Megaman TCG:

Grand Prix Card List

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Name AirMan, Ready to Blow
Type NetNavi
Emblem Air
Strength 1
Defense 2
Blast 3
Card Text Whenever you play a BattleChip, you may return up to 2 resources to their owners' hand.
Set Number 2 C 1
Name IceMan, Deceptively Cool
Type NetNavi
Emblem Ice
Strength 1
Defense 3
Blast 4
Card Text Whenever you play a resource, you may make your opponent place a card from hand in their power gauge.
Set Number 2 C 2
Name MegaMan, Battle Master
Type NetNavi
Emblem Mega
Strength 2
Defense 3
Blast 4
Set Number 2 C 3
Name SnakeMan, Sly Bandit
Type NetNavi
Emblem Snake
Strength 1
Defense 3
Blast 2
Set Number 2 C 4
Name Boomer1
Type BattleChip
Destiny 1
Color Requirement
Card Text Make your NetNavi strength +3.
Set Number 2 C 5
Name FastGauge
Type BattleChip
Destiny 1
Color Requirement ,
Power Gauge 2
Card Text Whenever you lose an energy, you may draw a card.
Set Number 2 C 6
Name GrabRevenge
Type BattleChip
Destiny 4
Color Requirement
Card Text Whenever you play an event, you may return a resource to its owner's hand.
Set Number 2 C 7
Name Guard2
Type BattleChip
Destiny 4
Power Gauge 3
Card Text Discard a blue card to make your NetNavi defense +4.
Set Number 2 C 8
Name HiCannon
Type BattleChip
Destiny 4
Power Gauge 3
Card Text Burn a power to make your NetNavi strength +1 for each resource in play.
Set Number 2 C 9
Name HolyPanel
Type BattleChip
Destiny 2
Power Gauge 3
Card Text Whenever you spend a resource, you may recharge an energy.
Set Number 2 C 10
Name MokoRush1
Type BattleChip
Destiny 3
Color Requirement
Card Text Whenever your opponent blasts, you may make your NetNavi defense +3.
Set Number 2 C 11
Name Vulcan2
Type BattleChip
Destiny 1
Power Gauge 3
Card Text Make your NetNavi strength +3.
Set Number 2 C 12
Name WhiteWeb1
Type BattleChip
Destiny 3
Power Gauge 2
Card Text Your opponent cannot recharge energy.
Set Number 2 C 13
Name Chip Junkie
Color Red
Type Event
Destiny 5
Color Requirement
Card Text Reveal a random card from your discard pile. If it is a BattleChip, you may play it. This does not count against your BattleChip limit.
(To play a card, its requirement must be met.)
Lore "No, not my chips!"
Set Number 2 C 14
Name Choose Carefully
Color Green
Type Event
Destiny 5
Color Requirement
Card Text Name a card type. Lose energy one card at a time until you lose a card of that type. Take that card into hand.
(BattleChip, event, and resource are card types.)
Lore "I'm only gonna have one shot at this."
Set Number 2 C 15
Name Counting Down
Color Yellow
Type Event
Destiny 5
Color Requirement
Card Text Look at the cards in your power gauge and replace them in your order.
Lore "And we're going to have a blast."
Set Number 2 C 16
Name Loud and Clear
Color Blue
Type Event
Destiny 5
Color Requirement
Card Text Opponent discards down to 3 cards.
Lore "I am the champion! The champion you hear!"
Set Number 2 C 17
Name Air Head
Color Blue
Type Resource
Emblem Air
Destiny 2
Emblem Req. Air
Card Text SPEND: Place a card from hand on top of your deck to make a NetNavi blast +2 until end of next turn.
Lore "You're out of your element, MegaMan."
Set Number 2 C 18
Name Bitten
Color Blue
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard a card with your NetNavi's emblem to place 2 cards from hand in your power gauge.
Lore Chew up your opponent's strategy.
Set Number 2 C 19
Name Charge Forward
Color Yellow
Type Resource
Destiny 3
Card Text SPEND: Discard a yellow card to place a card from your discard pile in your power gauge.
Lore Move yourself towards a victory.
Set Number 2 C 20
Name Clean 'Em Out
Color Red
Type Resource
Destiny 1
Card Text SPEND: Discard a red card to make your NetNavi defense +3.
Lore "How 'bout we make you was some dishes?"
Set Number 2 C 21
Name Dogged Determination
Color Blue
Type Resource
Destiny 1
Card Text SPEND: Discard a blue card to cancel a BattleChip.
Lore "I'm going to get MegaMan back into this battle no matter what it takes!"
Set Number 2 C 22
Name Gaia
Color Blue
Type Resource
Destiny 4
Power Gauge 4
Card Text Virus. SPEND: Burn a power to prevent your opponent from playing events and BattleChips.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 23
Name Gloomer
Color Green
Type Resource
Destiny 3
Power Gauge 3
Card Text Virus. SPEND: Make your opponent take a card from their discard pile into hand to draw 2 cards.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 24
Name Guidance
Color Blue
Type Resource
Emblem Mega
Destiny 4
Emblem Req. Mega
Power Gauge 4
Card Text SPEND: Place a blue card from hand in your power gauge. Place this card in your power gauge.
Lore "MegaMan, use the power no!"
Set Number 2 C 25
Name Head to Fist
Color Red
Type Resource
Emblem Snake
Destiny 2
Emblem Req. Snake
Power Gauge 3
Card Text SPEND: Discard a card and note its destiny. Add that amount to your blast destiny.
Lore Push through the battle.
Set Number 2 C 26
Name Headstrong NetNavi
Color Blue
Type Resource
Destiny 1
Power Gauge 3
Card Text SPEND: Discard 2 cards to reduce a NetNavi's strength to 0.
Lore "We're not bowing… to anyone!"
Set Number 2 C 27
Name Hot Ice
Color Yellow
Type Resource
Emblem Ice
Destiny 3
Emblem Req. Ice
Power Gauge 4
Card Text SPEND: Place a resource in its owner's power gauge.
Lore "I'm depending on you, IceMan."
Set Number 2 C 28
Name It's Electric
Color Yellow
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Discard 2 cards to burn 3 of an opponent's power.
Lore "This oughta spark up our little game."
Set Number 2 C 29
Name Kilby
Color Green
Type Resource
Destiny 4
Power Gauge 4
Card Text Virus. SPEND: Make your opponent take a card from their discard pile into hand to recharge 3 energy.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 30
Name Mettaur
Color Yellow
Type Resource
Destiny 4
Power Gauge 4
Card Text Virus. SPEND: Lose 3 energy to burn an opponent's power.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 31
Name More to Come
Color Green
Type Resource
Emblem Snake
Destiny 3
Emblem Req. Snake
Card Text SPEND: Discard a card and note its destiny. Take a card of that destiny into hand from your discard pile.
Lore "Finally, Ms. Millionaire has found something to cure her boredom!"
Set Number 2 C 32
Name Peace
Color Blue
Type Resource
Destiny 2
Power Gauge 2
Card Text SPEND: Lose 2 energy to make a NetNavi blast +2 until end of next turn.
Lore Two for two.
Set Number 2 C 33
Name Permanent Results
Color Red
Type Resource
Emblem Pharaoh
Destiny 2
Emblem Req. Pharaoh
Power Gauge 2
Card Text SPEND: Burn a power to make your opponent lose 3 energy.
Lore "I'll delete you both for good."
Set Number 2 C 34
Name Playing Hooky
Color Green
Type Resource
Destiny 3
Power Gauge 2
Card Text SPEND: Discard 2 cards to take a card into hand from your deck. Shuffle your deck.
Lore "I must have skipped the day they taught locust attacks in school."
Set Number 2 C 35
Name Playtime
Color Green
Type Resource
Destiny 3
Card Text SPEND: Discard a green card to draw 2 cards.
Lore "Bad little dog!"
Set Number 2 C 36
Name Raise the Temp
Color Red
Type Resource
Destiny 1
Power Gauge 2
Card Text SPEND: Place a card from your discard pile on top of your deck.
Lore "Hot mustard, coming up."
Set Number 2 C 37
Name Ready, Aim,...
Color Yellow
Type Resource
Destiny 2
Power Gauge 2
Card Text SPEND: Discard a card with your NetNavi's emblem to burn 2 of an opponent's power.
Lore Fire!
Set Number 2 C 38
Name Roll of Thunder
Color Yellow
Type Resource
Destiny 3
Power Gauge 3
Card Text SPEND: Discard a card to blast. This does not count against your blast limit.
Lore "For your sake, I hope you're lost. Because this part of town is Team Thunder's turf."
Set Number 2 C 39
Name Rush, Roll Over
Color Green
Type Resource
Destiny 3
Power Gauge 3
Card Text Ally. SPEND: Place all viruses in play beneath their owners' decks.
Lore "Hey, Rush, call the Mettaur viruses."
Set Number 2 C 40
Name Shrimpy2
Color Blue
Type Resource
Destiny 2
Power Gauge 3
Card Text Virus. SPEND: Burn a power to add your NetNavi's defense to your blast destiny.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 41
Name Silly
Color Yellow
Type Resource
Destiny 4
Power Gauge 5
Card Text Virus. SPEND: Lose 3 energy to destroy an opponent's resource.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 42
Name Snowed In
Color Green
Type Resource
Emblem Ice
Destiny 1
Emblem Req. Ice
Card Text SPEND: Lose 2 energy to draw 2 cards.
Lore "CyberBlizzard!"
Set Number 2 C 43
Name Spikey
Color Red
Type Resource
Destiny 1
Power Gauge 2
Card Text Virus. SPEND: Discard a card to play a BattleChip. This does not count against your BattleChip limit.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 44
Name Spin Cycle
Color Green
Type Resource
Emblem Air
Destiny 3
Emblem Req. Air
Card Text SPEND: Place a card from your power gauge on top of your deck to recharge 2 energy.
Lore Turn the game around.
Set Number 2 C 45
Name Talking Smack
Color Blue
Type Resource
Emblem Proto
Destiny 3
Emblem Req. Proto
Power Gauge 2
Card Text SPEND: Make your ProtoMan blast -1.
Lore "I'm not going to be easy on you."
Set Number 2 C 46
Name The Way
Color Green
Type Resource
Destiny 2
Power Gauge 2
Card Text SPEND: Discard a card with your NetNavi's emblem to recharge 3 energy.
(Recharge an energy by placing a random card from your discard pile beneath your deck.)
Lore "Show him the gateway, Roll."
Set Number 2 C 47
Name Thrill of Anticipation
Color Yellow
Type Resource
Emblem Mega
Destiny 2
Emblem Req. Mega
Card Text SPEND: Discard a yellow card to burn an opponent's power and power up.
Lore "Yeah, baby, I can't wait to use this thing!"
Set Number 2 C 48
Name VulGear
Color Red
Type Resource
Destiny 3
Power Gauge 3
Card Text Virus. SPEND: Discard a card to add 2 to your blast destiny.
(Viruses are not unique. Whenever you play a virus, you may play another copy of that virus from your deck, then shuffle your deck.)
Set Number 2 C 49
Name Weepers
Color Red
Type Resource
Destiny 2
Power Gauge 3
Card Text SPEND: Reveal the top card of your deck. You may play it, even if it is a resource.
(To play a card, its requirements must be met.)
Lore "Finders keepers, losers whatever."
Set Number 2 C 50
Name Anubis
Type BattleChip
Emblem Pharaoh
Destiny 3
Emblem Req. Pharaoh
Color Requirement ,
Power Gauge 3
Card Text Discard a PharaohMan card to make your PharaohMan strength +2 for each resource in play.
Set Number 2 R 51
Name Blizzard
Type BattleChip
Emblem Ice
Destiny 7
Emblem Req. Ice
Color Requirement ,
Card Text Discard an IceMan card to make your IceMan strength +2 for each card in your opponent's power gauge.
Set Number 2 R 52
Name CustomSword
Type BattleChip
Emblem Proto
Destiny 3
Emblem Req. Proto
Color Requirement ,
Power Gauge 3
Card Text Discard a ProtoMan card to double your ProtoMan's strength.
Set Number 2 R 53
Name Magnum
Type BattleChip
Destiny 3
Color Requirement
Power Gauge 4
Card Text Discard 2 cards and note their destinies. Add their total value to your NetNavi's strength.
Set Number 2 R 54
Name NeoVariable
Type BattleChip
Emblem Mega
Destiny 3
Emblem Req. Mega
Color Requirement ,
Card Text Discard a MegaMan card and burn 2 power - note the higher destiny. Add that amount to MegaMan's strength twice.
Set Number 2 R 55
Name Snake
Type BattleChip
Emblem Snake
Destiny 5
Emblem Req. Snake
Color Requirement ,
Card Text Discard a SnakeMan card to make your SnakeMan defense +3 for each card in hand.
Set Number 2 R 56
Name Wind
Type BattleChip
Emblem Air
Destiny 5
Emblem Req. Air
Color Requirement ,
Card Text Discard an AirMan card to make your AirMan blast -1 and strength +6.
Set Number 2 R 57
Name Always a Competition
Color Yellow
Type Event
Destiny 3
Color Requirement ,
Card Text Spend a yellow resource for no effect to power up 4 times.
Lore "Half gone in one bite. Top that, Dex!"
Set Number 2 R 58
Name Burned
Color Red
Type Event
Destiny 2
Color Requirement ,
Card Text Make your opponent lose an energy for each resource in play.
Lore "Fear my fire, MegaMan."
Set Number 2 R 59
Name Construct A Victory
Color Green
Type Event
Destiny 5
Color Requirement ,
Card Text Spend a green resource for no effect to draw a card for each card in your opponent's hand.
Lore "Hammer it home, GutsMan."
Set Number 2 R 60
Name Enlightenment
Color Green
Type Event
Destiny 2
Color Requirement ,
Card Text Choose any cards from your hand, power gauge, and resources in play and place them beneath your deck.
Lore "Don't be shy. Thrill us with your wisdom."
Set Number 2 R 61
Name Friendly Rivals
Color Green
Type Event
Emblem Ice
Destiny 1
Emblem Req. Ice, Ice, Ice
Card Text Opponent places each card in their power gauge beneath their deck.
Lore "I'm gonna put you on ice, Roll"
Set Number 2 R 62
Name Grave Problem
Color Blue
Type Event
Destiny 1
Color Requirement ,
Card Text Opponent takes all cards in their power gauge into hand.
Lore "My spirit awakens."
Set Number 2 R 63
Name Like Father, Like Son
Color Blue
Type Event
Destiny 4
Color Requirement ,
Card Text Return up to 3 resources to their owners' hands.
Lore "A good army can't travel on an empty stomach, right?"
Set Number 2 R 64
Name Nose Knows
Color Red
Type Event
Destiny 5
Color Requirement ,
Card Text Add 1 to your blast destiny for each resource in play.
Lore "That smells like food, yummy food."
Set Number 2 R 65
Name Unwavering Loyalty
Color Blue
Type Event
Emblem Mega
Destiny 2
Emblem Req. Mega
Card Text Discard a card to make your MegaMan blast -2. Place this card in your power gauge.
Lore "I refuse to hurt her."
Set Number 2 R 66
Name What an Intrusion
Color Yellow
Type Event
Destiny 3
Color Requirement ,
Card Text Place all cards in your hand in your power gauge.
Lore "Where on earth are all these things coming from?"
Set Number 2 R 67
Name A Higher Level
Color Red
Type Resource
Emblem Proto
Destiny 3
Emblem Req. Proto
Power Gauge 4
Card Text SPEND: Add 4 to your blast destiny.
Lore "Every move looks perfect."
Set Number 2 R 68
Name Bring It On
Color Blue
Type Resource
Emblem Proto
Destiny 4
Emblem Req. Proto
Card Text SPEND: Reduce your ProtoMan's strength by any amount (to a minimum of 0) to reduce his blast by that amount.
Lore "Okay, it's time."
Set Number 2 R 69
Name Falling Object
Color Red
Type Resource
Emblem Pharaoh
Destiny 2
Emblem Req. Pharaoh
Card Text SPEND: Burn a power to place 2 cards from your discard pile on top of your deck.
Lore "And this is how it all begins!"
Set Number 2 R 70
Name Full of Hot Air
Color Green
Type Resource
Emblem Air
Destiny 5
Emblem Req. Air
Power Gauge 2
Card Text SPEND: Place this card on top of your deck.
Lore Whirlwind action.
Set Number 2 R 71
Name Glide, At Your Service
Color Green
Type Resource
Destiny 1
Power Gauge 5
Card Text Ally SPEND: Take a card from your deck into hand. Shuffle your deck.
Lore Glide is always obedient.
Set Number 2 R 72
Name Keep Battling
Color Green
Type Resource
Emblem Snake
Destiny 3
Emblem Req. Snake
Power Gauge 3
Card Text SPEND: If you have no cards in hand, burn a power to draw 4 cards.
Lore "And remember, there's no resting in this game."
Set Number 2 R 73
Name MegaMan, Licensed to Delete
Color Red
Type Resource
Destiny 1
Power Gauge 4
Card Text Ally. SPEND: Make your opponent lose 3 energy.
Lore "Quick, take my BattleChip license."
Set Number 2 R 74
Name Petrify
Color Yellow
Type Resource
Emblem Pharaoh
Destiny 2
Emblem Req. Pharaoh
Power Gauge 2
Card Text SPEND: Burn 3 power to burn all of your opponent's power.
Lore "I give you eternal life as a statue."
Set Number 2 R 75
Name ProtoMan, Controlled Fury
Color Blue
Type Resource
Destiny 1
Power Gauge 4
Card Text AllySPEND: Make your opponent place each card in hand in their power gauge.
Lore Protoman cuts loose.
Set Number 2 R 76
Name Roll, Downtown Chaperone
Color Yellow
Type Resource
Destiny 1
Power Gauge 4
Card Text Ally. SPEND: Power up twice for each other ally you have in play.
Lore "I'm taking you to NetCity."
Set Number 2 R 77
Name PharaohMan, Ultimate NetNavi
Type NetNavi
Emblem Pharaoh
Strength 3
Defense 2
Blast 4
Set Number 2 St 78
Name ProtoMan, Grand Prix Champ
Type NetNavi
Emblem Proto
Strength 3
Defense 1
Blast 2
Set Number 2 St 79
Name Open the Door
Color Red
Type Resource
Destiny 3
Power Gauge 4
Card Text SPEND: If you played a BattleChip this turn, add its destiny to your blast destiny.
Lore Door Number Seven, please.
Set Number 2 St 80
Name Virtual Martyr
Color Blue
Type Resource
Destiny 3
Power Gauge 4
Card Text SPEND: Make a NetNavi blast -1 until end of next turn. Place this card in your power gauge.
Lore "I'm willing to do whatever it takes."
Set Number 2 St 81
Name Correction
Color Blue
Type Event
Destiny 5
Color Requirement , ,
Card Text Opponent discards down to 1 card.
Lore "No, it's supposed to delete you."
Set Number 2 SR 82
Name Owe You One
Color Green
Type Event
Destiny 5
Color Requirement , ,
Card Text Opponent draws 3 cards and you recharge 3 energy.
Lore "Alright, ProtoMan, I'm sending you in. This is the only way to pay MegaMan back for saving you."
Set Number 2 SR 83
Name Ultimate Sacrifice
Color Yellow
Type Event
Destiny 5
Color Requirement , ,
Card Text Destroy all resources, burn all power, and discard all hands.
Lore "Now I will teach you the meaning of supreme power."
Set Number 2 SR 84
Name Unbelievable!
Color Red
Type Event
Destiny 5
Color Requirement , ,
Card Text Place all BattleChips in your discard pile on top of your deck.
Lore "Well, believe it."
Set Number 2 SR 85
Name Arashi, Wide Open
Color Blue
Type Resource
Emblem Air
Destiny 4
Emblem Req. Air
Power Gauge 4
Card Text NetOp Your AirMan is blast -1 for each of your other AirMan cards in play.
Lore "The Ayanos were just a convenient target for us."
Set Number 2 SR 86
Name Chaud, Smooth Operator
Color Red
Type Resource
Emblem Proto
Destiny 4
Emblem Req. Proto
Power Gauge 4
Card Text NetOp Your ProtoMan is defense +1 for each of your other ProtoMan cards in play.
Lore Friend or foe?
Set Number 2 SR 87
Name Lan, Hot Shot
Color Blue
Type Resource
Emblem Mega
Destiny 2
Emblem Req. Mega
Power Gauge 3
Card Text NetOp Your power gauge has one additional positition for each of your other MegaMan cards in play.
Lore "Right, it's training time. Let's go!"
Set Number 2 SR 88
Name Ms. Millionaire, Politely Evil
Color Green
Type Resource
Emblem Snake
Destiny 2
Emblem Req. Snake
Power Gauge 3
Card Text NetOp. You SnakeMan is strength +1 for each of your other SnakeMan cards in play.
Lore "Surely you're smart enough to see I can't be trusted."
Set Number 2 SR 89
Name Sacred Kingdom
Color Yellow
Type Resource
Emblem Pharaoh
Destiny 5
Emblem Req. Pharaoh
Power Gauge 4
Card Text Whenever you are about to lose an energy during battle, you may power up instead. You may only do this once each turn for each of your other PharaohMan cards in play.
Set Number 2 SR 90
Name Tory, Rookie NetOp
Color Yellow
Type Resource
Emblem Ice
Destiny 3
Emblem Req. Ice
Power Gauge 4
Card Text NetOp. Whenever you blast, you may place a card from hand in your power gauge for each of your other IceMan cards in play.
Lore Pretty good for a beginner.
Set Number 2 SR 91
Name BoysBomb3
Type BattleChip
Destiny 5
Color Requirement , ,
Power Gauge 4
Card Text Lose 2 energy to make your NetNavi strength +3 for each card in your power gauge.
Set Number 2 UR 92
Name DoublePoint
Type BattleChip
Destiny 5
Power Gauge 4
Card Text Burn 2 power to make your NetNavi strength +3 for each BattleChip you play this turn (including this one.) You may play another BattleChip.
Set Number 2 UR 93
Name Geddon3
Type BattleChip
Destiny 5
Color Requirement
Power Gauge 5
Card Text Burn 3 power to make your NetNavi strength +2 for each card in your hand and your opponent's hand.
Set Number 2 UR 94
Name Recovery200
Type BattleChip
Destiny 5
Power Gauge 3
Card Text Discard 4 cards of the same color to make your NetNavi defense +10.
Set Number 2 UR 95
Name Blown Away
Color Blue
Type Event
Emblem Air
Destiny 2
Emblem Req. Air
Card Text Lose 1 energy for each point of your AirMan's blast and note each destiny. Opponent reveals their hand and discards each card with any of those destinies.
Lore MegaMan gets winded.
Set Number 2 UR 96
Name Collect 'Em All
Color Red
Type Event
Emblem Snake
Destiny 6
Emblem Req. Snake
Card Text Discard 2 cards to make your opponent lose 1 energy for each point of their blast destiny.
Lore "The rules of Survival Seven are simple."
Set Number 2 UR 97
Name Dark Admonition
Color Red
Type Event
Emblem Proto
Destiny 3
Emblem Req. Proto
Card Text Lose 2 energy for each point of strength your ProtoMan has to make your opponent lose 5 energy.
Lore "This is not a battle you can win."
Set Number 2 UR 98
Name Liberation
Color Red
Type Event
Emblem Pharaoh
Destiny 3
Emblem Req. Pharaoh, Pharaoh, Pharaoh
Card Text Whenever you burn a power you may add 3 to your blast destiny.
Lore "And then I will seek my revenge."
Set Number 2 UR 99
Name All Natural
Color Green
Type Resource
Emblem Ice
Destiny 3
Emblem Req. Ice
Power Gauge 4
Card Text SPEND: Burn 5 power to reveal all cards in your opponent's power gauge and note the total of their destinies. Recharge that much energy.
Lore Elemental battling.
Set Number 2 UR 100
Name Glow, Baby, Glow
Color Yellow
Type Resource
Emblem Mega
Destiny 5
Emblem Req. Mega
Power Gauge 4
Card Text SPEND: Discard 3 cards to power up 5 times.
Lore Get juiced for battle.
Set Number 2 UR 101