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Name: | Admiral Ackbar • Fleet Commander |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 1 |
Theme: | Leia |
Keywords: | Rebel, Officer, Pilot |
Leadership: | 3 |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 3 |
Text: | Power +1 for each of your starships in play. Your Capitals play for one less credit. During the Starship Battle Phase, Ackbar may rotate to ready your side's starship. During the Character Battle Phase, you may rotate your side's starship to ready Ackbar. |
Lore: | A survivor of the Empire's attack on his homeworld, Ackbar is a tough competitor and a great asset to the Alliance cause. |
ID/ Rarity: | 1 / 140 - R |
Name: | C-3PO • Token of Luke's Goodwill |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Luke |
Keywords: | Droid, Rebel |
Deploy Cost: | 1 |
Power: | 1 |
Defense: | 4 |
Text: | During the Character Battle Phase, you may rotate or discard C-3PO to choose an opponent who must choose and rotate one of their Allies. When C-3PO is supporting Luke, Luke is power +3. |
Lore: | A complete explanation of all the details of Luke's plan to rescue Han was not available to Threepio. |
ID/ Rarity: | 2 / 140 - R S |
Name: | C-3PO • Fluent in Six Million Forms of Communication |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 4 |
Theme: | Obi-Wan |
Keywords: | Rebel, Droid |
Deploy Cost: | 1 |
Power: | 1 |
Defense: | 4 |
Text: | When C-3PO is supporting alongside a Rebel or Alien, your attacker or defender is power +2, or +4 if both. |
Lore: | Threepio enjoyed extolling his virtues more than those around him enjoyed hearing him do it. |
ID/ Rarity: | 3 / 140 - R |
Name: | Corporal Maer • Quick Draw |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 1 |
Theme: | Leia |
Keywords: | Rebel, Trooper |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Quickdraw: Atgar Laser Cannon When Corporal Maer enters play, you may play an Atgar Laser Cannon under him from your Theme pile or your discard pile. When on Hoth, Corporal Maer is power +2. |
Lore: | Maer received training on many heavy weapons at the Rebel's Echo Base, including the Atgar. |
ID/ Rarity: | 4 / 140 - R |
Name: | Doikk Na'ts • Smuggling Contact |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Han |
Keywords: | Alien, Musician |
Deploy Cost: | 1 |
Power: | 3 |
Defense: | 1 |
Text: | During the Support Step, Doikk Na'ts may rotate to replace a Smuggler as the defender of a battle. During the Character Battle Step, Doikk Na'ts may rotate to ready a Smuggler or Musician. |
Lore: | The Dorenian Beshniquel player in the Modal Nodes band prefers the company of droids. |
ID/ Rarity: | 5 / 140 - R S |
Name: | Echo Base Trooper • Rebel Soldier |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 2 |
Keywords: | Rebel, Trooper, Scout, Typical |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Plays for one less credit on Hoth. Echo Base Trooper may support Luke, Han, or Leia on Hoth even if rotated. |
Lore: | Troopers selected for the defense of the Alliance's Echo Base were veteran soldiers. |
ID/ Rarity: | 6 / 140 - C |
Name: | Figrin D'an • Gambler |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Luke |
Keywords: | Alien, Musician |
Leadership: | 2 |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 1 |
Text: | Figrin D'an is power +3 for each Musician supporting him. Once per Weapon Step when Figrin D'an is in battle, you may draw destiny. If the destiny is more than 2, the opposing side must rotate a character. Otherwise, your side must rotate a character. |
Lore: | Most Bith are happy to get away from their homeworld, which was devestated decades ago by chemical warfare. |
ID/ Rarity: | 7 / 140 - R S |
Name: | Han Solo • Scoundrel |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 2 |
Theme: | Leia |
Keywords: | Rebel, Pilot, Smuggler |
Leadership: | 2 |
Deploy Cost: | 3 |
Power: | 6 |
Defense: | 5 |
Text: | When Han is in battle and you draw destiny for a weapon, you may discard a copy of Han or Leia from your hand to redraw that destiny (discard your original destiny draw). |
Lore: | Han liked being called a scoundrel, and he knew that Leia had seen enough nice men in her life. It was time for a change. |
ID/ Rarity: | 8 / 140 - R |
Name: | Leia Organa • Quick Draw |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Yoda |
Keywords: | Rebel, Spy |
Leadership: | 3 |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 5 |
Text: | Quickdraw: Blaster When Leia enters play, you may play a Blaster under her from your Theme pile or your discard pile. Once per Deploy Phase, you may exchange the topmost Trooper in your discard pile with a card in your hand. |
Lore: | The courageous exploits of the daring princess from Alderaan have inspired many to join the Rebel cause. |
ID/ Rarity: | 9 / 140 - R |
Name: | Luke Skywalker • Intrepid Pilot |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Leia |
Keywords: | Rebel, Pilot, Apprentice |
Leadership: | 2 |
Deploy Cost: | 3 |
Power: | 7 |
Defense: | 4 |
Text: | Luke is power +3 for each Rogue Squadron Pilot supporting him. Once per Deploy Phase, you may play either the topmost Rogue Squadron Pilot from your discard pile or a Rogue Squadron Pilot from your Theme pile. |
Lore: | Luke was a natural pilot whose skills could also be applied in firing a Corellian laser cannon. |
ID/ Rarity: | 10 / 140 - R |
Name: | Luke Skywalker • Quick Draw |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 2 |
Theme: | Yoda |
Keywords: | Rebel, Pilot, Red Squadron |
Leadership: | 2 |
Deploy Cost: | 3 |
Power: | 6 |
Defense: | 4 |
Text: | Quickdraw: Blaster When Luke enters play, you may play a Blaster under him from your Theme pile or your discard pile. During Control Checks, you may add the power of one of your side's starships to your total. |
Lore: | Luke's sharp-eyed piloting skills served him well when he picked up a blaster too. |
ID/ Rarity: | 11 / 140 - R |
Name: | Nala Hetsime • T-47 Pilot |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 2 |
Keywords: | Rebel, Pilot, Rogue Squadron |
Deploy Cost: | 1 |
Power: | 3 |
Defense: | 3 |
Text: | Plays for one less credit on Hoth. Nala Hetsime may support Luke, Han, or Leia on Hoth even if rotated. |
Lore: | When you're a good pilot, you can fly anything... whether it's streaking through hyperspace or a few meters above Hoth. |
ID/ Rarity: | 12 / 140 - C |
Name: | Nien Nunb • Sullustan Pilot |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 2 |
Theme: | Han |
Keywords: | Alien, Rebel, Smuggler, Pilot |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 5 |
Defense: | 3 |
Text: | Plays for free if your current Force card is green. Your side's other Alien Pilots are power +2. During the Character Battle Phase, you may rotate Nien Nunb to ready a Pilot. Power +2 for each Alien supporting him. |
Lore: | General Calrissian hand-picked the Sullustan to co-pilot the Falcon in the assault on the second Death Star. |
ID/ Rarity: | 13 / 140 - R |
Name: | Obi-Wan Kenobi • Quick Draw |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 1 |
Theme: | Yoda |
Keywords: | Jedi, Rebel |
Deploy Cost: | 3 |
Power: | 8 |
Defense: | 5 |
Text: | Quickdraw: Blaster When Obi-Wan enters play, you may play a Blaster under him from your Theme pile or your discard pile. Luke may play for free to this site. |
Lore: | General Ben Kenobi honed his weapon handling skills fighting for the Jedi over several decades. |
ID/ Rarity: | 14 / 140 - R |
Name: | R2-D2 • Keeper of the Plans |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Leia |
Keywords: | Spy, Rebel, Droid |
Leadership: | 1 |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 4 |
Text: | May not play weapons under here. May only be supported by a Droid. When supported in a battle against opponent's character without Leadership your side wins the battle in the Power Step, regardless of power for the attacker and defender. |
Lore: | A simple astromech droid held the blueprint for restoring freedom to the galaxy. |
ID/ Rarity: | 15 / 140 - R S |
Name: | R2-D2 • Worthy Adversary |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 4 |
Theme: | Yoda |
Keywords: | Rebel, Droid |
Deploy Cost: | 1 |
Power: | 1 |
Defense: | 4 |
Text: | May not play weapons under here. During the Character Battle Phase, you may either discard a Jedi Power card from hand to ready R2-D2 or you may rotate R2-D2 to take topmost Weapon Step Event into your hand from discard pile. |
Lore: | Artoo and Luke both believed Yoda to be a meddling prankster when they met him. Their respect for the Jedi Master came later. |
ID/ Rarity: | 16 / 140 - R S |
Name: | Snowspeeder Pilot • Hoth Detachment |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Leia |
Keywords: | Rebel, Pilot, Rogue Squadron, Typical |
Deploy Cost: | 1 |
Power: | 3 |
Defense: | 1 |
Text: | During the Deploy Step, you may rotate Snowspeeder Pilot or discard this card from hand to take a Rogue T-47 into your hand from your discard pile. |
Lore: | Many capable snowspeeder pilots flew for Rogue Squadron at the Battle of Hoth. |
ID/ Rarity: | 17 / 140 - R |
Name: | Trooper Recruit Precht • Quick Draw |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 1 |
Keywords: | Rebel, Trooper |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Quickdraw: Blaster Rifle When Trooper Recruit Precht enters play, you may play a Blaster Rifle under him from your Theme pile or your discard pile. While a Corvette is in orbit, Trooper Recruit Precht is defense +2. |
Lore: | Precht excelled in planetside security missions while trying to impress Captain Antilles of the Tantive IV. |
ID/ Rarity: | 18 / 140 - U |
Name: | X-Wing Pilot • Red Squadron |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Rebel, Pilot, Red Squadron, Typical |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 2 |
Text: | May play aboard any X-wing (then no other character may play aboard that X-wing). When in battle against Death Star, your starships are power +2. |
Lore: | Many valiant pilots gave their lives as members of Red Squadron during the attack on the first Death Star. |
ID/ Rarity: | 19 / 140 - R |
Name: | Yoda • Wise Jedi |
Type: | Character - Hero |
Allegiance: | Alliance |
Destiny: | 4 |
Theme: | Yoda |
Keywords: | Hero, Jedi |
Leadership: | 2 |
Deploy Cost: | 3 |
Force: | 4 |
Defense: | 6 |
Text: | May only be supported by Obi-Wan, Luke, or Leia. Yoda is power +3 for each Jedi supporting him. When Yoda is the defender in a battle your side wins, you may ready all characters supporting Yoda. Jedi Power cards are destiny +2. |
Lore: | The wisdom of eight centuries served the ancient Jedi Master well as he ministered to young Luke Skywalker. |
ID/ Rarity: | 20 / 140 - R S |
Name: | Yoda • Jedi Elder |
Type: | Character - Hero |
Allegiance: | Alliance |
Destiny: | 0 |
Theme: | Yoda |
Keywords: | Hero, Jedi |
Leadership: | 2 |
Deploy Cost: | 4 |
Force: | 4 |
Defense: | 4 |
Text: | Limit one per deck. When Yoda leaves play, place him in your Theme pile. During the Deploy Phase, Yoda may be played from your Theme pile. May only be supported by Obi-Wan, Luke, or Leia. |
Lore: | The guidance provided by the ancient Jedi Master Yoda did not end when he became one with the Force. |
ID/ Rarity: | 21 / 140 - C |
Name: | 5D6-RA-7 • Staff Aide |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Emperor |
Keywords: | Imperial, Droid |
Power: | 1 |
Defense: | 3 |
Text: | May not play weapons under here. Mwhen supporting an Imperial, that Imperial is power +2. |
Lore: | A particuiarly bad-tempered droid, he reports on the Empire's officers to the Imperial Security Bureau. |
ID/ Rarity: | 22 / 140 - R |
Name: | AF-27 • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 1 |
Theme: | Emperor |
Keywords: | Imperial, Trooper |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Quickdraw: Blaster Rifle When AF-27 enters play, you may play a Blaster Rifle under him from your Theme pile or your discard pile. While AF-27 is supporting, he may fire a second time in the same battle (discard the card drawn for weapon destiny). |
Lore: | Some troopers turn out to be natural snipers. A smart officer makes sure these marksmen got transferred to his command. |
ID/ Rarity: | 23 / 140 - U |
Name: | Bossk • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Vader |
Keywords: | Alien, Bounty Hunter |
Leadership: | 1 |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 4 |
Text: | Quickdraw: Blaster When Bossk enters play, you may play a Blaster under him from your Theme pile or your discard pile. When Bossk fires a weapon that hits an Alien or Smuggler, you may ready Bossk. |
Lore: | The ruthless Trandoshan hunter doesn't care who has to die, as long as he gets his bounty. |
ID/ Rarity: | 24 / 140 - R |
Name: | Darth Vader • Galactic Terror |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Emperor |
Keywords: | Sith, Imperial, Pilot |
Leadership: | 2 |
Deploy Cost: | 3 |
Power: | 8 |
Defense: | 3 |
Text: | Does not rotate to attack. When battling Luke or a Jedi at the site and the Emperor is also at the site, Vader is power +2. When Vader is in a battle, the opposing side gets the first action in the Weapon Step. |
Lore: | The terror inspired by the Dark Lord of the Sith knows no bounds. |
ID/ Rarity: | 25 / 140 - R S |
Name: | Emperor Palpatine • Galactic Tyrant |
Type: | Character - Hero |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Emperor |
Keywords: | Dark Hero, Sith, Imperial |
Leadership: | 3 |
Deploy Cost: | 3 |
Force: | 5 |
Defense: | 5 |
Text: | May not play weapons under here. May not support. For each Leadership on the characters supporting Emperor, his power is +1. Your Imperials with other Themes do not cost 1 additional credit to play. |
Lore: | Motivated by fear, greed, and a desire for unlimited power, may Imperial leaders served proudly under Palpatine. |
ID/ Rarity: | 26 / 140 - R |
Name: | Emperor Palpatine • Imperial Ruler |
Type: | Character - Hero |
Allegiance: | Empire |
Destiny: | 0 |
Theme: | Emperor |
Keywords: | Dark Hero, Sith, Imperial |
Leadership: | 2 |
Deploy Cost: | 4 |
Force: | 4 |
Defense: | 4 |
Text: | Limit one per deck. When Emperor leaves play, place him in your Theme pile, During the Deploy Phase, Emperor may be played from your Theme pile. May not play weapons under here. May not support. |
Lore: | The seeds of Emperor Palpatine's New Order were sown in the dying days of the Old Republic. |
ID/ Rarity: | 27 / 140 - C |
Name: | Emperor Palpatine • Sith Master |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Vader |
Keywords: | Sith, Imperial |
Leadership: | 1 |
Deploy Cost: | 2 |
Power: | 6 |
Defense: | 5 |
Text: | May not play weapons under here. May not support. While in a battle, once per Weapon Step may choose an opponent's unsupported character: Draw destiny and add 2. Discard that character from play if total > its defense. |
Lore: | The Emperor is secretive and reclusive, a master of the dark side. He uses his servant, Darth Vader, as a tool of oppression. |
ID/ Rarity: | 28 / 140 - R S |
Name: | General Tagge • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Emperor |
Keywords: | Imperial, Officer |
Leadership: | 2 |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 2 |
Text: | Quickdraw: Blaster When General Tagge enters play, you may play a Blaster under him from your Theme pile or your discard pile. Once per Deploy Phase, you may play a Trooper (or a weapon under a Trooper) from your Theme pile. |
Lore: | His leadership skills assured a quick rise in rank, but Tagge did not find Lord Vader to be one of his advocates. |
ID/ Rarity: | 29 / 140 - U |
Name: | IG-88 • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Vader |
Keywords: | Droid, Bounty Hunter |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 4 |
Text: | Quickdraw: Blaster When IG-88 enters play, you may play a Blaster under him from your Theme pile or your discard pile. When IG-88 fires a weapon that hits an opponent's Alien, that opponent must discard a card from their draw deck. |
Lore: | A relentless and fearless adversary, IG-88 never stops until his contract is fulfilled. |
ID/ Rarity: | 30 / 140 - R |
Name: | Kir Kanos • Palpatine's Finest |
Type: | Character |
Allegiance: | Empire |
Destiny: | 4 |
Theme: | Emperor |
Keywords: | Imperial, Guard |
Leadership: | 1 |
Deploy Cost: | 2 |
Power: | 4 |
Defense: | 4 |
Text: | May be supported by up to two Guards who do not count against his Leadership. You may ignore card effects that would cause you to discard cards from your hand. |
Lore: | A devoted follower of Palpatine, Kanos is unaware of the unscrupulous tactics of his Emperor. |
ID/ Rarity: | 31 / 140 - R |
Name: | Klaatu • Nikto Skiff Guard |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Jabba |
Keywords: | Alien, Guard |
Leadership: | 1 |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 4 |
Text: | May be supported by up to two Guards without counting against his Leadership and is power +2 for each Guard that supports him (or power +3 for each Guard if he is the defender). |
Lore: | Thousands of years ago, the Nikto voluntarily enslaved themselves to the Hutts. Jabba's servants still honor that contract. |
ID/ Rarity: | 32 / 140 - R S |
Name: | Myn Kyneugh • Death Star Detachment |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Emperor |
Keywords: | Imperial, Guard |
Leadership: | 1 |
Deploy Cost: | 2 |
Power: | 5 |
Defense: | 4 |
Text: | May be supported by up to two Guards who do not count against his Leadership. You may ignore card effects that would cause you to discard cards from your draw deck. |
Lore: | Teacher of many Royal Guard trainees, Kyneugh remembers nothing of his past before serving Palpatine. |
ID/ Rarity: | 33 / 140 - R S |
Name: | NT-757 • Fearless Soldier |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Emperor |
Keywords: | Imperial, Trooper |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 4 |
Defense: | 3 |
Text: | During a Battle Phase, you may rotate NT-757 to rotate the opposing character with the lowest power (if there is a tie, you choose). Once per Character Battle Phase, you may discard two cards from your hand to ready NT-757. |
Lore: | Some troopers have a knack for controlling the locals during important operations. |
ID/ Rarity: | 34 / 140 - R S |
Name: | Ree-Yees • Crazed Gran |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Jabba |
Keywords: | Alien, Bounty Hunter, Smuggler |
Leadership: | 1 |
Deploy Cost: | 2 |
Power: | 5 |
Defense: | 3 |
Text: | Once per Character Battle Phase, you may rotate any JabbaTheme Character to ready Ree-Yees. When Ree-Yees is the attacker, Aliens may support him even if they are rotated. |
Lore: | Some of the denizens of Jabba's Palace thought that Ree-Yees was out of his mind, and some thought he was right. |
ID/ Rarity: | 35 / 140 - R S |
Name: | Scout Trooper • Speeder Bike Pilot |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | imperial, Trooper, Scout, Typical |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Plays for free to Endor. Scout Trooper may support an Imperial on Endor even if rotated. |
Lore: | Stormtroopers wearing lightweight armor pilot repulsorlift bikes in Imperial recon units. |
ID/ Rarity: | 36 / 140 - C |
Name: | TK-577 • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 1 |
Keywords: | Imperial, Trooper, Guard |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Quickdraw: Blaster Rifle When TK-577 enters play, you may play a Blaster Rifle under him from your Theme pile or your discard pile. When TK-577 is supporting an Imperial leader, opponent's weapons may only target TK-577. |
Lore: | Many stormtroopers believe in what they fight for as much as any starry-eyed Rebel recruit. |
ID/ Rarity: | 37 / 140 - U |
Name: | 4-LOM • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Fett |
Keywords: | Droid, Bounty Hunter |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 4 |
Text: | Quickdraw: Blaster When 4-LOM enters play, you may play a Blaster under him from your Theme pile or your discard pile. When battling alongside Zuckuss, 4-LOM is defense +2. |
Lore: | How the former protocol droid became a heartless bounty hunter is a secret known to select few. |
ID/ Rarity: | 38 / 140 - R |
Name: | Boba Fett • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Jabba |
Keywords: | Bounty Hunter |
Leadership: | 1 |
Deploy Cost: | 3 |
Power: | 6 |
Defense: | 4 |
Text: | Quickdraw: Blaster When Fett enters play, you may play a Blaster under him from your Theme pile or your discard pile. Fett may fire a second time in the same battle (discard the card drawn for weapon destiny). |
Lore: | A skilled bounty hunter uses any weapon with deadly efficiency, and Fett is more skilled than most. |
ID/ Rarity: | 39 / 140 - R |
Name: | Jabba the Hutt • Bounty Payer |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Fett |
Keywords: | Alien, Smuggler |
Leadership: | 3 |
Deploy Cost: | 3 |
Power: | 6 |
Defense: | 4 |
Text: | When Jabba the Hut is in a battle, Jedi Power carsd may not be played. Each time a Bounty Hunter wins a battle against a leader, you may draw one card. |
Lore: | The resistance of Hutts to Jedi mind tricks was legendary. However, Luke had to try, since his friends were in danger. |
ID/ Rarity: | 40 / 140 - R |
Name: | Nalan Cheel • Homesick Bith |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Han |
Keywords: | Alien, Musician, Scout |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 3 |
Text: | May be played even if your opponent has Nalan Cheel in play (discard the opponent's version). When supporting in a battle at a Spaceport, supported character is power +3. |
Lore: | The daydreaming thoughts of Nalan Cheel are occupied by the pink bubbling swamps of Ciak'dor VII, his homeworld. |
ID/ Rarity: | 41 / 140 - R S |
Name: | Thedit • Jawa Neighbor |
Type: | Character |
Allegiance: | Alliance |
Destiny: | 3 |
Theme: | Obi-Wan |
Keywords: | Alien, Jawa |
Leadership: | 2 |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 3 |
Text: | May only be supported by Jawas. Power +3 for each Jawa supporting him. Other Jawas are defense +2. You may play Iasa or Tiatha even if your opponent has them in play (discard the opponent's version). |
Lore: | Even in simple societies like the one that Tatooine's indigenous Jawas have, some members become leaders and organizers. |
ID/ Rarity: | 42 / 140 - R S |
Name: | Thok • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Jabba |
Keywords: | Alien, Gamorrean, Guard |
Deploy Cost: | 1 |
Power: | 5 |
Defense: | 1 |
Text: | Quickdraw: Thok's Vibro Ax When Thok enters play, you may play Thok's Vibro Ax under him from your Theme pile or your discard pile. When battling a character with less power. Thok's weapon is +3 to hit. |
Lore: | Usually found rummaging around Jabba's dungeons. Thok has been known to get into a little trouble while travelling Tatooine. |
ID/ Rarity: | 43 / 140 - U |
Name: | Ururur • Tribal Leader |
Type: | Character |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Alien, Tusken Raider |
Leadership: | 1 |
Deploy Cost: | 1 |
Power: | 3 |
Defense: | 3 |
Text: | Only Tusken Raiders may swing Gaffi Sticks. During the Weapons Step, Ururur may be placed in your Theme pile. Power +3 when supported by a Tusken Raider. |
Lore: | Leaders of Tusken tribes make harsh laws with severe penalties. It's the only way to maintain control. |
ID/ Rarity: | 44 / 140 - R |
Name: | Zuckuss • Quick Draw |
Type: | Character |
Allegiance: | Empire |
Destiny: | 2 |
Theme: | Fett |
Keywords: | Alien, Bounty Hunter |
Deploy Cost: | 3 |
Power: | 5 |
Defense: | 4 |
Text: | Quickdraw: Blaster When Zuckuss enters play, you may play a Blaster under him from your Theme pile or your discard pile. When battling alongside 4-LOM, Zuckuss is defense +2. |
Lore: | The mysterious findsman from Gand has a scrying ability that lets him see the future. |
ID/ Rarity: | 45 / 140 - R |
Name: | Count Me In |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Phase, if your Hero is Leia, you may play this Event from your Theme pile. Leia may support Luke, Obi-Wan, or Han even if rotated. If Leia is defeated, discard this Event from play. |
Lore: | Leia lent her support to Han's strike team on the surface of Endor so that the Rebel fleet action would not be wasted. |
ID/ Rarity: | 46 / 140 - R |
Name: | Create a Perimeter |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Weapon Step |
Tactical Bonus: | +3 |
Text: | Plays if your opponent have no starships in play. Your attacker or defender is power +1 for each starship at the system. |
Lore: | Ackbar planned to use the starfighter complement of his flagship to control the upcoming battle. |
ID/ Rarity: | 47 / 140 - R |
Name: | I'll Be Up There With You |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | While you have two or more X-wings at the system, each of your starships is power +2. Discard this Event from play after the next Control Check. |
Lore: | Red Squadron was one of the top starship units in the Rebellion. They were instrumental in turning the tide against the Empire. |
ID/ Rarity: | 48 / 140 - C |
Name: | Just Hang On |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 4 |
Keywords: | Character Battle Phase |
Tactical Bonus: | +2 |
Text: | During the next Control Check, your side's total power is +1 for each Rebel at the site. Discard this Event from play after the next Control Check. |
Lore: | Despite the strength of the attacking Imperials, the Rebellion was able to hold their own long enough to evacuate Hoth. |
ID/ Rarity: | 49 / 140 - U |
Name: | Rebel Spies |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Plays if you have more than one Capital starship at the system. You gain 1 credit for each Capital starship there. Discard this Event from play. |
Lore: | Princess Leia's starship, despite being overmatch by an Imperial Star Destroyer, put up a valiant defense. |
ID/ Rarity: | 50 / 140 - U |
Name: | Rogue T-47 |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Weapon Step |
Tactical Bonus: | +3 |
Text: | Plays if the site is Exterior. When this Event enters play, you may discard one AT-AT. Choose one Rebel Pilot at the site. This Rebel is power +3, defense +2, and may not fire weapons. |
Lore: | Snowspeeders give Rebel pilots great maneuverability in Hoth's icy enviroment. |
ID/ Rarity: | 51 / 140 - R S |
Name: | Unlearn What You Have Learned |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Phase, if your Hero is Yoda, you may play this Event from your Theme pile. When this Event enters play, switch the system with the site, flipping both (the site enters play again). |
Lore: | Yoda showed Luke that moving the crashed starship using only the power of the Force was not an impossibility. |
ID/ Rarity: | 52 / 140 - R |
Name: | Watch Your Step |
Type: | Event |
Allegiance: | Alliance |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Phase, if your Hero is Obi-Wan, you may play this Event from your Theme pile. If Obi-Wan loses a battle against a Hero, you may discard this Event from play to rotate up to two characters (your choice). |
Lore: | Obi-Wan knew entering the Mos Eisley cantina would be the start of a dangerous adventure. |
ID/ Rarity: | 53 / 140 - R S |
Name: | AT-AT |
Type: | Event |
Allegiance: | Empire |
Destiny: | 4 |
Keywords: | Weapon Step |
Tactical Bonus: | +1 |
Text: | Plays if the site is Exterior. When this Event enters play, you may discard one Rogue T-47. Choose an Imperial Pilot at the site. That Imperial is power +3, defense +3, and may no fire weapons. |
Lore: | All Terrain Armored Transports provide Imperial officers with considerable protection and firepower. |
ID/ Rarity: | 54 / 140 - R |
Name: | Death Star Conference Room |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +3 |
Text: | Plays if Death Star is at the system. Reveal X cards from your draw deck, where X is the number of Imperial Officers at this site. You may play any characters revealed for free. Replace any cards not played. Discard this Event from play. |
Lore: | To end the Rebellion, Tarkin and his staff plotted aboard the battle station. Its destruction was the first serious blow to the Empire. |
ID/ Rarity: | 55 / 140 - R |
Name: | Go for Help |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Support Step |
Tactical Bonus: | +1 |
Text: | Plays if the current site is Exterior. Your Scout Troopers may support your Hero even if rotated. Discard this Event from play after the next Control Check. |
Lore: | The enhanced mobility of biker scout troops allows them to quickly reinforce each other in a combat situation. |
ID/ Rarity: | 56 / 140 - R S |
Name: | Harsh Conditions |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Response |
Tactical Bonus: | +3 |
Text: | Plays if the site is Frozen and Force cards were revealed. Each player may place their current Force card at the bottom of their Force discard pile. The card now on top is their current Force card. Discard this Event from play. |
Lore: | The timely arrival of supplies from off world can be delayed by inclement weather at the landing site. |
ID/ Rarity: | 57 / 140 - C |
Name: | Hit the Command Center |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Response |
Tactical Bonus: | +3 |
Text: | Plays if an opponent's leader is defeated to rotate a non-leader character. Discard this Event from play. |
Lore: | Firing at enemy officers or command vechicles is an age-old military tactic... one that had survived because it works. |
ID/ Rarity: | 58 / 140 - C |
Name: | Naval Support |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Plays if you have more than one Star Destroyer at the system. You gain 1 credit for each Star Destroyer there. Discard this Event from play. |
Lore: | The Emperor tasked Vader with recovering the stolen Death Star plans. He had the Imperial Navy at his disposal. |
ID/ Rarity: | 59 / 140 - U |
Name: | Power of the Empire |
Type: | Event |
Allegiance: | Empire |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Step, if your Hero is the Emperor, you may play this Event from your Theme pile. While no Jedi is in play, all opponent's characters are power -1. Discard this Event after the next Control Check, or if the Emperor is defeated. |
Lore: | The Imperial fleet was the physical instrument most used to demonstrate the Emperor's power. |
ID/ Rarity: | 60 / 140 - R |
Name: | We Took a Wrong Turn |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Limit one on table. While the Death Star is at the system, your opponent characters play for one additional credit. |
Lore: | Luke and Leia were prevented from crossing the Death Star core shaft by its retracted bridge. |
ID/ Rarity: | 61 / 140 - U |
Name: | You May Start Your Landing |
Type: | Event |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Peek at the top X cards of your draw deck, where X is the number of Troopers your side has at the site. Take one of those cards into hand, and place the rest on the bottom of your draw deck in any order. Discard this Event from play. |
Lore: | The cockpit of an Imperial walker provides a commanding view of the current battle situation. |
ID/ Rarity: | 62 / 140 - R S |
Name: | Boscka! |
Type: | Event |
Allegiance: | Independent |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Phase, if your Hero is Jabba, you may play this Event from your Theme pile. While your Jabba is in play, your side's Smugglers and Bounty Hunters play for one less credit. Discard this Event after the next Control Check. |
Lore: | Jabba forged his business empire from a galaxy-spanning assortment of criminals and thieves. |
ID/ Rarity: | 63 / 140 - R S |
Name: | Collecting His Payment |
Type: | Event |
Allegiance: | Independent |
Destiny: | 0 |
Keywords: | Starting |
Tactical Bonus: | +0 |
Text: | During the Deploy Phase, if you Hero is Fett, you may play this Event from your Theme pile. Draw X cards where X = the number of current site's bonus credits (but you must stop drawing cards when you have ten cards in your hand). |
Lore: | The firepower of Slave I is just another weapin in Fett's arsenal of destruction. |
ID/ Rarity: | 64 / 140 - R |
Name: | Dangerous Choices |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Reveal two cards from you hand. Draw destiny. If that destiny is between the destiny number of these two cards (not tied), choose an opponent who must discard a character from play. Otherwise, discard those two cards. Discard this Event from play. |
Lore: | Vader chose a precarious location to reveal the difficult truth to Luke. His son then rashly attempted to escape his destiny. |
ID/ Rarity: | 65 / 140 - R S |
Name: | Engage at Point-Blank Range |
Type: | Event |
Allegiance: | Independent |
Destiny: | 4 |
Keywords: | Response |
Tactical Bonus: | +2 |
Text: | Plays if your side's weapon hits. Choose an opponent who must discard X cards from their draw deck, where X is that weapon's total weapon destiny minus the defense of the target. |
Lore: | In starship combat, sometimes what looks like a suicide attack is the best tactic available. |
ID/ Rarity: | 66 / 140 - R |
Name: | Get Her Ready for Takeoff |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +2 |
Text: | Rotate an opponent's character with a Theme that does not match the Theme of that opponent's Hero (unless that opponent's Theme is Jabba or Fett). Discard this Event from play (you may instead discard a card from your hand to take this Event back into hand). |
Lore: | Although no match for the Empire's physical might, the Alliance made up for their shortcoming with preparations and dedication. |
ID/ Rarity: | 67 / 140 - C |
Name: | Got It Where It Counts |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +3 |
Text: | Discard this Event during a Control Check to add the power of one of your Starfighters to your side's total power. |
Lore: | Even a titanic battle station can become vulnerable to a single well-aimed torpedo. |
ID/ Rarity: | 68 / 140 - R S |
Name: | Independent Contractors |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +3 |
Text: | Plays if the current site is a Spaceport. Your side's Independent Troopers plays for one less credit and are power +2 at this site. Discard at the end of a Control Check. |
Lore: | The contributions of everyday workers make possible huge operations like the gas mining facility on Bespin. |
ID/ Rarity: | 69 / 140 - R |
Name: | Lead This Crazy Attack |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Starship Battle Phase |
Tactical Bonus: | +2 |
Text: | Plays if your opponents have no starships in play. Rotate one non-Hero character. Discard this Event from play. |
Lore: | The Alliance plan involved sending Gold Squadron to the heart of the second Death Star; where TIE fighters could only try to follow. |
ID/ Rarity: | 70 / 140 - U |
Name: | On Thin Ice |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +3 |
Text: | Play if the current site is Exterior. Limit one per side. All opposing characters who are not armed with a weapon are power -1. Discard this Event from play after the next Control Check. |
Lore: | The treacherous climate of Hoth made movement difficult for both invading and retreating forces. |
ID/ Rarity: | 71 / 140 - C |
Name: | Stay On Target |
Type: | Event |
Allegiance: | Independent |
Destiny: | 5 |
Keywords: | Weapon Step |
Tactical Bonus: | +1 |
Text: | Plays if your Hero is attacking or defending. Place up to four cards from your hand with a Theme matching your Hero on this Event. Your Hero is power +1 for each card placed here. All cards here are discarded when this Event is discarded. |
Lore: | Focusing on the main objective allows the Rebellion to continue fighting, even when they constantly face annihilation. |
ID/ Rarity: | 72 / 140 - C |
Name: | There Goes Another One |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase |
Tactical Bonus: | +3 |
Text: | Play two characters, starships, and/or weapons from your Theme pile. Discard this Event from play. |
Lore: | The designer of the Corellian corvette's escape pod never dreamed it would be instrumental in the fall of an Empire. |
ID/ Rarity: | 73 / 140 - C |
Name: | They Came From Behind |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Phase, Draw One |
Tactical Bonus: | +4 |
Text: | Plays if the opposing side has won a Control Check and your side had not. Either draw three cards or gain 3 credits or exhange a Force card from your Force deck with a Force card under your current Force card. Discard this Event from play. |
Lore: | The early success of the Alliance starfighters at the Battle of Yavin was quickly countered by Vader's contingency plan. |
ID/ Rarity: | 74 / 140 - C |
Name: | We're Starting Our Approach |
Type: | Event |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Deploy Step |
Tactical Bonus: | +2 |
Text: | Plays if you have a Capital at the system. When you side rotates a Capital during the Blockade Phase, you may discard this Event from play to intimidate one additional character. |
Lore: | The landing of a shuttle on a planet's surface means there is a capital starship in orbit... and problems on the way. |
ID/ Rarity: | 75 / 140 - C |
Name: | B-wing |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Starfighter, B-wing, Typical |
Deploy Cost: | 1 |
Power: | 6 |
Defense: | 2 |
Text: | When your character or starship is targeted with a weapon, you may rotate this B-wing to add +1 defense to that character or starship. |
Lore: | The heavily armed B-wing starfighter was designed to go head-to-head against larger Imperial starships. |
ID/ Rarity: | 76 / 140 - C |
Name: | Blue Four |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 4 |
Keywords: | Starfighter, B-wing |
Deploy Cost: | 1 |
Power: | 6 |
Defense: | 2 |
Text: | You may rotate this starship to add +3 to your side's total power during a Control Check. |
Lore: | Alliance squadrons flew B-wing fighters in several operation after the Battle of Endor. |
ID/ Rarity: | 77 / 140 - C |
Name: | Defiance |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Capital, Cruiser |
Leadership: | 3 |
Deploy Cost: | 2 |
Power: | 8 |
Defense: | 5 |
Text: | During the Starship Battle Phase, if this starship is unopposed you may ready it. During the Character Battle Phase, you may rotate this starship to ready a character. |
Lore: | Defiance was assigned as fleet rear guard but ended up pursuing Imperial starships after the Rebel victory at Endor. |
ID/ Rarity: | 78 / 140 - C |
Name: | Gold Two |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 4 |
Keywords: | Starfighter, Y-wing |
Deploy Cost: | 1 |
Power: | 4 |
Defense: | 2 |
Text: | Tiree may play aboard. Gold Two is power +2 while he is aboard. Gold Two may fire twice per battle. When a weapon fired by Gold Two hits an opponent's starship, that opponent must discard one card from their hand or top three cards of their draw deck. |
Lore: | Tiree made Gold Two famous in a raid on Corellia, where he helped save engineers who proved invaluable to the Rebellion. |
ID/ Rarity: | 79 / 140 - U |
Name: | Home One |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Capital, Cruiser |
Leadership: | 4 |
Deploy Cost: | 3 |
Power: | 10 |
Defense: | 5 |
Text: | While there are no opposing Star Destroyers here, each Rebel at the site is power +2 and your side is power +5 during a Control Check. Once per Deploy Phase, you may play the topmost Corvette in your discard pile. |
Lore: | The end of Palpatine's Galatic Empire began aboard Admiral Ackbar's Rebel flagship. |
ID/ Rarity: | 80 / 140 - R |
Name: | Liberty |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 2 |
Keywords: | Capital, Cruiser |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 7 |
Defense: | 5 |
Text: | During the Blockade Phase, you may rotate this starship to play a character from your Theme pile for free. |
Lore: | Each Mon Calamari Star Cruiser is designed as an individual expression of beauty. Some are graced with winglike surfaces. |
ID/ Rarity: | 81 / 140 - C |
Name: | Tantive IV |
Type: | Starship |
Allegiance: | Alliance |
Destiny: | 4 |
Keywords: | Capital, Corvette |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 7 |
Defense: | 5 |
Text: | Tantive IV is power +1 for each X-wing or Y-wing supporting it. While there are no opposing starships here, each Rebel at the site is power +2. Your side's Spies play for 1 less credit at the site. |
Lore: | Even with modified shield generators. Princess Leia's personal transport was no match for the Devastator's weaponry. |
ID/ Rarity: | 82 / 140 - C |
Name: | Devastator |
Type: | Starship |
Allegiance: | Empire |
Destiny: | 1 |
Keywords: | Capital, Star Destroyer |
Leadership: | 3 |
Deploy Cost: | 3 |
Power: | 8 |
Defense: | 5 |
Text: | Whil ehtere are no opposing starships here, each Imperial at the site is power +1 and during a Control Check your side's power is +5. |
Lore: | Structarlly altered to hold increased armanments and munitions. Responsible for capture of the Tantive IV. Assigned to Darth Vader. |
ID/ Rarity: | 83 / 140 - C |
Name: | Shadow Three |
Type: | Starship |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Starfighter, TIE |
Power: | 2 |
Defense: | 2 |
Text: | PS-29-3 may play aboard. Shadow Three is power +3 while he is aboard. While Shadow Three is in a battle, once per Weapons Step you may peek at the top card of any draw deck. Either replace that card or discard it. |
Lore: | Shadow Three is equipped with a command system capable of coordinating the combined power of the entire Shadow wing. |
ID/ Rarity: | 84 / 140 - U |
Name: | Dreadnaught |
Type: | Starship |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Capital, Typical |
Leadership: | 2 |
Deploy Cost: | 1 |
Power: | 6 |
Defense: | 3 |
Text: | May not be supported by Alliance starships. |
Lore: | The heavy cruiser class known as Dreadnaughts actually predate the Imperial Star Destroyer design. |
ID/ Rarity: | 85 / 140 - C |
Name: | Howlrunner |
Type: | Starship |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Capital, Corvette |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 6 |
Defense: | 4 |
Text: | While there are no opposing starships here, each Smuggler at the site is power +2. If your Hero is Independent, your opponents may not draw cards during the Deploy Phase. |
Lore: | The flexible design of the Corellian corvette helps it perform many tasks for many kinds of masters. |
ID/ Rarity: | 86 / 140 - C |
Name: | Punishing One |
Type: | Starship |
Allegiance: | Empire |
Destiny: | 3 |
Theme: | Jabba |
Keywords: | Starfighter |
Leadership: | 1 |
Deploy Cost: | 1 |
Power: | 6 |
Defense: | 4 |
Text: | Dengar may play aboard. When your opponent draw a card in the Deploy Phase, as a Response you may play Punishing One for free, then that opponent must reveal their hand and discard any duplicate cards there. |
Lore: | The famous bounty hunter Dengar pilots a specially modified Corellian JM 5000 starfighter. |
ID/ Rarity: | 87 / 140 - R |
Name: | Shooting Star |
Type: | Starship |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Capital, Frigate |
Leadership: | 2 |
Deploy Cost: | 2 |
Power: | 6 |
Defense: | 5 |
Text: | While there are no opposing starships here, each Alien at the site is power +2, and your side is power +5 during a Control Check. |
Lore: | The Shooting Star is typical of the excellent designs from the starship yards on the planet Kuat. |
ID/ Rarity: | 88 / 140 - R |
Name: | YT-1300 |
Type: | Starship |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Starfighter, Freighter, Typical |
Deploy Cost: | 1 |
Power: | 3 |
Defense: | 4 |
Text: | During the Character Battle Phase, you may rotate this starship to ready a character at the site. |
Lore: | A common Corellian freighter design, made famous throughout the galaxy by Han Solo's Millennium Falcon. |
ID/ Rarity: | 89 / 140 - R |
Name: | Z-95 Headhunter |
Type: | Starship |
Allegiance: | Independent |
Destiny: | 3 |
Keywords: | Starfighter, Z-95, Typical |
Deploy Cost: | 1 |
Power: | 2 |
Defense: | 3 |
Text: | When your character is in battle at the site, during the Weapon Step you may rotate this starship to add +2 power to that character. |
Lore: | The robust design for the Headhunter was the precursor of the famous Alliance X-wing. |
ID/ Rarity: | 90 / 140 - R |
Name: | Slimy? My Home This Is |
Type: | Theme |
Theme: | Yoda |
Theme: | 16 |
Text: | At the start of the game, place Yoda • Jedi Elder in your Theme pile. During the Final Conflict, you side gets the first action in each Character Battle Phase. Draw eight cards for your starting hand. |
ID/ Rarity: | 91 / 140 - C |
Name: | Somebody Has To Save Our Skins |
Type: | Theme |
Theme: | Leia |
Theme: | 6 |
Text: | At the start of the game, place Leia Organa • Senator in your Theme pile. During the Final Conflict, Troopers in your Theme pile play for free. Draw nine cards for you starting hand. |
ID/ Rarity: | 92 / 140 - U |
Name: | Where Did You Dig Up That Old Fossil |
Type: | Theme |
Theme: | Obi-Wan |
Theme: | 14 |
Text: | At the start of the game, place Obi-Wan Kenobi • Alliance Agent in your Theme pile. During the Final Conflict, your Jedi play from your Theme pile for free. Draw eight cards for your starting hand. |
ID/ Rarity: | 93 / 140 - U |
Name: | Yoda... You Seek Yoda |
Type: | Theme |
Theme: | Yoda |
Theme: | 8 |
Text: | At the start of the game, place Yoda • Jedi Elder in your Theme pile. Once per Deploy Phase, you may take the topmost Jedi Power card into your hand from discard pile. Draw eight cards for your starting hand. |
ID/ Rarity: | 94 / 140 - C |
Name: | The Power of the Dark Side |
Type: | Theme |
Theme: | Emperor |
Theme: | 17 |
Text: | At the start of the game, place Emperor Palpatine • Imperial Ruler in your Theme pile; you may also place two non-Sith Imperials or one Sith in your Theme pile. Draw eight cards for your starting hand. |
ID/ Rarity: | 95 / 140 - C |
Name: | You Will Call Me Master |
Type: | Theme |
Theme: | Emperor |
Theme: | 9 |
Text: | At the start of the game, place Emperor Palpatine • Imperial Ruler in your Theme pile. During the Final Conflict, your Sith play from your Theme pile for free. Draw eight cards for your starting hand. |
ID/ Rarity: | 96 / 140 - C |
Name: | As You wish |
Type: | Theme |
Theme: | Fett |
Theme: | 3 |
Text: | At the start of the game, place Boba Fett • Relentless Tracker in your Theme pile. Once per Deploy Phase, you may play a weapon or Bounty Hunter from your Theme pile. Draw nine cards for your starting hand. |
ID/ Rarity: | 97 / 140 - U |
Name: | Slimy Piece of Worm-ridden Filth |
Type: | Theme |
Theme: | Jabba |
Theme: | 11 |
Text: | At the start of the game, place Jabba the Hutt • Devious Crimelord in your Theme pile. During the Final Conflict, opponent may not play Independent characters. Draw eight cards for your starting hand. |
ID/ Rarity: | 98 / 140 - U |
Name: | Corellian Laser Cannon |
Type: | Weapon |
Allegiance: | Alliance |
Destiny: | 3 |
Keywords: | Shipboard, Cannon, Typical |
Text: | Plays only under a Corvette or the Falcon. This weapon +1 to hit for each of your side's Starfighters orbiting the system. |
Lore: | Most Corellian starships, including Corvettes, come equipped with cannons. Some like the Falcon, add them later. |
ID/ Rarity: | 99 / 140 - U |
Name: | Taim & Bak IX4 Laser Cannons |
Type: | Weapon |
Allegiance: | Alliance |
Destiny: | 2 |
Keywords: | Shipboard, Cannon, Typical |
Text: | Plays only under a Y-wing. This weapon is +2 to hit. |
Lore: | The twin IX4 cannons helped Koensayr's utilitarian snubfighter keep up with the formidable Incom X-wing. |
ID/ Rarity: | 100 / 140 - U |
Name: | SFS L-s7.2 TIE Cannon |
Type: | Weapon |
Allegiance: | Empire |
Destiny: | 4 |
Keywords: | Shipboard, Cannon, Typical |
Text: | Plays only under a TIE. While a character is aboard this TIE, this weapon is +2 to hit. |
Lore: | Sinear Fleet System's standard weapon; coolant modifications to these cannons solved the overheating issues with the Ls-1. |
ID/ Rarity: | 101 / 140 - U |
Name: | Turbolaser Battery |
Type: | Weapon |
Allegiance: | Empire |
Destiny: | 3 |
Keywords: | Shipboard, Cannon, Typical |
Text: | Plays only under a Star Destroyer. This weapon is +1 to hit for each Star Destroyer orbiting the system. |
Lore: | This massive cannon supercharges each pulse before firing. The resulting blast shreds both shields and armor. |
ID/ Rarity: | 102 / 140 - U |
Name: | Affect Mind • Obi-Wan |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Obi-Wan |
Keywords: | Weapon Step, Alter |
Text: | Plays if Obi-Wan is in a battle. Your side takes two consecutive Weapon Step actions immediately after this one. |
ID/ Rarity: | 103 / 140 - U |
Name: | Alter • Leia |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Leia |
Keywords: | Deploy Phase, Alter |
Text: | Plays if Leia is in play. Limit one per player. Adds 1 to the credit number of your current Force card. |
ID/ Rarity: | 104 / 140 - C |
Name: | Alter • Obi-Wan |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Obi-Wan |
Keywords: | Deploy Phase, Alter |
Text: | Plays if Obi-Wan is in play. Limit one per player. Adds 1 to the credit number of your current Force card. |
ID/ Rarity: | 105 / 140 - C |
Name: | Battle Focus • Luke |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Luke |
Keywords: | Response, Control |
Text: | Plays if your opponent plays a Sense or Alter Sith Power to cancel that card OR Plays if Luke targets with a Lightsaber. Draw two weapon destiny and choose one to use (discard the other card). |
ID/ Rarity: | 106 / 140 - U |
Name: | Control • Luke |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Luke |
Keywords: | Deploy Phase, Control |
Text: | Plays if Luke is in play. Limit one per player. Adds 1 to the Force number of your current Force card. |
ID/ Rarity: | 107 / 140 - C |
Name: | Control • Yoda |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Yoda |
Keywords: | Deploy Phase, Control |
Text: | Plays if Yoda is in play. Limit one per player. Adds 1 to the Force number of the current Force card. |
ID/ Rarity: | 108 / 140 - C |
Name: | Dissipate Energy • Yoda |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Yoda |
Keywords: | Response, Control |
Text: | Plays if Yoda is in play to cancel a Sense or Alter Sith Power card, OR Plays if Yoda is in play and you reveal a Force card. Select a different Force card. |
ID/ Rarity: | 109 / 140 - U |
Name: | Heal Another • Obi-Wan |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Obi-Wan |
Keywords: | Response, Alter |
Text: | Plays if your opponent plays a Sense or Control Sith Power to cancel that card, OR Plays if Obi-Wan is in play and you discard a character. Place that character and up to two other topmost characters from your discard pile on top of your draw deck. |
ID/ Rarity: | 110 / 140 - U |
Name: | Heal Self • Yoda |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Yoda |
Keywords: | Response, Control |
Text: | Plays if your opponent plays a Sense or Alter Sith power to cancel that card, OR Plays if Yoda is in play and you play a card in the Deploy Phase. Take the topmost character from your discard pile into your hand. |
ID/ Rarity: | 111 / 140 - U |
Name: | Lightsaber Defense • Luke |
Type: | Jedi Power |
Allegiance: | Alliance |
Destiny: | 5 |
Theme: | Luke |
Keywords: | Response, Control |
Text: | Plays if your opponent plays a Sense or Alter Sith Power to cancel that card, OR Plays if Luke is armed with a Lightsaber and targeted by a weapon. Opponent draws two weapon destiny. You choose one to use and opponent discard the other. |
ID/ Rarity: | 112 / 140 - U |
Name: | Affect Mind • Emperor |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Emperor |
Keywords: | Weapon Step, Alter |
Text: | Plays if Emperor is in a battle. Your side takes two consecutive Weapon Step actions immediately after this one. |
ID/ Rarity: | 113 / 140 - U |
Name: | Alter • Emperor |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Emperor |
Keywords: | Deploy Step, Alter |
Text: | Plays if the Emperor is in play. Limit one per player. Adds 1 to the credit number of your current Force card. |
ID/ Rarity: | 114 / 140 - C |
Name: | Deflection • Vader |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Vader |
Keywords: | Response, Sense |
Text: | Play if your opponent plays an Alter or Control Jedi Power to cancel that card, OR Plays if Vader is in play and your opponent reveals a Force card. Opponent reveals another and you choose one for opponent to use (the other is placed back into their Force deck). |
ID/ Rarity: | 115 / 140 - U |
Name: | Fear • Vader |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Vader |
Keywords: | Response, Sense |
Text: | Plays if your opponent plays an Alter or Control Jedi Power to cancel that card, OR Plays if Vader is in play and your opponent plays a Force card. Reduce that card's credit number by 2 (may not be reduced below 4). |
ID/ Rarity: | 116 / 140 - U |
Name: | Force Lightning • Emperor |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Emperor |
Keywords: | Response, Alter |
Text: | Plays if your opponent plays a Sense or control Jedi power to cancel that card, OR Plays if the Emperor is in play and an opponent's character is defeated. That opponent discards cards from their draw deck equal to that characters's deploy cost. |
ID/ Rarity: | 117 / 140 - U |
Name: | Sense • Vader |
Type: | Sith Power |
Allegiance: | Empire |
Destiny: | 5 |
Theme: | Vader |
Keywords: | Deploy Phase, Sense |
Text: | Plays if Vader is in play. Limit one per player. Adds 1 to the Draw number of your current Force card. |
ID/ Rarity: | 118 / 140 - C |
Name: | Force 1 - Blue |
Type: | Force |
Force: | 1 |
Credits: | 8 |
Draw: | 2 |
ID/ Rarity: | 119 / 140 - C |
Name: | Force 1 - Blue (game text) |
Type: | Force |
Force: | 1 |
Credits: | 7 |
Draw: | 2 |
Text: | Once per Deploy Phase, you may place one Starfighter from your hand into your Theme pile. |
ID/ Rarity: | 120 / 140 - U |
Name: | Force 2 - Blue |
Type: | Force |
Force: | 2 |
Credits: | 7 |
Draw: | 3 |
ID/ Rarity: | 121 / 140 - C |
Name: | Force 2 - Blue (game text) |
Type: | Force |
Force: | 2 |
Credits: | 6 |
Draw: | 3 |
Text: | Once per Deploy Phase, you may take one Starfighter from your Theme pile and place it in your hand. |
ID/ Rarity: | 122 / 140 - U |
Name: | Force 3 - Blue |
Type: | Force |
Force: | 3 |
Credits: | 8 |
Draw: | 2 |
ID/ Rarity: | 123 / 140 - C |
Name: | Force 4 - Blue |
Type: | Force |
Force: | 4 |
Credits: | 7 |
Draw: | 3 |
ID/ Rarity: | 124 / 140 - C |
Name: | Force 4 - Blue (game text) |
Type: | Force |
Force: | 4 |
Credits: | 7 |
Draw: | 2 |
Text: | Once per Draw Phase, two of the cards you draw may come from the top of your discard pile. |
ID/ Rarity: | 125 / 140 - U |
Name: | Force 5 - Blue |
Type: | Force |
Force: | 5 |
Credits: | 8 |
Draw: | 2 |
ID/ Rarity: | 126 / 140 - C |
Name: | Force 6 - Blue |
Type: | Force |
Force: | 6 |
Credits: | 7 |
Draw: | 3 |
ID/ Rarity: | 127 / 140 - C |
Name: | Force 6 - Blue (game text) |
Type: | Force |
Force: | 6 |
Credits: | 6 |
Draw: | 3 |
Text: | Once per Deploy Phase, you may reduce your draw number by 1 or 2 and increase your credit number by the same amount. |
ID/ Rarity: | 128 / 140 - U |
Name: | Force 7 - Blue |
Type: | Force |
Force: | 7 |
Credits: | 8 |
Draw: | 2 |
ID/ Rarity: | 129 / 140 - C |
Name: | Force 7 - Blue (game text) |
Type: | Force |
Force: | 7 |
Credits: | 8 |
Draw: | 1 |
Text: | Once per Deploy Phase, you may place one non-Hero character from your hand into your Theme pile. |
ID/ Rarity: | 130 / 140 - U |
Name: | Force 8 - Blue |
Type: | Force |
Force: | 8 |
Credits: | 7 |
Draw: | 3 |
ID/ Rarity: | 131 / 140 - C |
Name: | Force 8 - Blue (game text) |
Type: | Force |
Deploy Cost: | 8 |
Force: | 7 |
Defense: | 2 |
Text: | Once per Deploy Phase, you may take one non-Hero character from your Theme pile and place it in your hand. |
ID/ Rarity: | 132 / 140 - U |
Name: | Force 4 - Green (game text) |
Type: | Force |
Deploy Cost: | 4 |
Force: | 7 |
Defense: | 2 |
Text: | Once per Deploy Phase, you may discard one card from your hand to draw up to three cards. |
ID/ Rarity: | 133 / 140 - U |
Name: | Force 5 - Green (game text) |
Type: | Force |
Deploy Cost: | 5 |
Force: | 6 |
Defense: | 3 |
Text: | Once per Deploy Phase, a non-Hero character which matches your hero's Theme may play for free. |
ID/ Rarity: | 134 / 140 - U |
Name: | Force 2 - Orange (game text) |
Type: | Force |
Deploy Cost: | 2 |
Force: | 3 |
Defense: | 4 |
Text: | Your weapons are +1 to hit. |
ID/ Rarity: | 135 / 140 - U |
Name: | Force 5 - Orange (game text) |
Type: | Force |
Force: | 5 |
Credits: | 10 |
Draw: | 1 |
Text: | Your Starships are power +1. |
ID/ Rarity: | 136 / 140 - U |
Name: | Force 5 - Black |
Type: | Force |
Force: | 5 |
Credits: | 7 |
Draw: | 4 |
ID/ Rarity: | 137 / 140 - R |
Name: | Force 6 - Black |
Type: | Force |
Force: | 6 |
Credits: | 6 |
Draw: | 4 |
ID/ Rarity: | 138 / 140 - R |
Name: | Force 7 - Black |
Type: | Force |
Force: | 7 |
Credits: | 6 |
Draw: | 3 |
ID/ Rarity: | 139 / 140 - R |
Name: | Force 8 - Black |
Type: | Force |
Force: | 8 |
Credits: | 5 |
Draw: | 4 |
ID/ Rarity: | 140 / 140 - R |