Magi-Nation Duel:

Voice of the Storms Card List

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Name Ababila : d'Resh Creature
Cost: 4
Effect: Effect - Theif: When you play Ababila, choose one opponent's deck. Reveal the top card of the chosen deck and place it under Ababila. When Ababila is discarded, discard all cards under it.
Effect - Stop!: Ababila loses two less energy in attacks against Creatures of teh same region as the card under Ababila.
Flavor: "Give me fourty of these, and I could rule the Moonlands." -Korremar
Rarity: 2
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Name Abger : Bograth Magi
Trait: Dealer of Rare Goods
Cost: 12
Energize: 5
Starting: Umbu, Mydra Swarm, Trulb Horde
Effect: Effect - Barter: Once per turn, when an opposing Magi plays a Relic, you may discard one energy from Abger to draw two cards.
Effect - Shrewd: Opposing Paradwyn Creatures cost one additional energy to play.
Flavor: "Come get some. It's on sale."
Rarity: 2
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Name Aegris : Nar Creature
Cost: 3
Effect: Effect - Bypass: If Aegris is frozen, it can attack Magi directly.
Effect - Shatter: Whenever Aegris attacks a Magi, choose one of that Magi's Creatures. You may discard Aegris from play before energy is removed to discard the chosen Creature from play.
Flavor: It's jealous of other dream creatures, and willing to do something about it.
Rarity: 2
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Name Ahron : d'Resh Magi
Cost: 13
Energize: 5
Starting: Sandstorm Xyx, Nemsa, Sun Glasses
Effect: Effect - Dust Cloud: Whenever one of your Creatures is attacked and defeated, you may discard two energy from Ahron. If you do, reduce the attacking Creature to one energy.
Flavor: "Once you were as a dune. Now, you are but a grain."
Rarity: 2
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Name Amulet of Sand : d'Resh Relic
Cost: 2
Effect: Effect - Native Wisdom: Once per turn, when you play a d'Resh Spell, discard one energy from each opposing Creature.
Effect - Native Soil: Your non-d'Resh cards cost one additional energy to play.
Flavor: "You mean there's not enough of it just laying around? You have to carry some of it with you?" -Lanyx, to Korremar
Rarity: 2
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Name Archid : Paradwyn Magi
Cost: 15
Energize: 5
Starting: Lahalou, Bulabantu
Effect: Effect - Stunning: Opposing Creatures cannot attack and use Powers on the same turn.
Flavor: Not my looks, my fists.
Rarity: 2
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Name Arderian Adept : Arderial Magi
Trait: Alternate Shimmer
Cost: 14
Energize: 5
Starting: Aerial Flist, Alaban Kit, Shrink
Effect: Effect - Undream: At the end of your turn, if Shimmer has no energy, you may choose a Creature in play. Place the chosen Creature's energy on its Magi and return the chosen Creature to its owner's hand. This Effect cannot add energy to Shimmer beyong the starting energy of the chosen Creature.
Flavor: Time to wake up.
Rarity: 2
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Name Aubra's Canteen : d'Resh Relic
Cost: 1
Effect: Effect - Refresh: If you have no cards in your hand, discard Aubra's Canteen. Draw five cards.
Effect - Refill: If Aubra's Canteen is discarded from your hand by an opposing card, play it instead, ignoring all costs.
Flavor: "Use sand to refresh, and you won't miss water." -Mohani
Rarity: 3
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Name Aubra's Hourglass : d'Resh Relic
Cost: 3
Effect: When you play Aubra's Hourglass, discard all copies of Aubra's Timepiece from play. Cards cannot prevent Aubra's Timepiece from being discarded.
Effect - Slipping Sands: All cards played in the first Powers/Relics/Spells step cost two additional energy to play.
Flavor: "Let's do the time warp agaaaaain!" -Nahara, Sandkeeper
Rarity: 1
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Name Aula, Mindseeker : Arderial Magi
Cost: 15
Energize: 4
Starting: Orothean Belt, Lightning, Typhoon
Effect: Power - Windsight: Discard a Spell from your hand. Draw a number of cards equal to half of the Spell's energy cost, rounded down (X equals zero) and reveal them to your opponent. You cannot draw any more cards this turn.
Flavor: "When she came to us, her eyes sparkled with youth. Now her eyes spark with grim determination." -Mobis, Elder
Rarity: 1
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Name Aula, Mindseeker : Orothe Magi
Cost: 15
Energize: 4
Starting: Orothean Belt, Lightning, Typhoon
Effect: Power - Windsight: Discard a Spell from your hand. Draw a number of cards equal to half of the Spell's energy cost, rounded down (X equals zero) and reveal them to your opponent. You cannot draw any more cards this turn.
Flavor: "All's fair in war. Nothing's fair in love." -Orlon, Friend of Wellisks
Rarity: 1
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Name Avatar's Staff : d'Resh Relic
Cost: 2
Effect: Effect - Subjective Reality: Your Magi cannot be defeated while you have illusions in play.
Effect: When one of your illusions is defeated in an attack, discard a card from your hand.
Flavor: "Perception is reality." -The Avatar
Rarity: 1
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Name Baby Hyren : Universal Creature
Cost: 1
Energize: 2
Effect: Effect - Fledgling: If Baby Hyren is attacked, you may choose one of your other Hyren in play. The chosen Creature replaces Baby Hyren in the attack. Baby Hyren cannot attack.
Power - Growth Spurt: Discard Baby Hyren to play a Hyren from your hand, ignoring restrictions and reducing its cost by the energy on Baby Hyren. That Hyren cannot attack this turn. Use Growth Spurt only before your Attack Step.
Flavor: "It's so cute. What was it we were here to do again?" -Korg, to Olabara
Rarity: 1
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Name Balachron : Nar Magi
Cost: 11
Energize: 6
Starting: Kintor
Effect: Effect - Numbing Wit: While Balachron has less than four energy, all Creatures and Relics in play are frozen; Powers on frozen cards cost one additional energy to use.
Flavor: "Tact is for those not intelligent enough to use sarcasm."
Rarity: 2
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Name Beeb : d'Resh Creature
Cost: 2
Effect: Effect - Underfoot: Whenever Beeb is in an attack with a Creature with more than twice Beeb's current energy, Beeb removes three additional energy from the opposing Creature.
Flavor: "Sand? Scorching. Rocks? Sharp. Beebs? Pointy. Got it. Ow!" -Chur
Rarity: 3
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Name Bleph : Bograth Creature
Cost: 1
Effect: Effect - Bleph Fu: Whenever Bleph attacks a Creature, before energy is removed, add one energy to Bleph for each of the defending player's Creatures.
Flavor: "It may only be able to reach your kneecaps, but believe me, that's enough." -Yricho
Rarity: 3
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Name Blizzard : Nar Spell
Cost: 3
Effect: Choose one of your Creatures in play and one opposing Creature. Discard both chosen Creatures. Play Blizzard only after the Attack step.
Flavor: "I've been waiting a long time for this."
Rarity: 3
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Name Blizzard Core : Nar Relic
Cost: 5
Effect: Effect - Coriolis: At the beginning of your turn, choose a Magi. If that Magi has no Creatures in play and your Magi has more energy than the chosen Magi's starting energy, discard Blizzard Core and defeat the chosen Magi.
Flavor: Even the untalented can still draw upon the blizzards core.
Rarity: 1
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Name Blizzard Hyren : Nar Creature
Cost: 7
Effect: Power - Storm: 1 Discard one energy from each opposing frozen Creature. Discard one energy from each opposing frozen Magi for each of that Magi's frozen Creatures.
Power - Fury: 1 - Blizzard Hyren can attack twice this turn.
Flavor: They'll knock the wind into you.
Rarity: 1
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Name Bo'Ahsa's Shield : Weave Relic
Cost: 2
Effect: Effect - Weave Tactics: Once per turn, when one of your Weave Creatures is attacked, you may discard one energy from your Magi. If you do, choose one of your Weave Creatures in play. Replace the defending Creature with the chosen Creature.
Flavor: Bo'Ahsa's terms are cleary inscribed on the inside of the shield.
Rarity: 2
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Name Bombard : Cald Spell
Cost: 4
Effect: Roll a die. Discard that much energy, divided any way you choose, from up to three opposing Creatures.
Flavor: "The scorch marks are too random, and the d'Resh always walk in single file to hide their numbers. This was done by Cald Magi." -Groll, Watchkeeper
Rarity: 3
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Name Bone Grag : d'Resh Creature
Trait: Sixth Oracle
Cost: 3
Effect: Effect - Reclaim: Whenever on eof your cards is discarded from play by an opposing card, add one energy to Bone Grag. If the discarded card was an Oracle, draw a card.
Power - Advance: Choose another Oracle Creature. Add two energy to the chosen Creature.
Flavor: "The lesson of the bone grag: remember not to forget. I'm not sure how useful that lesson it." -Drajan, Elder
Rarity: 3
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Name Bottled City : d'Resh Relic
Cost: 1
Effect: Power - Capture: If there are no cards on Bottled City, choose a deck. Reveal cards from the top of the chosen deck until you reveal a Creature. Place that Creature on Bottled City. Shuffle the other revealed cards into their deck.
Effect - Release: You may play the Creature on Bottled City as if it were in your hand. Reduce the card's cost by three and ignore regional restrictions. Discard Bottled City after playing a Creature in this manner.
Flavor: "It's the oldest city in d'Resh." "No wonder the streets are so narrow." -Harresh and Shimmer
Rarity: 1
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Name Brittlebreak : Nar Spell
Cost: 3
Effect: All Creatures lose energy equal to the number of their Magi's Relics.
Flavor: "They'd be so much more fun to play with if they weren't so... fragile." -Laranel
Rarity: 3
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Name Bronn : Nar Magi
Cost: 9
Energize: 7
Starting: Icefang Battlesled
Effect: Power - Snowball: 3 - Choose one of your Creatures. Double the chosen Creature's energy. That Creature can not add energy to other cards, and its energy can not be moved to other cards. Discard that Creature at the ened of the turn.
Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play.
Flavor: "You young'uns these days! I walked uphill, barefoot, through five feet of snow, both ways, and I never complained!"
Rarity: 1
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Name Bronn's Battle Staff : Nar Relic
Cost: 1
Effect: Effect - Slapstick: When an opposing Spell or Power chooses your Magi, you may discard one of your frozen cards from play. If you do, the Spell or Power does nothing.
Flavor: "A little humor never hurt anyone? Let's see if we can fix that." -Bronn
Rarity: 2
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Name Brothers of Vengance : Orothe Magi
Trait: Alternate Blu & Borse
Cost: 18
Energize: 6
Starting: Coral Hyren, Barqua's Bubble, Hubdra's Chest
Effect: Brothers of Vengence count as two Magi.
Power - We're Back: 1 - If you have more Relics in play than any other player, discard a Relic you own from play to add two energy to each of your Creatures.
Effect - And We're Not Happy: During your Draw Step, if you played a Relic this turn, draw an additional card.
Flavor: "Arrr, we aren't half the men we used to be."
Rarity: 2
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Name Bulabantu : d'Resh Creature
Cost: 5
Effect: Effect - Ambush: When you play Bulabantu, choose a Creature. Discard three energy from the chosen Creature.
Flavor: "Note to self; do not pick berries that stick out of sand dunes." -Wence
Rarity: 1
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Name Bulabantu : Paradwyn Creature
Cost: 5
Effect: Effect - Ambush: When you play Bulabantu, choose a Creature. Discard three energy from the chosen Creature.
Flavor: "Spotted a Bulabantu." -Paradwyn maxim meaning 'too late.'
Rarity: 1
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Name Cactus Dryte : d'Resh Creature
Cost: 4
Effect: Effect - Thorn: Whenever an opposing Magi draws a card outside of the Draw Step, discard one energy from that Magi.
Effect - Deny: Powers and Effects on Shadow Magi cannot be used while Cactus Dryte is in play.
Flavor: "Time for you to experience d'Reshi hospitality." -Korremar
Rarity: 3
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Name Cauldron of Ice : Nar Relic
Cost: 2
Effect: Effect - Stir In: Immediately after you play a Nar Spell, you may discard one energy from your Magi to place the Spell under Cauldron of Ice.
Power - Dish Out: Place any card under Cauldron of Ice into your hand. Discard a card from your hand.
Flavor: "So what's so tough about teaching someone how it works?" -Bria, Vault Curator
Rarity: 1
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Name Cawh : Orothe Creature
Cost: 15
Effect: Effect - Fearsome: Cawh loses three energy in attacks. Other cards cannot prevent Cawh from losing energy.
Effect: If Cawh is discarded or returned to your hand by an opposing card while it has energy, discard six energy from Cawh instead. Opponents cannot gain control of Cawh.
Effect: Cawh can only be played during the Play Creatures step. You cannot play Creatures while Cawh is in play, and you cannot play Cawh if you have other Creatures in play.
Flavor: On a scale of one to ten, there is no number large enough.
Rarity: 2
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Name Celebrated Hero : Kybar's Teeth Magi
Trait: Alternate Gogor
Cost: 10
Energize: 7
Starting: Cave Rudwot, Ghost Bwisp, Gogor's Spade
Effect: Power - Pump You Up: Choose a Burrowed Creature or a Creature with the Effect 'Invulnerability'. Restore the chosen Creature to its starting energy. Skip your Draw step this turn.
Flavor: "I'm the king of spades. The Shovel'n man. The Spademaster. Mr. Diggalicious. The Boss of Burrow."
Rarity: 1
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Name Celebrated Hero : Underneath Magi
Trait: Alternate Gogor
Cost: 10
Energize: 7
Starting: Cave Rudwot, Ghost Bwisp, Gogor's Spade
Effect: Power - Pump You Up: Choose a Burrowed Creature or a Creature with the Effect 'Invulnerability'. Restore the chosen Creature to its starting energy. Skip your Draw step this turn.
Flavor: "Why do you keep asking me that? Of course I can dig it." -Gogor, to Yaki
Rarity: 1
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Name Charg : Cald Creature
Cost: 3
Effect: Effect - Scattershot: Whenever Charg attacks a Creature, before energy is removed, discard one energy from each of the defending Magi's Creature. Discard an additional energy from each of the defending Magi's Orothe Creatures.
Flavor: "Close counts for a lot with this thing." -Gar, Healer
Rarity: 3
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Name Chill of Night : d'Resh Spell
Cost: 4
Effect: Choose a Creature with less energy than the number of cards in its Magi's hand. Discard the chosen Creature.
Flavor: "I thought you said the Sands were hot." -Lanyx
Rarity: 3
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Name Cloud Orshaa : Arderial Creature
Cost: 0
Effect: Effect - Mystic Binding: As you play Cloud Orshaa, discard up to four Arderial Spells from your hand. Add two energy to Cloud Orshaa for each Spell discarded.
Flavor: An Orshaa can spell the difference between victory and defeat.
Rarity: 3
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Name Coal Ergar : Cald Creature
Cost: 4
Effect: Power - Enflame: Discard one energy from each opposing Creature with more energy than Coal Ergar, then discard one eneryg from each Orothe Creature. Discard two energy from Coal Ergar. Opposing cards cannot alter the amount of energy discarded by Enflame.
Flavor: "Make like a tree and go away." -Ven
Rarity: 3
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Name Crushing Ice : Nar Spell
Cost: 4
Effect: Choose any opposing Creature. Discard four energy from the chosen Creature. If this discards that Creature from play, discard three energy from the chosen Creature's Magi.
Only Nar and Nar Shadow Magi can play Crushing Ice.
Flavor: "For something that floats, ice is awefully heavy." -Bronn
Rarity: 2
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Name Crushing Sands : d'Resh Spell
Cost: 4
Effect: Choose an opposing Creature. Discard four energy from the chosen Creature. If this discard that Creature from play, discard one energy from each of that player's Creatures.
Only d'Resh Magi and d'Resh Shadow Magi can play Crushing Sands.
Flavor: "I keep looking for the grain that broke the quanjuel's back." -Harresh
Rarity: 2
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Name Crystal Lascinth : Underneath Creature
Cost: 6
Effect: Effect - Resistance: Crystal Lascinth is not affected by Core Spells or Powers.
Effect - Spines: Whenever one of your Underneath Creatures is attacked, remove one energy from the attacking Creature before energy is removed. Remove an additional energy if the attacking Creature is Core.
Flavor: "We have nothing to fear... but them. Run!" -Togoth
Rarity: 3
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Name Crystal Vision : d'Resh Spell
Trait: Fourth Oracle
Cost: 2
Effect: Attach Crystal Vision to your Magi. Play with your hand face up on the table. As long as there are only d'Resh cards in your hand, each of your cards costs one less energy to play, to a minimum of one. You cannot play a second Crystal Vision while this card remains attached to your Magi.
Flavor: "I have nothing to hide, Korremar. Do you?" -Chur
Rarity: 1
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Name Crystallize : Nar Spell
Cost: 2
Effect: Choose a Creature. Attach Crystallize to the chosen Creature. While Crystallize is attached, the chosen Creature cannot attack. When Crystallize is discarded, draw a card.
Flavor: "Halt!... No, no, uh.. Don't move... uh, no, that's not it... uh... Freeze! Ah, there we go." -Halsted
Rarity: 3
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Name Cyclone Xyx : Arderial Creature
Cost: 7
Effect: Effect - Backlash: Whenever Cyclone Xyx is attacked, before energy is removed, remove one energy from each of the attakcing player's Creatures.
Power - Storm Front: 1 - Discard one energy from each opposing Arderial Creature.
Flavor: "They should have listened to me. They may not know it now, but they'll wish they had." -Jaela, Lady of the Sky
Rarity: 2
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Name d'Rasha : d'Resh Magi
Cost: 12
Energize: 5
Starting: Obsis, Szhar, Forgotten Songs
Effect: Power - Foretelling: 1 - Choose a player's deck. Look at the top three cards of the chosen deck. You may choose one of the cards and place it at the bottom of the deck. Place the remaining cards on the top of that deck in any order.
Flavor: "The best way to improve your memory is to decide what you want to forget."
Rarity: 2
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Name Dagok : Core Creature
Cost: 5
Effect: Effect - Dream Inversion: Opposing Spells, Powers, and other Effects that discard energy from Dagok instead add an equal amount of energy. Opposing Spells, Powers, and other Effects that add energy to Dagok instead discard an equal amount of energy.
Naroom Magi can play Dagok. Naroom Shadow Magi can play Dagok for one less energy.
Flavor: "It hurts so good." -Warrada, The Shadow Empress
Rarity: 3
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Name Dakat : d'Resh Magi
Cost: 15
Energize: 5
Starting: Szhar, Oasis, Sandshape
Effect: Power - Déjà Vu: 2 - Discard a card from your hand. The next time this turn one of your Spells or Powers removes energy from an opposing Creature, choose another Creature in play. Remove an equal amount of energy from the chosen Creature.
Flavor: "He may not seem helpful at first, but he always comes through when you need him." -Ythra
Rarity: 1
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Name Darbok : d'Resh Creature
Cost: 3
Effect: Power - Divebomb: 1 - Choose one of yoru other Creatures and an opposing Creature. Return your chosen Creature to your hand, discarding its energy. Discard four energy from the opposing chosen Creature.
d'Resh Shadow Magi can play Darbok.
Flavor: You can fly on the wings of a darbok... until it drops you.
Rarity: 3
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Name Dark Portents : Core Spell
Cost: 2
Effect: Choose a player. Reveal the top five cards of the chosen player's deck. Add one energy to your Magi for each Creature revealed. You may discard one of the revealed cards. Put the remaining cards back on the chosen player's deck in the same order.
Flavor: "I've got a bad feeling about this." -Hrada, Dark Lord
Rarity: 3
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Name Daydreams : d'Resh Spell
Cost: 1
Effect: Reverse the order of your deck. (Deal your deck, one card at a time, into a single face-down pile.) Draw a card.
Flavor: "Mmmmmm... more sand..." -Day
Rarity: 3
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Name Deceptive Dreams : d'Resh Spell
Cost: 3
Effect: Choose an opponent and one of that player's Creatures. Return the chosen Creature to its owner's hand, discarding all of its energy. Look at the chosen player's hand. If there are any Creatures in that player's hand, play one of them on that player's side, ignoring all costs and restrictions.
Flavor: "Oops."
Rarity: 1
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Name Desiccate : d'Resh Spell
Cost: 5
Effect: Choose one of your Creatures. Discard one energy from the chosen Creature. If you do, choose a Creature in play. Discard all energy from the chosen Creature.
Flavor: "Looks like now you've made up of 98% nothing." -d'Rasha
Rarity: 2
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Name Dey : d'Resh Magi
Cost: 14
Energize: 5
Starting: Olum, Olum Digger, Warrior Olum
Effect: Effect - Balance: If you have fewer Creatures in play than any opponent, each opposing Creature costs two additional energy to play.
Flavor: "I only need one."
Rarity: 1
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Name Djarmander : Nar Creature
Trait: Arctic
Cost: 4
Effect: Effect: While Djarmander is in play, all Relics in play are frozen; Powers on frozen cards cost one additional energy to use.
Effect - Dreamdrain: When an opposing Relic is discarded from play, add two energy to Djarmander.
Flavor: As deadly as they are unpronounceable.
Rarity: 1
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Name Drahkar : d'Resh Creature
Trait: Illusion
Cost: 11
Effect: Effect - Dominate: When Drahkar is discarded from play, choose one opposing Creature with three energy or less. Discard the chosen Creature.
Effect: As you play Drahkar, reduce its cost by five. Drahkar is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
d'Resh Shadow Magi can play Drahkar.
Flavor: "You tell it it's not real." -Chur
Rarity: 2
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Name Drajan : d'Resh Magi
Trait: Elder
Cost: 15
Energize: 5
Starting: Sand Hyren, Uban, Sand Cape
Effect: Effect - Fair: Other players' cards do not use Effects during attacks.
Effect - Fight: Opposing Powers cost one additional energy to use.
Flavor: First he levels the playing field, then he levels the opposition.
Rarity: 1
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Name Dreamdrain Charm : Nar Relic
Cost: 2
Effect: Effect - Dreamdrain: Reduce each Magi's Energize by the number of that Magi's Spells and Relics in play. At the beginning of their turn, any player may discard all of their Relics and Spells from play to discard Dreamdrain Charm from play.
Flavor: It siphons away thoughts and dreams, trapping them before they even begin.
Rarity: 2
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Name Drig : Bograth Magi
Trait: Most Cunning Scout
Cost: 14
Energize: 5
Starting: Torpar, Bleph
Effect: Power - Leech: 3 - Discard one energy from each opposing Creature, add one energy to each of yoru Bograth Creatures in play.
Flavor: "Why ask for what you can take?"
Rarity: 2
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Name Dryte : Nar Creature
Cost: 5
Effect: Effect - Snowball: The first time each turn that Dryte attacks a frozen Creature, add three energy to Dryte after energy is removed and it can immediately attack a second Creature.
Flavor: "Two drytes don't make it wrong." -Helgrem
Rarity: 3
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Name Dune Compass : d'Resh Relic
Trait: Second Oracle
Cost: 1
Effect: Effect - True Path: During your Draw step, if you have three or more Oracles in play, draw an additional card.
Flavor: "Well, we're headed toward 'Nowhere'. 'Sand' is off to the left, and 'Lost' is over to the right." -Ahron
Rarity: 2
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Name Ebony Mirror : Core Relic
Cost: 0
Effect: Effect - Grim Reflection: At the beginning of each player's Draw step, if that player has more cards in their hand than any other player, that player draws one less card this turn. While Ebony Mirror is in play, all players draw at least one card during their Draw step.
Flavor: "I don't like looking in a mirror that stares back." -Chur
Rarity: 2
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Name Emaya : Nar Magi
Cost: 10
Energize: 5
Starting: Korul
Effect: Effect: At the beginning of your turn, choose an opponent. Increase your Energize by one for each Relic the chosen opponent has in play.
Power - Improvise: Discard a Relic from your hand to choose a Creature. Discard two energy from or add two energy to the chosen Creature.
Effect: Each of your non-Nar, non-Universal cards costs one additional energy to play.
Flavor: "Oh boy. Water of Life. Just what I was hoping you'd get."
Rarity: 2
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Name Ember Hyren : Cald Creature
Cost: 5
Effect: Effect - Heat Feed: Whenever one of your other Creatures attacks, add one energy to Ember Hyren.
Power - Singe: 2 - Choose a Creature. Discard two energy from the chosen Creature.
Flavor: "Our love is like a glowing ember burning bright." "Oh, please." -Barak and Tryn
Rarity: 1
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Name Ember Hyren : Naroom Creature
Cost: 5
Effect: Effect - Heat Feed: Whenever one of your other Creatures attacks, add one energy to Ember Hyren.
Power - Singe: 2 - Choose a Creature. Discard two energy from the chosen Creature.
Flavor: "Are all men from Cald loud-mouthed braggarts?" "Yeah, but I'm the best." -Tryn and Barak
Rarity: 1
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Name Emec's Forge : Kybar's Teeth Relic
Cost: 2
Effect: Effect - Recycle: Once per turn, as one of your Kybar's Teeth Creatures is being defeated, or being discarded from play by an opposing card while it has energy, you may discard one of your Relics from play. If you do, leave your Creature in play with its current energy, or restore it to the energy it had before the attack instead of discarding it.
STARTING: Emec
Flavor: "We can rebuild it. We have the technology. We can make it better than it was before. Better, stronger, faster." -Emec, Ringsmith
Rarity: 2
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Name Erisa : Nar Magi
Cost: 11
Energize: 6
Starting: Zyavu
Effect: Effect - Nomad: Erisa's frozen Creatures do not count as being in play when checking to see if she is defeated.
Effect - Legacy: When Erisa is defeated, leave her frozen Creatures and frozen Relics in play. When you reveal your next Magi, discard all of your Relics from play if that Magi is not Nar.
Flavor: "Honey, the leftovers are in the freezer."
Rarity: 1
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Name Essence of Frost : Nar Relic
Trait: Arctic
Cost: 2
Effect: Effect - While Essence of Frost is in play, all cards in play are frozen; Powers on frozen cards cost one additional energy to use. Spells cost frozen Magi one additional energy to play.
Flavor: "Oooooh... pretty..." "Brrrr... pretty cold..." -Bria and Orlon
Rarity: 1
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Name Everburning Wick : Weave Relic
Cost: 2
Effect: Effect - Short Fuse: As one of yoru cards is discarded from play by an opposing card, discard one energy from the opposing card's Magi.
Effect - Really Short Fuse: At the beginning of your turn, if you have no Creatures in play, you may discard Everburning Wick from play to choose a Creature. Discard five eneryg from the chosen Creature.
Flavor: "It's best to give it a wide margin." -Zaya, Elder
Rarity: 1
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Name Everburning Wick : Cald Relic
Cost: 2
Effect: Effect - Short Fuse: As one of yoru cards is discarded from play by an opposing card, discard one energy from the opposing card's Magi.
Effect - Really Short Fuse: At the beginning of your turn, if you have no Creatures in play, you may discard Everburning Wick from play to choose a Creature. Discard five eneryg from the chosen Creature.
Flavor: "It gets shorter and shorter and shorter, but it doesn't ever go away." -Valkan
Rarity: 1
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Name Exposure : Nar Spell
Cost: 3
Effect: Each non-Nar Magi loses energy equal to their Energize. Each Core Magi loses two additional energy.
Flavor: "We need to get Korg a royal cloak. He's already exposed plenty enough for me." -Olabra, the Greatest Elder Ever
Rarity: 3
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Name Fiend of Furoks : Core Magi
Trait: Naroom Shadow Magi - Alternate Sperri
Cost: 15
Energize: 6
Starting: One Furok, Shadow Bones
Effect: Effect - Affinity: Fiend of Furoks ignores regional penalties and restrictions when playing Furoks.
Effect - Reconstruct: Once per turn, you can play a Furok from your discard pile as if it were in your hand, paying all costs.
Flavor: "It's ALIIIVE! ...Again."
Rarity: 1
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Name Fird : Naroom Creature
Cost: 1
Effect: Effect - Perch: Whenever you play a Furok, you can play one copy of Fird from your hand or discard pile, paying all costs. Fird cannot attack this turn.
Flavor: "F-F-F-Fird, fird, fird, fird is the word." -Poad, Innkeeper
Rarity: 3
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Name Flambit : Cald Creature
Cost: 3
Effect: Power - Immolate: Discard Flambit from play. Choose a Magi and a Creature. Move up to three energy from the chosen Magi to the chosen Creature.
Flavor: Magi flambe.
Rarity: 2
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Name Flame Spurt : Cald Spell
Cost: 1
Effect: Attach Flame Spurt to your Magi. When one of your cards is attacked, before energy is removed, you may discard Flame Spurt from play to discard two energy from the attacking Creature. You can only use one Flame Spurt during an attack.
Flavor: "Do you hear a popping sound?" "Hey, it wasn't me." -Tryn and Barak
Rarity: 3
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Name Flameplate Armor : Cald Relic
Trait: Alternate Magma Armor
Cost: 2
Effect: Effect - Best Defense: Whenever your Magi loses energy from an opposing card, it loses one less energy.
Effect - Good Offense: As an opposing card discards energy from your Magi, you can discard Flameplate Armor from play and a card from your hand to discard the energy from any opposing Magi instead.
Flavor: Good armor deflects blows. Better armor deflects blows somewhere useful.
Rarity: 2
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Name Flying Darbok : Arderial Creature
Cost: 3
Effect: Power - Airlift: Choose one of your Creatures in play. Move all energy from Flying Darbok to the chosen Creature, and add two energy to the chosen Creature. The chosen Creature can attack Magi directly this turn. Use this Power only before the Attack step.
Flavor: "The bigger they are, the harder they drop." -Jaela, Regis
Rarity: 3
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Name Forest Wudge : Naroom Creature
Trait: Alternate Wudge
Cost: 3
Effect: Effect - Strengthen: Whenever an opponent plays a Creature, add one energy to Forest Wudge. If the Creature is Naroom, add an additional energy to Forest Wudge.
Effect - Home Turf: When you play Forest Wudge, if any opposing Magi is Naroom or Naroom Shadow, draw a card.
Naroom Shadow Magi can play Forest Wudge, ignoring regional penalties.
Flavor: "Anklebiter." -Eidon, Elder
Rarity: 3
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Name Forgotten Dreams : d'Resh Spell
Cost: 2
Effect: Choose four non-Spell cards in your discard pile. Shuffle the chosen cards into your deck. Draw a card.
Flavor: "No, I don't remember ever forgetting any dreams." -Harresh
Rarity: 3
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Name Forgotten Songs : d'Resh Spell
Cost: 1
Effect: Play Forgotten Songs when one of your Creatures is being discarded from play by another card. Put the Creature into your hand instead of the discard pile.
Flavor: "The oldest melodies are ingrained in our souls." -Mohani
Rarity: 3
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Name Forgotten Tales : d'Resh Spell
Cost: 2
Effect: Put the top four cards of your deck into your discard pile. Choose a non-Spell card in your discard pile and put it into your hand.
Flavor: "That's not how it was. Agram didn't have four arms." "But wouldn't it be cool if he did?" -Risha and Nashiq
Rarity: 3
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Name Fray : Nar Magi
Cost: 13
Energize: 6
Starting: Yaromant
Effect: Effect - Big Chill: Whenever one of your frozen Creatures is in an attack, remove one energy from the opposing Magi before energy is removed.
Flavor: "I'm just like everybody else; just a little luckier."
Rarity: 2
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Name Freep : Underneath Creature
Cost: 1
Effect: Effect - Refresh: At the beginning of your turn, if your Magi is Underneath, you may discard Freep from play to add five energy to your Magi.
Flavor: Freeps only emerge from their caves when they are most needed, and that makes them popular.
Rarity: 3
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Name Frost Hyren : Nar Creature
Trait: Arctic
Cost: 8
Effect: Effect: While Frost Hyren is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use.
Effect - Frostbite: Whenever any player plays a Relic, discard one energy from each of that player's Creatures.
Flavor: Around these beasts, water of life turns crunchy.
Rarity: 1
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Name Frost Raxis : Nar Creature
Cost: 4
Effect: Power - Thermal Stress: 1 - Choose a Relic in play. That Relic's player must discard one of their Relics from play. If the discarded Relic is not the one you chose, add two energy to Frost Raxis.
Flavor: "Eenie, meenie, mynie-" SMASH "D'oh!" -Emaya
Rarity: 3
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Name Furok Protector : Nar Creature
Cost: 3
Effect: Effect - Thick Coat: When you play Furok Protector choose an opposing Magi. Set Furok Protector's energy equal to the chosen Magi's energize.
Effect - Resistance: Furok Protector is not affected by Core Spells and Powers.
Flavor: A Magi's best friend.
Rarity: 3
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Name Garlak : Nar Creature
Cost: 5
Effect: Effect - Cold Burn: At the beginning of your turn, choose a Creature. Discard one energy from the chosen Creature. Discard two additional energy if that Creature's frozen.
Flavor: "Beware the Garlak's breath." "Why? Is it that cold?" "No, it stinks." -Fray and Emaya
Rarity: 2
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Name Gherish : d'Resh Magi
Trait: Nomad Barbarian
Cost: 14
Energize: 5
Starting: Habob, Izmer, Forgotten Tales
Effect: Effect - Abrade: Whenever an opponent uses a Power, choose one of that player's Creatures. Discard one energy from the chosen Creature.
Effect - Drift: At the beginning of your turn, move up to two energy from one of your Creatures to Gherish.
Flavor: "Sand gets into everything..."
Rarity: 2
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Name Glacier Hyren : Nar Creature
Cost: 9
Effect: Effect - Magic Resistance: Players must pay two additional energy from their Magi to choose Glacier Hyren for a Spell.
Power - Frostbite: 2 - Move one energy from each frozen Creature to Glacier Hyren.
Flavor: It moves less than a mile a month, but two or three years from now, be scared.
Rarity: 1
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Name Gogor's Spade : Underneath Relic
Cost: 1
Effect: Effect - Paydirt: Whenever one of your Creatures defeats an opposing Creature in an attack, draw a card.
Flavor: "I love my spade" -motto carved on Gogor's wall
Rarity: 1
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Name Gogor's Spade : Kybar's Teeth Relic
Cost: 1
Effect: Effect - Paydirt: Whenever one of your Creatures defeats an opposing Creature in an attack, draw a card.
Flavor: "Talk to the spade..." -Gogor, Celebrated Hero
Rarity: 1
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Name Gransaber : Nar Creature
Cost: 8
Effect: Power - Ferocity: Discard one of your other Nar Creatures from play to restire Gransaber to its starting energy.
Effect - Chill: Whenever Gransaber attacks, it removes two additional energy.
Flavor: I'm tired; pop me a cold one.
Rarity: 2
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Name Great White Narth : Nar Creature
Cost: 5
Effect: Effect - Overwhelm: Whenever Great White Narth attacks, after energy is removed, add one energy to Great White Narth for each of the defending player's frozen Creatures.
Power - Sustain: Discard Great White Narth from play. If Great White Narth defeated an opposing Creature in an attack this turn, add five energy to your Magi.
Flavor: "It's a real beauty, eh?" -Bronn
Rarity: 3
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Name Grendile : Nar Creature
Cost: 8
Effect: Effect - Snow Plow: Whenever a Grendile attacks a Creature, after energy is removed, discard energy from that Creature's Magi equal to the energy on Grendile.
Flavor: "Dude, that is so cool!" -Yaki, Core Stalker
Rarity: 1
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Name Grendile : Naroom Creature
Cost: 8
Effect: Effect - Snow Plow: Whenever a Grendile attacks a Creature, after energy is removed, discard energy from that Creature's Magi equal to the energy on Grendile.
Flavor: "Ice, with attitude." -Poad, Innkeeper
Rarity: 1
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Name Grizzled Moga : Kybar's Teeth Creature
Cost: 5
Effect: Effect - Rampage: Whenever one of your Creatures attacks, discard one energy from the defending Magi.
Effect - Invulnerability: Grizzled Moga loses one less energy in attacks.
Flavor: "It's more than a little disgruntled. It's a big disgruntled." -T'lok
Rarity: 3
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Name Gumph : Core Creature
Cost: 4
Effect: Effect - Night's Shade: Once per turn, when a Creature is discarded from play, choose a Creature. Discard two energy from the chosen Creature.
Naroom Magi can play Gumph.
Flavor: "Run through the forest, gumph!" -Sperri, Fiend of Furoks
Rarity: 3
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Name Gwomba : Paradwyn Creature
Cost: 6
Effect: Efffect - Maximum Warp: Once per turn, as you are playing another Paradwyn Creature, you may change its starting energy to any other number until the end of the turn. You cannot change it to less than one or to more than Gwomba's current energy.
Effect - Maximum Fury: All Bograth Creatures lose one additional energy in attacks.
Flavor: "When it's well fed, we're all well fed!" -Boria, Elder
Rarity: 1
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Name Habob : d'Resh Creature
Trait: Recurring
Cost: 5
Energize: 2
Effect: Effect - Serve: At the end of your turn, if your Magi is d'Resh, you may move all energy on Habob to your Magi.
When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from you Magi to choose one recurring card in your discard pile and add it to your hand.
Flavor: "With a friend like him, you won't have many enemies." -Drajan
Rarity: 2
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Name Hailstorm Pendant : Nar Relic
Cost: 1
Effect: Power - All Hail You: 2 - If you have no Creatures in play, choose a Creature in play. Remove energy from the chosen Creature equal to your Magi's Energize.
Flavor: "Now that's what I call a hard rain." -Taisa
Rarity: 3
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Name Halsted : Nar Magi
Cost: 9
Energize: 8
Starting: Crystallize
Effect: Effect - Crack: Opposing Relics cost two additional energy to play.
Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play.
Flavor: "I once dueled a Magi from Orothe. She was very frustrated with me for some reason."
Rarity: 2
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Name Harresh : d'Resh Magi
Trait: Duneshifter
Cost: 15
Energize: 5
Starting: Xala, Bottled City, Unmake
Effect: Power - Time Shuffle: 1 - Draw two cards. Place one card from your hand at the bottom of your deck.
Flavor: "I'll be back before you even know I'm gone."
Rarity: 2
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Name Harror, Nightstalker : Core Magi
Trait: Arderial Shadow
Cost: 11
Energize: 7
Starting: none
Effect: Effect - Starfire: Magi can retrieve, but not play, their starting cards. Your cards cannot force other players to discard cards from their hands.
Effect: If any opposing Magi are Core, decrease Harror, Nightstalker's Energize by two.
Flavor: "You may think you are safe now, but remember: night falls everywhere."
Rarity: 2
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Name Hasseth : d'Resh Magi
Cost: 12
Energize: 5
Starting: Olum, Thrybe, Sand Cape
Effect: Effect - Master Illusionist: Once per turn, when you play an illusion, draw a card.
Power - Banish: Discard one of your illusions from play and discard a random card from your hand to choose a Creature in play. Discard the chosen Creature.
Flavor: "Despite the Avatar's words, I know better; deception is reality."
Rarity: 2
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Name Haunt : Core Spell
Cost: 5
Effect: Choose an opposing Creature. Attach Haunt to the chosen Creature. When that Creature is discarded, play it instead. Ignoring all costs and regional restrictions. The Creature becomes Core instead of its original region(s). The Creature cannot attack the turn you play it.
Flavor: "Weebolicious." -Hrada, Dark Lord
Rarity: 1
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Name Healing Light : Universal Spell
Cost: 0
Effect: If your Magi has less energy than any other and you have fewer Creatures in play than any other player, draw two cards and add three energy to your Magi. You can only play one Healing Light per turn.
Flavor: "Like a backrub in a hot springs while you watch the sun set... Ahhhh.." -Bazha, Lifekeeper
Rarity: 3
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Name Heat of Day : d'Resh Spell
Cost: 2
Effect: Choose a number of Creatures up to the number of cards in your hand. Discard one energy from each chosen Creature.
Flavor: "You call this hot? I laugh on your lapel. Ha ha ha ha ha." -Lanyx, Crucible
Rarity: 2
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Name Helgrem : Nar Magi
Cost: 12
Energize: 6
Starting: Ice Furok
Effect: Power - All for One: Discard a Creature from your hand. Choose a copy of the discarded Creature in play. Restore the chosen Creature to its starting energy.
Effect - One for All: Players cannot play a Creature if a copy of that Creature is in play.
Flavor: "I'd like to greet this Eidon guy I keep hearing about."
Rarity: 2
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Name Horizon's Mirage : d'Resh Spell
Cost: 3
Effect: Attach Horizon's Mirage to your Magi and place a d'Resh Creature from your hand under it. At the end of your next turn, play the Creature under Horizon's Mirage, ignoring all costs and discard Horizon's Mirage.
Flavor: "You wait, Lanyx. When it gets really hot, the horizon disappears." -Korremar
Rarity: 2
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Name Hubdra's Chest : Orothe Relic
Cost: 2
Effect: Effect - Lock Box: When an opponent chooses one of your Relics for a Spell, Power, or Effect, discard one energy from that player's Magi.
Effect - Safe Deposit: When your Magi is defeated, all of your other Orothe Relics stay in play.
Flavor: "I hear it's quite large." -O'Qua, Summoner
Rarity: 2
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Name Hunter Furok : Nar Creature
Cost: 7
Effect: Effect - Retrieve: Whenever Hunter Furok attacks a Magi, add energy to your Magi equal to the number of the defending player's Relics in play.
Effect - Chill: When Hunter Furok attacks, it removes two additional energy.
Flavor: With one of these looming over your shoulder, you can't get anything done.
Rarity: 2
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Name Ice Arboll : Nar Creature
Cost: 2
Effect: Power - Ice Pack: If Ice Arboll is frozen, discard it to add two energy to each of your Creatures.
Flavor: "Although our song is way too long, We find there's something worse:
We've just been told of arbolls cold: We need another verse!"" -The Arbolit, verse after the last verse
Rarity: 3
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Name Ice Furok : Nar Creature
Cost: 4
Effect: Effect - Smash: When Ice Furok attacks a frozen Creature, it loses no energy in the attack.
Flavor: "I hear they're real Furokious- OW! Ow ow ow ow ow!" -Marella
Rarity: 2
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Name Ice Hyren : Nar Creature
Cost: 8
Effect: Efffect - Shared Strength: If your Magi's Energize is greater than each opposing Magi's, Ice Hyren gains Energize 1.
Effect - Ravage: When Ice Hyren attacks and defeats a Creature, choose an opposing Relic. Discard the chosen Relic.
Flavor: "Well, it was nice while it lasted." -Eryss, the Insane
Rarity: 1
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Name Ice Lens : Nar Relic
Cost: 1
Effect: Effect - Magnify: During your Draw step, if you have a frozen card in play, draw an additional card.
Flavor: "Hmmm, looks like snow." -All-High King Korg, Magnificent, Illustrious, Meteorlogical Emperor of Great and Might Bograth
Rarity: 1
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Name Ice Rupture : Nar Spell
Cost: 2
Effect: Choose one of your frozen Nar Creatures. Discard your Creature to choose an opposing Magi and one of that Magi's Creatures. Discard as much energy as your frozen Creature has from each chosen card.
Flavor: A frozen explosion.
Rarity: 2
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Name Iceberg Hyren : Orothe Creature
Cost: 3
Effect: Effect - The Rest is Unseen: The first time Iceberg Hyren is attacked, you may discard one energy from your Magi. If you do, add nine energy to Iceberg Hyren before energy is removed. This Effect cannot be copied.
Flavor: "Who knew water could be harder than rock?" -T'lok
Rarity: 1
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Name Iceberg Hyren : Nar Creature
Cost: 3
Effect: Effect - The Rest is Unseen: The first time Iceberg Hyren is attacked, you may discard one energy from your Magi. If you do, add nine energy to Iceberg Hyren before energy is removed. This Effect cannot be copied.
Flavor: It likes to fight foes of huge size, and has taken down some that are truly titanic.
Rarity: 1
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Name Icefang Battlesled : Nar Relic
Cost: 1
Effect: Power - Zoom: 2 - Choose one of your Creatures. Add two energy to the chosen Creature. That Creature can and must attack a Magi directly this turn. Use this power only before the Attack step.
Flavor: "Now I know what it's like to be an eebit running from a charging carillion." -Orwin, Vacationer
Rarity: 3
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Name Icefield Ashryte : Nar Creature
Cost: 4
Effect: Power - Thermal Stress: 4 - Choose a card in play of a different region than its Magi. Discard the chosen card.
Flavor: Frost sears the skin as readily as flame.
Rarity: 3
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Name Ickle : Nar Creature
Cost: 1
Effect: Effect - Spike: Whenever an opponent plays a Relic, choose one of that player's Creatures. Discard two energy from the chosen Creature.
Flavor: They say that no two ickles are alike, but who has seen all the ickles?
Rarity: 3
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Name Icy Heart : Nar Relic
Cost: 3
Effect: Each of your cards with an energy cost (X equals zero) greater than or equal to your Magi's Energize costs one less energy to play, to a minimum of one.
Flavor: "It almost seems too small. Three sizes too small." -Orwin, Vacationer
Rarity: 2
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Name Icy Prison : Nar Relic
Cost: 1
Effect: Effect - Cold Comfort: Reduce each Magi's Energize by the number of frozen Creatures that Magi has in play.
Effect: If any player has no Creatures in play, discard Icy Prison from play.
Flavor: The more you grow, the tigher it seems.
Rarity: 1
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Name Instant Fortress : Nar Relic
Cost: 2
Effect: Power - Bastion: 2 - Choose an opponent. If you did not attack the chosen opponent or any of that opponent's cards this turn, that player cannot choose your Magi or Creatures for Powers or Spells until your next turn or until Instant Fortress leaves play. Use this Power only after your Attack step.
Flavor: "How are those snowballs coming?" -Laranel, Ice Queen
Rarity: 1
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Name Izmer : d'Resh Creature
Cost: 2
Effect: Power - Abrade: Choose an opposing Creature. Discard one energy from the chosen Creature.
Effect - Sandomancy: Whenever you play a d'Resh Relic, choose a Creature. Discard one energy from the chosen Creature.
Flavor: "...Until there's nothing left but the sand." -Gherish
Rarity: 3
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Name Janx : Paradwyn Creature
Trait: Jungle Stalker
Cost: 4
Effect: Effect - Bicker: Whenever Janx attacks, discard two energy from each of the defending Magi's stalked Creatures after energy is removed.
Flavor: "Good tracker, decent navigator. Lousy conversationalist." -Liriel
Rarity: 2
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Name Jetstream : Arderial Spell
Cost: 2
Effect: Play an Arderial Creature from your hand with a starting energy of three or less, ignoring all costs. That Creature cannot gain energy this turn.
Flavor: "One ticket for the Beatdown Express, coming up." -Kalius
Rarity: 2
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Name Karak Ink : Orothe Relic
Cost: 1
Effect: Effect - Cloud: When you play Karak Ink, choose an opponent. Whenever that opponent draws a card outside of their Draw step, they must reveal it to all players. If the revealed card is a Creature, add one energy to your Magi.
Flavor: "YECCH!" -Evil Evu
Rarity: 2
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Name Karse : Orothe Magi
Cost: 14
Energize: 5
Starting: Cawh, Hunter Jile
Effect: Effect - Vengeance: If any opposing Magi is Cald, increase Karse's Energize by two.
Effect - Fury: Each of your Orothe and Universal cards that costs seven or more energy cost three less energy to play.
Flavor: "I'm givin' them all I got."
Rarity: 2
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Name Kiersta : Paradwyn Magi
Cost: 14
Energize: 5
Starting: Tropical Jumbor, Tropical Plith, Tropical Rain
Effect: Effect - Swoon: At the beginning of your turn, you may add five energy to Kiersta. If you do, skip your Attack step this turn. You cannot use Swoon on your next turn.
Flavor: "Falling asleep at random is one thing, but falling asleep on a vine swing?" -Bazha, to Emlob
Rarity: 2
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Name Kintor : Nar Creature
Cost: 3
Effect: Effect - Snowblind: Whenever Kintor attacks, it does not remove energy from the defending Creature as normal. Instead, roll a die. Remove that much energy from the defending Creature.
Flavor: "Whenever it fights, someone ends up hurting. There's just not telling who." -Fray
Rarity: 3
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Name Korg's Sceptre : Bograth Relic
Cost: 2
Effect: Power - Grand Majesty: Discard one of your cards from play. Discard one energy from each opposing Creature.
Effect - No Moving Parts: Korg can play Korg's Sceptre.
Flavor: "You want some of this?" -All High King Korg, Magnificent, Illustrious, Charitable Emperor of Great and Mighty Bograth
Rarity: 2
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Name Korul : Nar Creature
Cost: 6
Effect: Effect - Icy Touch: Whenever Korul attacks, before energy is removed, discard energy from the defending Creature equal to the number of the defending player's Relics in play.
Flavor: He who has the most toys, still pays.
Rarity: 3
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Name Koza : Nar Magi
Cost: 11
Energize: 6
Starting: Refract
Effect: Effect - Borrow: Koza can use Powers on opposing Relics.
Effect - Steal: Once per turn, when you play a Relic from your hand, choose a Magi. Discard two energy from the chosen Magi.
Flavor: "The time of prophecy has arrived. It's time for Nar to move."
Rarity: 2
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Name Krenkrajak : Nar Creature
Trait: Arctic
Cost: 3
Effect: Effect: While Krenkrajak is in play, all Magi in play are frozen; Powers on frozen cards cost one additional energy to use. Spells cost frozen Magi one additional energy to play.
Effect - Thick Skinned: Krenkrajak is not affected by opposing Powers.
Flavor: "Did you say brisk? I'll show you BRISK, baby!" -Balachron
Rarity: 3
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Name Kwup : Paradwyn Creature
Trait: Jungle Stalker
Cost: 4
Effect: Power - Fear: 1 - Choose any one stalked Creature. Discard three energy from the chosen Creature.
Flavor: "Yeah, I really kwupped up on his hide." -Bazha, Lifekeeper
Rarity: 3
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Name Kyroll : Nar Creature
Cost: 8
Effect: Power - Smash: 4 - Choose a frozen Creature in play. Discard the chosen Creature from play.
Effect - Drift Back: If Kyroll is defeated in an attack while frozen, return to its owner's hand.
Flavor: "What dat, hammer? You not like puny Core Magi? Me either..."
Rarity: 1
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Name Laranel : Nar Magi
Trait: Ice Queen
Cost: 8
Energize: 8
Starting: Furok Protector
Effect: Effect - Cold Shoulder: Opponents must discard one energy from their Magi to choose Laranel or one of her Creatures for a Spell or Power.
Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play.
Flavor: In a world of power, hers is the voice of order.
Rarity: 1
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Name Leaf Chogo : Naroom Creature
Cost: 4
Effect: Effect - Resistance: Leaf Chogo is not affected by opposing Core Spells and Powers.
Effect - Leaf Storm: After Leaf Chogo attacks, you may discard it from play. If you do, add one energy to each of your Creatures. Discard one energy from each opposing Core Creature.
Naroom Shadow Magi can play Leaf Chogo.
Flavor: "Hey you, get offa my moon!" -Yaki, to Warrada
Rarity: 3
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Name Lens of Truth : d'Resh Relic
Trait: Fifth Oracle
Cost: 1
Effect: Power - Future Sight: 1 - Discard the top card of your deck. Until the beginning of your next turn, cards with an energy cost less than the cost of the discarded card (X equals zero) cost two less energy to play, to a minimum of one.
Flavor: "I can see the future, and it's a place about 30 miles east of here..." -d'Rasha
Rarity: 2
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Name Lesser Darbok : d'Resh Creature
Cost: 2
Effect: Effect - Defend: When you play Lesser Darbok, choose one of your other Creatures in play. The chosen Creature cannot be attacked while Lesser Darbok is in play.
Effect - Tangle: If Lesser Darbok is defeated while defending, attack Lesser Darbok to the attacking Creature. While Lesser Darbok is attached, that Creature cannot attack.
d'Resh Shadow Magi can't play Lesser Darbok.
Flavor: "It's not always easy to get the darboks, so we pick on the little ones." -Korremar
Rarity: 1
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Name Lightning Sand : Bograth Spell
Cost: 3
Effect: Until the beginning of your next turn, the first time one of your cards is chosen for an opposing Power or attack, the opposing Power does nothing, or your defending Creatures loses no energy in the attack.
Flavor: "... And you brilliantly found the lightning sand." -Wence, to Zannah
Rarity: 1
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Name Lightning Sand : d'Resh Spell
Cost: 3
Effect: Until the beginning of your next turn, the first time one of your cards is chosen for an opposing Power or attack, the opposing Power does nothing, or your defending Creatures loses no energy in the attack.
Flavor: "Who are you?" "No one of consequence." "I must know..." "Get used to disappointment." -Togoth and Rayje
Rarity: 1
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Name Liriel's Cape : Paradwyn Relic
Cost: 2
Effect: Effect - Dazzle: Each of your Creatures in play with the Effect "Dreamwarp" has an additional three starting energy.
Power - Mass Heal: Discard Liriel's Cape from play. If there is at least one opposing Creature, restore all Creatures with less than their starting energy to their starting energy.
Flavor: "I'm full of surprises." -Liriel
Rarity: 2
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Name Looph : Bograth Creature
Cost: 2
Effect: Effect - Regroup: If Looph attacks and is defeated, you may immediately play a Bograth Creature from your hand, paying all costs.
Flavor: "Eryss went loophie a long time ago." -Olabra, The Really Greatest Elder Ever
Rarity: 2
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Name M'ck : Kybar's Teeth Magi
Trait: Rocksmith
Cost: 14
Energize: 5
Starting: Jagged Rocks, Stone Quor
Effect: Effect - Rock Out: Each of your cards with the word 'rock' in its name costs two less energy to play, to a minimum of one.
Effect - Flint: Once per turn, when you play a card with the word 'stone' or 'stones' in its name, draw a card.
Flavor: "You're right, Whall. I do make this look easy."
Rarity: 2
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Name Magam, Flamesmith : Cald Magi
Trait: Ringsmith
Cost: 12
Energize: 5
Starting: Arbolit, Gorgle's Glasses
Effect: Effect - Flame Boost: Add two energy to the first Creature played on your turn.
Effect - Flame Strike: Discard two energy from the first Creature played on each opposing turn.
Flavor: Fire burns, Fire Lives, Fire Works, Fire gives. -Ringsmith's Mantra
Rarity: 2
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Name Magam's Ring : Cald Relic
Cost: 2
Effect: Effect - Rebirth: As one of your Cald Creatures is discarded from play on an opponent's turn, you may discard Magam's Ring to restore the Creature to its starting energy instead.
Flavor: "Tis but a flesh wound." -Magim, Flamesmith
Rarity: 2
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Name Mohani : d'Resh Magi
Cost: 13
Energize: 5
Starting: Habob, Oasis, Heat of Day
Effect: Effect - Imbue Spell: When you play a d'Resh Creature, you may place a d'Resh Spell from your hand under that Creature. Treat that Spell as if it were a Power printed on the Creature. The cost of the Power equals the cost of the Spell, and the name of the Power is the name of the Spell.
Flavor: "Oh, I have very vivid dreams. Very vivid indeed."
Rarity: 1
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Name Mombak : Nar Creature
Cost: 3
Effect: Power - Cold Pack: Choose another Creature. Add one energy to the chosen Creature. Add two energy additional energy if that Creature is frozen.
Flavor: "This is a greeting?" -Eidon, neck-deep in snow
Rarity: 3
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Name Mowat : d'Resh Creature
Cost: 7
Effect: Effect - Prickly: Whenever an opposing Creature removes energy from Mowat, remove one energy from that Creature.
Effect - Skewer: When Mowat attacks a Creature with three energy or less, Mowat loses no energy in the attack.
Flavor: "It'll really stick it to you." -d'Rasha
Rarity: 3
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Name Muck Rain : Bograth Spell
Cost: 4
Effect: Choose an opposing Magi. If the number of Bograth Creatures you have in play is greater than the chosen Magi's Energize rate, choose one of that Magi's Creatures. Discard the chosen Creature.
Flavor: Splat. Splittysplat. SplishsplattersSPLAT!
Rarity: 3
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Name Mudslide : Underneath Spell
Cost: 2
Effect: If you have both a Creature and a Relic in play, each player chooses one of their Creatures in play and one of their Relics in play. Discard each of the chosen cards.
Flavor: Slide, slide, slippity-slide, it's never to late to go for a ride. -Underling Creche Rhyme
Rarity: 3
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Name Myka : Underneath Magi
Cost: 14
Energize: 6
Starting: Gum-gum, Cave Rudwot, Rabid Bisiwog
Effect: Effect - Burrow: Myka loses no more than two energy from each opposing Spell, Power or attack.
Flavor: "You shovel real good, Gogor. But that doesn't make you a superhero."
Rarity: 2
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Name Nahara : d'Resh Magi
Trait: Sandkeeper
Cost: 12
Energize: 6
Starting: Szhar, Quanjuel, Forgotten Tales
Effect: Power - Remembrance: X - Choose a Power on a Creature card in any discard pile that does not reference the name of the card it is printed on. Treat this Power as a copy of the chosen Power. X is the cost of the chosen Power. Shuffle the Creature whose Power was chosen into its owner's deck.
Flavor: "Now I know where all of my dreams end up." -Sorreah
Rarity: 2
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Name Nashiq : d'Resh Magi
Cost: 16
Energize: 4
Starting: Darbok, Warrior Olum, Desiccate
Effect: Power - Salvage: Choose a card in your discard pile. Shuffle the chosen card into your deck. Until the end of the turn, the cost to play cards of the same name is reduced by three, to a minimum of one.
Flavor: "The Avatar returns to us."
Rarity: 2
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Name Nemsa : d'Resh Creature
Cost: 3
Effect: Effect - Dreamdraft: Whenever you play one of your d'Resh Magi's starting cards, you can immediately play one Nemsa from your hand, ignoring all costs. Nemsa cannot attack this turn.
Flavor: "That's worth a nemsa." -d'Reshi expression meaning 'valuable'
Rarity: 3
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Name Ninibom : Bograth Magi
Trait: Universal Greeter
Cost: 8
Energize: 2
Starting: Green Stuff, Gremble
Effect: If your defeated Magi are Baa, Wiep, and Grannah, in that order, you can play Ninibom as a fourth Magi. You do not lose the game until Ninibom is defeated. If Ninibom is not your fourth Magi, increase Ninibom's energize to seven. Ninibom can only play Bograth, Core, and Universal cards.
Flavor: "A boot to the head is a greeting that everyone understands."
Rarity: 1
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Name Ninibom : Core Magi
Trait: Universal Greeter
Cost: 8
Energize: 2
Starting: Green Stuff, Gremble
Effect: If your defeated Magi are Baa, Wiep, and Grannah, in that order, you can play Ninibom as a fourth Magi. You do not lose the game until Ninibom is defeated. If Ninibom is not your fourth Magi, increase Ninibom's energize to seven. Ninibom can only play Bograth, Core, and Universal cards.
Flavor: "Yes friends, act now. Destroy Paradwyn. Defeat the jungle. Eliminate even the toughest stain."
Rarity: 1
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Name Oasis : d'Resh Spell
Cost: 2
Effect: Until the end of your next turn, Creatures and Magi do not lose energy from opposing Spells and Powers.
Flavor: "Can't stand 'em. Too wet." -Aubra
Rarity: 3
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Name Obsis : d'Resh Creature
Cost: 2
Effect: Obsis can only be played if there are no opposing Creatures in play.
Power - Sandaclysm: 2 - Discard Obsis from play. Discard all Creatures from play. Cards do not prevent your Creatures from being discarded by Sandaclysm.
Flavor: "If rain fell like sand, we'd have a verdent land." -old d'Reshi saying
Rarity: 1
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Name Odavast : Nar Magi
Cost: 10
Energize: 7
Starting: Mombak
Effect: Effect - Ice Wall: Your frozen Creatures lose two less energy in attacks.
Effect: Each of your non-Nar, non-Universal cards cost one additional energy to play.
Flavor: "He's built like a brick icehouse." -Zannah
Rarity: 2
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Name Olabra's Staff : Bograth Relic
Cost: 1
Effect: Power - Training Drills: If you have five or more Bograth Creatures in play, add one energy to each of your Bograth Creatures. Skip your Attack step. You may only use this Power before your Attack step.
Flavor: "When around Korg, speak slowly and carry a big stick." -Olabra, Really Greatest Elder Ever
Rarity: 2
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Name Olum : d'Resh Creature
Cost: 2
Effect: Effect - Strengthen: When you play Olum, add one energy to each other Olum in play.
Power - Aid: Discard Olum. Add one energy to each Olum in play.
Flavor: Olum together now.
Rarity: 3
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Name Olum Digger : d'Resh Creature
Cost: 4
Effect: Power - Tunnel: 1 - Until the end of the turn, Olum Digger can attack Magi directly. Whenever Olum Digger attacks a Magi, choose any one of the Magi's Creatures. Discard two energy from the chosen Creature.
Flavor: "Walk without rhytm and you won't attract the olum." -Mohani
Rarity: 2
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Name Olum Mystic : d'Resh Creature
Cost: 3
Effect: Effect - Plague: At the end of each player's turn, that player chooses a non-Olum Creature. Discard one energy from the chosen Creature.
Flavor: "Give it some animite. They love animite." -Nahara
Rarity: 2
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Name Orathan Amulet : Arderial Relic
Cost: 2
Effect: Effect - Spray: At the end of your turn, add one energy to each of your Orathans in play.
Power - Pod: 1 - Search your deck for an Orathan card. Place that card into your hand.
Flavor: "An ancient relic from a time long forgotten, legends say that it was crafted by the flyers themselves and gifted to the Orothean Elder, Hubdra." -Mobis, Elder
Rarity: 1
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Name Orathan Amulet : Orothe Relic
Cost: 2
Effect: Effect - Spray: At the end of your turn, add one energy to each of your Orathans in play.
Power - Pod: 1 - Search your deck for an Orathan card. Place that card into your hand.
Flavor: "Professor of archeology, expert on the Eiwan, and.. How does one say it? Obtainer of rare antiquities." -Sive
Rarity: 1
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Name Ormalet : Underneath Creature
Cost: 6
Effect: Power - Tantrum: 4 - Discard two energy from each non-Underneath Creatures in play.
Flavor: "You couldn't hit the broad side of an ormalet." -Radget, to Togoth
Rarity: 3
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Name Overgrowth : Naroom Spell
Cost: 1
Effect: Choose a Creature. Attach this Spell to the chosen Creature. While Overgrowth is in play, that Creature gains "ENERGIZE: 3".
Flavor: "I don't like cleaning... so I just don't come back." -Wence, Adventure
Rarity: 3
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Name Pajick Pet : Weave Creature
Cost: 3
Effect: Effect - Guard: Whenever one of your other Creatures is attacked, add one energy to your Magi.
Effect - Weave: Whenever Pajick Pet is attacked, before energy is removed, you may move up to one energy between Pajick Pet and any one of your other Weave Creatures in play
Flavor: "Even their pets have pets in the Weave." -Wence's Travelog
Rarity: 3
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Name Paradar : Weave Creature
Cost: 4
Effect: Effect - Wait: At the end of your Attack step, if Paradar did not attack, draw a card.
Weave Shadow Magi can play Paradar.
Flavor: Biting its time.
Rarity: 2
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Name Pebble Hinko : Kybar's Teeth Creature
Cost: 3
Effect: Power - Skitter: Discard a Creature from your hand to add three energy to your Magi.
Flavor: Skittish doesn't begin to describe the hinko's relationship with its own shadow.
Rarity: 3
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Name Poad, Innkeeper : Naroom Magi
Cost: 12
Energize: 6
Starting: Eebit, Giant Carillion, Grow
Effect: Power - Party: 1 - Choose one of your Creatures. Add energy to the chosen Creature equal to the number of Creatures you have in play. The chosen Creature can not use Powers this turn. Discard the Creature at the end of the turn.
Effect - Hearty: Once per turn, when one of your Creatures is attacked, you may move any amount of energy from Poad to that Creature. Add an additional energy to the Creature if it is Nar or Naroom.
Flavor: "Have you had breakfast today?"
Rarity: 2
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Name Poad's Secret Sauce : Naroom Relic
Cost: 2
Effect: Effect - Flavor: Whenever one of your Spells or Powers adds energy to exactly one of your Creatures, add an additional energy to that Creature.
Flavor: Tastes great!
More filling!
Rarity: 2
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Name Pok : Paradwyn Magi
Cost: 13
Energize: 5
Starting: Mydra, Torpar, Pok's Circlet
Effect: Effect - Brilliantly Absent-Minded: During your Draw step, draw two additional cards, then discard a card at random from your hand.
Effect - Peer Pressure: When you reveal Pok, if your previous two Magi were Blygt and Brog, in either order, Pok becomes Bograth instead of Paradwyn until the end of the game.
Flavor: "He can calculate the air-speed velocity of a unladen fird, but he can't quite remember which side of the war he's on." -Bazha, to Emlob
Rarity: 2
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Name Pure of Heart : Universal Spell
Cost: 1
Effect: Attach Pure of Heart to your Magi. While all of your other cards in play are from the same region as your Magi, your Magi is unaffected by Core Spells and Powers. If you play a Core card, defeat your Magi. Cards cannot affect Pure of Heart as it is being played.
Flavor: "My honor, that's all I need. Just my honor. And this colossus..." -Tuku
Rarity: 3
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Name Quanjuel : d'Resh Creature
Cost: 4
Effect: Power - Timewalk: 3 - Discard Quanjuel from play. Until the end of the turn, you can play any recurring Creatures in your discard pile as if they were in your hand.
Flavor: "They drive me crazy. When they go somewhere, they get back before they leave." -Risha
Rarity: 1
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Name Rabid Bisiwog : Underneath Creature
Cost: 4
Effect: Effect - Feisty: Whenever Rabid Bisiwog attacks, you may choose two Creatures. Rabid Bisiwog attacks both Creatures and removes its energy from both defending Creatures at the same time.
Effect: If Rabid Bisiwog is burrowed, discard it from play.
Korremar and Underneath Shadow Magi can play Rabid Bisiwog.
Flavor: "RWAGHERYARGHERERWAGHERYARGH!"
Rarity: 2
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Name Rabid Wasperine : Core Creature
Cost: 4
Effect: Effect - Counterattack: Immediately after one of your cards is attacked, you may play Rabid Wasperine, paying all costs. If your Magi is Naroom Shadow, add one energy to Rabid Wasperine when you play it. Rabid Wasperine immediately attacks the opposing Creature that just attacked.
Naroom Magi can play Rabid Wasperine.
Flavor: "Oh, brother darling, look, it's drooling on the carpet again..." -Warrada, to Hrada
Rarity: 2
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Name Rask : Nar Creature
Cost: 2
Effect: Power - Satiate: Discard Rask from play. If your Magi is Nar, Creatures with more than their starting energy cannot attack until the beginning of your next turn.
Effect - Chill: When Rask attacks, it removes two additional energy.
Flavor: Light creatures can walk across the snow. Big creatures have to walk through it.
Rarity: 2
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Name Reality Anchor : Universal Relic
Cost: 1
Effect: Effect: Players can not use Powers, Spells or Effects to search their decks or discard piles for cards. Players may not draw more than four cards each turn.
Effect: When an opposing Spell, Power, or Effect chooses your Magi, you may discard Reality Anchor from play. If you do, the opposing card does not affect your Magi.
Flavor: Reality is the stuff of dreams.
Rarity: 3
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Name Redream : d'Resh Spell
Cost: 3
Effect: Search your discard pile, then your deck for one copy of each of your Magi's starting cards. Add those cards to your hand. You can only play Redream once per turn. If your Magi is not d'Resh, discard a card from your hand for each card you added to your hand with Redream.
Flavor: "Not beebs agaaaain..." -Qwade
Rarity: 1
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Name Refract : Nar Spell
Cost: 1
Effect: Attach this card to your Magi. When an opponent chooses exactly one of your Nar Creatures for a Spell or Power, you may discard Refract from play. If you do, the Spell or Power affects one of your Nar Creatures of your choice instead.
Flavor: "Like a poor marksman, you keep missing the target." -Bronn
Rarity: 1
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Name Rehlya : Weave Magi
Trait: Weavespinner
Cost: 16
Energize: 4
Starting: Sagaweave, Paradar
Effect: Effect - Counterweave: Whenever one of yoru Weave Creatures is attacked, move one energy from the attacking Creature to the defending Creature before energy is removed.
Flavor: "Buncha pacifists, they said, 'Can't fight a real war,' they said. I'll say this: Cald. BRING IT!"
Rarity: 2
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Name Ripple : Orothe Spell
Cost: 1
Effect: All Creatures with less energy than their starting energy gain one energy.
All Creature with more energy than their starting energy lose one energy.
Flavor: "One single ripple in the ocean can cause a devastating storm in the Kyber highlands." -Mobis, Elder
Rarity: 3
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Name Risha : d'Resh Magi
Trait: Seventh Oracle
Cost: 16
Energize: 5
Starting: One Oracle
Effect: Effect - Glorious Prophecy: During your Energize step, if you have seven different Oracles in play, defeat an opposing Magi.
Power - Insight: Reveal an Oracle in your hand. Add one energy to Risha.
Flavor: "The oracles are keyed to the vast knowledge we have of the Eliwan. If only one could contain all the knowledge, that Magi would be invincible."
Rarity: 2
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Name Rock Arboll : Kybar's Teeth Creature
Cost: 4
Effect: Power - Infuse: Discard Rock Arboll from play. Add energy to your Magi equal to the energy on the smallest opposing Creature.
Flavor: T'lok came over the block, And there he saw a rock.
But it wasn't a rock... It was a rock arboll!
Rarity: 3
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Name Rock Silth : Cald Creature
Cost: 11
Effect: Effect - Hide: If an opposing Spell or Power discards Rock Silth from play, move energy up to Rock Silth's starting energy from it to your Magi and draw a card.
Effect - Invulnerability: Rock Silth loses one less energy in attacks.
Flavor: "Fire? I didn't twist any fire in there?! Who..." "Looking for me, old friend?" -Whall and ...?
Rarity: 1
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Name Rock Silth : Kybar's Teeth Creature
Cost: 11
Effect: Effect - Hide: If an opposing Spell or Power discards Rock Silth from play, move energy up to Rock Silth's starting energy from it to your Magi and draw a card.
Effect - Invulnerability: Rock Silth loses one less energy in attacks.
Flavor: "You! What are you doing here?" "Time to settle an old score... Or have you forgotten?" -Whall and ...?
Rarity: 1
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Name Rokarum : Kybar's Teeth Creature
Cost: 5
Effect: Power - White Wind: 2 - Add two energy to each of your other Kybar's Teeth Creatures with less than their starting energy.
Flavor: Half-Hyren, half dream, the rokarum is everyone's best friend.
Rarity: 3
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Name Rous : Core Creature
Cost: 3
Effect: Power - Hit: Choose one opposing Creature. Move one energy from the chosen Creature to Rous.
Effect - Myth: Rous cannot be attacked. If all of your Creatures in play are Rous, discard Rous from play.
Only Bograth Magi or Core Magi can play Rous.
Flavor: "I don't believe they exist." -Wence, to Zannah
Rarity: 1
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Name Rous : Bograth Creature
Cost: 3
Effect: Power - Hit: Choose one opposing Creature. Move one energy from the chosen Creature to Rous.
Effect - Myth: Rous cannot be attacked. If all of your Creatures in play are Rous, discard Rous from play.
Only Bograth Magi or Core Magi can play Rous.
Flavor: "What about the rous?" -Zannah, to Wence
Rarity: 1
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Name Sagaweave : Weave Creature
Cost: 3
Effect: Effect - Reweave: At the beginning of your turn, you may move one energy from one of your Weave or Core Creatures to another.
Effect - Weave: Whenever Sagaweave is in an attack, before energy is removed, you may move one energy between Sagaweave and one of your other Core or Weave Creatures.
Shadow Weave Magi can play Sagaweave.
Flavor: They are the eyes and ears of the ancient seer.
Rarity: 3
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Name Saitorr : Nar Creature
Cost: 3
Effect: Effect - Snuggles: At the beginning of your turn, if your Magi is Nar, you may discard Saitorr from play. If you do, draw a card for each energy on your Magi above their starting energy, to a maximum of five.
Flavor: "They're bouncy flouncy trouncy pouncy fun fun fun fun fun!"
Rarity: 1
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Name Sand Cape : d'Resh Relic
Cost: 2
Effect: Effect - Memory: During your Play Creatures step, if you have fewer cards in your hand than any opponent, you may play one d'Resh Creature from your discard pile as if it were in your hand.
Effect - Slips Through Your Fingers: If Sand Cape is discarded from your hand by an opposing card, play it instead, ignoring all costs.
Flavor: Overlooked like a mistake, forgettable as an old memory.
Rarity: 1
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Name Sand Hyren : d'Resh Creature
Cost: 7
Effect: Effect - Light Side: Each of your starting cards cost two less energy to play.
Effect - Dark Side: You can play Core cards as though they were d'Resh cards.
d'Resh Shadow Magi can play Sand Hyren.
Flavor: "There are layers and layers to the sands." -Korremar
Rarity: 1
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Name Sandshape : d'Resh Spell
Cost: 1
Effect: Discard a d'Resh Relic from play to play a d'Resh card in your hand, reducing the cost of the card by half (rounded down). Creatures played this way cannot attack this turn.
Flavor: "Dust to Relic to Dust to Creature to Dust." -d'Reshi maxim
Rarity: 1
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Name Sandsifter : d'Resh Creature
Trait: First Oracle
Cost: 10
Effect: Power - Inevitable Truth: 1 - Choose an opposing Magi. Discard one energy from the chosen Magi for each Oracle you have in play.
Power - Unearth: 1 - Choose an Oracle in your discard pile. Put the chosen card into your hand.
Effect: As Sandsifter is being discarded from play by an opposing card, you may discard an Oracle from play. Sandsifter is not affected by the opposing card.
Flavor: d'Reshi-vu: the feeling that you've experienced inevitability before.
Rarity: 2
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Name Sandsinger : d'Resh Creature
Trait: Third Oracle
Cost: 4
Effect: Power - Ballad of the Truth: Discard Sandsinger and one of your other cards from play to search your deck for any one d'Resh card and place that card into your hand.
Flavor: The simple truth: d'Reshi have 47 different words for sand, without which their conversations would be very dull.
Rarity: 2
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Name Sandstone Hyren : Kybar's Teeth Creature
Cost: 9
Effect: Effect - Monolith: If Sandstone Hyren is the largest Creature in play, opposing players must pay three energy from their Magi to choose it for Spells or Powers.
Effect - Super Invulnerability: Sandstone Hyren loses two less energy in attacks, and loses no energy from Effects during any player's Attack step.
Flavor: "Daa, Daaa, DAA -DaDAAA! BOM-bom BOM-bom BOM-bom BOM-bom BOM!" -Jagt, Prankster
Rarity: 1
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Name Sandstone Hyren : d'Resh Creature
Cost: 9
Effect: Effect - Monolith: If Sandstone Hyren is the largest Creature in play, opposing players must pay three energy from their Magi to choose it for Spells or Powers.
Effect - Super Invulnerability: Sandstone Hyren loses two less energy in attacks, and loses no energy from Effects during any player's Attack step.
Flavor: "Can't we just go around?" "Ask it and find out." -Harror and Korremar
Rarity: 1
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Name Sandstorm Orshaa : Arderial Creature
Trait: Illusion
Cost: 8
Effect: Power - Stinging Sands: 2 - Choose a Spell in play. Discard the chosen Spell and three energy from that Spell's Magi.
Effect: As you play Sandstorm Orshaa, reduce its cost by four. Sandstorm Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
Flavor: "What I really hate is that crunchy feeling they leave in your teeth." -Ythra
Rarity: 1
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Name Sandstorm Orshaa : d'Resh Creature
Trait: Illusion
Cost: 8
Effect: Power - Stinging Sands: 2 - Choose a Spell in play. Discard the chosen Spell and three energy from that Spell's Magi.
Effect: As you play Sandstorm Orshaa, reduce its cost by four. Sandstorm Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
Flavor: "Strange things are afoot in the d'Resh desert." -Borse
Rarity: 1
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Name Sandstorm Xyx : d'Resh Creature
Cost: 4
Effect: Effect - Vortex: Once per turn, when an opponent uses a Power, add two energy to Sandstorm Xyx.
Power - Dissipate: 8 - Discard Sandstorm Xyx from play. Choose two Creatures in play. Reduce the chosen Creatures' energy to one.
Flavor: "All right; you want to play that way? Now it's personal!" -Ora, Shieldmaiden
Rarity: 3
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Name Sarazen Keeper : Orothe Creature
Cost: 6
Effect: Power - Forged Alliance: If you have a Hyren in play, add one energy to each of your Sarazen in play.
Power - Strength in Union: If you have at least two Sarazens in play, draw a card.
Flavor: "I am not my hyren's keeper... He is." -Voda
Rarity: 1
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Name Sarazen Keeper : Underneath Creature
Cost: 6
Effect: Power - Forged Alliance: If you have a Hyren in play, add one energy to each of your Sarazen in play.
Power - Strength in Union: If you have at least two Sarazens in play, draw a card.
Flavor: "Everybody relax, I'm here. Where exactly is here, again?" -Gogor, Celebrated Hero
Rarity: 1
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Name Sareb : d'Resh Creature
Cost: 3
Effect: Effect - Incompetent: Your Creatures lose one additional energy in attacks.
Effect - Ally: When you play Sareb, you may give control of it to another player.
Flavor: "An incompetent ally is far worse than a dangerous foe." -d'Reshi maxim
Rarity: 2
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Name Sarf : Nar Creature
Cost: 2
Effect: Power - Snatch: Choose an opposing Relic. Discard the chosen Relic, Sarf cannot attack this turn. Use this Power only before your Attack step.
Power - Freezerburn: If Sarf is frozen, choose a Magi. Discard energy from the chosen Magi equal to that Magi's Energize. Discard Sarf.
Flavor: Gimmie!
Rarity: 3
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Name Severos : Core Creature
Cost: 6
Effect: Power - Mind Dredge: 1 - Choose a Creature in an opponent's discard pile. Play the chosen Creature, ignoring regional restrictions and penalties. Pay all costs from Severos instead of your Magi. Use this Power only after the Attack step. When that Creature leaves play, discard Severos from play.
Orothe Magi can play Severos.
Flavor: "Welcome to the pah-ty." -Qwade
Rarity: 3
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Name Shadow Hyren : Core Creature
Cost: 7
Effect: Effect - Taste: When you play Shadow Hyren, choose a Creature. Discard one energy from the chosen Creature. Whenever Shadow Hyren attacks a Creature of the same region as the chosen Creature, add two energy to Shadow Hyren before energy is removed.
Effect - Feed: If your Magi is a Shadow Magi, when Shadow Hyren defeats an opposing Creature in an attack, add two energy to your Magi.
Flavor: "Everyone has a shadow. Does yours like you?" -Harror, Nightstalker
Rarity: 1
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Name Shadow Ritual : Core Spell
Cost: 2
Effect: Until the end of the turn, all Powers on your Core cards cost two less energy to use, to a minimum of zero.
Only Shadow Magi can play Shadow Ritual.
Flavor: "You put your whole soul in, you pull your whole soul out, you put your whole soul in, and then you shake it all about..." -Korremar
Rarity: 3
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Name Shattering Wind : Nar Spell
Cost: 3
Effect: Until the end of the turn, whenever one of your Creatures attacks, discard one energy from the defending Magi before energy is removed. If the opposing Magi is frozen, discard one additional energy.
Flavor: In Nar, the wind breaks you.
Rarity: 3
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Name Shattershards : Nar Spell
Cost: 1
Effect: Choose a Magi in play. Discard one of the Magi's Relics. Remove energy from one of that Magi's Creatures equal to the Relics's cost, plus two.
Flavor: Room temperature is a matter of perspective.
Rarity: 3
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Name Shimmering Orshaa : d'Resh Creature
Trait: Illusion
Cost: 8
Effect: Power - Illusion Twist: 4 - Choose one of your other illusions in play. Discard the chosen illusion. Play a d'Resh Creature from your hand, ignoring all costs. The played Creature cannot attack this turn.
Effect: As you play Shimmering Orshaa, reduce its cost by four. Shimmering Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
Flavor: Koll and Whall would both pay handsomely for this creature's ring.
Rarity: 1
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Name Shrink : Arderial Spell
Cost: 2
Effect: Choose a Creature. Discard half of the chosen Creature's energy, rounded down.
Flavor: "I will call him 'Mini-you.'" -Adis
Rarity: 3
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Name Skullek : d'Resh Creature
Cost: 3
Effect: Effect - Inspire: Each of your Creatures removes one additional energy in attacks.
Effect - Persistence: When one of your illusions is discard from play, you may discard one energy from Skullek to place the card in your hand.
Flavor: "He may be small, but look what happened to the last creature to underestimate him." -Drajan
Rarity: 3
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Name Snare : Paradwyn Spell
Cost: 1
Effect: Play Snare at the beginning of an opponent's Attack step. Choose one of that player's Creatures. The chosen Creature cannot attack this turn. If your Magi is not Paradwyn, discard a card from your hand.
Flavor: Swoosh! "Hey! What're you doin' hanging up there?" -All-High King Korg, Magnificent, Illustrious, Deductive Emperor of Great and Might Bograth.
Rarity: 3
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Name Snow Barl Pup : Nar Creature
Cost: 4
Effect: Effect - Dream Draft: When an opponent draws a card outside their Draw step, you may play Snow Barl Pup, paying all costs. If your Magi is Nar, ignore all costs when you use this Effect. You can play only one Snow Barl Pup this way per turn.
Flavor: "Alas, poor pup, for I knew him well." "Oh, quit being so dramatic." -Blu and Borse
Rarity: 2
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Name Snow Hyren : Nar Creature
Cost: 8
Effect: Effect - Cold and Colder: Whenever a frozen Creature is attacked, add one energy to Snow Hyren before energy is removed.
Power - Energy Transfer: X - Choose a Creature in play. Add X energy to the chosen Creature.
Flavor: Watch where the Hyren go... Don't get eaten by the snow.
Rarity: 1
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Name Snowball : Nar Spell
Cost: 3
Effect: Play when an opposing card discards one of your Relics or Spells from play or discards one of your Creatures that has energy. Choose an opposing card of the same card type (Creature, Relic, or Spell). Discard the chosen card.
Flavor: A rolling snowball gathers many enemies.
Rarity: 1
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Name Spark Chogo : Cald Creature
Cost: 2
Effect: Effect - Burnout: Whenever Spark Chogo attacks, it removes two additional energy from the opposing Creature.
Power - Fade Away: Discard Spark Chogo from play. Choose a Creature. Discard three energy from the chosen Creature. Opposing cards do not alter the amount of energy discarded by Fade Away.
Flavor: "It's better to burn out than to fade away." -Valkan, Pyromancer and Former Bridge-Builder
Rarity: 3
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Name Spined Hyren : d'Resh Creature
Cost: 6
Effect: Power - Mental Assault: 2 - Choose a player, and one of that player's Creatures. Look at the chosen player's hand. Discard one energy from the chosen Creature for each Spell in that player's hand.
Flavor: It's hard not to rub it the wrong way.
Rarity: 1
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Name Spirit of Arderial : Arderial Spell
Cost: 0
Effect: You may play this card only when your Arderial Magi is defeated on an opponent's turn. Discard a card from your hand. Each player shuffles their hand into their deck and draws four cards.
You can only play one Spirit Spell per Magi defeated.
Flavor: "Wind!"
Rarity: 2
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Name Spirit of Bograth : Bograth Spell
Cost: 0
Effect: You may play this card only when your Bograth Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, add energy to it equal to one opposing Magi's Energize rate.
You can only play one Spirit Spell per Magi defeated.
Flavor: Tag-team mud wrasslin'!
Rarity: 3
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Name Spirit of Cald : Cald Spell
Cost: 0
Effect: You may play this card only when your Cald Magi is defeated on an opponent's turn. Discard a card from your hand. Until the beginning of your next turn, whenever that opponent plays a Creature, discard one energy from each of that opponent's other Creatures in play.
You can only play one Spirit Spell per Magi defeated.
Flavor: Fire!
Rarity: 2
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Name Spirit of Nar : Nar Spell
Cost: 0
Effect: You may play this card only when your Nar Magi is defeated on an opponent's turn. Discard a card from your hand. The current player cannot play any cards from their hand until the end of your next turn.
You can only play one Spirit Spell per Magi defeated.
Flavor: We're not as cold-hearted as we seem.
Rarity: 2
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Name Spirit of Naroom : Naroom Spell
Cost: 0
Effect: You may play this card only when your Naroom Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it permanently gains "Effect - Eternal Vigor: Whenever one of your Naroom Creatures is discarded from play by an opposing card, add one energy to your Magi."
You can only play one Spirit Spell per Magi defeated.
Flavor: Heart!
Rarity: 2
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Name Spirit of Ombor : Underneath Spell
Cost: 0
Effect: You may play this card only when your Underneath Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it gains "Effect - Resilience: At the beginning of your turn, if you have fewer Creatures in play than any opponent, add two energy to your Magi.".
You can only play one Spirit Spell per Magi defeated.
Flavor: Earth!
Rarity: 2
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Name Spirit of Orothe : Orothe Spell
Cost: 0
Effect: You may play this card only when your Orothe Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi,replace their starting cards line with "STARTING: Orothean Goggles, Hubdra's Cube, One Orothe Creature".
You can only play one Spirit Spell per Magi defeated.
Flavor: Water!
Rarity: 3
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Name Spirit of Paradwyn : Paradwyn Spell
Cost: 0
Effect: You may play this card only when your Paradwyn Magi is defeated on an opponent's turn. Discard a card from your hand. On your next turn, you may play Paradwyn Creatures during your first Powers/Relics/Spells step. The cost of each Paradwyn Creature you play this way is increased by two and cannot be reduced.
You can only play one Spirit Spell per Magi defeated.
Flavor: "My turn to step up and take a swing!" -Yricho
Rarity: 3
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Name Spirit of Rayje : Universal Spell
Cost: 0
Effect: You may play this card as an opposing card discards all of the energy from your Magi. Add three energy to your Magi. This card can prevent your Magi from being defeated.
You can only play Spirit of Rayje three times per game.
Flavor: "I will never leave, but neither will you, Agram, and that is good enough for me." -Une
Rarity: 3
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Name Spirit of the Core : Core Spell
Cost: 0
Effect: You may play this card only when your Core Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, choose an opposing Creature. Gain control of the chosen Creature, and restore it to its starting energy. The chosen Creature becomes Core instead of its original region(s), and cannot attack that turn.
You can only play one Spirit Spell per Magi defeated.
Flavor: "Outta my way, punk!"
Rarity: 2
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Name Spirit of the Teeth : Kybar's Teeth Spell
Cost: 0
Effect: You may play this card only when your Kybar's Teeth Magi is defeated on an opponent's turn. Discard a card from your hand. When you reveal your next Magi, it gains "Effect - Tough Stuff: Whenever this Magi loses energy from an opposing card, it loses two less energy."
You can only play one Spirit Spell per Magi defeated.
Flavor: "By your powers combined..."
Rarity: 2
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Name Spirit of the Weave : Weave Spell
Cost: 0
Effect: You may play this card only when your Weave Magi is defeated on an opponent's turn. Discard a card from your hand to prevent the current player's Creatures from attacking on that player's next turn.
You can only play one Spirit Spell per Magi defeated.
Flavor: "I am Captain Moon!"
Rarity: 2
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Name Sprout : Weave Spell
Cost: 2
Effect: Choose an opposing Magi. Add one energy to your Magi for each of the chosen Magi's Creatures in play.
Flavor: "It's always harvest time in the Weave, but they never seem to know just what they are picking." -Wence's Travelog
Rarity: 3
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Name Stand and Take It : Kybar's Teeth Spell
Cost: 1
Effect: Choose one of your Kybar's Teeth Creatures. Attach Stand and Take It to the chosen Creature. The next time the chosen Creature is attacked, discard Stand and Take It. The chosen Creature loses no energy in the attack.
Flavor: "Ow. Quit it." -Targ'n
Rarity: 3
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Name Storm Wings : Arderial Relic
Cost: 3
Effect: Power - All-Out: Whenever one of your Creatures attacks this turn, it removes twice as much energy as it would normally. At the end of your Attack step, discard Storm Wings and each of your Creatures that attacked this turn.
Flavor: A wing and a predator.
Rarity: 2
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Name Stumbling Junjertrug : Weave Creature
Cost: 6
Effect: Effect - Carouse: At the end of your turn, if Stumbling Junjertug has an even amount of energy, add two energy to it. Otherwise, discard three energy from it.
Effect - Suntan: Your Creatures lose one less energy from Cald Spells and Powers.
Flavor: "ChaaarrrOOOMF!" -Iyori
Rarity: 2
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Name Sun Glasses : d'Resh Relic
Cost: 1
Effect: Effect - Glare: Whenever one of your Creatures removes energy from an opposing Magi in an attack, roll a die. Remove that much additional energy from the Magi.
Flavor: "The future's so dim, I gotta wear sun glasses!" -Ythra
Rarity: 3
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Name Sunburn : d'Resh Spell
Cost: 2
Effect: Choose a Creature. Attach Sunburn to the chosen Creature. Whenever that Creature loses energy, it loses two additional energy. If that Creature is discarded and your Magi is d'Resh, you may discard an energy from your Magi to return Sunburn to your hand at the end of the turn.
Flavor: "I feel like a fried egg." "That's funny, 'cause you look like a-" "Shush." -Chur and Harror
Rarity: 3
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Name Sunglare Celphet : Nar Creature
Cost: 3
Effect: Effect - Reflect: As an opposing Spell or Power removes energy from one of your Creatures, you may discard Sunglare Celphet from play to choose a Creature or Magi. Discard an equal amount of energy from the chosen card.
Flavor: Colder than Warrada's kiss.
Rarity: 2
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Name Surf Diel : Orothe Creature
Cost: 1
Effect: Effect - Comb the Beach: Whenever one of your Relics is discarded from play by an opposing card, add two energy to Surf Diel.
Power - Reckon: Discard Surf Diel from play. Choose a Cald Creature in play. Discard the chosen Creature. Use this Power only before the Attack step.
Flavor: "We can't let them into the Vault! Oh, Blu, What'll we do?"
"You got us inna this mess lass. Time you get us out." -Bria and Blu
Rarity: 3
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Name Swamp Moga : Bograth Creature
Cost: 5
Effect: Power - Roar: 2 - Until the end of your turn, each of your Creatures removes two additional energy when attacking.
Flavor: "Good, bad, I'm the guy with the moga." -All-High King Korg, Magnificent, Illustrious, Practical Emperor of Great and Mighty Bograth
Rarity: 1
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Name Swirling Orshaa : d'Resh Creature
Trait: Illusion
Cost: 6
Effect: Effect - Morph: As another Spell, Power, or Effect references a specific Creature type or region, if Swirling Orshaa is in play you may have it considered that specific Creature type or region until the end of the turn.
Effect: As you play Swirling Orshaa, reduce its cost by three. Swirling Orshaa is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
Flavor: "Be careful, or I'll give you a swirlie." -Nahara, Sandkeeper
Rarity: 1
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Name Sylorum : Orothe Creature
Cost: 6
Energize: 1
Effect: Effect - Relic Affinity: When you use a Power on one of your Relics, you may have Sylorum pay the energy cost instead of your Magi. If you do, reduce the cost of the Power by one, to a minimum of zero.
Flavor: "Wouldn't be so bad if it'd just stop making that 'DWEEEEE' noise." -Ebylon
Rarity: 3
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Name Szhar : d'Resh Creature
Trait: Recurring
Cost: 5
Effect: Effect - Legacy: When Szhar is discarded from play, draw two cards.
When you reveal a d'Resh Magi, if your have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand.
Flavor: "Our dreams keep returning, much the same way that the dunes keep marching across the sands." -Risha
Rarity: 3
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Name Terkoz : Paradwyn Creature
Cost: 3
Effect: Effect - Spotlight: At the end of your turn, if Terkoz was the only Creature you played, this turn, add one energy to each of your Creatures.
Flavor: "When it calls, we all answer." -Arawan
Rarity: 3
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Name Thast : Nar Magi
Cost: 15
Energize: 3
Starting: Thin Ice
Effect: Effect - Invigorate: Increase Thast's Energize by one for each of your frozen Nar Creatures.
Power - Ice Grinder: 2 - Choose any one Creature in play. Discard energy from the chosen Creature equal to Thast's Energize.
Flavor: "You don't know the meaning of the word 'cold,' bub."
Rarity: 1
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Name The Real Qwade : Core Magi
Trait: Orothe Shadow
Cost: 20
Energize: 6
Starting: Chaos Jile, Trask, Maelstrom
Effect: The Real Qwade can be in a Magi stack with "Qwade". When you reveal The Real Qwade, defeat him if your previous defeated Magi was not "Qwade".
Effect - Leech: At the beginning of your Play Creatures step, you may discard two energy from The Real Qwade. If you do, until the end of your turn, whenever you play a Creature, choose another Creature. Move one energy from the chosen Creature to the Creature you just played.
Flavor: I trust no one. Not even myself.
Rarity: 2
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Name Thin Ice : Nar Spell
Cost: 3
Effect: Add one energy to each of your frozen Creatures. Remove one energy from each opposing frozen Creature.
Flavor: Also known as 'summer.'
Rarity: 3
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Name Thoughtful Baldar : Kybar's Teeth Creature
Cost: 7
Effect: Power - Ponder: Reveal one random card from your hand to all players. Reduce the cost of all copies of that card by two, to a minimum of one, until the end of your turn.
Effect - Invulnerability: Thoughtful Baldar loses one less energy in attacks.
Flavor: "QUIET! Can't you see that he's thinking?" -Ullig
Rarity: 2
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Name Three-Leaf Clover : Paradwyn Relic
Cost: 1
Effect: Effect - Little Lucky: At the beginning of your turn, choose one of your Creatures. Add one energy to the chosen Creature.
Effect - Lotta Lucky: When an opposing Spell or Power affects your Magi, you may discard Three Leaf Clover from play. If you do, your cards are unaffected by the Spell or Power, and you draw a card.
Flavor: "I can only ever find the boring old four-leaf kind." -Kiersta
Rarity: 1
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Name Three-Leaf Clover : Weave Relic
Cost: 1
Effect: Effect - Little Lucky: At the beginning of your turn, choose one of your Creatures. Add one energy to the chosen Creature.
Effect - Lotta Lucky: When an opposing Spell or Power affects your Magi, you may discard Three Leaf Clover from play. If you do, your cards are unaffected by the Spell or Power, and you draw a card.
Flavor: "Don't eat the clover, it's only garnish." -Poad, Innkeeper
Rarity: 1
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Name Thresh : Weave Creature
Cost: 4
Effect: Power - Rethresh: Whenever a Weave card is discarded from play on an opponent's turn, add one energy to Thresh.
Effect - Weave: Whenever Thresh is attacked, before energy is removed, you may move up to one energy between Thresh and any one of your other Weave Creatures in play
Flavor: They swarm to trouble-points within the Weave.
Rarity: 3
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Name Thrybe : d'Resh Creature
Cost: 1
Effect: Effect - Infuse: When you play a d'Resh Creature, you may discard Thrybe from play. If you do, place a d'Resh Spell from your hand under that Creature. Treat that Spell as if it were a Power printed on the Creature. The cost of the Power equals the cost of the Spell, and the name of the Power is the name of the Spell.
Flavor: "Have you ever actually seen one of these things around? No? Me, neither..." -Harresh
Rarity: 3
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Name Tidal Karak : Orothe Creature
Cost: 3
Effect: Power - Sunken Treasure: 2 - Play a non-Universal Relic from any opponent's discard pile, ignoring regional restrictions and penalties. When Tidal Karak leaves play, discard all Relics played by this Power.
Orothe Shadow Magi can play Tidal Karak.
Flavor: "I wish I knew what they were doing down there." -Orlon, Friend of Wellisks
Rarity: 3
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Name Tithragar : Nar Creature
Cost: 5
Effect: Effect - Painful Bark: When you play Tithragar, remove two energy from each Core Creature and Core Magi in play.
Effect - Painful Bite: Whenever Tithragar attacks, if that Creature's Magi is a Naroom Shadow Magi, discard the defending Creature from play before energy is removed.
Flavor: "A tithragar once bit my sister." -Hrada
Rarity: 2
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Name Torpar : Bograth Creature
Cost: 3
Effect: Effect - Community: Whenever one of your cards adds energy to all of your Creatures, add an additional energy to Torpar.
Effect - Protection: Whenever an opposing Spell or Power removes energy from any of your other Creatures, remove the energy from Torpar instead.
Flavor: "It's a mobile home, Korg. Not a luxury resort!" -Olabra, The Really Greatest Elder Ever
Rarity: 1
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Name Torpar : Paradwyn Creature
Cost: 3
Effect: Effect - Community: Whenever one of your cards adds energy to all of your Creatures, add an additional energy to Torpar.
Effect - Protection: Whenever an opposing Spell or Power removes energy from any of your other Creatures, remove the energy from Torpar instead.
Flavor: "Hey, I'm a reasonable guy. But I've just experienced some very unreasonable things." -Pok
Rarity: 1
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Name Tradewinds : Arderial Spell
Cost: 2
Effect: Discard one card from your hand to draw three cards.
Flavor: "I could ride these all day." -Shivara, Mistress of the Winds
Rarity: 3
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Name Traveling Healer : Cald Magi
Trait: Alternate Gar
Cost: 13
Energize: 6
Starting: Wandering Balamant, Bombard, Magma Armor
Effect: Effect - Bolster: At the end of your turn, add one energy to each of your Creatures with less than its starting energy.
Effect - Grudge: When you reveal Traveling Healer, if an opposing Magi is Orothe or Weave, add five energy to Traveling Healer.
Flavor: "We're safe on a cliff on the side of Mt. Kybar." "Ah. This is obviously some strange usage of the word 'safe' that I hadn't previously been aware of." -Targ'n and Gar
Rarity: 1
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Name Traveling Healer : Kybar's Teeth Magi
Trait: Alternate Gar
Cost: 13
Energize: 6
Starting: Wandering Balamant, Bombard, Magma Armor
Effect: Effect - Bolster: At the end of your turn, add one energy to each of your Creatures with less than its starting energy.
Effect - Grudge: When you reveal Traveling Healer, if an opposing Magi is Orothe or Weave, add five energy to Traveling Healer.
Flavor: He doesn't know what he's got coming. Well, I'm coming and I'll show HIM!
Rarity: 1
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Name Trogovo : Underneath Creature
Cost: 6
Effect: Effect - Inspire: Draw two additional cards during your Draw step. Reduce your Magi's Energize by two.
Effect - Frightened: At the beginning of your turn, any Core Magi may discard three energy to discard Trogovo.
Flavor: "Great minds think a ... think a ... errrr..." -Myka
Rarity: 2
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Name Tropical Jumbor : Paradwyn Creature
Cost: 4
Effect: Effect - Scout: At the end of your turn, if Tropical Jumbor did not attack this turn, add two energy to it.
Effect - Weave: Whenever Tropical Jumbor is attacked, before energy is removed, you may move up to one energy between Tropical Jumbor and any one of your other Paradwyn or Weave Creatures in play
Flavor: It pounces as gracefully as a slab of granite.
Rarity: 1
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Name Tropical Jumbor : Weave Creature
Cost: 4
Effect: Effect - Scout: At the end of your turn, if Tropical Jumbor did not attack this turn, add two energy to it.
Effect - Weave: Whenever Tropical Jumbor is attacked, before energy is removed, you may move up to one energy between Tropical Jumbor and any one of your other Paradwyn or Weave Creatures in play
Flavor: "Jumbor speed is directly proportionate to the time before its next meal." -Iyori
Rarity: 1
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Name Tropical Plith : Paradwyn Creature
Cost: 4
Effect: Effect - Confer: During your Draw step, if you played a Creature with the Effect 'Dreamwarp' this turn, draw an additional card.
Flavor: "Wow! There's a whole plith-ora of 'em. Ow! What was that for?" -a slightly bruised Marella
Rarity: 3
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Name Trygar's Will : Underneath Relic
Cost: 1
Effect: Effect - Legacy: When your Magi is defeated, choose an opponent and two of that player's non-Magi cards in play. The chosen player chooses and discards one of the chosen cards.
Korremar can play Trygar's Will.
Flavor: "And I leave all my animite to the people of Vash Naroom, so they can afford to move somewhere decent."
Rarity: 2
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Name Tunnel : Underneath Spell
Cost: 1
Effect: Choose one of your burrowed Creatures. Until the end of the turn, the chosen Creature can attack Magi directly. When the chosen Creature attacks a Magi this turn, add half of the energy removed from the defending Magi (rounded down) to your Magi.
Flavor: "When you least expect it, expect it." -All-High King Korg, Magnificent, Illustrious, Ever-Vigilant Emperor of Great and Mighty Bograth
Rarity: 3
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Name Twunk : Naroom Creature
Cost: 4
Effect: Effect - Timber: Whenever one of your Naroom Creatures with less energy than Twunk is attacked, remove two energy from the attacking Creature before energy is removed.
Flavor: Roasted Twunk - 5 animite -From the menu at Gar's Fried Eebit Shack
Rarity: 3
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Name Uban : d'Resh Creature
Trait: Recurring
Cost: 2
Effect: Power - Dream Slice: 1 - Choose a Creature. Discard a card from your hand to discard three energy from the chosen Creature.
When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand.
Flavor: "Sharp and swift - just like me." -Gherish
Rarity: 3
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Name Umbu : Bograth Creature
Cost: 2
Effect: Effect - Mud Clod: When Umbu is discarded from play, choose a Relic in play. Attach Umbu to the chosen Relic; as long as Umbu is attached, it cannot be discarded by having zero energy and is unaffected by cards that affect Creatures. None of the chosen Relic's Powers or Effects can be used. At the beginning of each of your turns, discard one energy from the Relic's Magi. When the Relic is discarded, discard Umbu.
Effect - Shifty: Umbu loses no energy from opposing Effects.
Flavor: "Dangit! It's all gunked up again." -All-High King Korg, Magnificent, Illustrious, Hygienic Emperor of Great and Mighty Bograth
Rarity: 3
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Name Unmake : d'Resh Spell
Cost: X
Effect: Choose a Creature with X energy. Discard the chosen Creature from play. Discard one energy from each Creature in play of the same type as the discarded Creature.
Flavor: "You know, it's at times like this that I really wish I'd listened to what my mother told me."
"Why? What did she tell you?"
"I don't know. I didn’t listen." -Kazm and Ulk
Rarity: 1
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Name Unmake : Underneath Spell
Cost: X
Effect: Choose a Creature with X energy. Discard the chosen Creature from play. Discard one energy from each Creature in play of the same type as the discarded Creature.
Flavor: "Underneath. Loathe it or level it." -Morag, Executioner
Rarity: 1
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Name Ust : Nar Magi
Cost: 8
Energize: 7
Starting: Brittlebreak
Effect: Effect - Gambit: The first time each turn that Ust is attacked, you may discard two cards from your hand to discard the attacking Creature before energy is removed.
Effect: Each of your non-Nar, non-Universal cards costs one additional energy to play.
Flavor: Two can play at that game.
Rarity: 1
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Name Vard : Bograth Creature
Cost: 2
Effect: Effect - Surge: As you play Vard, if your Magi is Bograth and any opponent has more Creatures in play than you (not counting this card), ignoring Vard's cost.
Effect - Shifty: Vard loses no energy from opposing Effects.
Flavor: Ever hungry, vards are drawn to concentrations of dream energy.
Rarity: 3
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Name Velouria : Nar Magi
Trait: Ice Pixie
Cost: 14
Energize: 4
Starting: Hunter Furok
Effect: Power - Adore: Choose one of your Creatures. The chosen Creature can attack Magi directly this turn. When that Creature does, add energy to Velouria equal to the amount removed from the opposing Magi in the attack.
Flavor: "Nar's eleven months of winter, and one month of thin ice."
Rarity: 2
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Name Venger : d'Resh Creature
Trait: Recurring
Cost: 2
Effect: Effect - Counter-Strike: Whenever one of your d'Resh Creatures is attacked, before energy is removed, choose one of the attacking player's other Creatures. Remove two energy from the chosen Creature.
When you reveal a d'Resh Magi, if you have one or more recurring cards in your discard pile, you may discard one energy from your Magi to choose one recurring card in your discard pile and add it to your hand.
Flavor: "Violence, ripples through the sands like currents in the ocean; like a current, it always returns." -Nahara, Sandkeeper
Rarity: 2
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Name Void Stone : Nar Relic
Cost: 1
Effect: Power - Supply: Discard one of your Relics from play. Draw a card.
Effect - Demand: Each opposing non-Nar Relic costs one additional energy to play.
Flavor: The void annoyed.
Rarity: 2
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Name Vopok : Kybar's Teeth Creature
Cost: 4
Effect: Effect: Vopok cannot attack. During your Energize Step, you may discard a card from your hand. If you do, Vopok can attack this turn.
Effect - Great Wall: When you play Vopok, if your Magi is Kybar's Teeth, add six energy to Vopok.
Flavor: "Stay. Good boy." -Chur, Traitor
Rarity: 2
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Name Vrak : Nar Creature
Cost: 4
Effect: Effect - Really Really Big: When you play Vrak, add six energy to it.
Effect: If Vrak is your only Nar Creature in play, discard it.
Flavor: "He's right on top of us! Do you suppose he is using the same wind we are?" -Stradus
Rarity: 3
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Name Warrior Olum : d'Resh Creature
Cost: 6
Effect: Power - Challenge: 1 - Choose an opponent and any one of that player's Creatures. Discard two energy from the chosen Creature unless the chosen player discards three energy from their Magi.
Flavor: "ecks ecks ECKS!" -Warrior Olum Battle Cry
Rarity: 3
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Name Wasperine Stalker : Naroom Creature
Cost: 3
Effect: Effect - Blur: If your Magi is Nar or Naroom, you may play Wasperine Stalker at the beginning of your Attack step. If you do, Wasperine Stalker can and must attack Magi directly this turn.
When you play Wasperine Stalker, add two energy to it if your Magi is Woot!
Naroom Shadow Magi can play Wasperine Stalkers.
Flavor: They always put a little run in their stalkings.
Rarity: 1
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Name Wasperine Stalker : Nar Creature
Cost: 3
Effect: Effect - Blur: If your Magi is Nar or Naroom, you may play Wasperine Stalker at the beginning of your Attack step. If you do, Wasperine Stalker can and must attack Magi directly this turn.
When you play Wasperine Stalker, add two energy to it if your Magi is Woot!
Naroom Shadow Magi can play Wasperine Stalkers.
Flavor: "Surrender!" "You wish to surrender to me? Very well, I accept." -Togoth and Yaki
Rarity: 1
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Name Weave Seed : Weave Spell
Cost: 5
Effect: Play Weave Seed only before your Attack step. Choose a Weave Creature. Add seven energy to the chosen Creature. That Creature can attack an additional time this turn and must attack if able.
Flavor: "That's-a one-a spicy weave-a seed." -Poad, Innkeeper
Rarity: 3
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Name Wence the Wanderer : Naroom Magi
Cost: 11
Energize: 6
Starting: Bungaloo, Overgrowth, Wence's Travelog
Effect: Power - Wence Is Here: Look at the top card of your deck. If it is a Naroom Spell or a Creature with the Effect "Weave", reveal it to all players and place it into your hand. Otherwise. Discard it or return it to the top of your deck.
Flavor: "Minani. Why'd it have to be Minani?"
Rarity: 1
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Name Wence the Wanderer : Weave Magi
Cost: 11
Energize: 6
Starting: Bungaloo, Overgrowth, Wence's Travelog
Effect: Power - Wence Is Here: Look at the top card of your deck. If it is a Naroom Spell or a Creature with the Effect "Weave", reveal it to all players and place it into your hand. Otherwise. Discard it or return it to the top of your deck.
Flavor: "If you're a Weave Magi, then I'm Nagsis." -Gia, to Wence
Rarity: 1
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Name Wence's Travelog : Naroom Relic
Cost: 0
Effect: Effect - Wence Was Here: During your Energize step, if you have a Naroom Creature and a different Weave Creature in play, add two energy to your Magi.
Flavor: "There I was, knee-deep in bungaloos..." -Wence, Adventurer
Rarity: 1
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Name Wence's Travelog : Weave Relic
Cost: 0
Effect: Effect - Wence Was Here: During your Energize step, if you have a Naroom Creature and a different Weave Creature in play, add two energy to your Magi.
Flavor: "I'm not even supposed to be here today." -Wence, Adventurer
Rarity: 1
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Name Whiteout : Nar Spell
Cost: 1
Effect: Until the end of your next turn, all Creatures in play are frozen. Powers on frozen cards cost one additional energy to use.
Flavor: "Sure, you can't see anything, but you're not missing anything, either." -Halsted
Rarity: 1
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Name Wind Hyren : Arderial Creature
Cost: 7
Effect: Effect - Invigorate: Increase your Arderial or d'Resh Magi's Energize by two. A Magi can only be affected by one Invigorate at a time.
Flavor: "Anyway, the wind blows..." -Shivara, Mistress of the Winds
Rarity: 1
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Name Wind Hyren : d'Resh Creature
Cost: 7
Effect: Effect - Invigorate: Increase your Arderial or d'Resh Magi's Energize by two. A Magi can only be affected by one Invigorate at a time.
Flavor: "We have hyren sign, the likes of which no one has ever seen." -Drajan, Elder
Rarity: 1
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Name Worgle : Nar Creature
Cost: 4
Effect: Power - Share: Discard Worgle from play. Choose a number of Creatures equal to the number of your frozen Creatures in play. Discard two energy from each of the chosen Creatures.
Flavor: A snow-ball fighter.
Rarity: 2
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Name Wyle : Arderial Creature
Cost: 4
Effect: Effect -Tap Strength: Whenever one or more opposing Magi gain energy outside of their Energize step, add two energy to Wyle.
Power - Energy Transfer: X - Choose a Creature in play. Add X energy to the chosen Creature.
Flavor: "I'm a real wyle child." -Kalius
Rarity: 3
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Name Xala : d'Resh Creature
Trait: Illusion
Cost: 8
Effect: Effect - Piercing Scream: As an opposing Creature uses a Power, you may discard three energy from Xala to negate the Power. All costs for the Power must still be paid.
Effect: As you play Xala, reduce its cost by four. Xala is not considered to be in play when checking to see if your Magi is defeated, and it cannot attack Magi directly.
Flavor: Denial flows like a river.
Rarity: 1
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Name Yaki, Core Stalker : Naroom Magi
Trait: Shadow Tracker
Cost: 16
Energize: 5
Starting: Chaos Jile, Furok, Grow
Effect: Yaki can only play Core, Naroom, and Universal cards, but ignores regional penalties and restrictions. Yaki cannot be in a Magi stakc with Core Magi.
Effect - Absorb Darkness: All of your Spells and Powers that affect Core cards your control may instead affect your Naroom cards.
Effect - Overwhelm: Whenever one of your Creature attacks, you may add two energy to it before energy is removed, or four energy if it is attacking a Core card. If you do, discard your Creature at the end of your Attack step.
Flavor: "Yes, I use the powers of the Core. It's not like they gave me a choice."
Rarity: 2
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Name Yaromant : Nar Creature
Trait: Arctic
Cost: 6
Effect: Effect: While Yaromant is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use.
Effect - Scavenge: When a frozen card is discarded, add one energy to Yaromant.
Flavor: The timely arrival of the Magi from Nar greatly helped the Naroom resistance.
Rarity: 1
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Name Yaw : Nar Creature
Cost: 4
Effect: Power - Ice Pack: Return Yaw to your hand. Choose a frozen Creature. Restore the chosen Creature to its starting energy.
Flavor: The bigger the better.
Rarity: 3
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Name Ythra : d'Resh Magi
Cost: 14
Energize: 5
Starting: Venger, Ythra's Mantle, Sunburn
Effect: Effect - Clarity: Once per turn, if you draw a d'Resh Spell, reveal the card to all opponents and draw a card.
Effect - Prodigy: Your d'Resh Spells cost one less energy to play, to a minimum of one. Energy discarded by your d'Resh Spells cannot be reduced.
Flavor: "so what if they know it's coming? They still can't avoid it."
Rarity: 2
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Name Ytrha's Mantle : d'Resh Relic
Cost: 2
Effect: Power - Prepare: 1 - Search your deck for one of your starting cards and place it into your hand.
Flavor: "Familiarity breeds contentedness." -Ythra
Rarity: 1
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Name Zyavu : Nar Creature
Trait: Arctic
Cost: 3
Effect: Effect: While Zyavu is in play, all Creatures in play are frozen; Powers on frozen cards cost one additional energy to use.
Effect - Lingering Chill: When Zyavu is discarded from play, all Creatures remain frozen until the end of the turn.
Flavor: "I scream, you scream, we all scream for ice dreams."
Rarity: 2
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