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Name | AirMan, Ready to Blow |
Type | NetNavi |
Emblem | Air |
Strength | 1 |
Defense | 2 |
Blast | 3 |
Card Text | Whenever you play a BattleChip, you may return up to 2 resources to their owners' hand. |
Set Number | 2 C 1 |
Name | IceMan, Deceptively Cool |
Type | NetNavi |
Emblem | Ice |
Strength | 1 |
Defense | 3 |
Blast | 4 |
Card Text | Whenever you play a resource, you may make your opponent place a card from hand in their power gauge. |
Set Number | 2 C 2 |
Name | MegaMan, Battle Master |
Type | NetNavi |
Emblem | Mega |
Strength | 2 |
Defense | 3 |
Blast | 4 |
Set Number | 2 C 3 |
Name | SnakeMan, Sly Bandit |
Type | NetNavi |
Emblem | Snake |
Strength | 1 |
Defense | 3 |
Blast | 2 |
Set Number | 2 C 4 |
Name | Boomer1 |
Type | BattleChip |
Destiny | 1 |
Color Requirement | ▲ |
Card Text | Make your NetNavi strength +3. |
Set Number | 2 C 5 |
Name | FastGauge |
Type | BattleChip |
Destiny | 1 |
Color Requirement | ▲, ▲ |
Power Gauge | 2 |
Card Text | Whenever you lose an energy, you may draw a card. |
Set Number | 2 C 6 |
Name | GrabRevenge |
Type | BattleChip |
Destiny | 4 |
Color Requirement | ▲ |
Card Text | Whenever you play an event, you may return a resource to its owner's hand. |
Set Number | 2 C 7 |
Name | Guard2 |
Type | BattleChip |
Destiny | 4 |
Power Gauge | 3 |
Card Text | Discard a blue card to make your NetNavi defense +4. |
Set Number | 2 C 8 |
Name | HiCannon |
Type | BattleChip |
Destiny | 4 |
Power Gauge | 3 |
Card Text | Burn a power to make your NetNavi strength +1 for each resource in play. |
Set Number | 2 C 9 |
Name | HolyPanel |
Type | BattleChip |
Destiny | 2 |
Power Gauge | 3 |
Card Text | Whenever you spend a resource, you may recharge an energy. |
Set Number | 2 C 10 |
Name | MokoRush1 |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲ |
Card Text | Whenever your opponent blasts, you may make your NetNavi defense +3. |
Set Number | 2 C 11 |
Name | Vulcan2 |
Type | BattleChip |
Destiny | 1 |
Power Gauge | 3 |
Card Text | Make your NetNavi strength +3. |
Set Number | 2 C 12 |
Name | WhiteWeb1 |
Type | BattleChip |
Destiny | 3 |
Power Gauge | 2 |
Card Text | Your opponent cannot recharge energy. |
Set Number | 2 C 13 |
Name | Chip Junkie |
Color | Red |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Reveal a random card from your discard pile. If it is a BattleChip, you may play it. This does not count against your BattleChip limit. (To play a card, its requirement must be met.) |
Lore | "No, not my chips!" |
Set Number | 2 C 14 |
Name | Choose Carefully |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Name a card type. Lose energy one card at a time until you lose a card of that type. Take that card into hand. (BattleChip, event, and resource are card types.) |
Lore | "I'm only gonna have one shot at this." |
Set Number | 2 C 15 |
Name | Counting Down |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Look at the cards in your power gauge and replace them in your order. |
Lore | "And we're going to have a blast." |
Set Number | 2 C 16 |
Name | Loud and Clear |
Color | Blue |
Type | Event |
Destiny | 5 |
Color Requirement | ▲ |
Card Text | Opponent discards down to 3 cards. |
Lore | "I am the champion! The champion you hear!" |
Set Number | 2 C 17 |
Name | Air Head |
Color | Blue |
Type | Resource |
Emblem | Air |
Destiny | 2 |
Emblem Req. | Air |
Card Text | SPEND: Place a card from hand on top of your deck to make a NetNavi blast +2 until end of next turn. |
Lore | "You're out of your element, MegaMan." |
Set Number | 2 C 18 |
Name | Bitten |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card with your NetNavi's emblem to place 2 cards from hand in your power gauge. |
Lore | Chew up your opponent's strategy. |
Set Number | 2 C 19 |
Name | Charge Forward |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Card Text | SPEND: Discard a yellow card to place a card from your discard pile in your power gauge. |
Lore | Move yourself towards a victory. |
Set Number | 2 C 20 |
Name | Clean 'Em Out |
Color | Red |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Discard a red card to make your NetNavi defense +3. |
Lore | "How 'bout we make you was some dishes?" |
Set Number | 2 C 21 |
Name | Dogged Determination |
Color | Blue |
Type | Resource |
Destiny | 1 |
Card Text | SPEND: Discard a blue card to cancel a BattleChip. |
Lore | "I'm going to get MegaMan back into this battle no matter what it takes!" |
Set Number | 2 C 22 |
Name | Gaia |
Color | Blue |
Type | Resource |
Destiny | 4 |
Power Gauge | 4 |
Card Text | Virus. SPEND: Burn a power to prevent your opponent from playing events and BattleChips. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 23 |
Name | Gloomer |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | Virus. SPEND: Make your opponent take a card from their discard pile into hand to draw 2 cards. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 24 |
Name | Guidance |
Color | Blue |
Type | Resource |
Emblem | Mega |
Destiny | 4 |
Emblem Req. | Mega |
Power Gauge | 4 |
Card Text | SPEND: Place a blue card from hand in your power gauge. Place this card in your power gauge. |
Lore | "MegaMan, use the power no!" |
Set Number | 2 C 25 |
Name | Head to Fist |
Color | Red |
Type | Resource |
Emblem | Snake |
Destiny | 2 |
Emblem Req. | Snake |
Power Gauge | 3 |
Card Text | SPEND: Discard a card and note its destiny. Add that amount to your blast destiny. |
Lore | Push through the battle. |
Set Number | 2 C 26 |
Name | Headstrong NetNavi |
Color | Blue |
Type | Resource |
Destiny | 1 |
Power Gauge | 3 |
Card Text | SPEND: Discard 2 cards to reduce a NetNavi's strength to 0. |
Lore | "We're not bowing… to anyone!" |
Set Number | 2 C 27 |
Name | Hot Ice |
Color | Yellow |
Type | Resource |
Emblem | Ice |
Destiny | 3 |
Emblem Req. | Ice |
Power Gauge | 4 |
Card Text | SPEND: Place a resource in its owner's power gauge. |
Lore | "I'm depending on you, IceMan." |
Set Number | 2 C 28 |
Name | It's Electric |
Color | Yellow |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Discard 2 cards to burn 3 of an opponent's power. |
Lore | "This oughta spark up our little game." |
Set Number | 2 C 29 |
Name | Kilby |
Color | Green |
Type | Resource |
Destiny | 4 |
Power Gauge | 4 |
Card Text | Virus. SPEND: Make your opponent take a card from their discard pile into hand to recharge 3 energy. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 30 |
Name | Mettaur |
Color | Yellow |
Type | Resource |
Destiny | 4 |
Power Gauge | 4 |
Card Text | Virus. SPEND: Lose 3 energy to burn an opponent's power. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 31 |
Name | More to Come |
Color | Green |
Type | Resource |
Emblem | Snake |
Destiny | 3 |
Emblem Req. | Snake |
Card Text | SPEND: Discard a card and note its destiny. Take a card of that destiny into hand from your discard pile. |
Lore | "Finally, Ms. Millionaire has found something to cure her boredom!" |
Set Number | 2 C 32 |
Name | Peace |
Color | Blue |
Type | Resource |
Destiny | 2 |
Power Gauge | 2 |
Card Text | SPEND: Lose 2 energy to make a NetNavi blast +2 until end of next turn. |
Lore | Two for two. |
Set Number | 2 C 33 |
Name | Permanent Results |
Color | Red |
Type | Resource |
Emblem | Pharaoh |
Destiny | 2 |
Emblem Req. | Pharaoh |
Power Gauge | 2 |
Card Text | SPEND: Burn a power to make your opponent lose 3 energy. |
Lore | "I'll delete you both for good." |
Set Number | 2 C 34 |
Name | Playing Hooky |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 2 |
Card Text | SPEND: Discard 2 cards to take a card into hand from your deck. Shuffle your deck. |
Lore | "I must have skipped the day they taught locust attacks in school." |
Set Number | 2 C 35 |
Name | Playtime |
Color | Green |
Type | Resource |
Destiny | 3 |
Card Text | SPEND: Discard a green card to draw 2 cards. |
Lore | "Bad little dog!" |
Set Number | 2 C 36 |
Name | Raise the Temp |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | SPEND: Place a card from your discard pile on top of your deck. |
Lore | "Hot mustard, coming up." |
Set Number | 2 C 37 |
Name | Ready, Aim,... |
Color | Yellow |
Type | Resource |
Destiny | 2 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card with your NetNavi's emblem to burn 2 of an opponent's power. |
Lore | Fire! |
Set Number | 2 C 38 |
Name | Roll of Thunder |
Color | Yellow |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | SPEND: Discard a card to blast. This does not count against your blast limit. |
Lore | "For your sake, I hope you're lost. Because this part of town is Team Thunder's turf." |
Set Number | 2 C 39 |
Name | Rush, Roll Over |
Color | Green |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | Ally. SPEND: Place all viruses in play beneath their owners' decks. |
Lore | "Hey, Rush, call the Mettaur viruses." |
Set Number | 2 C 40 |
Name | Shrimpy2 |
Color | Blue |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | Virus. SPEND: Burn a power to add your NetNavi's defense to your blast destiny. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 41 |
Name | Silly |
Color | Yellow |
Type | Resource |
Destiny | 4 |
Power Gauge | 5 |
Card Text | Virus. SPEND: Lose 3 energy to destroy an opponent's resource. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 42 |
Name | Snowed In |
Color | Green |
Type | Resource |
Emblem | Ice |
Destiny | 1 |
Emblem Req. | Ice |
Card Text | SPEND: Lose 2 energy to draw 2 cards. |
Lore | "CyberBlizzard!" |
Set Number | 2 C 43 |
Name | Spikey |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 2 |
Card Text | Virus. SPEND: Discard a card to play a BattleChip. This does not count against your BattleChip limit. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 44 |
Name | Spin Cycle |
Color | Green |
Type | Resource |
Emblem | Air |
Destiny | 3 |
Emblem Req. | Air |
Card Text | SPEND: Place a card from your power gauge on top of your deck to recharge 2 energy. |
Lore | Turn the game around. |
Set Number | 2 C 45 |
Name | Talking Smack |
Color | Blue |
Type | Resource |
Emblem | Proto |
Destiny | 3 |
Emblem Req. | Proto |
Power Gauge | 2 |
Card Text | SPEND: Make your ProtoMan blast -1. |
Lore | "I'm not going to be easy on you." |
Set Number | 2 C 46 |
Name | The Way |
Color | Green |
Type | Resource |
Destiny | 2 |
Power Gauge | 2 |
Card Text | SPEND: Discard a card with your NetNavi's emblem to recharge 3 energy. (Recharge an energy by placing a random card from your discard pile beneath your deck.) |
Lore | "Show him the gateway, Roll." |
Set Number | 2 C 47 |
Name | Thrill of Anticipation |
Color | Yellow |
Type | Resource |
Emblem | Mega |
Destiny | 2 |
Emblem Req. | Mega |
Card Text | SPEND: Discard a yellow card to burn an opponent's power and power up. |
Lore | "Yeah, baby, I can't wait to use this thing!" |
Set Number | 2 C 48 |
Name | VulGear |
Color | Red |
Type | Resource |
Destiny | 3 |
Power Gauge | 3 |
Card Text | Virus. SPEND: Discard a card to add 2 to your blast destiny. (Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.) |
Set Number | 2 C 49 |
Name | Weepers |
Color | Red |
Type | Resource |
Destiny | 2 |
Power Gauge | 3 |
Card Text | SPEND: Reveal the top card of your deck. You may play it, even if it is a resource. (To play a card, its requirements must be met.) |
Lore | "Finders keepers, losers whatever." |
Set Number | 2 C 50 |
Name | Anubis |
Type | BattleChip |
Emblem | Pharaoh |
Destiny | 3 |
Emblem Req. | Pharaoh |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Discard a PharaohMan card to make your PharaohMan strength +2 for each resource in play. |
Set Number | 2 R 51 |
Name | Blizzard |
Type | BattleChip |
Emblem | Ice |
Destiny | 7 |
Emblem Req. | Ice |
Color Requirement | ▲, ▲ |
Card Text | Discard an IceMan card to make your IceMan strength +2 for each card in your opponent's power gauge. |
Set Number | 2 R 52 |
Name | CustomSword |
Type | BattleChip |
Emblem | Proto |
Destiny | 3 |
Emblem Req. | Proto |
Color Requirement | ▲, ▲ |
Power Gauge | 3 |
Card Text | Discard a ProtoMan card to double your ProtoMan's strength. |
Set Number | 2 R 53 |
Name | Magnum |
Type | BattleChip |
Destiny | 3 |
Color Requirement | ▲ |
Power Gauge | 4 |
Card Text | Discard 2 cards and note their destinies. Add their total value to your NetNavi's strength. |
Set Number | 2 R 54 |
Name | NeoVariable |
Type | BattleChip |
Emblem | Mega |
Destiny | 3 |
Emblem Req. | Mega |
Color Requirement | ▲, ▲ |
Card Text | Discard a MegaMan card and burn 2 power - note the higher destiny. Add that amount to MegaMan's strength twice. |
Set Number | 2 R 55 |
Name | Snake |
Type | BattleChip |
Emblem | Snake |
Destiny | 5 |
Emblem Req. | Snake |
Color Requirement | ▲, ▲ |
Card Text | Discard a SnakeMan card to make your SnakeMan defense +3 for each card in hand. |
Set Number | 2 R 56 |
Name | Wind |
Type | BattleChip |
Emblem | Air |
Destiny | 5 |
Emblem Req. | Air |
Color Requirement | ▲, ▲ |
Card Text | Discard an AirMan card to make your AirMan blast -1 and strength +6. |
Set Number | 2 R 57 |
Name | Always a Competition |
Color | Yellow |
Type | Event |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Card Text | Spend a yellow resource for no effect to power up 4 times. |
Lore | "Half gone in one bite. Top that, Dex!" |
Set Number | 2 R 58 |
Name | Burned |
Color | Red |
Type | Event |
Destiny | 2 |
Color Requirement | ▲, ▲ |
Card Text | Make your opponent lose an energy for each resource in play. |
Lore | "Fear my fire, MegaMan." |
Set Number | 2 R 59 |
Name | Construct A Victory |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Card Text | Spend a green resource for no effect to draw a card for each card in your opponent's hand. |
Lore | "Hammer it home, GutsMan." |
Set Number | 2 R 60 |
Name | Enlightenment |
Color | Green |
Type | Event |
Destiny | 2 |
Color Requirement | ▲, ▲ |
Card Text | Choose any cards from your hand, power gauge, and resources in play and place them beneath your deck. |
Lore | "Don't be shy. Thrill us with your wisdom." |
Set Number | 2 R 61 |
Name | Friendly Rivals |
Color | Green |
Type | Event |
Emblem | Ice |
Destiny | 1 |
Emblem Req. | Ice, Ice, Ice |
Card Text | Opponent places each card in their power gauge beneath their deck. |
Lore | "I'm gonna put you on ice, Roll" |
Set Number | 2 R 62 |
Name | Grave Problem |
Color | Blue |
Type | Event |
Destiny | 1 |
Color Requirement | ▲, ▲ |
Card Text | Opponent takes all cards in their power gauge into hand. |
Lore | "My spirit awakens." |
Set Number | 2 R 63 |
Name | Like Father, Like Son |
Color | Blue |
Type | Event |
Destiny | 4 |
Color Requirement | ▲, ▲ |
Card Text | Return up to 3 resources to their owners' hands. |
Lore | "A good army can't travel on an empty stomach, right?" |
Set Number | 2 R 64 |
Name | Nose Knows |
Color | Red |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲ |
Card Text | Add 1 to your blast destiny for each resource in play. |
Lore | "That smells like food, yummy food." |
Set Number | 2 R 65 |
Name | Unwavering Loyalty |
Color | Blue |
Type | Event |
Emblem | Mega |
Destiny | 2 |
Emblem Req. | Mega |
Card Text | Discard a card to make your MegaMan blast -2. Place this card in your power gauge. |
Lore | "I refuse to hurt her." |
Set Number | 2 R 66 |
Name | What an Intrusion |
Color | Yellow |
Type | Event |
Destiny | 3 |
Color Requirement | ▲, ▲ |
Card Text | Place all cards in your hand in your power gauge. |
Lore | "Where on earth are all these things coming from?" |
Set Number | 2 R 67 |
Name | A Higher Level |
Color | Red |
Type | Resource |
Emblem | Proto |
Destiny | 3 |
Emblem Req. | Proto |
Power Gauge | 4 |
Card Text | SPEND: Add 4 to your blast destiny. |
Lore | "Every move looks perfect." |
Set Number | 2 R 68 |
Name | Bring It On |
Color | Blue |
Type | Resource |
Emblem | Proto |
Destiny | 4 |
Emblem Req. | Proto |
Card Text | SPEND: Reduce your ProtoMan's strength by any amount (to a minimum of 0) to reduce his blast by that amount. |
Lore | "Okay, it's time." |
Set Number | 2 R 69 |
Name | Falling Object |
Color | Red |
Type | Resource |
Emblem | Pharaoh |
Destiny | 2 |
Emblem Req. | Pharaoh |
Card Text | SPEND: Burn a power to place 2 cards from your discard pile on top of your deck. |
Lore | "And this is how it all begins!" |
Set Number | 2 R 70 |
Name | Full of Hot Air |
Color | Green |
Type | Resource |
Emblem | Air |
Destiny | 5 |
Emblem Req. | Air |
Power Gauge | 2 |
Card Text | SPEND: Place this card on top of your deck. |
Lore | Whirlwind action. |
Set Number | 2 R 71 |
Name | Glide, At Your Service |
Color | Green |
Type | Resource |
Destiny | 1 |
Power Gauge | 5 |
Card Text | Ally SPEND: Take a card from your deck into hand. Shuffle your deck. |
Lore | Glide is always obedient. |
Set Number | 2 R 72 |
Name | Keep Battling |
Color | Green |
Type | Resource |
Emblem | Snake |
Destiny | 3 |
Emblem Req. | Snake |
Power Gauge | 3 |
Card Text | SPEND: If you have no cards in hand, burn a power to draw 4 cards. |
Lore | "And remember, there's no resting in this game." |
Set Number | 2 R 73 |
Name | MegaMan, Licensed to Delete |
Color | Red |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | Ally. SPEND: Make your opponent lose 3 energy. |
Lore | "Quick, take my BattleChip license." |
Set Number | 2 R 74 |
Name | Petrify |
Color | Yellow |
Type | Resource |
Emblem | Pharaoh |
Destiny | 2 |
Emblem Req. | Pharaoh |
Power Gauge | 2 |
Card Text | SPEND: Burn 3 power to burn all of your opponent's power. |
Lore | "I give you eternal life as a statue." |
Set Number | 2 R 75 |
Name | ProtoMan, Controlled Fury |
Color | Blue |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | AllySPEND: Make your opponent place each card in hand in their power gauge. |
Lore | Protoman cuts loose. |
Set Number | 2 R 76 |
Name | Roll, Downtown Chaperone |
Color | Yellow |
Type | Resource |
Destiny | 1 |
Power Gauge | 4 |
Card Text | Ally. SPEND: Power up twice for each other ally you have in play. |
Lore | "I'm taking you to NetCity." |
Set Number | 2 R 77 |
Name | PharaohMan, Ultimate NetNavi |
Type | NetNavi |
Emblem | Pharaoh |
Strength | 3 |
Defense | 2 |
Blast | 4 |
Set Number | 2 St 78 |
Name | ProtoMan, Grand Prix Champ |
Type | NetNavi |
Emblem | Proto |
Strength | 3 |
Defense | 1 |
Blast | 2 |
Set Number | 2 St 79 |
Name | Open the Door |
Color | Red |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | SPEND: If you played a BattleChip this turn, add its destiny to your blast destiny. |
Lore | Door Number Seven, please. |
Set Number | 2 St 80 |
Name | Virtual Martyr |
Color | Blue |
Type | Resource |
Destiny | 3 |
Power Gauge | 4 |
Card Text | SPEND: Make a NetNavi blast -1 until end of next turn. Place this card in your power gauge. |
Lore | "I'm willing to do whatever it takes." |
Set Number | 2 St 81 |
Name | Correction |
Color | Blue |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Card Text | Opponent discards down to 1 card. |
Lore | "No, it's supposed to delete you." |
Set Number | 2 SR 82 |
Name | Owe You One |
Color | Green |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Card Text | Opponent draws 3 cards and you recharge 3 energy. |
Lore | "Alright, ProtoMan, I'm sending you in. This is the only way to pay MegaMan back for saving you." |
Set Number | 2 SR 83 |
Name | Ultimate Sacrifice |
Color | Yellow |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Card Text | Destroy all resources, burn all power, and discard all hands. |
Lore | "Now I will teach you the meaning of supreme power." |
Set Number | 2 SR 84 |
Name | Unbelievable! |
Color | Red |
Type | Event |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Card Text | Place all BattleChips in your discard pile on top of your deck. |
Lore | "Well, believe it." |
Set Number | 2 SR 85 |
Name | Arashi, Wide Open |
Color | Blue |
Type | Resource |
Emblem | Air |
Destiny | 4 |
Emblem Req. | Air |
Power Gauge | 4 |
Card Text | NetOp Your AirMan is blast -1 for each of your other AirMan cards in play. |
Lore | "The Ayanos were just a convenient target for us." |
Set Number | 2 SR 86 |
Name | Chaud, Smooth Operator |
Color | Red |
Type | Resource |
Emblem | Proto |
Destiny | 4 |
Emblem Req. | Proto |
Power Gauge | 4 |
Card Text | NetOp Your ProtoMan is defense +1 for each of your other ProtoMan cards in play. |
Lore | Friend or foe? |
Set Number | 2 SR 87 |
Name | Lan, Hot Shot |
Color | Blue |
Type | Resource |
Emblem | Mega |
Destiny | 2 |
Emblem Req. | Mega |
Power Gauge | 3 |
Card Text | NetOp Your power gauge has one additional positition for each of your other MegaMan cards in play. |
Lore | "Right, it's training time. Let's go!" |
Set Number | 2 SR 88 |
Name | Ms. Millionaire, Politely Evil |
Color | Green |
Type | Resource |
Emblem | Snake |
Destiny | 2 |
Emblem Req. | Snake |
Power Gauge | 3 |
Card Text | NetOp. You SnakeMan is strength +1 for each of your other SnakeMan cards in play. |
Lore | "Surely you're smart enough to see I can't be trusted." |
Set Number | 2 SR 89 |
Name | Sacred Kingdom |
Color | Yellow |
Type | Resource |
Emblem | Pharaoh |
Destiny | 5 |
Emblem Req. | Pharaoh |
Power Gauge | 4 |
Card Text | Whenever you are about to lose an energy during battle, you may power up instead. You may only do this once each turn for each of your other PharaohMan cards in play. |
Set Number | 2 SR 90 |
Name | Tory, Rookie NetOp |
Color | Yellow |
Type | Resource |
Emblem | Ice |
Destiny | 3 |
Emblem Req. | Ice |
Power Gauge | 4 |
Card Text | NetOp. Whenever you blast, you may place a card from hand in your power gauge for each of your other IceMan cards in play. |
Lore | Pretty good for a beginner. |
Set Number | 2 SR 91 |
Name | BoysBomb3 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲, ▲, ▲ |
Power Gauge | 4 |
Card Text | Lose 2 energy to make your NetNavi strength +3 for each card in your power gauge. |
Set Number | 2 UR 92 |
Name | DoublePoint |
Type | BattleChip |
Destiny | 5 |
Power Gauge | 4 |
Card Text | Burn 2 power to make your NetNavi strength +3 for each BattleChip you play this turn (including this one.) You may play another BattleChip. |
Set Number | 2 UR 93 |
Name | Geddon3 |
Type | BattleChip |
Destiny | 5 |
Color Requirement | ▲ |
Power Gauge | 5 |
Card Text | Burn 3 power to make your NetNavi strength +2 for each card in your hand and your opponent's hand. |
Set Number | 2 UR 94 |
Name | Recovery200 |
Type | BattleChip |
Destiny | 5 |
Power Gauge | 3 |
Card Text | Discard 4 cards of the same color to make your NetNavi defense +10. |
Set Number | 2 UR 95 |
Name | Blown Away |
Color | Blue |
Type | Event |
Emblem | Air |
Destiny | 2 |
Emblem Req. | Air |
Card Text | Lose 1 energy for each point of your AirMan's blast and note each destiny. Opponent reveals their hand and discards each card with any of those destinies. |
Lore | MegaMan gets winded. |
Set Number | 2 UR 96 |
Name | Collect 'Em All |
Color | Red |
Type | Event |
Emblem | Snake |
Destiny | 6 |
Emblem Req. | Snake |
Card Text | Discard 2 cards to make your opponent lose 1 energy for each point of their blast destiny. |
Lore | "The rules of Survival Seven are simple." |
Set Number | 2 UR 97 |
Name | Dark Admonition |
Color | Red |
Type | Event |
Emblem | Proto |
Destiny | 3 |
Emblem Req. | Proto |
Card Text | Lose 2 energy for each point of strength your ProtoMan has to make your opponent lose 5 energy. |
Lore | "This is not a battle you can win." |
Set Number | 2 UR 98 |
Name | Liberation |
Color | Red |
Type | Event |
Emblem | Pharaoh |
Destiny | 3 |
Emblem Req. | Pharaoh, Pharaoh, Pharaoh |
Card Text | Whenever you burn a power you may add 3 to your blast destiny. |
Lore | "And then I will seek my revenge." |
Set Number | 2 UR 99 |
Name | All Natural |
Color | Green |
Type | Resource |
Emblem | Ice |
Destiny | 3 |
Emblem Req. | Ice |
Power Gauge | 4 |
Card Text | SPEND: Burn 5 power to reveal all cards in your opponent's power gauge and note the total of their destinies. Recharge that much energy. |
Lore | Elemental battling. |
Set Number | 2 UR 100 |
Name | Glow, Baby, Glow |
Color | Yellow |
Type | Resource |
Emblem | Mega |
Destiny | 5 |
Emblem Req. | Mega |
Power Gauge | 4 |
Card Text | SPEND: Discard 3 cards to power up 5 times. |
Lore | Get juiced for battle. |
Set Number | 2 UR 101 |