Magi-Nation Duel:

Awakening Card List

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Name Abwyn's Quill : Arderial Relic
Cost: 0
Effect: Effect - Overwrite: Whenever any player plays a Spell or uses a Power that specifies one or more regions, before any choices are made, you may discard two energy from your Magi. If you do, change one of the specified regions to a region of your choice. You may only use Overwrite once per Spell or Power, with Overwrite lasting until the end of the current turn.
Flavor: "He picked up the altered scroll and said 'Burn you fool!' -than shot a string of flowers at me. I was laughing so hard, I could hardly hold on to the quill." -Abwyn's Journal
Rarity: 1
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Name Agram : Core Magi
Cost: 15
Energize: 1
Starting: Koil, Agram's Armor, Wudge
Effect: Power - Possess: 2 - Choose any one of your Creatures in play and any one opposing Creature in play with less energy than your chosen Creature. Discard your chosen Creature. Gain control of the chosen opposing Creature. That Creature may not attack this turn.
Effect - Focus: Before Agram energizes during your Energize Step, permanently add one to his energize rate.
Effect - Opportunist: At the beginning of your turn, if Agram's energize rate is 10 or more, and if you have another Magi in you Magi pile, place Agram at the bottom of your Magi pile face down. Discard all of your cards from play, and play your next Magi face up. If Agram energizes for 11 or more, and he is your last Magi, you lose the game.
Flavor: His eyes were taken for seeing the secrets of darkness.
Rarity: 1
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Name Agram's Armor : Core Relic
Cost: 0
Effect: Effect -Shield: At the beginning of each player's turn, choose any one of your Creatures in play. The chosen Creature loses two less energy from each attack this turn.
Flavor: "You rang?"
Rarity: 3
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Name Alaban Gloves : Arderial Relic
Cost: 1
Effect: Power - Undream: 3 - Choose any one Creature in play. Return the chosen Creature to its owner's hand. Place that Creature's energy on its current Magi.
Flavor: "Imagine empty" - inscription on the left-hand glove
"Space here." -inscription on the right-hand glove.
Rarity: 1
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Name Allio : Orothe Creature
Cost: 6
Effect: Effect - Douse: Whenever Allio is attacked by a Cald Creature, add four energy to Allio before energy is removed.
Flavor: "Allio mints! The best way to remove that spicy food taste from your mouth." -Orlon, Friend of Wellisks
Rarity: 3
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Name Anarchy : Core Spell
Cost: 3
Effect: Each player choses one Creature controlled by the player to their right. All chosen Creatures are shuffled together face down and one is dealt to each player. Each Creature is restored to its starting energy. Anarchy may only be played if each player is able to choose a creature.
Flavor: The Core is run with ruthless, efficient order - but ruthless, efficient chaos suit them just as well.
Rarity: 1
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Name Arboll Stalker : Core Creature
Cost: 4
Effect: Power - Detonate: 2 - Choose any one Creature in play. Discard Arboll Stalker from play. Discard three energy from the chosen Creature.
Flavor: "Hypnosis? That's the least of your worries." -Wence Adventurer
Rarity: 3
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Name Arderian-Guard Wings : Arderial Relic
Cost: 0
Effect: Effect - Feathered Protection: Whenever a Spell or Power discards energy from one or more of your Creatures in play, discard up to two less energy from each Creature.
Arderial Shadow Magi may play Arderian-Guard Wings
Flavor: "Kid, when Kalius says he's taking you under his wing, he really means it." -Aula, Arderial Diviner
Rarity: 2
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Name Ash Hyren : Cald Creature
Cost: 8
Effect: Power - Devitalize: 2 - Choose any on Creature in play with more than its starting energy. Restore the chosen Creature to its starting energy.
Flavor: "Everything goes from ashes to ashes... but in between there is life." -Magam, Cald Ringsmith
Rarity: 1
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Name Athik : Underneath Creature
Cost: 6
Effect: Effect - Resistance: Core Spells and Powers do not affect Athik.
Power - Smite: 2 - Choose any one Core Magi in play. Discard all energy form the chosen Magi.
Flavor: A rock to stand firm against evil.
Rarity: 2
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Name Aula : Arderial Magi
Cost: 14
Energize: 5
Starting: Cloud Sceptre, J'lith, Brannix
Effect: Power - Windsight: 2 - Discard your hand. Draw five cards. You may not use Windsight with less than two cards in your hand.
Flavor: The answer drifted by on a cloud, and she reached out and grabbed it.
Rarity: 2
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Name Bikneets : Naroom Creature
Cost: 2
Effect: Power - Shield: 2 - Choose any one Naroom Creature in play. Discard Bikneets from play. The chosen Creature loses no energy from opponents' attacks, Spells, or Powers until the beginning of your next turn.
Flavor: "Eidon's like... Far out man."
Rarity: 3
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Name Black Agovo : Core Creature
Cost: 5
Effect: Power - Disrupt: 5 - Choose any one player. Discard Black Agovo from play. The chosen player discards three cards from his or her hand.
Underneath Magi may play Black Agovo.
Flavor: "Their victimsss would mind if they ssstill had mindsss." -Ogar
Rarity: 1
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Name Blast Gloves : Cald Relic
Cost: 0
Effect: Effect - Flame Boost: Whenever any player plays a Spell that discards energy from a single Creature, you may discard Blast Gloves from play. If you do, that Spell discards twice as much energy.
Flavor: Where does he get those wonderful toys?
Rarity: 2
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Name Blight : Core Spell
Cost: 7
Effect: Discard two energy from each non-Core, non-Bograth Creature and Magi in play. Add one energy to each Core and Bograth Creature and Magi in play.
Bograth Magi may play Blight.
Flavor: Spreading suffering, heartless, sickening, Blackened offerings, darkness thickening.
Rarity: 1
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Name Boil : Orothe Spell
Cost: 5
Effect: Choose any one Magi in play. Discard one energy from each of the chosen Magi's Creatures in play. Discard two additional energy from each of the chosen Magi's Orothe and Bograth Creatures in play.
Cald Magi may play this Spell without a regional penalty.
Flavor: Some Orothe Creatures are more than 98% water.
Rarity: 3
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Name Borgor : Core Creature
Cost: 8
Effect: Power - Sever: 6 - Choose any two Creatures in play. Discard half of the energy from each of the chosen Creatures, rounded up.
Flavor: No quarters, just halves.
Rarity: 2
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Name Borse : Orothe Magi
Cost: 12
Energize: 5
Starting: Orathan, Hubdra's Cube, Orothena Horn
Effect: Power - Tinker: Choose any one of your Relics in play. Discard the chosen Relic from play. Reveal the top five cards of your deck to all players. Put one of each Relic revealed into play, regardless of region. Place all other revealed cards into your discard pile.
Flavor: "I can make an energy band out of a baloo root. But sometimes I get a rod of coals."
Rarity: 1
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Name Braggle : Cald Creature
Cost: 4
Effect: Effect - Mirror Shield: Braggle loses no energy in attacks involving opposing Creatures from the same region as Braggle.
Power - Morph: 1 - Choose any one region. Until the start of your next turn, Braggle is a Creature of the chosen region, instead of Cald.
Flavor: "You know, if you look at it from this angle it kind of looks like water." -Caldern citizen
Rarity: 1
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Name Brannix : Arderial Creature
Cost: 5
Effect: Effect - Charge: Whenever Brannix attacks a non-Arderial Creature, add on energy to Brannix before energy is removed.
Effect - Absorption: Whenever Brannix attacks an Arderial Creature, add three energy to Brannix before energy is removed.
Arderial Shadow Magi may play Brannix.
Flavor: Storms feed on storms.
Rarity: 3
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Name Bronk : Underneath Magi
Cost: 16
Energize: 5
Starting: Pack Korrit, Korrit, Resonate
Effect: Effect - Conceal: Underneath Creatures you control that have only one energy can only be attacked by Underneath Creatures.
Flavor: "A legion of your best troops? My 'pitiful little band' is quite safe from them."
Rarity: 1
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Name Chaos Jile : Core Creature
Cost: 6
Effect: Effect - Weakness: If Chaos Jile is attacked, discard three energy from it after energy is removed.
Effect - Rebound: If Chaos Jile attacks a Creature, add four energy to it after energy is removed.
Naroom Magi may play Chaos Jile.
Flavor: "More kittiesss to play with the child." -Ogar
Rarity: 1
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Name Chaos Sphere : Core Relic
Cost: 0
Effect: Effect - Impending: Whenever your Magi energizes, roll a die. Add Chaos Counters equal to the die roll to Chaos Sphere.
Power - Doom: Choose any one Magi in play. Discard 15 Chaos Counters from Chaos Sphere, and discard Chaos Sphere from play. Discard from play all Creatures controlled by the chosen Magi.
Flavor: Your time is running out.
Rarity: 1
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Name Collar of Despair : Core Relic
Cost: 0
Effect: Effect - Strangle: Reduce all energize rates in play by one.
Flavor: "Anyone can choke under this pressure." -Warrada, the Shadow
Rarity: 2
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Name Core Grag : Core Creature
Cost: 5
Effect: Power - Firestorm: 5 - Choose any one Magi in play. Discard Core Grag from play. Discard two energy from each of the chosen Magi's Creatures in play. Discard three energy from the chosen Magi.
Cald Magi may play Core Grag.
Flavor: Rain that chooses who it falls on.
Rarity: 3
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Name Core Hyren : Core Creature
Cost: 6
Effect: Effect - Dissect: Each turn, during your Draw Step, draw one additional card for each Creature Core Hyren attacked and defeated that turn.
Flavor: "Your knowledge will not die with you." -Morag, the Executor
Rarity: 1
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Name Corrupt : Core Spell
Cost: 4
Effect: Choose any one Magi in play. Attach Corrupt to the chosen Magi. If the chosen Magi is discarded from play, discard Corrupt from play. When a Creature is played by any Magi, discard Corrupt from play. The Creature played becomes a Core Creature instead of its original region, and your Magi gains control of that Creature.
Flavor: Give yourself to the darkness.
Rarity: 3
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Name Cry of Thunder : Arderial Spell
Cost: 4
Effect: Play Cry of Thunder only before your Attack Step. Add two energy to each of your Arderial Creatures in play. Also, add one energy to each of your Xyx in play. At the end of your turn, discard from play each of your Creatures that did not attack this turn.
Flavor: We have no trampling feet with which to make thunder, but we have thunder with which to make trampling feet.
Rarity: 1
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Name Crystal Jile : Underneath Creature
Cost: 6
Effect: Power - Earthbond: 4 - Choose any one Magi in play. Add six energy to the chosen Magi.
Underneath Shadow Magi may play Crystal Jile.
Flavor: "The bee's knees! The jile's style! I am all these times twenty!" -Gogor, Celebrated Hero of the Underneath
Rarity: 1
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Name Dark Ayebaw : Core Creature
Cost: 3
Effect: Power - Implode: Choose any one Creature or Magi in play. Discard Dark Ayebaw from play, and discard X Core and/or Arderial cards from your hand. Discard X+2 energy from the chosen Creature or Magi.
Arderial Magi may play Dark Ayebaw.
Flavor: O'Qua was surprised to find the Core using a weapon from her own arsenal.
Rarity: 2
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Name Darkbreed Hyren : Core Creature
Cost: 11
Effect: Power - Subvert: 6 - Choose any one Hyren in play. Gain control of the chosen hyren. That hyren may not attack this turn.
Flavor: One hyren to bring them all, and in the darkness bind them.
Rarity: 1
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Name Deadfall : Naroom Spell
Cost: 3
Effect: Until the beginning of your next turn, the nexct two Creatures played lose half of their starting energy, rounded up.
Naroom Shadow Magi may play Deadfall.
Flavor: "It's a trap!"
Rarity: 1
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Name Dream Channel : Universal Spell
Cost: 2
Effect: Choose any one Creature in play. Attach Dream Channel to the chosen Creature. Increase your Magi's energize rate by two while Dream Channel is in play. If the chosen Creature leaves play, discard Dream Channel from play.
Flavor: Target painted.
Rarity: 3
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Name Dream Rift : Core Spell
Cost: 5
Effect: Take all Creature cards from your discard pile and shuffle them into your deck. Draw three cards.
Arderial Magi may play Dream Rift.
Flavor: The dam broke and the dreams flooded through.
Rarity: 3
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Name Dryte Fiend : Core Creature
Cost: 5
Effect: Effect - Condemn: At the beginning of each of your opponent's turns, you may choose any one Creature in play. Until the end of that opponent's turn, each time the chosen Creature loses energy from Powers, Spells, or attacks, it loses three additional energy.
Cald Magi may play Dryte Fiend.
Flavor: "He has been marked. Let him come, if he dares." -Morag, the Executor
Rarity: 1
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Name Entomb : Core Spell
Cost: 3
Effect: Choose any one Spell. For the rest of this game, all Spells of that name are considered Core instead of their normal region.
Flavor: "Even your spells no longer belong to you." -Morag, the Executor
Rarity: 1
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Name Ergar : Cald Creature
Cost: 4
Effect: Effect -Ignite: While Ergar is in play, each of your Cald Creatures in play gains the following text: "Power - Spark: 1 - Choose any one Creature or Magi in play. Discard one energy from the chosen Creature or Magi."
Flavor: "Who would you like to get blasted by today?" -Barak, Cald Warlord
Rarity: 3
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Name Essence of Naroom : Naroom Relic
Cost: 0
Effect: Power - Call of the Wild: 4 - Choose any one Naroom, Weave, or Paradwyn Creature in play. Discard Essence of Naroom from play. Gain control of the chosen Creature. That Creature may not attack this turn.
Naroom Shadow Magi may play Essence of Naroom.
Flavor: Distilled, fermented life force. Aged over 600 years. Drink moderately. Served Chilled.
Rarity: 1
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Name Fird Stone : Naroom Relic
Cost: 0
Effect: Effect - Fird Favor: Whenever a Spell or Power would affect one or more of your Furoks in play, you may discard two energy from your Magi. If you do, the Spell or Power does not affect any of your Furoks in play.
Flavor: "Just holding it makes you feel large and furry, and if you don't have antlers, the firds will come sit on your shoulders!" -Sperri, Friend of Furoks
Rarity: 2
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Name Firefly Swarm : Cald Spell
Cost: 2
Effect: Choose any one non-Cald Creature in play. Discard two energy from the chosen Creature. That Creature may not attack on its controller's next turn.
Flavor: "Oh, give me a home, where the Leaf Hyren roam,
Where the Pliths and the Carillions play,
Where always is heard, the Furok's horn bird,
And the bugs don't keep burning all day!" -Poad, Naroom Innkeeper
Rarity: 3
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Name Flutter Yup : Arderial Creature
Cost: 1
Effect: Effect -Dodge: Whenever Flutter Yup attacks or is attacked by a Creature with more than three energy, Flutter Yup loses no energy in the attack.
Flavor: "Long, long ago, childern didn't know how to cry for their mommies. Then the Ancients made flutter yups." -Ora, Shieldmaiden
Rarity: 3
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Name Forest Blessing : Naroom Spell
Cost: 5
Effect: Restore each Naroom Creature in play with less than its starting energy to its starting energy.
Flavor: "You got any Sap of Life?"
"NO! WE"RE ALL OUT OF SAP OF LIFE!"
"Well, in that case... in that case, what DO you have?"
Rarity: 1
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Name Forest Hyren : Naroom Creature
Cost: 9
Effect: Effect - Underbrush: Whenever a Spell or Power adds energy to Forest Hyren, add one additional energy to Forest Hyren.
Power - Energy Transfer: 5 - Choose any one other Creature in play. Add seven energy to the chosen Creature.
Naroom Shadow Magi may play Forest Hyren.
Flavor: From life comes life.
Rarity: 1
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Name Forest Jile : Naroom Creature
Cost: 5
Effect: Power - Reinforce: 2 - Add two energy to each of your Creatures that attacked this turn.
Flavor: "The jile roars! That means the battle is won!"
Rarity: 3
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Name Forgotten Dancer : Universal Relic
Cost: 0
Effect: Power - Excise: 3 - Choose any one Core Creature in play. Discard Forgotten Dancer from play. Take control of the chosen Creature. That Creature loses energy equal to the amount of energy on your Magi and may not attack this turn.
Flavor: Without its glass cover, the blossom withers in the faintest light, unless it can find a dark heart in which to take root.
Rarity: 3
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Name Furok Guardian : Naroom Creature
Cost: 10
Effect: Effect - Terra Rebirth: Whenever one of your other Creatures is discarded from play, you may discard five energy from Furok Guardian. If you do, return the discarded Creature to play with its starting energy at the end of the current player's turn.
Flavor: Power overwhelming.
Rarity: 1
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Name Ghost Bwisp : Underneath Creature
Cost: 2
Effect: Effect - Glow: All of your Creatures can attack while burrowed.
Flavor: Strag watched the Core forces fan out through the cavern the bwisps had conveiniently prepared. "My lord," he said to Motash, "the weebos are in the pot." The Underlord smiled grimly, "Cook 'em"
Rarity: 3
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Name Gilded Cage : Naroom Spell
Cost: 2
Effect: Choose any one non-Naroom Creature in play. The chosen Creature may not use any of its Powers or Effects until the beginning of your next turn.
If an opponent's Spell, Power, or Effect discards Gilded Cage from your hand, draw cards equal to the number of cards in that opponent's hand.
Flavor: A bountiful gift for those with the key.
Rarity: 3
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Name Gloom : Core Spell
Cost: 4
Effect: Choose any one player. Discard each of the chosen player's Creatures from play. For each Creature, the chosen player may discard one card from their hand or discard one energy from their Magi to prevent the Creature from being discarded.
Flavor: The night has an appetite.
Rarity: 1
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Name Gorath : Core Creature
Cost: 10
Effect: Power - Enslave: X - Choose any one Creature in play with less than X energy. Gain control of the chosen Creature. The chosen Creature may not attack this turn. If Gorath leaves play, return all Creatures Enslaved by Gorath to their owners' control.
Flavor: I will own all of you.
Rarity: 1
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Name Gorgle's Curse : Underneath Spell
Cost: 5
Effect: Choose any one non-Underneath Creature in play. Discard all but one energy from the chosen Creature. That Creature cannot attack until your current Magi is defeated.
Flavor: "I didn't even know you had a spell named after him!" -Grega, to Fossik
Rarity: 1
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Name Gorgle's Glasses : Cald Relic
Cost: 2
Effect: Effect - Pyrovision: Whenever you discard all of an opposing Creature's energy with a Spell or Power, draw one card.
Flavor: "You looking at me..."
Rarity: 1
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Name Grax : Core Creature
Cost: 6
Effect: Power - Tendril: 4 - Choose any one Creature in play. Discard half of the chosen Creature's energy, rounded up.
Flavor: "My Super Big Grax Team will handle this! Go Grax!" -Korg, Core Warrior
Rarity: 3
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Name Gremm's Hammer : Underneath Relic
Cost: 0
Effect: Power - Build: 1 - Add two Pound Counters to Gremm's Hammer.
Power - Break: Choose any one non-Underneath Creature in play. Discard energy from the chosen Creature equal to the number of Pound Counters on Gremm's Hammer. Discard Gremm's Hammer from play.
Flavor: "I am the groundbreaker, down-pounding ground shaker. I am the thunder-maker, underworldy undertaker." -Hammer inscription
Rarity: 1
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Name Grim Goblet : Core Relic
Cost: 0
Effect: Effect - Backlash: If your opponent removes Grim Goblet from play, discard your hand.
Power - Reap: Discard Grim Goblet from play. Draw three cards. You may not use Reap if you played Grim Goblet this turn.
Cald Magi may play Grim Goblet.
Flavor: "Dark sustenance for dark hearts. Foul knowledge wrapped in shadows. It breeds nightmares." -Gia, Weave Seer
Rarity: 3
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Name Grubble : Core Creature
Cost: 3
Effect: Power - Dreamform: Choose any one other Grubble in play. Discard both this Grubble and the chosen Grubble from play. Search your deck for any one Creature and play that Creatue with its starting energy.
Flavor: The merging is complete!
Rarity: 1
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Name Harror : Core Magi - Arderial Shadow
Trait: Arderial Shadow
Cost: 15
Energize: 5
Starting: Arderian-Guard Winds, Shryque, Dark Ayebaw
Effect: Effect - Spellfire: Whenever any player plays a Spell, you may choose any one Creature or Magi in play. Discard one energy from the chosen Creature or Magi.
Flavor: "I am a blade with which my master strikes fear."
Rarity: 1
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Name Hubdra's Cube : Orothe Relic
Cost: 0
Effect: Power - Relic Subversion: Choose any one other Relic in play. Gain control of the chosen Relic and place it on Hubdra's Cube. You may not use this Power if there is already a Relic on Hubdra's Cube. If Hubdra's Cube leaves play, discard all Relics on it.
Flavor: "He drew his sword and said 'Take this!' so I did." -Orlon, Friend of Wellisks
Rarity: 1
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Name Hunter Jile : Orothe Creature
Cost: 6
Effect: Effect - Resistance: Core Spells and Powers do not affect Hunter Jile.
Power - Drench: 3 - Choose any one player. Discard Hunter Jile from play. The chosen player reveals their hand and discards all Core Creatures shown.
Flavor: A great wave to wash out corruption; A hunter to stalk shadowy prey.
Rarity: 2
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Name Husp : Orothe Creature
Cost: 4
Effect: Power - Ensare: Discard Husp from play. Search through any player's deck. You may remove up to three different cards from the deck and place them in their owner's discard pile. Shuffle the deck afterward.
Flavor: You say there are three things you can do to utterly wreck me? You mean this, and this, and this?
Rarity: 3
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Name Impact : Underneath Spell
Cost: 1
Effect: Choose any one of your Creatures and any one Magi in play. Discard twice as much energy as the chosen Creature has from the chosen Magi. Discard the chosen Creature from play.
Flavor: K.O. 2 Hit Special Move Finish 25000 Points
Rarity: 3
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Name Intensify : Universal Spell
Cost: 1
Effect: The next Spell or Power that discards energy from one or more Magi instead discards twice as much energy from each of those Magi.
Flavor: Can you stand twice the pain?
Rarity: 2
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Name Ithapher : Cald Creature
Cost: 4
Effect: Power - Combustion: 2 - Until the end of your turn, each Spell and Power that discards energy from a single Creature discards one additional energy.
Flavor: "Anyone who uses the word 'fireproof' has never run into an ithapher." -Valkan, Cald Pyromancer
Rarity: 1
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Name J'lith : Arderial Creature
Cost: 2
Effect: Effect - Collector: Whenever any player plays a Relic, add two energy to J'lith
Effect - Coveting: If you ever have no Relics in play, discard J'lith from play.
Flavor: "I've got more magical trinkets than I can count, and I'm still little old me!" -Tryn, Daughter of Runes
Rarity: 1
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Name Jore : Underneath Creature
Cost: 4
Effect: Power - Nourish: 1 - Add one energy to each of your other burrowed Creatures.
Flavor: It gives to the soil, and the soil gives back tenfold.
Rarity: 1
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Name Kalius : Arderial Magi
Cost: 12
Energize: 4
Starting: Flutter Yup, Warlum, Shooting Star
Effect: Power - Wind Spawn: 1 = Play any one Arderial Creature from your hand. Place two energy on it instead of its normal starting energy. Discard that Creature from play at the end of this turn.
Flavor: "Come unto me, all ye of the wind, for I will give you breath."
Rarity: 1
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Name Karak Band : Orothe Relic
Cost: 0
Effect: Effect - Acquistion: Whenever you gian control of an opposing player's card, add two energy to your Magi.
Flavor: Your loss becomes my gain.
Rarity: 2
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Name Koil : Core Creature
Cost: 4
Effect: Effect -Nightmare: When you play Koil, choose any one Creature in play. Discard one energy from the chosen Creature.
Effect - Re-Koil: If Koil is defeated in an attack, after is is discarded from play, choose any one player's discard pile. Shuffle the chosen discard pile into its owner's deck.
Flavor: "Those who survive the nightmares it brings do not survive the nightmares it brings back." -Togoth, the Guardian
Rarity: 3
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Name Korg & Zet : Core Magi
Cost: 6
Energize: 11
Starting: Shadow Cloak
Effect: Korg & Zet count as two Magi for deck costruction.
Effect - Korg: Korg & Zet may play no more than two cards each turn and may not play Relics.
Effect - Zet: Whenever one of your Creatures attacks, once per attack, one of your other Creatures may join in the attack. The defending Creature's player choses one of your attacking Creatures to lose energy in the attack.
Flavor: "ZET!!! I have a plan so cunning, you could brush your teeth with it!"
"You? Cunning?"
Rarity: 1
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Name Korremar : Core Magi - Sands of d'Resh Shadow
Trait: Sands of d'Resh Shadow
Cost: 14
Energize: 6
Starting: Mind Blank, Darbok, Lesser Darbok
Effect: Power - Mind Shock: Choose any one player. Skip your Draw Step this turn. During the chosen player's next turn, they may only draw one card.
Flavor: As cold, dark, and barren as a desert at night.
Rarity: 1
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Name Lanyx : Core Magi - Cald Shadow
Trait: Cald Shadow
Cost: 15
Energize: 4
Starting: Sinder's Mantle, Core Grag, Dryte Fiend
Effect: Power - Harvest: 5 - Choose any one non-Core Creature in play. Discard the chosen Creature from play.
Flavor: "I used to take a torch to the fields of grain. Now, I take a scythe."
Rarity: 1
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Name Maelstrom : Core Spell
Cost: X
Effect: Discard X energy from each opposing Magi in play.
Orothe Magi may play Maelstrom.
Flavor: For hitting the dreamers instead of their dreams.
Rarity: 3
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Name Magma Jile : Cald Creature
Cost: 5
Effect: Effect - Hunger: Whenever an opponent plays a Creature with a starting energy of two or less, you may add two energy to Magma Jile.
Cald Shadow Magi may play Magma Jile.
Flavor: "It turned my twee into a scratching post." - Tryn, Daughter of Runes
Rarity: 3
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Name Mantle of Shadows : Universal Relic
Cost: 0
Effect: Effect - Taint: You may play Core Spells, with a regional penalty of one.
Flavor: "Does this taste bitter to you?" -Evu, to Pruitt
Rarity: 3
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Name Mind Blank : Core Spell
Cost: 4
Effect: All players reveal their hands and discard all Spell cards shown.
Sands of D'resh Magi may play Mind Blank.
Flavor: You... know... not!
Rarity: 3
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Name Morag : Core Magi
Cost: 14
Energize: 7
Starting: Borgor, Shryque, Dream Rift
Effect: Power - Theft: X - Choose any one Relic in play. Gain control of the chosen Relic for your next X turns. At the end of X turns, or if Morag is defeated, return that Relic to its owner's hand.
Flavor: "What power! It just gets stronger every time I use it!"
Rarity: 1
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Name Nagsis : Core Magi
Cost: 15
Energize: 5
Starting: Corrupt, Shryque, Dark Ayebaw
Effect: Effect - Possession: If Nagsis is defeated and your next Magi is non-Core, that Magi becomes a Shadow Magi of its original region. All rules for Shadow Magi apply to the new Magi.
Flavor: Don't worry, I'll be back.
Rarity: 1
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Name Nara : Cald Magi
Cost: 10
Energize: 6
Starting: Magma Jile, Thermal Blast, Spirit of the Flame
Effect: Effect - Resistance: All Ergars and Jiles in play that you control are unaffected by non-Cald Spells.
Effect - Rare Spirit: Whenever a Cald Spell adds energy to one or more of your Creatures in play, instead add twice as much energy to each Creature.
Flavor: "Step on no pets!"
Rarity: 2
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Name Night Hyren : Arderial Creature
Cost: 9
Effect: Effect - Stealth: If an opposing Magi does not have any Creatures with more than five energy in play. Night Hyren may attack that Magi directly.
Effect - Charge: If Night Hyren attacks a Magi, add two energy to Night Hyren before energy is removed.
Arderial Shadow Magi may play Night Hyren.
Flavor: The darkness bringsd the sound of wings,
The Hyren swoops and turns.
A watchful eye blots out the sky,
And like a beacon burns.
Rarity: 1
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Name Nightmare Channel : Universal Spell
Cost: 2
Effect: Choose any one Creature and any one Magi in play. Attach Nightmare Channel to the chosen Creature. Decrease the chosen Magi's energize rate by two while Nightmare Channel is in play. If the chosen Creature leaves play, discard Nightmare Channel from play.
Flavor: Orlon had never harmed a Wellisk. Until now.
Rarity: 3
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Name Ogar : Core Magi - Underneath Shadow
Trait: Underneath Shadow
Cost: 15
Energize: 5
Starting: Black Agovo, Ugger, Chaos Jile
Effect: Effect - Feral Instinct: Whenever a Creature is played, roll a die:
1, 2, 3 = Choose any one Creature in play. Add one energy to the chosen Creature.
4, 5, 6 = Choose any one Creature in play. Discard one energy from the chosen Creature.
Flavor: "Ook, no, Ogar doesssn't let her petsss' dinner get away."
Rarity: 2
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Name Ohk : Naroom Magi
Cost: 11
Energize: 5
Starting: Twee, Eebit, Vortex of Knowledge
Effect: Power - Mind's Gift: Discard any one Creature card from your hand. Choose any one Creature in play. Add three energy to the chosen Creature.
Flavor: "Dreams have energy, whether they're waiting in your head or fighting on the field."
Rarity: 2
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Name Orok : Core Creature
Cost: 5
Effect: Effect - Undermine: Whenever Orok loses energy in an attack, choose any one Magi in play. Discard half as much energy as Orok just lost from the chosen Magi, rounded down.
Naroom Magi may play Orok.
Flavor: "So what's the bird on its horn called?" -Sperri, Friend of Furoks
Rarity: 3
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Name Orothean Horn : Orothe Relic
Cost: 0
Effect: Power - Call of the Sea: Use this Power only after you Play Creatures Step, and only if you have no Creature in play. Put the top card of your deck into your discard pile. If the card is a Creature, discard Orothean Horn from play. Play the Creature with its starting energy, without paying any costs.
Flavor: "Who is it?"
Rarity: 1
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Name Paranoia : Core Spell
Cost: 2
Effect: Choose any one Creature in play. The chosen Creature can only attack if opposing Magi control no Creatures with six or more energy. Attach Paranoia to the chosen Creature. Discard Paranoia if the chosen Creature is discarded from play.
Flavor: "We need no walls other than their fears." -Morag, the Executor
Rarity: 3
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Name Phrup : Orothe Creature
Cost: 1
Effect: Effect - Time Lapse: Whenever an opponent plays a card you may discard Phrup from play. If you do, return the card to its owner's hand. Any energy that was used is returned to that player's Magi. Cards with that name may not be played again this turn.
Orothe Shadow Magi may play Phrup.
Flavor: "Thanks for the info. Maybe later... "
Rarity: 3
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Name Pillar of Brine : Orothe Spell
Cost: 2
Effect: Choose any one player. During the chosen player's next turn, each of their Creatures removes two less energy from opposing Creatures when they attack.
Flavor: "You will learn to respect the power of ..." (goosh)
"Arrg ptoo! Respect the power ..." (goosh)
"Ack burble blecch. Respect ..." (goosh) -Korg, Core Warrior
Rarity: 1
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Name Primat : Cald Creature
Cost: 2
Effect: Power - Kindle: Discard Primat from play. Discard from play each Creature with one energy. Discard from play each Naroom Creature with two energy.
Cald Shadow Magi may play Primat.
Flavor: They frequntly cause scrub fires.
Rarity: 3
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Name Pylofuf : Underneath Creature
Cost: 5
Effect: Effect - Burrow: Pylofuf is burrowed; it cannot attack and loses no more than two energy per turn from attacks and your opponent's Spells and Powers.
Underneath Shadow Magi may play Pylofuf.
Flavor: The pylofuf is also known as the 'porkuslime' for obvious reasons. It doesn't dig through soil. It just oozes through the gaps.
Rarity: 3
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Name Quilla : Orothe Magi
Cost: 14
Energize: 7
Starting: Any two Orothe Relics
Effect:
Flavor: "Call me a fool if you want. You know I'm more powerful than the likes of you."
Rarity: 2
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Name Qwade : Core Magi - Orothe Shadow
Trait: Orothe Shadow
Cost: 12
Energize: 5
Starting: Storm of Fishes, Trask, Tragan
Effect: Power - Leech: X+4 - Choose any two Creatures in play. Discard X energy from one of the chosen Creatures. Add X energy to the other chosen Creature.
Flavor: "You think this is the real Qwade? ... It is!"
Rarity: 2
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Name Radget : Underneath Magi
Cost: 14
Energize: 5
Starting: Giant Parmalag, Crystal Arboll, Impact
Effect: Power - Refresh: 1 - Choose any one Creature in play. Add one energy to the chosen Creature. Add two additional energy if the chosen Creature is a Parmalag.
Flavor: "I'm as thick-skinned as any of my pets."
Rarity: 2
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Name Raega : Cald Magi
Cost: 11
Energize: 5
Starting: Fireball, Braggle, Arbolit
Effect: Power - Cremate: X - Choose any one Creature in play with X energy. Discard the chosen Creature from play.
Flavor: "They all look the same when I'm through with them."
Rarity: 1
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Name Rayje's Band : Universal Relic
Cost: 0
Effect: Effect - Thought Filter: Non-Universal Magi may not play non-Universal Spells that are not of their region.
Flavor: "With this on your hand, you can punch your rival without moving a finger." -Rayje's Journal
Rarity: 1
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Name Rayje's Belt : Universal Relic
Cost: 0
Effect: Power - Lockdown: Name any one Power or Effect. Until the end of your next turn, no player may use the named Power or Effect.
Flavor: "And when all else fails, you can take off the belt and whip 'em with it." -Rayje's Journal
Rarity: 1
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Name Rayje's Boots : Universal Relic
Cost: 0
Effect: Effect - Dream Filter: Non-Universal Magi may not play non-Universal Creatures that are not of their region.
Flavor: "They simply make the creature think, 'What am I doing taking orders from this guy?'" -Rayje's Journal
Rarity: 1
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Name Reef Hyren : Orothe Creature
Cost: 5
Effect: Effect - Rebuke: Whenever an opponent plays a Creature, you may discard one energy from your Magi. If you do, discard two energy from the Creature played.
Flavor: Cast blindly in shallow waters and you will hook yourself a reef.
Rarity: 1
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Name Resonate : Underneath Spell
Cost: 1
Effect: Choose any or all of the following: Choose any one Relic in play. Discard the chosen Relic from play. OR Choose any one Creature in play. Discard one energy from the chosen Creature. OR Choose any one Magi in play. Discard two energy from the chosen Magi. For each action chosen, Resonate's cost is increased by one.
Flavor: For hitting anything.
Rarity: 3
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Name Sarazen Guard : Orothe Creature
Cost: 8
Effect: Effect - Protect: Whenever one of your other Creatures is attacked, you may choose to have the attacking Creature attack the Sarazen Guard instead. If you do, the attacking player chooses and discards one card from their hand after energy is removed.
Flavor: It's hard to be more watchful than a guard with five heads.
Rarity: 1
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Name Shadow Bones : Core Relic
Cost: 0
Effect: Power - Vitalize: 4 - Choose any one Core Creature in play. Discard Shadow Bones from play. Add energy to the chosen Creature equal to that Creature's starting energy.
Flavor: "Works better than dream balm on them nightmares. But ye probably couldn't stand the taste of it." -Blu, Vault Guardian
Rarity: 2
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Name Shadow Cloak : Core Relic
Cost: 0
Effect: Power - Protection: 2 - Each of your Core Creatures in play is not affected by non-Core Spells and Powers until the end of your next turn. You may not use Shadow Cloak on your next turn.
Flavor: A night's gown.
Rarity: 1
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Name Shadow Rain : Core Spell
Cost: 2
Effect: Choose any one of your Creatures in play. Transfer all of the energy on your Magi to the chosen Creature. At the end of your Attack Step, transfer all energy from the chosen Creature to your Magi, and draw one card.
Naroom Magi may play Shadow Rain.
Flavor: "This spell looks interesting..." -Evu, Naroom Loremaster
Rarity: 3
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Name Shadow Vinoc : Core Creature
Cost: 4
Effect: Effect - Dark Strength: When you play Shadow Vinoc, add one energy to it for each Relic in play.
Flavor: "It's an improvement over its forest cousin. Soil is such an unreliable thing to draw strength from." -Togoth
Rarity: 3
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Name Shryque : Core Creature
Cost: 2
Effect: Effect - Mindless Abandon: If you have no cards in your hand at the beginning of your Draw Step, add two energy to Shryque.
Effect - Dream Vengeance: If you have no cards in your hand at the beginning of your turn, add five energy to Shryque.
Arderial Magi may play Shryque.
Flavor: "Birds like wide empty spaces. Dream birds like wide empty minds." -Harror
Rarity: 3
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Name Sinder's Mantle : Cald Relic
Cost: 1
Effect: Effect - Omen of Fire: Whenever one of your Creatures attacks, add two energy to that Creature before energy is removed.
Effect - Burnout: Discard Sinder's Mantle from play if any of your Creatures is discarded from play.
Cald Shadow Magi may play Sinder's Mantle.
Flavor: Burst like magma from the peek, Raise the strong and crush the weak.
Rarity: 1
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Name Solar Flare : Arderial Spell
Cost: 4
Effect: Add four energy to each of your Arderial Creatures that attacked and defeated an opposing Creature this turn.
Flavor: "Solar flares are heralds proclaiming our victory!" "Really? I thought they were stellar plasma prominences, triggered by fusion reactions."
Rarity: 3
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Name Sorreah : Arderial Magi
Cost: 13
Energize: 5
Starting: Any two Arderial Spells.
Effect: Effect - Suppress: Effects and Powers on other Magi may not be used.
Flavor: "This is your last chance. Free us or... wait... Hey! NO!" -O'Qua, Summoner
Rarity: 1
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Name Spectral Shield : Universal Spell
Cost: 1
Effect: Until the beginning of your next turn, whenever an opponent's card forces you to discard a card from your hand, draw one card afterwards. At the beginning of yoru next turn, draw one card.
Flavor: "Sure, it'll keep you safe now," said Tryn, "but what about later?" "If we can't be safe now," replied Wence, "there won't be a later."
Rarity: 3
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Name Sperri : Naroom Magi
Cost: 12
Energize: 5
Starting: Furok, Grow
Effect: Effect - Infuse: Whenever Sperri plays a Furok, add two additional energy to the Furok.
Power - Preserve: 2 - Return any one Furok from your discard pile to your hand.
Flavor: "Happiness is a furry friend and a flock of blue birds."
Rarity: 1
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Name Storm of Fishes : Orothe Spell
Cost: 2
Effect: Choose Spells or Relics. All players reveal their hands and discard all cards of the chosen type shown.
Orothe Shadow Magi may play Storm of Fishes.
Flavor: "How bad can a rain of fish be?" "Depends on the kind and number of fish."
Rarity: 3
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Name Sulfurous Spirit : Cald Spell
Cost: 1
Effect: Choose any one of your Creatures in play. Discard the chosen Creature from play. Choose any one Creature in play. Discard four energy from the chosen Creature.
Cald Shadow Magi may play Sulfurous Spirit.
Flavor: "This is the end of you, and you."
Rarity: 3
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Name Szalak : Core Creature
Cost: 4
Effect: Power - Supercharge: Roll a die;
1, 2 = Add five energy to Szalak;
3, 4 = Discard Szalak from play;
5, 6 = Add three energy to Szalak and three energy to your Magi.
Flavor: "zzzzzzzMMMM zzzzzzzzMMM zMMM zzzzzzzzMMMM zzzzzzBOOM!"
Rarity: 3
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Name Terrorize : Core Spell
Cost: 4
Effect: Choose any one Creature in play. The next time the chosen Creature attacks, it loses no energy in the attack.
Underneath Magi may play Terroize.
Flavor: "If we are too afraid to fight back, then we have already lost." -Jaela, Arderial Regis
Rarity: 2
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Name Tillant : Naroom Creature
Cost: 6
Effect: Effect - Resistance: Core Spells and Powers do not affect Tillant.
Effect - Cleansing Strike: Whenever Tillant attacks a Core Creature, add five energy to Tillant before energy is removed.
Flavor: A seed to coax life from decay.
Rarity: 2
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Name Tiller : Naroom Magi
Cost: 15
Energize: 5
Starting: Weeblit, Weebo, Vortex of Knowledge
Effect: Power - Exchange: Discard any one Creature card from your hand. Draw one card.
Power - Scrounge: Discard any one Relic card from your hand. Draw two cards.
Flavor: "Baloo Root? Does anyone want a chunk of fault-ridden Baloo Root skin? I'm only going to... throw it away!"
Rarity: 1
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Name Tragan : Core Creature
Cost: 6
Effect: Effect - Weakness: If Tragan is attacked, discard two energy from Tragan before energy is removed.
Effect - Boost: When Tragan is played, add three energy to it.
Orothe Magi may play Tragan.
Flavor: The darkness is intimidating until someone holds out a light.
Rarity: 3
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Name Tranquility : Arderial Spell
Cost: 2
Effect: Until the beginning of your next turn, all Spells, Powers, and Effects that would discard energy may not be played. Draw one additional card during your Draw Step this turn.
Flavor: "We know the calm as well as the storm." -Jaela, Arderial Regis
Rarity: 3
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Name Trask : Core Creature
Cost: 4
Effect: Effect - Lifetap: Whenever a Spell or Power adds energy to one or more Creatures in play, add one energy to Trask.
Orothe Magi may play Trask.
Flavor: It's like an alligator with scales and teeth and claws, it's like a Coral Hyren, but not afraid of Cawhs.
Rarity: 3
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Name Tree Hinko : Naroom Creature
Cost: 2
Effect: Power - Invigorate: 1 - The next time your Magi energizes, they energize for two additional energy.
Flavor: "Gotta get me one of those!" -Wence, Adventurer
Rarity: 3
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Name Trygar : Underneath Magi
Cost: 12
Energize: 6
Starting: Tunneler's Boots, Ghost Bwisp, Pylofuf
Effect: Effect - Avenger: If Trygar is defeated, at the end of the current turn you may play any Creature from your hand. Place three energy on the Creature instead of its normal starting energy. Until the beginning of your next turn, the Creature played is unaffected by your opponent's cards.
Flavor: And to Korremar, who helped me write this will, I leave... not a boot to the head, but a rabid bisiwog to be placed in his trousers...
Rarity: 1
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Name Tunnel Hyren : Underneath Creature
Cost: 9
Effect: Effect - Burrow: Your other Underneath Creatures are burrowed, they cannot attack and each loses no more than two energy per turn from attacks and your opponents' Spells and Powers.
Flavor: "It's kingdom is under this world." -Orwin, Naroom Elder
Rarity: 1
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Name Tunneler's Boots : Underneath Relic
Cost: 0
Effect: Effect- Strengthen: At the end of each of your turns, add one energy to each burrowed Creature in play.
Flavor: "Even without magic, they provide great traction to anchor your feet while digging." -Gruk, Underfarmer
Rarity: 1
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Name Turn : Core Spell
Cost: X+3
Effect: Choose any one Creature in play with less than its starting energy. X is the chosen Creature's starting energy. The chosen Creature becomes Core and you gain control of it. Restore the chosen Creature to its starting energy.
Flavor: "Angram will show you the true nature of power. He is your master now."
Rarity: 3
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Name Ugger : Core Creature
Cost: 3
Effect: Effect - Borrow: Whenever Ugger attacks, you may move any amount of energy from one of your other Creatures to Ugger before energy is removed.
Underneath Magi may play Ugger.
Flavor: It seems its enemies as dirt and its friends as shovels.
Rarity: 1
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Name Ummm . . . NO! : Universal Spell
Cost: 4
Effect: Play "Ummm...NO!" only when an opponent plays a Spell that specifically discards one of your Creatures from play. Your Creature is not discarded from play. You may play "Ummm...NO!" during your opponents' turns.
Flavor: "I'm sure."
Rarity: 2
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Name Underlord's Shield : Underneath Relic
Cost: 0
Effect: Effect - Force of Will: Whenever an opponent's Power, Spell or Effect forces you to discard a card from your hand, draw two cards for each card you were forced to discard.
If an opponent's Spell, Power or Effect causes Underlord's Shield to be discarded from your hand, instead put Underlord's Shield into play.
Flavor: "Everybody's out to get me but I feel all right... Everybody's thinking about me!"
Rarity: 2
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Name Vemment : Arderial Creature
Cost: 4
Effect: Power - Evaporate: 1 - Choose any one non-Arderial Creature in play. Discard one energy from the chosen Creature. If the chosen Creature is Orothe, discard two additional energy.
Arderial Shadow Magi may play Vemment.
Flavor: "The wind is thirsty. Watch yourselves, boys." -Orlon, Friend of Wellisks
Rarity: 3
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Name Ven : Cald Magi
Cost: 14
Energize: 5
Starting: Sulfurous Spirit, Arbolit, Primat
Effect: Power - Vitalize: 4 - Choose any one Creature in play. Restore the chosen Creature to its starting energy. This Power may add or discard energy.
Flavor: "More power to you!"
Rarity: 1
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Name Voda : Orothe Magi
Cost: 14
Energize: 5
Starting: Submerge, Reef Hyren, Coral Hyren
Effect: Effect - Deluge: At the end of your turn, add four energy to the Creature in play with the most energy. If two or more Creatures are tied for the most energy, an opponent of your choice chooses which Creature gets the energy.
Flavor: "It's out of control!"
Rarity: 1
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Name Vrill : Core Creature
Cost: 4
Effect: Effect - Succor: At the end of each of your Energize Steps, move two energy from your Magi to Vrill.
Power - Nightfall: 8 - All of your Core Creatures in play gain energy equal to their starting energy.
Flavor: We all must unite when the night falls, That we might survive till the day.
Rarity: 1
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Name Warlum : Arderial Creature
Cost: 3
Effect: Power - Materialize: Choose any one player. Discard Warlum from play. Search the chosen player's deck for any one Relic and put it into play under your Magi's control. Shuffle the chosen player's deck.
Arderial and Orothe Shadow Magi may play Warlum.
Flavor: Lasada gaped. "Where did THAT come from?" "Don't ask," whispered the Warlum, and with a swish it vanished.
Rarity: 1
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Name Warrada : Core Magi - Naroom Shadow
Trait: Naroom Shadow
Cost: 12
Energize: 5
Starting: Essence of Naroom, Orok, Chaos Jile
Effect: Effect - Dark Blooming: At the beginning of your turn, if Warrada has no Creature in play, add five energy to Warrada.
Flavor: "The Shadow sees all."
Rarity: 2
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Name Wasperine : Naroom Creature
Cost: 3
Effect: Effect- Rush: If your Magi is a Naroom or Naroom Shadow Magi, you may play Wasperine at the beginning of your Attack Step, paying all costs.
Naroom Shadow Magi may play Wasperine.
Flavor: Green, White and orange. Red. Lots of red. Then black. -Description or Wasperine attack
Rarity: 1
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Name Weebat : Underneath Creature
Cost: 3
Effect: Effect - Grounded: Whenever Weebat is attacked, add one energy to Weebat before energy is removed. If the attacking Creature is Naroom, add three energy to Weebat before energy is removed.
Underneath Shadow Magi may play Weebat.
Flavor: Agile as a bird in flight, solid as a rock at rest.
Rarity: 3
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Name Weeblit : Naroom Relic
Cost: 0
Effect: Power - Season: Choose any one Weebo and any one other Creature in play. Discard Weeblit and the chosen Weebo from play. Add five energy to the other chosen Creature.
Flavor: Weblit One-Use Magical Mushroom Cooker Manufactured by The Weeblit Co. Moonlands patent pending.
Rarity: 3
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Name Weethan : Orothe Creature
Cost: 2
Effect: Effect - Impede: Whenever an opponent draws a card, you may discard one energy from Weethan to force that player to choose and discard any one card from their hand. Impede cannot be used more than once each turn and only one Weethan can use Impede each turn.
Orothe Shadow Magi may play Weethan.
Flavor: "Hey! Stop that!"
Rarity: 1
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Name Wildfire : Cald Spell
Cost: 5
Effect: Choose any one non-Cald region. Discard two energy from each Creature in play of the chosen region.
Flavor: "For such an erratic spell, it's awfully picky." -Wence, Adventure
Rarity: 1
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Name Wudge : Core Creature
Cost: 1
Effect: Effect - Strengthen: Whenever any other Creature is played, add one energy to Wudge.
Flavor: Its strength is in its enemies' numbers.
Rarity: 3
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Name Yarothis : Arderial Creature
Cost: 8
Effect: Effect - Resistance: Core Spells and Powers do not affect Yarothis.
Power - Scouring Gale: 4 - Choose any one Core Creature in play. Discard the chosen Creature from play.
Flavor: A wind to blow foulness away.
Rarity: 2
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Name Yollum : Cald Creature
Cost: 6
Effect: Effect - Resistance: Core Spells and Power do not affect Yollum.
Power - Incinerate: 3 - Choose any one Core Creature or Magi in play. Discard six energy from the chosen Creature or Magi.
Flavor: A blaze to consume what is tainted.
Rarity: 2
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