Magi-Nation Duel:

Base Set Card List

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Name Abaquist : Orothe Creature
Cost: 1
Effect: Power - Possess: Choose any one Creature in play with less energy than Abaquist. Discard Abaquist from play. Gain control of the chosen Creature. That Creature ,ay not attack this turn.
Flavor: It will haunt you. If you are weak, it will become you.
Rarity: 2
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Name Adis : Arderial Magi
Cost: 15
Energize: 5
Starting: Epik, Orish, Shooting Star
Effect: Effect - Haunt: If Adis is defeated, your opponents each choose and discard three cards from each of their hands.
Flavor: "She's gone, but I can still hear her screaming." -Zet, Core Warrior
Rarity: 2
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Name Agovo : Underneath Creature
Cost: 4
Effect: Power - Lore: 2 - Draw one card.
Flavor: "To protect its spores, the Great Mushroom of Knowledge gives them wings." -Motash, Underlord
Rarity: 2
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Name Alaban : Arderial Creature
Cost: 6
Effect: Power - Undream: 5 - Choose any one Creature in play. Return the chosen Creature to its owner's hand. Discard the chosen Creature's energy.
Flavor: Some dreams don't go away when you wake up. That's what these things are for.
Rarity: 2
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Name Amulet of Ombor : Underneath Relic
Cost: 0
Effect: Power - Energy Boost: Roll one die. 1, 2 or 3 = Your opponents add one energy to each of their Creatures in play.
4 or 5 = Choose any one Creature in play. Add two energy to the chosen Creature.
6 = Choose any one Creature in play. Add four energy to the chosen Creature.
Flavor: Motash watched as the Grag bore down on her crippled hyren. She clasped the amulet with a silent prayer ...
Rarity: 1
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Name Ancestral Flute : Universal Relic
Cost: 0
Effect: Power - Song of the Family: 2 - Choose any one Creature in play. Discard Ancestral Flute from play. Search your deck for up to two copies of the chosen Creature. Show the cards to your opponents and put them into your hand. Shuffle your deck.
Flavor: "Play something else. That makes me homesick." Tony to Tryn
Rarity: 2
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Name Arbolit : Cald Creature
Cost: 1
Effect: Power - Healing Flame: Choose any one Creature in play. Discard Arbolit from play. Add two energy to the chosen Creature.
Flavor: "The sun's fire makes a garden grow,
And forge fires temper steel.
Why then are your surprised to find,
A fire that can heal?" - The Arbolit, verse 3
Rarity: 3
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Name Arboll : Naroom Creature
Cost: 3
Effect: Power - Life Channel: Choose any one Magi in play. Discard Arboll from play. Add four energy to the chosen Magi.
Flavor: "Instant energy right there, brother. Individually wrapped for convenience. Oh Yeah." -Yaki, Naroom Tracker
Rarity: 3
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Name Arderial's Crown : Arderial Relic
Cost: 0
Effect: Effect - Strengthen: At the beginning of your turn, choose any one Creature in play. Add one energy to the choosen Creature.
Flavor: "The wind and his childern answer to the one wearing me." - Crown inscription
Rarity: 1
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Name Ashgar : Cald Magi
Cost: 10
Energize: 6
Starting: Arbolit, Quor, Flame Geyser
Effect: Effect - Nerve: If a Creature attacks Ashgar directly, draw a card before energy is removed.
Flavor: "I'm addicted to stress. That's the way I get things done."
Rarity: 1
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Name Ayebaw : Arderial Creature
Cost: 5
Effect: Effect - Double Strike: Ayebaw can attack twice during your Attack Step.
Flavor: The great bird smashed into his shield, and then vanished into the clouds. But the battle was far from over.
Rarity: 1
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Name Balamant : Naroom Creature
Cost: 6
Effect: Power - Hunt: 2 - Choose any one Magi in play. Discard four energy from the chosen Magi.
Flavor: You can try to hide your trail.
Rarity: 1
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Name Balamant Pup : Naroom Creature
Cost: 4
Effect: Power - Support: 2 - Choose any one other Creature in play. Add two energy to the chosen Creature. Add one additional energy if the chosen Creature is a Balamant
Flavor: Balamants protect their young, and vice versa.
Rarity: 2
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Name Baloo Root : Universal Relic
Cost: 0
Effect: Power - Nourish: Choose any one Creature in play. Discard Baloo Root from play. Add one energy to chosen Creature.
Flavor: "It's good for you!"
Rarity: 3
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Name Barak : Cald Magi
Cost: 17
Energize: 5
Starting: Arbolit, Lava Balamant, Thermal Blast
Effect: Power - Prophecy: Look at the top four cards of your deck. Replace them in any order your wish.
Flavor: "Listen up, Core scum. You know what I see in your future? A big, hot, red-orange fireball."
Rarity: 1
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Name Bhatar : Naroom Creature
Cost: 5
Effect: Effect - Tunneling Charge: If Bhatar attacks an Underneath Creature, add three energy to Bhatar before energy is removed.
Effect - Charge: If Bhatar attacks a non-Underneath Creature, add one energy to Bhatar before energy is removed.
Flavor: It tears through Undermonsters like tree roots tear through soil -- only much faster.
Rarity: 1
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Name Bisiwog : Underneath Creature
Cost: 3
Effect: Effect - Tunneling Attack: While burrowed, Bisiwog may still attack as normal.
Flavor: Shh. Listen. Do you hear that scratching?
Rarity: 3
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Name Blu : Orothe Magi
Cost: 14
Energize: 5
Starting: Orathan, Orpus, Submerge
Effect: Effect - Artifice: When Blu plays a Relic, he may discard one energy. If he does, draw one card.
Flavor: "Tony, I been guarding that vault since I was old enough ta hold a trident. Me daddy was a guard afore I was, and his daddy afore him. Nobody ever told any of us about the outside world."
Rarity: 1
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Name Book of Ages : Universal Relic
Cost: 0
Effect: Power - Lore: 2 - Draw one card.
Flavor: "The more knowledge you gain, the better prepared you are." -Evu, Naroom Loremaster
Rarity: 2
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Name Book of Life : Naroom Relic
Cost: 0
Effect: Power - Relearn: 3 - Choose any one Spell card in your discard pile. Move the chosen card to the top of your deck.
Flavor: "Everything you'll ever need to know is in here, but it will take a lifetime to read." - Tryn, Daughter of Runes
Rarity: 1
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Name Bottomless Pit : Underneath Spell
Cost: 3
Effect: Choose any one Creature in play with less than five energy. Discard the chosen Creature.
Flavor: Aieeeeeeee!
Rarity: 2
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Name Brub : Underneath Creature
Cost: 2
Effect: Power - Scrub: Choose any one Korrit in play. If you control the chosen Korrit, move all its energy to Brub. If not, discard the chosen Korrit.
Flavor: "When I find out who put that Brub in my Korrit pen, I'll..." -Ulk, Underwarden
Rarity: 3
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Name Burrow : Underneath Spell
Cost: X+1
Effect: Choose any one of your Creatures in play. For X turns, the chosen Creature cannot attack or lose more than two energy per turn from attacks or your opponents' Spells and Powers. The chosen creature is considered "Burrowed." X includes your own turns.
Flavor: There isn't much they can do to hurt you if they have to get through three meters of rock and soil first.
Rarity: 3
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Name Bwill : Orothe Creature
Cost: 1
Effect: Effect - Karma: If any Creature attacks and defeats Bwill, discard that Creature from play.
Flavor: "So, harpoon the blasdted shrimplobsterfish! What's the worst that could happen?" -Korg, to Zet
Rarity: 3
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Name Carillion : Naroom Creature
Cost: 4
Effect: Effect - Resilience: If Carillion attacks a Creature that starts the attack with less than three energy. Carillion loses no energy in the attack.
Flavor: "Throwing Weebos in front of a charging Carillion is like trying to cut down a tree with a pocket knife." -Pruitt, Naroom Ringsmith
Rarity: 3
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Name Carnivorous Cave : Underneath Spell
Cost: 3
Effect: Discard one energy from each Creature and Magi in play. Carnivorous Cave does not affect burrowed Creatures.
Flavor: "Looks like a good place to have lunch." -Korg, to Zet
Rarity: 3
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Name Cave Hyren : Underneath Creature
Cost: 5
Effect: Power - Energy Transfer: X - Choose any one Creature in play. Add X energy to the chosen Creature.
Flavor: Blu drew up some plans for making Hyren-plate armor. Then he remembered that, like all dream creatures, they disappeared when they were defeated.
Rarity: 1
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Name Cave In : Underneath Spell
Cost: 4
Effect: Discard one energy from each non-Underneath Creature and Magi in play. Discard one additional energy from each Arderial Creature and Magi.
Flavor: "Stop rocking the cave... hey, come back here!" -Korg to Zet
Rarity: 1
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Name Cave Rudwot : Underneath Creature
Cost: 3
Effect: Effect - Defense: If Cave Rudwot is attacked, add two energy to it before energy is removed.
Flavor: Don't take on a Rudwot in its home, unless you like getting hurt.
Rarity: 3
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Name Channeler's Gloves : Universal Relic
Cost: 0
Effect: Power - Channeling: Discard two cards from your hand. Add two energy to your Magi.
Flavor: "To the Core with knowledge, I need power NOW!" -Fossik, Underkeeper
Rarity: 2
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Name Cloud Narth : Arderial Creature
Cost: 2
Effect: Power - Healing Rain: Choose any one Creature or Magi in play. Move Cloud Narth's energy to the chosen Creature or Magi.
Power - Healing Storm: Choose any one Creature or Magi in play and a Pharan you control. Move the chosen Pharan's energy to the chosen Creature or Magi. Move Cloud Narth's energy to the chosen Creature or Magi. Add three energy to the chosen Creature or Magi.
Flavor: Rain can be seeds, or tears, or Narthsong.
Rarity: 3
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Name Cloud Sceptre : Arderial Relic
Cost: 0
Effect: Power - Mindwinds: 1 - Discard X cards from your hand. Draw X cards.
Flavor: Cool air will rush into places the heat leaves behind. That is the law of the winds and the law of the mind.
Rarity: 2
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Name Colossus : Universal Creature
Cost: 12
Effect: Effect - Anti-Magic: Colossus may not be affected by Spells, Powers or Effects that specifically discard Creatures from play. Your Spells, Powers, and Effects may not alter the amount of energy on Colossus, or prevent Colossus from losing energy.
Flavor: "You can't fight a war with cloaks and daggers. But you don't have to." - Jaela, Arderial Regis
Rarity: 2
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Name Coral Hyren : Orothe Creature
Cost: 4
Effect: Effect - Spelltrap: Whenever you play an Orothe Spell, add one energy to Coral Hyren.
Flavor: Because of its size, strength, and ability to feed off its Magi's spells, this hyren fears nothing short of a Cawh
Rarity: 1
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Name Corf : Orothe Creature
Cost: 3
Effect: Power - Final Blow: 3 - Choose any one Creature in play that was attacked this turn. Discard the chosen Creature from play.
Flavor: "Finish him."
Rarity: 3
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Name Corf Pearl : Orothe Relic
Cost: 0
Effect: Power - Weathercall: Roll one die.
1, 2, or 3 = Remove three energy from your Magi.
4 or 5 = Choose any one Creature in play. Discard two energy from the chosen Creature.
6 = Choose any one Creature in play. Add three energy to the chosen Creature.
Flavor: Unpredictable as the weather.
Rarity: 2
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Name Crystal Arboll : Underneath Creature
Cost: 2
Effect: Power - Healing Light: Choose any one Creature in play. Discard Crystal Arboll from play. Add two energy to the chosen Creature. If the chosen Creature is Underneath, add two additional energy.
Flavor: The Cave Rudwot turned to face him, and Wence took a step back. The lizard's eyes were taking on the glow of the fallen Arboll.
Rarity: 3
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Name Cyclone Vashp : Arderial Creature
Cost: 4
Effect: Power - Cyclone: 1 - Choose one of your Creatures and one of your opponent's Creatures in play. Discard as much energy from your opponent's Creature as is on your Creature. Discard your Creature from play.
Flavor: Attacking the Vashp' -Naroom expression meaning 'courting disaster
'Befriending the Vashp' - Arderial expression meaning 'courting disaster'
Rarity: 1
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Name Deep Hyren : Orothe Creature
Cost: 6
Effect: Power - Hurricane: 6 - Choose any one of your Creatures in play. Discard the chosen Creature from play. Discard three energy from each non-Orothe Creature and Magi in play.
Flavor: When it doesn't like the tides, it turns them.
Rarity: 1
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Name Digging Goggles : Underneath Relic
Cost: 0
Effect: Effect - Tunneling Attack: While burrowed, Bisiwog may still attack as normal.
Flavor: Zet snorted. "You and what army?" That's when he noticed the rumbling under his feet.
Rarity: 2
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Name Diobor : Cald Creature
Cost: 6
Effect: Power - Fireball: Choose any one Creature in play. Discard Diobor from play. Remove two energy from the chosen Creature.
Power - Energy Transfer: X - Add X Energy to your Magi.
Flavor: It mocks you as it fades away.
Rarity: 3
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Name Drakan : Cald Creature
Cost: 6
Effect: Power - Thermal Blast: 3 - Roll one die. Choose any one Creature in play. Discard energy equal to the die roll from the chosen Creature.
Flavor: "What army? To the Drakans, they're just kindling." -Barak, Cald Warlord.
Rarity: 2
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Name Dream Balm : Universal Relic
Cost: 0
Effect: Power - Vitalize: 2 - Choose any one Creature in play with less than its starting energy. Discard Dream Balm from play. Restore the chosen Creature to its starting energy.
Flavor: "Ye know what it's made of? Artifically sweetened dreams. Ye can put it in yer mouth now, but ye won't taste it until ye go to sleep." -Blu, Vault Guardian
Rarity: 3
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Name Ebylon : Orothe Magi
Cost: 13
Energize: 5
Starting: Orpus, Sea Barl, Submerge
Effect: Power - Shatterwave: 1 - Choose any one Relic in play. Discard the chosen Relic from play.
Flavor: "Kbish! K-BISH! Boy, I was just going crazy! Blu never spoke to me again after that."
Rarity: 2
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Name Eclipse : Arderial Spell
Cost: 5
Effect: Choose any one Magi in play. The chosen Magi's Creatures cannot attack during that Magi's next turn.
Flavor: "Big deal, if I want darkness at midday, I'll go back home." -Ulk, Underwarden
Rarity: 1
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Name Eebit : Naroom Creature
Cost: 2
Effect: Effect - Escape: If Eebit is defeated in an attack, instead of discarding it, put it back into its owners hand.
Flavor: "How many lives DO these pests have?" -Zet, Core Warrior
Rarity: 2
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Name Energy Band : Naroom Relic
Cost: 0
Effect: Power - Charge: 1 - Use this Power only before your Attack Step. Choose any one Creature in play. Add two energy to the chosen Creature. That Creature must attack this turn, if able.
Flavor: "I am Force of Nature." -Band inscription
Rarity: 1
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Name Enrich : Underneath Spell
Cost: 1
Effect: Choose any one burrowed Creature in play. Add three energy to the chosen Creature.
Flavor: "It's packed with nine essential nutrients and a full day's supply of energy! Got Soil?"
Rarity: 2
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Name Entangle : Orothe Spell
Cost: 3
Effect: Choose any one Magi in play. The chosen Magi cannot play any spells during his or her next turn.
Flavor: "Abracadableeeerrrgh!"
Rarity: 1
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Name Epik : Arderial Creature
Cost: 4
Effect: Power - Dream Feast: 1 - Choose any one player. Discard Epik from play. Look at the chosen player's hand and choose up to two Creature cards there. The player discards the chosen cards.
Flavor: "Poor child. The Epiks are devouring his sweet dreams, and all he's left with are nightmares." - Jaela, Arderial Regis
Rarity: 2
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Name Evu : Naroom Magi
Cost: 15
Energize: 4
Starting: Plith, Furok, Vortex of Knowledge
Effect: Effect - Lore: At the end of each of your turns, draw a card.
Flavor: "Give me enough time and enough jellybeans, and I'll have the answer."
Rarity: 1
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Name Eye of the Storm : Arderial Relic
Cost: 0
Effect: Power - Storm Seeker: Roll one die.
1 = Discard your hand.
2, 3, 4 or 5 = Do nothing.
6 = Draw five cards, or choose any one opponent. The chosen opponent discards his or her hand.
Flavor: "In the eye of the storm, all is still... usually." -Stardus, Arderial Warrior
Rarity: 2
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Name Fire ball : Cald Spell
Cost: 2
Effect: Remove two energy from any Creature or Magi.
Flavor: "Have some flame!" - Barak, Cald Warlord
Rarity: 3
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Name Fire Chogo : Cald Creature
Cost: 2
Effect: Power - Heat Storm: Discard Fire Chogo from play to discard one energy from each non-Cald Creature in play.
Flavor: She's gonna blow!
Rarity: 3
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Name Fire Flow : Cald Spell
Cost: 1
Effect: Choose any one Creature in play. Move up to four energy from your Magi to the chosen Creature.
Flavor: "These creatures pay the final price
To heal those of the Crater
You too might need to sacrifice
For those whose needs are greater." -The Arbolit, verse 10
Rarity: 3
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Name Fire Grag : Cald Creature
Cost: 6
Effect: Power - Metabolize: 3 - Choose any one of your Creatures and any one of your opponents' Creatures in play. Discard twice your Creature's current energy from your opponent's Creature. Discard your chosen Creature from play.
Flavor: You be the ammunition this time.
Rarity: 2
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Name Flame Control : Cald Spell
Cost: 1
Effect: Rearrange the energy on your Creatures as you wish.
Flavor: One for you, fifteen for me.
Rarity: 1
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Name Flame Geyser : Cald Spell
Cost: 7
Effect: Discard three energy from each Creature and Magi in play.
Flavor: Writhe and expire,
In the rage of the fire.
After the rain
Only ashes remain.
Rarity: 2
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Name Flame Hyren : Cald Creature
Cost: 9
Effect: Power - Energy Transfer: Distribute Flame Hyren's energy among any number of Creatures. Discard Flame Hyren from play.
Flavor: Korg was pleasantly surprised when the Hyren disintegrated after only a single blow of his sword. But his shout of triumph died when he saw the other Cald minions suddenly burning brighter.
Rarity: 1
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Name Flood of Energy : Naroom Spell
Cost: 2
Effect: Energize all cards with an energize rate.
Flavor: "Sometimes nature can be a little too generous." -Eidon, Keeper
Rarity: 1
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Name Fog Bank : Arderial Spell
Cost: 3
Effect: Choose any one Creature in play. The chosen Creature cannot be attacked during your opponents' next two turns. Place this card on the chosen Creature while Fog Bank is in effect.
Flavor: "No place to hide? I'll fix that." -Shimmer, Arderial Adept
Rarity: 2
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Name Fossik : Underneath Magi
Cost: 10
Energize: 5
Starting: Crystal Arboll, Parmalag, Bottomless Pit
Effect: Effect - Strengthen: During your Draw Step, you may choose to add three energy to any one Creature instead of drawing one of your two cards. Use this Effect only once per turn.
Flavor: Knowledge or power. Your choice.
Rarity: 2
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Name Furok : Naroom Creature
Cost: 4
Effect: Effect - Retrieve: When a defending Creature removes energy from Furok, place half of that energy, rounded up, back on your Magi.
Flavor: "Fine, you can pet ir. But don't blame me if it rolls over on you." -Wence, Adventurer
Rarity: 3
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Name Gar : Cald Magi
Cost: 14
Energize: 5
Starting: Lava Balamant, Fireball, Magma Armor
Effect: Effect - Strengthen: Before you draw your cards during your Draw Step, add two energy to your Creature with the least energy. If there is a tie, you choose which Creature the energy gets placed on.
Flavor: Feel better now? Good! Next...
Rarity: 2
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Name Giant Carillion : Naroom Creature
Cost: 8
Effect: Power - Stomp: 6 - Choose any one Creature in play. Discard the chosen Creature from play.
Flavor: "When a tree falls in the forest, it sometimes falls on the one that hears it." -Poad, Naroom Innkeeper
Rarity: 2
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Name Giant Korrit : Underneath Creature
Cost: 5
Effect: Effect - Pack Hunt: Instead of its normal attack Giant Korrit can attack with one of your other Creatures. Both Giant Korrit and the attacking Creature remove energy from the defending Creature, but Giant Korrit loses no energy in the attack.
Flavor: That's a big mushroom, all right.
Rarity: 1
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Name Giant Parathin : Orothe Creature
Cost: 10
Effect: Power - Interchange: Discard Giant Parathin from play. Place your current Magi on the bottom of your Magi pile face down. Bring in your next Magi with his or her starting energy. You do not get the new Magi's starting cards. You may keep your current Relics and Creatures in play.
Flavor: "Look, it's a Parathin with barnacles on its back! No, wait, we're still several leagues away... oh... Mother of..." -Wence, Adventurer
Rarity: 1
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Name Giant Parmalag : Underneath Creature
Cost: 5
Effect: Power - Withdraw: 3 - Giant Parmalag cannot be attacked until after your next turn.
Flavor: Going Parmalag' -Underneath expression meaning 'on the defensive'
Rarity: 1
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Name Giant Vulbor : Underneath Creature
Cost: 4
Effect: Power - Mind Shock: 2 - Remove four energy from any one Creature. That creature's Magi may discard up to two cards. For each card discarded, remove two less energy.
Flavor: "Tough choice, I know." - Fossik, Underkeeper
Rarity: 2
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Name Gloves of Crystal : Underneath Relic
Cost: 0
Effect: Effect - Strengthen: Whenever you play an Underneath Creature, you may move one additional energy from your Magi to that Creature. If the Creature is a Bisiwog, you may move one additional energy to it.
Flavor: "Dreaming can hurt a bit when using these. But the results are worth the discomfort." -Motash, Underlord
Rarity: 1
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Name Gogor : Underneath Magi
Cost: 13
Energize: 5
Starting: Digging Goggles, Crystal Arboll, Cave Rudwot
Effect: Power - Gravel Storm: 4 - Roll one die. Discard energy equal to the die roll from each Creature in play. Gravel Storm does not affect burrowed Creatures.
Flavor: The wall tremble at my mighty... aww, look, a baby Bisiwog
Rarity: 2
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Name Gorgle's Ring : Cald Relic
Cost: 0
Effect: Power - Wild Fire: Roll one die.
1, 2 or 3 = Discard one energy from each of your Creatures in play.
4 or 5 = Choose any one Creature in play. Discard two energy from the chosen Creature.
6 = Choose any one Magi in play. Discard four energy from the chosen Magi.
Flavor: The ring saved old Gorgle's life many times. Then his luck ran out.
Rarity: 1
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Name Greater Vaal : Cald Creature
Cost: 5
Effect: Power - Immolate: 5 - Roll two dice. Choose any one Creature or Magi in play. Discard energy equal to the dice total from the chosen Creature or Magi.
Flavor: Don't make it angry. You won't like it when it's angry.
Rarity: 1
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Name Grega : Cald Magi
Cost: 10
Energize: 5
Starting: Arbolit, Quor Pup, Fire Flow
Effect: Power - Thermal Blast: 2 - Roll one die. Choose any one Creature or Magi in play. Discard energy equal to the die roll from the chosen Creature or Magi.
Flavor: "She's Gorgle's granddaughter. Just as powerful, and just as unpredictable." -Velkan, Cald Pyromancer
Rarity: 2
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Name Ground Breaker : Underneath Spell
Cost: 3
Effect: Roll one die. Choose any one Magi in play. Discard energy equal to the die roll from the chosen Magi.
Flavor: "If I can't make them shake with fear, I can at least make them shake." - Strag, Underwatcher
Rarity: 2
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Name Grow : Naroom Spell
Cost: 3
Effect: Roll one die. Choose any one Creature in play. Add energy equal to the die roll to the chosen Creature.
Flavor: "Let's see how far the ivy spreads this time." - Tryn, Daughter of Runes
Rarity: 3
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Name Gruk : Underneath Magi
Cost: 13
Energize: 5
Starting: Agovo, Crystal Arboll, Gloves of Crystal
Effect: Power - Undream: 1 - Choose any one of your Creatures in play. Return the chosen Creature to its owner's hand and place its energy on Gruk.
Flavor: Sure, She's an incredible Mushroom Farmer, but I can only stand them for dinner so often.' - Wence, Naroom Adventurer
Rarity: 2
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Name Gum-Gum : Underneath Creature
Cost: 2
Effect: Effect - Slide: If Gum-Gum is attacked, you may switch it with any other Creature you control before energy is removed.
Flavor: "When hunting Gum-Gum, make sure you're ready for whatever they choose to hide behind." - Fossik, Underkeeper
Rarity: 3
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Name Heat Lens : Cald Relic
Cost: 0
Effect: Power - Mind Burn: 2 - Choose any one player. Look at the chosen player's hand. You may choose any one card in that player's hand. The player discards the chosen card.
Flavor: Fire and forget.
Rarity: 1
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Name Hood of Hiding : Naroom Relic
Cost: 0
Effect: Power - Conceal: 4 - Your Magi cannot be attacked until after your next turn. You may not use this Power on your next turn.
Flavor: "The problem with this is that you can't see yourself either, so you have to guess where your feet are going." -Wence, Adventurer
Rarity: 2
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Name Hubdra's Spear : Orothe Relic
Cost: 0
Effect: Power - Stab: 4 - Choose any one Magi with no Creatures in play. Discard Hubdra's Spear from play. Discard all but one energy from the chosen Magi.
Flavor: "Tharik-shell points bounce off dream auras, but they go through Magi just fine." - Blu, Vault Guardian
Rarity: 1
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Name Hyren's Call : Naroom Spell
Cost: 6
Effect: Search your dekc for any one hyren. Play the hyren with full energy. The hyren cannot attack this turn. Shuffle your deck.
Flavor: Through the forests, through the deep,
Through the mountains hyren creep.
Caverns echo hyrens' cries,
Streaking shadows split the skies.
Rarity: 1
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Name Implosion : Orothe Spell
Cost: 1
Effect: Choose any one Creature or Magi in play. Discard X Orothe cards from your hand. Discard X energy from the chosen Creature or Magi.
Flavor: What is the sound of one mind emptying?
Rarity: 3
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Name Jaela : Arderial Magi
Cost: 15
Energize: 5
Starting: Xyz, Elder Lightning, Shooting Star
Effect: Effect - Spite: If Jaela is defeated, discard one energy from each Creature in play.
Flavor: Regis of the sky realm, she watches over her people in their isolation.
Rarity: 1
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Name Karak : Orothe Creature
Cost: 5
Effect: Power - Steal: 2 - Choose any one player and a Relic controlled by that player. Place the chosen Relic under Karak. While Karak is in play, Relics with the same name cannot be played by the chosen player. Relics under Karak are not afflicted by Spells and Powers. When Karak leaves play, return any Relics under Karak to their owner's hands.
Flavor: "These scurvy knaves know the real things from a Relic Mirror reflection. Good thing they're easily intimidated." -Blu, Vault Guardian
Rarity: 2
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Name Kelthet : Cald Creature
Cost: 4
Effect: Power - Consume: 1 - Choose any one of your Creatures in play. Move all of the chosen Creature's energy to Kelthet.
Flavor: Feed Me
Rarity: 3
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Name Korrit : Underneath Creature
Cost: 3
Effect: Effect - Pack Hunt: Instead of its normal attack Korrit can attack with one of your other Creatures. Both Korrit and the attacking Creature remove energy from the defending Creature, but Korrit loses no energy in the attack.
Flavor: Oh look, they want to play too.
Rarity: 2
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Name Lasada : Arderial Magi
Cost: 11
Energize: 6
Starting: Thunder Vashp, Xyx, Shooting Star
Effect: Effect - Warning: If Lasada is defeated, draw three cards.
Flavor: "If I'm not around to learn from my mistakes, someone else will be."
Rarity: 2
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Name Lava Aq : Cald Creature
Cost: 4
Effect: Power - Firestorm: 2 - Choose any one of your Creatures in play. Discard the chosen Creature from play. Discard one energy from all non-Cald Creatures and Magi in play.
Flavor: Before the firestorm swept over him, Wence thought he saw a burning image of the creature that fueled it.
Rarity: 2
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Name Lava Arboll : Cald Creature
Cost: 2
Effect: Power - Healing Flame: 2 - Choose any one Creature or Magi in play. Discard Lava Arboll from play. Add three energy to the chosen Creature or Magi.
Flavor: "Arbolits heal when they burn out.
Its just a day's work to 'em
But Lava Arbolls' stronger flames
Can easily outdo 'em" - The Arbolit, verse 5
Rarity: 2
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Name Lava Balamant : Cald Creature
Cost: 5
Effect: Effect - Charge: If Lava Balamant attacks, add one energy to it before energy is removed.
Flavor: "Now that line down there looks like a lava stream, but its really a charging pack of those Lava Balamants." -Stradus, Arderial Warrior
Rarity: 2
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Name Leaf Hyren : Naroom Creature
Cost: 4
Effect: Power - Energy Transfer: X - Choose any one Creature in play. Add X energy to the chosen Creature.
Flavor: "The dead leaves nourish the seedlings. It is the cycle of life." -Orwin, Naroom Elder
Rarity: 3
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Name Lightning : Arderial Spell
Cost: 2
Effect: Choose any one Creature in play. Add two energy to or discard two energy from the chosen Creature.
Flavor: The clouds sow their seeds, and the blinding trees grow tall and strong.
Rarity: 3
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Name Lightning Hyren : Arderial Creature
Cost: 5
Effect: Power - Shockstorm: 4 - Discard one energy from each non-Arderial Creature in play.
Flavor: With sticks of sizzling light beats on the drums of thunder.
Rarity: 3
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Name Lovian : Arderial Creature
Cost: 4
Effect: Effect - Resistance: Non-Arderial Spells do not affect Lovian.
Flavor: "Ever try to drown a cloud?
A little secret - it usually doesn't work." -Orlon, Friend of Wellisks
Rarity: 1
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Name Magam : Cald Magi
Cost: 13
Energize: 5
Starting: Flame Control, Lava Balamant, Arbolit
Effect: Power - Vitalize: 4 - Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to its starting energy.
Flavor: With the right fuel, any spark of life can be rekindled.
Rarity: 1
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Name Magma Armor : Cald Relic
Cost: 0
Effect: Effect - Defense: Whenever a Creature attacks your Magi directly, add two energy to that Magi before energy is removed.
Flavor: For some reason, creatures striking the wearer feel no heat.
Rarity: 3
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Name Magma Hyren : Cald Creature
Cost: 3
Effect: Power - Fireball: 1 - Choose any one Creature in play. Discard one energy from the chosen Creature.
Power - Healing Flame: 1 - Choose any one other Creature in play. Add two energy to the chosen Creature.
Flavor: The magma takes wing. The foe takes flight.
Rarity: 1
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Name Mask of Abwyn : Arderial Relic
Cost: 0
Effect: Power - Windsight: Choose any one opponent. The chosen opponent shows you their hand.
Flavor: "This way, they can't see the look on your face when you find out what's Really on their minds." -Abwyn's Journal
Rarity: 2
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Name Megathan : Orothe Creature
Cost: 8
Effect: Effect - Feed: Add one energy to Megathan at the end of any turn in which Megathan defeated one or more Creatures.
Flavor: I will take you to your grim and watery nightmare.
Rarity: 1
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Name Mirror Pendant : Universal Relic
Cost: 0
Effect: Power - Auraflection: Choose any one Power on your Magi. Discard energy from your Magi equal to the chosen Power's cost, and discard an additional two energy. Play all actions of the chosen Power.
Flavor: "I don't care too much for jewelry, but wow." -Tryn, Daughter of Runes.
Rarity: 2
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Name Mobis : Orothe Magi
Cost: 16
Energize: 5
Starting: Bwill, Wellisk, Submerge
Effect: Effect - Legacy: If Mobid is defeated, add three energy to your next Magi when he or she is revealed.
Flavor: "My hour will come. That is why I have been preparing someone to rule Orothe in my place."
Rarity: 1
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Name Motash : Underneath Magi
Cost: 16
Energize: 4
Starting: Crystal Arboll, Mushroom Hyren, Digging Gloves
Effect: Effect - Escape: Whenever a Creature you control in play is attacked and defeated, return that Creature to your hand instead of discarding it.
Flavor: "That's not the last you'll see of him."
Rarity: 1
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Name Motash's Staff : Underneath Relic
Cost: 0
Effect: Effect - Dreamcatch: If a Creature you control is being returned to your hand and the energy on that Creature is being discarded, instead place the Creature's energy on your Magi.
Flavor: "Undreaming is a sloppy process, but I think I've managed to clean it up a bit." -Motash, Underlord
Rarity: 1
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Name Mushroom Hyren : Underneath Creature
Cost: 7
Effect: Power - Sanctuary: 1 - Choose any one of your Creatures in play. Place the chosen Creature's energy on your Magi and return the Creature to your hand.
Flavor: "It can undream its allies, giving its master extra power in a pinch." -Strag, Underwatcher
Rarity: 2
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Name Nimbulo : Arderial Magi
Cost: 14
Energize: 5
Starting: Fog Bank, Lovian, Shooting Star
Effect: Power - Energy Drain: 1 - Choose any two Creatures in play. Move one energy from one of those chosen Creatures to the other chosen Creature.
Flavor: "All we got right now is a little energy."
"Oh, okay, I'll take that."
Rarity: 1
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Name O'Qua : Orothe Magi
Cost: 11
Energize: 4
Starting: Orothean Belt, Submerge, Implosion
Effect: Power - Conjure: 4 - Search your deck for any one Orothe Creature. Play the chosen Creature with four energy. The chosen Creature may not attack this turn.
Flavor: "We have powerful friends. You're going to regret this."
Rarity: 1
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Name Ora : Arderial Magi
Cost: 12
Energize: 5
Starting: Xyx Elder, Xyx Minor, Shooting Star
Effect: Effect - Strengthen: Whenever Ora plays an Arderial Creature, add one energy to that Creature.
Flavor: My Vellup is bigger than yours!
Rarity: 1
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Name Orathan : Orothe Creature
Cost: 5
Effect: Effect - Engulf: If Orathan attacks a Creature with less than three energy, add two energy to Orathan before energy is removed.
Flavor: "Defending against an Orathan with a handful of Eebits is like trying to empty a lake with a teaspoon." -Pruitt, Naroom Ringsmith
Rarity: 1
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Name Orathan Flyer : Arderial Creature
Cost: 5
Energize: 2
Effect: Effect - Summoning: When your Magi plays a Creature, he or she may use energy from Orathan Flyer to pay for the Creature. The Creature's entire energy cost must be paid by Orathan Flyer.
Effect - Caution: Orathan Flyer may not attack.
Flavor: "They ruled the clouds before our fathers' fathers." -Jaela, Arderial Regis
Rarity: 1
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Name Orish : Arderial Creature
Cost: 3
Effect: Power - Hypnotize: 1 -Choose any one player. The chosen player discards one card at random from his or her hand.
Flavor: It scatters your thoughts to the wind.
Rarity: 1
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Name Orlon : Orothe Magi
Cost: 10
Energize: 6
Starting: Abaquist, Sea Barl, Submerge
Effect: Effect -Anti-Magic: Any Barl or Wellisk controlled by Orlon cannot be affected by any opposing Spells.
Flavor: "Be careful. Animite causes severe head swelling." "It does?!" "Sure" - Orlon, to Tony
Rarity: 2
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Name Ormagon : Underneath Creature
Cost: 10
Effect: Power - Devastate: 10 - Discard all non-Underneath Creatures in play.
Flavor: "Now THAT is a BIG mushroom." -Wence, Adventurer
Rarity: 1
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Name Orothean Belt : Orothe Relic
Cost: 0
Effect: Effect - Hydromancy: Whenever you play a Spell that adds energy to a Creature in play, add one additional energy to that Creature.
Flavor: "A drop, a drizzle, a torrent." -Belt inscription
Rarity: 2
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Name Orothean Gloves : Orothe Relic
Cost: 0
Effect: Effect - Empower: Each of the Powers on your Creature in play costs one less energy to use, to a minimum of one.
Flavor: "Boulders, pebbles, sand." -Inscription on left-hand glove.
Rarity: 1
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Name Orothean Goggles : Orothe Relic
Cost: 0
Effect: Power - Foresight: Look at the top two cards of your deck. You may discard either or both of these cards, or put them back on top of your deck in any order.
Flavor: "What ye see doesn't have to be what ye got." -Blu, Vault Guardian
Rarity: 2
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Name Orpus : Orothe Creature
Cost: 3
Effect: Effect - Relic Guard: If your opponent discards one of yoru Relics from play, you may discard one energy from Orpus instead of discarding the Relic.
Flavor: "Four relic mirrors. Four Orpuses. Try and loot the Vault now, I dare ye." -Blu, Vault Guardian
Rarity: 3
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Name Orthea : Orothe Magi
Cost: 15
Energize: 5
Starting: Sphor, Paralit, Corf
Effect: Effect - Salvage: Whenever an opposing Magi's Spell or Relic discards any amount of energy from Orthea, you may add that amount of energy to any one Orothe Creature in play.
Flavor: That hurt, I hope you're happy, because it's your turn.
Rarity: 2
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Name Orwin : Naroom Magi
Cost: 16
Energize: 5
Starting: Eebit, Leaf Hyren, Grow
Effect: Power - Recall: 2 - Take any one card from your discard pile and place it in your hand. Do not draw cards during your Draw Step this turn. Cards are only affected by Recall once per game.
Flavor: "He knows a lot about our history. He's been there, after all." -Tryn, Daughter of Runes
Rarity: 1
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Name Orwin's Gaze : Naroom Spell
Cost: 3
Effect: Take any one card from your discard pile and place it on the top of your deck.
Flavor: "When will then be now?" "Soon"
Rarity: 2
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Name Orwin's Staff : Naroom Relic
Cost: 0
Effect: Power - Preordinance: Discard Orwin's Staff from play and discard two cards from your hand. Search your deck for any one card. Place that card in your hand without showing it to your opponents. Shuffle your deck.
Flavor: The future is always in motion, but that doesn't stop people from trying to jump on it and pin it down.
Rarity: 1
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Name Pack Korrit : Underneath Creature
Cost: 1
Effect: Power - Morale: 1 - Add one energy to each other Korrit in play.
Flavor: "Arbolits sacrifice themselves,
Throughout our land of flame.
Down in the darkened Underneath,
The Korrits do the same." -The Arbolit, verse 12
Rarity: 3
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Name Paralit : Orothe Creature
Cost: 3
Effect: Power - Life Channel: 1 - Discard Paralit from play. Add five energy to your Magi. Discard one energy from each of your Creatures in play.
Flavor: "Must... have... energy."
Rarity: 2
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Name Parmalag : Underneath Creature
Cost: 3
Effect: Power - Shield: 1 - Parmalag is prevented from losing any energy from attacks until the end of your turn.
Flavor: Protected in their rock-hard shells, they attack by rolling at high speeds towards their targets.
Rarity: 3
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Name Pharan : Arderial Creature
Cost: 3
Effect: Power - Healing Rain: Choose any one Creature or Magi in play. Discard Pharan from play and add its energy to the chosen Creature or Magi.
Flavor: "Take deep breaths. The air is alive, and it will give of its life to restore you." -Jaela, to Tony
Rarity: 3
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Name Platheus : Orothe Creature
Cost: 6
Effect: Power - Soporific: 2 - Choose any one Creature in play. The chosen Creature cannot attack until after your next turn.
Flavor: "Bitten by a Platheus" -Orothe expression meaning 'lazy'
Rarity: 1
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Name Plith : Naroom Creature
Cost: 3
Effect: Effect - Warning: If Plith is attacked, draw one card. If Evu is your Magi when Plith is attacked, draw one additional card.
Flavor: They bear the new from all over the forest to the ancient Loremaster.
Rarity: 3
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Name Poad : Naroom Magi
Cost: 13
Energize: 5
Starting: Leaf Hyren, Balamant Pup, Vortex of Knowledge
Effect: Power - Heroes' Feast: 2 - Add one energy to each of your Creatures in play.
Flavor: "I could've sworn the food he cooked gave me superhuman strength." -Eidon, Keeper
Rarity: 2
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Name Pruitt : Naroom Magi
Cost: 15
Energize: 5
Starting: Vinoc, Carillion, Grow
Effect: Power - Refresh: 2 - Choose any one Creature in play. Add three energy to the chosen Creature.
Flavor: After working with Animite for so long, she can send anchoring energy to her creatures in her sleep.
Rarity: 2
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Name Quor : Cald Creature
Cost: 4
Effect: Effect - Battering Ram: When Quor attacks an opposing Creature, discard two energy from that Creature's Magi.
Flavor: Nothing can keep it from you.
Rarity: 3
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Name Quor Pup : Cald Creature
Cost: 2
Effect: Effect - Charge: When Quor Pup attacks, move up to two energy to it from your Magi.
Flavor: Since it spits fire as it speaks, its bark is no different from its bite.
Rarity: 2
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Name Raxis : Cald Creature
Cost: 4
Effect: Power - Shatterfire: 1 - Choose any one Relic in play. The Relic's controller may discard four energy from their Magi. If they don't, discard the chosen Relic from play.
Flavor: Raxis' nest' -Cald expression meaning 'one big mess'
Rarity: 1
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Name Relic Mirror : Universal Relic
Cost: 0
Effect: Effect - Trick Image: If your opponent discards one of your Relics from play, you may have Relic Mirror discard from play in its place.
Flavor: "Only fools attack a reflection. But fools are everywhere." -Blu, Vault Guardian
Rarity: 2
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Name Relic Stalker : Universal Relic
Cost: 0
Effect: Power - Pound Pound Pound: Choose any one Relic in play. Discard Relic Stalker from play. Discard the chosen Relic from play.
Flavor: Pitter-patter-pitter-patter WHAM WHAM WHAM!
Rarity: 3
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Name Ring of Secrets : Universal Relic
Cost: 0
Effect: Effect - Tinker: Whenever you play a Relic choose any one Creature in play. Add one energy to the chosen Creature.
Flavor: "Me mates and I guard the Vault of Science, and the Vault returns the favor." -Blu, Vault Guardian
Rarity: 2
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Name Robe of the Ages : Universal Relic
Cost: 0
Effect: Effect - Ancestral Favor: Your Spells cost one less energy to play, to a minimum of one.
Flavor: "Ye can hear the voices of all the wizards who've worn it before. Ye get to draw on their leftover power, but I tell ye matey, it gets creepy." -Blu, Vault Guardian
Rarity: 2
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Name Robe of Vines : Naroom Relic
Cost: 0
Effect: Effect - Strengthen: Whenever you play a Naroom Creature, add one additional energy to it.
Flavor: "It's more than a fashion statement, of course, but don't I look good in vines?" -Tryn, to Tony
Rarity: 2
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Name Rod of Coals : Cald Relic
Cost: 0
Effect: Power - Snuff Out: Choose any one Creature in play with only one energy. Discard the chosen Creature from play.
Flavor: "Feeble fires burn out on their own, including the fire of life." -Magam, Cald Ringsmith
Rarity: 1
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Name Rudwot : Naroom Creature
Cost: 3
Effect: Effect - Trample: If Rudwot attacks a Creature that starts the attack with less than three energy, add two energy to Rudwot before energy is removed.
Flavor: Good for clearing the weak off the battlefield.
Rarity: 2
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Name Sap of Life : Naroom Spell
Cost: 3
Effect: Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to its starting energy.
Flavor: "You got any Weebos?"
"No. We're all out of Weebos."
"Well, in that case, what do you have?"
Rarity: 1
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Name Scroll of Fire : Cald Relic
Cost: 0
Effect: Effect - Pyromancy: Whenevery a Spell you play or a Power on a Creature you control discards energy from an opposing Creature, discard one additional energy from that Creature.
Flavor: "I consume" -Scroll footnote
Rarity: 1
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Name Sea Barl : Orothe Creature
Cost: 4
Effect: Power - Lore: 3 - Draw two cards.
Flavor: "Poor thing. I'd hate to carry so much knowledge around without being able to access it." -Orthea
Rarity: 3
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Name Shimmer : Arderial Magi
Cost: 12
Energize: 5
Starting: Cloud Narth, Pharan, Shooting Star
Effect: Effect - Creature Bond: If there is no energy on Shimmer at the end of your turn, discard one energy from each opposing Creature in play.
Flavor: "They feel my pain."
Rarity: 2
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Name Shockwave : Arderial Spell
Cost: 5
Effect: Choose any one Creature in play. Discard the chosen Creature from play.
Flavor: "Wind, in my hands, can crack an Omagon's carapace or reduce a Carillion to splinters." -Stradus, Arderial Magi
Rarity: 2
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Name Shooting Star : Arderial Spell
Cost: 1
Effect: Choose any one Arderial Creature in play. Add two energy to the chosen Creature.
Flavor: "Failing stars are blessings from the sky."
"Really? I thought they were rocks from outer space, heated by atmospheric friction."
Rarity: 3
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Name Sinder : Cald Magi
Cost: 12
Energize: 5
Starting: Fire Grag, Arbolit, Flame Control
Effect: Power - Refresh: 1 - Choose any one Creature in play. Add two energy to the chosen Creature.
Flavor: He who controls the flame, controls the universe.
Rarity: 2
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Name Sphor : Orothe Creature
Cost: 2
Effect: Effect - Scavenge: Each time a Creature you control is discarded from play, add one energy to Sphor.
Flavor: It never goes hungry during a war.
Rarity: 3
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Name Spirit of the Flame : Cald Spell
Cost: 1
Effect: Choose any one Creature in play. Discard X Cald Creatures from your hand. Add X energy to the chosen Creature.
Flavor: "I had to choose between healing the wounded Quor and dreaming a lesser Creature to defend it." -Gar, Cald Healer
Rarity: 1
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Name Staff of Hyren : Universal Relic
Cost: 0
Effect: Effect - Strengthen: Whenever you play a Hyren, add one additional energy to it.
Flavor: The Hyren rule the land. But I rule the Hyren.' -Staff inscription
Rarity: 3
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Name Staff of Korrits : Underneath Relic
Cost: 0
Effect: Effect - Korrit Charge: Whenever a Korrit you control Pack Hunts with another Creature, add one energy to that Korrit before energy is removed.
Flavor: "The spotted pink mushrooms answer the the one that holds me" -Staff inscription
Rarity: 1
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Name Stagadan : Naroom Creature
Cost: 3
Effect: Effect - Agility: Stagadan can attack any opposing Magi directly, as if that Magi had no Creatures in play.
Flavor: Catch it if you can.
Rarity: 1
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Name Storm Cloud : Arderial Spell
Cost: 5
Effect: Choose any one Creature in play. Discard all but one energy from the chosen Creature.
Flavor: When the clouds cleared, the Colossus had crumpled to the ground, unable to support its own weight.
Rarity: 1
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Name Storm Ring : Arderial Relic
Cost: 0
Effect: Effect - Thunder Charge: Whenever one of you Creatures attacks, add one energy to that Creature before energy is removed. If that Creature is a Hyren, add one additional energy.
Flavor: "My shield is the wind and my arrows the hail.
My sword is the lightning, with these I prevail." -Arderial battlehymn
Rarity: 1
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Name Stradus : Arderial Magi
Cost: 12
Energize: 5
Starting: Lightning Hyren, Lightning, Shooting Star
Effect: Effect - Backlash: Whenever one of your Creatures is attacked, you may discard one energy from the attacking Creature before energy is removed.
Flavor: It doesn't matter now. Just let them come.
Rarity: 2
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Name Strag : Underneath Magi
Cost: 13
Energize: 5
Starting: Giant Parmalag, Gum-Gum, Bottomless Pit
Effect: Effect -Defense: Whenever one of your Creatures is attacked, add one energy to that Creature before energy is removed.
Flavor: My eyes are everywhere. Hey, you almost sat on one.
Rarity: 2
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Name Submerge : Orothe Spell
Cost: 4
Effect: Choose any one Orothe Creature in play. Add three energy to the chosen Creature.
Flavor: "Ask any Orathan who's been stranded on a beach by the tide. Water feels good." -O'Qua, Summoner
Rarity: 3
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Name Syphon Stone : Universal Relic
Cost: 0
Effect: Power - Syphon: Choose any one Creature in play. Discard Syphon Stone from play. Discard one energy from the chosen Creature.
Flavor: "If there were some way to make use of the energy it drains away, then it would be powerful indeed." -Nimbulo, Arderial Sage
Rarity: 3
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Name Syphon Vortex : Cald Spell
Cost: X+4
Effect: Choose any one Creature in play. Discard X energy from the chosen Creature. Add X energy to your Magi.
Flavor: "Okay, you can be fancy and steal their energy. I'm just going to burn them down the traditional way." -Grega, Cald Pyromancer
Rarity: 2
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Name Tap Roots : Naroom Spell
Cost: 3
Effect: Choose any two Creatures in play. Remove up to two energy from one of the chosen Creatures. Add up to two energy to the other chosen Creature.
Flavor: "I'm the gardener. These are my plants. And you, brother, are the fertilizer. Dig it." -Yaki, Naroom Tracker
Rarity: 3
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Name Thermal Blast : Cald Spell
Cost: 3
Effect: Roll one die. Choose any one Creature or Magi in play. Remove energy equal to the die roll from the chosen Creature or Magi.
Flavor: "It's bright and pretty and burns things. I never grow tired of it." -Grega, Cald Pyromancer
Rarity: 3
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Name Thunder Hyren : Arderial Creature
Cost: 7
Effect: Power - Shockstorm: 6 - Discard two energy from each non-Arderial Creature in play.
Power - Replenish: 2 - Discard Thunder Hyren from play. Add two energy to each of your Hyren in play.
Flavor: "Send me hyren bringing rain, Cleansing wounds and easing pain. But it with lightning storms they play, Keep them very far away."
Rarity: 1
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Name Thunder Vashp : Arderial Creature
Cost: 2
Effect: Power - Thunderclap: Choose any one Creature in play with three or less energy. Discard Thunder Vashp from play. Discard the chosen Creature from play.
Flavor: When the echoes faded, the Vashp and its victim were nowhere to be seen.
Rarity: 3
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Name Thunderquake : Underneath Spell
Cost: X
Effect: Choose any number of Creatures in play. Discard a total of X energy in any combination from the chosen Creatures. X cannot be more than 10.
Flavor: "Oh no it wasn't! It was shaking worse under MY feet!" -Zet, to Korg
Rarity: 1
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Name Tidal Wave : Orothe Spell
Cost: 6
Effect: Choose any one Creature in play. Discard the chosen Creature from play. For an additional four energy you may choose and discard a second Creature from play.
Flavor: "Oh, better that her shattered hulk
Should sink beneath the wave
Her thunder shook the mighty deep
And there should be her grave." -Oliver Wendell Holmes, "Old Ironsides"
Rarity: 2
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Name Timber Hyren : Naroom Creature
Cost: 7
Effect: Power - Tribute: Take up to five energy from your Magi and place it on Timber Hyren.
Flavor: "It has served and protected Naroom for generations. Whatever its price, I pay it gladly." -Orwin, Naroom Elder
Rarity: 1
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Name Trug : Underneath Magi
Cost: 9
Energize: 5
Starting: Giant Parmalag, Crystal Arboll
Effect: Power - Cataclysm: 15 - Discard ALL cards in play. Each Magi is defeated and go to their owner's Magi pile.
Flavor: Okay, I'm finished. But you and all your friends are too.
Rarity: 1
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Name Tryn : Naroom Magi
Cost: 14
Energize: 5
Starting: Rudwot, Hood of Hiding, Grow
Effect: Power - Refresh: Choose any one Creature in play. Add two energy to the chosen Creature.
Flavor: "It never hurts to be her friend." -Poad, Naroom Innkeeper
Rarity: 2
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Name Twee : Naroom Creature
Cost: 1
Effect: Effect - Regrow: If Twee is put into your discard pile from play, move the first Creature card under Twee to your hand.
Flavor: One, two, Twee, more.
Rarity: 1
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Name Typhoon : Orothe Spell
Cost: 8
Effect: Roll one die. Discard energy equal to the die roll from each non-Orothe Creature in play.
Flavor: The wind and the sea rise. Everything else goes down.
Rarity: 1
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Name Ulk : Underneath Magi
Cost: 12
Energize: 6
Starting: Korrit, Gum-Gum, Burrow
Effect: Effect - Strengthen: At the start of your turn add one energy to each of your Korrits in play.
Flavor: Is the the first time mushrooms have had you for lunch?
Rarity: 1
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Name Undertow : Orothe Spell
Cost: 5
Effect: Choose any one Creature in play. Discard the chosen Creature from play. The chosen Creature's owner then shuffles that Creature back into his or her deck.
Flavor: "Controlling the current is the easy part of the spell. The hard part is forcing the critter into the water in the first place." -Orlon, Friend of Wellisks
Rarity: 2
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Name Updraft : Arderial Spell
Cost: 1
Effect: Choose any one of your Creatures in play. Return the chosen Creature to your hand. Place its energy on your Magi.
Flavor: "Where'd he go?" -Zet, to Korg
Rarity: 3
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Name Vaal : Cald Creature
Cost: 3
Effect: Power - Shield: 1 - Vaal is prevented from losing any enerby from attacks until the end of your turn.
Flavor: Putting up the shield will hurt your Vaal a little. Attacking without the shield could hurt your Vaal a lot.
Rarity: 1
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Name Valkan : Cald Magi
Cost: 12
Energize: 4
Starting: Arbolit, Quor, Spirit of the Flame
Effect: Effect - Pyromancy: whenever Valkan plays a Spell that discards energy from any number of Creatures, discard two additional energy from each of those Creatures.
Flavor: "Aaagh! Fire! FIRE! There's FIRE everywhere! Noo! Oh, the humanity! The sorrow! It's Spreading! We'll all be burnt to a cinder! Our flesh will be seared to the very bone! Hot HOT HOT!
Rarity: 2
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Name Vellup : Arderial Creature
Cost: 2
Effect: Effect - Flock: When you play Vellup, you may search through your deck from another Vellup. Show it to your opponent and put it into your hand. Shuffle your deck.
Flavor: They never travel alone.
Rarity: 1
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Name Vinoc : Naroom Creature
Cost: 3
Effect: Power - Generate: Discard any number of cards from your hand. For each card discarded, add one energy to Vinoc.
Flavor: The Core Magi's eyes widened in fear as the thing grew from sprout to trellis in seconds.
Rarity: 3
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Name Vortex of Knowledge : Naroom Spell
Cost: 1
Effect: Each player draws two cards.
Flavor: In order to tell its stories, the wind uses the leaves as its tongues.
Rarity: 2
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Name Vulbor : Underneath Creature
Cost: 3
Effect: Power - Mind Shock: 3 - Choose any one player. The chosen player must discard two cards of their choice from their hand.
Flavor: "The ground's stopped shaking already, but it still feels like my brain's jiggling around in my skull... don't laugh at me!" -Zet, to Korg
Rarity: 1
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Name Warrior's Boots : Universal Relic
Cost: 0
Effect: Power - Warpath: Discard Warrior's Boots from play. Immediately play a Creature from your hand. You still must transfer the Creature's starting energy from your Magi to the Creature as normal.
Flavor: "You can tell a true fighter by the way he walks." -Barak, Cald Warlord
Rarity: 2
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Name Water of Life : Universal Relic
Cost: 0
Effect: Effect - Invigorate: Your Magi's energize rate is increased by one.
Flavor: "The power is ancient, but the water doesn't taste that way." -Poad, Naroom Innkeeper
Rarity: 2
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Name Weebo : Naroom Creature
Cost: 2
Effect: Power - Vitalize: 2 - Choose any one Creature in play with less than its starting energy. Restore the chosen Creature to is starting energy.
Flavor: "Don't eat wild forest mushrooms... unless they're wild orange forest mushrooms with feet." -Wence, Adventurer
Rarity: 3
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Name Wellisk : Orothe Creature
Cost: 3
Effect: Effect - Dream Barrier: Immediately after a Creature is played, you may discard Wellisk from play. If you do so, also discard the Creature played and all energy used to play that Creature.
Flavor: "A wake-up call for the special kind of sleep that makes dream creatures." -O'Qua, Summoner
Rarity: 3
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Name Wellisk Pup : Orothe Creature
Cost: 2
Effect: Effect - Erratic Shield: If Wellisk Pup is attacked, roll one die before energy is removed.
1, 2, 3, or 4 = Add three energy to Wellisk Pup.
5 or 6 = Discard Wellisk Pup from play.
Flavor: "It can draw energy out of its surroundings to defend itself! But, sometimes it draws too much and explodes." -O'Qua, Summoner
Rarity: 3
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Name Wence : Naroom Magi
Cost: 10
Energize: 6
Starting: Arboll, Robe of Vines, Grow
Effect: Power - Wayfarer's Lore: 2 - Draw one card. If you draw a Creature card in this way, you may show it to your opponent and draw one additional card during your Draw Step this turn.
Flavor: "Kid, I've been from one side of the Moonlands to the other. I've seen a lot of strange stuff."
Rarity: 1
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Name Whall : Orothe Magi
Cost: 10
Energize: 5
Starting: Deep Hyren, Karak, Submerge
Effect: Power - Dream Twist: 5 - Choose one of your Creatures in play. Discard the chosen Creature. Play a Creature from your hand without paying its energy cost. Put energy onto the played Creature equal to its starting energy. That Creature may not attack this turn.
Flavor: Have you ever had a dream with an ending you never dreamed possible? I can put one in your little head tonight.
Rarity: 2
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Name Will of Orothe : Orothe Spell
Cost: 6
Effect: Choose any one opponent. During his or her next turn, the chosen opponent's Creatures may not use Powers. During the chosen opponent's Attack Step, you decide wheter or not his or her Creatures attack, and which Creatures they attack. A Creature may not attack another Creature controlled by the same Magi.
Flavor: "Out here you are at the mercy of the tides." -Mobis, to Zet
Rarity: 1
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Name Xyx : Arderial Creature
Cost: 3
Effect: Power - Shock: 3 - Choose any one Magi in play. Discard four energy from the chosen Magi.
Flavor: "Four lightning bolts today. The clouds must really be out to get me." -Wence, Adventurer
Rarity: 3
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Name Xyx Elder : Arderial Creature
Cost: 6
Effect: Power - Shockstorm: 6 - Roll one die. Discard that much energy from each non-Xyx Creature in play.
Flavor: "But of course it isn't getting shocked, it's a thundercloud." -Zet, to Korg
Rarity: 2
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Name Xyx Minor : Arderial Creature
Cost: 2
Effect: Power - Gathering Clouds: 2 - Choose any one Xyx in play. Add four energy to the chosen Xyx.
Flavor: To Arderians, the clouds are the seed bed and the lightning is the harvest.
Rarity: 3
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Name Yaki : Naroom Magi
Cost: 14
Energize: 5
Starting: Arboll, Weebo, Furok, Grow
Effect: Effect - Double Strike: Each of your Creatures may attack twice each turn.
Flavor: "This is my Hyren. He doesn't like you."
Rarity: 2
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