1 R 91 |
Name | Flame Brain |
Color | Blue |
Type | Resource |
Emblem | Torch |
Destiny | 1 |
Emblem Req. | Torch |
Card Text | SPEND: Opponent discards a card. |
Lore | "The kid is hot tonight." |
Set Number | 1 R 92 |
Name | GutsThump |
Color | Red |
Type | Resource |
Emblem | Guts |
Destiny | 5 |
Emblem Req. | Guts |
Card Text | SPEND: Spend a resource for no effect to make a NetNavi defense 0. |
Lore | "Delete him, GutsMan!" |
Set Number | 1 R 93 |
Name | Heightened Defenses |
Color | Red |
Type | Resource |
Emblem | Mega |
Destiny | 4 |
Emblem Req. | Mega |
Card Text | SPEND: Discard 2 cards to make your MegaMan defense +4. |
Lore | "You stopped them just in time, MegaMan!" |
Set Number | 1 R 94 |
Name | Magic Block |
Color | Blue |
Type | Resource |
Emblem | Magic |
Destiny | 4 |
Emblem Req. | Magic |
Card Text | SPEND: Discard 2 cards to cancel a blast destiny. Place this card beneath your deck. |
Lore | "You play games well, you almost scored. No one has ever come this close before." |
Set Number | 1 R 95 |
Name | RollBlast |
Color | Yellow |
Type | Resource |
Emblem | Roll |
Destiny | 2 |
Emblem Req. | Roll |
Card Text | SPEND: Burn 2 power and note which has the smaller destiny. Take that many random cards from your discard pile and place them in your power gauge. |
Lore | "I'll show you what I think." |
Set Number | 1 R 96 |
Name | SteamRoll |
Color | Green |
Type | Resource |
Emblem | Wacko |
Destiny | 3 |
Emblem Req. | Wacko |
Card Text | SPEND: Burn 4 power to recharge 2 energy for each card in your opponent's hand. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Set Number | 1 R 97 |
Name | Superior Technique |
Color | Red |
Type | Resource |
Emblem | Mega |
Destiny | 4 |
Emblem Req. | Mega |
Card Text | SPEND: Discard 2 cards to add 5 to your blast destiny. |
Lore | "Set 'em up. Knock 'em down." |
Set Number | 1 R 98 |
Name | Towering Inferno |
Color | Red |
Type | Resource |
Emblem | Torch |
Destiny | 4 |
Emblem Req. | Torch |
Card Text | SPEND: Burn a power to make opponent lose 2 energy. |
Lore | "Let's turn up the heat." |
Set Number | 1 R 99 |
Name | Upload |
Color | Green |
Type | Resource |
Destiny | 4 |
Power Gauge | 2 |
Card Text | SPEND: Burn 2 power to take a card from your discard pile into hand. |
Lore | "Program import completed." |
Set Number | 1 R 100 |
Name | MegaMan, NetWarrior |
Type | NetNavi |
Emblem | Mega |
Strength | 2 |
Defense | 2 |
Blast | 2 |
Set Number | 1 St 101 |
Name | TorchMan, Hothead |
Type | NetNavi |
Emblem | Torch |
Strength | 2 |
Defense | 2 |
Blast | 2 |
Set Number | 1 St 102 |
Name | Fire It Up |
Color | Red |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Lose1 energy to add 3 to your blast destiny. |
Lore | "MegMan's not even breaking a CyberSweat!" |
Set Number | 1 St 103 |
Name | Rich Kid |
Color | Green |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Burn a power to recharge 2 energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Lore | "It's true, I'm pretty fascinating." |
Set Number | 1 St 104 |
Name | Incredible Speed |
Color | Red |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲, ▲ |
Card Text | Add 8 to your blast destiny. |
Lore | "MegaMan loser, GutsMan winner!" |
Set Number | 1 SR 105 |
Name | Method For Well-Being |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲, ▲ |
Card Text | Power up until your power gauge is full and burn all of your opponent's power. |
Lore | "My stomach's like a black hole! Must keep eating, part of training." |
Set Number | 1 SR 106 |
Name | Perfectly Executed |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲, ▲ |
Card Text | Whenever your opponent loses an energy, you may recharge an energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Set Number | 1 SR 107 |
Name | System Error |
Color | Blue |
Type | Event |
Destiny | 3 |
Color Requirement | ▲, ▲, ▲, ▲ |
Power Gauge | 3 |
Card Text | Burn 2 power. When you are about to lose energy during battle, your opponent loses that energy instead. |
Lore | "Hope that tree's okay, and your head!" |
Set Number | 1 SR 108 |
Name | Count Zap, Metal Head |
Color | Green |
Type | Resource |
Emblem | Elec |
Destiny | 5 |
Emblem Req. | Elec |
Card Text | NetOp Whenever you play another ElecMan card, you may recharge an energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Set Number | 1 SR 109 |
Name | Dex, Jokester |
Color | Yellow |
Type | Resource |
Emblem | Guts |
Destiny | 4 |
Emblem Req. | Guts |
Power Gauge | 4 |
Card Text | NetOp Whenever you play another GutsMan card, you may destroy a resource. |
Lore | "Oh yeah. Give it up, everybody. Dex wins yet again." |
Set Number | 1 SR 110 |
Name | Higsby, Nerdy |
Color | Red |
Type | Resource |
Emblem | Number |
Destiny | 3 |
Emblem Req. | Number |
Card Text | NetOp Whenever you play another NumberMan card, you may place a card from your discard pile on top of your deck. |
Lore | "There's nothing silly about rare BattleChips." |
Set Number | 1 SR 111 |
Name | Lan, NetBattler |
Color | Green |
Type | Resource |
Emblem | Mega |
Destiny | 1 |
Emblem Req. | Mega |
Power Gauge | 2 |
Card Text | NetOp Whenever you play another MegaMan card, you may draw 2 cards. |
Lore | "Jack in, MegaMan. Power Up!" |
Set Number | 1 SR 112 |
Name | Maddy, Trickster |
Color | Green |
Type | Resource |
Emblem | Wacko |
Destiny | 3 |
Emblem Req. | Wacko |
Card Text | NetOp Whenever you play another WackoMan card, you may make your opponent draw 2 cards. |
Lore | "You don't stand a chance against a seasoned NetBattler like myself!" |
Set Number | 1 SR 113 |
Name | Maylu, SweetHeart |
Color | Yellow |
Type | Resource |
Emblem | Roll |
Destiny | 5 |
Emblem Req. | Roll |
Card Text | NetOp. Whenever you play another Roll card, you may look at the cards in your power gauge and replace them in any order. |
Lore | "Bring it on." |
Set Number | 1 SR 114 |
Name | Mr. Match, Red Hot |
Color | Red |
Type | Resource |
Emblem | Torch |
Destiny | 3 |
Emblem Req. | Torch |
Card Text | NetOp. Whenever you play another TorchMan card, you may make your opponent lose an energy. |
Lore | "I'm just buring for a victory." |
Set Number | 1 SR 115 |
Name | Yahoot, Guru |
Color | Blue |
Type | Resource |
Emblem | Magic |
Destiny | 2 |
Emblem Req. | Magic |
Card Text | NetOp Whenever you play another MagicMan card, you may place a card from your hand in your power gauge. |
Lore | "I am going to stream a virus attack like you've never seen." |
Set Number | 1 SR 116 |
Name | Counter1 |
Type | BattleChip |
Destiny | 5 |
Power Gauge | 4 |
Card Text | Discard 3 cards to make all of your cards destiny +5. |
Set Number | 1 UR 117 |
Name | Jealousy |
Type | BattleChip |
Destiny | 5 |
Power Gauge | 5 |
Card Text | Burn 4 power to make your NetNavi strength +10. |
Set Number | 1 UR 118 |
Name | LifeAura |
Type | BattleChip |
Destiny | 5 |
Power Gauge | 5 |
Card Text | Burn 5 power to make opponent discard their hand. Then you draw a card and recharge an energy for each card opponent discarded. |
Set Number | 1 UR 119 |
Name | M-Cannon |
Type | BattleChip |
Destiny | 3 |
Power Gauge | 5 |
Card Text | Burn 5 power to make your NetNavi strength +3 for each resource in play. |
Set Number | 1 UR 120 |
Name | Best Throw Ever |
Color | Red |
Type | Event |
Emblem | Number |
Destiny | 5 |
Emblem Req. | Number, Number, Number |
Power Gauge | 5 |
Card Text | Lose 3 energy and note the total of their destinies. Add that amount to your blast destiny. |
Lore | "I think we're on a roll." |
Set Number | 1 UR 121 |
Name | BusterBlast |
Color | Green |
Type | Event |
Emblem | Mega |
Destiny | 7 |
Emblem Req. | Mega, Mega, Mega |
Card Text | Burn 1 power to draw 4 cards. |
Lore | "Alright, MegaMan blast him." |
Set Number | 1 UR 122 |
Name | Feel The Thump |
Color | Yellow |
Type | Event |
Emblem | Guts |
Destiny | 3 |
Emblem Req. | Guts, Guts, Guts |
Card Text | Spend 2 resources for no effect to destroy all of your opponent's resources and burn all of your opponent's power. |
Lore | "Must use SuperGutsThump!" |
Set Number | 1 UR 123 |
Name | Fire Factory |
Color | Red |
Type | Event |
Emblem | Torch |
Destiny | 5 |
Emblem Req. | Torch, Torch, Torch |
Power Gauge | 5 |
Card Text | Burn 3 power to make your opponent lose 12 energy. |
Lore | "Talk about a fire wall." |
Set Number | 1 UR 124 |
Name | HeartBurn |
Color | Blue |
Type | Event |
Emblem | Wacko |
Destiny | 5 |
Emblem Req. | Wacko, Wacko, Wacko |
Power Gauge | 5 |
Card Text | Burn 2 power to make your opponent discard their hand and lose an energy for each card discarded. |
Lore | "As WackoMan says, the joke is on you." |
Set Number | 1 UR 125 |
Name | Shocker |
Color | Yellow |
Type | Event |
Emblem | Elec |
Destiny | 5 |
Emblem Req. | Elec, Elec, Elec |
Power Gauge | 3 |
Card Text | Burn 2 power to blast from your opponent's power gauge twice. This does not count against your blast limit. |
Lore | "Now that's what I call a power chord." |
Set Number | 1 UR 126 |
Name | Underestimated |
Color | Blue |
Type | Event |
Emblem | Roll |
Destiny | 5 |
Emblem Req. | Roll, Roll, Roll |
Power Gauge | 3 |
Card Text | Burn 3 power. Whenever you are about to lose an energy, you may recharge an energy instead. You may do this 5 times. |
Lore | "Rock 'em, Roll!" |
Set Number | 1 UR 127 |
Name | Wheel of Magic |
Color | Green |
Type | Event |
Emblem | Magic |
Destiny | 7 |
Emblem Req. | Magic, Magic, Magic |
Card Text | Burn 2 power to take any 2 cards from your deck into hand. Shuffle your deck. |
Lore | "You want to get free. I can help you with that. Here, take this, you little brat." |
Set Number | 1 UR 128 |