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Name | 76 Totters Lane | ||||
Type | Resource | ||||
Rating | Unique | ||||
Special Ability | Take a Resource or Robot card from any discard pile and remove it from the game. This card cannot be brought back into play in any way. | ||||
ID | 1 / 302 | ||||
Shop |
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Name | Ace | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy to Doctor VII if in the same Zone. | ||||
Special Ability | Destroy one Resource in play. | ||||
ID | 2 / 302 | ||||
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Name | Adric | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Alien · Assistant · Unique | ||||
Innate Ability | Sacrifice Adric to destroy any one creature in Past Zone. +1 Substance to Doctor V if in the same zone. |
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ID | 3 / 302 | ||||
Shop |
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Name | Aggedor | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 3 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
ID | 4 / 302 | ||||
Shop |
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Name | Alpha Centauri | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 0 | Substance | 2 | Support | 2 |
Trait · Rating | Alien · Unique | ||||
Special Ability | Side one creature which then cannot use its Special Abilities, if any, or give support. | ||||
ID | 5 / 302 | ||||
Shop |
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Name | Andromeda Sleepers | ||||
Type | Flash | ||||
Innate Ability | You may look at any one card in your opponent's hand for every creature you Side. No effects may be generated by creatures Sided in this manner. | ||||
ID | 6 / 302 | ||||
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Name | Animus | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Zarbi in the same Zone. | ||||
Special Ability | Trap one creature after it has attacked and keep it Sided. You may choose not to Stand Animus. If Animus remains Sided, creature remains trapped. | ||||
ID | 7 / 302 | ||||
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Name | Atlantean Fish People | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
ID | 8 / 302 | ||||
Shop |
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Name | Autons | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait | Robot | ||||
ID | 9 / 302 | ||||
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Name | Balarium Gas | ||||
Type | Flash | ||||
Innate Ability | All opponent's creatures in zone are sided. No Special Abilities may be used. Robots are immune to Balarium Gas. | ||||
ID | 10 / 302 | ||||
Shop |
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Name | Bannermen | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait | Alien | ||||
ID | 11 / 302 | ||||
Shop |
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Name | Barbara Wright | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance if in Present Zone. +1 Substance to Doctor I if in the same zone. |
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ID | 12 / 302 | ||||
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Name | Barbed Wire | ||||
Type | Flash | ||||
Innate Ability | Hold one creature until end of turn. Creature may not Side, attack or defend. | ||||
ID | 13 / 302 | ||||
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Name | Bazooka | ||||
Type | Resource | ||||
Special Ability | +1 Energy to any attacking or defending creature. If creature is destroyed so is Bazooka. | ||||
ID | 14 / 302 | ||||
Shop |
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Name | Ben Jackson | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Support if in defening zone. +1 Substance to Doctor II if in the same zone. |
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ID | 15 / 302 | ||||
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Name | Bendalypse Gas | ||||
Type | Flash | ||||
Innate Ability | Destroys all opponent's Humans in any one Zone. | ||||
ID | 16 / 302 | ||||
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Name | Black Dalek | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 3 | Substance | 2 | Support | 1 |
Trait | Alien · Robot | ||||
Innate Ability | +1 Energy to all your Daleks in the same zone. | ||||
ID | 17 / 302 | ||||
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Name | Blindfold | ||||
Type | Flash | ||||
Innate Ability | You may play your next card face down. You need not reveal the card until you choose to use it, or opponent attempts to target it in some way. | ||||
ID | 18 / 302 | ||||
Shop |
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Name | Blinovitch Limitation Effect | ||||
Type | Flash | ||||
Innate Ability | Destroys any one Unique card in play, however you must take one hit. The hit may not be prevented in any way. | ||||
ID | 19 / 302 | ||||
Shop |
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Name | Bok | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
ID | 20 / 302 | ||||
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Name | Brain Transformer | ||||
Type | Flash | ||||
Innate Ability | +1 Support to any creature until end of turn. | ||||
ID | 21 / 302 | ||||
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Name | C.I.A. | ||||
Type | Flash | ||||
Innate Ability | Move one Time Lord in play to any Zone. | ||||
ID | 22 / 302 | ||||
Shop |
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Name | Castrovalva | ||||
Type | Episode | ||||
Solve | 5 | ||||
Innate Ability | Cards may not be moved into or out of this Zone by the solver. Zone is effectively out of action until the Episode is solved. The solver may defend with creatures in this Zone, but may not attack. | ||||
ID | 23 / 302 | ||||
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Name | Chameleon Circuit | ||||
Type | Resource | ||||
Special Ability | Prevents any source of damage to a Tardis until end of turn. | ||||
ID | 24 / 302 | ||||
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Name | Chumblies | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Robot | ||||
Special Ability | +1 Support to any Alien. | ||||
ID | 25 / 302 | ||||
Shop |
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Name | Cloister Bell | ||||
Type | Flash | ||||
Innate Ability | Stand one of your Sided creatures if opponent launches an attack. | ||||
ID | 26 / 302 | ||||
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Name | Crusades | ||||
Type | Flash | ||||
Innate Ability | +1 Energy to creatures of any one race until end of turn. | ||||
ID | 27 / 302 | ||||
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Name | Cryogenics | ||||
Type | Flash | ||||
Innate Ability | Preserve any number of your creatures in any one Zone until end of turn. Consider them out of play. While preserved they cannot be targeted by any card. | ||||
ID | 28 / 302 | ||||
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Name | Cyber Bomb | ||||
Type | Flash | ||||
Trait | Bomb | ||||
Innate Ability | Destroys any one card in play. Episodes are immune. | ||||
ID | 29 / 302 | ||||
Shop |
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Name | Cybercontroller | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 3 | Support | 3 |
Trait · Rating | Robot · Unique | ||||
Innate Ability | +2 Energy / +1 Substance to all your Cybermen in play. | ||||
ID | 30 / 302 | ||||
Shop |
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Name | Cyberleader | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 2 |
Trait | Robot | ||||
Innate Ability | +1 Energy / +1 Substance to all your Cybermen in same Zone. | ||||
ID | 31 / 302 | ||||
Shop |
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Name | Cybermat | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Robot | ||||
Innate Ability | +1 Energy for every other Cybermat in the same zone. | ||||
Special Ability | +1 Support to any Cyberman in the same zone. | ||||
ID | 32 / 302 | ||||
Shop |
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Name | Cybermen | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait | Robot | ||||
ID | 33 / 302 | ||||
Shop |
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Name | Daemons | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 3 | Substance | 3 | Support | 2 |
Trait | Alien | ||||
Special Ability | -1 Energy or -1 Substance to any one creature. | ||||
ID | 34 / 302 | ||||
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Name | Dalekenium Bomb | ||||
Type | Flash | ||||
Trait | Bomb | ||||
Innate Ability | Destroys one Resource. | ||||
ID | 35 / 302 | ||||
Shop |
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Name | Daleks | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait | Alien · Robot | ||||
ID | 36 / 302 | ||||
Shop |
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Name | Davros | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 3 | Support | 3 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Daleks in play. | ||||
ID | 37 / 302 | ||||
Shop |
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Name | Death Ray | ||||
Type | Resource | ||||
Special Ability | +2 Energy / -1 Substance to any attacking or defending creature until end of turn. If the creature leaves play, so does Death Ray. | ||||
ID | 38 / 302 | ||||
Shop |
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Name | Demat Gun | ||||
Type | Resource | ||||
ID | 39 / 302 | ||||
Shop |
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Name | DN6 | ||||
Type | Resource | ||||
Special Ability | All creatures with Energy of 3 or greater are destroyed. Discard after use. | ||||
ID | 40 / 302 | ||||
Shop |
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Name | Doctor Who (I) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 1 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor I | ||||
Innate Ability | +1 Energy to all your Humans in the same Zone. | ||||
ID | 41 / 302 | ||||
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Name | Doctor Who (II) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor II | ||||
Innate Ability | +1 Support to all your Past creatures in the same Zone. | ||||
ID | 42 / 302 | ||||
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Name | Doctor Who (III) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor III | ||||
Innate Ability | +1 Substance to all your Humans in the same Zone. | ||||
ID | 43 / 302 | ||||
Shop |
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Name | Doctor Who (IV) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor IV | ||||
Innate Ability | +1 Support to all of your creatures in the same zone. | ||||
ID | 44 / 302 | ||||
Shop |
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Name | Doctor Who (V) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor V | ||||
Innate Ability | +1 Support to all your Present creatures in the same Zone. | ||||
ID | 45 / 302 | ||||
Shop |
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Name | Doctor Who (VI) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 1 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor VI | ||||
Innate Ability | +1 Energy to all your creatures in the same Zone. | ||||
ID | 46 / 302 | ||||
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Name | Doctor Who (VII) | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 3 |
Trait · Rating | Time Lord · Unique, Doctor VII | ||||
Innate Ability | If Doctor VII is in the Future Zone, give +1 support to all your creatures in the Zone. | ||||
ID | 47 / 302 | ||||
Shop |
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Name | Dodo Chaplet | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | Immune to disease. | ||||
ID | 48 / 302 | ||||
Shop |
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Name | Doomsday Machine | ||||
Type | Resource | ||||
Special Ability | Destroy all cards in all zones. | ||||
ID | 49 / 302 | ||||
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Name | Double Time | ||||
Type | Flash | ||||
Innate Ability | Clones any other Flash card as long as no cards have been played since the Flash card which is to be cloned. A different target may be chosen for the cloned effect. | ||||
ID | 50 / 302 | ||||
Shop |
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Name | Draconian | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 2 |
Trait | Alien | ||||
ID | 51 / 302 | ||||
Shop |
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Name | Drahvin | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait | Alien | ||||
ID | 52 / 302 | ||||
Shop |
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Name | Dulciens | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | Dulciens will only Support in defence. | ||||
Special Ability | Deducts 1 Energy from any creature in the same Zone. | ||||
ID | 53 / 302 | ||||
Shop |
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Name | Duranium Shield | ||||
Type | Flash | ||||
Innate Ability | Protects any one creature from all damage and effects (except gas attacks) until end of turn. | ||||
ID | 54 / 302 | ||||
Shop |
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Name | Earthshock | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | All Solver's Past creatures in this Zone are destroyed. Past creatures may not be played in this Zone. | ||||
ID | 55 / 302 | ||||
Shop |
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Name | Elixir of Life | ||||
Type | Flash | ||||
Innate Ability | Prevent the destruction of one creature (Robots are not affected). | ||||
ID | 56 / 302 | ||||
Shop |
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Name | Emperor Dalek | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 3 | Substance | 3 | Support | 3 |
Trait | Alien · Robot | ||||
Innate Ability | Once played Emperor Dalek may not move to another Zone. | ||||
Special Ability | +2 Energy / +2 Support to all your Daleks in the same Zone. | ||||
ID | 57 / 302 | ||||
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Name | Exterminate | ||||
Type | Flash | ||||
Innate Ability | Instantly destroys any one creature (except Daleks and Davros). | ||||
ID | 58 / 302 | ||||
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Name | Extortion | ||||
Type | Flash | ||||
Innate Ability | Choose one of your opponent's Resources in any zone which thye must then discard. IF they do no discard they must take a hit. | ||||
ID | 59 / 302 | ||||
Shop |
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Name | Exxilons | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 3 | Substance | 2 | Support | 0 |
Trait | Alien | ||||
ID | 60 / 302 | ||||
Shop |
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Name | Fast Return Switch | ||||
Type | Flash | ||||
Innate Ability | Take another turn. No more than two turns may be taken in succession. | ||||
ID | 61 / 302 | ||||
Shop |
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Name | Faster Than Light Propulsion | ||||
Type | Flash | ||||
Innate Ability | Move a creature from one Zone to another. | ||||
ID | 62 / 302 | ||||
Shop |
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Name | Fendahleen | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | Freeze any one creature, preventing it from attacking, defending, moving or siding this turn. | ||||
ID | 63 / 302 | ||||
Shop |
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Name | Fenric's Flask | ||||
Type | Resource | ||||
Special Ability | Inflicts 8 Energy / 6 Substance damage on all creatures in the same Zone. Discard after use. | ||||
ID | 64 / 302 | ||||
Shop |
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Name | Flashback | ||||
Type | Flash | ||||
Innate Ability | Return the last card you played to your hand (not including this card). | ||||
ID | 65 / 302 | ||||
Shop |
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Name | Force Field | ||||
Type | Resource | ||||
Special Ability | -1 Energy / +2 Substance to any attacking or defending creature until end of turn. If the creature is destroyed, so is Force Field. | ||||
ID | 66 / 302 | ||||
Shop |
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Name | Fusion Booster | ||||
Type | Flash | ||||
Trait | Weapon | ||||
Innate Ability | Counter the playing of any one creature card. Countered creature must now be discarded. | ||||
ID | 67 / 302 | ||||
Shop |
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Name | Genesis of the Daleks | ||||
Type | Episode | ||||
Solve | 9 | ||||
Innate Ability | All Solver's creatures (except Daleks and Davros) in this zone must be sided. The creatures then cannot use their Special Abilities, if any, or give support. They may not Stand until the episode is solved. | ||||
ID | 68 / 302 | ||||
Shop |
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Name | Genocide | ||||
Type | Flash | ||||
Innate Ability | Destroy one race in one zone. | ||||
ID | 69 / 302 | ||||
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Name | Ghostlight | ||||
Type | Episode | ||||
Solve | 7 | ||||
Innate Ability | All Solver's Humans in this Zone are sided. They remain sided and take no further part in the game until the Episode is solved. | ||||
ID | 70 / 302 | ||||
Shop |
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Name | Giant Robot | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 3 | Substance | 3 | Support | 2 |
Trait | Robot | ||||
Innate Ability | Must attack each turn. Failing to do so makes Siding compulsory. | ||||
ID | 71 / 302 | ||||
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Name | Glitter Gun | ||||
Type | Flash | ||||
Trait | Weapon | ||||
Innate Ability | Destroy all opponent's Robots in one zone, Side a creature to use. | ||||
ID | 72 / 302 | ||||
Shop |
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Name | Gold Dalek | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 3 | Substance | 2 | Support | 2 |
Trait · Rating | Alien · Robot · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Daleks in same Zone. | ||||
ID | 73 / 302 | ||||
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Name | Goth | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait · Rating | Time Lord · Unique | ||||
Special Ability | Sacrifice one of your Time Lords to destroy one of your opponent's Time Lords. Goth may sacrifice himself. | ||||
ID | 74 / 302 | ||||
Shop |
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Name | Greek Hoplites | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | +1 Energy / +1 Substance for every Greek Hoplite in play on your side. | ||||
ID | 75 / 302 | ||||
Shop |
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Name | Green Death | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Alien | ||||
Innate Ability | Any creature whichis the main combatant against Green Death is destroyed at end of turn. | ||||
ID | 76 / 302 | ||||
Shop |
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Name | Group Capt. Gilmore | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 2 |
Trait · Rating | Human · Unique | ||||
Innate Ability | +1 Energy / +1 Substance against Daleks if they are his main combatant. | ||||
ID | 77 / 302 | ||||
Shop |
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Name | Gustave Lytton | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
Special Ability | Sacrifice any card in Zone to give +1 Energy / +1 Substance, or +2 Support to any creature in the same Zone. | ||||
ID | 78 / 302 | ||||
Shop |
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Name | H.A.D.S. | ||||
Type | Flash | ||||
Innate Ability | Prevent any damage or effect against a Tardis until end of turn. | ||||
ID | 79 / 302 | ||||
Shop |
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Name | Hal's Arrow | ||||
Type | Flash | ||||
Trait | Weapon | ||||
Innate Ability | Side one of your creatures to destroy one creature which is in the same Zone. | ||||
ID | 80 / 302 | ||||
Shop |
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Name | Harry Sullivan | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance to Doctor IV if in the same Zone. | ||||
Special Ability | Prevents one damage to any creature in the same Zone. | ||||
ID | 81 / 302 | ||||
Shop |
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Name | Hexachromite Gas | ||||
Type | Flash | ||||
Trait | Gas | ||||
Innate Ability | Destroys all opponent's Aliens in one Zone. | ||||
ID | 82 / 302 | ||||
Shop |
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Name | High Council Meeting | ||||
Type | Flash | ||||
Innate Ability | All Time Lords in play are immediately returned to their owner's hand. | ||||
ID | 83 / 302 | ||||
Shop |
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Name | Highlanders | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Human | ||||
Special Ability | Stand target creature. | ||||
ID | 84 / 302 | ||||
Shop |
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Name | Hydromel | ||||
Type | Resource | ||||
Special Ability | Cures Lazar's Disease. Discard both Lazar's Disease and Hydromel after use. | ||||
ID | 85 / 302 | ||||
Shop |
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Name | Ian Chesterton | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy / +1 Substance if in Future Zone. | ||||
ID | 86 / 302 | ||||
Shop |
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Name | Ice Warrior | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 3 | Support | 1 |
Trait | Alien | ||||
ID | 87 / 302 | ||||
Shop |
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Name | Ichtar | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 2 | Support | 2 |
Trait · Rating | Alien · Unique | ||||
Special Ability | +1 Energy / +1 Substance to all your Silurians and Sea Devils in the same Zone. | ||||
ID | 88 / 302 | ||||
Shop |
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Name | Irongron | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 2 |
Trait · Rating | Human · Unique | ||||
Special Ability | -1 Energy or Substance from any creature in the same zone. | ||||
ID | 89 / 302 | ||||
Shop |
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Name | Jamie McCrimmon | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy if in Past Zone. | ||||
Special Ability | +2 Energy to Doctor II and Doctor VI if in the same Zone. | ||||
ID | 90 / 302 | ||||
Shop |
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Name | Jo Grant | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy to Doctor III if in the same Zone. | ||||
Special Ability | Prevents the use of any one Resource this turn. | ||||
ID | 91 / 302 | ||||
Shop |
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Name | K-9 | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Robot · Assistant · Unique | ||||
Innate Ability | Sacrifice K-9 to retrieve any one Doctor or Assistant from your discard pile. | ||||
ID | 92 / 302 | ||||
Shop |
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Name | Kamelion | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 3 | Support | 2 |
Trait · Rating | Robot · Unique | ||||
ID | 93 / 302 | ||||
Shop |
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Name | Kartz and Reimer Time Capsule | ||||
Type | Resource | ||||
Special Ability | Trap any one creature in time. Creature cannot move, attack, defend or side. Creature may be the target of Resources in future turns. You may choose not to Stand capsule each turn, keeping target card trapped. | ||||
ID | 94 / 302 | ||||
Shop |
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Name | Kastrians | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Special Ability | May regenerate once per turn. | ||||
ID | 95 / 302 | ||||
Shop |
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Name | Katarina | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | Sacrifice to regenerate any Doctor. +1 Subtance to Doctor I if in the same Zone. |
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ID | 96 / 302 | ||||
Shop |
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Name | Kontron Crystals | ||||
Type | Resource | ||||
Special Ability | Trade Kontron Crystals for one card from your discard pile. Kontron Crystals go to discard pile, card goes to hand. | ||||
ID | 97 / 302 | ||||
Shop |
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Name | Kronos | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 4 | Substance | 2 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
Special Ability | -2 Energy / -2 Substance to any creature that has moved from one Zone to another during this turn. | ||||
ID | 98 / 302 | ||||
Shop |
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Name | Krotons | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait | Robot | ||||
Innate Ability | Sacrifice any other creature to prevent the destruction of Krotons. | ||||
ID | 99 / 302 | ||||
Shop |
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Name | Kublai Khan | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Human · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Mongols in the same Zone. | ||||
ID | 100 / 302 | ||||
Shop |
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Name | Lazar's Disease | ||||
Type | Resource | ||||
Special Ability | All creatures in the same Zone have their highest Energy or Substance reduced to zero (choose if equal). Return to normal if Lazar's Disease is removed, once Sided, Lazar's Disease must remain Sided. | ||||
ID | 101 / 302 | ||||
Shop |
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Name | Leela | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Alien · Assistant · Unique | ||||
Innate Ability | +1 Substance if main combatant. +1 Energy to Doctor IV if in the same zone. |
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ID | 102 / 302 | ||||
Shop |
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Name | Linx | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 4 | Substance | 2 | Support | 1 |
Trait · Rating | Alien · Unique | ||||
ID | 103 / 302 | ||||
Shop |
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Name | Living Power Battery | ||||
Type | Flash | ||||
Innate Ability | -1 Energy from all Humans. | ||||
ID | 104 / 302 | ||||
Shop |
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Name | Liz Shaw | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Special Ability | +1 Support to any Doctor. +2 Support to Doctor III. |
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ID | 105 / 302 | ||||
Shop |
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Name | Marine Space Corps | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 3 | Substance | 2 | Support | 1 |
Trait | Human | ||||
ID | 106 / 302 | ||||
Shop |
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Name | Mechanoids | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait | Robot | ||||
Innate Ability | +1 Energy / +1 Substance if Daleks are their main combatant. | ||||
ID | 107 / 302 | ||||
Shop |
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Name | Melanie Bush | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Support to Doctor VI or Doctor VII if in this Zone. | ||||
Special Ability | Your opponent must discard one card of their choice from their hand and you must also discard one card of your choice from your hand. | ||||
ID | 108 / 302 | ||||
Shop |
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Name | Menoptera | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
ID | 109 / 302 | ||||
Shop |
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Name | Metamorphic Symbiosis Regenerator | ||||
Type | Flash | ||||
Innate Ability | Prevents the destruction of a Time Lord. | ||||
ID | 110 / 302 | ||||
Shop |
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Name | Meteorites | ||||
Type | Flash | ||||
Innate Ability | Choose a zone. Inflict 3 Energy / 3 Substance damage on all your opponent's creatures. Which have more than 1 Energy / 1 Substance. | ||||
ID | 111 / 302 | ||||
Shop |
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Name | Mind Battle | ||||
Type | Flash | ||||
Innate Ability | Add Support value of attacking creature to its Energy or Substance until end of turn. | ||||
ID | 112 / 302 | ||||
Shop |
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Name | Mind Drain | ||||
Type | Flash | ||||
Innate Ability | You may look at the top card of any player's deck and discard the card if you wish. | ||||
ID | 113 / 302 | ||||
Shop |
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Name | Mongol | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | Three or more Mongols may combine forces to attack as a horde. I.E. as a 3 Energy / 3 Substance creature or better. | ||||
ID | 114 / 302 | ||||
Shop |
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Name | Monoids | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | +1 Energy if their main combatant is Human. | ||||
ID | 115 / 302 | ||||
Shop |
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Name | Morgaine | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 3 | Substance | 1 | Support | 2 |
Trait · Rating | Alien · Unique | ||||
Special Ability | +1 Substance to any creature. The creature may not Stand in the following turn. | ||||
ID | 116 / 302 | ||||
Shop |
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Name | Movellan Logic | ||||
Type | Flash | ||||
Innate Ability | Destroys both main combatants. | ||||
ID | 117 / 302 | ||||
Shop |
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Name | Neanderthals | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Human | ||||
ID | 118 / 302 | ||||
Shop |
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Name | Nestene | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Autons in the same Zone. | ||||
ID | 119 / 302 | ||||
Shop |
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Name | Neurotrope X | ||||
Type | Flash | ||||
Innate Ability | Destroy all creatures (except Robots) in any one zone. | ||||
ID | 120 / 302 | ||||
Shop |
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Name | Nimon | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | If Nimon wins a battle as the main combatant, you may destroy one of your opponent's Resources. The Resource must be in the same Zone as the battle. The destroyed Resource is placed on opponent's discard pile. | ||||
ID | 121 / 302 | ||||
Shop |
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Name | Nyssa | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Alien · Assistant · Unique | ||||
Innate Ability | +1 Support to Doctor IV if in same zone. | ||||
Special Ability | All creatures in same zone are immune to disease until end of turn. | ||||
ID | 122 / 302 | ||||
Shop |
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Name | Ogron | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | May only support Daleks and +1 Energy to any one of your Daleks in the same Zone. | ||||
ID | 123 / 302 | ||||
Shop |
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Name | P.C.M. Gas | ||||
Type | Flash | ||||
Trait | Gas | ||||
Innate Ability | Prevents one creature from supporting this turn. | ||||
ID | 124 / 302 | ||||
Shop |
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Name | Particle Suppressor | ||||
Type | Flash | ||||
Innate Ability | Interrupt the playing of opponent's Flash card then play it as you wish. | ||||
ID | 125 / 302 | ||||
Shop |
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Name | Peking Homunculus | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 3 | Support | 1 |
Trait · Rating | Robot · Unique | ||||
ID | 126 / 302 | ||||
Shop |
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Name | Perpugillian Brown | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | You may sacrifice a Doctor to save Perpugillian Brown. '+1 Substance to Doctor VI if in the same Zone. |
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ID | 127 / 302 | ||||
Shop |
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Name | Planet of Evil | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Each turn opponent may move one creature of their choice back in time to a neighbouring Zone, providing this does not exceed the card limit for that Zone. Episode may not be played in Past Zone. | ||||
ID | 128 / 302 | ||||
Shop |
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Name | Policemen | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Special Ability | Draw an extra card. | ||||
ID | 129 / 302 | ||||
Shop |
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Name | Polly Lopez | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy / +1 Substance if a Cyberman is her main combatant. | ||||
ID | 130 / 302 | ||||
Shop |
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Name | Prapilus | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Menoptera in the same Zone. | ||||
ID | 131 / 302 | ||||
Shop |
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Name | Primitives | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 0 | Substance | 2 | Support | 2 |
Trait | Alien | ||||
Special Ability | Your opponent must state the exact card they are going to play next. They must then either play that card as their next card or not play any cards for the rest of this turn. | ||||
ID | 132 / 302 | ||||
Shop |
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Name | Prof. Clifford Jones | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Unique | ||||
Innate Ability | +1 Energy / +1 Substance if Aliens are his main combatants. | ||||
ID | 133 / 302 | ||||
Shop |
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Name | Q Capsule | ||||
Type | Flash | ||||
Innate Ability | Stand any Sided creature. | ||||
ID | 134 / 302 | ||||
Shop |
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Name | Random Laser Beam Emitter | ||||
Type | Flash | ||||
Innate Ability | Inflict one hit on opponent. Target player may sacrifice any two creatures in play to nullify this card. | ||||
ID | 135 / 302 | ||||
Shop |
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Name | Ransom Demand | ||||
Type | Flash | ||||
Innate Ability | Opponent loses one creature of your choice. Opponent may discard a card from their hand to prevent the loss. | ||||
ID | 136 / 302 | ||||
Shop |
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Name | Raston Attack | ||||
Type | Flash | ||||
Innate Ability | Destroys all opponent's Cybermen in any one Zone. | ||||
ID | 137 / 302 | ||||
Shop |
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Name | Raston Warrior Robot | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 4 | Substance | 2 | Support | 0 |
Trait · Rating | Robot · Unique | ||||
Innate Ability | May Stand again after combat if main combatant. | ||||
ID | 138 / 302 | ||||
Shop |
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Name | Robomen | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | +1 Substance to this creature if you have any Daleks in this Zone. May only support Daleks. | ||||
ID | 139 / 302 | ||||
Shop |
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Name | Robophobia | ||||
Type | Flash | ||||
Innate Ability | This turn any Robot may only be blocked by Robots. | ||||
ID | 140 / 302 | ||||
Shop |
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Name | Robot | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Solver chooses a Robot in opponent's Zone which then doubles its Energy / Substance / Support. IF the chosen Robot leaves play, choose another Robot to double its Energy / Substance / Support. If Episode leaves play, Robot returns to normal. | ||||
ID | 141 / 302 | ||||
Shop |
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Name | Romana | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 2 |
Trait · Rating | Time Lord · Unique | ||||
Special Ability | +1 Support to any Doctor | ||||
ID | 142 / 302 | ||||
Shop |
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Name | Romans | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | +1 Support to each Roman, for every other Roman in play on your side, in any one Zone. | ||||
ID | 143 / 302 | ||||
Shop |
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Name | Rutans | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 1 | Support | X |
Trait | Alien | ||||
Innate Ability | May copy the Support value of any creature in the same Zone. | ||||
ID | 144 / 302 | ||||
Shop |
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Name | Sacred Flame | ||||
Type | Resource | ||||
Special Ability | +1 Substance / +1 Support to target creature until end of turn. | ||||
ID | 145 / 302 | ||||
Shop |
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Name | Sanctum | ||||
Type | Flash | ||||
Innate Ability | Prevents damage to any one creature or player. | ||||
ID | 146 / 302 | ||||
Shop |
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Name | Sarah Jane Smith | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance to Doctor III if in the same Zone. | ||||
Special Ability | You may view one randomly chosen card in opponent's hand. | ||||
ID | 147 / 302 | ||||
Shop |
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Name | Sea Base Four | ||||
Type | Resource | ||||
Special Ability | Stand one of your cards if opponent launches an attack. | ||||
ID | 148 / 302 | ||||
Shop |
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Name | Sea Devils | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Special Ability | This card is out of play for the following three turns. It can then move to a neighbouring Zone where it may stand. If unable to move or stand, it remains out of play until such time that it can stand. | ||||
ID | 149 / 302 | ||||
Shop |
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Name | Seers | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait | Alien | ||||
Innate Ability | A maximum of two Seers may be in play at any one time. | ||||
ID | 150 / 302 | ||||
Shop |
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Name | Sergeant Benton | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 2 | Support | 1 |
Trait · Rating | Human · UNIT Personnel · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your other U.N.I.T. Personnel in the same Zone. | ||||
ID | 151 / 302 | ||||
Shop |
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Name | Shrivenzales | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
ID | 152 / 302 | ||||
Shop |
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Name | SIDRAT | ||||
Type | Resource | ||||
Special Ability | You may move this Sidrat and one of your standing creatures, in the same Zone, to a neighbouring Zone. You must also Side the creature which then cannot use its Special Abilities, if any, or give Support. | ||||
ID | 153 / 302 | ||||
Shop |
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Name | Siligtone Dome | ||||
Type | Resource | ||||
Special Ability | Choose any one Resource and prevent it from being destroyed, until this Siligtone Dome is Standing or destroyed. | ||||
ID | 154 / 302 | ||||
Shop |
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Name | Silurians | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | +1 Substance if in Past Zone. | ||||
ID | 155 / 302 | ||||
Shop |
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Name | Skarasen | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 4 | Substance | 2 | Support | 0 |
Trait | Alien | ||||
ID | 156 / 302 | ||||
Shop |
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Name | Sonic Cone | ||||
Type | Flash | ||||
Innate Ability | Destroys any one Tardis and its occupants. | ||||
ID | 157 / 302 | ||||
Shop |
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Name | Sonic Screwdriver | ||||
Type | Resource | ||||
Special Ability | |||||
ID | 158 / 302 | ||||
Shop |
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Name | Sonic Toolkit | ||||
Type | Flash | ||||
Innate Ability | Prevent one Spaceship from destruction. | ||||
ID | 159 / 302 | ||||
Shop |
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Name | Sontarans | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 4 | Substance | 2 | Support | 1 |
Trait | Alien | ||||
ID | 160 / 302 | ||||
Shop |
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Name | Space Freighter | ||||
Type | Resource | ||||
Trait | Spaceship | ||||
Special Ability | +1 Support to one creature in the same Zone. If Space Freighter leaves play, so does the creature. | ||||
ID | 161 / 302 | ||||
Shop |
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Name | Space Pod | ||||
Type | Resource | ||||
Trait | Spaceship | ||||
Special Ability | +1 Energy to any of your Aliens in this zone. If Space Pod is destroyed while in use, all affected Aliens are destroyed. | ||||
ID | 162 / 302 | ||||
Shop |
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Name | Space Special Security | ||||
Type | Flash | ||||
Innate Ability | Counters any action which forces you to discard or reveal any card or cards in your hand. | ||||
ID | 163 / 302 | ||||
Shop |
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Name | Space Station | ||||
Type | Resource | ||||
Special Ability | +1 Energy to any Humans of your choice in the same Zone, on your side. If Space Station is destroyed whilst being used, so are all the chosen Humans. | ||||
ID | 164 / 302 | ||||
Shop |
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Name | Spar 7.40 | ||||
Type | Resource | ||||
Trait | Spaceship | ||||
Special Ability | +1 Energy to any creatures of your choice in the same Zone. If Spar 7.40 is destroyed whilst using its Special Ability, chosen creature are also destroyed. | ||||
ID | 165 / 302 | ||||
Shop |
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Name | Spectrox | ||||
Type | Resource | ||||
Special Ability | A Creature which would normally be destroyed is kept alive for one more full turn. Discard Spectrox and the creature at the end of that turn. | ||||
ID | 166 / 302 | ||||
Shop |
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Name | Star Base | ||||
Type | Flash | ||||
Innate Ability | +1 Support to any creature until end of turn. | ||||
ID | 167 / 302 | ||||
Shop |
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Name | Steven Taylor | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance if in Future Zone. | ||||
ID | 168 / 302 | ||||
Shop |
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Name | Susan | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy if in the same Zone as Doctor I. | ||||
Special Ability | +1 Energy to Doctor I if in the same Zone. | ||||
ID | 169 / 302 | ||||
Shop |
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Name | T-Mat | ||||
Type | Resource | ||||
Special Ability | Play two cards into this Zone now, even if they exceed the six card limit. But, if this T-Mat is discarded the six card limit must be adhered to by discarded. Once Sided this T-Mat cannot stand. | ||||
ID | 170 / 302 | ||||
Shop |
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Name | T.C.E. | ||||
Type | Flash | ||||
Trait | Weapon | ||||
Innate Ability | Destroys any one main combatant immediately after combat has been concluded. You must side one of your creatures to use this T.C.E. | ||||
ID | 171 / 302 | ||||
Shop |
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Name | Tachyon Recreation Generator | ||||
Type | Resource | ||||
Innate Ability | Must Side each turn. | ||||
Special Ability | Clones any target Unique card in play. This causes a Paradox and destroys the Unique card. If no other unique card is available, then it must clone and destroy itself. | ||||
ID | 172 / 302 | ||||
Shop |
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Name | TARDIS | ||||
Type | Resource | ||||
Special Ability | Move this Tardis and either one of your creatures or Resources, from this Zone to another Zone. Side the moved card. Also, any of your Time Lords in this Zone may move with the Tardis and are not Sided. |
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ID | 173 / 302 | ||||
Shop |
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Name | Tartarus | ||||
Type | Flash | ||||
Innate Ability | Destroys target Spaceship. | ||||
ID | 174 / 302 | ||||
Shop |
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Name | Tegan Jovanka | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 0 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance to Doctor V if in the same Zone. | ||||
Special Ability | -1 Energy to any one creature until the end of turn. | ||||
ID | 175 / 302 | ||||
Shop |
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Name | Teleportation | ||||
Type | Flash | ||||
Innate Ability | Moves one card (except Episodes) from one Zone to another. | ||||
ID | 176 / 302 | ||||
Shop |
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Name | Temporal Grace | ||||
Type | Flash | ||||
Innate Ability | Prevents one hit against you. | ||||
ID | 177 / 302 | ||||
Shop |
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Name | Terileptils | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
ID | 178 / 302 | ||||
Shop |
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Name | Tetraps | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | If any Flash card affects Tetraps, then Tetraps deal one hit to the Player of the Flash card. | ||||
ID | 179 / 302 | ||||
Shop |
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Name | Tharils | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait | Alien | ||||
Special Ability | Move from one Zone to a neighbouring Zone. | ||||
ID | 180 / 302 | ||||
Shop |
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Name | The Alliance | ||||
Type | Flash | ||||
Innate Ability | Choose two races. These two races are considered to be out of play until the end of this turn. | ||||
ID | 181 / 302 | ||||
Shop |
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Name | The Ambassadors | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Alien | ||||
Innate Ability | +1 Energy if main combatant against Humans or Aliens. | ||||
ID | 182 / 302 | ||||
Shop |
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Name | The Ancient Law of Gallifrey | ||||
Type | Flash | ||||
Innate Ability | Causes one of the following actions; return last card played to hand, stand a Sided creature or return a Tardis or Sidrat to its departure Zone. | ||||
ID | 183 / 302 | ||||
Shop |
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Name | The Ark in Space | ||||
Type | Episode | ||||
Solve | 7 | ||||
Innate Ability | If Solver has more than one creature of the same race in this zone, place two of them under this card. They are out of play. No more than two creatures may be placed under this card per turn, when this episode is discarded, creatures return to solver's hand. | ||||
ID | 184 / 302 | ||||
Shop |
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Name | The Aztecs | ||||
Type | Episode | ||||
Solve | 5 | ||||
Innate Ability | No tiime travel is allowed into or out of Solver's side of this zone. | ||||
ID | 185 / 302 | ||||
Shop |
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Name | The Black Guardian | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 6 | Substance | 1 | Support | 2 |
Trait · Rating | Alien · Unique | ||||
ID | 186 / 302 | ||||
Shop |
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Name | The Black Orchid | ||||
Type | Episode | ||||
Solve | 5 | ||||
Innate Ability | Your opponent may replace their attacking creature with another one of their creatures from the same zone. | ||||
ID | 187 / 302 | ||||
Shop |
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Name | The Black Scorpion | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 3 | Support | 1 |
Trait | Human | ||||
Special Ability | Side target creature, no effect may be generated by the act of siding. Opponent may prevent this action by discarding a card from their hand. | ||||
ID | 188 / 302 | ||||
Shop |
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Name | The Brigadier | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Human · UNIT Personnel · Unique | ||||
Innate Ability | +1 Substance to all your creatures in this zone if The Brigadier is in the Present Zone. | ||||
ID | 189 / 302 | ||||
Shop |
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Name | The Brothers of Demos | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | +1 Support for each additional Brother of Demons in play. | ||||
ID | 190 / 302 | ||||
Shop |
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Name | The Clanton Gang | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 2 | Substance | 1 | Support | 0 |
Trait | Human | ||||
Innate Ability | If The Earp Clan are in play on opponent'sside, remove this card from play and draw three cards from your draw deck. | ||||
ID | 191 / 302 | ||||
Shop |
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Name | The Claws of Axos | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Solver loses one creature of Solver's choice each turn. Lost creatures are placed on Solver's discard pile. (Robots are immune to this effects of this card.) | ||||
ID | 192 / 302 | ||||
Shop |
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Name | The Curse of Fenric | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | All Solver's creatures in this Zone become vampiric. They must receive one support each turn from any creature, otherwise they are destroyed. | ||||
ID | 193 / 302 | ||||
Shop |
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Name | The Destroyer | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 3 | Substance | 3 | Support | 0 |
Trait · Rating | Alien · Unique | ||||
Special Ability | Use the Special Ability of a target creature. Side that creature to use its effect. The Destroyer need not Stand at the start of the next turn. If Destroyer doesn't stand, neither can the target creature. | ||||
ID | 194 / 302 | ||||
Shop |
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Name | The Earp Clan | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Unique | ||||
Innate Ability | Win any drawn battle in which The Earp Clan are the main combatant. | ||||
ID | 195 / 302 | ||||
Shop |
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Name | The Emperor of Draconia | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 3 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all of your Draconians in play. | ||||
ID | 196 / 302 | ||||
Shop |
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Name | The Eye of Harmony | ||||
Type | Resource | ||||
Innate Ability | You must Side The Rod of Rasilon to use. | ||||
Special Ability | All cards in the same Zone and all Time Lords and Tardises in play are destroyed. Discard after use along with The Rod of Rasilon. | ||||
ID | 197 / 302 | ||||
Shop |
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Name | The Eye of Orion | ||||
Type | Flash | ||||
Innate Ability | No damage may be inflcited on creatures or players this turn. | ||||
ID | 198 / 302 | ||||
Shop |
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Name | The Faceless One | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Each turn, one of Solver's creatures (solver's choice) is kidnapped, place kidnapped creatures under this card. If Episode is solved, return kidnapped creatures to solver's hand. | ||||
ID | 199 / 302 | ||||
Shop |
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Name | The Game of Rasillon | ||||
Type | Flash | ||||
Innate Ability | Take two creatures from any Zone, one from each side, and force them to duel. No Support may be given, however flash cards may be used. The winner, if any, returns to owner's hand. The loser is discarded. | ||||
ID | 200 / 302 | ||||
Shop |
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Name | The Great Fire of London | ||||
Type | Flash | ||||
Innate Ability | Destroys all Resources in one Zone. | ||||
ID | 201 / 302 | ||||
Shop |
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Name | The Great Intelligence | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 2 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | +1 Energy / +1 Substance to all your Yeti in the same Zone. | ||||
ID | 202 / 302 | ||||
Shop |
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Name | The Happiness Patrol | ||||
Type | Flash | ||||
Innate Ability | Destroys a creature that has taken damage this turn. | ||||
ID | 203 / 302 | ||||
Shop |
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Name | The Harp of Rassilon | ||||
Type | Flash | ||||
Innate Ability | May reverse the results of any Game of Rasillon. | ||||
ID | 204 / 302 | ||||
Shop |
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Name | The Keeper of Traken | ||||
Type | Flash | ||||
Innate Ability | Play one extra card. | ||||
ID | 205 / 302 | ||||
Shop |
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Name | The Kinda Jhana's Box | ||||
Type | Resource | ||||
Special Ability | +1 Support to any creature using a weapon. | ||||
ID | 206 / 302 | ||||
Shop |
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Name | The Malus | ||||
Type | Flash | ||||
Innate Ability | All of the Creatures in one Zone are destroyed. | ||||
ID | 207 / 302 | ||||
Shop |
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Name | The Massacre | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Solver must allow opponent to destroy one race in this zone. No further cards of that race may be played in the zone by the Solver. | ||||
ID | 208 / 302 | ||||
Shop |
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Name | The Master | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 2 | Support | 1 |
Trait · Rating | Time Lord · Unique | ||||
Special Ability | -1 Support from all your opponent's creatures in the same zone. | ||||
ID | 209 / 302 | ||||
Shop |
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Name | The Master's Presence | ||||
Type | Flash | ||||
Innate Ability | Move one card in play to any Zone. | ||||
ID | 210 / 302 | ||||
Shop |
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Name | The Master's Spaceship | ||||
Type | Resource | ||||
Trait · Rating | Spaceship · Unique | ||||
Special Ability | Enables one creature to avoid diseases or attacks of any king. Spaceship may remain Sided. If Spaceship is destroyed so it the creature. | ||||
ID | 211 / 302 | ||||
Shop |
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Name | The Meddling Monk | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 2 | Support | 1 |
Trait · Rating | Time Lord · Unique | ||||
Special Ability | You may replace one of your creatures currently in combat with another of your creatures in this Zone, before damage is dealt. | ||||
ID | 212 / 302 | ||||
Shop |
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Name | The Mind of Evil | ||||
Type | Episode | ||||
Solve | 7 | ||||
Innate Ability | All Solver's creatures in this Zone are -1 Support. | ||||
ID | 213 / 302 | ||||
Shop |
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Name | The Moonbase | ||||
Type | Episode | ||||
Solve | 7 | ||||
Innate Ability | All Solver's Humans are -1 Energy / -1 Substance and all Solver's Robots are -1 Support. | ||||
ID | 214 / 302 | ||||
Shop |
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Name | The Myth Makers | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | When your opponent attacks in this zone. Their main combatant gains 2 Energy. | ||||
ID | 215 / 302 | ||||
Shop |
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Name | The Oracle | ||||
Type | Resource | ||||
Special Ability | Choose a target creature. You may alter its Energy, Substance and Support until end of turn. Number must remain the same (E.G. 3 E / 2 Sub / 0 Sup may become 0 E / 3 Sub / 2 Sup.) This Resource may not be used during an attack phase. | ||||
ID | 216 / 302 | ||||
Shop |
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Name | The Rani | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait · Rating | Time Lord · Unique | ||||
Special Ability | Join two creatures together so that they attack or defend as one. One of the pair is destroyed at end of turn, regardless of the combat result. E.G. Two 1 Energy / 1 Substance / 1 Support creatures become one 2 Energy / 2 Substance / 2 Support creature. | ||||
ID | 217 / 302 | ||||
Shop |
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Name | The Records of Rasillon | ||||
Type | Resource | ||||
Special Ability | +1 Substance to target creature until end of turn. | ||||
ID | 218 / 302 | ||||
Shop |
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Name | The Revenge of the Cybermen | ||||
Type | Episode | ||||
Solve | 6 | ||||
Special Ability | Each turn Solver loses one creature in play of Solver's choice (Robots are immune). Also, any creature attacking in this Zone (except Robots) is destroyed after inflicting damage and causing a card to be discarded. | ||||
ID | 219 / 302 | ||||
Shop |
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Name | The Ring of Rasillon | ||||
Type | Resource | ||||
Innate Ability | If Ring of Rasilon leaves play, opponent takes one hit. | ||||
ID | 220 / 302 | ||||
Shop |
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Name | The Rod of Rasillon | ||||
Type | Resource | ||||
Special Ability | Allows the Siding of The Eye of Harmony. | ||||
ID | 221 / 302 | ||||
Shop |
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Name | The Sash of Rasillon | ||||
Type | Resource | ||||
Special Ability | Equalize all creatures and Resources in the same Zone. E.G. opponent has 3 creatures, you have 2. Opponent has 1 Resource you have 2, Opponent loses 1 creature, you lose 1 Resource. Each player chooses their own losses. Discard after use. | ||||
ID | 222 / 302 | ||||
Shop |
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Name | The Silver Nemesis | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | All Solver's creatures in this Zone are -1 Energy / -1 Substance. | ||||
ID | 223 / 302 | ||||
Shop |
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Name | The Sisterhood | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Alien · Unique | ||||
Innate Ability | Must be destroyed twice in one turn in order to be removed from play. | ||||
ID | 224 / 302 | ||||
Shop |
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Name | The Space Pirates | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Each turn Solver must allow opponent to choose a card at random from Solver's hand and place it on Solver's discard pile. | ||||
ID | 225 / 302 | ||||
Shop |
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Name | The Time Warrior | ||||
Type | Episode | ||||
Solve | 7 | ||||
Innate Ability | Each turn solver must allow opponent to move one of solver's creatures from this zone to any other zone. Side moved creatures. | ||||
ID | 226 / 302 | ||||
Shop |
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Name | The Tomb of Rasillon | ||||
Type | Resource | ||||
Special Ability | After combat and in the same turn trap any one creature which attacked or supported against one of your Time Lords. This creature cannot move, attack, defend, or side. You may choose not to Stand The Tomb of Rasillon each turn, keeping the creature trapped. | ||||
ID | 227 / 302 | ||||
Shop |
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Name | The Web of Fear | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Each turn Solver must Side one of their creatures of their choice. No effects are generated by this action. All creatures Sided in this manner must remain Sided until the Episode is solved. | ||||
ID | 228 / 302 | ||||
Shop |
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Name | The White Guardian | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 1 | Substance | 6 | Support | 3 |
Trait · Rating | Alien · Unique | ||||
ID | 229 / 302 | ||||
Shop |
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Name | Thunderbolt Missile | ||||
Type | Flash | ||||
Trait | Bomb | ||||
Innate Ability | Destroy any one attacking creature after the attack phase. | ||||
ID | 230 / 302 | ||||
Shop |
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Name | Time Acceleration Beam | ||||
Type | Flash | ||||
Trait | Weapon | ||||
Innate Ability | Target one creature. The creature will be destroyed at the start of your next turn due to quick aging. | ||||
ID | 231 / 302 | ||||
Shop |
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Name | Time Barrier | ||||
Type | Flash | ||||
Special Ability | Choose two Zones. No Time Travel is allowed between these Zones until end of turn. | ||||
ID | 232 / 302 | ||||
Shop |
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Name | Time Controller | ||||
Type | Flash | ||||
Special Ability | Prevents the playing of any one card. Return that card to hand. The card or a duplicate of it may not be played again this turn. | ||||
ID | 233 / 302 | ||||
Shop |
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Name | Time Corridor | ||||
Type | Flash | ||||
Innate Ability | Move as many of your creatures as you wish from one Zone to another. | ||||
ID | 234 / 302 | ||||
Shop |
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Name | Time Dam | ||||
Type | Resource | ||||
Rating | Unique | ||||
Special Ability | Take an extra turn. Continue to take two turns to your opponent's one. Take one hit for every extra turn. Once Sided Time Dam does not Stand again in the normal Stand phase. | ||||
ID | 235 / 302 | ||||
Shop |
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Name | Time Eddy | ||||
Type | Flash | ||||
Innate Ability | Both players return to their hand their last card played (Not including this card). | ||||
ID | 236 / 302 | ||||
Shop |
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Name | Time Loop | ||||
Type | Flash | ||||
Innate Ability | Choose a zone. Nothing more may occur in zone this turn. | ||||
ID | 237 / 302 | ||||
Shop |
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Name | Time Ram | ||||
Type | Flash | ||||
Innate Ability | Sacrifice one of your Tardises or Sidrats to destroy one of your opponent's Tardises or Sidrats | ||||
ID | 238 / 302 | ||||
Shop |
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Name | Time Scoop | ||||
Type | Flash | ||||
Innate Ability | Move one of your opponent's creatures of your choice from one zone to another. | ||||
ID | 239 / 302 | ||||
Shop |
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Name | Time Stop | ||||
Type | Flash | ||||
Innate Ability | Prevents the playing of any one Flash card which must then be discarded. | ||||
ID | 240 / 302 | ||||
Shop |
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Name | Time Travel | ||||
Type | Flash | ||||
Innate Ability | A creature may be moved from one zone to another until end of turn. Creature then returns to its original zone. | ||||
ID | 241 / 302 | ||||
Shop |
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Name | Time Winds | ||||
Type | Flash | ||||
Innate Ability | Any card which has travelled through time this turn, is destroyed. | ||||
ID | 242 / 302 | ||||
Shop |
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Name | Time Worn | ||||
Type | Flash | ||||
Innate Ability | Opponent must choose one of their Resources and remove it from play. The Resource is then placed on their discard pile. | ||||
ID | 243 / 302 | ||||
Shop |
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Name | Timelash | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | The Solver's opponent may exchange one of their creatures from the zone for one of their creatures from another zone. This action may only take place once in a turn. | ||||
ID | 244 / 302 | ||||
Shop |
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Name | Total Survival Kit | ||||
Type | Resource | ||||
Special Ability | Protects you from taking one hit if an attack is launched in the same zone as Total Survival Kit. Discard after use. | ||||
ID | 245 / 302 | ||||
Shop |
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Name | Tranquil Repose | ||||
Type | Resource | ||||
Special Ability | Sacrifce a creature to protect all other creatures in the same Zone from any form of attack until end of turn. | ||||
ID | 246 / 302 | ||||
Shop |
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Name | Transduction Barriers | ||||
Type | Resource | ||||
Special Ability | -1 Energy from any attack creature. | ||||
ID | 247 / 302 | ||||
Shop |
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Name | Trench | ||||
Type | Resource | ||||
Special Ability | +1 Energy / +1 Substance to one defending creature. If creature leaves play, so does Trench. | ||||
ID | 248 / 302 | ||||
Shop |
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Name | Trionic Lock | ||||
Type | Resource | ||||
Special Ability | Locks a target resource preventing it from Siding or Standing this turn. | ||||
ID | 249 / 302 | ||||
Shop |
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Name | Trisilicate | ||||
Type | Flash | ||||
Innate Ability | +1 Energy to one creature until end of turn. | ||||
ID | 250 / 302 | ||||
Shop |
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Name | Underground Bunker | ||||
Type | Resource | ||||
Special Ability | +2 Substance to any defending creature. If Underground Bunker leaves play so does the creature. | ||||
ID | 251 / 302 | ||||
Shop |
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Name | UNIT Corporal | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait | Human | ||||
ID | 252 / 302 | ||||
Shop |
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Name | UNIT Headquarters | ||||
Type | Resource | ||||
Innate Ability | +1 Support to all your Humans in the same zone. | ||||
ID | 253 / 302 | ||||
Shop |
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Name | UNIT Soldier | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Human | ||||
Innate Ability | +1 Substance if in Trench Resource. | ||||
ID | 254 / 302 | ||||
Shop |
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Name | V-Ship | ||||
Type | Resource | ||||
Trait | Space Ship | ||||
Special Ability | Sacrifice this V-Ship to prevent a hit against you from any one source. | ||||
ID | 255 / 302 | ||||
Shop |
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Name | Vengeance on Varos | ||||
Type | Episode | ||||
Solve | 6 | ||||
Innate Ability | Opponent may swap one of Solver's creatures in play with one from Solver's discard pile each turn. | ||||
ID | 256 / 302 | ||||
Shop |
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Name | Venom Gun | ||||
Type | Resource | ||||
Special Ability | Halves a target creature's Energy, Substance and Support (round all numbers up) until end of turn. Side a creature to use. | ||||
ID | 257 / 302 | ||||
Shop |
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Name | Venusian Aiki-Do | ||||
Type | Flash | ||||
Innate Ability | +1 Substance to one creature until end of turn. | ||||
ID | 258 / 302 | ||||
Shop |
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Name | Vervoids | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 2 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Innate Ability | If this Vervoids is used to Support your main combatant in defence, your opponent's main combatant does not Stand at the start of their next turn. | ||||
ID | 259 / 302 | ||||
Shop |
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Name | Vicki | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Energy if in future zone. | ||||
ID | 260 / 302 | ||||
Shop |
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Name | Victoria Waterfield | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 0 | Substance | 1 | Support | 0 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance to any one Doctor in the same zone. | ||||
Special Ability | +2 Substance to any one doctor in the same zone. | ||||
ID | 261 / 302 | ||||
Shop |
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Name | Viral Destruction | ||||
Type | Flash | ||||
Innate Ability | Destroy all opponent's Humans, or Aliens, or Robots, or Time Lords, or Assistants, or Resources, in one Zone. Choose one group only. | ||||
ID | 262 / 302 | ||||
Shop |
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Name | Vislor Turlough | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait · Rating | Alien · Assistant · Unique | ||||
Special Ability | Sacrifice to destroy a Time Lord. | ||||
ID | 263 / 302 | ||||
Shop |
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Name | Vorum Gas | ||||
Type | Resource | ||||
Special Ability | Your opponent must return to their hand all creatures in play of any one race, of your choice, in any one Zone. | ||||
ID | 264 / 302 | ||||
Shop |
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Name | Warning | ||||
Type | Flash | ||||
Innate Ability | Draw one card from your draw deck or play one card. | ||||
ID | 265 / 302 | ||||
Shop |
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Name | Web Gun | ||||
Type | Resource | ||||
Special Ability | -1 Substance from any creature until end of turn. | ||||
ID | 266 / 302 | ||||
Shop |
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Name | White Dalek | ||||
Type | Creature | ||||
Time | Timeless | ||||
Energy | 3 | Substance | 2 | Support | 1 |
Trait | Alien · Robot | ||||
Innate Ability | +1 Substance if in the same Zone as Davros. Will never attack or support an attack against an opponent who has Davros in play in any Zone. | ||||
ID | 267 / 302 | ||||
Shop |
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Name | Whomobile | ||||
Type | Resource | ||||
Special Ability | +1 Energy / +1 Substance to any Doctor. If either Whomobile or Doctor are destroyed, both cards must be Discarded. | ||||
ID | 268 / 302 | ||||
Shop |
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Name | Winifred Bambera | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 2 | Support | 1 |
Trait · Rating | Human · UNIT Personnel · Unique | ||||
Innate Ability | +1 Support to all your other U.N.I.T. Personnel in the same Zone. | ||||
ID | 269 / 302 | ||||
Shop |
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Name | Woolfweeds | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait | Alien | ||||
Special Ability | +1 Support to any creature. | ||||
ID | 270 / 302 | ||||
Shop |
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Name | X-Ray Laser Cannon | ||||
Type | Resource | ||||
Special Ability | +2 Energy to any attacking creature until end of turn. If creature leaves play, so does X-Ray Laser Cannon. | ||||
ID | 271 / 302 | ||||
Shop |
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Name | Yeti | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 2 | Substance | 2 | Support | 0 |
Trait | Robot | ||||
ID | 272 / 302 | ||||
Shop |
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Name | Zarbi | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
Trait | Alien | ||||
Innate Ability | +1 Substance to all your other Zarbi in the same Zone. | ||||
ID | 273 / 302 | ||||
Shop |
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Name | Zoe Heriot | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 1 |
Trait · Rating | Human · Assistant · Unique | ||||
Innate Ability | +1 Substance if in Future Zone. | ||||
Special Ability | +1 Substance to Doctor II or Doctor V if in the same zone. | ||||
ID | 274 / 302 | ||||
Shop |
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Name | Zygons | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | X | Substance | X | Support | 2 |
Trait | Alien | ||||
Innate Ability | The Energy and Substance values of any one other creature in this Zone are copied by this Zygon, and become the Energy and Substance values of this card. Copying only occurs once. | ||||
ID | 275 / 302 | ||||
Shop |
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Name | The Watcher - Past 1 | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 0 | Support | 0 |
ID | 276 / 302 | ||||
Shop |
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Name | The Watcher - Past 2 | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 277 / 302 | ||||
Shop |
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Name | The Watcher - Past 3 | ||||
Type | Creature | ||||
Time | Past | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 278 / 302 | ||||
Shop |
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Name | The Watcher - Present 1 | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 279 / 302 | ||||
Shop |
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Name | The Watcher - Present 2 | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 280 / 302 | ||||
Shop |
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Name | The Watcher - Present 3 | ||||
Type | Creature | ||||
Time | Present | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 281 / 302 | ||||
Shop |
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Name | The Watcher - Future 1 | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 282 / 302 | ||||
Shop |
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Name | The Watcher - Future 2 | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 283 / 302 | ||||
Shop |
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Name | The Watcher - Future 3 | ||||
Type | Creature | ||||
Time | Future | ||||
Energy | 1 | Substance | 1 | Support | 0 |
ID | 284 / 302 | ||||
Shop |
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Name | Time - Past 1 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 285 / 302 | ||||
Shop |
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Name | Time - Past 2 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 286 / 302 | ||||
Shop |
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Name | Time - Past 3 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 287 / 302 | ||||
Shop |
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Name | Time - Past 4 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 288 / 302 | ||||
Shop |
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Name | Time - Past 5 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 289 / 302 | ||||
Shop |
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Name | Time - Past 6 | ||||
Type | Time | ||||
Time | Past | ||||
ID | 290 / 302 | ||||
Shop |
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Name | Time - Present 1 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 291 / 302 | ||||
Shop |
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Name | Time - Present 2 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 292 / 302 | ||||
Shop |
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Name | Time - Present 3 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 293 / 302 | ||||
Shop |
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Name | Time - Present 4 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 294 / 302 | ||||
Shop |
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Name | Time - Present 5 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 295 / 302 | ||||
Shop |
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Name | Time - Present 6 | ||||
Type | Time | ||||
Time | Present | ||||
ID | 296 / 302 | ||||
Shop |
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Name | Time - Future 1 | ||||
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