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Name | MagnetMan, Polarized |
Type | NetNavi |
Emblem | Magnet |
Strength | 4 |
Defense | 0 |
Blast | 3 |
Card Text | Whenever you blast, you may recharge 2 energy. |
Set Number | 3 C 1 |
Name | ShadowMan, Dark Ninja |
Type | NetNavi |
Emblem | Shadow |
Strength | 1 |
Defense | 2 |
Blast | 2 |
Card Text | Whenever you blast, you may return up to 2 resources to their owner's hand. |
Set Number | 3 C 2 |
Name | SkullMan, Skeletal Agent |
Type | NetNavi |
Emblem | Skull |
Strength | 2 |
Defense | 1 |
Blast | 2 |
Card Text | Whenever you blast, you may place your resource in play in your power gauge. |
Set Number | 3 C 3 |
Name | WoodMan, Natural Leader |
Type | NetNavi |
Emblem | Wood |
Strength | 3 |
Defense | 3 |
Blast | 0 |
Set Number | 3 C 4 |
Name | Recovery10 |
Type | BattleChip |
Destiny | 4 |
Card Text | Make your opponent take 2 random card from their discard pile into hand to make your NetNavi defense +2. |
Set Number | 3 C 5 |
Name | Vulcan3 |
Type | BattleChip |
Destiny | 2 |
Power Gauge | 4 |
Card Text | Make you NetNavi strength +4. |
Set Number | 3 C 6 |
Name | WhiteWeb2 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Opponent cannot draw cards. |
Set Number | 3 C 7 |
Name | Fortified |
Color | Green |
Type | Event |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | Recharge 2 energy. |
Lore | "Noodles may be popular, but curry sure is tasty and filling." |
Set Number | 3 C 8 |
Name | Like You Mean It |
Color | Blue |
Type | Event |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | Opponent discards a card. |
Lore | "I'm sorry, I'm sorry. I'll never do it again." |
Set Number | 3 C 9 |
Name | No Joke |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Opponent powers up twice. |
Lore | "Gutsman not laughing." |
Set Number | 3 C 10 |
Name | Wrap It Up |
Color | Red |
Type | Event |
Destiny | 2 |
Color Requirement | ▲ |
Card Text | Add 3 to your blast destiny. |
Lore | "Let's finish this once and for all." |
Set Number | 3 C 11 |
Name | Backed Up |
Color | Red |
Type | Resource |
Destiny | 1 |
Emblem Req. | Wood |
Card Text | SPEND: Return this resource to your hand. |
Lore | "I call upon the power of Mother Earth." |
Set Number | 3 C 12 |
Name | BomBoy |
Color | Red |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | Virus. SPEND: Discard a card to reduce a NetNavi's defense to 0. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 3 C 13 |
Name | Carb Craving |
Color | Yellow |
Type | Resource |
Destiny | 5 |
Power Gauge | 3 |
Card Text | SPEND: Discard 2 cards to power up three times. |
Lore | "Noo-oo-oodles." |
Set Number | 3 C 14 |
Name | Doubting Navi |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Discard a card to burn an opponent's power. |
Lore | "Unbeatable? Yeah, sure." |
Set Number | 3 C 15 |
Name | Eliminate |
Color | Blue |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Return this resource or a resource in play to its owner's hand. |
Lore | "Go find and delete the NetNavi called Bass." |
Set Number | 3 C 16 |
Name | Envious Evil |
Color | Red |
Type | Resource |
Destiny | 5 |
Card Text | SPEND: Lose 1 energy. |
Lore | "These days everything is Grave, Grave, Grave." |
Set Number | 3 C 17 |
Name | Firm Barrier |
Color | Red |
Type | Resource |
Destiny | 2 |
Card Text | SPEND: Discard a card to make your NetNavi defense +2. |
Lore | "Activate the force field." |
Set Number | 3 C 18 |
Name | Gender Differences |
Color | Green |
Type | Resource |
Destiny | 1 |
Power Gauge | 3 |
Card Text | SPEND: Lose 2 energy to take a card from your discard pile into hand. |
Lore | "He's a little too into this - guys and their cars!" |
Set Number | 3 C 19 |
Name | Giving It Away |
Color | Green |
Type | Resource |
Destiny | 4 |
Card Text | SPEND: Discard 2 cards to recharge 3 energy. |
Lore | "Doing good in the world is what we're all about." |
Set Number | 3 C 20 |
Name | Interconnected |
Color | Yellow |
Type | Resource |
Emblem | Bass |
Destiny | 3 |
Emblem Req. | Bass |
Power Gauge | 2 |
Card Text | SPEND: Discard a card to blast. This does not count against your blast limit. |
Lore | "Now, become one with me." |
Set Number | 3 C 21 |
Name | Just A Nuisance |
Color | Blue |
Type | Resource |
Destiny | 3 |
Card Text | SPEND: Discard a card and note its color. Cancel a blast destiny of that color. |
Lore | "Your little blaster shots are no worse than mosquito bites." |
Set Number | 3 C 22 |
Name | Lark |
Color | Blue |
Type | Resource |
Destiny | 0 |
Power Gauge | 3 |
Card Text | Virus. SPEND: Burn a power to make your opponent discard a card. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 3 C 23 |
Name | MagTect |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | Viurs. SPEND: Lose 3 energy to place a card from your discard pile in your power gauge. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 3 C 24 |
Name | No More Practice |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a yellow card to blast an additional time. |
Lore | "Now we strike a real blow." |
Set Number | 3 C 25 |
Name | One To Talk |
Color | Red |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | SPEND: Place a card from your discard pile on top of your deck. |
Lore | "Enjoy the dummies, dummies." |
Set Number | 3 C 26 |
Name | Requital |
Color | Blue |
Type | Resource |
Emblem | Shark |
Destiny | 1 |
Emblem Req. | Shark |
Power Gauge | 3 |
Card Text | SPEND: If you played a BattleChip this turn, place 2 cards from hand in your power gauge. |
Lore | "I'm here to make you pay for what you did." |
Set Number | 3 C 27 |
Name | Shadow Boss |
Color | Red |
Type | Resource |
Emblem | Shadow |
Destiny | 1 |
Emblem Req. | Shadow |
Card Text | SPEND: Discard a card to make your opponent lose 1 energy for each card in his or her hand over 2. |
Lore | Divide and conquer. |
Set Number | 3 C 28 |
Name | Spidy |
Color | Green |
Type | Resource |
Destiny | 2 |
Power Gauge | 4 |
Card Text | Virus. SPEND: Make your opponent draw a card. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 3 C 29 |
Name | Stuck In Place |
Color | Yellow |
Type | Resource |
Emblem | Magnet |
Destiny | 1 |
Emblem Req. | Magnet |
Card Text | SPEND: Discard a card to power up once for each resource you have in play. |
Lore | "We've fallen right into his trap." |
Set Number | 3 C 30 |
Name | Surprise Transfer |
Color | Blue |
Type | Resource |
Destiny | 4 |
Power Gauge | 2 |
Card Text | SPEND: Lose 2 energy to place a card from hand in your power gauge. |
Lore | "All of AyanoTech's money somehow ended up getting transferred into Higsby's account." |
Set Number | 3 C 31 |
Name | Sweet Indignation |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | SPEND: Burn a power to take a card from your deck into hand. Shuffle your deck. |
Lore | "That's no snack! It's the most expensive dessert in the entire universe." |
Set Number | 3 C 32 |
Name | Watch Out |
Color | Yellow |
Type | Resource |
Emblem | Skull |
Destiny | 0 |
Emblem Req. | Skull |
Card Text | SPEND: Power up. |
Lore | "That bonehead's a tricky one." |
Set Number | 3 C 33 |
Name | AirHockey3 |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Power Gauge | 5 |
Card Text | Make your NetNavi strength +2 for each card you have in hand more than your opponent has in hand. |
Set Number | 3 U 34 |
Name | BambooLance |
Type | BattleChip |
Emblem | Wood |
Destiny | 1 |
Emblem Req. | Wood, Wood |
Color Requirement | ▲ |
Card Text | Return any number of cards in your power gauge to hand. Make your WoodMan strength +1 for each card in your hand. |
Set Number | 3 U 35 |
Name | BigHammer3 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Whenever you blast, you may add 4 to your blast destiny. |
Set Number | 3 U 36 |
Name | BugBomb |
Type | BattleChip |
Destiny | 6 |
Color Requirement | ▲, ▲ |
Card Text | Opponent cannot play events or BattleChips. Place this card in your power gauge. |
Set Number | 3 U 37 |
Name | BugCharge |
Type | BattleChip |
Emblem | Bass |
Destiny | 5 |
Emblem Req. | Bass, Bass |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Discard a card to make your Bass defense +2 for each card in your power gauge. |
Set Number | 3 U 38 |
Name | CircleGun1 |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | Make your NetNavi strength +1 for each card in your hand. Place this card on top of your deck. |
Set Number | 3 U 39 |
Name | Geyser |
Type | BattleChip |
Emblem | Shark |
Destiny | 5 |
Emblem Req. | Shark, Shark |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Return any number of your resources in play to hand. Make your SharkMan strength +3 for each resource returned. |
Set Number | 3 U 40 |
Name | GunDelSol2 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 4 |
Card Text | Make your NetNavi defense +6. |
Set Number | 3 U 41 |
Name | MagBolt3 |
Type | BattleChip |
Emblem | Magnet |
Destiny | 5 |
Emblem Req. | Magnet, Magnet |
Color Requirement | ▲ |
Power Gauge | 4 |
Card Text | Opponent may spend any number of resources for no effect. Then make your MagnetMan strength +3 for each resource they have in play. |
Set Number | 3 U 42 |
Name | Mine |
Type | BattleChip |
Destiny | 4 |
Power Gauge | 2 |
Card Text | Make your NetNavi strength +2 for each virus your opponent has in play. |
Set Number | 3 U 43 |
Name | Muramasa |
Type | BattleChip |
Emblem | Shadow |
Destiny | 3 |
Emblem Req. | Shadow, Shadow |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Opponent may discard any number of cards. Then make your ShadowMan strength +2 for each card in your opponent's hand. |
Set Number | 3 U 44 |
Name | Sanctuary |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Power Gauge | 4 |
Card Text | Whenever you burn an opponent's power, you may recharge 4 energy. |
Set Number | 3 U 45 |
Name | VoodooDoll |
Type | BattleChip |
Emblem | Skull |
Destiny | 3 |
Emblem Req. | Skull, Skull |
Color Requirement | ▲ |
Power Gauge | 3 |
Card Text | Burn 3 power to make your SkullMan strength +2 for each resource your opponent has in play and each card in their power gauge. |
Set Number | 3 U 46 |
Name | Evolution |
Color | Blue |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Card Text | If you have exactly 2 cards in hand, place both of them in your power gauge. |
Lore | Incredible power comes with a high price. |
Set Number | 3 U 47 |
Name | Frozen Out |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | If you have exactly 3 cards in hand, lose an energy to take a card from your discard pile into hand. |
Lore | "For you, now, the battle has ended." |
Set Number | 3 U 48 |
Name | Guarding Solo |
Color | Red |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Card Text | If you have no cards in hand, make your NetNavi defense +3. |
Lore | "I'll defend the whole city myself." |
Set Number | 3 U 49 |
Name | Quite Confident |
Color | Yellow |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Card Text | If you have exactly 1 card in hand, power up twice. |
Lore | "Nothing's going to stop me now." |
Set Number | 3 U 50 |
Name | Connection Interrupted |
Color | Blue |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Burn a power and name a color. For each resource your opponent has in play of that color, they discard a card. |
Lore | "Cutting their communications line was smart." |
Set Number | 3 U 51 |
Name | Food Education |
Color | Green |
Type | Resource |
Destiny | 0 |
Power Gauge | 3 |
Card Text | SPEND: Lose 3 energy to draw 3 cards. |
Lore | "Didn't you ever learn the difference between a chicken leg and shish kebab?" |
Set Number | 3 U 52 |
Name | Guardian of the Forest |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | SPEND: Burn a power and name a color. Recharge 2 energy for each resource of that color your opponent has in play. |
Lore | "And I am the Earth Avenger." |
Set Number | 3 U 53 |
Name | Hidden Force |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Burn a power and name a color. Destroy all but one of your opponent's resources of that color. |
Lore | "Something dark and amazingly powerful must be behind all these strange disappearance." |
Set Number | 3 U 54 |
Name | MegaModification |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Discard a yellow card to place 2 cards from your discard pile in your power gauge. |
Lore | "My arms feel transformed." |
Set Number | 3 U 55 |
Name | Mission of Defeat |
Color | Blue |
Type | Resource |
Emblem | Shadow |
Destiny | 2 |
Emblem Req. | Shadow |
Power Gauge | 2 |
Card Text | SPEND: Whenever you spend another resource this turn, you may place it in your power gauge. |
Lore | "How convenient that we share the same goals." |
Set Number | 3 U 56 |
Name | Mystical |
Color | Blue |
Type | Resource |
Emblem | Skull |
Destiny | 5 |
Emblem Req. | Skull |
Power Gauge | 4 |
Card Text | SPEND: Opponent cannot play events and BattleChips until end of next turn. |
Lore | Scary looking and even scarier sounding. |
Set Number | 3 U 57 |
Name | Pulls You In |
Color | Green |
Type | Resource |
Emblem | Magnet |
Destiny | 1 |
Emblem Req. | Magnet |
Power Gauge | 3 |
Card Text | SPEND: Discard a card to recharge 4 energy. |
Lore | "He's got a magnetic personality." |
Set Number | 3 U 58 |
Name | Set To Win |
Color | Red |
Type | Resource |
Destiny | 0 |
Power Gauge | 4 |
Card Text | SPEND: If you played a BattleChip this turn, add 5 to your blast destiny. |
Lore | "It's time to defeat all those no good space aliens." |
Set Number | 3 U 59 |
Name | Timber Terror |
Color | Green |
Type | Resource |
Emblem | Wood |
Destiny | 1 |
Emblem Req. | Wood |
Card Text | SPEND: Make your hand size +2 until end of your next turn. |
Lore | "WoodTower!" |
Set Number | 3 U 60 |
Name | Usual Policy |
Color | Red |
Type | Resource |
Destiny | 0 |
Power Gauge | 3 |
Card Text | SPEND: Burn a power and name a color. Opponent loses 2 energy for each resource of that color they have in play. |
Lore | "Sorry, pal. But that's the way it works with Grave." |
Set Number | 3 U 61 |
Name | Beginning to Learn |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Card Text | For each card your opponent drew this turn, they spend a resource for no effect. |
Lore | "Let that be a lesson to you." |
Set Number | 3 R 62 |
Name | Bow Down |
Color | Red |
Type | Event |
Emblem | Shadow |
Destiny | 4 |
Emblem Req. | Shadow, Shadow |
Card Text | Name a destiny and reveal your opponent's hand. For each revealed card with that destiny, your opponent loses 2 energy. |
Lore | "Master ShadowMan." |
Set Number | 3 R 63 |
Name | Cutting Edge |
Color | Red |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Card Text | Opponent loses an energy for each card fewer than 5 in their hand. |
Lore | "Snip it." |
Set Number | 3 R 64 |
Name | Eerie Blast |
Color | Yellow |
Type | Event |
Emblem | Skull |
Destiny | 5 |
Emblem Req. | Skull, Skull |
Card Text | Reveal the cards in your power gauge. If their total destiny is greater than 15, opponent places their hand in their power gauge. |
Lore | SkullMan's blasts are just a little creepier. |
Set Number | 3 R 65 |
Name | Modest Defense |
Color | Blue |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Opponent reveals their hand. Place a revealed BattleChip in your opponent's discard pile. |
Lore | Sometimes you have to go back to the basics. |
Set Number | 3 R 66 |
Name | Opposites Attract |
Color | Green |
Type | Event |
Emblem | Magnet |
Destiny | 3 |
Emblem Req. | Magnet, Magnet, Magnet |
Card Text | Whenever you lose energy during battle, take the lost cards into hand. |
Lore | "Initiate North-South tackle." |
Set Number | 3 R 67 |
Name | Out of Water |
Color | Blue |
Type | Event |
Emblem | Shark |
Destiny | 4 |
Emblem Req. | Shark |
Power Gauge | 2 |
Card Text | Play any number of resources. |
Lore | "I'm going to show everyone what the incognito can do." |
Set Number | 3 R 68 |
Name | Pay a Price |
Color | Blue |
Type | Event |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | Opponent discards a card for each resource they spent this turn. |
Lore | "Talk is cheap, MegaMan, but I'll destroy you for free." |
Set Number | 3 R 69 |
Name | Unlikely Source |
Color | Yellow |
Type | Event |
Destiny | 3 |
Color Requirement | ▲ |
Card Text | Discard a BattleChip to make your opponent blast, if possible. Place this card in your power gauge. |
Lore | GutsMan and the Program Advance. |
Set Number | 3 R 70 |
Name | Your Apologies |
Color | Green |
Type | Event |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | Opponent draws 2 cards for each point of energy they have lost this turn. |
Lore | "Sorry, KnightMan." |
Set Number | 3 R 71 |
Name | At Fault |
Color | Yellow |
Type | Resource |
Emblem | Bass |
Destiny | 2 |
Emblem Req. | Bass |
Power Gauge | 2 |
Card Text | SPEND: Search your opponent's deck and place a card there in their discard pile. |
Lore | "The one who's responsible for this is Bass." |
Set Number | 3 R 72 |
Name | Flawless |
Color | Red |
Type | Resource |
Emblem | Bass |
Destiny | 1 |
Emblem Req. | Bass |
Card Text | SPEND: Place a card from your discard pile on top of your deck. |
Lore | "Bass is a fail-safe program that regenerated itself from the ashes of PharaohMan." |
Set Number | 3 R 73 |
Name | GutsMan, Full Out Battler |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | ALLY. SPEND: Make your blast destiny +4. |
Lore | "Hey, no holding back. GutsMan can handle anything you've got." |
Set Number | 3 R 74 |
Name | SharkMan, Fishy Agent |
Color | Blue |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | ALLY. SPEND: Cancel a BattleChip. |
Lore | As dashing as his NetOp, Commander Beef. |
Set Number | 3 R 75 |
Name | SkullMan, Friendly Ghoul |
Color | Yellow |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | ALLY. SPEND: Place a resource in play in its owner's power gauge. |
Lore | NetCity's nicest spook. |
Set Number | 3 R 76 |
Name | Surprisingly Sharp |
Color | Green |
Type | Resource |
Emblem | Shark |
Destiny | 1 |
Emblem Req. | Shark |
Power Gauge | 2 |
Card Text | SPEND: If you played a BattleChip this turn, draw 2 cards. |
Lore | "FinCutter!" |
Set Number | 3 R 77 |
Name | Viperous Vines |
Color | Green |
Type | Resource |
Emblem | Wood |
Destiny | 1 |
Emblem Req. | Wood |
Power Gauge | 2 |
Card Text | SPEND: Lose 2 energy to take a card from your discard pile into hand. |
Lore | Creep in on your opponent. |
Set Number | 3 R 78 |
Name | WoodMan, Outdoorsy |
Color | Green |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | ALLY. SPEND: Take a card from your discard pile into hand. |
Lore | WoodMan uses natures's best in battle. |
Set Number | 3 R 79 |
Name | Bass, Ultimate Reborn |
Type | NetNavi |
Emblem | Bass |
Strength | 3 |
Defense | 1 |
Blast | 2 |
Set Number | 3 St 80 |
Name | SharkMan, Aquatic Enforcer |
Type | NetNavi |
Emblem | Shark |
Strength | 2 |
Defense | 2 |
Blast | 2 |
Set Number | 3 St 81 |
Name | Deletion Inevitable |
Color | Red |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Discard a BattleChip to make your opponent lose 4 energy. |
Lore | Even the strongest NetNavi cannot survive the wrath of Grave. |
Set Number | 3 St 82 |
Name | No Alternatives |
Color | Green |
Type | Event |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Discard a BattleChip to replace each card in your opponent's power gauge with a card from their discard pile. Place the replaced cards in your opponent's discard pile. |
Lore | "There's no other way." |
Set Number | 3 St 83 |
Name | AquaCustom |
Color | Blue |
Type | Resource |
Destiny | 2 |
Color Requirement | ▲, ▲ |
Power Gauge | 2 |
Card Text | STYLE CHANGE. Whenever a player spends a Blue resource, you may make your opponent discard a card. |
Lore | Water douses fire. |
Set Number | 3 SR 84 |
Name | ElecTeam |
Color | Yellow |
Type | Resource |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | STYLE CHANGE. During each of your draw phases, if the only resources in play are yellow, you may power up an additional time. |
Lore | Electricity zaps water. |
Set Number | 3 SR 85 |
Name | Grave VirusBeast |
Color | Yellow |
Type | Resource |
Emblem | Bass |
Destiny | 4 |
Emblem Req. | Bass |
Power Gauge | 4 |
Card Text | Whenever you play another Bass card, you may burn an opponent's power. |
Lore | "It's a cyberbeast, and he looks hungry!" |
Set Number | 3 SR 86 |
Name | HeatGuts |
Color | Red |
Type | Resource |
Destiny | 0 |
Color Requirement | ▲ |
Card Text | STYLE CHANGE. For each other red resource in play, your NetNavi's blast destinies are each +1. |
Lore | Fire scorches wood. |
Set Number | 3 SR 87 |
Name | Kid Grave, Just a Puppet |
Color | Red |
Type | Resource |
Emblem | Shadow |
Destiny | 4 |
Emblem Req. | Shadow |
Power Gauge | 4 |
Card Text | Whenever you play another ShadowMan card you may make your opponent lose 1 energy for each resource they have in play. |
Lore | "Things couldn't be working out more perfectly." |
Set Number | 3 SR 88 |
Name | Maysa, Commander Beef |
Color | Blue |
Type | Resource |
Emblem | Shark |
Destiny | 2 |
Emblem Req. | Shark |
Power Gauge | 3 |
Card Text | NetOp. Whenever you play another SharkMan card, you may take a card from your power gauge into hand. |
Lore | "Whatever Grave's up to this time is serious." |
Set Number | 3 SR 89 |
Name | Miyu, Misteriyu |
Color | Yellow |
Type | Resource |
Emblem | Skull |
Destiny | 0 |
Emblem Req. | Skull |
Power Gauge | 3 |
Card Text | NetOp. Whenever you play another SkullMan card, you may place a resource from your discard pile in your power gauge. |
Lore | "The truth will follow. Be very careful." |
Set Number | 3 SR 90 |
Name | Mr. Gauss, Devious Investor |
Color | Yellow |
Type | Resource |
Emblem | Magnet |
Destiny | 2 |
Emblem Req. | Magnet |
Power Gauge | 3 |
Card Text | NetOp. Whenever you play another MagnetMan card, you may power up. |
Lore | "I've outdone myself this time. Such a lovely catastrophe." |
Set Number | 3 SR 91 |
Name | Sal, Black Rose |
Color | Green |
Type | Resource |
Emblem | Wood |
Destiny | 1 |
Emblem Req. | Wood |
Power Gauge | 4 |
Card Text | NetOp. Whenever you play another WoodMan card, you may take a BattleChip from your discard pile into hand. |
Lore | "Jack im, WoodMan, Power Up!" |
Set Number | 3 SR 92 |
Name | WoodShield |
Color | Green |
Type | Resource |
Destiny | 1 |
Color Requirement | ▲ |
Card Text | Style Change. The first time each turn you draw a card, reveal it. If that card is Green, draw another card. |
Lore | Wood grounds electricity. |
Set Number | 3 SR 93 |
Name | AquaUpper3 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 4 |
Card Text | Burn 4 power. Each time a player spends a resource, you may make your NetNavi strength +4. |
Set Number | 3 UR 94 |
Name | ElecShock |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Power Gauge | 5 |
Card Text | Burn 5 power and note the total of the destinies of all resources in play. Add that amount to your NetNavi's strength. |
Set Number | 3 UR 95 |
Name | Meteors1 |
Type | BattleChip |
Destiny | 2 |
Color Requirement | ▲, ▲ |
Card Text | You may play up to 2 additional BattleChips. At the end of turn, if in your discard pile, return each to hand. |
Set Number | 3 UR 96 |
Name | RollArrow3 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Power Gauge | 4 |
Card Text | Burn 2 power to reveal 3 random cards from your opponent's hand. Add the total of their destinies to your NetNavi's strength. |
Set Number | 3 UR 97 |
Name | Branched Out |
Color | Red |
Type | Resource |
Emblem | Wood |
Destiny | 1 |
Emblem Req. | Wood, Wood |
Power Gauge | 4 |
Card Text | SPEND: Discard any number of cards. For each card discarded, make your WoodMan strength +2 and your opponent lose 1 energy. |
Lore | CutMan is defeated… naturally. |
Set Number | 3 UR 98 |
Name | Drawn to It |
Color | Yellow |
Type | Resource |
Emblem | Magnet |
Destiny | 4 |
Emblem Req. | Magnet |
Card Text | SPEND: Discard 2 cards to place 2 cards from your discard pile in your power gauge. |
Lore | "MagnetLine!" |
Set Number | 3 UR 99 |
Name | Fish at Hand |
Color | Green |
Type | Resource |
Emblem | Shark |
Destiny | 5 |
Emblem Req. | Shark |
Power Gauge | 4 |
Card Text | SPEND: Burn 3 power to recharge an energy for each resource in play and each card in your hand. |
Lore | "Ready, Commander Beef." |
Set Number | 3 UR 100 |
Name | Helping Out |
Color | Blue |
Type | Resource |
Emblem | Skull |
Destiny | 5 |
Emblem Req. | Skull |
Power Gauge | 3 |
Card Text | SPEND: Burn a power to cancel a BattleChip. |
Lore | "I just wanted to lend a hand." |
Set Number | 3 UR 101 |
Name | Immobilize Force |
Color | Blue |
Type | Resource |
Emblem | Shadow |
Destiny | 5 |
Emblem Req. | Shadow |
Power Gauge | 4 |
Card Text | SPEND: Discard a card to make your opponent take all cards in their power gauge into hand. |
Lore | Restrain their power. |
Set Number | 3 UR 102 |
Name | Memory Scan Complete |
Color | Red |
Type | Resource |
Emblem | Bass |
Destiny | 4 |
Emblem Req. | Bass |
Power Gauge | 4 |
Card Text | SPEND: Lose an energy and add its destiny to each of your blast destinies. |
Lore | "I've finished with your MegaMan." |
Set Number | 3 UR 103 |