Shop for James Bond 007 CCG (1995) on ebay
Name | Acrostar Mini-Jet | ||
Type | Q | ||
Effect | AIRCRAFT. VEHICLE. A.k.a. A Bede jet, this place an turn on a shilling and give you four pence change. | ||
Icons | |||
Film | Octopussy | ||
ID | 1 / 209 (Uncommon) | ||
Shop |
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Name | Alec Trevelyan - 006 | ||
Physical | 4 | Charisma | 6 |
Type | Henchman | ||
Effect | Russian Double Agent with License to Kill. Whoever Overcomes Trevelyan permanently gains a Shooting Icon. | ||
Icons | |||
Bullets | 4 | ||
Film | GoldenEye | ||
ID | 2 / 209 (Chase) | ||
Shop |
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Name | All Part of My Plan | ||
Type | Intrigue | ||
Effect | Play at the beginning of your Henchman Attack step. You may perform your Henchman Attack with a Villain from your Plot Zone. | ||
Film | Licence to Kill | ||
ID | 3 / 209 (Rare) | ||
Shop |
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Name | Ambush! | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 4 / 209 (Common) | ||
Shop |
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Name | Aris Kristatos | ||
Physical | 5 | Charisma | 5 |
Type | Villain | ||
Effect | Millionare working for the Russians. He has stolent the Automatic Targeting Attack Communicator (A.T.A.C.) and is hiding in a monastery atop the Meteora in Greece. | ||
Icons | |||
Bullets | 4 | ||
Film | For Your Eyes Only | ||
ID | 5 / 209 (Uncommon) | ||
Shop |
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Name | Assaulted | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 6 / 209 (Common) | ||
Shop |
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Name | Aston Martin "Volante" | ||
Physical | +4 | Charisma | +4 |
Type | Q | ||
Effect | VEHICLE. A spy's dream machine. | ||
Icons | |||
Film | The Living Daylights | ||
ID | 7 / 209 (Chase) | ||
Shop |
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Name | Aston Martin DB-5 | ||
Physical | Charisma | +4 | |
Type | Q | ||
Effect | UNIQUE. VEHICLE. The only car that can beat a Bentley, in terms of class of course | ||
Icons | |||
Film | GoldenEye | ||
ID | 8 / 209 (Rare) | ||
Shop |
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Name | Atlantis | ||
Physical | 5 | Charisma | 1 |
Type | Location | ||
Effect | Karl Stromberg's undersea utopia, located off the coast of Sardinia. | ||
Icons | |||
Bullets | 2 | ||
Film | The Spy Who Loved Me | ||
ID | 9 / 209 (Rare) | ||
Shop |
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Name | Auric Goldfinger | ||
Physical | 2 | Charisma | 8 |
Type | Villain | ||
Effect | Plans to radiate the USA's gold supply, causing the value of his gold to increase tenfold. He cheats at golf. | ||
Icons | |||
Bullets | 4 | ||
Film | Goldfinger | ||
ID | 10 / 209 (Uncommon) | ||
Shop |
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Name | Avenge Felix Leiter | ||
Physical | 10 | Charisma | 0 |
Type | Mission | ||
Effect | Avenge Felix Leiter, no matter what the cost. | ||
Icons | |||
Bullets | 5 | ||
Film | Licence to Kill | ||
ID | 11 / 209 (Uncommon) | ||
Shop |
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Name | Bar | ||
Physical | 1 | Charisma | 5 |
Type | Location | ||
Effect | A completely innocent establishment, unless you know where to look. | ||
Icons | |||
Bullets | 2 | ||
Film | Licence to Kill | ||
ID | 12 / 209 (Uncommon) | ||
Shop |
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Name | Baron Samedi | ||
Physical | 6 | Charisma | 2 |
Type | Henchman | ||
Effect | Voodoo god of cemeteries. If he is Overcome, shuffle him back into his owner's Draw Pile. He is not returned to the Draw Pile if forced to be discared. | ||
Icons | |||
Bullets | 3 | ||
Film | Live and Let Die | ||
ID | 13 / 209 (Uncommon) | ||
Shop |
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Name | Bell Jet Pack | ||
Physical | Charisma | +3 | |
Type | Q | ||
Effect | AIRCRAFT. VEHICLE. No well-dressed man should be without one. | ||
Icons | |||
Film | Thunderball | ||
ID | 14 / 209 (Uncommon) | ||
Shop |
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Name | Blofeld | ||
Physical | 6 | Charisma | 4 |
Type | Villain | ||
Effect | S.P.E.C.T.R.E. AGENT NUMBER ONE. A Man of many faces. ONLY one S.P.E.C.T.R.E. AGENT NUMBER ONE may be in play at any time. | ||
Icons | D | ||
Bullets | 4 | ||
Film | Diamonds Are Forever | ||
ID | 15 / 209 (Rare) | ||
Shop |
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Name | Blofeld's Assassin | ||
Type | Intrigue | ||
Effect | Attach to any S.P.E.C.T.R.E. AGENT at any time. This Agent may Attack one Bond or Personality card in any opponent's Agency during each of your turns. You may only have one Blofeld's Assassin in your deck. | ||
Film | Thunderball | ||
ID | 16 / 209 (Uncommon) | ||
Shop |
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Name | Blow from Above | ||
Physical | +4 | Charisma | |
Type | Intrigue | ||
Effect | Play on any Henchman in your Plot Zone at any time. You may immediately Attack any Bond card in any other player's Agency with the Henchman. | ||
Film | GoldenEye | ||
ID | 17 / 209 (Uncommon) | ||
Shop |
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Name | Blown Away | ||
Film | 1 | ||
ID | 18 / 209 ((?)) | ||
Shop |
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Name | Bond Theme Music | ||
Physical | ? | Charisma | ? |
Type | Intrigue | ||
Effect | Attach to any Bond card at any time. Bond gains EITHER +2 PV, +2 CV, OR any one Ability icon (choose at once). | ||
Icons | [? ?] | ||
Film | Octopussy | ||
ID | 19 / 209 (Rare) | ||
Shop |
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Name | Boris Grishenko | ||
Physical | 2 | Charisma | 8 |
Type | Henchman | ||
Effect | Hyper-talented cyberpunk computer wizard. If Bond is equipped with any Q cards, Grishenko requires one less Cunning icon to Overcome. | ||
Icons | |||
Bullets | 3 | ||
Film | GoldenEye | ||
ID | 20 / 209 (Common) | ||
Shop |
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Name | Brad Whitaker | ||
Physical | 6 | Charisma | 4 |
Type | Villain | ||
Effect | International arms dealer involved in an enormous arms-for-diamonds opium deal with the Soviet Union and Afghanistan. | ||
Icons | |||
Bullets | 4 | ||
Film | The Living Daylights | ||
ID | 21 / 209 (Rare) | ||
Shop |
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Name | Brand New Toy, A | ||
Type | Intrigue | ||
Effect | Play during your Develop Subplot step. You may give any Personality, Henchman, or Villain in any Plot Zone any one Q card from your hand. | ||
Film | Diamonds Are Forever | ||
ID | 22 / 209 (Uncommon) | ||
Shop |
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Name | Bridge Out! | ||
Type | Obstacle | ||
Effect | Press that pedal, boy! | ||
Icons | |||
Bullets | 1 | ||
Film | The Man With the Golden Gun | ||
ID | 23 / 209 (Common) | ||
Shop |
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Name | Bring in the Cavalry | ||
Physical | +5 | Charisma | |
Type | Intrigue | ||
Effect | Time to call in a favor. Play on any Bond card that is attacked by a Henchman. | ||
Film | The Living Daylights | ||
ID | 24 / 209 (Uncommon) | ||
Shop |
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Name | Brutal Force | ||
Physical | +4 | Charisma | |
Type | Intrigue | ||
Effect | Play on any Character card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Film | GoldenEye | ||
ID | 25 / 209 (Rare) | ||
Shop |
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Name | Bull's-Eye | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 26 / 209 (Common) | ||
Shop |
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Name | Bungie Jump | ||
Type | Intrigue | ||
Effect | Bond always bounces back. Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 27 / 209 (Common) | ||
Shop |
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Name | Buzz-Saw Yo-Yo | ||
Physical | +2 | Charisma | +1 |
Type | Q | ||
Effect | Give this a whirl. You may give this card to any Henchman. | ||
Icons | |||
Film | Octopussy | ||
ID | 28 / 209 (Common) | ||
Shop |
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Name | Caged | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 29 / 209 (Common) | ||
Shop |
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Name | Carnival in Rio | ||
Physical | 0 | Charisma | 6 |
Type | Location | ||
Effect | Reaching a climax on Fat Tuesday, this is the ultimate party. Rio is also the home to MI-6's Station VII. | ||
Icons | |||
Bullets | 2 | ||
Film | Moonraker | ||
ID | 30 / 209 (Rare) | ||
Shop |
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Name | Cat and Mouse | ||
Type | Intrigue | ||
Effect | Who will bell the cat? Play during your turn. You may immediately Attack or Charm any opponent's Bond card with any Villain in your Plot Zone. | ||
Film | Goldfinger | ||
ID | 31 / 209 (Rare) | ||
Shop |
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Name | Club Card | ||
Type | Q | ||
Effect | Gets you into even the most exclusive places. | ||
Icons | |||
Film | GoldenEye | ||
ID | 32 / 209 (Common) | ||
Shop |
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Name | Colonel Rosa Klebb | ||
Physical | 7 | Charisma | 3 |
Type | Villain | ||
Effect | S.P.E.C.T.R.E. AGENT NUMBER THREE. Former SMERSH agent. If Bond fails to Overcome Klebb, the blades in the tips of her shoes poison him. Discard the Bond card and any accompanying Personality. | ||
Icons | |||
Bullets | 4 | ||
Film | From Russia With Love | ||
ID | 33 / 209 (Uncommon) | ||
Shop |
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Name | Concealed Knife Belt | ||
Physical | +2 | Charisma | |
Type | Q | ||
Effect | Handy when you want to make a point with a cutting remark. | ||
Icons | |||
Film | GoldenEye | ||
ID | 34 / 209 (Common) | ||
Shop |
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Name | Connections | ||
Type | Intrigue | ||
Effect | International spies get around. Attach to any Bond card at any time. Before each Assignment, choose which three Ability icons this card represents. | ||
Icons | ? ? ? | ||
Film | From Russia With Love | ||
ID | 35 / 209 (Chase) | ||
Shop |
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Name | Counterintelligence | ||
Type | Intrigue | ||
Effect | Play immediately after any Intrigue card is played. The Intrigue card has no effect on play. It is discarded. | ||
Film | GoldenEye | ||
ID | 36 / 209 (Uncommon) | ||
Shop |
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Name | Crab Key | ||
Physical | 2 | Charisma | 4 |
Type | Location | ||
Effect | Tropical island near Jamaica, rumored to be the hideout of Dr. No. | ||
Icons | |||
Bullets | 2 | ||
Film | Dr. No | ||
ID | 37 / 209 (Rare) | ||
Shop |
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Name | Customs Officials | ||
Physical | Charisma | +3 | |
Type | Intrigue | ||
Effect | Nothing like a bureaucrat to ruin your day. Attach to any Location Plot card during your Develop Subplot step. | ||
Film | The Living Daylights | ||
ID | 38 / 209 (Rare) | ||
Shop |
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Name | Daily Workout | ||
Physical | +2 | Charisma | |
Type | Intrigue | ||
Effect | Attach to any Bond card at any time. A Bond card may have any number of Daily Workouts attached to it. | ||
Film | GoldenEye | ||
ID | 39 / 209 (Uncommon) | ||
Shop |
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Name | Deadly Attack | ||
Type | Intrigue | ||
Effect | Take that! Play immediately after any Henchman Attack. The loser of the Attack is discarded as if this was a normal Attack. | ||
Film | GoldenEye | ||
ID | 40 / 209 (Rare) | ||
Shop |
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Name | Destroy Cocaine Factory | ||
Physical | 7 | Charisma | 3 |
Type | Mission | ||
Effect | Destroy a large cocaine production facility. | ||
Icons | |||
Bullets | 5 | ||
Film | Licence to Kill | ||
ID | 41 / 209 (Rare) | ||
Shop |
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Name | Destroy Laser Satellite | ||
Physical | 5 | Charisma | 5 |
Type | Mission | ||
Effect | End hostile control of a giant laser-beam satellite that threatens the free world. | ||
Icons | |||
Film | Diamonds Are Forever | ||
ID | 42 / 209 (Uncommon) | ||
Shop |
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Name | Dismantle Nuclear Bombs | ||
Physical | 5 | Charisma | 5 |
Type | Mission | ||
Effect | Find nuclear bombs and prevent terrorist from blackmailing the United Kingdom. | ||
Icons | |||
Bullets | 5 | ||
Film | Thunderball | ||
ID | 43 / 209 (Rare) | ||
Shop |
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Name | Domino | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | BOND GIRL. A.k.a. Dominique Derval. If she accompanies Bond On Assignment against EMILIO LARGO, Domino provides Bond with +4 to his PV and CV. | ||
Icons | |||
Film | Thunderball | ||
ID | 44 / 209 (Rare) | ||
Shop |
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Name | Double Agent | ||
Type | Intrigue | ||
Effect | Play at any time. You may force any player to discard one random Plot that they have Overcome. The player may no longer count those Plot Points towards their total. You may only have one Double Agent in your deck. | ||
Film | GoldenEye | ||
ID | 45 / 209 (Uncommon) | ||
Shop |
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Name | Doubly Prepared | ||
Type | Intrigue | ||
Effect | Play before you send Bond On Assignment. You may send an extra Bond card On Assignment, but with no Personalities. Total the cards' Ability icons, Attachments, and PVs and CVs. Treat the cards as a single card until the Assignment is over. | ||
Film | GoldenEye | ||
ID | 46 / 209 (Rare) | ||
Shop |
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Name | Dr. Kananga | ||
Physical | 6 | Charisma | 4 |
Type | Villain | ||
Effect | Foreign minister of San Monique Island. A.k.a. Mr. Big, Kananga is only a few steps shy of controlling the entire North American heroin market. | ||
Icons | |||
Bullets | 4 | ||
Film | Live and Let Die | ||
ID | 47 / 209 (Common) | ||
Shop |
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Name | Dr. No | ||
Physical | 5 | Charisma | 5 |
Type | Villain | ||
Effect | S.P.E.C.T.R.E. AGENT. Former member of the Tong Society. Due to an accident with his hands (after which they were replaced with metal prostheses), Dr. No may never Attack, bu he may be Attacked. | ||
Icons | |||
Bullets | 4 | ||
Film | Dr. No | ||
ID | 48 / 209 (Uncommon) | ||
Shop |
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Name | Dr. No's Dragon Tank | ||
Physical | +6 | Charisma | |
Type | Q | ||
Effect | UNIQUE. VEHICLE. A diesel-powered dragon. You may give this card to any Villain. If attached to DR. NO, this card gives him an additional +4 to his CV. | ||
Icons | |||
Film | Dr. No | ||
ID | 49 / 209 (Uncommon) | ||
Shop |
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Name | Electrocuted | ||
Physical | -3 | Charisma | |
Type | Intrigue | ||
Effect | Shocking, positively shocking. Play at any time on any Character card. Discard this card at the beginning of your next turn. | ||
Film | Goldfinger | ||
ID | 50 / 209 (Rare) | ||
Shop |
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Name | Emilio Largo | ||
Physical | 4 | Charisma | 6 |
Type | Villain | ||
Effect | S.P.E.C.T.R.E. AGENT NUMBER TWO. Hijcaked two NATO atomic bombs to help with his international blackmail scheme. | ||
Icons | |||
Bullets | 4 | ||
Film | Thunderball | ||
ID | 51 / 209 (Rare) | ||
Shop |
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Name | Equalize | ||
Type | Intrigue | ||
Effect | Play at any time. Choose any Attached Intrigue card in play. That card is discarded. | ||
Film | GoldenEye | ||
ID | 52 / 209 (Rare) | ||
Shop |
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Name | Ernst Stavro Blofeld | ||
Physical | 6 | Charisma | 6 |
Type | Villain | ||
Effect | S.P.E.C.T.R.E. AGENT NUMBER ONE. A man of many faces. Only one S.P.E.C.T.R.E. AGENT NUMBER ONE may be in play at any time. | ||
Icons | |||
Bullets | 5 | ||
Film | You Only Live Twice | ||
ID | 53 / 209 (Chase) | ||
Shop |
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Name | Escape Route | ||
Type | Intrigue | ||
Effect | Professionals always have a way out. Play as soon as a card in your Agency is Attacked. You card escapes the Attack before it begins. Combat ends. | ||
Film | GoldenEye | ||
ID | 54 / 209 (Rare) | ||
Shop |
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Name | Explosive Pen | ||
Physical | +6 | Charisma | |
Type | Q | ||
Effect | This device may only be used once. Discard the card once you've used it benefits. The pen can be a lot mightier than the sword. | ||
Icons | |||
Film | GoldenEye | ||
ID | 55 / 209 (Uncommon) | ||
Shop |
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Name | Faux Pas | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 56 / 209 (Common) | ||
Shop |
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Name | Felix Leiter | ||
Physical | 5 | Charisma | 3 |
Type | Personality | ||
Effect | ALLY. Bond's best friend in the CIA. When Felix accompanies Bond On Assignment, Bond gains +3 to his PV and CV. | ||
Icons | |||
Film | Dr. No | ||
ID | 57 / 209 (Common) | ||
Shop |
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Name | Fifth Gear | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 58 / 209 (Common) | ||
Shop |
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Name | Find Goldeneye | ||
Physical | 7 | Charisma | 3 |
Type | Mission | ||
Effect | Goldeneye is out there somewhere. It is not a matter of looking, it is a matter of finding. | ||
Icons | |||
Bullets | 5 | ||
Film | GoldenEye | ||
ID | 59 / 209 (Common) | ||
Shop |
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Name | Fiona Volpe | ||
Physical | 1 | Charisma | 7 |
Type | Henchman | ||
Effect | S.P.E.C.T.R.E. AGENT. An Italian seductress. If in the same Plot Zone as EMILIO LARGO, Volpe gains +2 to her PV. | ||
Icons | |||
Bullets | 3 | ||
Film | Thunderball | ||
ID | 60 / 209 (Rare) | ||
Shop |
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Name | Fire from the Sky | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 61 / 209 (Common) | ||
Shop |
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Name | Firefight | ||
Type | Obstacle | ||
Effect | If you've got a license to kill, now's the time to use it. | ||
Icons | |||
Bullets | 1 | ||
Film | GoldenEye | ||
ID | 62 / 209 (Uncommon) | ||
Shop |
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Name | Focused | ||
Physical | +2 | Charisma | |
Type | Intrigue | ||
Effect | Play on any Character at any time. Discard this card at the beginning of your next turn. | ||
Film | GoldenEye | ||
ID | 63 / 209 (Uncommon) | ||
Shop |
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Name | Fort Knox | ||
Physical | 1 | Charisma | 5 |
Type | Location | ||
Effect | Fortified repository of the US Gold reserves, located in Kentucky. | ||
Icons | |||
Bullets | 2 | ||
Film | Goldfinger | ||
ID | 64 / 209 (Common) | ||
Shop |
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Name | Francisco Scaramanga | ||
Physical | 7 | Charisma | 3 |
Type | Villain | ||
Effect | The world's most expensive assassin, at $1 million per kill, he uses gold bullets in a golden gun. He has a third nipple. Scaramanga gains +4 to his PV when he Attacks. | ||
Icons | |||
Bullets | 4 | ||
Film | The Man With the Golden Gun | ||
ID | 65 / 209 (Common) | ||
Shop |
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Name | Franz Sanchez | ||
Physical | 7 | Charisma | 3 |
Type | Villain | ||
Effect | South American drug lord with a thing for sharks. If Sanchez Attacks FELIX LEITER, Sanchez gains +4 to his PV. | ||
Icons | |||
Bullets | 4 | ||
Film | Licence to Kill | ||
ID | 66 / 209 (Rare) | ||
Shop |
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Name | Friends in High Places | ||
Type | Intrigue | ||
Effect | Play on any Bond during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 67 / 209 (Common) | ||
Shop |
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Name | Garrote | ||
Physical | +2 | Charisma | |
Type | Q | ||
Effect | You may give this card to any Henchman. And you thought neckties were uncomfortable. | ||
Icons | |||
Film | The Living Daylights | ||
ID | 68 / 209 (Common) | ||
Shop |
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Name | General Orlov | ||
Physical | 5 | Charisma | 5 |
Type | Villain | ||
Effect | Russian general plotting with KAMAL KHAN to open the door to a conventional World War III. If in the same Plot Zone as KHAN, Orlov gains +3 to his PV and CV. | ||
Icons | |||
Bullets | 4 | ||
Film | Octopussy | ||
ID | 69 / 209 (Rare) | ||
Shop |
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Name | General Ourumov | ||
Physical | 5 | Charisma | 5 |
Type | Villain | ||
Effect | Member o fthe JANUS Syndicate. Has political ambitions as the Iron Man of the New Order. | ||
Icons | |||
Bullets | 4 | ||
Film | GoldenEye | ||
ID | 70 / 209 (Common) | ||
Shop |
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Name | Gentleman's Duties, A | ||
Type | Obstacle | ||
Effect | Any officer who shall behave in a scandalous manner, unbecoming the character of an officer and a gentleman shall be cashiered. | ||
Icons | |||
Bullets | 1 | ||
Film | Licence to Kill | ||
ID | 71 / 209 (Uncommon) | ||
Shop |
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Name | Giant Step for Mankind , A | ||
Physical | 4 | Charisma | 6 |
Type | Mission | ||
Effect | Go where no spy has been before to destroy the satellite endangering manned rocket launches. | ||
Icons | |||
Bullets | 5 | ||
Film | Dr. No | ||
ID | 72 / 209 (Uncommon) | ||
Shop |
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Name | Gobinda | ||
Physical | 8 | Charisma | 0 |
Type | Henchman | ||
Effect | He can crush dice in his bare hands. If in the same Plot Zone as KAMAL KHAN, Gobinda gains +2 to his PV. | ||
Icons | |||
Bullets | 3 | ||
Film | Octopussy | ||
ID | 73 / 209 (Common) | ||
Shop |
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Name | Helga Brandt | ||
Physical | 2 | Charisma | 6 |
Type | Henchman | ||
Effect | S.P.E.C.T.R.E AGENT NUMBER ELEVEN. If in the same Plot Zone as S.P.E.C.T.R.E. NUMBER ONE, Brandt gains +2 to her PV. | ||
Icons | |||
Bullets | 3 | ||
Film | You Only Live Twice | ||
ID | 74 / 209 (Uncommon) | ||
Shop |
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Name | Heller | ||
Physical | 7 | Charisma | 3 |
Type | Henchman | ||
Effect | Head of security forces on Isthmus City. If in the same Plot Zone with FRANZ SANCHEZ, Heller gains +2 to his PV. 3 PP | ||
Icons | |||
Bullets | 3 | ||
Film | Licence to Kill | ||
ID | 75 / 209 (Rare) | ||
Shop |
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Name | Helping Hand, A | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 76 / 209 (Common) | ||
Shop |
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Name | Hidden Agenda | ||
Physical | +4 | Charisma | +4 |
Type | Intrigue | ||
Effect | Play before your On Assignment step. Instead of a Bond card, send a Personality in your Agency On Assignment. The Personality must go alone, but it gains the above bonuses. | ||
Film | GoldenEye | ||
ID | 77 / 209 (Rare) | ||
Shop |
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Name | High Stakes | ||
Type | Obstacle | ||
Effect | The best time to quit. If you can't pay, you shouldn't play. | ||
Icons | |||
Bullets | 1 | ||
Film | Licence to Kill | ||
ID | 78 / 209 (Uncommon) | ||
Shop |
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Name | Honey Rider | ||
Physical | 1 | Charisma | 7 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. Daughter of marine biologist killed by DR. NO. Bond gains +4 to his PV and CV if Honey accompanies him while On Assignment against DR. NO. | ||
Icons | |||
Film | Dr. No | ||
ID | 79 / 209 (Uncommon) | ||
Shop |
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Name | Horrible Weather | ||
Physical | +3 | Charisma | |
Type | Intrigue | ||
Effect | Hope you brought your umbrella. Attach to any Location Plot card during your Develop Subplot step. | ||
Film | The Spy Who Loved Me | ||
ID | 80 / 209 (Rare) | ||
Shop |
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Name | How Rude! | ||
Physical | Charisma | +3 | |
Type | Intrigue | ||
Effect | Shame on you! Play at any time on any Character card. Discard this card at the beginning of your next turn. | ||
Film | Diamonds Are Forever | ||
ID | 81 / 209 (Rare) | ||
Shop |
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Name | Hugo Drax | ||
Physical | 5 | Charisma | 5 |
Type | Villain | ||
Effect | Billionaire industrialist who plans to repopulate the Earth with is perfect society after he kills all inhabitants with nerve gas. He builds space shuttles. | ||
Icons | |||
Bullets | 4 | ||
Film | Moonraker | ||
ID | 82 / 209 (Uncommon) | ||
Shop |
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Name | Improved Gondola | ||
Type | Q | ||
Effect | WATERCRAFT. VEHICLE. See Venice by land or by sea. The modern gondolier's craft of choice. | ||
Icons | |||
Film | Moonraker | ||
ID | 83 / 209 (Uncommon) | ||
Shop |
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Name | Incredible Escape! | ||
Type | Intrigue | ||
Effect | Play as any Demoted Bond card is about to be Demoted again. The card does not receive the second Demotion and is not discarded. | ||
Film | The Living Daylights | ||
ID | 84 / 209 (Rare) | ||
Shop |
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Name | Indiscretion | ||
Type | Intrigue | ||
Effect | Discretion is the better part of valor, but so what? Play during your turn. You may immediately Attack or Charm any opponent's Bond card with any Personality in your Plot Zone. | ||
Film | The Spy Who Loved Me | ||
ID | 85 / 209 (Rare) | ||
Shop |
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Name | Information Center | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 86 / 209 (Common) | ||
Shop |
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Name | J.I.M. Diving Equipment | ||
Type | Q | ||
Effect | WATERCRAFT. VEHICLE. Can safely take you over 300 feet down. You may give this card to any Henchman. | ||
Icons | |||
Film | For Your Eyes Only | ||
ID | 87 / 209 (Common) | ||
Shop |
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Name | Jack Wade | ||
Physical | 6 | Charisma | 2 |
Type | Personality | ||
Effect | A seedy and cynical CIA agent. Guide to the St. Petersburg weapons market. "Kinda like Los Angeles", according to Wade. | ||
Icons | |||
Film | GoldenEye | ||
ID | 88 / 209 (Uncommon) | ||
Shop |
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Name | Jaws | ||
Physical | 10 | Charisma | 0 |
Type | Henchman | ||
Effect | Steel-toothed killer. If in the same Plot Zone as HUGO DRAX, Jaws gains +2 to PV. If Jaws is Overcome, he leaves the game as normal, but if he is forced to be discarded, shuffle him into his owner's Draw Pile. | ||
Icons | |||
Bullets | 3 | ||
Film | The Spy Who Loved Me | ||
ID | 89 / 209 (Rare) | ||
Shop |
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Name | Kara Milovy | ||
Physical | 5 | Charisma | 3 |
Type | Personality | ||
Effect | BOND GIRL. A Czechoslovakian cellist and would-be sniper. | ||
Icons | |||
Film | The Living Daylights | ||
ID | 90 / 209 (Rare) | ||
Shop |
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Name | Kissy | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. Member of the Japanese Secret Service and a pearl diver. Married to Bond in a mock ceremony. | ||
Icons | |||
Film | You Only Live Twice | ||
ID | 91 / 209 (Rare) | ||
Shop |
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Name | Leadership | ||
Physical | +4 | Charisma | +4 |
Type | Intrigue | ||
Effect | Time to take charge! Attach to any Bond card at any time. That card can take up to three Personalities along On Assignment. | ||
Film | For Your Eyes Only | ||
ID | 92 / 209 (Chase) | ||
Shop |
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Name | License to Kill | ||
Type | Intrigue | ||
Effect | MI-6 says it's okay. Play during your turn. You may immediately Attack or Charm a Henchman or Personality in an opponent's Plot Zone with one of your Bond cards. | ||
Film | The Living Daylights | ||
ID | 93 / 209 (Rare) | ||
Shop |
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Name | Little Nellie | ||
Type | Q | ||
Effect | UNIQUE. AIRCRAFT. VEHICLE. This incredibly maneuverable aircraft fits inside four suitcases. | ||
Icons | |||
Film | You Only Live Twice | ||
ID | 94 / 209 (Rare) | ||
Shop |
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Name | Live Twice | ||
Type | Intrigue | ||
Effect | Play on any Demoted Bond card during your turn. The Bond card is no longer Demoted and returns to its normal status. | ||
Film | GoldenEye | ||
ID | 95 / 209 (Uncommon) | ||
Shop |
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Name | Lotus Esprit Submarine Car | ||
Type | Q | ||
Effect | UNIQUE. AUTOMOBILE and WATERCRAFT. VEHICLE. A.k.a. Wet Nellie, an amphibious machine with British style. | ||
Icons | |||
Film | The Spy Who Loved Me | ||
ID | 96 / 209 (Rare) | ||
Shop |
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Name | Lupe Lamora | ||
Physical | 2 | Charisma | 6 |
Type | Personality | ||
Effect | BOND GIRL. Former Miss Galaxy, later mistress of the President of Isthmus City. If Lupe is a Subplotm she gains +2 to her PV and CV. | ||
Icons | |||
Film | Licence to Kill | ||
ID | 97 / 209 (Uncommon) | ||
Shop |
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Name | M | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | ALLY. Head of British Secret Service. While "M" is in your Agency, you may perform two On Assignment steps with two different Bonds each turn. | ||
Film | GoldenEye | ||
ID | 98 / 209 (Rare) | ||
Shop |
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Name | M is Displeased | ||
Type | Intrigue | ||
Effect | Play during your turn on any Bond card that is not Demoted. The Bond card becomes Demoted. | ||
Film | From Russia With Love | ||
ID | 99 / 209 (Uncommon) | ||
Shop |
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Name | Magda | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | BOND GIRL. The ringmaster of OCTOPUSSY's circus. Magda may be attached to OCTOPUSSY during your Develop Subplot step. If so, Octopussy gains +3 to her PV and CV. | ||
Icons | |||
Film | Octopussy | ||
ID | 100 / 209 (Uncommon) | ||
Shop |
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Name | Main Strike Mine | ||
Physical | 4 | Charisma | 2 |
Type | Location | ||
Effect | Silver mine within the San Andreas Fault. Max Zorin plans to blow it up with a nuclear device and flood Silicon Valley. | ||
Icons | |||
Bullets | 2 | ||
Film | A View to a Kill | ||
ID | 101 / 209 (Uncommon) | ||
Shop |
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Name | Major Anya Amasova | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. Deadly KGB agent, code-named Triple X. Her lover was killed by Bond. | ||
Icons | |||
Film | The Spy Who Loved Me | ||
ID | 102 / 209 (Common) | ||
Shop |
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Name | Malfunction | ||
Type | Intrigue | ||
Effect | You may play this card at any time. Choose any Q Card in play. That card is discarded. | ||
Film | GoldenEye | ||
ID | 103 / 209 (Rare) | ||
Shop |
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Name | Martial Training | ||
Physical | +2 | Charisma | |
Type | Intrigue | ||
Effect | Attach to any Character card at any time. | ||
Film | A View to a Kill | ||
ID | 104 / 209 (Uncommon) | ||
Shop |
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Name | Mary Goodnight | ||
Physical | 2 | Charisma | 6 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. MI-6 agent in Thailand. If Goodnight accompanies Bond On Assignment against FRANCISCO SCARAMANGA, Bond gains +4 to his PV and CV. | ||
Icons | |||
Film | The Man With the Golden Gun | ||
ID | 105 / 209 (Uncommon) | ||
Shop |
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Name | Max Zorin | ||
Physical | 7 | Charisma | 3 |
Type | Villain | ||
Effect | Wealthy industrialist and genetically engineered psychotic planning to flood Silicon Valley by detonating a nuclear device, enabling him to corner the microchip market. | ||
Icons | |||
Bullets | 4 | ||
Film | A View to a Kill | ||
ID | 106 / 209 (Common) | ||
Shop |
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Name | May Day | ||
Physical | 5 | Charisma | 5 |
Type | Henchman | ||
Effect | Genetically engineered psychotic. Whoever Overcomes May Day permanently gains a Strength icon. | ||
Icons | |||
Bullets | 3 | ||
Film | A View to a Kill | ||
ID | 107 / 209 (Common) | ||
Shop |
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Name | Melina Havelock | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | BOND GIRL. Daughter of Timothy and Iona Havelock, Melina uses a crossbow to make her point in a fight. | ||
Icons | |||
Film | For Your Eyes Only | ||
ID | 108 / 209 (Rare) | ||
Shop |
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Name | Milton Krest | ||
Physical | 4 | Charisma | 4 |
Type | Henchman | ||
Effect | Key West drug smuggler who can't take on-the-job pressure. If in the same Plot Zone as FRANZ SANCHEZ, Krest must be Overcome before Sanchez. | ||
Icons | |||
Bullets | 3 | ||
Film | Licence to Kill | ||
ID | 109 / 209 (Uncommon) | ||
Shop |
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Name | Miss Caruso | ||
Physical | 0 | Charisma | 8 |
Type | Personality | ||
Effect | BOND GIRL. Italian Secret Service agent. | ||
Icons | |||
Film | Live and Let Die | ||
ID | 110 / 209 (Uncommon) | ||
Shop |
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Name | Miss Moneypenny | ||
Physical | 1 | Charisma | 7 |
Type | Personality | ||
Effect | ALLY. M's secretary. While Moneypenny is in your Agency, your Bond cards' CVs are all +4. | ||
Film | GoldenEye | ||
ID | 111 / 209 (Common) | ||
Shop |
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Name | Modified BMW | ||
Physical | +2 | Charisma | +2 |
Type | Q | ||
Effect | AUTOMOBILE. VEHICLE. The ultimate spying machine. | ||
Icons | |||
Film | GoldenEye | ||
ID | 112 / 209 (Uncommon) | ||
Shop |
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Name | Monte Carlo Casino | ||
Physical | 0 | Charisma | 6 |
Type | Location | ||
Effect | The perfect place to size up your opponent or play some baccarat. Be sure to wear your best tuxedo. | ||
Icons | |||
Bullets | 2 | ||
Film | GoldenEye | ||
ID | 113 / 209 (Common) | ||
Shop |
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Name | Naomi | ||
Physical | 4 | Charisma | 4 |
Type | Henchman | ||
Effect | A crack helicopter pilot. Naomi may be given any AIRCRAFT during your Develop Subplot step. | ||
Icons | |||
Bullets | 3 | ||
Film | The Spy Who Loved Me | ||
ID | 114 / 209 (Rare) | ||
Shop |
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Name | Natalya Simonova | ||
Physical | 3 | Charisma | 7 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. A resourceful and attractive systems programmer. | ||
Icons | |||
Film | GoldenEye | ||
ID | 115 / 209 (Common) | ||
Shop |
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Name | Necros | ||
Physical | 7 | Charisma | 1 |
Type | Henchman | ||
Effect | A killer with a talent for mimicry. Necros gains +3 to his PV when making a Henchman Attack. | ||
Icons | |||
Bullets | 3 | ||
Film | The Living Daylights | ||
ID | 116 / 209 (Uncommon) | ||
Shop |
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Name | Octopus | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | Octopussy | ||
ID | 117 / 209 (Common) | ||
Shop |
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Name | Octopussy | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | BOND GIRL. Leader of the Octopus Cult. If Octopussy is a Subplot of the KAMAL KHAN, Bond needs an additional Cunning icon to convince her of Khan's true scheme before she is Overcome. | ||
Icons | |||
Film | Octopussy | ||
ID | 118 / 209 (Rare) | ||
Shop |
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Name | Oddjob | ||
Physical | 9 | Charisma | 1 |
Type | Henchman | ||
Effect | In the same Plot Zone as AURIC GOLDFINGER, Oddjob gains +2 to PV. Also, if Bond encounters Oddjob On Assignment, Oddjob gains +3 to PV unless Bond has an Cunning icon. | ||
Icons | |||
Bullets | 3 | ||
Film | Goldfinger | ||
ID | 119 / 209 (Uncommon) | ||
Shop |
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Name | Omega Laser Watch | ||
Physical | +2 | Charisma | +1 |
Type | Q | ||
Effect | Give more than just the time. | ||
Icons | |||
Film | GoldenEye | ||
ID | 120 / 209 (Common) | ||
Shop |
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Name | One step forward, two steps back | ||
Type | Obstacle | ||
Effect | In addition to normal requirements, Bond can only Overcome this Plot if his player discards three cards from their hand (player's choice). Otherwise, Bond is Demoted. | ||
Icons | |||
Bullets | 2 | ||
Film | Thunderball | ||
ID | 121 / 209 (Chase) | ||
Shop |
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Name | Ousted (GoldenEye logo)(tank) | ||
Type | Intrigue | ||
Effect | Attach to any S.P.E.C.T.R.E. AGENT at any time. The card is no longer considered a S.P.E.C.T.R.E. AGENT. AGENT-specific effects no longer apply, and AGENT-specific attachments are discarded. | ||
Film | GoldenEye | ||
ID | 122 / 209 (Uncommon) | ||
Shop |
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Name | Ousted (Thunderball logo)(fighting) | ||
Type | Intrigue | ||
Effect | Attach to any S.P.E.C.T.R.E. AGENT at any time. The card is no longer considered a S.P.E.C.T.R.E. AGENT. AGENT-specific effects no longer apply, and AGENT-specific attachments are discarded. | ||
Film | Thunderball | ||
ID | 123 / 209 (Uncommon) | ||
Shop |
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Name | Out of the Blue | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 124 / 209 (Common) | ||
Shop |
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Name | Overheated | ||
Type | Intrigue | ||
Effect | Play on any Plot card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 125 / 209 (Common) | ||
Shop |
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Name | Pam Bouvier | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. CIA agent. You may send her On Assignment INSTEAD of a Bond card. One Bond card or up to two Personalities may accompany her. She may receive Q and Intrigue card attachments as if a Bond card. | ||
Icons | |||
Film | Licence to Kill | ||
ID | 126 / 209 (Chase) | ||
Shop |
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Name | Paula Caplan | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. MI-6 agent in Nassau, she'll die before she talks. If Paula is attacked by FIONA VOLPE, she is automatically discarded. | ||
Icons | |||
Film | Thunderball | ||
ID | 127 / 209 (Rare) | ||
Shop |
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Name | Prevent Conventional War | ||
Physical | 4 | Charisma | 6 |
Type | Mission | ||
Effect | Prevent a conventional World War Three by defusing a nuclear bomb. The clock is ticking! | ||
Icons | |||
Bullets | 5 | ||
Film | Octopussy | ||
ID | 128 / 209 (Uncommon) | ||
Shop |
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Name | Prevent Extermination of Agents | ||
Physical | 4 | Charisma | 6 |
Type | Mission | ||
Effect | Deter the extermination of Western agents like Bond. | ||
Icons | |||
Bullets | 5 | ||
Film | The Living Daylights | ||
ID | 129 / 209 (Common) | ||
Shop |
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Name | Prevent Nerve Gas Attack on Earth | ||
Physical | 6 | Charisma | 4 |
Type | Mission | ||
Effect | Prevent the extinction of human life on Earth by a toxic bacteriological agent. | ||
Icons | |||
Bullets | 5 | ||
Film | Moonraker | ||
ID | 130 / 209 (Rare) | ||
Shop |
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Name | Prevent Nuclear Launch | ||
Physical | 7 | Charisma | 3 |
Type | Mission | ||
Effect | Prevent stolen military submarines from launching hijacked nuclear warheads. | ||
Icons | |||
Bullets | 5 | ||
Film | The Spy Who Loved Me | ||
ID | 131 / 209 (Uncommon) | ||
Shop |
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Name | Prevent World War Three | ||
Physical | 6 | Charisma | 4 |
Type | Mission | ||
Effect | Prevent a Third World War by halting the interception of nuclear warheads. | ||
Icons | |||
Bullets | 5 | ||
Film | You Only Live Twice | ||
ID | 132 / 209 (Common) | ||
Shop |
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Name | Prince Kamal Khan | ||
Physical | 3 | Charisma | 7 |
Type | Villain | ||
Effect | Exiled Afghan prince plotting with GENERAL ORLOV to steal priceless jewelry from the Kremlin. If in the same Plot Zone with ORLOV, Khan gains +3 to his PV and CV. | ||
Icons | |||
Bullets | 4 | ||
Film | Octopussy | ||
ID | 133 / 209 (Common) | ||
Shop |
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Name | Professor Dent | ||
Physical | 6 | Charisma | 2 |
Type | Henchman | ||
Effect | A geologist in Kingston, Jamaica, who can't count under pressure. If in the same Plot Zone as DR. NO, Dent gains +2 to his PV. | ||
Icons | |||
Bullets | 3 | ||
Film | Dr. No | ||
ID | 134 / 209 (Rare) | ||
Shop |
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Name | Pussy Galore | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | BOND GIRL. AURIC GOLDFINGER's ace pilot and leader of Pussy Galore's Flying Circus. If a Subplot of GOLDFINGER, Pussy Galore's CV is +4. | ||
Icons | |||
Film | Goldfinger | ||
ID | 135 / 209 (Uncommon) | ||
Shop |
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Name | Q | ||
Physical | 2 | Charisma | 6 |
Type | Personality | ||
Effect | ALLY. A.k.a. Major Boothroyd. While "Q" is in your Agency, your Bond cards may receive Q cards and you may shift Q cards among your Bond cards at any time. | ||
Icons | |||
Film | GoldenEye | ||
ID | 136 / 209 (Common) | ||
Shop |
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Name | Quarrel | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | ALLY. A fisherman and part-time guide in the Cayman Islands near Crab Key. | ||
Icons | |||
Film | Dr. No | ||
ID | 137 / 209 (Rare) | ||
Shop |
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Name | Quick Thinking | ||
Type | Intrigue | ||
Effect | Play while On Assignment. This card provides Bond with any one Ability icon (state which one) until the Assignment is over. | ||
Film | Octopussy | ||
ID | 138 / 209 (Common) | ||
Shop |
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Name | Rapier Wit | ||
Physical | Charisma | +2 | |
Type | Intrigue | ||
Effect | Attach to any Character card at any time. | ||
Film | Moonraker | ||
ID | 139 / 209 (Uncommon) | ||
Shop |
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Name | Reassignment | ||
Type | Intrigue | ||
Effect | Play during your Advance the Plot step. Discard one Main Plot card in any Plot Zone, including any Subplots attached to it. This does not count as Overcoming the Plot. | ||
Film | GoldenEye | ||
ID | 140 / 209 (Rare) | ||
Shop |
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Name | Red Grant | ||
Physical | 6 | Charisma | 2 |
Type | Henchman | ||
Effect | S.P.E.C.T.R.E. AGENT. This homicidal paranoiac escaped from prison in England. If in the same Plot Zone as ROSA KLEBB, Grant gains +2 to his PV. | ||
Icons | |||
Bullets | 3 | ||
Film | From Russia With Love | ||
ID | 141 / 209 (Rare) | ||
Shop |
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Name | Retribution | ||
Type | Intrigue | ||
Effect | Revenge is a dish best served cold. Play during your turn. You may immediately Attack or Charm an opponent's Personality with a Henchman or Villain from your Plot Zone. | ||
Film | Thunderball | ||
ID | 142 / 209 (Rare) | ||
Shop |
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Name | Retrieve Decoding Machine | ||
Physical | 3 | Charisma | 7 |
Type | Mission | ||
Effect | Find and return a Russian cipher machine known as the Lektor. | ||
Icons | |||
Bullets | 5 | ||
Film | From Russia With Love | ||
ID | 143 / 209 (Uncommon) | ||
Shop |
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Name | Retrieve the A.T.A.C. | ||
Physical | 5 | Charisma | 5 |
Type | Mission | ||
Effect | Find and return the Automatic Targeting Attack Communicator, taken from the St. Georges, a British ship sunk off the Albanian coast. | ||
Icons | |||
Bullets | 5 | ||
Film | For Your Eyes Only | ||
ID | 144 / 209 (Common) | ||
Shop |
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Name | Retrieve the Solex Agitator | ||
Physical | 6 | Charisma | 4 |
Type | Mission | ||
Effect | Take back the stolen Solex, able to convert sunlight into electricity with 95% efficiency. | ||
Icons | |||
Bullets | 5 | ||
Film | The Man With the Golden Gun | ||
ID | 145 / 209 (Common) | ||
Shop |
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Name | Rosa Klebb's Shoe Knife | ||
Physical | +4 | Charisma | |
Type | Q | ||
Effect | You may give this card to any Henchman. COLONEL ROSA KLEBB may have up to two shoe knives. That's how she gets her kicks. | ||
Film | From Russia With Love | ||
ID | 146 / 209 (Common) | ||
Shop |
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Name | S.P.E.C.T.R.E. Consortium | ||
Physical | +2 | Charisma | +2 |
Type | Intrigue | ||
Effect | Play at any time. Affects all S.P.E.C.T.R.E. AGENTS in play until your next turn begins. | ||
Film | Thunderball | ||
ID | 147 / 209 (Uncommon) | ||
Shop |
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Name | S.P.E.C.T.R.E. Headquarters | ||
Physical | 3 | Charisma | 3 |
Type | Location | ||
Effect | The HQ of the Special Executor for for Counter-intelligence, Terrorism, Revenge, and Extortion. From here; the most ruthless schemes in the world are devised. | ||
Icons | |||
Bullets | 2 | ||
Film | Thunderball | ||
ID | 148 / 209 (Rare) | ||
Shop |
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Name | S.P.E.C.T.R.E. is Unprepared | ||
Physical | -2 | Charisma | -2 |
Type | Intrigue | ||
Effect | Its plan has been uncovered. Play at any time. Affects all S.P.E.C.T.R.E. AGENTS in play until the beginning of your next turn. | ||
Film | On Her Majesty's Secret Service | ||
ID | 149 / 209 (Uncommon) | ||
Shop |
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Name | S.P.E.C.T.R.E. Island | ||
Physical | 3 | Charisma | 3 |
Type | Location | ||
Effect | Training facility for the ruthless criminal organization. | ||
Icons | |||
Bullets | 2 | ||
Film | From Russia With Love | ||
ID | 150 / 209 (Common) | ||
Shop |
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Name | Save Gold Reserve | ||
Physical | 7 | Charisma | 5 |
Type | Mission | ||
Effect | Prevent radioactive contamination of the US Gold reserve. | ||
Icons | |||
Bullets | 6 | ||
Film | Goldfinger | ||
ID | 151 / 209 (Chase) | ||
Shop |
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Name | Save Silicon Valley | ||
Physical | 3 | Charisma | 7 |
Type | Mission | ||
Effect | Save Silicon Valley from a nuclear disaster and subsequent flooding. | ||
Icons | |||
Bullets | 5 | ||
Film | A View to a Kill | ||
ID | 152 / 209 (Rare) | ||
Shop |
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Name | Scuba Gear | ||
Type | Intrigue | ||
Effect | Play on any Bond card during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | Licence to Kill | ||
ID | 153 / 209 (Common) | ||
Shop |
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Name | Setup | ||
Type | Intrigue | ||
Effect | Play on any Personality that accompanies Bond On Assignment. That Personality immediately returns to its player's Agency. Bond must complete the Assignment without the Personality's help. | ||
Film | GoldenEye | ||
ID | 154 / 209 (Uncommon) | ||
Shop |
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Name | Shark-Infested Waters | ||
Type | Obstacle | ||
Effect | Some things can be more dangerous than a woman scorned. | ||
Icons | |||
Bullets | 1 | ||
Film | Licence to Kill | ||
ID | 155 / 209 (Rare) | ||
Shop |
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Name | Sheriff J. W. Pepper | ||
Physical | 7 | Charisma | 1 |
Type | Personality | ||
Effect | Louisiana State Police Officer. If Pepper accompanies Bond On Assignment, Bond may abandon the assignment at any time. If done so, Bond is not Demoted, but Pepper is. | ||
Icons | |||
Film | Live and Let Die | ||
ID | 156 / 209 (Uncommon) | ||
Shop |
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Name | Silence is Golden | ||
Type | Intrigue | ||
Effect | Play during your turn. Discard any one female Personality in play. | ||
Film | Goldfinger | ||
ID | 157 / 209 (Uncommon) | ||
Shop |
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Name | Snappy One-Liner | ||
Physical | Charisma | +2 | |
Type | Intrigue | ||
Effect | Always ready with a comment drier than a martini. Play on any Character at any time. Discard this card at the beginning of your next turn. | ||
Film | From Russia With Love | ||
ID | 158 / 209 (Uncommon) | ||
Shop |
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Name | Snowstorm | ||
Type | Obstacle | ||
Effect | To survive, you'll need three things: a positive mental attitude, food and shared bodily warmth. | ||
Icons | |||
Bullets | 1 | ||
Film | GoldenEye | ||
ID | 159 / 209 (Uncommon) | ||
Shop |
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Name | Solitaire | ||
Physical | 1 | Charisma | 7 |
Type | Personality | ||
Effect | BOND GIRL. Tarot card reader. While Solitaire is in your Agency, you may look at the top card of any player's Draw Pile once during your turn and discard it if you wish. | ||
Icons | |||
Film | Live and Let Die | ||
ID | 160 / 209 (Rare) | ||
Shop |
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Name | Soviet War Room | ||
Physical | 5 | Charisma | 5 |
Type | Location | ||
Effect | Impenetrable storehouse of national secrets. | ||
Icons | |||
Film | Octopussy | ||
ID | 161 / 209 (Chase) | ||
Shop |
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Name | Soviet Weapons Research Center | ||
Film | 1 | ||
ID | 162 / 209 (Rare) | ||
Shop |
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Name | Space Station | ||
Physical | 2 | Charisma | 4 |
Type | Location | ||
Effect | HUGO DRAX's orbital safe haven from deadly nerve gas attack designed to wipe out all human life on Earth. | ||
Icons | |||
Bullets | 2 | ||
Film | Moonraker | ||
ID | 163 / 209 (Uncommon) | ||
Shop |
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Name | Speedboat | ||
Type | Q | ||
Effect | If she had wings, she'd fly. | ||
Icons | |||
Film | GoldenEye | ||
ID | 164 / 209 (Common) | ||
Shop |
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Name | St. Petersburg | ||
Physical | 2 | Charisma | 4 |
Type | Location | ||
Effect | Formerly Leningrad. Before that, the Russian capital, home to the Czars in the Winter Palace. | ||
Icons | |||
Bullets | 2 | ||
Film | GoldenEye | ||
ID | 165 / 209 (Uncommon) | ||
Shop |
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Name | Stacey Sutton | ||
Physical | 2 | Charisma | 6 |
Type | Personality | ||
Effect | BOND GIRL. A geologist for the State of California, her grandfather started Sutton Oil. | ||
Icons | |||
Film | Licence to Kill | ||
ID | 166 / 209 (Uncommon) | ||
Shop |
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Name | Sticky Situation | ||
Type | Obstacle | ||
Effect | A bit of a sticky wicket | ||
Icons | |||
Bullets | 1 | ||
Film | Octopussy | ||
ID | 167 / 209 (Common) | ||
Shop |
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Name | Stop Heroin Flow to the U.S. | ||
Physical | 3 | Charisma | 7 |
Type | Mission | ||
Effect | Prevent distribution of two tons of heroin into the United States. | ||
Icons | . | ||
Bullets | 5 | ||
Film | Live and Let Die | ||
ID | 168 / 209 (Rare) | ||
Shop |
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Name | Strict Rules of Golf | ||
Type | Intrigue | ||
Effect | Play at any time. You may immediately Charm any Villain in an opponent's Plot Zone with one of your Bond cards. If your target is AURIC GOLDFINGER, add +4 to your CV. | ||
Film | Goldfinger | ||
ID | 169 / 209 (Rare) | ||
Shop |
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Name | Submachine Gun | ||
Physical | +3 | Charisma | |
Type | Q | ||
Effect | Peace through superior firepower. | ||
Icons | |||
Film | GoldenEye | ||
ID | 170 / 209 (Uncommon) | ||
Shop |
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Name | Supertanker Liparus | ||
Physical | 2 | Charisma | 4 |
Type | Location | ||
Effect | This oil tanker is actually equipped with an opening bow able to swallow nuclear subs whole. | ||
Icons | |||
Bullets | 2 | ||
Film | The Spy Who Loved Me | ||
ID | 171 / 209 (Common) | ||
Shop |
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Name | Swoosh! | ||
Physical | +4 | Charisma | |
Type | Intrigue | ||
Effect | Play on any Bond card with a Flying icon during any player's On Assignment step. Discard this card after the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 172 / 209 (Uncommon) | ||
Shop |
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Name | Take Down | ||
Type | Intrigue | ||
Effect | Play during your turn. You may immediately Attack or Charm a Henchman in any other Plot Zone with a Villain or Henchman from your Plot Zone. | ||
Film | GoldenEye | ||
ID | 173 / 209 (Rare) | ||
Shop |
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Name | Tatiana Romanova | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. Russian cipher clerk. If Tatiana accompanies Bond On Assignment against ROSA KLEBB, she provides Bond with +4 to his PV and CV. | ||
Icons | |||
Film | From Russia With Love | ||
ID | 174 / 209 (Uncommon) | ||
Shop |
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Name | Tee Hee | ||
Physical | 5 | Charisma | 3 |
Type | Henchman | ||
Effect | If in the same Plot Zone as DR. KANANGA, Tee Hee gains +2 PV. Tee Hee lost his right hand to Old Albert, a Louisiana crocodile. | ||
Icons | |||
Bullets | 3 | ||
Film | Live and Let Die | ||
ID | 175 / 209 (Common) | ||
Shop |
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Name | The Daredevil | ||
Physical | 5 | Charisma | 5 |
Type | Bond | ||
Effect | Things that would scare the living daylights out of lesser men don't faze Bond. | ||
Icons | |||
Film | GoldenEye | ||
ID | 176 / 209 (Common) | ||
Shop |
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Name | The Disco Volante | ||
Physical | 5 | Charisma | 1 |
Type | Location | ||
Effect | Emilio Largo's luxury yatch and secret base of operations. Able to transform into a hydrofoil. In English, its name means "flying saucer." | ||
Icons | |||
Bullets | 2 | ||
Film | Thunderball | ||
ID | 177 / 209 (Uncommon) | ||
Shop |
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Name | The Inventive Champion | ||
Physical | 6 | Charisma | 4 |
Type | Bond | ||
Effect | You've got to think fast when you only live twice! | ||
Icons | |||
Film | GoldenEye | ||
ID | 178 / 209 (Common) | ||
Shop |
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Name | The Legend | ||
Physical | 6 | Charisma | 6 |
Type | Bond | ||
Effect | The man, the myth, the legend. Gains one extra Ability icon (state which one) while On Assignment. Effect lasts until the Assignment is over. | ||
Icons | |||
Film | GoldenEye | ||
ID | 179 / 209 (Chase) | ||
Shop |
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Name | The Man behind the Scenes | ||
Physical | 6 | Charisma | 4 |
Type | Bond | ||
Effect | Revealed for your eyes only. | ||
Icons | |||
Film | GoldenEye | ||
ID | 180 / 209 (Common) | ||
Shop |
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Name | The Man for the Job | ||
Physical | 5 | Charisma | 5 |
Type | Bond | ||
Effect | Nobody does it better. | ||
Icons | |||
Film | GoldenEye | ||
ID | 181 / 209 (Common) | ||
Shop |
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Name | The Marksman | ||
Physical | 5 | Charisma | 3 |
Type | Bond | ||
Effect | One shot, one kill | ||
Icons | |||
Film | Licence to Kill | ||
ID | 182 / 209 (Common) | ||
Shop |
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Name | The Navy Hero | ||
Physical | 6 | Charisma | 2 |
Type | Bond | ||
Effect | Hero of the high seas. | ||
Icons | |||
Film | The Spy Who Loved Me | ||
ID | 183 / 209 (Common) | ||
Shop |
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Name | The Perfect Companion | ||
Physical | 2 | Charisma | 6 |
Type | Bond | ||
Effect | Baby, you're the best! | ||
Icons | |||
Film | Dr. No | ||
ID | 184 / 209 (Uncommon) | ||
Shop |
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Name | The Protector | ||
Physical | 6 | Charisma | 4 |
Type | Bond | ||
Effect | The best defense is a strong offense. | ||
Icons | |||
Film | Live and Let Die | ||
ID | 185 / 209 (Rare) | ||
Shop |
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Name | The Secret Agent | ||
Physical | 4 | Charisma | 6 |
Type | Bond | ||
Effect | Hard at work on Her Majesty's Secret Service. | ||
Icons | |||
Film | GoldenEye | ||
ID | 186 / 209 (Common) | ||
Shop |
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Name | The Silent Visitor | ||
Physical | 3 | Charisma | 5 |
Type | Bond | ||
Effect | Sending postcards from Russia with love. | ||
Icons | |||
Film | GoldenEye | ||
ID | 187 / 209 (Common) | ||
Shop |
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Name | The Specialist | ||
Physical | 5 | Charisma | 3 |
Type | Bond | ||
Effect | Bond can withstand any amount of pressure. | ||
Icons | |||
Film | Goldfinger | ||
ID | 188 / 209 (Common) | ||
Shop |
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Name | The Warrior | ||
Physical | 7 | Charisma | 1 |
Type | Bond | ||
Effect | Licensed to kill. | ||
Icons | |||
Film | GoldenEye | ||
ID | 189 / 209 (Common) | ||
Shop |
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Name | This Never Happened to | ||
Type | Intrigue | ||
Effect | Life's not fair. Play immediately after Bond Overcomes a Plot group with a BOND GIRL in it. The Plot is not Overcome. Instead, Bond fails and is Demoted. | ||
Film | A View to a Kill | ||
ID | 190 / 209 (Rare) | ||
Shop |
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Name | Tiffany Case | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | BOND GIRL. A diamond smuggler born in Tiffany's while her mother was looking for a wedding ring. | ||
Icons | |||
Film | Diamonds Are Forever | ||
ID | 191 / 209 (Uncommon) | ||
Shop |
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Name | Time Bomb | ||
Physical | +X | Charisma | |
Type | Q | ||
Effect | There's no better time than the present. You may give this card to any Henchman. X is the number of your full turns this card has been in play. | ||
Film | GoldenEye | ||
ID | 192 / 209 (Uncommon) | ||
Shop |
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Name | Tricky Situation | ||
Type | Obstacle | ||
Effect | There are things that need to be handled delicately. | ||
Icons | |||
Bullets | 1 | ||
Film | GoldenEye | ||
ID | 193 / 209 (Rare) | ||
Shop |
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Name | Uncontrolled Aircraft | ||
Type | Obstacle | ||
Effect | Where's a parachute when you need one? | ||
Icons | |||
Bullets | 1 | ||
Film | GoldenEye | ||
ID | 194 / 209 (Common) | ||
Shop |
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Name | Underwater Vehicle | ||
Type | Q | ||
Effect | Might be handy when you are in to deep. | ||
Icons | |||
Film | Thunderball | ||
ID | 195 / 209 (Common) | ||
Shop |
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Name | Valentin Zukovsky | ||
Physical | 4 | Charisma | 4 |
Type | Personality | ||
Effect | KGB controller turned weapons mogul. | ||
Icons | |||
Film | GoldenEye | ||
ID | 196 / 209 (Rare) | ||
Shop |
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Name | Venice | ||
Physical | 3 | Charisma | 3 |
Type | Location | ||
Effect | No time for romance in Gondolas. Keep your head high and your feet dry. | ||
Icons | |||
Bullets | 2 | ||
Film | Moonraker | ||
ID | 197 / 209 (Uncommon) | ||
Shop |
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Name | Vodka Martini | ||
Physical | Charisma | +2 | |
Type | Intrigue | ||
Effect | Shaken, not stirred. Attach to any Bond card at any time. A Bond card may have any number of Vodka Martinis attached to it. | ||
Film | Licence to Kill | ||
ID | 198 / 209 (Uncommon) | ||
Shop |
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Name | Volcano Rocket Base | ||
Physical | 6 | Charisma | 0 |
Type | Location | ||
Effect | Blofeld's devious launch pad hidden in the cone of a dormant Japanese volcano. | ||
Icons | |||
Bullets | 2 | ||
Film | You Only Live Twice | ||
ID | 199 / 209 (Common) | ||
Shop |
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Name | Walther PPK with Silencer | ||
Physical | +2 | Charisma | |
Type | Q | ||
Effect | Bond's weapon of choice, once they took his Beretta away. | ||
Icons | |||
Film | GoldenEye | ||
ID | 200 / 209 (Common) | ||
Shop |
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Name | We Have All the Time in the World | ||
Type | Intrigue | ||
Effect | Play before any player's On Assignment step. No player may send Bond cards On Assignment until your next turn begins. | ||
Film | For Your Eyes Only | ||
ID | 201 / 209 (Rare) | ||
Shop |
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Name | Weapon Jam | ||
Type | Intrigue | ||
Effect | Play during any player's On Assignment step on any Plot card. Discard this card after the player's Assignment step is over. | ||
Icons | |||
Film | Octopussy | ||
ID | 202 / 209 (Common) | ||
Shop |
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Name | Wet Suit | ||
Type | Q | ||
Effect | Something to keep you warm on wet nights. You may give this card to any Henchman. | ||
Icons | |||
Film | For Your Eyes Only | ||
ID | 203 / 209 (Common) | ||
Shop |
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Name | Wild Goose Chase | ||
Type | Intrigue | ||
Effect | Another red herring. Play during your Develop Subplot step. You may play one Location card as a Subplot. | ||
Film | GoldenEye | ||
ID | 204 / 209 (Rare) | ||
Shop |
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Name | Winning Smile | ||
Physical | Charisma | +4 | |
Type | Intrigue | ||
Effect | Careful what it is you win. Play on any Character card during an On Assignment step. Discard this card after the Assignment step. | ||
Film | Thunderball | ||
ID | 205 / 209 (Rare) | ||
Shop |
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Name | Xenia Onatopp | ||
Physical | 6 | Charisma | 4 |
Type | Henchman | ||
Effect | Post-Soviet assassin and member of the JANUS Syndicate. If Xenia succeeds with a Henchman Attack, the loser is discarded. | ||
Icons | |||
Bullets | 3 | ||
Film | GoldenEye | ||
ID | 206 / 209 (Common) | ||
Shop |
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Name | Your Worst Nightmare | ||
Type | Intrigue | ||
Effect | Play during your turn. You may immediately play one Henchman card as a Subplot. | ||
Film | Thunderball | ||
ID | 207 / 209 (Uncommon) | ||
Shop |
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Name | Zora & Vida | ||
Physical | 3 | Charisma | 5 |
Type | Personality | ||
Effect | ALLY. BOND GIRL. Zora & Vida fight to the death to join you. Flip a coin once. Heads: Zora wins (provides +3 to Bond's PV when accompanying him). Tails: Vida wins (provides +3 to CV instead). | ||
Icons | |||
Film | From Russia With Love | ||
ID | 208 / 209 (Uncommon) | ||
Shop |
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Name | Zorin's Blimp | ||
Physical | 6 | Charisma | 0 |
Type | Location | ||
Effect | Status symbol and final escape vehicle for Max Zorin. Unfortunately for him, it was not a good year. | ||
Icons | |||
Bullets | 2 | ||
Film | A View to a Kill | ||
ID | 209 / 209 (Common) | ||
Shop |
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