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Name | Scarred Dresser |
Type | Clue |
Points | 1 |
#, Rarity | 1, Uncommon |
Name | Phone Message |
Type | Clue |
Points | 1 |
#, Rarity | 2, Common |
Name | Dent |
Type | Clue |
Points | 1 |
#, Rarity | 3, Common |
Name | Mysterious Toys |
Type | Clue |
Points | 1 |
#, Rarity | 4, Common |
Name | Mysterious Letter |
Type | Clue |
Points | 1 |
#, Rarity | 5, Common |
Name | Pen |
Type | Clue |
Points | 1 |
#, Rarity | 6, Common |
Name | Mysterious Briefcase |
Type | Clue |
Points | 1 |
#, Rarity | 7, Common |
Name | Chimney |
Type | Clue |
Points | 1 |
#, Rarity | 8, Common |
Name | Treasure Map |
Type | Clue |
Points | 1 |
#, Rarity | 9, Common |
Name | Notes Written in Blood |
Type | Clue |
Points | 1 |
#, Rarity | 10, Common |
Name | Cobota Note |
Type | Clue |
Points | 1 |
#, Rarity | 11, Common |
Name | Disposable Camera |
Type | Clue |
Points | 1 |
#, Rarity | 12, Common |
Name | O'Brien |
Type | Criminal |
Points | 3 |
Effect | Expend: Challenge a detective at this case with speed. |
Str. · Speed · Int. | 1 · 5 · 3 |
#, Rarity | 13, Common |
Name | Kidnapper |
Type | Criminal |
Points | 1 |
Effect | When challenging a Kid, this character gains +3 strength. |
Str. · Speed · Int. | 1 · 3 · 1 |
#, Rarity | 14, Uncommon |
Name | Menacing Criminal |
Type | Criminal |
Points | 1 |
Traits | Gangster |
Effect | Expend: Choose a criminal. That criminal gains +2 speed. |
Str. · Speed · Int. | 2 · 2 · 1 |
#, Rarity | 15, Common |
Name | Michelle Hamlin |
Type | Criminal |
Points | 3 |
Traits | Kid |
Effect | Expend: Challenge a detective at this case with intelligence. |
Str. · Speed · Int. | 1 · 3 · 5 |
#, Rarity | 16, Common |
Name | Masked Rider Ringleader |
Type | Criminal |
Points | 1 |
Effect | When flipped up, you may search your PD for up to 3 Masked criminals and put them on top of your PD in any order. |
Str. · Speed · Int. | 1 · 2 · 2 |
#, Rarity | 17, Uncommon |
Name | Wong |
Type | Criminal |
Points | 1 |
Traits | Gangster |
Effect | Expend: Choose a criminal. That criminal gains +2 strength. |
Str. · Speed · Int. | 2 · 1 · 2 |
#, Rarity | 18, Common |
Name | Haley |
Type | Criminal |
Points | 2 |
Effect | When flipped up, you may look at all opponent's hands. |
Str. · Speed · Int. | 3 · 2 · 4 |
#, Rarity | 19, Common |
Name | Masked Rider Bad Guy |
Type | Criminal |
Points | 2 |
Traits | Masked |
Effect | When flipped up, your Masked criminals gain +2 strength. |
Str. · Speed · Int. | 3 · 1 · 4 |
#, Rarity | 20, Common |
Name | Mr. Oswald |
Type | Criminal |
Points | 2 |
Effect | When flipped up, look at the top 5 cards of an opponent's DD and put them back in any order. |
Str. · Speed · Int. | 2 · 3 · 5 |
#, Rarity | 21, Common |
Name | Mr. O'Donnell |
Type | Criminal |
Points | 3 |
Str. · Speed · Int. | 7 · 4 · 4 |
#, Rarity | 22, Common |
Name | Burglar |
Type | Criminal |
Points | 2 |
Effect | When flipped up, your opponents lose 1 job point. |
Str. · Speed · Int. | 1 · 2 · 2 |
#, Rarity | 23, Uncommon |
Name | Mod Henchmen |
Type | Criminal |
Points | 3 |
Traits | Gangster |
Effect | You may have more than one copy of this character face-up. |
Str. · Speed · Int. | 5 · 4 · 1 |
#, Rarity | 24, Common |
Name | Masked Rider Bad Guy 2 |
Type | Criminal |
Points | 1 |
Traits | Masked |
Effect | This character gains +1 speed for each gadget in play. |
Str. · Speed · Int. | 1 · 1 · 1 |
#, Rarity | 25, Common |
Name | Masked Rider Bad Guy 4 |
Type | Criminal |
Points | 2 |
Traits | Masked |
Effect | When flipped up, each opponent must discard one of their gadgets. |
Str. · Speed · Int. | 4 · 2 · 1 |
#, Rarity | 26, Common |
Name | Laurel Hallorin |
Type | Criminal |
Points | 1 |
Effect | When flipped up, choose a detective. That detective gains -2 strength. |
Str. · Speed · Int. | 1 · 3 · 2 |
#, Rarity | 27, Common |
Name | Masked Rider Bad Guy 3 |
Type | Criminal |
Points | 2 |
Traits | Masked |
Effect | When flipped up, you may search your DD for a gadget, reveal it, and put it into your hand. |
Str. · Speed · Int. | 3 · 5 · 2 |
#, Rarity | 28, Common |
Name | Tough Guy |
Type | Criminal |
Points | 1 |
Traits | Gangster |
Effect | You may have more than one copy of this character face-up. |
Str. · Speed · Int. | 2 · 3 · 1 |
#, Rarity | 29, Common |
Name | Kate Watson |
Type | Detective |
Points | 2 |
Effect | When this enters play, you may search your PD discard pile for a clue and put it on top of your PD. |
Str. · Speed · Int. | 2 · 3 · 4 |
#, Rarity | 30, Common |
Name | Ken Nicholson |
Type | Detective |
Points | 1 |
Effect | Expend: Look at the top 4 cards of your PD and put them back in any order. |
Str. · Speed · Int. | 3 · 1 · 2 |
#, Rarity | 31, Common |
Name | Policeman |
Type | Detective |
Points | 1 |
Traits | Police |
Effect | You may control more than on copy of this character. |
Str. · Speed · Int. | 1 · 1 · 1 |
#, Rarity | 32, Common |
Name | TV Reporter |
Type | Detective |
Points | 1 |
Effect | When challenged, this character gains +1 to all talents for that challenge. |
Str. · Speed · Int. | 1 · 2 · 2 |
#, Rarity | 33, Common |
Name | Beat Cop |
Type | Detective |
Points | 1 |
Traits | Police |
Effect | This character gains +1 strength for each clue attached to him. |
Str. · Speed · Int. | 1 · 2 · 1 |
#, Rarity | 34, Common |
Name | Serena Sebastian, Boy Crazy |
Type | Detective |
Points | 1 |
Effect | While you have more cards in your hand than any opponent, this character gains +2 to all talents. |
Str. · Speed · Int. | 1 · 1 · 2 |
#, Rarity | 35, Common |
Name | Inspector Meguire, Relentless Detective |
Type | Detective |
Points | 2 |
Traits | Inspector, Police |
Effect | When this enters play, search your DD for a detective that costs 4 or 5 job points and put it in your hand. |
Str. · Speed · Int. | 4 · 4 · 1 |
#, Rarity | 36, Common |
Name | Diana |
Type | Detective |
Points | 1 |
Traits | Kid |
Effect | When this character solves a case, draw 2 cards. |
Str. · Speed · Int. | 1 · 2 · 2 |
#, Rarity | 37, Common |
Name | Hiana |
Type | Detective |
Points | 2 |
Effect | This character's talents cannot be lowered. |
Str. · Speed · Int. | 3 · 5 · 3 |
#, Rarity | 38, Common |
Name | Matthew Schumacher |
Type | Detective |
Points | 2 |
Effect | This character gains +2 speed and +2 intelligence while working a case that has a criminal. |
Str. · Speed · Int. | 4 · 2 · 2 |
#, Rarity | 39, Common |
Name | Dr. Herschel Agasa, Conan's Confidante |
Type | Detective |
Points | 2 |
Effect | When a gadget you control would be discarded, you may discard a card from your hand instead. |
Str. · Speed · Int. | 1 · 1 · 7 |
#, Rarity | 40, Common |
Name | Harry |
Type | Detective |
Points | 1 |
Traits | KId |
Effect | (Discard this character from your hand to increase the strength of one of your detectives by +1.) |
Str. · Speed · Int. | 2 · 2 · 2 |
#, Rarity | 41, Common |
Name | Dr. Hassleman |
Type | Detective |
Points | 1 |
Effect | When one of your detectives would be discarded, you may discard this character and put that detective into your HQ expended instead. |
Str. · Speed · Int. | 2 · 1 · 2 |
#, Rarity | 42, Common |
Name | Norman |
Type | Detective |
Points | 1 |
Effect | When this enters play, reveal the top card of your PD. If it's a clue, attach it to this character at no cost. |
Str. · Speed · Int. | 1 · 1 · 4 |
#, Rarity | 43, Common |
Name | Inspector Worthington |
Type | Detective |
Points | 2 |
Traits | Inspector, Police |
Effect | Expend: Choose a detective and a talent. Chosen detective gains +2 to that talent. |
Str. · Speed · Int. | 4 · 2 · 2 |
#, Rarity | 44, Common |
Name | Tommy |
Type | Detective |
Points | 2 |
Effect | Expend: Discard the top card from your DD. |
Str. · Speed · Int. | 2 · 4 · 3 |
#, Rarity | 45, Common |
Name | Tommy Walker |
Type | Detective |
Points | 1 |
Effect | While you have Rachel Moore, this detective gains +2 speed. |
Str. · Speed · Int. | 3 · 1 · 2 |
#, Rarity | 46, Common |
Name | Mr. Yamagishi, Idol's Assistant |
Type | Detective |
Points | 2 |
Effect | Idols at the same case as this character cannot be challenged. |
Str. · Speed · Int. | 2 · 4 · 2 |
#, Rarity | 47, Common |
Name | Chief of Police |
Type | Detective |
Points | 3 |
Traits | Police |
Effect | All of your Police gain "Expend: Reveal the top card of your DD. If it has the "Police" trait, put it in your hand." |
Str. · Speed · Int. | 5 · 4 · 4 |
#, Rarity | 48, Uncommon |
Name | The Game is Afoot |
Type | Event |
Steps | Sleuth |
Effect | Choose a detective in play. That detective gains +2 intelligence. |
#, Rarity | 49, Common |
Name | Idol at the Front Door |
Type | Event |
Steps | Any |
Effect | (Play only when you control an Idol.) Search your PD for an Idol that has a cost of 3 or less and put it into your hand. |
#, Rarity | 50, Common |
Name | Who's the Accomplice? |
Type | Event |
Steps | Any |
Effect | Exchange 2 of your problems. |
#, Rarity | 51, Common |
Name | Reporting for Duty |
Type | Event |
Steps | Main |
Effect | Reveal the top 5 cards of your DD. Choose one detective from those cards and put it into your hand. Put the rest at the bottom of your DD in any order. |
#, Rarity | 52, Common |
Name | The Mob |
Type | Event |
Steps | Sleuth |
Effect | Choose one of your criminals. That criminal gains +1 strength for each criminal in play. |
#, Rarity | 53, Common |
Name | Those Wonderful Toys |
Type | Event |
Steps | Any |
Effect | Choose a character. That character gains -X intelligence, X = the number of your gadgets with different titles. |
#, Rarity | 54, Rare |
Name | Slip |
Type | Event |
Steps | Sleuth |
Effect | Expend a criminal that has a crime cost of 1 or less. |
#, Rarity | 55, Common |
Name | Medical Attention |
Type | Event |
Steps | Sleuth |
Effect | Send one your detectives to your HQ, expended. |
#, Rarity | 56, Common |
Name | Evil on the Line |
Type | Event |
Steps | Sleuth |
Effect | Choose a case. Until end of turn, you may look at all problems at that case. |
#, Rarity | 57, Common |
Name | At Gunpoint |
Type | Event |
Steps | Sleuth |
Effect | Choose an opponent. That opponent names a card. Reveal your hand. If no copies of that card are in your hand, choose a detective. That detective gains -1 intelligence for each card in your hand. |
#, Rarity | 58, Rare |
Name | Getting Some Sleep |
Type | Event |
Steps | End |
Effect | Shuffle 4 Detectives in your DD discard pile into your DD. |
#, Rarity | 59, Common |
Name | Miscalculation |
Type | Event |
Steps | Sleuth |
Effect | (Play only if you control Dr. Herschel Agasa.) Choose an opponent's detective. That detective gains -2 strength and -2 speed. |
#, Rarity | 60, Common |
Name | Just Keep Talking |
Type | Event |
Steps | Any |
Effect | (Play ony if you have an Idol or Rachel Moore.) Choose a detective. That detective gains -4 speed. |
#, Rarity | 61, Common |
Name | A Keen Eye for Detail |
Type | Event |
Steps | Main |
Effect | Search your PD for a clue and add it to your PD row. Then discard a card from your PD row. |
#, Rarity | 62, Common |
Name | Swift Kick |
Type | Event |
Steps | Any |
Effect | Choose a detective in play. That detective gains +2 strength. |
#, Rarity | 63, Common |
Name | Back on a Case |
Type | Event |
Steps | Main |
Effect | Expend your detective that has intelligence of 7 or more to gain 2 job points. |
#, Rarity | 64, Common |
Name | After Them! |
Type | Event |
Steps | Any |
Effect | (Play only if you control a JDL Detective.) Move one problem you control to a case where you have no criminals. |
#, Rarity | 65, Common |
Name | Scared |
Type | Event |
Steps | Sleuth |
Effect | Discard one of your criminals and choose another of your criminals. Add the discarded criminals crime cost to one talent on your chosen criminals |
#, Rarity | 66, Common |
Name | Police Line, Do Not Cross! |
Type | Event |
Steps | Sleuth |
Effect | (Play only if you control an Inspector.) Expend one of your detective to expend a detective that has a lower job cost. |
#, Rarity | 67, Rare |
Name | Teamwork |
Type | Event |
Steps | Sleuth |
Effect | You may rearrange the clues attached to your Kid detectives. |
#, Rarity | 68, Common |
Name | Quick Reflexes |
Type | Event |
Steps | Sleuth |
Effect | Choose a detective in play. That detective gains +2 speed. |
#, Rarity | 69, Common |
Name | Snooping Around |
Type | Event |
Steps | Any |
Effect | (Play only if you control 2 or more JDL detectives.) Put one of your cases that has no criminals and/or problems on top of your CD. Search your CD for any case and put it into that case row. Shuffle your CD. |
#, Rarity | 70, Rare |
Name | A Simple Kiss |
Type | Event |
Steps | End |
Effect | (Play only if you control 2 or more Kids.) Each player returns all but 2 of their detectives in play to their owners' hands. |
#, Rarity | 71, Rare |
Name | Fame |
Type | Event |
Steps | Any |
Effect | (As an additional cost to play this card, expend one of your Idols.) Your opponents must expend 1 problem or criminal at each case where he has a total of 2 problems and/or criminals. |
#, Rarity | 72, Rare |
Name | Checking Your Notes |
Type | Event |
Steps | Any |
Effect | Detach one of your clues and attach it to any other detective your control. |
#, Rarity | 73, Common |
Name | The Junior Detective League |
Type | Event |
Steps | Main |
Effect | Search your DD for a JDL detective card and put it in your hand. |
#, Rarity | 74, Common |
Name | Super Sneakers |
Type | Gadget |
Points | 1 |
Effect | Discard a card from your hand: This character gains +2 strength. |
#, Rarity | 75, Common |
Name | Phone |
Type | Gadget |
Points | 1 |
Effect | (Detectives only.) Discard a card from your hand. Detach a clue from this detective and attach it to another of your detective. |
#, Rarity | 76, Rare |
Name | Tracking Device |
Type | Gadget |
Points | 0 |
Effect | If one of yoru clues would be discarded, you may discard this gadget instead. |
#, Rarity | 77, Common |
Name | Junior Detective League Badge |
Type | Gadget |
Points | 0 |
Effect | (Detectives only.) This detective gains "JDL." |
#, Rarity | 78, Rare |
Name | Solar Powered Skateboard |
Type | Gadget |
Points | 1 |
Effect | Discard a card from your hand. This character gains +2 speed. |
#, Rarity | 79, Common |
Name | Homing Glasses |
Type | Gadget |
Points | 1 |
Effect | Discard a card from your hand. This character gains +2 intelligence. |
#, Rarity | 80, Common |
Name | Fish Marks the Spot |
Type | Case |
Points | 5 |
Clues Needed | Treasure Map |
Effect | A player must have 3 or more detectives working this case to solve it. |
Str. · Speed · Int. | 5 · 12 · 10 |
#, Rarity | 81, Uncommon |
Name | Festival Fiasco |
Type | Case |
Points | 5 |
Clues Needed | Disposable Camera |
Str. · Speed · Int. | 15 · 8 · 5 |
#, Rarity | 82, Uncommon |
Name | The Art Museum Murder Case |
Type | Case |
Points | 6 |
Clues Needed | Cobota Note, Pen |
Str. · Speed · Int. | 9 · 8 · 6 |
#, Rarity | 83, Uncommon |
Name | Wedding Day Blues |
Type | Case |
Points | 6 |
Clues Needed | Video Camera |
Effect | When a player solves this case with "Catherine Mcloughlin." he may draw 2 cards. |
Str. · Speed · Int. | 7 · 13 · 8 |
#, Rarity | 84, Rare |
Name | The Two-Faced Brother |
Type | Case |
Points | 6 |
Clues Needed | Phone Message |
Effect | When one or more detectives tries to solve this case, flip a coin. If it's heads, this case's speed goal gains +6; it it's tails, this case's intelligence goal gains +6. |
Str. · Speed · Int. | 7 · 6 · 6 |
#, Rarity | 85, Uncommon |
Name | Beware of Idols |
Type | Case |
Points | 5 |
Clues Needed | Dent |
Effect | All Idols gain +1 intelligence. |
Str. · Speed · Int. | 10 · 3 · 13 |
#, Rarity | 86, Uncommon |
Name | The Shooter |
Type | Case |
Points | 5 |
Clues Needed | Calculator |
Str. · Speed · Int. | 3 · 10 · 13 |
#, Rarity | 87, Rare |
Name | Hijacked Department Store |
Type | Case |
Points | 0 |
Str. · Speed · Int. | 20 · 19 · 15 |
#, Rarity | 88, Uncommon |
Name | The Case of the Mysterious Gifts |
Type | Case |
Points | 6 |
Clues Needed | Mysterious Letter, Mysterious Toys |
Str. · Speed · Int. | 6 · 3 · 12 |
#, Rarity | 89, Uncommon |
Name | The Kidnapped Debutante |
Type | Case |
Points | 6 |
Clues Needed | Chimney |
Effect | When this case solves, all players draw 2 cards. |
Str. · Speed · Int. | 4 · 7 · 13 |
#, Rarity | 90, Rare |
Name | Time Bomb Express |
Type | Case |
Points | 6 |
Clues Needed | Mysterious Briefcase |
Str. · Speed · Int. | 6 · 15 · 6 |
#, Rarity | 91, Uncommon |
Name | Deadly Game |
Type | Case |
Points | 6 |
Clues Needed | Damaged Lock, Messy Room |
Str. · Speed · Int. | 10 · 4 · 5 |
#, Rarity | 92, Uncommon |
Name | A Loan Repaid |
Type | Case |
Points | 6 |
Clues Needed | Scarred Dresser |
Str. · Speed · Int. | 9 · 9 · 9 |
#, Rarity | 93, Rare |
Name | Moonlight Sonata Murder |
Type | Case |
Points | 7 |
Clues Needed | Tapes of the Moonlight Sonata, Notes Written in Blood |
Str. · Speed · Int. | 3 · 7 · 10 |
#, Rarity | 94, Uncommon |
Name | Damaged Lock |
Type | Case |
Points | 1 |
Effect | When this enters play, gain 1 crime point. |
#, Rarity | 95, Uncommon |
Name | Cigarettes |
Type | Case |
Points | 1 |
#, Rarity | 96, Uncommon |
Name | Video Camera |
Type | Case |
Points | 1 |
#, Rarity | 97, Uncommon |
Name | Coffee |
Type | Case |
Points | 1 |
#, Rarity | 98, Uncommon |
Name | Calculator |
Type | Case |
Points | 1 |
Effect | This detective gains +1 intelligence. |
#, Rarity | 99, Uncommon |
Name | Tapes of the Moonlight Sonata |
Type | Case |
Points | 1 |
Effect | If you attach this clue to a detective that has "Tape Player" attached, you may draw a card. |
#, Rarity | 100, Uncommon |
Name | Gymnastic Bruises |
Type | Case |
Points | 1 |
#, Rarity | 101, Uncommon |
Name | Ugly Handbag |
Type | Case |
Points | 1 |
#, Rarity | 102, Rare |
Name | Cake |
Type | Case |
Points | 1 |
#, Rarity | 103, Uncommon |
Name | Grappling Hook |
Type | Case |
Points | 1 |
Effect | This detective gains +1 speed. |
#, Rarity | 104, Uncommon |
Name | Messy Room |
Type | Case |
Points | 1 |
Effect | When this enters play, search your DD for a copy of "Super Famicom" and put it in your hand. |
#, Rarity | 105, Uncommon |
Name | Ms. Morris |
Type | Criminal |
Points | 3 |
Effect | When flipped up you may search your DD for a copy of "Poison" and attach it to this character at no cost. |
Str. · Speed · Int. | 1 · 3 · 6 |
#, Rarity | 106, Rare |
Name | Nicodemus Stanley |
Type | Criminal |
Points | 1 |
Effect | This character gains +1 to each of his talents for each detective beyond 2 working this case. |
Str. · Speed · Int. | 1 · 3 · 2 |
#, Rarity | 107, Uncommon |
Name | Sonny, Railway Bomber |
Type | Criminal |
Points | 3 |
Str. · Speed · Int. | 3 · 4 · 5 |
#, Rarity | 108, Uncommon |
Name | Mr. Paranoid |
Type | Criminal |
Points | 0 |
Str. · Speed · Int. | 2 · 2 · 2 |
#, Rarity | 109, Uncommon |
Name | Gold Exchange Trader |
Type | Criminal |
Points | 4 |
Effect | When flipped up you may search your DD for a copy of "Time Bomb Brief Case" and attach it to this character at no cost. |
Str. · Speed · Int. | 1 · 4 · 2 |
#, Rarity | 110, Rare |
Name | Nicholas Underwood |
Type | Criminal |
Points | 3 |
Traits | Idol |
Effect | When flipped up, choose an opponent's detective and draw a card for each clue attached to that detective. |
Str. · Speed · Int. | 3 · 4 · 2 |
#, Rarity | 111, Rare |
Name | Jackie Sawyer |
Type | Criminal |
Points | 2 |
Effect | Expend: Choose a criminal. Chosen criminal gains +2 intelligence. |
Str. · Speed · Int. | 1 · 2 · 5 |
#, Rarity | 112, Uncommon |
Name | Security Guard |
Type | Detective |
Points | 1 |
Effect | When one of your clues would be discarded, you may discard this character instead. |
Str. · Speed · Int. | 3 · 1 · 1 |
#, Rarity | 113, Uncommon |
Name | Richard Moore, Clueless Father |
Type | Detective |
Points | 3 |
Traits | Parent |
Effect | When this enters play, search your DD for a copy of Rachel Moore and put her in your hand. |
Str. · Speed · Int. | 6 · 3 · 6 |
#, Rarity | 114, Uncommon |
Name | Rachel Moore, Innocent Schoolgirl |
Type | Detective |
Points | 3 |
Effect | This character gains +1 to each talent for each clue beyond 1 attached to her. |
Str. · Speed · Int. | 5 · 2 · 6 |
#, Rarity | 115, Uncommon |
Name | Yuko Ikezawa |
Type | Detective |
Points | 3 |
Traits | Idol |
Effect | When this enters play, choose an opponent. This character gains +1 to all talents for every 2 cards in that opponent's hand to a max of +3. |
Str. · Speed · Int. | 3 · 5 · 2 |
#, Rarity | 116, Uncommon |
Name | Conan Edogawa of the Junior Detective League |
Type | Detective |
Points | 3 |
Traits | Kid, JDL |
Effect | All of your JDL detectives gains +2 intelligence. |
Str. · Speed · Int. | 3 · 2 · 6 |
#, Rarity | 117, Uncommon |
Name | Jumbo |
Type | Detective |
Points | 2 |
Effect | Expend: Choose a detective in play. That detective gains +3 speed. |
Str. · Speed · Int. | 3 · 3 · 2 |
#, Rarity | 118, Uncommon |
Name | Conan Edogawa the Boys with Toys |
Type | Detective |
Points | 4 |
Traits | Kid |
Effect | When this enters play, search your DD for a gadget and attach it to this character at no cost. |
Str. · Speed · Int. | 3 · 3 · 9 |
#, Rarity | 119, Rare |
Name | Richard Moore, Charismatic Fool |
Type | Detective |
Points | 4 |
Effect | When this character is challenged by a criminal, you choose which talent is challenged. |
Str. · Speed · Int. | 5 · 4 · 7 |
#, Rarity | 120, Rare |
Name | Amy Yaeger of the Junior Detective League |
Type | Detective |
Points | 2 |
Traits | Kid, JDL |
Effect | All of your JDL detectives gain "Expend: Look at one of your opponent's problems." |
Str. · Speed · Int. | 4 · 4 · 4 |
#, Rarity | 121, Uncommon |
Name | George Kaminski of the Junior Detective League |
Type | Detective |
Points | 3 |
Traits | Kid, JDL |
Effect | All of your JDL detectives gain +2 strength. |
Str. · Speed · Int. | 6 · 3 · 2 |
#, Rarity | 122, Uncommon |
Name | Yoko Okino |
Type | Detective |
Points | 3 |
Traits | Idol |
Effect | This character gains +1 to all talents for every 2 cards in your hand, to a max of +3. |
Str. · Speed · Int. | 2 · 5 · 3 |
#, Rarity | 123, Uncommon |
Name | Akira |
Type | Detective |
Points | 2 |
Effect | Akira cannot be challenged by criminals |
Str. · Speed · Int. | 1 · 6 · 1 |
#, Rarity | 124, Uncommon |
Name | Damian |
Type | Detective |
Points | 1 |
Effect | When this character solves a case, your opponents must discard one card from their hands. |
Str. · Speed · Int. | 1 · 3 · 2 |
#, Rarity | 125, Uncommon |
Name | Catherine Mcloughlin, Bride |
Type | Detective |
Points | 3 |
Effect | When this character solves a case, put all clues used to solve that case at the bottom of your PD in any order. |
Str. · Speed · Int. | 4 · 5 · 4 |
#, Rarity | 126, Rare |
Name | Mitch Tennison of the Junior Detective League |
Type | Detective |
Points | 3 |
Traits | Kid, JDL |
Effect | All of your JDL detectives gain +2 speed. |
Str. · Speed · Int. | 2 · 6 · 3 |
#, Rarity | 127, Uncommon |
Name | Akiyoshi Fuji, Idol's Ex |
Type | Detective |
Points | 2 |
Effect | Pay 1 job point: Draw a card. |
Str. · Speed · Int. | 3 · 3 · 3 |
#, Rarity | 128, Uncommon |
Name | Veteran Policeman |
Type | Detective |
Points | 2 |
Traits | Police |
Effect | When this enters play, you may search your PD discard pile for a clue and put it into your PD row. If you do, discard a card from your PD row. |
Str. · Speed · Int. | 4 · 3 · 1 |
#, Rarity | 129, Uncommon |
Name | Harrison Akers |
Type | Detective |
Points | 1 |
Traits | Idol |
Str. · Speed · Int. | 3 · 3 · 1 |
#, Rarity | 130, Uncommon |
Name | Smacked |
Type | Event |
Steps | Sleuth |
Effect | Expend a detective you control that has a strength of 7 or more to gain 2 crime points. |
#, Rarity | 131, Uncommon |
Name | Bleah! |
Type | Event |
Steps | Any |
Effect | Reveal 2 or more cards from your hand that have the same title. Choose a character in play and a talent. Chosen character gains -1 to that talent for each card revealed from this effect. |
#, Rarity | 132, Rare |
Name | Uhh? |
Type | Event |
Steps | Sleuth |
Effect | (Play only while you control a JDL detective.) Switch 2 of your opponents problems with each other |
#, Rarity | 133, Uncommon |
Name | The Amusement Never Ends |
Type | Event |
Steps | Any |
Effect | Choose a talent. All kids gain +2 to that talent. |
#, Rarity | 134, Rare |
Name | Fortune |
Type | Event |
Steps | Any |
Effect | All of your Idols gain "Expend: Draw a card." |
#, Rarity | 135, Uncommon |
Name | Arrested |
Type | Event |
Steps | Main |
Effect | Expend 2 of your Police to expend one of your opponents criminals. |
#, Rarity | 136, Rare |
Name | Call the Cops |
Type | Event |
Steps | Any |
Effect | Choose a criminal. That criminal gains -X strength. X = the number of your Police. |
#, Rarity | 137, Uncommon |
Name | Jimmy is Conan |
Type | Event |
Steps | Any |
Effect | You may replace your Conan Edogawa or Jimmy Kudo with one from your hand without discarding any of his attached gadgets. If the replacing card has a higher cost, pay the difference or discard the replacing card. |
#, Rarity | 138, Rare |
Name | Early Morning Explosions |
Type | Event |
Steps | Any |
Effect | (As an additional cost to play this card, discard one of your non-case face-up cards from play.) Discard a gadget from play. |
#, Rarity | 139, Uncommon |
Name | Styling |
Type | Event |
Steps | Sleuth |
Effect | Choose a clue attached to one of your detectives. When that clue would be discarded for solving a case, do not discard it. |
#, Rarity | 140, Uncommon |
Name | Ready for the Attack |
Type | Event |
Steps | Sleuth |
Effect | Choose one of your detectives in play. That detective gains +1 to all talents. |
#, Rarity | 141, Uncommon |
Name | What Are You Doing? |
Type | Event |
Steps | Main |
Effect | (Play only if you control Rachel Moore.) If no copies of this card are in your DD discard pile, look at an opponent's hand and choose an event. Remove it from game. Till end of turn, you may play that card once from the removed pile. |
#, Rarity | 142, Rare |
Name | I'll Neve Let You Go |
Type | Event |
Steps | End |
Effect | (Play only if you control Jimmy Kudo and Rachel Moore.) If there are no copies of this card in your DD discard pile, search your DD for a card and put it in your hand. |
#, Rarity | 143, Rare |
Name | Another Homicide |
Type | Event |
Steps | Sleuth |
Effect | Choose a criminal you control that has strength equal to the number of your Police. That criminal gains "Expend: Challenge a detective at this case with strength." |
#, Rarity | 144, Uncommon |
Name | Headline News |
Type | Event |
Steps | Any |
Effect | Choose an Idol. That idol gains +X speed. X = the number of yoru Idols. |
#, Rarity | 145, Uncommon |
Name | Masked Rider Trading Cards |
Type | Gadget |
Effect | (Detective only.) This character can attach any number of gadgets. |
#, Rarity | 146, Uncommon |
Name | Lurking Villains |
Type | Event |
Steps | End |
Effect | Shuffle 2 of your criminals in your DD discard pile into your DD. |
#, Rarity | 147, Uncommon |
Name | Law and Order |
Type | Event |
Steps | Sleuth |
Effect | Choose up to 4 Police to gain +1 to all talents. |
#, Rarity | 148, Uncommon |
Name | Use Your Head |
Type | Event |
Steps | End |
Effect | Name a criminal. Search an opponent's PD and discard 1 copy of that criminal. Then shuffle their PD. |
#, Rarity | 149, Uncommon |
Name | Impromptu Weapon |
Type | Event |
Steps | Any |
Effect | Discard a gadget you control to give one of your detectives +2 strength and +2 speed. |
#, Rarity | 150, Uncommon |
Name | Angered Beyond Belief |
Type | Event |
Steps | Main |
Effect | (Play only if you control Rachel Moore.) If there are no copies of this card in your DD discard pile, name a card and search an opponent's DD for 1 copy of that card and discard it. |
#, Rarity | 151, Uncommon |
Name | Acute Perception |
Type | Event |
Steps | Any |
Effect | Choose a detective you control that has no traits in its text box. That detective gains +3 intelligence. |
#, Rarity | 152, Uncommon |
Name | Interner Research |
Type | Event |
Steps | Main |
Effect | Discard your PD row. Reveal the top 4 cards of your PD and put all clues found there into your PD row, and put the criminals at the bottom of your PD in any order. |
#, Rarity | 153, Uncommon |
Name | Breakthrough |
Type | Event |
Steps | Sleuth |
Effect | (Play only when one of your detectives is in a challenge.) For this challenge comare only the printed talent values on the cards. |
#, Rarity | 154, Uncommon |
Name | World's Greatest Detective |
Type | Event |
Steps | Any |
Effect | Reveal all Conan Edogawa and Jimmy Kudo characters in your hand. Choose a talent and a Jimmy Kudo or Conan Edogawa in play. Chosen character gains +1 to chosen talent for each card revealed from this effect. |
#, Rarity | 155, Uncommon |
Name | Masked Rider Attack |
Type | Event |
Steps | Any |
Effect | (Play only if you control a Masked Criminal.) Opponents must discard 2 cards of any combination from their hand, PD row, or in play. |
#, Rarity | 156, Uncommon |
Name | Super Famicom |
Type | Gadget |
Effect | (Detective only.) This detective gains "Expend: Put a clue or criminal you own on the top of your PD." |
#, Rarity | 157, Uncommon |
Name | Fan Mail |
Type | Gadget |
Effect | This character gains +1 to all talents for every 3 cards in your DD discard pile. |
#, Rarity | 158, Uncommon |
Name | School Girl Outfit |
Type | Gadget |
Effect | (Detectives only.) This detective gains +1 intelligence and cannot be affected by your opponents' events. |
#, Rarity | 159, Uncommon |
Name | Manga |
Type | Gadget |
Effect | (Detectives only.) When played, search your PD discard pile for a clue that costs 1 or less and attach it to this character. This detective gains +2 intelligence. |
#, Rarity | 160, Uncommon |
Name | The Big Shrink |
Type | Case |
Points | 6 |
Clues Needed | Shrinking Potion |
Effect | All Jimmy Kudo and Conan Edogawa detectives in play gain -1 to all talents. |
Str. · Speed · Int. | 6 · 4 · 14 |
#, Rarity | 161, Rare |
Name | Fashion Sense |
Type | Case |
Points | 5 |
Clues Needed | Ugly Handbag |
Effect | All players discard 1 card from their hands at the end of the turn. |
Str. · Speed · Int. | 10 · 13 · 3 |
#, Rarity | 162, Rare |
Name | Tragic Valentine |
Type | Case |
Points | 7 |
Clues Needed | Cigarettes, Cake, Coffe |
Str. · Speed · Int. | 4 · 6 · 4 |
#, Rarity | 163, Rare |
Name | Roller Coaster Decapitation |
Type | Case |
Points | 6 |
Clues Needed | Grappling Hook, Gymnastic Bruises |
Str. · Speed · Int. | 5 · 4 · 12 |
#, Rarity | 164, Rare |
Name | Kidnapped: Amy |
Type | Case |
Points | 2 |
Effect | Amy Yaeger cannot work this case. |
Str. · Speed · Int. | 15 · 15 · 15 |
#, Rarity | 165, Rare |
Name | Mysterious Mastermind |
Type | Case |
Points | 0 |
Str. · Speed · Int. | 13 · 16 · 25 |
#, Rarity | 166, Rare |
Name | Shrinking Potion |
Type | Clue |
Points | 1 |
Effect | Attached character gains -2 strength and -2 speed unless it is a Kid. |
#, Rarity | 167, Rare |
Name | Underwear |
Type | Clue |
Points | 0 |
#, Rarity | 168, Rare |
Name | Murder Weapon |
Type | Clue |
Points | 2 |
Traits | Unique |
Effect | When attaching to a detective name a clue in play. This card gains the text of that clue and may be used as though it was that clue. |
#, Rarity | 169, Rare |
Name | Gin |
Type | Criminal |
Points | 5 |
Traits | Men in Black |
Effect | When flipped up, name a card, look at all opponents' hands and discard all copies of that card. |
Str. · Speed · Int. | 5 · 8 · 5 |
#, Rarity | 170, Rare |
Name | Vodka |
Type | Criminal |
Points | 5 |
Traits | Men in Black |
Str. · Speed · Int. | 10 · 7 · 5 |
#, Rarity | 171, Rare |
Name | Dr. D |
Type | Criminal |
Points | 2 |
Effect | When flipped face up you may flip one of your face-up criminals facedown. |
Str. · Speed · Int. | 2 · 3 · 4 |
#, Rarity | 172, Rare |
Name | Dino Kovani, Mob Boss |
Type | Criminal |
Points | 3 |
Traits | Gangster |
Effect | All of your other gangsters gain +2 to all talents. |
Str. · Speed · Int. | 5 · 2 · 6 |
#, Rarity | 173, Rare |
Name | Police Sniper |
Type | Detective |
Points | 2 |
Traits | Police |
Effect | Expend: Expend a problem that is at the same case as a criminal. Use this ability only during the Main step. |
Str. · Speed · Int. | 3 · 2 · 1 |
#, Rarity | 174, Rare |
Name | Rachel Moore, Judo Expert |
Type | Detective |
Points | 4 |
Effect | (This character must be at the same case as a criminal to use this effect.) Expend: Challenge a criminal with strength. |
Str. · Speed · Int. | 5 · 3 · 7 |
#, Rarity | 175, Rare |
Name | Inspector Meguire, Loyal Friend |
Type | Detective |
Points | 4 |
Traits | Inspector, Police |
Effect | All of your other Police gain +2 to all talents. |
Str. · Speed · Int. | 6 · 5 · 3 |
#, Rarity | 176, Rare |
Name | Jimmy Kudo, Super Sleuth |
Type | Detective |
Points | 5 |
Effect | When Jimmy Kudo works a case, that case's talent goals gain -3. |
Str. · Speed · Int. | 5 · 3 · 10 |
#, Rarity | 177, Rare |
Name | Dr. Herschel Agasa, Crazy Inventor |
Type | Detective |
Points | 3 |
Effect | All your Gadgets cost -1 job point to play. |
Str. · Speed · Int. | 2 · 1 · 9 |
#, Rarity | 178, Rare |
Name | Shadow of His Former Self |
Type | Event |
Steps | Any |
Effect | Choose a detective in play. Its controller reveals his hand. Chosen detective gains -2 to all talents for each card with the same name revealed with this effect. |
#, Rarity | 179, Rare |
Name | Do Something With Him |
Type | Event |
Steps | Main |
Effect | (Play only if you control Rachel Moore.) If there are no copies of this card in your DD discard pile, all opponents return a Kid they control to its owner's hand. |
#, Rarity | 180, Rare |
Name | Someday |
Type | Event |
Steps | Main |
Effect | Shuffle your hand into your DD and draw the same number of cards. Your opponents may do the same. |
#, Rarity | 181, Rare |
Name | Evil People |
Type | Event |
Steps | End |
Effect | Expend all your criminals. Gain 1 crime point for every 3 criminals expended from this effect. |
#, Rarity | 182, Rare |
Name | You've Got to be Kidding |
Type | Event |
Steps | Main |
Effect | Expend a detective you control that has a speed of 7 or more to draw 3 cards. |
#, Rarity | 183, Rare |
Name | Watching from Afar |
Type | Event |
Steps | End |
Effect | (Play only if you did not work any cases this turn.) If there are no copies of this card in your DD discard pile, choose 2 cards of different titles in your DD discard pile and shuffle them into your DD. |
#, Rarity | 184, Rare |
Name | Loss for Words |
Type | Event |
Steps | Any |
Effect | If there are no copies of this card in your DD discard pile, name an event. That card cannot be played this turn. |
#, Rarity | 185, Rare |
Name | Oh No, I Forgot! |
Type | Event |
Steps | Main |
Effect | (Play only if you control a JDL detective.) Rearrange the clues attached to an opponent's detectives without exceeding their legal max. |
#, Rarity | 186, Rare |
Name | Too Much Information |
Type | Event |
Steps | Sleuth |
Effect | All players discard down to 5 cards in hand. |
#, Rarity | 187, Rare |
Name | Eureka! |
Type | Event |
Steps | Main |
Effect | (Play only if you control Conan Edogawa and Dr. Herschel Agasa.) Exchange the total of your job point with the total of your crime points. |
#, Rarity | 188, Rare |
Name | It Can't Be True |
Type | Event |
Steps | Sleuth |
Effect | (As an additional cost to play this card, discard your hand.) Play when an opponent would win the game. They do not win the game till the end of the turn. |
#, Rarity | 189, Rare |
Name | Surprise |
Type | Event |
Steps | End |
Effect | Each opponent chooses one of their clues in play and discards it. |
#, Rarity | 190, Rare |
Name | One Truth Prevails |
Type | Event |
Steps | Sleuth |
Effect | If there are no copies of this card in your DD discard pile, double the intelligence of a Jimmy Kudo or Conan Edogawa you control that is working a case. Add that case's strength and speed to its intelligence. The case is solved only by comparing intelligence. |
#, Rarity | 191, Rare |
Name | In Over Your Head |
Type | Event |
Steps | Sleuth |
Effect | Choose a detective in play and expend that detective if each of its talents is 2 or more times its printed value. |
#, Rarity | 192, Uncommon |
Name | Problem Solving |
Type | Event |
Steps | Sleuth |
Effect | (Play only if you control Dr. Herschel Agasa.) Double the numbers in the text boses of all gadgets. |
#, Rarity | 193, Rare |
Name | Friends Forever |
Type | Event |
Steps | Main |
Effect | (Play only if you control 3 or more JDL detectives. Limit once per turn.) Choose to gain either 2 job points or 2 crime points. |
#, Rarity | 194, Rare |
Name | Poison |
Type | Gadget |
Effect | (Criminals only.) Discard this gadget. Choose a character. That character gains -3 strength and -3 speed. |
#, Rarity | 195, Rare |
Name | Bow Tie Voice Transmitter |
Type | Gadget |
Effect | (Detectives only.) You may discard this gadget while this detective is working a case to switch this detective with one of your ready detectives in your HQ. |
#, Rarity | 196, Rare |
Name | Tape Player |
Type | Gadget |
Effect | (Detectives only.) This detective gains "Expend: Draw a card and then discard a card from your hand." |
#, Rarity | 197, Rare |
Name | Jet Pack |
Type | Gadget |
Effect | This character gains +5 speed. |
#, Rarity | 198, Rare |
Name | Time Bomb Briefcase |
Type | Gadget |
Effect | (Criminals only.) When this enters play, put 5 counters on this gadget. At the start of each turn remove 1 counter form this gadget. Discard this gadget and an opponents detective when those counters reach 0. |
#, Rarity | 199, Rare |
Name | Wrist Watch Stun-Gun |
Type | Gadget |
Traits | Unique |
Effect | (Detectives only.) Discard this gadget. Expend a criminal at the same case as this detective. |
#, Rarity | 200, Rare |
Name | Game Man |
Type | Gadget |
Effect | This character gains +2 to all talents. |
#, Rarity | 201, Rare |