Jedi Knights TCG:

Premier Set Card List

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Name: You Like Me Because I'm a Scoundrel
Type: Theme
Theme:
Han Solo
Theme:
12
Text:
At the start of the game, place Han Solo • Smuggler for Hire in your Theme pile; you may also place up to two Aliens in your Theme pile. Draw eight cards for your starting hand.
ID/ Rarity: 1 / 154 - F
Name: Han Solo • Unlikely Hero
Type: Character - Hero
Allegiance:
Alliance
Destiny:
2
Theme:
Han Solo
Keywords:
Hero, Rebel, Pilot, Smuggler
Leadership:
2
Deploy Cost:
3
Force:
5
Defense:
5
Text:
Once per Deploy Phase, you may place a Smuggler or Alien from your hand in your Theme pile. When your side's attacker or defender is a Smuggler, once per Power Step you may draw destiny and add that destiny number to that character's power.
Lore: Han got mixed up with the Alliance for the reward, but came back when he realized what they were up against, One in a million.
ID/ Rarity: 2 / 154 - R S
Name: Han Solo • Smuggler for Hire
Type: Character - Hero
Allegiance:
Alliance
Destiny:
0
Theme:
Han Solo
Keywords:
Hero, Pilot, Smuggler
Leadership:
1
Deploy Cost:
4
Force:
5
Defense:
4
Text:
Limit one per deck. When Han leaves play, place him in your Theme pile. During the Deploy Phase, Han may be played from your Theme pile.
Lore: Han is a simple Corellian smuggler looking to make a few fast credits. He likes the effect he has on Leia.
ID/ Rarity: 3 / 154 - F
Name: Han's Blaster Pistol
Type: Weapon
Allegiance:
Alliance
Destiny:
6
Theme:
Han Solo
Keywords:
Personal, Pistol
Force:
+2
Text:
Plays if Han is the attacker or defender. Each opponent must rotate a Trooper not in this battle (if possible). When Han fires a weapon, it is +2 to hit. When this Event enters play, draw a card.
Lore: Han Solo relies on surprise and luck to see him through tight spots. One of those is about to run out.
ID/ Rarity: 4 / 154 - U
Name: He Certainly Is Brave
Type: Event
Allegiance:
Alliance
Destiny:
3
Keywords:
Weapon Step
ID/ Rarity: 5 / 154 - U
Name: Millennium Falcon • Modified Transport
Type: Starship
Allegiance:
Alliance
Destiny:
3
Theme:
Han Solo
Keywords:
Starfighter, Freighter
Leadership:
1
Deploy Cost:
1
Power:
5
Defense:
5
Text:
Han and Chewie may play aboard (for one less credit each). Falcon is power +3 for each character aboard. If Falcon is in a battle your side wins, you may place the topmost weapon from your discard pile in your Theme pile.
Lore: A starship that only a smuggler could love. But with the hardware on this baby, it is a starship that a smuggle could love a lot.
ID/ Rarity: 6 / 154 - R S
Name: Outrun Those Imperial Slugs
Type: Event
Allegiance:
Alliance
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Limit one on table per player. If Han is in a battle your side wins, you may discard two cards from your hand to draw up to three cards. When your side's Alien fires a weapon, it is +1 to hit.
Lore: Although making the Kessel Run in less than 12 parsecs is impressive, speed has a more immediate use to a smuggler.
ID/ Rarity: 7 / 154 - C
Name: Leia Organa • Your Worshipfulness
Type: Character
Allegiance:
Alliance
Destiny:
3
Theme:
Han Solo
Keywords:
Rebel, Spy
Leadership:
3
Deploy Cost:
3
Power:
5
Defense:
5
Text:
Plays for three less credits if your side has a Spy at the site. Once per Deploy Phase, you may exchange the topmost Trooper in your discard pile with a starship, weapon, Event, or Trooper in your hand.
Lore: Leia's daring escape touched off events leading to the Death Star's destruction. She hates the effect Han has on her.
ID/ Rarity: 8 / 154 - R S
Name: Lieutenant Neff • Immigration Officer
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Trooper
Leadership:
0
Deploy Cost:
1
Power:
4
Defense:
2
Text:
While Neff is at a Spaceport site, each opponent's Alien plays for one more credit there. Once per battle when Neff is in a battle and an opponent's character is defeated, discard the top card of that opponent's draw deck.
Lore: Neff knows who enters and who leaves Cloud City. Vader's presence on the mining facility piques her curiosity.
ID/ Rarity: 9 / 154 - U
Name: Leia's Blaster
Type: Weapon
Allegiance:
Alliance
Destiny:
3
Keywords:
Personal, Pistol
Text:
When fired by Leia, this weapon is +2 to hit and also adds +2 to hit for each Rebel supporting her.
Lore: While less powerful than military models, Leia's accuracy makes it just as deadly.
ID/ Rarity: 10 / 154 - R S
Name: You're My Only Hope
Type: Event
Allegiance:
Alliance
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Plays if Help Me, Obi-Wan Kenobi is in play. Limit one on table per player. During the Deploy Phase you may discard this Event from play to play Han, Luke, Obi-Wan, or any weapon from your Theme pile for free.
Lore: The desperation of the Rebellion was never more apparent than when Leia appealed to a hermit living in the Outer Rim.
ID/ Rarity: 11 / 154 - C
Name: Help Me, Obi-Wan Kenobi
Type: Event
Allegiance:
Alliance
Destiny:
2
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Plays if Leia is at the site. During your Deploy Phase you may discard this Event from play to take topmost Droid or Jedi of your discard pile into your hand.
Lore: Leia's quick thinking safeguarded the plans for the Death Star and the future of the Rebellion.
ID/ Rarity: 12 / 154 - R S
Name: Momaw Nadon • Hammerhead Shepherd
Type: Character
Allegiance:
Independent
Destiny:
3
Keywords:
Alien, Spy
Leadership:
0
Deploy Cost:
1
Power:
3
Defense:
2
Text:
Plays for one more credit if you are playing as the Empire. While Momaw is in a battle, once per Weapon Step you may peek at the top two cards of any draw deck. Discard one of those cards (your choice) and return the remaining card.
Lore: Momaw was sent into exile by his fellow Ithorians. A gentle farmer, he continued to work for the cause of peace.
ID/ Rarity: 13 / 154 - U
Name: Obi-Wan Kenobi • Old Fossil
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Han Solo
Keywords:
Jedi, Rebel
Leadership:
1
Deploy Cost:
3
Power:
8
Defense:
5
Text:
When Obi-Wan is supporting a Han Solo leader, that leader is power +4. Once per turn, if Obi-Wan is supporting in a battle your side wins, you may ready Obi-Wan.
Lore: Obi-Wan indulges Han's brash behavior because he senses the pilot may have an important impact on Luke's future.
ID/ Rarity: 14 / 154 - R S
Name: Corporal Hakin • Former Skiff Racer
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Han Solo
Keywords:
Rebel, Trooper
Power:
4
Defense:
2
Text:
You gain an additional credit when you play Jawa Trader.
Lore: Hakin's skiff racing experience means that he knows how to bargain on the black market, a skill valued by the Rebellion.
ID/ Rarity: 15 / 154 - C
Name: Ellorrs Madak • Flight Instructor
Type: Character
Allegiance:
Alliance
Destiny:
3
Theme:
Han Solo
Keywords:
Alien, Scout, Pilot
Deploy Cost:
1
Power:
3
Defense:
1
Text:
Each of your side's Starfighters is power +2. If Ellorrs is supporting Han or an Alien in a battle your side wins, you may take the topmost Starfighter of your discard pile into your hand.
Lore: Skilled pilot and teacher. Learned his craft while making cargo runs among the orbiting cities of the Duro system.
ID/ Rarity: 16 / 154 - C
Name: Ellorrs Madak's Blaster Pistol
Type: Weapon
Allegiance:
Alliance
Destiny:
2
Keywords:
Personal, Pistol
Text:
When fired by Ellorrs Madak, this weapon is +1 to hit for each of your side's Pilots in this battle.
Lore: This blaster is a model carried by many pilots who make a living on the Outer Rim. Useful when negotiations get heated.
ID/ Rarity: 17 / 154 - C
Name: Corporal Kuep • Seasoned Guard
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Trooper, Guard
Deploy Cost:
1
Power:
4
Defense:
2
Text:
Plays for one less credit on Cloud City. During a battle, if Kuep is the defender and the attacker has not fired a weapon this battle, Kuep is power +2. Kuep may support Han on Cloud City even if rotated.
Lore: Kuep is a member of the Cloud City security forces. A miner by trade, he prospects for Tibanna gas pockets while off duty.
ID/ Rarity: 18 / 154 - C
Name: C-3PO • The Professor
Type: Character
Allegiance:
Alliance
Destiny:
2
Theme:
Han Solo
Keywords:
Rebel, Droid
Deploy Cost:
1
Power:
1
Defense:
5
Text:
May not use weapons. While C-3PO is supporting Han, Han is power +2 for each character supporting him. While C-3PO is supporting, once per Weapon Step you may discard a tactical bonus from under an opposing character.
Lore: C-3PO thinks that sometimes he doesn't understand human behavior. He is wrong. He just doesn't understand Han's behavior.
ID/ Rarity: 19 / 154 - R S
Name: Droid Detector
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Limit one on table per player. While your side has a Droid in play, the draw number on your current Force card is +1 (or +2 if your droid is R2-D2, C-3PO, IG-88, or 4-LOM).
Lore: The funny thing about droid detectors is that they are rarely wrong - much to C-3PO's dismay.
ID/ Rarity: 20 / 154 - U
Name: The Force Is Strong With This One
Type: Theme
Theme:
Luke
Theme:
4
Text:
At the start of the game, place Luke Skywalker • Moisture Farmer in your Theme pile; you may also place one Droid and/or one Starfighter in your Theme pile. Draw eight cards for your starting hand.
ID/ Rarity: 21 / 154 - F
Name: Luke Skywalker • Hero of Yavin
Type: Character - Hero
Allegiance:
Alliance
Destiny:
2
Theme:
Luke
Keywords:
Hero, Rebel, Pilot, Red Squadron
Leadership:
2
Deploy Cost:
3
Force:
6
Defense:
4
Text:
During a battle while supported by a Luke Skywalker leader, Luke may add that leader's power to his own. When Luke is is a battle and an opponent's character is defeated, that opponent must discard the top card of their draw deck.
Lore: Pulled into the heart of the Rebellion, Luke's new life would take him far from the Tatooine deserts... and closer to his destiny.
ID/ Rarity: 22 / 154 - R S
Name: Luke Skywalker • Moisture Farmer
Type: Character - Hero
Allegiance:
Alliance
Destiny:
0
Theme:
Luke
Keywords:
Hero, Pilot
Leadership:
2
Deploy Cost:
4
Force:
5
Defense:
4
Text:
Limit one per deck. When Luke leaves play, place him in your Theme pile. During the Deploy Phase, Luke may be played from your Theme pile.
Lore: Impatient and frustrated, Luke feels trapped in his life on Tatooine. Perhaps he does have a little of his father in him.
ID/ Rarity: 23 / 154 - F
Name: Luke's Blaster
Type: Weapon
Allegiance:
Alliance
Destiny:
3
Keywords:
Personal, Rifle
Text:
When fired by Luke this weapon is +3 to hit and also +2 to hit if Luke has a tactical bonus under him.
Lore: Luke quickly proved deadly with this blaster rifle, recovered from a fallen stormtrooper.
ID/ Rarity: 24 / 154 - U
Name: Private Alain • Unit Scrounge
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Luke
Keywords:
Rebel, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
When Alain enters play, you may take the bottom card of your discard pile into your hand. While Alain is supporting a leader, that leader is power +2 and Alain is defense +1.
Lore: Private Alain fights for the oppressed inhabitants of the galaxy. The Alliance values his connections on the Outer Rim.
ID/ Rarity: 25 / 154 - C
Name: Red Five • Luke's X-wing
Type: Starship
Allegiance:
Alliance
Destiny:
3
Theme:
Luke
Keywords:
Starfighter, X-Wing
Leadership:
2
Deploy Cost:
1
Power:
4
Defense:
4
Text:
Luke and R2-D2 may play aboard (for one less credit each). Red Five is power +3 for each character aboard it and power +2 for each Starfighter supporting it.
Lore: Luke piloted Red Five in the Battle of Yavin, his first time in an X-wing fighter.
ID/ Rarity: 26 / 154 - R S
Name: Trooper Recruit Precht • Green Recruit
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Luke
Keywords:
Rebel, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
Plays for one less credit if there is a Corvette at the system. While in a battle against an Imperial, Precht is power +2.
Lore: Precht recently joined the Alliance. He hopes to make good impression with Captain Antilles and his crew.
ID/ Rarity: 27 / 154 - U
Name: Wedge Antilles • X-wing Ace
Type: Character
Allegiance:
Alliance
Destiny:
3
Theme:
Luke
Keywords:
Rebel, Pilot, Red Squadron, Smuggler
Leadership:
1
Deploy Cost:
2
Power:
5
Defense:
3
Text:
May be supported by up to two Rebel Pilots that do not count against his Leadership. Wedge is power +2 for each Pilot supporting him. When one of your side's Starfighters fires a weapon, that weapon is +1 to hit.
Lore: A crack pilot and dependable wingman, Wedge and Red Two kept Luke safe during the Battle of Yavin.
ID/ Rarity: 28 / 154 - R S
Name: Red Two
Type: Starship
Allegiance:
Alliance
Destiny:
3
Keywords:
Starfighter, X-Wing
Deploy Cost:
1
Power:
3
Defense:
4
Text:
Wedge may play aboard. Red Two is power +3 while Wedge is aboard. While Red Two is in battle, adds 3 to your side's tactical bonus.
Lore: Red Two was flown by Wedge Antilles at the Battle of Yavin. Wedge's multiple victory markers decorate the sides of the X-wing.
ID/ Rarity: 29 / 154 - C
Name: Proton Torpedoes
Type: Weapon
Allegiance:
Alliance
Destiny:
2
Keywords:
Shipboard, Torpedo, Typical
Text:
Plays only under a B-wing, X-wing, or Y-wing. When targeting a Star Destroyer, this weapon is +4 to hit.
Lore: Proton torpedoes release particles that shred durasteel like paper. They have earned the respect of Star Destroyer captains.
ID/ Rarity: 30 / 154 - R S
Name: Zev Senesca • T-47 Pilot
Type: Character
Allegiance:
Alliance
Destiny:
3
Theme:
Luke
Keywords:
Rebel, Pilot, Rogue Squadron
Deploy Cost:
1
Power:
3
Defense:
1
Text:
During the Character Battle Phase if Zev is on Hoth, you may rotate him to ready Luke or Han. Zev is power +2 while he is supporting a Pilot.
Lore: Zev joined the Rebellion as a tribute to his parents. His persistence saved the lives of Han and Luke.
ID/ Rarity: 31 / 154 - C
Name: Good Shooting, Wedge
Type: Event
Allegiance:
Alliance
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays if Wedge or an X-wing is in battle. Your side's attacker or defender is power +3. When this Event enters play, draw a card.
Lore: Wedge Antilles can always be counted on to cover a wingman's tail. This trait makes him a sought-after squadron mate.
ID/ Rarity: 32 / 154 - R S
Name: Corporal Maer • Tauntaun Handler
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Luke
Keywords:
Rebel, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
Luke plays for two less credits on Hoth. Maer may support Luke on Hoth even if rotated. Once per battle, if Maer is in a battle when an opponent's character is defeated, that opponent must discard top card of their draw deck.
Lore: Maer developed a unique sign language for communicating with his tauntaun charges. He is an expert on Hoth's frozen terrain.
ID/ Rarity: 33 / 154 - C
Name: R2-D2 • Feisty Astromech
Type: Character
Allegiance:
Alliance
Destiny:
4
Theme:
Luke
Keywords:
Rebel, Droid, Spy
Deploy Cost:
1
Power:
1
Defense:
4
Text:
May not play weapons under here. While R2-D2 is supporting Luke, Luke is power +3.
Lore: Most droids built by Industrial Automation come with passive personality profiles. What happened to R2-D2 remains a mystery.
ID/ Rarity: 34 / 154 - R S
Name: Artoo, See What You Can Do
Type: Event
Allegiance:
Independent
Destiny:
2
Keywords:
Battle Phase
Tactical Bonus:
+2
Text:
Rotate your Droid to peek at the top two cards of your draw deck (or the top three if that Droid is R2-D2). Return these cards in any order.
Lore: Owning a good droid is a wonderful contingency plan. You don't know what they will do, but you know it can make the difference.
ID/ Rarity: 35 / 154 - U
Name: Obi-Wan Kenobi • Old Ben
Type: Character
Allegiance:
Alliance
Destiny:
1
Theme:
Luke
Keywords:
Jedi, Rebel
Leadership:
1
Deploy Cost:
3
Power:
7
Defense:
5
Text:
Once per Character Battle Phase, you may ready one of your side's characters by either rotating Obi-Wan or discarding a card from your hand.
Lore: Obi-Wan knows better than anyone how much is at stake for Luke and the Alliance. He seeks atonement for his failure with Vader.
ID/ Rarity: 36 / 154 - R S
Name: Pick Up Some Power Converters
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Spend up to 3 credits to draw the same number of cards. Discard this Event from play.
Lore: While Luke was at Tosche Station he found not only power converters, but friends Fixer, Camie, and Biggs.
ID/ Rarity: 37 / 154 - C
Name: Yoda • Luke's Mentor
Type: Character
Allegiance:
Alliance
Destiny:
2
Theme:
Luke
Keywords:
Jedi
Leadership:
1
Deploy Cost:
2
Power:
4
Defense:
6
Text:
May be supported only by Jedi. Luke is power +2 and defense +2. Your side's Jedi in a battle may have two tactical bonuses played under them (add the bonuses together). While Yoda is in a battle, opponent may not play tactical bonuses under their Sith.
Lore: Yoda escaped Emperor Palpatine's slaughter of the Jedi. He fears young Skywalker has too much of his father in him.
ID/ Rarity: 38 / 154 - R S
Name: Sergeant Airten • Alliance Sympathizer
Type: Character
Allegiance:
Independent
Destiny:
3
Keywords:
Trooper
Deploy Cost:
2
Power:
4
Defense:
4
Text:
Airten may support Luke on Cloud City even if rotated. If Airten is in a battle that your side wins, each opponent who had a character defeated in that battle must discard the top two cards of their draw deck.
Lore: Airten's large size prevented him from becoming a pilot. His non-standard build doesn't matter to a scoundrel like Lando.
ID/ Rarity: 39 / 154 - C
Name: Now I Am the Master
Type: Theme
Theme:
1
Text:
At the start of the game, place Darth Vader • Agent of the Empire in your Theme pile; you may also place one weapon or up to two Pilots in your Theme pile. Draw seven cards for your starting hand.
ID/ Rarity: 40 / 154 - F
Name: Darth Vader • Sith Warrior
Type: Character - Hero
Allegiance:
Empire
Destiny:
4
Theme:
Vader
Keywords:
Hero, Sith, Imperial, Pilot
Leadership:
1
Deploy Cost:
3
Force:
9
Defense:
4
Text:
If Vader is in a battle your side wins and an opponent's leader was defeated in that battle, each opponent who had a character in that battle must discard two cards of their choice (or one card at random) from their hand.
Lore: Vader is a Sith Lord in the service of Emperor Palpatine. He is a galaxy-wide symbol of terror.
ID/ Rarity: 41 / 154 - R S
Name: Darth Vader • Agent of the Empire
Type: Character - Hero
Allegiance:
Empire
Destiny:
0
Theme:
Vader
Keywords:
Hero, Sith, Imperial, Pilot
Leadership:
1
Deploy Cost:
4
Force:
6
Defense:
4
Text:
Limit one per deck. When Vader leaves play, place him in your Theme pile. During the Deploy Phase, Vader may be played from your Theme pile.
Lore: Darth Vader is a physical manifestation of the rule of Emperor Palpatine: cold and bereft of mercy.
ID/ Rarity: 42 / 154 - F
Name: Vader's Lightsaber • Sith Weapon
Type: Weapon
Allegiance:
Empire
Destiny:
6
Theme:
Vader
Keywords:
Personal, Lightsaber
Deploy Cost:
1
Text:
Plays only under Vader. This weapon is +3 to hit. Vader may swing this weapon twice per battle (then discard this weapon from play).
Lore: The weapon of a powerful Sith Lord, Darth Vader's lightsaber has dealt the final blow to many Jedi.
ID/ Rarity: 43 / 154 - R S
Name: Vader's TIE • Advanced Prototype
Type: Starship
Allegiance:
Empire
Destiny:
4
Theme:
Vader
Keywords:
Starfighter, TIE
Leadership:
2
Deploy Cost:
1
Power:
4
Defense:
4
Text:
Vader may play aboard. Vader's TIE is power +4 while he is aboard. While Vader's TIE is supported by two TIEs, it fires weaposn at +3 to hit.
Lore: Prototype TIE flown by Darth Vader. Modifications include addition of hyperdrive, shield generators, and lots of head room.
ID/ Rarity: 44 / 154 - R S
Name: You Should Not Have Come Back
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Limit one on table. While Vader is in play, opposing side's weapons are -1 to hit. Once per Deploy Phase, you may discard two cards from your hand to draw a card.
Lore: Rage drove Vader in his final duel with Obi-Wan. Fighting against his former mentor, his victory seemed certain.
ID/ Rarity: 45 / 154 - C
Name: Boba Fett • Relentless Hunter
Type: Character
Allegiance:
Empire
Destiny:
3
Theme:
Vader
Keywords:
Bounty Hunter, Pilot
Leadership:
1
Deploy Cost:
3
Power:
6
Defense:
4
Text:
When Fett fires a weapon, it is +1 to hit. When Fett is in a battle and opponent's leader is defeated, you may draw one card (or two cards if Han was that leader).
Lore: Boba Fett has the trophies and scars to prove he is the most feared bounty hunter in the galaxy. Ruthlessly efficient.
ID/ Rarity: 46 / 154 - R S
Name: Boba Fett's Blaster Rifle
Type: Weapon
Allegiance:
Empire
Destiny:
2
Keywords:
Personal, Rifle
Text:
Fett may fire this weapon twice per battle.
Lore: Most of the time, when Boba Fett is pursuing the target of a bounty, disintegrations are perfectly acceptable.
ID/ Rarity: 47 / 154 - U
Name: AF-119 • Cloud City Garrison
Type: Character
Allegiance:
Empire
Destiny:
1
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
2
Defense:
3
Text:
Plays for one less credit on Cloud City. AF-119 may support Vader on Cloud City even if rotated.
Lore: The boredom of guard duty is a poor replacement for the excitement of hunting gundark.
ID/ Rarity: 48 / 154 - C
Name: ST-4402 • Tatooine Garrison
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Vader
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
ST-4402 is power +2 while in a battle against an Alien. Once per Deploy Phase, you may discard an Alien from your hand to draw a card.
Lore: Troopers assigned to the Tatooine garrison possess the firepower to deal with any local trouble that might arise.
ID/ Rarity: 49 / 154 - C
Name: TK-577 • Fire Team Leader
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Vader
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
While TK-577 is supporting Vader, Vader is power +2 and TK-577 is defense +1 (or defense +3 if Vader's Lightsaber is under Vader).
Lore: Stormtroopers are chosen to 'Serve the Empire and see the galaxy!' Often, they only see the inside of a battlestation.
ID/ Rarity: 50 / 154 - C
Name: DS-61-2 • "Mauler Mithel"
Type: Character
Allegiance:
Empire
Destiny:
3
Theme:
Vader
Keywords:
Imperial, Pilot
Deploy Cost:
1
Power:
2
Defense:
3
Text:
If DS-61-2 is aboard Black Two in a battle your side wins, each opponent who had a starship defeated in that battle must discard a card at random from their hand.
Lore: Mauler is the decorated wingman of Darth Vader. He honed his skills poaching Bothan sky dragons in his father's T-16.
ID/ Rarity: 51 / 154 - C
Name: Black Two
Type: Starship
Allegiance:
Empire
Destiny:
4
Keywords:
Starfighter, TIE
Power:
2
Defense:
3
Text:
DS-61-2 may play aboard. Black Two is power +2 while he is aboard. Once per battle, when Black Two fires a weapon, you may discard a weapon destiny used (before the weapon has its effect) and re-draw.
Lore: Legendary among TIE fighters. Usually reserved for high-profile missions. Flown by DS-61-2 in several campaigns.
ID/ Rarity: 52 / 154 - C
Name: Major Millich • Security Chief
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Vader
Keywords:
Imperial, Officer
Leadership:
2
Deploy Cost:
2
Power:
4
Defense:
3
Text:
Millich is power +2 for each Imperial supporting him. If Millich is in a battle your side wins, you may take the topmost Deploy Phase Event of your discard pile into your hand.
Lore: Nar Millich works to gain position and power within the Imperial Navy. He knows Vader's favor is a path to success.
ID/ Rarity: 53 / 154 - C
Name: You Overestimate Their Chances
Type: Theme
Theme:
7
Text:
At the start of the game, place Grand Moff Tarkin • Imperial Bureaucrat in your Theme pile; you may also place up to two Troopers in your Theme pile. Draw nine cards for your starting hand.
ID/ Rarity: 54 / 154 - F
Name: Grand Moff Tarkin • Destroyer of Alderaan
Type: Character - Hero
Allegiance:
Empire
Destiny:
3
Theme:
Tarkin
Keywords:
Hero, Imperial, Officer
Leadership:
4
Deploy Cost:
3
Force:
5
Defense:
3
Text:
Tarkin is power +2 for each Imperial supporting him. All other Imperial leaders here are power +2. Once per Deploy Phase, you may play the topmost Trooper from your discard pile or a Trooper from your Theme pile.
Lore: Tarkin made use of all the Empire's weapons: Star Destroyer, Sith, and superlaser alike.
ID/ Rarity: 55 / 154 - R S
Name: Grand Moff Tarkin • Imperial Bureaucrat
Type: Character - Hero
Allegiance:
Empire
Destiny:
0
Theme:
Tarkin
Keywords:
Hero, Imperial, Officer
Leadership:
2
Deploy Cost:
4
Force:
5
Defense:
3
Text:
Limit one per deck. When Tarkin leaves play, place him in your Theme pile. During the Deploy Phase, Tarkin may be played from your Theme pile.
Lore: Tarkin is a long-time supporter of the Emperor. The payment for his loyalty is control of the Empire's most terrifying weapon.
ID/ Rarity: 56 / 154 - F
Name: Blaster
Type: Weapon
Allegiance:
Independent
Destiny:
1
Keywords:
Personal, Pistol, Typical
Text:
This weapon is +1 to hit when fired by a leader.
Lore: BlasTech makes the most rugged and easily modified hand held weapon on the market. Standard officer issue.
ID/ Rarity: 57 / 154 - C
Name: AF-27 • Motivated Trooper
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
While AF-27 is supporting, he may fire a weapon a second time in the same battle (discard the card drawn and used for weapon destiny).
Lore: Ambitious troopers constantly seek opportunities to advance in rank. Some carefully timed losing at cards helps in many cases.
ID/ Rarity: 58 / 154 - C
Name: Millions of Voices
Type: Event
Allegiance:
Empire
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Limit one on table per player. If Tarkin is in a battle your side wins, once per battle you may draw a card or take a card into your hand from your Theme pile.
Lore: Grand Moff Tarkin's demonstration cost the Rebellion an allied planet and Alderaanians their homeworld, or their lives.
ID/ Rarity: 59 / 154 - R S
Name: Coming Up on Their Sentry Ships
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+3
Text:
Plays if your side's TIE is in a battle. That TIE is defense +2 and +2 to hit when it fires a weapon. When this Event enters play, draw a card.
Lore: Imperial starfigher doctrine attempts to overcome quality with quanity. Most outlaws find the volume of TIEs too great.
ID/ Rarity: 60 / 154 - C
Name: PS-29-2 • "Mynock"
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Pilot
Power:
3
Defense:
1
Text:
If PS-29-2 is aboard Shadow Two in a battle your side wins, you may ready any of your side's starships that fired a weapon during that battle. While PS-29-2 is aboard Shadow Two, your side is power +4 during a Control Check.
Lore: When not tweaking the control systems of his TIE, the pilot of Shadow Two can be found studying Rebel starfighter schematics.
ID/ Rarity: 61 / 154 - R S
Name: PS-29-3 • "Hammer"
Type: Character
Allegiance:
Empire
Destiny:
3
Theme:
Tarkin
Keywords:
Imperial, Pilot
Deploy Cost:
1
Power:
3
Defense:
1
Text:
While PS-29-3 is aboard Shadow Three and it is supporting a Star Destroyer, that Star Destroyer is power +3.
Lore: Has designs on leading Shadow wind. Recorded highest score in academy TIE simulator drills, catching Admiral Motti's eye.
ID/ Rarity: 62 / 154 - U
Name: Shadow Two
Type: Starship
Allegiance:
Empire
Destiny:
4
Keywords:
Starfighter, TIE
Deploy Cost:
1
Power:
3
Defense:
2
Text:
PS-29-2 may play aboard. Shadow Two is power +2 while he is aboard. While Shadow Two is in a battle against a Capital that is not supported by a Starfigher, that Capital is defense -3.
Lore: Used to enforce blockades, Shadow Two has exquisite handling for slashing attacks on unescorted transports and freighters.
ID/ Rarity: 63 / 154 - R S
Name: Come With Me
Type: Event
Allegiance:
Empire
Destiny:
2
Keywords:
Weapon Step
Tactical Bonus:
+3
Text:
Plays if your side has starship supported by a TIE. When this Event enters play, draw a card for each TIE that is supporting. The supported starship is power +2 for each TIE that is supporting it.
Lore: Vader's wingmen are all top aces. The more kills a pilot scores, the more likely he is to be assigned to fly with Vader.
ID/ Rarity: 64 / 154 - U
Name: Commander Kreigg • Tactical Advisor
Type: Character
Allegiance:
Empire
Destiny:
3
Theme:
Tarkin
Keywords:
Imperial, Officer
Leadership:
2
Deploy Cost:
2
Power:
5
Defense:
4
Text:
Once per Deploy Phase you may reveal the top three cards of your draw deck, take one of them into your hand, and discard the other two.
Lore: A loyal Imperial soldier, Kreigg earned Tarkin's favor for his cunning during a Rebel attack on the Grand Moff's flagship.
ID/ Rarity: 65 / 154 - R S
Name: TK-420 • Inspection Crew
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
3
Text:
While TK-420 is at a Spaceport site, you may draw a card for each Alien an opponent plays to that site.
Lore: Some stormtroopers are tasked with examining supply shipments to the Death Star. They often go on to become port inspectors.
ID/ Rarity: 66 / 154 - C
Name: Darth Vader • Emperor's Sinister Agent
Type: Character
Allegiance:
Empire
Destiny:
2
Theme:
Tarkin
Keywords:
Imperial, Sith, Pilot
Deploy Cost:
3
Power:
7
Defense:
5
Text:
During the Support Step, if Tarkin is the defender, may rotate Vader to have Vader replace Tarkin as the defender. While Vader is supporting Tarkin, opponents may not play tactical bonuses unless a Jedi is in the battle.
Lore: Vader delivered Leia Organa to Grand Moff Tarkin at the Emperor's request. He is not a forgiving man - ask Motti.
ID/ Rarity: 67 / 154 - R S
Name: General Tagge • Imperial Commander
Type: Character
Allegiance:
Empire
Destiny:
3
Theme:
Tarkin
Keywords:
Imperial, Officer
Leadership:
2
Deploy Cost:
3
Power:
5
Defense:
2
Text:
Once per Deploy Phase, you may play a Trooper (or a weapon under a Trooper) from your Theme pile. If Tagge is in a battle your side wins, you may take the topmost Weapon Step Event of your discard pile into your hand.
Lore: Tagge is an excellent tactician and strategist, but does not find Vader's favor.
ID/ Rarity: 68 / 154 - U
Name: Emperor Palpatine • Imperial Overlord
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Sith
Leadership:
3
Deploy Cost:
3
Power:
3
Defense:
4
Text:
May not play weapons under here. May not support. Emperor is power +3 for each Imperial supporting him. While Emperor is ready and another Imperial leader is here, the Emperor may not be attacked.
Lore: Palpatine rules through oppression, utilizing the cruelty and greed of men like Tarkin.
ID/ Rarity: 69 / 154 - R S
Name: Admiral Motti • Fleet Admiral
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Officer, Pilot
Leadership:
2
Deploy Cost:
2
Power:
4
Defense:
3
Text:
Your Star Destroyers play for one less credit. Your side's pilots are power and defense +2. Once per Deploy Phase, you may exchange the topmost starship in your discard pile with a starship, weapon, Event, or Trooper in your hand.
Lore: Assigned by Tarkin to oversee Death Star operations, Motti believes the Sith to be nothing more than a vestige of the past.
ID/ Rarity: 70 / 154 - U
Name: Keep the Local Systems In Line
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays during a character battle if there is a Star Destroyer at the system. Your attacker or defender is power +2 for each Star Destroyer at the system.
Lore: Greater than the threat of a weapon that can destroy an entire planet is the threat of a man willing to use that weapon.
ID/ Rarity: 71 / 154 - R S
Name: ST-103 • Sabacc Player
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Tarkin
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
While ST-104 is supporting an Imperial on Tatooine, that Imperial is power +2. Once per Draw Phase, you may take the topmost Deploy Event of your discard pile into your hand.
Lore: Whenever garrisoned at a spaceport like Mos Eisley, you can bet stormtroopers will be found at the gaming tables when off duty.
ID/ Rarity: 72 / 154 - C
Name: Dodonna's Pride
Type: Starship
Allegiance:
Alliance
Destiny:
3
Keywords:
Capital, Corvette
Leadership:
2
Deploy Cost:
1
Power:
5
Defense:
4
Text:
When in a battle, adds 4 to its power while there are no TIEs in the battle. While there are not opposing starships here, adds 1 to the power of each Rebel at the site.
Lore: A testament to the tenacity of the Alliance, the Dodonna's Pride is used to strike Imperial supply lines, causing massive delays.
ID/ Rarity: 73 / 154 - R S
Name: Just Like Back Home
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Plays on table. Your side's Pilots who are not leaders play for one less credit. You may discard this Event from play when your side wins a character battle to choose an opponent who must discard the top card of their draw deck.
Lore: The control system of the Incom T-16 uses the same technology as the T-65 X-wing, allowing Luke to make a smooth transition.
ID/ Rarity: 74 / 154 - U
Name: Rancor's Tooth
Type: Starship
Allegiance:
Alliance
Destiny:
4
Keywords:
Capital, Corvette
Leadership:
3
Deploy Cost:
2
Power:
6
Defense:
4
Text:
Rancor's Tooth is power +2 for each Starfighter supporting it. Once per Starship Battle Phase, you may play the topmost weapon in your discard pile (for free). Your side is power +4 during a Control Check.
Lore: Commissioned by Orax Tazaene. Transferred into service as a privateer in Alliance fleet. Helped establish Rebel base at Hoth.
ID/ Rarity: 75 / 154 - R S
Name: X-wing Laser Cannons
Type: Weapon
Allegiance:
Alliance
Destiny:
2
Keywords:
Shipboard, Cannon, Typical
Text:
Play only under an X-wing. While a character is aboard this X-wing, this weapon is +3 to hit.
Lore: Powerful armament of the Incom X-wing. The cannons can be fired individually or "fire-linked" in groups of two or four.
ID/ Rarity: 76 / 154 - U
Name: You Came in That Thing?
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Response
Tactical Bonus:
+2
Text:
Plays when you play a starship. That starship plays for two less credits.
Lore: Leia's initial appraisal of the Falcon echoed her initial appraisal of Han. She would learn that appearances could be deceiving.
ID/ Rarity: 77 / 154 - R S
Name: Stabilize Your Rear Deflectors
Type: Event
Allegiance:
Alliance
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+1
Text:
Play the topmost Y-win and/or Trooper from your discard pile for free. Discard this Event from play. (If you play this Event as a tactical bonus, you may return it to your hand instead of discarding.)
Lore: The Alliance continually finds innovative ways to acquire and protect both starfighters and personnel.
ID/ Rarity: 78 / 154 - C
Name: Senatorial Guard
Type: Event
Allegiance:
Alliance
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays if your side has a Trooper carrying a weapon in a battle. That Trooper is defense +2 and, when he fires a weapon, it is +1 to hit. When this Event enters play, draw a card.
Lore: Rebels know that they fight at long odds. They hope that their sacrifice will not be in vain.
ID/ Rarity: 79 / 154 - R S
Name: Atgar Laser Cannon
Type: Weapon
Allegiance:
Alliance
Destiny:
1
Keywords:
Personal, Artillery, Typical
Text:
Plays only under a Trooper. This weapon is + to hit for each of your side's Troopers in this battle. The character who has this weapon may fire it twice per battle.
Lore: A Rebellion standard, these bulky cannons have a hadrium-iode tracking system, enabling them to target in any weather.
ID/ Rarity: 80 / 154 - U
Name: That's No Moon
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+3
Text:
Draw up to two cards (or to draw up to three if your Hero is Han or Tarkin). Discard this Event from play.
Lore: Chasing a lone TIE fighter through open space led the Millennium Falcon to an unexpected destination.
ID/ Rarity: 81 / 154 - R S
Name: Stand by, Ion Control
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+3
Text:
Plays if your side's Starfighter is the attacker and a Capital is the defender. That Starfighter is power +4.
Lore: At this command, the Hoth-basted v-150 ion cannon forced open an escape route for evacuating Rebel starships.
ID/ Rarity: 82 / 154 - U
Name: I Have You Now
Type: Event
Allegiance:
Independent
Destiny:
2
Keywords:
Response
Tactical Bonus:
+3
Text:
Plays if your side targets with a weapon. This weapon shot is +2 to hit. If this weapon is a Shipboard weapon, also draw a card.
Lore: Vader sensed something unusual about the lead X-wing, but was still confident that he would triumph.
ID/ Rarity: 83 / 154 - R S
Name: Gold Five
Type: Starship
Allegiance:
Alliance
Destiny:
4
Keywords:
Starfighter, Y-wing
Deploy Cost:
1
Power:
3
Defense:
3
Text:
Pops may play aboard. Gold Five is power +2 while he is aboard. Gold Five may fire twice per battle. Oince per Deploy Phase, you may play the topmost Shipboard weapon in your discard pile under Gold Five (for free).
Lore: Saw action in the early days of the Rebellion. Pops flew the veteran ship as wingman to Gold Leader in the Battle of Yavin.
ID/ Rarity: 84 / 154 - C
Name: Conquest
Type: Starship
Allegiance:
Empire
Destiny:
3
Keywords:
Capital, Star Destroyer
Leadership:
1
Deploy Cost:
2
Power:
6
Defense:
5
Text:
While there are no opposing starships here, each Imperial at the site is power +1. Once per Starship Battle Phase, if you have an unopposed TIE here, you may choose an opponent to discard one of their Deploy Phase Events from play.
Lore: Star Destroyer responsible for monitoring the Outer Rim. Pursued the Millennium Falcon during its escape form Tatooine.
ID/ Rarity: 85 / 154 - R S
Name: Concentrate All Fire
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Response
Tactical Bonus:
+2
Text:
Plays if your side's character or starship targets with a weapon and is supported by two or more characters or starships. That weapon shot is +5 to hit.
Lore: Star Destroyer shield generators are protected by durasteel armor, but even that cannot withstand a coordinated attack.
ID/ Rarity: 86 / 154 - C
Name: Imperial Fleet
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Limit one on table per player. While your side has a TIE and a Star Destroyer in battle, your side's attacker or defender is power +3.
Lore: The might of the Imperial Navy deters rebellions thoughts throughout the Empire.
ID/ Rarity: 87 / 154 - R S
Name: Stalker
Type: Starship
Allegiance:
Empire
Destiny:
2
Keywords:
Capital, Star Destroyer
Leadership:
2
Deploy Cost:
2
Power:
7
Defense:
4
Text:
While there are no opposing starships here, each Imperial at the site is power +2.
Lore: Staffed by officers who served in multiple campaigns, it was among the most formidible starships in the Imperial Navy.
ID/ Rarity: 88 / 154 - C
Name: Destroy Them Ship to Ship
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Response
Tactical Bonus:
+2
Text:
Plays if an opponent's starship with Leadership is hit. That opponent must either discard another of that player's starships from play, or discard all but eight cards from their hand.
Lore: The Empire's defense of the Death Star called for TIEs to systematically destroy enemy starfighters one by one.
ID/ Rarity: 89 / 154 - R S
Name: Full Throttle
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays I fyour side has a Starfighter in this battle with a character aboard. Once per Power Step you may draw destiny and add that destiny number to the power of your side's attacker or defender.
Lore: Sometimes a pilot needs luck, sometimes skill, and sometimes simply raw power. Luke instinctively knew which to call upon.
ID/ Rarity: 90 / 154 - U
Name: The Guns... They've Stopped!
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Blockade Phase
Tactical Bonus:
+2
Text:
Plays if you have a Shipboard weapon in play and none of your Shipboard weapons fired this turn. Either draw two cards, or place two cards from your hand beneath your draw deck to draw three cards. Discard this Event from play.
Lore: The Rebels quickly realized that reaching the Death Star trench was not a guarantee of success.
ID/ Rarity: 91 / 154 - R S
Name: RGA-972 • Assault Specialist
Type: Character
Allegiance:
Empire
Destiny:
1
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
3
Defense:
2
Text:
Once per Deploy Phase, you may play an E-Web Repeating Blaster from your Theme pile. While RGA-972 and another Trooper on your side are supporting, once per Power Step you may draw destiny and add that destiny number to the supported character's power.
Lore: E-Web teams must be protected so the bulky weapon may be set up. Wampas and Rebels pose a threat to the operation.
ID/ Rarity: 92 / 154 - U
Name: Tear This Ship Apart
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Battle Phase
Tactical Bonus:
+2
Text:
Plays during the Starship Battle Phase when a Star Destroyer and an opposing starship are at the system. Draw destiny and add 3. Discard that opposing starship from play if total > its power. Discard this Event from play.
Lore: Armed with powerful tractor beams, Star Destroyers can easily snare Blockade Runners, leaving the starships powerless.
ID/ Rarity: 93 / 154 - R S
Name: E-Web Repeating Blaster
Type: Weapon
Allegiance:
Empire
Destiny:
1
Keywords:
Personal, Artillery, Typical
Text:
Plays only under a Trooper. This weapon is +1 to hit for each of your side's Troopers in this battle. The character who has this weapon may fire it twice per battle.
Lore: The E-Web is a powerful, mobile blaster. Dependability in cold environments makes it a mainstay for snowtrooper units.
ID/ Rarity: 94 / 154 - U
Name: Blaster Rifle
Type: Weapon
Allegiance:
Independent
Destiny:
2
Keywords:
Personal, Rifle, Typical
Text:
This weapon is +1 to hit when fired by a Trooper.
Lore: Rugged enough to be fully submerged and still retain its high fire rate, this is the weapon that put BlasTech Corporation on the map.
ID/ Rarity: 95 / 154 - U S
Name: NT-311 • Squad Point Man
Type: Character
Allegiance:
Empire
Destiny:
1
Keywords:
Imperial, Trooper
Deploy Cost:
1
Power:
4
Defense:
2
Text:
Plays for one less credit on Tatooine. While on Tatooine, NT-311 is defense +2. While a Star Destroyer is in orbit and NT-311 is supporting, the supported character is power +2.
Lore: Communications with orbiting Star Destroyers greatly enhances the planetary coverage of stormtrooper units.
ID/ Rarity: 96 / 154 - C
Name: Ur • Tusken Raider
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Alien, Tusken Raider
Leadership:
2
Deploy Cost:
2
Power:
4
Defense:
4
Text:
While Ur is supported by an Alien, each of your side's weapons are +1 to hit (or +2 if that Alien is also a Tusken Raider). May not battle alongside Luke or Obi-Wan.
Lore: Famous for slaying two Gamorrean guards in a territorial skirmish with Jabba. Ur prefers dewbacks meat over other Tatooine fare.
ID/ Rarity: 97 / 154 - C
Name: Urur • Tusken Warrior
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Alien, Tusken Raider
Deploy Cost:
1
Power:
3
Defense:
3
Text:
Plays for one less credit to a site where there is a Tusken Raider leader. May not battle alongside Luke. While Urur is in a battle with a Gaffi Stick under him, each of your side's Aliens is defense +2.
Lore: Ur's younger sibling is restricted to defending the tribe. If his older brother is killed, Urur will take his place.
ID/ Rarity: 98 / 154 - C
Name: Gaffi Stick
Type: Weapon
Allegiance:
Independent
Destiny:
4
Keywords:
Persona, Typical
Text:
This weapon is +1 to hit for each of yoru side's Tusken Raiders in this battle.
Lore: Because it is a Tusken Raider's primary weapon, every young Raider fabricates their own gaffi stick before joining the hunt.
ID/ Rarity: 99 / 154 - C
Name: Iasa • Jawa Merchant
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Alien, Jawa
Power:
1
Defense:
1
Text:
The draw number on each of your Force cards is +1. Once per Deploy Phase, if the top card of your discard pile is a Droid, weapon, or starship, you may draw a card.
Lore: Iasa specializes in acquiring droids for repair and resale. He's a shrewd businessman, but a lousy conversationalist.
ID/ Rarity: 100 / 154 - U
Name: Imperial Precision
Type: Event
Allegiance:
Empire
Destiny:
4
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays if your side has a Trooper with a weapon under it in this battle. That Trooper immediately fires that weapon at +2 to hit. Discard this Event from play.
Lore: Known for their marksmanship, some stormtroopers are capable of hitting a scurrier's horn at 200 meters.
ID/ Rarity: 101 / 154 - U
Name: Tiatha • Legendary Scavenger
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Alien, Jawa
Deploy Cost:
1
Power:
1
Defense:
1
Text:
Once per Deploy Phase, you may draw a card (you may not play any more cards this phase). If Tiatha is in a battle your side wins, you may take the top card of your discard pile into your hand.
Lore: Quality scavengers are a rare breed. Few have Tiatha's talent for turning the spent husk of an old starship into a veritable palace.
ID/ Rarity: 102 / 154 - C
Name: Iasa's Jawa Blaster
Type: Weapon
Allegiance:
Independent
Destiny:
1
Keywords:
Personal, Pistol
Text:
When fired by a Jawa, this weapon is +1 to hit. If under Iasa when he is defeated in battle, you may take this weapon into your hand.
Lore: Due to his influence with King Kalit, Iasa's blaster is equipped with improved ion regulators and a spare power cell.
ID/ Rarity: 103 / 154 - U
Name: Jawa Trader
Type: Event
Allegiance:
Independent
Destiny:
4
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Discard up to three cards from your hand to gain 1 credit for each card discarded. Discard this Event from play.
Lore: Turning junk into renovated items is second nature for a Jawa. Finding a buyer for the "renovation" is another matter.
ID/ Rarity: 104 / 154 - U
Name: Tiatha's Ion Blaster
Type: Weapon
Allegiance:
Independent
Destiny:
2
Keywords:
Personal, Pistol
Text:
When fired by a Jawa, this weapon is +1 to hit. If under Tiatha when he is defeated in a battle, you may take this weapon into your hand.
Lore: Borrowed' from his brother, this family heirloom has earned Tiatha enough wealth to retire after only four seasons.
ID/ Rarity: 105 / 154 - C
Name: Ponda Baba • Doesn't Like You
Type: Character
Allegiance:
Independent
Destiny:
3
Keywords:
Alien, Smuggler
Deploy Cost:
1
Power:
5
Defense:
4
Text:
Plays for one more credit if you are playing as the Alliance. May support an Alien even if rotated (discard Ponda Baba from play at the end of that battle). May not battle alongside Luke or Obi-Wan. While in a battle against Luke, Ponda Baba is power +3.
Lore: Ponda Baba is known to look for trouble. His partner, Dr. Evazan, usually knows where to find it.
ID/ Rarity: 106 / 154 - R S
Name: Ponda Baba's Blaster Pistol
Type: Weapon
Allegiance:
Independent
Destiny:
2
Keywords:
Personal, Pistol
Text:
When fired by a Smuggler, this weapon is +1 to hit (or +2 to hit if that Smuggler is Ponda Baba).
Lore: The BlasTech SE-14C is a modification to the standard SE-14. Ponda Baba never leaves the planet Ando without it.
ID/ Rarity: 107 / 154 - U
Name: Greedo • Jabba's Underling
Type: Character
Allegiance:
Independent
Destiny:
4
Keywords:
Alien, Bounty Hunter
Deploy Cost:
2
Power:
4
Defense:
3
Text:
Plays for two less credits on Tatooine. May not battle alongside Han or Chewie. Once per turn, if Greedo is the attacker in a battle your side wins, you may ready Greedo to draw a card.
Lore: Poor Greedo... frightening encounters with Han Solo have left him with low self-esteem. Perhaps tomorrow will be his lucky day.
ID/ Rarity: 108 / 154 - R S
Name: Thok • Thug Who Smashes
Type: Character
Allegiance:
Empire
Destiny:
1
Theme:
Jabba
Keywords:
Alien, Gamorrean, Guard
Deploy Cost:
1
Power:
5
Defense:
1
Text:
May support Jabba even if rotated. While an Ax is under Thok, he is power +2.
Lore: Feels right at home in Jabba's dungeons. Hurts womp rats when he's off duty. Likes to break things.
ID/ Rarity: 109 / 154 - U
Name: Greedo's Blaster Pistol
Type: Weapon
Allegiance:
Independent
Destiny:
2
Keywords:
Personal, Pistol
Text:
When fired by Greedo, this weapon is +1 to hit for each of your side's Aliens in this battle.
Lore: This BlasTech OT-12 was stolen from a fellow Rodian. Due to Greedo's skills as a bounty hunter, it rarely finds its mark.
ID/ Rarity: 110 / 154 - R S
Name: Thok's Vibro Ax
Type: Weapon
Allegiance:
Independent
Destiny:
2
Keywords:
Personal, Ax
Text:
Thok may swing this weapon a second time in a battle to target a character whose power is less than Thok's (then discard this weapon from play).
Lore: Given to Thok to help smash things.
ID/ Rarity: 111 / 154 - U
Name: Local Trouble
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Battle Phase
Tactical Bonus:
+2
Text:
Rotate one or two Troopers on your side, then ready the same number of other characters on your side. Discard this Event from play.
Lore: Smugglers know that the smallest problem with troopers can escalate. Han always knows where the exit is.
ID/ Rarity: 112 / 154 - R S
Name: Hem Dazon • Salt Fiend
Type: Character
Allegiance:
Independent
Destiny:
1
Keywords:
Alien, Scout
Deploy Cost:
1
Power:
2
Defense:
2
Text:
Plays for one less credit to an exterior site. Once per Deploy Phase, you may discard a card from your hand to choose one opponent who must discard the top two cards of their draw deck.
Lore: The golden glow of his eyes displays to everyone in the cantina Hem Dazon's greed for salt, a common affliction for Arconas.
ID/ Rarity: 113 / 154 - U
Name: Labria • Slippery Informant
Type: Character
Allegiance:
Empire
Destiny:
3
Keywords:
Alien, Spy
Power:
1
Defense:
4
Text:
The first character you play during the Deploy Phase may play for free (then discard Labria from play). During the Support Step if Labria is the defender, you may rotate him to replace him as the defender with another of your side's Aliens or Troopers.
Lore: Labria earned his reputation through deception and guile. He is listed as a target of opportunity for Alliance Intelligence.
ID/ Rarity: 114 / 154 - R S
Name: Zutton • Holojournalist
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Alien
Deploy Cost:
1
Power:
3
Defense:
3
Text:
Zutton is power +3 unless he is in a battle against an Alien.
Lore: Jabba keeps many secrets. Despite the pittance he earns as a writer, Zutton's holostories from Tatooine are considered priceless.
ID/ Rarity: 115 / 154 - C
Name: Dewback Patrol
Type: Event
Allegiance:
Empire
Destiny:
4
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays if your side's Trooper is supporting. That supported character is power +2 for each Trooper supporting it. When this Event enters play, draw a card.
Lore: Stormtroopers in the Outer Rim must be able to identify local species from 50 meters. Some can do it by smell alone.
ID/ Rarity: 116 / 154 - R S
Name: Ubrikkian 9000
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+2
Text:
Plays if your side's attacker or defender is an Alien. Once per Power Step you may draw destiny and add that destiny number to that Alien's power.
Lore: The inexpensice 9000 model is easily modified to support droid operations. Dependable and roomy, it is used across the galaxy.
ID/ Rarity: 117 / 154 - C
Name: Elis Helrot • Givin Merchant
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Alien, Smuggler, Pilot
Deploy Cost:
1
Power:
3
Defense:
3
Text:
Once per Deploy Phase, you may reveal the top card of your draw deck. If it is a playable character or weapon, play it for free; otherwise, discard it. (But if the revealed card is Nabrun Leids, discard both that card and Elis Helrot from play.)
Lore: Elis Helrot's unique ability to withstand the vacuum of space also extends to his business practices - airtight and ruthless.
ID/ Rarity: 118 / 154 - R S
Name: Solomahal • Veteran Scout
Type: Character
Allegiance:
Independent
Destiny:
3
Keywords:
Alien, Scout, Pilot
Deploy Cost:
1
Power:
4
Defense:
3
Text:
Plays for one more credit if you are playing as the Empire. When Solomahal enters play, you may play a Scout from your Theme pile. When Solomahal fires a weapon, it is +1 to hit for each of your side's Scouts in the battle.
Lore: Solomahal is a veteran of the Old Republic military. He escaped to Tatooine to avoid Imperial persecution. Good plan.
ID/ Rarity: 119 / 154 - U
Name: Nabrun Leids • Morseerian Transport Expert
Type: Character
Allegiance:
Independent
Destiny:
3
Keywords:
Alien, Pilot, Smuggler
Deploy Cost:
1
Power:
3
Defense:
2
Text:
Once per Deploy Phase, you may reveal the top card of your draw deck. If it is a playable character or weapon, play it for free; otherwise, discard it. (But if the revealed card is Elis Helrot, discard both that card and Nabrun Leids from play.)
Lore: Though his breathing is confined, his transportation options are not, Nabrun Leids can, and will, take anyone anywhere.
ID/ Rarity: 120 / 154 - R S
Name: Obi-Wan's Lightsaber
Type: Weapon
Allegiance:
Alliance
Destiny:
4
Keywords:
Personal Lightsaber
Deploy Cost:
1
Text:
Plays only under Obi-Wan. This weapon is +3 to hit. Obi-Wan may swing this weapon twice per battle (then discard this weapon from play).
Lore: Obi-Wan used his lightsaber to defend Luke in the Mos Eisley cantina. The powerful weapon of a Jedi Knight.
ID/ Rarity: 121 / 154 - R S
Name: Nalan Cheel • Bandfill Player
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Alien, Musician, Scout
Deploy Cost:
1
Power:
3
Defense:
2
Text:
May support Figrin D'an even if rotated. While Nalan Cheel is supporting, only Nalan Cheel may be targeted by opponent's weapons and, once per battle, may cause opponent to discard a weapon destiny used (before weapon has its effect) and re-draw.
Lore: Wary of gigs on the Outer Rim, Nalan Cheel always makes sure to check out the venue - and know exactly where the back door is.
ID/ Rarity: 122 / 154 - R S
Name: Figrin D'an • Bith Band Leader
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Alien, Musician
Leadership:
1
Deploy Cost:
1
Power:
2
Defense:
1
Text:
May be supported by any number of Musicians without counting against his Leadership and is power +1 for each of them. While Figrin is in a battle, once per Weapon Step you may draw destiny; if odd, draw a card; otherwise, discard a card from your hand.
Lore: Figrin D'an plays the Kloo horn and gasan string drum. He likes to gamble when not performing with his band, the Modal Nodes.
ID/ Rarity: 123 / 154 - R S
Name: Doikk Na'ts • Beshniquel Soloist
Type: Character
Allegiance:
Independent
Destiny:
2
Keywords:
Alien, Musician
Deploy Cost:
1
Power:
3
Defense:
1
Text:
Once per Deploy Phase, you may play a Musician from your Theme pile. When Doikk fires a weapon it is +1 to hit for each of your side's Musicians in this battle.
Lore: As the only Dorenian Beshniquel player on Tatooine, Doikk's solo pieces are widely famed.
ID/ Rarity: 124 / 154 - R S
Name: Force 1
Type: Force
Force:
1
Credits:
11
Draw:
1
ID/ Rarity: 125 / 154 - F
Name: Force 2
Type: Force
Force:
2
Credits:
10
Draw:
2
ID/ Rarity: 126 / 154 - F
Name: Force 3
Type: Force
Force:
3
Credits:
9
Draw:
2
ID/ Rarity: 127 / 154 - F
Name: Force 4
Type: Force
Force:
4
Credits:
8
Draw:
2
ID/ Rarity: 128 / 154 - F
Name: Force 5
Type: Force
Force:
5
Credits:
7
Draw:
3
ID/ Rarity: 129 / 154 - F
Name: Force 6
Type: Force
Force:
6
Credits:
6
Draw:
3
ID/ Rarity: 130 / 154 - F
Name: Force 7
Type: Force
Force:
7
Credits:
5
Draw:
3
ID/ Rarity: 131 / 154 - F
Name: Force 8
Type: Force
Force:
8
Credits:
4
Draw:
4
ID/ Rarity: 132 / 154 - F
Name: Force 3
Type: Force
Force:
3
Credits:
8
Draw:
2
Text:
Once per Deploy Phase, you may play one starship for free.
ID/ Rarity: 133 / 154 - U
Name: Force 7
Type: Force
Force:
7
Credits:
4
Draw:
3
Text:
Once per Deploy Phase, your Hero may play for free.
ID/ Rarity: 134 / 154 - U
Name: Cloud City Carbon-Freezing Chamber
Type: Location
Keywords:
Bespin, Cloud City, Interior, Spaceport
Force:
+3
Text:
When this site enters play, each player on your side may play one character who is not a leader here from their Theme pile (for free).
ID/ Rarity: 135 / 154 - F
Name: Cloud City Guest Quarters
Type: Location
Keywords:
Bespin, Cloud City, Interior, Spaceport
Force:
+2
Text:
When this site enters play, each player on your side may play one character here from their Theme pile (for free).
ID/ Rarity: 136 / 154 - F
Name: Back Door
Type: Location
Keywords:
Endor, Exterior, Forest
Force:
+4
Text:
When this site enters play, each player may play one character here from their Theme pile (for free).
ID/ Rarity: 137 / 154 - F
Name: Dense Forest
Type: Location
Keywords:
Endor, Exterior, Forest
Force:
+3
Text:
When this site enters play, each player on your side may play one character who is not a leader, or up to two Scouts, here from their Theme pile (for free).
ID/ Rarity: 138 / 154 - F
Name: Frozen Wastes
Type: Location
Keywords:
Hoth, Exterior, Frozen
Force:
+3
Text:
When this site enters play, each player on your side may play one character who is not a leader, or up to two Troopers, here from their Theme pile (for free).
ID/ Rarity: 139 / 154 - F
Name: North Ridge
Type: Location
Keywords:
Hoth, Exterior, Frozen
Force:
+5
Text:
When this site enters play, each of your opponents may play one character here from their Theme pile (for free).
ID/ Rarity: 140 / 154 - F
Name: Lars Moisture Farm
Type: Location
Keywords:
Tatooine, Exterior, Desert
Force:
+4
Text:
When this site enters play, each player may play one character, or up to two Jawas, here from their Theme pile (for free).
ID/ Rarity: 141 / 154 - F
Name: Mos Eisley
Type: Location
Keywords:
Tatooine, Exterior, Spaceport
Force:
+4
Text:
When this site enters play, each player may play one character and/or one Alien here from their Theme pile (for free).
ID/ Rarity: 142 / 154 - F
Name: Rebel Spies
Type: Event
Allegiance:
Alliance
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Plays if you have more than one Capital starship at the system. You gain 1 credit for each Capital starship there. Discard this Event from play.
Lore: Princess Leia's starship, despite being overmatched by an Imperial Star Destroyer, put up a valiant defense.
ID/ Rarity: 143 / 154 - U
Name: Corellian Laser Cannon
Type: Weapon
Allegiance:
Alliance
Destiny:
3
Keywords:
Shipboard, Cannon, Typical
Text:
Plays only under a Corvette or the Falcon. This weapon is +1 to hit for each of your side's Starfighters orbiting the system.
Lore: Most Corellian starships, including Corvettes, come equipped with cannons. Some, like the Falcon, add them later.
ID/ Rarity: 144 / 154 - U
Name: Tantive IV
Type: Starship
Allegiance:
Alliance
Destiny:
4
Keywords:
Capital, Corvette
Leadership:
2
Deploy Cost:
2
Power:
7
Defense:
5
Text:
Tantive IV is power +1 for each X-wing or Y-wing supporting it. While there are no opposing starships here, each Rebel at the site is power +2. Your side's Spies play for 1 less credit at the site.
Lore: Even with modified shield generators, Princess Leia's personal transport was no match for the Devastator's weaponry.
ID/ Rarity: 145 / 154 - C
Name: Turbolaser Battery
Type: Weapon
Allegiance:
Empire
Destiny:
3
Keywords:
Shipboard, Cannon, Typical
Text:
Plays only under a Star Destroyer. This weapon is +1 to hit for each Star Destroyer orbiting the system.
Lore: This massive cannon supercharges each pulse before firing. The resulting blast shreds both shields and armor.
ID/ Rarity: 146 / 154 - U
Name: Devastator
Type: Starship
Allegiance:
Empire
Destiny:
1
Keywords:
Capital, Star Destroyer
Leadership:
3
Deploy Cost:
3
Power:
8
Defense:
5
Text:
While there are no opposing starships here, each Imperial at the site is power +1 and your side is power +5 during a Control Check.
Lore: Structurally altered to hold increased armaments and munitions. Responsible for capture of Tantive IV. Assigned to Darth Vader.
ID/ Rarity: 147 / 154 - C
Name: Naval Support
Type: Event
Allegiance:
Empire
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+2
Text:
Plays if you have more than one Star Destroyer at the system. You gain 1 credit for each Star Destroyer there. Discard this Event from play.
Lore: The Emperor tasked Vader with recovering the stolen Death Star plans. He had the Imperial Navy at his disposal.
ID/ Rarity: 148 / 154 - U
Name: Stay on Target
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Weapon Step
Tactical Bonus:
+1
Text:
Plays if your Hero is attacking or defending. Place up to four cards from your hand with a Theme matching your Hero on this Event. Your Hero is power +1 for each card placed here. All cards here are discarded when this Event is discarded.
Lore: Focusing on the main objective allows the Rebellion to continue fighting, even when they constantly face annihilation.
ID/ Rarity: 149 / 154 - C
Name: Taim & Bak IX4 Laser Cannons
Type: Weapon
Allegiance:
Alliance
Destiny:
2
Keywords:
Shipboard, Cannon, Typical
Text:
Plays only under a Y-wing. This weapon is +2 to hit.
Lore: The twin IX4 cannons helped Koensayr's utilitarian snubfighter keep up with the formidable Incom X-wing.
ID/ Rarity: 150 / 154 - U
Name: Gold Two
Type: Starship
Allegiance:
Alliance
Destiny:
4
Keywords:
Starfighter, Y-wing
Deploy Cost:
1
Power:
4
Defense:
2
Text:
Tiree may play aboard. Gold Two is power +2 while he is aboard. Gold Two may fire twice per battle. When a weapon fired by Gold Two hits an opponent's starship, that opponent must discard one card from their hand or top three cards of their draw deck.
Lore: Tiree made Gold Two famous in a raid on Corellia, where he helped save engineers who proved invaluable to the Rebellion.
ID/ Rarity: 151 / 154 - U
Name: They Came From Behind
Type: Event
Allegiance:
Independent
Destiny:
3
Keywords:
Deploy Phase
Tactical Bonus:
+4
Text:
Plays if the opposing side has won a Control Check and your side has not. Either draw three cards or gain 3 credits or exchange a Force card from your Force deck with a Force card under your current Force card. Discard this Event from play.
Lore: The early success of the Alliance starfighters at the Battle of Yavin was quickly countered by Vader's contingency plan.
ID/ Rarity: 152 / 154 - C
Name: SFS L-s7.2 TIE Cannon
Type: Weapon
Allegiance:
Empire
Destiny:
4
Keywords:
Shipboard, Cannon, Typical
Text:
Plays only under a TIE. While a character aboard this TIE, this weapon is +2 to hit.
Lore: Sienar Fleet System's standard weapon; coolant modifications to these cannons solved the overheating issue with the L-s1.
ID/ Rarity: 153 / 154 - U
Name: Shadow Three
Type: Starship
Allegiance:
Empire
Destiny:
3
Keywords:
Starfighter, TIE
Power:
2
Defense:
2
Text:
PS-29-3 may play aboard. Shadow Three is power +3 while he is aboard. While Shadow Three is in a battle, once per Weapons Step you may peek at the top card of any draw deck. Either replace that card or discard it.
Lore: Shadow Three is equipped with a command system capable of coordinating the combined power of the entire Shadow wing.
ID/ Rarity: 154 / 154 - U