Megaman TCG:

Grave Card List

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Name MagnetMan, Polarized
Type NetNavi
Emblem Magnet
Strength 4
Defense 0
Blast 3
Card Text Whenever you blast, you may recharge 2 energy.
Set Number 3 C 1
Name ShadowMan, Dark Ninja
Type NetNavi
Emblem Shadow
Strength 1
Defense 2
Blast 2
Card Text Whenever you blast, you may return up to 2 resources to their owner's hand.
Set Number 3 C 2
Name SkullMan, Skeletal Agent
Type NetNavi
Emblem Skull
Strength 2
Defense 1
Blast 2
Card Text Whenever you blast, you may place your resource in play in your power gauge.
Set Number 3 C 3
Name WoodMan, Natural Leader
Type NetNavi
Emblem Wood
Strength 3
Defense 3
Blast 0
Set Number 3 C 4
Name Recovery10
Type BattleChip
Destiny 4
Card Text Make your opponent take 2 random card from their discard pile into hand to make your NetNavi defense +2.
Set Number 3 C 5
Name Vulcan3
Type BattleChip
Destiny 2
Power Gauge 4
Card Text Make you NetNavi strength +4.
Set Number 3 C 6
Name WhiteWeb2
Type BattleChip
Destiny 5
Color Requirement
Card Text Opponent cannot draw cards.
Set Number 3 C 7
Name Fortified
Color Green
Type Event
Destiny 2
Color Requirement
Card Text Recharge 2 energy.
Lore "Noodles may be popular, but curry sure is tasty and filling."
Set Number 3 C 8
Name Like You Mean It
Color Blue
Type Event
Destiny 2
Color Requirement
Card Text Opponent discards a card.
Lore "I'm sorry, I'm sorry. I'll never do it again."
Set Number 3 C 9
Name No Joke
Color Yellow
Type Event
Destiny 5
Color Requirement
Card Text Opponent powers up twice.
Lore "Gutsman not laughing."
Set Number 3 C 10
Name Wrap It Up
Color Red
Type Event
Destiny 2
Color Requirement
Card Text Add 3 to your blast destiny.
Lore "Let's finish this once and for all."
Set Number 3 C 11
Name Backed Up
Color Red
Type Resource
Destiny 1
Emblem Req. Wood
Card Text SPEND: Return this resource to your hand.
Lore "I call upon the power of Mother Earth."
Set Number 3 C 12
Name BomBoy
Color Red
Type Resource
Destiny 3
Power Gauge 4
Card Text Virus. SPEND: Discard a card to reduce a NetNavi's defense to 0.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 3 C 13
Name Carb Craving
Color Yellow
Type Resource
Destiny 5
Power Gauge 3
Card Text SPEND: Discard 2 cards to power up three times.
Lore "Noo-oo-oodles."
Set Number 3 C 14
Name Doubting Navi
Color Yellow
Type Resource
Destiny 2
Card Text SPEND: Discard a card to burn an opponent's power.
Lore "Unbeatable? Yeah, sure."
Set Number 3 C 15
Name Eliminate
Color Blue
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Return this resource or a resource in play to its owner's hand.
Lore "Go find and delete the NetNavi called Bass."
Set Number 3 C 16
Name Envious Evil
Color Red
Type Resource
Destiny 5
Card Text SPEND: Lose 1 energy.
Lore "These days everything is Grave, Grave, Grave."
Set Number 3 C 17
Name Firm Barrier
Color Red
Type Resource
Destiny 2
Card Text SPEND: Discard a card to make your NetNavi defense +2.
Lore "Activate the force field."
Set Number 3 C 18
Name Gender Differences
Color Green
Type Resource
Destiny 1
Power Gauge 3
Card Text SPEND: Lose 2 energy to take a card from your discard pile into hand.
Lore "He's a little too into this - guys and their cars!"
Set Number 3 C 19
Name Giving It Away
Color Green
Type Resource
Destiny 4
Card Text SPEND: Discard 2 cards to recharge 3 energy.
Lore "Doing good in the world is what we're all about."
Set Number 3 C 20
Name Interconnected
Color Yellow
Type Resource
Emblem Bass
Destiny 3
Emblem Req. Bass
Power Gauge 2
Card Text SPEND: Discard a card to blast.
This does not count against your blast limit.
Lore "Now, become one with me."
Set Number 3 C 21
Name Just A Nuisance
Color Blue
Type Resource
Destiny 3
Card Text SPEND: Discard a card and note its color. Cancel a blast destiny of that color.
Lore "Your little blaster shots are no worse than mosquito bites."
Set Number 3 C 22
Name Lark
Color Blue
Type Resource
Destiny 0
Power Gauge 3
Card Text Virus. SPEND: Burn a power to make your opponent discard a card.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 3 C 23
Name MagTect
Color Yellow
Type Resource
Destiny 3
Power Gauge 4
Card Text Viurs. SPEND: Lose 3 energy to place a card from your discard pile in your power gauge.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 3 C 24
Name No More Practice
Color Yellow
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a yellow card to blast an additional time.
Lore "Now we strike a real blow."
Set Number 3 C 25
Name One To Talk
Color Red
Type Resource
Destiny 3
Power Gauge 3
Card Text SPEND: Place a card from your discard pile on top of your deck.
Lore "Enjoy the dummies, dummies."
Set Number 3 C 26
Name Requital
Color Blue
Type Resource
Emblem Shark
Destiny 1
Emblem Req. Shark
Power Gauge 3
Card Text SPEND: If you played a BattleChip this turn, place 2 cards from hand in your power gauge.
Lore "I'm here to make you pay for what you did."
Set Number 3 C 27
Name Shadow Boss
Color Red
Type Resource
Emblem Shadow
Destiny 1
Emblem Req. Shadow
Card Text SPEND: Discard a card to make your opponent lose 1 energy for each card in his or her hand over 2.
Lore Divide and conquer.
Set Number 3 C 28
Name Spidy
Color Green
Type Resource
Destiny 2
Power Gauge 4
Card Text Virus. SPEND: Make your opponent draw a card.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 3 C 29
Name Stuck In Place
Color Yellow
Type Resource
Emblem Magnet
Destiny 1
Emblem Req. Magnet
Card Text SPEND: Discard a card to power up once for each resource you have in play.
Lore "We've fallen right into his trap."
Set Number 3 C 30
Name Surprise Transfer
Color Blue
Type Resource
Destiny 4
Power Gauge 2
Card Text SPEND: Lose 2 energy to place a card from hand in your power gauge.
Lore "All of AyanoTech's money somehow ended up getting transferred into Higsby's account."
Set Number 3 C 31
Name Sweet Indignation
Color Green
Type Resource
Destiny 3
Power Gauge 4
Card Text SPEND: Burn a power to take a card from your deck into hand. Shuffle your deck.
Lore "That's no snack! It's the most expensive dessert in the entire universe."
Set Number 3 C 32
Name Watch Out
Color Yellow
Type Resource
Emblem Skull
Destiny 0
Emblem Req. Skull
Card Text SPEND: Power up.
Lore "That bonehead's a tricky one."
Set Number 3 C 33
Name AirHockey3
Type BattleChip
Destiny 3
Color Requirement ,
Power Gauge 5
Card Text Make your NetNavi strength +2 for each card you have in hand more than your opponent has in hand.
Set Number 3 U 34
Name BambooLance
Type BattleChip
Emblem Wood
Destiny 1
Emblem Req. Wood, Wood
Color Requirement
Card Text Return any number of cards in your power gauge to hand. Make your WoodMan strength +1 for each card in your hand.
Set Number 3 U 35
Name BigHammer3
Type BattleChip
Destiny 5
Color Requirement ,
Power Gauge 3
Card Text Whenever you blast, you may add 4 to your blast destiny.
Set Number 3 U 36
Name BugBomb
Type BattleChip
Destiny 6
Color Requirement ,
Card Text Opponent cannot play events or BattleChips. Place this card in your power gauge.
Set Number 3 U 37
Name BugCharge
Type BattleChip
Emblem Bass
Destiny 5
Emblem Req. Bass, Bass
Color Requirement
Power Gauge 3
Card Text Discard a card to make your Bass defense +2 for each card in your power gauge.
Set Number 3 U 38
Name CircleGun1
Type BattleChip
Destiny 4
Color Requirement ,
Card Text Make your NetNavi strength +1 for each card in your hand. Place this card on top of your deck.
Set Number 3 U 39
Name Geyser
Type BattleChip
Emblem Shark
Destiny 5
Emblem Req. Shark, Shark
Color Requirement
Power Gauge 3
Card Text Return any number of your resources in play to hand. Make your SharkMan strength +3 for each resource returned.
Set Number 3 U 40
Name GunDelSol2
Type BattleChip
Destiny 5
Color Requirement ,
Power Gauge 4
Card Text Make your NetNavi defense +6.
Set Number 3 U 41
Name MagBolt3
Type BattleChip
Emblem Magnet
Destiny 5
Emblem Req. Magnet, Magnet
Color Requirement
Power Gauge 4
Card Text Opponent may spend any number of resources for no effect. Then make your MagnetMan strength +3 for each resource they have in play.
Set Number 3 U 42
Name Mine
Type BattleChip
Destiny 4
Power Gauge 2
Card Text Make your NetNavi strength +2 for each virus your opponent has in play.
Set Number 3 U 43
Name Muramasa
Type BattleChip
Emblem Shadow
Destiny 3
Emblem Req. Shadow, Shadow
Color Requirement
Power Gauge 3
Card Text Opponent may discard any number of cards. Then make your ShadowMan strength +2 for each card in your opponent's hand.
Set Number 3 U 44
Name Sanctuary
Type BattleChip
Destiny 3
Color Requirement ,
Power Gauge 4
Card Text Whenever you burn an opponent's power, you may recharge 4 energy.
Set Number 3 U 45
Name VoodooDoll
Type BattleChip
Emblem Skull
Destiny 3
Emblem Req. Skull, Skull
Color Requirement
Power Gauge 3
Card Text Burn 3 power to make your SkullMan strength +2 for each resource your opponent has in play and each card in their power gauge.
Set Number 3 U 46
Name Evolution
Color Blue
Type Event
Destiny 3
Color Requirement
Card Text If you have exactly 2 cards in hand, place both of them in your power gauge.
Lore Incredible power comes with a high price.
Set Number 3 U 47
Name Frozen Out
Color Green
Type Event
Destiny 5
Color Requirement
Card Text If you have exactly 3 cards in hand, lose an energy to take a card from your discard pile into hand.
Lore "For you, now, the battle has ended."
Set Number 3 U 48
Name Guarding Solo
Color Red
Type Event
Destiny 3
Color Requirement
Card Text If you have no cards in hand, make your NetNavi defense +3.
Lore "I'll defend the whole city myself."
Set Number 3 U 49
Name Quite Confident
Color Yellow
Type Event
Destiny 3
Color Requirement
Card Text If you have exactly 1 card in hand, power up twice.
Lore "Nothing's going to stop me now."
Set Number 3 U 50
Name Connection Interrupted
Color Blue
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Burn a power and name a color. For each resource your opponent has in play of that color, they discard a card.
Lore "Cutting their communications line was smart."
Set Number 3 U 51
Name Food Education
Color Green
Type Resource
Destiny 0
Power Gauge 3
Card Text SPEND: Lose 3 energy to draw 3 cards.
Lore "Didn't you ever learn the difference between a chicken leg and shish kebab?"
Set Number 3 U 52
Name Guardian of the Forest
Color Green
Type Resource
Destiny 3
Power Gauge 4
Card Text SPEND: Burn a power and name a color. Recharge 2 energy for each resource of that color your opponent has in play.
Lore "And I am the Earth Avenger."
Set Number 3 U 53
Name Hidden Force
Color Yellow
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Burn a power and name a color. Destroy all but one of your opponent's resources of that color.
Lore "Something dark and amazingly powerful must be behind all these strange disappearance."
Set Number 3 U 54
Name MegaModification
Color Yellow
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Discard a yellow card to place 2 cards from your discard pile in your power gauge.
Lore "My arms feel transformed."
Set Number 3 U 55
Name Mission of Defeat
Color Blue
Type Resource
Emblem Shadow
Destiny 2
Emblem Req. Shadow
Power Gauge 2
Card Text SPEND: Whenever you spend another resource this turn, you may place it in your power gauge.
Lore "How convenient that we share the same goals."
Set Number 3 U 56
Name Mystical
Color Blue
Type Resource
Emblem Skull
Destiny 5
Emblem Req. Skull
Power Gauge 4
Card Text SPEND: Opponent cannot play events and BattleChips until end of next turn.
Lore Scary looking and even scarier sounding.
Set Number 3 U 57
Name Pulls You In
Color Green
Type Resource
Emblem Magnet
Destiny 1
Emblem Req. Magnet
Power Gauge 3
Card Text SPEND: Discard a card to recharge 4 energy.
Lore "He's got a magnetic personality."
Set Number 3 U 58
Name Set To Win
Color Red
Type Resource
Destiny 0
Power Gauge 4
Card Text SPEND: If you played a BattleChip this turn, add 5 to your blast destiny.
Lore "It's time to defeat all those no good space aliens."
Set Number 3 U 59
Name Timber Terror
Color Green
Type Resource
Emblem Wood
Destiny 1
Emblem Req. Wood
Card Text SPEND: Make your hand size +2 until end of your next turn.
Lore "WoodTower!"
Set Number 3 U 60
Name Usual Policy
Color Red
Type Resource
Destiny 0
Power Gauge 3
Card Text SPEND: Burn a power and name a color. Opponent loses 2 energy for each resource of that color they have in play.
Lore "Sorry, pal. But that's the way it works with Grave."
Set Number 3 U 61
Name Beginning to Learn
Color Yellow
Type Event
Destiny 5
Color Requirement , ,
Card Text For each card your opponent drew this turn, they spend a resource for no effect.
Lore "Let that be a lesson to you."
Set Number 3 R 62
Name Bow Down
Color Red
Type Event
Emblem Shadow
Destiny 4
Emblem Req. Shadow, Shadow
Card Text Name a destiny and reveal your opponent's hand. For each revealed card with that destiny, your opponent loses 2 energy.
Lore "Master ShadowMan."
Set Number 3 R 63
Name Cutting Edge
Color Red
Type Event
Destiny 5
Color Requirement ,
Card Text Opponent loses an energy for each card fewer than 5 in their hand.
Lore "Snip it."
Set Number 3 R 64
Name Eerie Blast
Color Yellow
Type Event
Emblem Skull
Destiny 5
Emblem Req. Skull, Skull
Card Text Reveal the cards in your power gauge. If their total destiny is greater than 15, opponent places their hand in their power gauge.
Lore SkullMan's blasts are just a little creepier.
Set Number 3 R 65
Name Modest Defense
Color Blue
Type Event
Destiny 4
Color Requirement
Card Text Opponent reveals their hand. Place a revealed BattleChip in your opponent's discard pile.
Lore Sometimes you have to go back to the basics.
Set Number 3 R 66
Name Opposites Attract
Color Green
Type Event
Emblem Magnet
Destiny 3
Emblem Req. Magnet, Magnet, Magnet
Card Text Whenever you lose energy during battle, take the lost cards into hand.
Lore "Initiate North-South tackle."
Set Number 3 R 67
Name Out of Water
Color Blue
Type Event
Emblem Shark
Destiny 4
Emblem Req. Shark
Power Gauge 2
Card Text Play any number of resources.
Lore "I'm going to show everyone what the incognito can do."
Set Number 3 R 68
Name Pay a Price
Color Blue
Type Event
Destiny 4
Color Requirement ,
Card Text Opponent discards a card for each resource they spent this turn.
Lore "Talk is cheap, MegaMan, but I'll destroy you for free."
Set Number 3 R 69
Name Unlikely Source
Color Yellow
Type Event
Destiny 3
Color Requirement
Card Text Discard a BattleChip to make your opponent blast, if possible. Place this card in your power gauge.
Lore GutsMan and the Program Advance.
Set Number 3 R 70
Name Your Apologies
Color Green
Type Event
Destiny 4
Color Requirement ,
Card Text Opponent draws 2 cards for each point of energy they have lost this turn.
Lore "Sorry, KnightMan."
Set Number 3 R 71
Name At Fault
Color Yellow
Type Resource
Emblem Bass
Destiny 2
Emblem Req. Bass
Power Gauge 2
Card Text SPEND: Search your opponent's deck and place a card there in their discard pile.
Lore "The one who's responsible for this is Bass."
Set Number 3 R 72
Name Flawless
Color Red
Type Resource
Emblem Bass
Destiny 1
Emblem Req. Bass
Card Text SPEND: Place a card from your discard pile on top of your deck.
Lore "Bass is a fail-safe program that regenerated itself from the ashes of PharaohMan."
Set Number 3 R 73
Name GutsMan, Full Out Battler
Color Red
Type Resource
Destiny 1
Power Gauge 4
Card Text ALLY. SPEND: Make your blast destiny +4.
Lore "Hey, no holding back. GutsMan can handle anything you've got."
Set Number 3 R 74
Name SharkMan, Fishy Agent
Color Blue
Type Resource
Destiny 1
Power Gauge 4
Card Text ALLY. SPEND: Cancel a BattleChip.
Lore As dashing as his NetOp, Commander Beef.
Set Number 3 R 75
Name SkullMan, Friendly Ghoul
Color Yellow
Type Resource
Destiny 1
Power Gauge 4
Card Text ALLY. SPEND: Place a resource in play in its owner's power gauge.
Lore NetCity's nicest spook.
Set Number 3 R 76
Name Surprisingly Sharp
Color Green
Type Resource
Emblem Shark
Destiny 1
Emblem Req. Shark
Power Gauge 2
Card Text SPEND: If you played a BattleChip this turn, draw 2 cards.
Lore "FinCutter!"
Set Number 3 R 77
Name Viperous Vines
Color Green
Type Resource
Emblem Wood
Destiny 1
Emblem Req. Wood
Power Gauge 2
Card Text SPEND: Lose 2 energy to take a card from your discard pile into hand.
Lore Creep in on your opponent.
Set Number 3 R 78
Name WoodMan, Outdoorsy
Color Green
Type Resource
Destiny 1
Power Gauge 4
Card Text ALLY. SPEND: Take a card from your discard pile into hand.
Lore WoodMan uses natures's best in battle.
Set Number 3 R 79
Name Bass, Ultimate Reborn
Type NetNavi
Emblem Bass
Strength 3
Defense 1
Blast 2
Set Number 3 St 80
Name SharkMan, Aquatic Enforcer
Type NetNavi
Emblem Shark
Strength 2
Defense 2
Blast 2
Set Number 3 St 81
Name Deletion Inevitable
Color Red
Type Event
Destiny 4
Color Requirement
Card Text Discard a BattleChip to make your opponent lose 4 energy.
Lore Even the strongest NetNavi cannot survive the wrath of Grave.
Set Number 3 St 82
Name No Alternatives
Color Green
Type Event
Destiny 4
Color Requirement
Card Text Discard a BattleChip to replace each card in your opponent's power gauge with a card from their discard pile. Place the replaced cards in your opponent's discard pile.
Lore "There's no other way."
Set Number 3 St 83
Name AquaCustom
Color Blue
Type Resource
Destiny 2
Color Requirement ,
Power Gauge 2
Card Text STYLE CHANGE. Whenever a player spends a Blue resource, you may make your opponent discard a card.
Lore Water douses fire.
Set Number 3 SR 84
Name ElecTeam
Color Yellow
Type Resource
Destiny 4
Color Requirement
Card Text STYLE CHANGE. During each of your draw phases, if the only resources in play are yellow, you may power up an additional time.
Lore Electricity zaps water.
Set Number 3 SR 85
Name Grave VirusBeast
Color Yellow
Type Resource
Emblem Bass
Destiny 4
Emblem Req. Bass
Power Gauge 4
Card Text Whenever you play another Bass card, you may burn an opponent's power.
Lore "It's a cyberbeast, and he looks hungry!"
Set Number 3 SR 86
Name HeatGuts
Color Red
Type Resource
Destiny 0
Color Requirement
Card Text STYLE CHANGE. For each other red resource in play, your NetNavi's blast destinies are each +1.
Lore Fire scorches wood.
Set Number 3 SR 87
Name Kid Grave, Just a Puppet
Color Red
Type Resource
Emblem Shadow
Destiny 4
Emblem Req. Shadow
Power Gauge 4
Card Text Whenever you play another ShadowMan card you may make your opponent lose 1 energy for each resource they have in play.
Lore "Things couldn't be working out more perfectly."
Set Number 3 SR 88
Name Maysa, Commander Beef
Color Blue
Type Resource
Emblem Shark
Destiny 2
Emblem Req. Shark
Power Gauge 3
Card Text NetOp. Whenever you play another SharkMan card, you may take a card from your power gauge into hand.
Lore "Whatever Grave's up to this time is serious."
Set Number 3 SR 89
Name Miyu, Misteriyu
Color Yellow
Type Resource
Emblem Skull
Destiny 0
Emblem Req. Skull
Power Gauge 3
Card Text NetOp. Whenever you play another SkullMan card, you may place a resource from your discard pile in your power gauge.
Lore "The truth will follow. Be very careful."
Set Number 3 SR 90
Name Mr. Gauss, Devious Investor
Color Yellow
Type Resource
Emblem Magnet
Destiny 2
Emblem Req. Magnet
Power Gauge 3
Card Text NetOp. Whenever you play another MagnetMan card, you may power up.
Lore "I've outdone myself this time. Such a lovely catastrophe."
Set Number 3 SR 91
Name Sal, Black Rose
Color Green
Type Resource
Emblem Wood
Destiny 1
Emblem Req. Wood
Power Gauge 4
Card Text NetOp. Whenever you play another WoodMan card, you may take a BattleChip from your discard pile into hand.
Lore "Jack im, WoodMan, Power Up!"
Set Number 3 SR 92
Name WoodShield
Color Green
Type Resource
Destiny 1
Color Requirement
Card Text Style Change. The first time each turn you draw a card, reveal it. If that card is Green, draw another card.
Lore Wood grounds electricity.
Set Number 3 SR 93
Name AquaUpper3
Type BattleChip
Destiny 5
Color Requirement ,
Power Gauge 4
Card Text Burn 4 power. Each time a player spends a resource, you may make your NetNavi strength +4.
Set Number 3 UR 94
Name ElecShock
Type BattleChip
Destiny 3
Color Requirement ,
Power Gauge 5
Card Text Burn 5 power and note the total of the destinies of all resources in play. Add that amount to your NetNavi's strength.
Set Number 3 UR 95
Name Meteors1
Type BattleChip
Destiny 2
Color Requirement ,
Card Text You may play up to 2 additional BattleChips. At the end of turn, if in your discard pile, return each to hand.
Set Number 3 UR 96
Name RollArrow3
Type BattleChip
Destiny 5
Color Requirement ,
Power Gauge 4
Card Text Burn 2 power to reveal 3 random cards from your opponent's hand. Add the total of their destinies to your NetNavi's strength.
Set Number 3 UR 97
Name Branched Out
Color Red
Type Resource
Emblem Wood
Destiny 1
Emblem Req. Wood, Wood
Power Gauge 4
Card Text SPEND: Discard any number of cards. For each card discarded, make your WoodMan strength +2 and your opponent lose 1 energy.
Lore CutMan is defeatedů naturally.
Set Number 3 UR 98
Name Drawn to It
Color Yellow
Type Resource
Emblem Magnet
Destiny 4
Emblem Req. Magnet
Card Text SPEND: Discard 2 cards to place 2 cards from your discard pile in your power gauge.
Lore "MagnetLine!"
Set Number 3 UR 99
Name Fish at Hand
Color Green
Type Resource
Emblem Shark
Destiny 5
Emblem Req. Shark
Power Gauge 4
Card Text SPEND: Burn 3 power to recharge an energy for each resource in play and each card in your hand.
Lore "Ready, Commander Beef."
Set Number 3 UR 100
Name Helping Out
Color Blue
Type Resource
Emblem Skull
Destiny 5
Emblem Req. Skull
Power Gauge 3
Card Text SPEND: Burn a power to cancel a BattleChip.
Lore "I just wanted to lend a hand."
Set Number 3 UR 101
Name Immobilize Force
Color Blue
Type Resource
Emblem Shadow
Destiny 5
Emblem Req. Shadow
Power Gauge 4
Card Text SPEND: Discard a card to make your opponent take all cards in their power gauge into hand.
Lore Restrain their power.
Set Number 3 UR 102
Name Memory Scan Complete
Color Red
Type Resource
Emblem Bass
Destiny 4
Emblem Req. Bass
Power Gauge 4
Card Text SPEND: Lose an energy and add its destiny to each of your blast destinies.
Lore "I've finished with your MegaMan."
Set Number 3 UR 103