Case Closed TCG:

Crime and Punishment Card List

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Name Bandage
Type Clue
Points 1
Effect Discard this from play: Choose a case you control. Its strength goal gains -2 strength.
#, Rarity 1, Common
Name Bloodspatter
Type Clue
Points 1
Effect Discard this from play: Choose a case you control. Its speed goal gains -2.
#, Rarity 2, Common
Name Cherry Blossom Petals
Type Clue
Points 1
#, Rarity 3, Common
Name Choker
Type Clue
Points 1
#, Rarity 4, Common
Name Entry Wound
Type Clue
Points 1
#, Rarity 5, Common
Name Not So Fat
Type Clue
Points 1
#, Rarity 6, Common
Name Photographs
Type Clue
Points 1
Effect Discard this from play: Choose a case you control. Its intelligence goal gains -2.
#, Rarity 7, Common
Name Rigor Mortis Position
Type Clue
Points 1
#, Rarity 8, Common
Name Tape
Type Clue
Points 1
Effect This cannot be discarded nor detached from this detective unless used to solve a case.
#, Rarity 9, Common
Name Barnaby
Type Criminal
Points 3
Traits Vengeful
Effect Expend: Opponent chooses one of their detectives at this case, this character challenges that detective with intelligence.
Str. · Speed · Int. 1 · 3 · 7
#, Rarity 10, Common
Name Elizabeth Cole
Type Criminal
Points 0
Traits Vengeful
Effect When flipped up, this character gains +2 to each talent for each event an opponent has played this turn.
  • When an opponent plays an event, this character gains +2 to each talent.
  • Str. · Speed · Int. 1 · 1 · 2
    #, Rarity 11, Common
    Name James Tongan
    Type Criminal
    Points 2
    Effect When flipped up, each player may search their PD for a clue named "Bandage" and attach it to one of their detectives.
    Str. · Speed · Int. 3 · 2 · 1
    #, Rarity 12, Common
    Name Mazy Mitchel
    Type Criminal
    Points 2
    Effect When flipped up, chosen Vengeful criminal gains your choice of either +1 to each talent or -1 to each talent.
    Str. · Speed · Int. 0 · 3 · 2
    #, Rarity 13, Common
    Name Oswald Burny
    Type Criminal
    Points 3
    Effect Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with speed.
    Str. · Speed · Int. 3 · 7 · 1
    #, Rarity 14, Common
    Name Sherman Tuttlebore
    Type Criminal
    Points 3
    Effect Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with strength.
    Str. · Speed · Int. 7 · 1 · 3
    #, Rarity 15, Common
    Name Shunen
    Type Criminal
    Points 2
    Traits Kid, Vengeful
    Effect Expend: Opponent chooses a gadget in your DD discard pile. Put that gadget on top of your DD.
    Str. · Speed · Int. 3 · 2 · 4
    #, Rarity 16, Common
    Name Amy Yaeger, Ready for Adventure
    Type Detective
    Points 1
    Traits Kid
    Effect When an obstacle or criminal is flipped up, this character gains +1 intelligence.
    Str. · Speed · Int. 2 · 1 · 2
    #, Rarity 17, Common
    Name Conan Edogawa, Unraveller of the Criminal Mind
    Type Detective
    Points 2
    Traits Kid
    Effect Expend: Challenge a Vengeful criminal with intelligence.
    Str. · Speed · Int. 1 · 1 · 7
    #, Rarity 18, Common
    Name Eva Kaden, Queen of Law
    Type Detective
    Points 2
    Traits Parent
    Effect Expend: Chosen Parent working the same case as this character gains +X to each talent. X = the number of Parents you control.
    Str. · Speed · Int. 3 · 2 · 4
    #, Rarity 19, Common
    Name George Kaminkski, Ready for Adventure
    Type Detective
    Points 1
    Traits Kid
    Effect When a criminal or obstacle is flipped up, this character gains +1 strength.
    Str. · Speed · Int. 2 · 2 · 1
    #, Rarity 20, Common
    Name Mitch Tennison, Ready for Adventure
    Type Detective
    Points 1
    Traits Kid
    Effect When an obstacle or criminal is flipped up, this character gains +1 speed.
    Str. · Speed · Int. 1 · 2 · 2
    #, Rarity 21, Common
    Name Rachel Moore, Kicker of Criminal @##
    Type Detective
    Points 4
    Effect This character gains +2 to each talent for each criminal in play.
    Str. · Speed · Int. 5 · 1 · 3
    #, Rarity 22, Common
    Name A Stab in the Dark
    Type Event
    Steps Any
    Effect Reveal the top card of your DD. Add double its cost to the intelligence of 1 of your detectives.
    #, Rarity 23, Common
    Name Check the Body for Evidence
    Type Event
    Points 1
    Steps Sleuth
    Effect Attach a clue in your PD discard pile to a detective you control.
    #, Rarity 24, Common
    Name Emotional Breakdown
    Type Event
    Steps Any
    Effect Expend the criminal in play with the lowest intelligence talent. If there is a tie you choose between the tied criminals.
    #, Rarity 25, Common
    Name False Alarm
    Type Event
    Steps Sleuth
    Effect Reveal your PD row. Chosen case gains +1 intelligence goal for each criminal revealed in your PD row. If you control an Inspector, that case gains an additional +2 intelligence goal.
    #, Rarity 26, Common
    Name I Want My Mommy!
    Type Event
    Steps End
    Effect (As an additional cost to play, expend a Kid you control.)
    Search your DD for a Parent, then shuffle your DD and put that Parent on top.
    #, Rarity 27, Common
    Name Mother and Father Know Best
    Type Event
    Steps Sleuth
    Effect (As an additional cost to play this, expend one of your Kids.)
    Each of your Parents gains +1 to each talent.
    #, Rarity 28, Common
    Name Outplay
    Type Event
    Steps Any
    Effect Chosen Kid gains +1 to each talent for each case at which you have detectives assigned.
    #, Rarity 29, Common
    Name Outlast
    Type Event
    Steps Any
    Effect (As an additional cost to play this card, discard a card from your hand.)
    Choose a talent, chosen detective gains +X to that talent. X = the total number of solved cases in players' HQs.
    #, Rarity 30, Common
    Name Outwit
    Type Event
    Points 1
    Steps Sleuth
    Effect A challenge involving a Parent you control uses intelligence instead of the talent it would otherwise use.
    #, Rarity 31, Common
    Name Those Meddling Kids
    Type Event
    Steps Sleuth
    Effect Move an obstacle from a case one of your Kid detectives is working to another case that has fewer than 2 problems and/or criminals and/or obstacles.
    #, Rarity 32, Common
    Name Tight Squeeze
    Type Event
    Steps Main
    Effect Play only if you control a Police Inspector. Skip the movement step this turn.
    #, Rarity 33, Common
    Name Axe
    Type Gadget
    Points 1
    Effect This character gains +1 strength. Discard this from play; Cancel the effect of an opponent's obstacle for this turn.
    #, Rarity 34, Common
    Name Bedtime
    Type Obstacle
    Points 2
    Effect Kids workign this case gain -1 to each talent for each Parent in play.
    #, Rarity 35, Common
    Name Clever Disguise
    Type Obstacle
    Points 1
    Effect Discard this from play: Switch one of your criminals at this case with another of your criminals.
    #, Rarity 36, Common
    Name Drug Cartel
    Type Obstacle
    Points 3
    Effect Discard this from play: Reveal the top card of your PD, if it is a criminal assign it to this case.
    (If there is already another criminal of yours here you will have to discard one of them.)
    #, Rarity 37, Common
    Name Failed Experiment
    Type Obstacle
    Points 3
    Effect This case gains +X to its intelligence goal. X = the number of gadgets with different titles you control.
    #, Rarity 38, Common
    Name Haunted House
    Type Obstacle
    Points 1
    Effect Detectives working this case gain -1 strength, +1 speed, and -1 intelligence.
    #, Rarity 39, Common
    Name Taking Shortcuts
    Type Obstacle
    Points 0
    Effect Discard this from play: Reveal cards from your PD until you reveal a criminal. Assign that criminal to this case, face down. Put the rest of the revealed cards on the bottom of your PD in any order.
    #, Rarity 40, Common
    Name Mist Goblin Murder - Part 1
    Type Case
    Points 6
    Clues Needed Cherry Blossom Petals
    Effect If you solve Mist Goblin Murder -Part 2 in the same turn that you solve this case, they count as 3 solved cases.
    Str. · Speed · Int. 18 · 6 · 3
    #, Rarity 41, Uncommon
    Name Mist Goblin Murder - Part 2
    Type Case
    Points 4
    Clues Needed Tape
    Effect If at least one Mist Goblin Murder - Part 1 is in the case row, this case gains -2 to each talent goal.
    Str. · Speed · Int. 10 · 7 · 17
    #, Rarity 42, Uncommon
    Name Mountain Villa Murder - Part 1
    Type Case
    Points 6
    Clues Needed No So Fat
    Effect If you solve Mountain Villa Murder - Part 2 in the same turn that you solve this case, they count as 3 solved cases.
    Str. · Speed · Int. 4 · 6 · 18
    #, Rarity 43, Uncommon
    Name Mountain Villa Murder - Part 2
    Type Case
    Points 4
    Clues Needed Choker
    Effect If at least one Mountain Villa Murder - Part 1 is in the case row, this case gains -2 to each talent goal.
    Str. · Speed · Int. 13 · 14 · 7
    #, Rarity 44, Uncommon
    Name Murder at the Local Diner
    Type Case
    Points 5
    Clues Needed Bandage
    Str. · Speed · Int. 18 · 2 · 9
    #, Rarity 45, Uncommon
    Name Murder at the Television Studio
    Type Case
    Points 5
    Clues Needed Bloodsplatter
    Str. · Speed · Int. 9 · 19 · 1
    #, Rarity 46, Uncommon
    Name Richard's Class Reunion - Part 1
    Type Case
    Points 6
    Clues Needed Entry Wound
    Effect If you solve Richard's Class Reunion - Part 2 in the same turn that you solve this case, they count as 3 solved cases.
    Str. · Speed · Int. 5 · 17 · 6
    #, Rarity 47, Uncommon
    Name Richard's Class Reunion - Part 2
    Type Case
    Points 4
    Clues Needed Rigor Mortis Position
    Effect If at least one Richard's Class Reunion - Part 1 is in the case row, this case gains -2 to each talent goal.
    Str. · Speed · Int. 18 · 5 · 11
    #, Rarity 48, Uncommon
    Name Jacket
    Type Clue
    Points 1
    #, Rarity 49, Uncommon
    Name Lighter
    Type Clue
    Points 0
    Effect When this enters play, discard a card from your hand.
    #, Rarity 50, Uncommon
    Name Railing Scratches
    Type Clue
    Points 1
    #, Rarity 51, Uncommon
    Name Stunned Bird
    Type Clue
    Points 1
    #, Rarity 52, Uncommon
    Name Charles Shore of Mantendo Games
    Type Criminal
    Points 1
    Effect Expend: Challenge a detective at this case with intelligence.
    Str. · Speed · Int. 2 · 2 · 3
    #, Rarity 53, Uncommon
    Name Dr. Delaney
    Type Criminal
    Points 2
    Traits Greedy
    Effect When this card does form the crime zone to the PD discard pile, gain 1 crime point.
    Str. · Speed · Int. 3 · 5 · 3
    #, Rarity 54, Uncommon
    Name Henry Nelbit of Mantendo Games
    Type Criminal
    Points 1
    Effect Expend: Challenge a detective at this case with strength.
    Str. · Speed · Int. 3 · 2 · 2
    #, Rarity 55, Uncommon
    Name Kerri Nicholson
    Type Criminal
    Points 1
    Effect Players may only play one clue each turn.
    Str. · Speed · Int. 2 · 2 · 2
    #, Rarity 56, Uncommon
    Name Tate Evans
    Type Criminal
    Points 1
    Effect Expend: Challenge a detective at this case with speed.
    Str. · Speed · Int. 2 · 3 · 2
    #, Rarity 57, Uncommon
    Name Booker Kudo, Mystery Author
    Type Detective
    Points 2
    Traits Parent
    Effect Expend: Chosen Kid gains +X to each talent. X = the number of your Kids who are working cases.
    Str. · Speed · Int. 0 · 0 · 8
    #, Rarity 58, Uncommon
    Name City's Finest
    Type Detective
    Points 1
    Traits Police
    Effect Expend: Switch this character with one of your Idols who is in a challenge.
    Str. · Speed · Int. 1 · 1 · 1
    #, Rarity 59, Uncommon
    Name Eva Kaden, Rachel's Mother
    Type Detective
    Points 4
    Traits Parent
    Effect Expend: Put two -1/-1/-1 Truth counters on the case this character is working.
    Str. · Speed · Int. 4 · 4 · 8
    #, Rarity 60, Uncommon
    Name Harley Hartwell, Great Western Detective
    Type Detective
    Points 3
    Effect Discard two cards from your hand: This character gains +1 to each talent.
    Str. · Speed · Int. 4 · 2 · 7
    #, Rarity 61, Uncommon
    Name Justin Moon, Lead Singer of Lex
    Type Detective
    Points 2
    Traits Idol
    Effect When this enters play, draw a card for every two Idols you control.
    Str. · Speed · Int. 3 · 5 · 1
    #, Rarity 62, Uncommon
    Name Kelvin Tug of Mantendo Games
    Type Detective
    Points 2
    Effect While in a challenge against a Greedy criminal, this character gains +2 to each talent.
    Str. · Speed · Int. 3 · 3 · 3
    #, Rarity 63, Uncommon
    Name Serena Sebastian, Self-proclaimed Genius
    Type Detective
    Points 3
    Effect Cases this character works gain -2 to their clue number.
    Str. · Speed · Int. 3 · 3 · 5
    #, Rarity 64, Uncommon
    Name Vivian Kudo, Actress
    Type Detective
    Points 3
    Traits Idol, Parent
    Effect While this character works a case, that case gains -X to each talent goal. X = the number of your Kids who are working cases.
    Str. · Speed · Int. 0 · 4 · 2
    #, Rarity 65, Uncommon
    Name Will Kobayashi, Chief of Rail Security
    Type Detective
    Points 2
    Traits Police
    Effect Expend 4 Police: Your Police cost 1 less job point to play.
    Str. · Speed · Int. 4 · 3 · 2
    #, Rarity 66, Uncommon
    Name Blackmail
    Type Event
    Points 1
    Steps Any
    Effect (Play only if you control a Greedy criminal.)
    Choose 2 of an opponent's problems. That opponent discards 1 of them.
    #, Rarity 67, Uncommon
    Name Good Times
    Type Event
    Points 1
    Steps Any
    Effect Chosen JDL detective gains +1 to each talent for each kid you control.
    #, Rarity 68, Uncommon
    Name Knocking Heads
    Type Event
    Steps Main
    Effect A case of your choice gains -X strength goal, -X speed goal, and +X intelligence goal. X = the number of detectives with intelligence 7 or greater you control.
    #, Rarity 69, Uncommon
    Name Lecture
    Type Event
    Steps Any
    Effect Expend one of your Parents to expend a detective. Of these 2 characters, ready the 1 with the highest total talents.
    #, Rarity 70, Uncommon
    Name Rise to the Challenge
    Type Event
    Steps Sleuth
    Effect Chose a talent and a player. Your Harley Hartwell gains +X to that talent. X = the total number of criminals and obstacles the chosen player controls.
    #, Rarity 71, Uncommon
    Name Taxi!
    Type Event
    Points 2/1
    Steps Sleuth
    Effect (Limit once per turn.)
    Move up to 4 of your detectives from a case the are working to another case of your choice.
    #, Rarity 72, Uncommon
    Name Under Pressure
    Type Event
    Steps End
    Effect For each Parent you control, you may return 1 obstacle from your PD discard to the top of your PD.
    #, Rarity 73, Uncommon
    Name Suspect is Armed and Dangerous
    Type Obstacle
    Points 2
    Traits Unique
    Effect Detectives with total talents less than 10 cannot be assigned to work this case during the assignment substep.
    #, Rarity 74, Uncommon
    Name Blizzard
    Type Obstacle
    Points 3
    Effect In order to solve this case, a player must expend a detective they control for every 4 detectives working this case.
    #, Rarity 75, Uncommon
    Name Glass Door
    Type Obstacle
    Points 2
    Effect Discard this from play: Chosen opponent discards a card from their hand for each detective they have at this case.
    #, Rarity 76, Uncommon
    Name Held for Questioning
    Type Obstacle
    Points 2
    Effect When this case is solved, choose a detective that worked it. The chosen detective does not ready during the ready step of the next turn.
    #, Rarity 77, Uncommon
    Name Partners in Crime
    Type Obstacle
    Points 1
    Effect This card does not count towards your 2 allowed problems and/or obstacles and/or criminals at this case.
  • When flipped up, you may move a criminal you control to this case.
  • You may have 2 criminals at this case.
  • #, Rarity 78, Uncommon
    Name Pleasant Distraction
    Type Obstacle
    Points 2
    Effect Discard this from play: If you control an Idol, move a detective at this case who has no clues attached to an adjacent case.
    #, Rarity 79, Uncommon
    Name Sealed Room
    Type Obstacle
    Points 0
    Effect When an event that affects a character at this case is played, cancel that event's effect unless its controller discards a card form their hand.
    #, Rarity 80, Uncommon
    Name Worn Out
    Type Obstacle
    Points 2
    Effect When a criminal is defeated in a challenge at this or an adjacent case, expend the detective that defeated them.
    #, Rarity 81, Uncommon
    Name A Game of Murder
    Type Case
    Points 5
    Clues Needed Lighter
    Str. · Speed · Int. 0 · 0 · 35
    #, Rarity 82, Rare
    Name Flames of Confusion
    Type Case
    Points 2
    Clues Needed Photographs
    Effect The clue value of this case gains +1 for each detective at this case.
    Str. · Speed · Int. 1 · 11 · 17
    #, Rarity 83, Rare
    Name Karaoke Killing
    Type Case
    Points 5
    Clues Needed Jacket
    Str. · Speed · Int. 0 · 35 · 0
    #, Rarity 84, Rare
    Name Weapon of Choice
    Type Case
    Points 7
    Clues Needed Railing Scratches, Stunned Bird
    Effect When a player solves this case, they gain 1 crime point and 1 job point.
    Str. · Speed · Int. 1 · 15 · 6
    #, Rarity 85, Rare
    Name Map to Adventure
    Type Clue
    Points 1
    Traits Unique
    Effect When used against the clue value in solving a case, this counts as two clues.
    #, Rarity 86, Rare
    Name Booker Kudo, Night Baron
    Type Criminal
    Points 4
    Traits Parent, Masked
    Effect Expend: Challenge a detective at this case with intelligence.
  • During the Solve substep you may pay 1 job point to expend this character and subtract his talents from this case's talent goals.
  • Str. · Speed · Int. 2 · 1 · 6
    #, Rarity 87, Rare
    Name Camiel Tarrington
    Type Criminal
    Points 3
    Traits Vengeful
    Effect When flipped up, draw a card for each character that has a cost of 4.
    Str. · Speed · Int. 1 · 1 · 5
    #, Rarity 88, Rare
    Name Craig Newberry
    Type Criminal
    Points 2
    Traits Police
    Effect Discard 2 cards: If this case's strength goal is 20 or less, this case gains +1 strenth goal.
    Str. · Speed · Int. 3 · 2 · 4
    #, Rarity 89, Rare
    Name Dr. Herschel Agasa, Mindless Thug
    Type Criminal
    Points 4
    Effect Expend: Challenge a detective at this case with Strength.
  • During the Solve substep you may pay 1 job point to expend this character and subtract his talents from this case's talent goals.
  • Str. · Speed · Int. 6 · 2 · 1
    #, Rarity 90, Rare
    Name Dr. Karen Keeler
    Type Criminal
    Points 3
    Traits Vengeful
    Effect When flipped up, each player expends a Kid they control unless they discard 2 cards from their hand.
    Str. · Speed · Int. 1 · 4 · 4
    #, Rarity 91, Rare
    Name Felix, Axe Murderer
    Type Criminal
    Points 2
    Traits Vengeful, Masked
    Effect Expend: Challenge a detective at this case with either strength or speed.
    Str. · Speed · Int. 2 · 2 · 1
    #, Rarity 92, Rare
    Name Mark Newman
    Type Criminal
    Points 3
    Traits Greedy
    Effect Expend: Challenge a detective at this case with a talent of your choice.
  • When this character wins a challenge, you may draw a card.
  • Str. · Speed · Int. 3 · 3 · 3
    #, Rarity 93, Rare
    Name Nick Weldon
    Type Criminal
    Points 4
    Traits Vengeful
    Effect Expend: Challenge a detective at this or an adjacent case with strength.
    Str. · Speed · Int. 4 · 3 · 5
    #, Rarity 94, Rare
    Name Tequila
    Type Criminal
    Points 4
    Traits Men in Black
    Effect Expend, pay 1 crime point: Move a Men in Black criminal you control to a case where you have fewer than 2 problems and/or obstacles and no criminals.
    Str. · Speed · Int. 8 · 1 · 4
    #, Rarity 95, Rare
    Name Vivian Kudo, Fanny Edogawa
    Type Criminal
    Points 4
    Traits Parent, Masked
    Effect Expend: Challenge a detective at this case with speed.
  • During the Solve substep you may pay 1 job point to expend this character and subtract her talents form this case's talent goals.
  • Str. · Speed · Int. 1 · 6 · 2
    #, Rarity 96, Rare
    Name Harley Hartwell, Ace Detective
    Type Detective
    Points 2
    Effect Whenever an opponent's character is defeated, put a "behind bars" counter on this character.
  • If there are 8 "behind bars" counters on this character, you win the game.
  • Str. · Speed · Int. 3 · 1 · 6
    #, Rarity 97, Rare
    Name Jimmy Kudo, Fevered Size Reversal
    Type Detective
    Points 1
    Effect At the start of the End Step, discard this character.
    Str. · Speed · Int. 3 · 3 · 10
    #, Rarity 98, Rare
    Name Rachel Moore, 12 Years Old
    Type Detective
    Points 2
    Traits Kid
    Effect Kids you control gain "Expend: put a -1/-1/-1 Truth counter on the case this character is working."
    Str. · Speed · Int. 3 · 3 · 3
    #, Rarity 99, Rare
    Name Richard Moore, Punisher of Brats
    Type Detective
    Points 3
    Traits Parent
    Effect Discard a Kid you control from play: this character gains +3 to each talent.
    Str. · Speed · Int. 5 · 2 · 3
    #, Rarity 100, Rare
    Name Yoko Okino, Celebrity
    Type Detective
    Points 4
    Traits Idol
    Effect When a player draws one or more cards, this character gains +1 to each talent.
    Str. · Speed · Int. 1 · 2 · 1
    #, Rarity 101, Rare
    Name All Tied Up
    Type Event
    Points 1
    Steps Main
    Effect Expend 1 of your criminals to expend a detective of equal or lower cost.
    #, Rarity 102, Rare
    Name Case Closed
    Type Event
    Steps Main
    Effect If there are no copies of this card in your DD discard pile, distribute three -1/-1/-1 Truth counters any way you choose among cases in the case row.
    #, Rarity 103, Rare
    Name Framed
    Type Event
    Steps Sleuth
    Effect Expend one of your ready criminals to move an opponent's criminal to the same case if that opponent does not already have a criminal there and they have 1 or fewer problems and/or obstacles there.
    #, Rarity 104, Rare
    Name Help Me Conan, You're My Only Hope!
    Type Event
    Steps Sleuth
    Effect If there are no copies of this card in your DD discard pile, expend a JDL you control to add their talents to another JDL at the same case. If 1 of them would be defeated in a challenge, they are both defeated instead.
    #, Rarity 105, Rare
    Name Masked Rider TV Special
    Type Event
    Points 1
    Steps Any
    Effect Your Kid detectives and Masked criminals gain "Expend: Draw a card."
    #, Rarity 106, Rare
    Name Next Conan's Hint!
    Type Event
    Steps Sleuth
    Effect (Play only if you control Conan Edogawa.)
    Reveal your PD row. Chosen detective gains +1 intelligence for each clue revealed in your PD row.
    #, Rarity 107, Rare
    Name Show Me the Money
    Type Event
    Steps Sleuth
    Effect If you do not control any Kids, you may expend a Greedy criminal you control to have the case that criminal is assigned to gain +X to a talent of your choice. X = half your crime points.
    #, Rarity 108, Rare
    Name Tired
    Type Event
    Steps Any
    Effect (Play only if you control Conan Edogawa.)
    Expend a criminal with cost X or less. X = 1/3 the number of gadgets you control.
    #, Rarity 109, Rare
    Name World Famous Detective
    Type Event
    Points 3
    Steps Sleuth
    Effect Chosen detective gains +5 to each talent.
    #, Rarity 110, Rare
    Name You Killed My Father, Prepare to Die!
    Type Event
    Points 2
    Steps Sleuth
    Effect Chosen Vengeful Criminal gains +5 to a talent of your opponent's choice.
    #, Rarity 111, Rare
    Name Scuba Gear
    Type Gadget
    Points 1
    Effect (Criminals only.)
    When this case is solved, you may move this criminal to another case where you have no criminals and fewer than 2 problems/obstacles.
    #, Rarity 112, Rare
    Name Stretchy Suspenders
    Type Gadget
    Points 1
    Effect (Detectives only.)
    While this character works a case, problems, criminals, and obstacles at that case gain +1 to their crime point costs.
    #, Rarity 113, Rare
    Name Wireless Speaker
    Type Gadget
    Points 1
    Effect (Kids only.)
    This character gains "[Parent]"
    #, Rarity 114, Rare
    Name Airtight Alibi
    Type Obstacle
    Points 1
    Effect Detectives cannot challenge criminals at this case (but criminals can challenge detectives).
    #, Rarity 115, Rare
    Name Archaic Blackout Timer
    Type Obstacle
    Points 2
    Traits Unique
    Effect At the start of each turn, put a Blackout counter on this card.
  • If there are an odd number of counters on this card, this case cannot be solved.
  • #, Rarity 116, Rare
    Name Crime Pays
    Type Obstacle
    Points 1
    Effect When one of your criminals with a crime cost of 3 or more is pit into a discard pile from the crime zone, gain 1 crime point.
    #, Rarity 117, Rare
    Name No Escape
    Type Obstacle
    Points 3
    Effect Detectives at this case do not return to their HQ at the end of the solve step.
  • Players may play clues and gadgets onto detectives at this case during the Main Step.
  • #, Rarity 118, Rare
    Name Snake!
    Type Obstacle
    Points 1
    Effect Detectives at this case with no gadgets attached gain -1 to each talent.
    #, Rarity 119, Rare
    Name Take the Jewels and Run
    Type Obstacle
    Points 1
    Effect When one of your criminals is defeated in a challenge, draw a card.
    #, Rarity 120, Rare
    Name Tampering With the Evidence
    Type Obstacle
    Points 3
    Effect Discard this from play: If you control 3 Idols, put a clue attached to a character at this case on top of its owner's PD.
    #, Rarity 121, Rare