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Name | Bandage |
Type | Clue |
Points | 1 |
Effect | Discard this from play: Choose a case you control. Its strength goal gains -2 strength. |
#, Rarity | 1, Common |
Name | Bloodspatter |
Type | Clue |
Points | 1 |
Effect | Discard this from play: Choose a case you control. Its speed goal gains -2. |
#, Rarity | 2, Common |
Name | Cherry Blossom Petals |
Type | Clue |
Points | 1 |
#, Rarity | 3, Common |
Name | Choker |
Type | Clue |
Points | 1 |
#, Rarity | 4, Common |
Name | Entry Wound |
Type | Clue |
Points | 1 |
#, Rarity | 5, Common |
Name | Not So Fat |
Type | Clue |
Points | 1 |
#, Rarity | 6, Common |
Name | Photographs |
Type | Clue |
Points | 1 |
Effect | Discard this from play: Choose a case you control. Its intelligence goal gains -2. |
#, Rarity | 7, Common |
Name | Rigor Mortis Position |
Type | Clue |
Points | 1 |
#, Rarity | 8, Common |
Name | Tape |
Type | Clue |
Points | 1 |
Effect | This cannot be discarded nor detached from this detective unless used to solve a case. |
#, Rarity | 9, Common |
Name | Barnaby |
Type | Criminal |
Points | 3 |
Traits | Vengeful |
Effect | Expend: Opponent chooses one of their detectives at this case, this character challenges that detective with intelligence. |
Str. · Speed · Int. | 1 · 3 · 7 |
#, Rarity | 10, Common |
Name | Elizabeth Cole |
Type | Criminal |
Points | 0 |
Traits | Vengeful |
Effect | When flipped up, this character gains +2 to each talent for each event an opponent has played this turn. |
Str. · Speed · Int. | 1 · 1 · 2 |
#, Rarity | 11, Common |
Name | James Tongan |
Type | Criminal |
Points | 2 |
Effect | When flipped up, each player may search their PD for a clue named "Bandage" and attach it to one of their detectives. |
Str. · Speed · Int. | 3 · 2 · 1 |
#, Rarity | 12, Common |
Name | Mazy Mitchel |
Type | Criminal |
Points | 2 |
Effect | When flipped up, chosen Vengeful criminal gains your choice of either +1 to each talent or -1 to each talent. |
Str. · Speed · Int. | 0 · 3 · 2 |
#, Rarity | 13, Common |
Name | Oswald Burny |
Type | Criminal |
Points | 3 |
Effect | Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with speed. |
Str. · Speed · Int. | 3 · 7 · 1 |
#, Rarity | 14, Common |
Name | Sherman Tuttlebore |
Type | Criminal |
Points | 3 |
Effect | Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with strength. |
Str. · Speed · Int. | 7 · 1 · 3 |
#, Rarity | 15, Common |
Name | Shunen |
Type | Criminal |
Points | 2 |
Traits | Kid, Vengeful |
Effect | Expend: Opponent chooses a gadget in your DD discard pile. Put that gadget on top of your DD. |
Str. · Speed · Int. | 3 · 2 · 4 |
#, Rarity | 16, Common |
Name | Amy Yaeger, Ready for Adventure |
Type | Detective |
Points | 1 |
Traits | Kid |
Effect | When an obstacle or criminal is flipped up, this character gains +1 intelligence. |
Str. · Speed · Int. | 2 · 1 · 2 |
#, Rarity | 17, Common |
Name | Conan Edogawa, Unraveller of the Criminal Mind |
Type | Detective |
Points | 2 |
Traits | Kid |
Effect | Expend: Challenge a Vengeful criminal with intelligence. |
Str. · Speed · Int. | 1 · 1 · 7 |
#, Rarity | 18, Common |
Name | Eva Kaden, Queen of Law |
Type | Detective |
Points | 2 |
Traits | Parent |
Effect | Expend: Chosen Parent working the same case as this character gains +X to each talent. X = the number of Parents you control. |
Str. · Speed · Int. | 3 · 2 · 4 |
#, Rarity | 19, Common |
Name | George Kaminkski, Ready for Adventure |
Type | Detective |
Points | 1 |
Traits | Kid |
Effect | When a criminal or obstacle is flipped up, this character gains +1 strength. |
Str. · Speed · Int. | 2 · 2 · 1 |
#, Rarity | 20, Common |
Name | Mitch Tennison, Ready for Adventure |
Type | Detective |
Points | 1 |
Traits | Kid |
Effect | When an obstacle or criminal is flipped up, this character gains +1 speed. |
Str. · Speed · Int. | 1 · 2 · 2 |
#, Rarity | 21, Common |
Name | Rachel Moore, Kicker of Criminal @## |
Type | Detective |
Points | 4 |
Effect | This character gains +2 to each talent for each criminal in play. |
Str. · Speed · Int. | 5 · 1 · 3 |
#, Rarity | 22, Common |
Name | A Stab in the Dark |
Type | Event |
Steps | Any |
Effect | Reveal the top card of your DD. Add double its cost to the intelligence of 1 of your detectives. |
#, Rarity | 23, Common |
Name | Check the Body for Evidence |
Type | Event |
Points | 1 |
Steps | Sleuth |
Effect | Attach a clue in your PD discard pile to a detective you control. |
#, Rarity | 24, Common |
Name | Emotional Breakdown |
Type | Event |
Steps | Any |
Effect | Expend the criminal in play with the lowest intelligence talent. If there is a tie you choose between the tied criminals. |
#, Rarity | 25, Common |
Name | False Alarm |
Type | Event |
Steps | Sleuth |
Effect | Reveal your PD row. Chosen case gains +1 intelligence goal for each criminal revealed in your PD row. If you control an Inspector, that case gains an additional +2 intelligence goal. |
#, Rarity | 26, Common |
Name | I Want My Mommy! |
Type | Event |
Steps | End |
Effect | (As an additional cost to play, expend a Kid you control.) Search your DD for a Parent, then shuffle your DD and put that Parent on top. |
#, Rarity | 27, Common |
Name | Mother and Father Know Best |
Type | Event |
Steps | Sleuth |
Effect | (As an additional cost to play this, expend one of your Kids.) Each of your Parents gains +1 to each talent. |
#, Rarity | 28, Common |
Name | Outplay |
Type | Event |
Steps | Any |
Effect | Chosen Kid gains +1 to each talent for each case at which you have detectives assigned. |
#, Rarity | 29, Common |
Name | Outlast |
Type | Event |
Steps | Any |
Effect | (As an additional cost to play this card, discard a card from your hand.) Choose a talent, chosen detective gains +X to that talent. X = the total number of solved cases in players' HQs. |
#, Rarity | 30, Common |
Name | Outwit |
Type | Event |
Points | 1 |
Steps | Sleuth |
Effect | A challenge involving a Parent you control uses intelligence instead of the talent it would otherwise use. |
#, Rarity | 31, Common |
Name | Those Meddling Kids |
Type | Event |
Steps | Sleuth |
Effect | Move an obstacle from a case one of your Kid detectives is working to another case that has fewer than 2 problems and/or criminals and/or obstacles. |
#, Rarity | 32, Common |
Name | Tight Squeeze |
Type | Event |
Steps | Main |
Effect | Play only if you control a Police Inspector. Skip the movement step this turn. |
#, Rarity | 33, Common |
Name | Axe |
Type | Gadget |
Points | 1 |
Effect | This character gains +1 strength. Discard this from play; Cancel the effect of an opponent's obstacle for this turn. |
#, Rarity | 34, Common |
Name | Bedtime |
Type | Obstacle |
Points | 2 |
Effect | Kids workign this case gain -1 to each talent for each Parent in play. |
#, Rarity | 35, Common |
Name | Clever Disguise |
Type | Obstacle |
Points | 1 |
Effect | Discard this from play: Switch one of your criminals at this case with another of your criminals. |
#, Rarity | 36, Common |
Name | Drug Cartel |
Type | Obstacle |
Points | 3 |
Effect | Discard this from play: Reveal the top card of your PD, if it is a criminal assign it to this case. (If there is already another criminal of yours here you will have to discard one of them.) |
#, Rarity | 37, Common |
Name | Failed Experiment |
Type | Obstacle |
Points | 3 |
Effect | This case gains +X to its intelligence goal. X = the number of gadgets with different titles you control. |
#, Rarity | 38, Common |
Name | Haunted House |
Type | Obstacle |
Points | 1 |
Effect | Detectives working this case gain -1 strength, +1 speed, and -1 intelligence. |
#, Rarity | 39, Common |
Name | Taking Shortcuts |
Type | Obstacle |
Points | 0 |
Effect | Discard this from play: Reveal cards from your PD until you reveal a criminal. Assign that criminal to this case, face down. Put the rest of the revealed cards on the bottom of your PD in any order. |
#, Rarity | 40, Common |
Name | Mist Goblin Murder - Part 1 |
Type | Case |
Points | 6 |
Clues Needed | Cherry Blossom Petals |
Effect | If you solve Mist Goblin Murder -Part 2 in the same turn that you solve this case, they count as 3 solved cases. |
Str. · Speed · Int. | 18 · 6 · 3 |
#, Rarity | 41, Uncommon |
Name | Mist Goblin Murder - Part 2 |
Type | Case |
Points | 4 |
Clues Needed | Tape |
Effect | If at least one Mist Goblin Murder - Part 1 is in the case row, this case gains -2 to each talent goal. |
Str. · Speed · Int. | 10 · 7 · 17 |
#, Rarity | 42, Uncommon |
Name | Mountain Villa Murder - Part 1 |
Type | Case |
Points | 6 |
Clues Needed | No So Fat |
Effect | If you solve Mountain Villa Murder - Part 2 in the same turn that you solve this case, they count as 3 solved cases. |
Str. · Speed · Int. | 4 · 6 · 18 |
#, Rarity | 43, Uncommon |
Name | Mountain Villa Murder - Part 2 |
Type | Case |
Points | 4 |
Clues Needed | Choker |
Effect | If at least one Mountain Villa Murder - Part 1 is in the case row, this case gains -2 to each talent goal. |
Str. · Speed · Int. | 13 · 14 · 7 |
#, Rarity | 44, Uncommon |
Name | Murder at the Local Diner |
Type | Case |
Points | 5 |
Clues Needed | Bandage |
Str. · Speed · Int. | 18 · 2 · 9 |
#, Rarity | 45, Uncommon |
Name | Murder at the Television Studio |
Type | Case |
Points | 5 |
Clues Needed | Bloodsplatter |
Str. · Speed · Int. | 9 · 19 · 1 |
#, Rarity | 46, Uncommon |
Name | Richard's Class Reunion - Part 1 |
Type | Case |
Points | 6 |
Clues Needed | Entry Wound |
Effect | If you solve Richard's Class Reunion - Part 2 in the same turn that you solve this case, they count as 3 solved cases. |
Str. · Speed · Int. | 5 · 17 · 6 |
#, Rarity | 47, Uncommon |
Name | Richard's Class Reunion - Part 2 |
Type | Case |
Points | 4 |
Clues Needed | Rigor Mortis Position |
Effect | If at least one Richard's Class Reunion - Part 1 is in the case row, this case gains -2 to each talent goal. |
Str. · Speed · Int. | 18 · 5 · 11 |
#, Rarity | 48, Uncommon |
Name | Jacket |
Type | Clue |
Points | 1 |
#, Rarity | 49, Uncommon |
Name | Lighter |
Type | Clue |
Points | 0 |
Effect | When this enters play, discard a card from your hand. |
#, Rarity | 50, Uncommon |
Name | Railing Scratches |
Type | Clue |
Points | 1 |
#, Rarity | 51, Uncommon |
Name | Stunned Bird |
Type | Clue |
Points | 1 |
#, Rarity | 52, Uncommon |
Name | Charles Shore of Mantendo Games |
Type | Criminal |
Points | 1 |
Effect | Expend: Challenge a detective at this case with intelligence. |
Str. · Speed · Int. | 2 · 2 · 3 |
#, Rarity | 53, Uncommon |
Name | Dr. Delaney |
Type | Criminal |
Points | 2 |
Traits | Greedy |
Effect | When this card does form the crime zone to the PD discard pile, gain 1 crime point. |
Str. · Speed · Int. | 3 · 5 · 3 |
#, Rarity | 54, Uncommon |
Name | Henry Nelbit of Mantendo Games |
Type | Criminal |
Points | 1 |
Effect | Expend: Challenge a detective at this case with strength. |
Str. · Speed · Int. | 3 · 2 · 2 |
#, Rarity | 55, Uncommon |
Name | Kerri Nicholson |
Type | Criminal |
Points | 1 |
Effect | Players may only play one clue each turn. |
Str. · Speed · Int. | 2 · 2 · 2 |
#, Rarity | 56, Uncommon |
Name | Tate Evans |
Type | Criminal |
Points | 1 |
Effect | Expend: Challenge a detective at this case with speed. |
Str. · Speed · Int. | 2 · 3 · 2 |
#, Rarity | 57, Uncommon |
Name | Booker Kudo, Mystery Author |
Type | Detective |
Points | 2 |
Traits | Parent |
Effect | Expend: Chosen Kid gains +X to each talent. X = the number of your Kids who are working cases. |
Str. · Speed · Int. | 0 · 0 · 8 |
#, Rarity | 58, Uncommon |
Name | City's Finest |
Type | Detective |
Points | 1 |
Traits | Police |
Effect | Expend: Switch this character with one of your Idols who is in a challenge. |
Str. · Speed · Int. | 1 · 1 · 1 |
#, Rarity | 59, Uncommon |
Name | Eva Kaden, Rachel's Mother |
Type | Detective |
Points | 4 |
Traits | Parent |
Effect | Expend: Put two -1/-1/-1 Truth counters on the case this character is working. |
Str. · Speed · Int. | 4 · 4 · 8 |
#, Rarity | 60, Uncommon |
Name | Harley Hartwell, Great Western Detective |
Type | Detective |
Points | 3 |
Effect | Discard two cards from your hand: This character gains +1 to each talent. |
Str. · Speed · Int. | 4 · 2 · 7 |
#, Rarity | 61, Uncommon |
Name | Justin Moon, Lead Singer of Lex |
Type | Detective |
Points | 2 |
Traits | Idol |
Effect | When this enters play, draw a card for every two Idols you control. |
Str. · Speed · Int. | 3 · 5 · 1 |
#, Rarity | 62, Uncommon |
Name | Kelvin Tug of Mantendo Games |
Type | Detective |
Points | 2 |
Effect | While in a challenge against a Greedy criminal, this character gains +2 to each talent. |
Str. · Speed · Int. | 3 · 3 · 3 |
#, Rarity | 63, Uncommon |
Name | Serena Sebastian, Self-proclaimed Genius |
Type | Detective |
Points | 3 |
Effect | Cases this character works gain -2 to their clue number. |
Str. · Speed · Int. | 3 · 3 · 5 |
#, Rarity | 64, Uncommon |
Name | Vivian Kudo, Actress |
Type | Detective |
Points | 3 |
Traits | Idol, Parent |
Effect | While this character works a case, that case gains -X to each talent goal. X = the number of your Kids who are working cases. |
Str. · Speed · Int. | 0 · 4 · 2 |
#, Rarity | 65, Uncommon |
Name | Will Kobayashi, Chief of Rail Security |
Type | Detective |
Points | 2 |
Traits | Police |
Effect | Expend 4 Police: Your Police cost 1 less job point to play. |
Str. · Speed · Int. | 4 · 3 · 2 |
#, Rarity | 66, Uncommon |
Name | Blackmail |
Type | Event |
Points | 1 |
Steps | Any |
Effect | (Play only if you control a Greedy criminal.) Choose 2 of an opponent's problems. That opponent discards 1 of them. |
#, Rarity | 67, Uncommon |
Name | Good Times |
Type | Event |
Points | 1 |
Steps | Any |
Effect | Chosen JDL detective gains +1 to each talent for each kid you control. |
#, Rarity | 68, Uncommon |
Name | Knocking Heads |
Type | Event |
Steps | Main |
Effect | A case of your choice gains -X strength goal, -X speed goal, and +X intelligence goal. X = the number of detectives with intelligence 7 or greater you control. |
#, Rarity | 69, Uncommon |
Name | Lecture |
Type | Event |
Steps | Any |
Effect | Expend one of your Parents to expend a detective. Of these 2 characters, ready the 1 with the highest total talents. |
#, Rarity | 70, Uncommon |
Name | Rise to the Challenge |
Type | Event |
Steps | Sleuth |
Effect | Chose a talent and a player. Your Harley Hartwell gains +X to that talent. X = the total number of criminals and obstacles the chosen player controls. |
#, Rarity | 71, Uncommon |
Name | Taxi! |
Type | Event |
Points | 2/1 |
Steps | Sleuth |
Effect | (Limit once per turn.) Move up to 4 of your detectives from a case the are working to another case of your choice. |
#, Rarity | 72, Uncommon |
Name | Under Pressure |
Type | Event |
Steps | End |
Effect | For each Parent you control, you may return 1 obstacle from your PD discard to the top of your PD. |
#, Rarity | 73, Uncommon |
Name | Suspect is Armed and Dangerous |
Type | Obstacle |
Points | 2 |
Traits | Unique |
Effect | Detectives with total talents less than 10 cannot be assigned to work this case during the assignment substep. |
#, Rarity | 74, Uncommon |
Name | Blizzard |
Type | Obstacle |
Points | 3 |
Effect | In order to solve this case, a player must expend a detective they control for every 4 detectives working this case. |
#, Rarity | 75, Uncommon |
Name | Glass Door |
Type | Obstacle |
Points | 2 |
Effect | Discard this from play: Chosen opponent discards a card from their hand for each detective they have at this case. |
#, Rarity | 76, Uncommon |
Name | Held for Questioning |
Type | Obstacle |
Points | 2 |
Effect | When this case is solved, choose a detective that worked it. The chosen detective does not ready during the ready step of the next turn. |
#, Rarity | 77, Uncommon |
Name | Partners in Crime |
Type | Obstacle |
Points | 1 |
Effect | This card does not count towards your 2 allowed problems and/or obstacles and/or criminals at this case. |
#, Rarity | 78, Uncommon |
Name | Pleasant Distraction |
Type | Obstacle |
Points | 2 |
Effect | Discard this from play: If you control an Idol, move a detective at this case who has no clues attached to an adjacent case. |
#, Rarity | 79, Uncommon |
Name | Sealed Room |
Type | Obstacle |
Points | 0 |
Effect | When an event that affects a character at this case is played, cancel that event's effect unless its controller discards a card form their hand. |
#, Rarity | 80, Uncommon |
Name | Worn Out |
Type | Obstacle |
Points | 2 |
Effect | When a criminal is defeated in a challenge at this or an adjacent case, expend the detective that defeated them. |
#, Rarity | 81, Uncommon |
Name | A Game of Murder |
Type | Case |
Points | 5 |
Clues Needed | Lighter |
Str. · Speed · Int. | 0 · 0 · 35 |
#, Rarity | 82, Rare |
Name | Flames of Confusion |
Type | Case |
Points | 2 |
Clues Needed | Photographs |
Effect | The clue value of this case gains +1 for each detective at this case. |
Str. · Speed · Int. | 1 · 11 · 17 |
#, Rarity | 83, Rare |
Name | Karaoke Killing |
Type | Case |
Points | 5 |
Clues Needed | Jacket |
Str. · Speed · Int. | 0 · 35 · 0 |
#, Rarity | 84, Rare |
Name | Weapon of Choice |
Type | Case |
Points | 7 |
Clues Needed | Railing Scratches, Stunned Bird |
Effect | When a player solves this case, they gain 1 crime point and 1 job point. |
Str. · Speed · Int. | 1 · 15 · 6 |
#, Rarity | 85, Rare |
Name | Map to Adventure |
Type | Clue |
Points | 1 |
Traits | Unique |
Effect | When used against the clue value in solving a case, this counts as two clues. |
#, Rarity | 86, Rare |
Name | Booker Kudo, Night Baron |
Type | Criminal |
Points | 4 |
Traits | Parent, Masked |
Effect | Expend: Challenge a detective at this case with intelligence. |
Str. · Speed · Int. | 2 · 1 · 6 |
#, Rarity | 87, Rare |
Name | Camiel Tarrington |
Type | Criminal |
Points | 3 |
Traits | Vengeful |
Effect | When flipped up, draw a card for each character that has a cost of 4. |
Str. · Speed · Int. | 1 · 1 · 5 |
#, Rarity | 88, Rare |
Name | Craig Newberry |
Type | Criminal |
Points | 2 |
Traits | Police |
Effect | Discard 2 cards: If this case's strength goal is 20 or less, this case gains +1 strenth goal. |
Str. · Speed · Int. | 3 · 2 · 4 |
#, Rarity | 89, Rare |
Name | Dr. Herschel Agasa, Mindless Thug |
Type | Criminal |
Points | 4 |
Effect | Expend: Challenge a detective at this case with Strength. |
Str. · Speed · Int. | 6 · 2 · 1 |
#, Rarity | 90, Rare |
Name | Dr. Karen Keeler |
Type | Criminal |
Points | 3 |
Traits | Vengeful |
Effect | When flipped up, each player expends a Kid they control unless they discard 2 cards from their hand. |
Str. · Speed · Int. | 1 · 4 · 4 |
#, Rarity | 91, Rare |
Name | Felix, Axe Murderer |
Type | Criminal |
Points | 2 |
Traits | Vengeful, Masked |
Effect | Expend: Challenge a detective at this case with either strength or speed. |
Str. · Speed · Int. | 2 · 2 · 1 |
#, Rarity | 92, Rare |
Name | Mark Newman |
Type | Criminal |
Points | 3 |
Traits | Greedy |
Effect | Expend: Challenge a detective at this case with a talent of your choice. |
Str. · Speed · Int. | 3 · 3 · 3 |
#, Rarity | 93, Rare |
Name | Nick Weldon |
Type | Criminal |
Points | 4 |
Traits | Vengeful |
Effect | Expend: Challenge a detective at this or an adjacent case with strength. |
Str. · Speed · Int. | 4 · 3 · 5 |
#, Rarity | 94, Rare |
Name | Tequila |
Type | Criminal |
Points | 4 |
Traits | Men in Black |
Effect | Expend, pay 1 crime point: Move a Men in Black criminal you control to a case where you have fewer than 2 problems and/or obstacles and no criminals. |
Str. · Speed · Int. | 8 · 1 · 4 |
#, Rarity | 95, Rare |
Name | Vivian Kudo, Fanny Edogawa |
Type | Criminal |
Points | 4 |
Traits | Parent, Masked |
Effect | Expend: Challenge a detective at this case with speed. |
Str. · Speed · Int. | 1 · 6 · 2 |
#, Rarity | 96, Rare |
Name | Harley Hartwell, Ace Detective |
Type | Detective |
Points | 2 |
Effect | Whenever an opponent's character is defeated, put a "behind bars" counter on this character. |
Str. · Speed · Int. | 3 · 1 · 6 |
#, Rarity | 97, Rare |
Name | Jimmy Kudo, Fevered Size Reversal |
Type | Detective |
Points | 1 |
Effect | At the start of the End Step, discard this character. |
Str. · Speed · Int. | 3 · 3 · 10 |
#, Rarity | 98, Rare |
Name | Rachel Moore, 12 Years Old |
Type | Detective |
Points | 2 |
Traits | Kid |
Effect | Kids you control gain "Expend: put a -1/-1/-1 Truth counter on the case this character is working." |
Str. · Speed · Int. | 3 · 3 · 3 |
#, Rarity | 99, Rare |
Name | Richard Moore, Punisher of Brats |
Type | Detective |
Points | 3 |
Traits | Parent |
Effect | Discard a Kid you control from play: this character gains +3 to each talent. |
Str. · Speed · Int. | 5 · 2 · 3 |
#, Rarity | 100, Rare |
Name | Yoko Okino, Celebrity |
Type | Detective |
Points | 4 |
Traits | Idol |
Effect | When a player draws one or more cards, this character gains +1 to each talent. |
Str. · Speed · Int. | 1 · 2 · 1 |
#, Rarity | 101, Rare |
Name | All Tied Up |
Type | Event |
Points | 1 |
Steps | Main |
Effect | Expend 1 of your criminals to expend a detective of equal or lower cost. |
#, Rarity | 102, Rare |
Name | Case Closed |
Type | Event |
Steps | Main |
Effect | If there are no copies of this card in your DD discard pile, distribute three -1/-1/-1 Truth counters any way you choose among cases in the case row. |
#, Rarity | 103, Rare |
Name | Framed |
Type | Event |
Steps | Sleuth |
Effect | Expend one of your ready criminals to move an opponent's criminal to the same case if that opponent does not already have a criminal there and they have 1 or fewer problems and/or obstacles there. |
#, Rarity | 104, Rare |
Name | Help Me Conan, You're My Only Hope! |
Type | Event |
Steps | Sleuth |
Effect | If there are no copies of this card in your DD discard pile, expend a JDL you control to add their talents to another JDL at the same case. If 1 of them would be defeated in a challenge, they are both defeated instead. |
#, Rarity | 105, Rare |
Name | Masked Rider TV Special |
Type | Event |
Points | 1 |
Steps | Any |
Effect | Your Kid detectives and Masked criminals gain "Expend: Draw a card." |
#, Rarity | 106, Rare |
Name | Next Conan's Hint! |
Type | Event |
Steps | Sleuth |
Effect | (Play only if you control Conan Edogawa.) Reveal your PD row. Chosen detective gains +1 intelligence for each clue revealed in your PD row. |
#, Rarity | 107, Rare |
Name | Show Me the Money |
Type | Event |
Steps | Sleuth |
Effect | If you do not control any Kids, you may expend a Greedy criminal you control to have the case that criminal is assigned to gain +X to a talent of your choice. X = half your crime points. |
#, Rarity | 108, Rare |
Name | Tired |
Type | Event |
Steps | Any |
Effect | (Play only if you control Conan Edogawa.) Expend a criminal with cost X or less. X = 1/3 the number of gadgets you control. |
#, Rarity | 109, Rare |
Name | World Famous Detective |
Type | Event |
Points | 3 |
Steps | Sleuth |
Effect | Chosen detective gains +5 to each talent. |
#, Rarity | 110, Rare |
Name | You Killed My Father, Prepare to Die! |
Type | Event |
Points | 2 |
Steps | Sleuth |
Effect | Chosen Vengeful Criminal gains +5 to a talent of your opponent's choice. |
#, Rarity | 111, Rare |
Name | Scuba Gear |
Type | Gadget |
Points | 1 |
Effect | (Criminals only.) When this case is solved, you may move this criminal to another case where you have no criminals and fewer than 2 problems/obstacles. |
#, Rarity | 112, Rare |
Name | Stretchy Suspenders |
Type | Gadget |
Points | 1 |
Effect | (Detectives only.) While this character works a case, problems, criminals, and obstacles at that case gain +1 to their crime point costs. |
#, Rarity | 113, Rare |
Name | Wireless Speaker |
Type | Gadget |
Points | 1 |
Effect | (Kids only.) This character gains "[Parent]" |
#, Rarity | 114, Rare |
Name | Airtight Alibi |
Type | Obstacle |
Points | 1 |
Effect | Detectives cannot challenge criminals at this case (but criminals can challenge detectives). |
#, Rarity | 115, Rare |
Name | Archaic Blackout Timer |
Type | Obstacle |
Points | 2 |
Traits | Unique |
Effect | At the start of each turn, put a Blackout counter on this card. |
#, Rarity | 116, Rare |
Name | Crime Pays |
Type | Obstacle |
Points | 1 |
Effect | When one of your criminals with a crime cost of 3 or more is pit into a discard pile from the crime zone, gain 1 crime point. |
#, Rarity | 117, Rare |
Name | No Escape |
Type | Obstacle |
Points | 3 |
Effect | Detectives at this case do not return to their HQ at the end of the solve step. |
#, Rarity | 118, Rare |
Name | Snake! |
Type | Obstacle |
Points | 1 |
Effect | Detectives at this case with no gadgets attached gain -1 to each talent. |
#, Rarity | 119, Rare |
Name | Take the Jewels and Run |
Type | Obstacle |
Points | 1 |
Effect | When one of your criminals is defeated in a challenge, draw a card. |
#, Rarity | 120, Rare |
Name | Tampering With the Evidence |
Type | Obstacle |
Points | 3 |
Effect | Discard this from play: If you control 3 Idols, put a clue attached to a character at this case on top of its owner's PD. |
#, Rarity | 121, Rare |